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using AutoMapper; using Sfa.Poc.ResultsAndCertification.Dfe.Application.Interfaces; using Sfa.Poc.ResultsAndCertification.Dfe.Data.Interfaces; using Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models; using Sfa.Poc.ResultsAndCertification.Dfe.Models; using System.Linq; using System.Threading.Tasks; namespace Sfa.Poc.R...
using System.Collections.Generic; using System.Linq; using DataAccess.Repository; using Domain; using Moq; using NUnit.Framework; namespace Services.Tests { [TestFixture] public class BlogServiceTests { private Mock<IBlogRepository> _blogRepository; private IBlogService _blogService; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using dboEF6.EF; namespace dboEF6 { class BusinessLogicClass { //Хранит всю информацию о таблице проект static List<project> list_project; //Хранит всю информацию о табли...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.MD; using com.Sconit.Entity.Exception; using com.Sconit.Persistence; using System.Data.SqlClient; using System.Data; namespace com.Sconit.Service.Impl { public class FinanceCalendarMgrImpl : BaseMgr, IFin...
using UnityEngine; using System.Collections; public class Magician2ProjectileScript : MonoBehaviour { // Opponents tag public string opponentTag; // If this projectile hits the opponent's projectile public string opponentProjectileTag; // Listen and change the health variables public GameOb...
using UnityEngine; public class RainbowForm : PrimaryForm { public void Start() { projectile.GetComponent<RainbowWeapon>().damage = damage; } public override void Fire() { GameObject[] rainboom = new GameObject[15]; int rainbowSpreadAngle = 50; int rainbowBetweenProjectiles = (rainbowSpreadAngle / (15 -...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudyManagement.StudyManagement { public partial class StudentProfile : System.Web.UI.Page ...
using UnityEngine; using UnityEngine.Events; [System.Serializable] public class PassString : UnityEvent<string>{} [System.Serializable] public class PassColor : UnityEvent<Color>{} [System.Serializable] public class PassColorReturn : UnityEvent<Color , PassHolder>{}
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mercadinho { public partial class Menu : Form { public Menu()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MusicLibrary; namespace BassPlayer.CS { class MusicFolder { public string folderName { get; protected set; } public string folderType { get; pro...
using System; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.Categories.Domain.Entities; namespace Alabo.Industry.Shop.Categories.Domain.Repositories { public interface ICategoryPropertyRepository : IRepository<CategoryProperty, Guid> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus; using DFC.ServiceTaxonomy.JobProfiles.DataTr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace day05 { class Program { static void Main(string[] args) { string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Lo...
using System; using System.Collections.Generic; using System.Linq; using EasySave.Helpers.Files; using EasySave.Model.Management; namespace EasySave.Model.Task { /// <summary> /// Singleton class. Manage the task and instanciate then. /// </summary> public sealed class TaskManager : ITaskManager {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using System.Net.Http; namespace FinalExam { class Cities { static async Task<string[]> MainAsync(String text) { var client = new HttpClient()...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `Collision`. Inherits from `AtomAction&lt;Collision&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class CollisionAction : AtomAction<Collision> { } }
using System; namespace LinkedList { /// <summary> /// clases autoreferenciadas /// Consiste en una secuencia de nodos, en los que se guardan campos de datos arbitrarios y una o dos referencias, enlaces o punteros al nodo anterior o posterior /// Son estructuras de datos que no son primitivas de un le...
using DChild.Gameplay.Objects; using DChild.Gameplay.Objects.Characters; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Environment { public abstract class SecretPassageBlockade : DestructableObject { [System.Serial...
global using DiffEngine; global using Microsoft.Data.SqlClient; global using Microsoft.EntityFrameworkCore; global using Microsoft.EntityFrameworkCore.Diagnostics; global using Microsoft.EntityFrameworkCore.Diagnostics.Internal; global using Microsoft.Extensions.Logging; global using Sentry.DiagnosticSource.Integration...
namespace qbq.EPCIS.Repository.Custom.Business { public static class ImportExtensions { public static string RemoveBlanks(this string str) { return str.Replace(" ", string.Empty); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MultiplechoiseSystem.DTO { class UserDTO { private static UserDTO instance; public static UserDTO Instance { get { if (instance == null) instance = ...
using Microsoft.WindowsAzure.Storage.Table; namespace AzureTableStorage.Patterns.Models { public class OrderStats : TableEntity { public int Count { get; set; } } }
using OrgMan.DomainObjects.Common; using System; using System.Collections.Generic; namespace OrgMan.DomainObjects.Adress { public class AdressManagementDetailDomainModel { //public IndividualPersonDomainModel IndividualPerson { get; set; } public Guid UID { get; set; } public string ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; namespace Login { public partial class frmUser : Form { public static int user_count; ...
using System; using Calculator; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SalaryCalculatorTestProject { [TestClass] public class CalculatorTest { [TestMethod] public void AnnualSalaryTest() { // Arrange SalaryCalculator sc = new SalaryCal...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Web; namespace Desideals.Models { public class Db : DbContext { public Db() { var adapter = (IObjectContextAdapter)this; va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace WPF.Model { public class SepetModel { public int Id { get; set; } public string ProductImages { get; set; } public string ProductNam...
using System; using System.Collections.Generic; using System.Text; namespace HCBot.Runner.Menu { public interface IMenuProvider { BotMenu Load(); } }
using UnityEngine; using VRStandardAssets.Utils; namespace Shounds.IObj { // This script is a simple example of how an interactive item can // be used to change things on gameobjects by handling events. public class IObj : MonoBehaviour { [SerializeField] private Material m_NormalMater...
namespace Prometheus.Models { public class Filter { public string Search { get; set; } public string Location { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySelfDestruct : MonoBehaviour { public FloatData enemyHealth; public void Update() { if (enemyHealth.value <= 0) { Destroy(gameObject); } } }
using System; using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code; internal sealed class CsClassWriter { public CsClassWriter(CsClass @class) { Class = @class; } public bool WriteMethods(ICsCodeWriter writer, bool addEmptyLineBeforeRegion...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cameraEnvent : MonoBehaviour { // Start is called before the first frame update public Camera[] cams; public void camMainMove() { cams[0].enabled = true; cams[1].enabled = false; } p...
using System; using Proxynet.Models; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using System.Security.Claims; using System.Web.Mvc; using UsersLib.Service.Auth; namespace Proxynet.Controllers { public class AccountController : Controller { private readonly IAuthenticationManager _...
using System; using System.Web; using Funq; using ServiceStack; using ServiceStack.Configuration; using ServiceStack.Data; using ServiceStack.MiniProfiler; using ServiceStack.MiniProfiler.Data; using ServiceStack.OrmLite; using SsWkPdf.ServiceInterface; using SsWkPdf.ServiceModel.Type; namespace SsWkPdf { public ...
using EPI.HashTables; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.HashTables { [TestClass] public class TestForPalindromeUnitTest { [TestMethod] public void FindPalindromePermutations() { TestForPalindrome.CanWordBeAPalindrome("edified").Should().BeT...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryScreen : MonoBehaviour { //Find TeamInventory, Define each slots there, and each Image there GameObject inventoryPanel; GameObject slotPanel; public GameObject inventorySlot; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using CXC = CustomXamarinControls; using CXCiOS = CustomXamarinControls.iOS; using Foundation; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ExportRenderer(ty...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ManageWeb.Controllers { public class WatchLogController : ManageBaseController { // // GET: /WatchLog/ public ActionResult Index() { return View();...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ExitPortal : MonoBehaviour { public string nextLevel; void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player") { Sc...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using netbu.Models; using System.Data.SqlClient; using System.IO; using WpfBu.Models; using Microsoft.AspNetCore.Authorization; namespace netbu.Controllers { //[A...
using OfficeOpenXml; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeleniumWithGUI.Classes { class Scrapper { string TeamName = "//*[@class='p0c-competi...
namespace TheClickerGame.Common.ClickUpgrades.SuperbClicker { public class SuperbClicker : ClickUpgrade { public override string Name => "Superb Clicker"; public override string Description => "Orci varius natoque penatibus et magnis dis parturient montes"; public override decimal Mul...
using DChild.Gameplay.Objects; using UnityEngine; namespace DChild.Gameplay { public class OffCamEnemySpawner : EnemySpawner { private ICameraRoutine m_cameraRoutine; private ISpawnable m_cachedSpawnable; private Renderer[] m_renderers; protected override bool CanSpawnAt(ISpa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO.Ports; using System.Threading; namespace SMSapplication { public class USSDHelper { #region Open and Close Ports //Open Port public SerialPort OpenPort(st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Pathfinding.Dijkstra { class FibonacciMap<T, TKey> where TKey : IComparable<TKey> { FibonacciHeap<T, TKey> Heap; Dictionary<T, FibonacciHeapNode<T, TKey>> He...
// Copyright (C) 2008 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, /...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows.Input; using Theatre.Model; using Theatre.Services; using Theatre.View; using Xamarin.Forms; namespace Theatre.ViewModel { public class CalendarResultListViewModel : INotifyPropertyChanged { public event PropertyCh...
using Alabo.Domains.Entities.Core; using Alabo.Validations.Aspects; using System.Collections.Generic; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Add { public interface IAddAsyncStore<in TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { /// <summary> /// ...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System; using System.Collections.Generic; using Lucene.Net.Index; using Lucene.Net.Documents; using Lucene.Net.Analysis.Standard; using Lucene.Net.Store; using log4net; using Cuyahoga.Core.Util; using Cuyahoga.Core.Domain; namespace Bo.Cuyahoga.Extensions.Search { /// <summary> /// The IndexBuilder class take...
namespace BettingSystem.Domain.Teams.Models { using System.Collections.Generic; using System.Linq; using Common; using Common.Events.Teams; using Common.Models; using Exceptions; using static Common.Models.ModelConstants.Common; public class Team : Entity<int>, IAggregateRoot { ...
using System; using System.Collections.Generic; using System.Text; namespace Veiculos { class Caminhao : Veiculos { private int numero_eixos; private double peso; private string carreta; public Caminhao() : base() { numero_eixos = 0; peso = 0.0;...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System; using Valve.VR.InteractionSystem; public class ButtonEffect : MonoBehaviour { public void OnButtonDown(Hand fromHand) { ColorSelf(Color.green); fromHand.TriggerHapticPulse(1000); StartCoroutin...
using System.Collections.Generic; using UnityEngine; using static AtomosZ.Cubeshots.MusicCommander.MusicalCommander; namespace AtomosZ.Cubeshots.MusicCommander { public class MusicalTrigger : MonoBehaviour { public List<TriggerEvent> musicalEvents; void Start() { foreach (var musicEvent in musicalEvents)...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Input; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.Theme.Wildcat.Classes { /// <summary> /// Special version of this control able to handle button positions ...
using System; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class ReviewCohortSummaryViewModel { public string CohortReference { get; set; } public string EmployerName { get; set; } public int NumberOfApprentices { get; set; } public string LastMessage { get;...
using System; using System.Collections.Generic; using System.Text; namespace Parser_Console.Classes { public class F2_Info { public int Year { get; set; } public List<string> FilePaths { get; set; } public decimal WorkCycle { get; set; } public decimal Outflow { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ItemLook : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public void OnLookItem(bool isLooked) { //Debug.Log(isLooked); //MoveCtrl.isStopped = isLooked; ...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.Repositorios { public class RepositorioAtribuicoes: RepositorioBase<Atribui...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DoubleDecimalTest { class Program { static void Main(string[] args) { Double hi = 6; decimal bye = 899999999999999999999999999977.7777777777777777777777M; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class StatsBar : MonoBehaviour { public GameObject blockPrefab; private static StatsBar m_instance; private Dictionary<string, StatBlock> m_blocks = new Dictionary<string, StatBlock>(); private void A...
using System; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewValley; using StardewValley.Objects; namespace TVAnnouncements { /// <summary>The mod entry point.</summary> public class ModEntry : Mod { /// <summary>The mod configuration from the player.</summary> privat...
using NfePlusAlpha.Application.ViewModels.ViewModel; using NfePlusAlpha.Infra.Data.Retorno; using NfePlusAlpha.UI.Wpf.Apoio.Controles; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CIS016_2.Week2.Exercise_3.Base; namespace CIS016_2.Week2.Exercise_3.Clocks { class LocalClock : BaseClock { public LocalClock() { this.TimeDifferen...
using Alabo.Cloud.Asset.FacePay.Domain.Services; using Alabo.Helpers; using Alabo.UI; using Alabo.UI.Design.AutoReports; using Alabo.UI.Design.AutoReports.Enums; using System.Collections.Generic; using System.Linq; namespace Alabo.Cloud.Asset.FacePay.Report { public class FacePayReport : IAutoReport { ...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ArquiteturaLimpaMVC.Aplicacao.DTOs { public class ProdutoDTO { public int Id { get; set; } [Required(ErrorMessage = "O nome é obrigatório!")] ...
using MediatR; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.Authorization.Services; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Contr...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Domain.Requests; using Aquamonix.Mobile.Lib.Domain.Responses; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Database; names...
using HouseRent.Data; using HouseRent.Models; using HouseRent.Utility; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Sy...
using Alabo.Cloud.People.Relationship.Domain.Services; using Alabo.Framework.Core.Reflections.Interfaces; using Alabo.Helpers; using Alabo.Users.Entities; namespace Alabo.Cloud.People.Relationship { /// <summary> /// 更新会员关系网 /// </summary> public class UserRegAfter : IUserRegAfter { pu...
using UnityEngine; public interface NavigatorInterface { void SetDest(Vector3 dest, GameObject obj); void UpdatePosition(); }
using System; using System.Net.Http; using System.Net.Http.Headers; using System.Net.Http.Json; using System.Threading.Tasks; namespace SimpleBlogBlazor.UI.Pages { public partial class FetchData { private WeatherForecast[] forecasts; protected override async Task OnInitializedAsync() {...
using System; using System.Collections.Generic; using Microsoft.Extensions.Logging; using System.Linq; using System.Numerics; using System.Threading; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Interfaces; namespace DFC.ServiceTaxonomy.GraphSync.Models { public class GraphReplicaSet : IGraph...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAgents; public class AvoidBallsAgent : Agent { public GameObject ball; public GameObject user; ArrayList ballArray = new ArrayList(); public override void InitializeAgent() { } public override void Coll...
using BHLD.Data.Infrastructure; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Data.Repositories { public interface Ihu_shoes_settingRepository : IRepository<hu_shoes_setting> { IEnumerable<hu_...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class FireSpellItem : Collectable { public int itemID = 1; public List<GameObject> projectiles; override protected void OnCollect(GameObject target){ var equipBehavior = target.GetComponent<Equip> (); if(equipB...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ICE_API.models; using ICE_API.Services; using System.Text; using System.Security.Cryptography; using Microsoft.Asp...
namespace GatewayEDI.Logging.Factories { /// <summary> </summary> public class TestLogFactory : NamedLogFactoryBase<TestLog> { /// <summary> Creates a log with the specified name. </summary> /// <param name="name"> The name of the log. </param> /// <returns> The log with the specifi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Method_prj { class Program { static void Main(string[] args) { var name = Console.ReadLine(); var mood = int.Parse(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Cannon { #region Fields public int dmg; public int amount; public Sprite gui; #endregion public virtual void Fire() { if(amount <= 0) { // TODO: ...
namespace Shipwreck.TypeScriptModels.Statements { // 5.8 public sealed class ContinueStatement : Statement { public override T Accept<T>(IStatementVisitor<T> visitor) => visitor.VisitContinue(this); } }
/* * Created : Sony NS * Descript : Defines a DXF line, with starting and ending point */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { public class Line { public List<GeoAPI.Geometries.ICoordinate> Location { get; set; } ...
using Newtonsoft.Json; namespace ARConfigurator { public static class Serialize { public static string MaterialData(MaterialData data) => JsonConvert.SerializeObject(data, Converter.Settings); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MemberRegistrationMicroservice.Business.Abstract; using MemberRegistrationMicroservice.Entities.Concrete; using MemberRegistrationMicroservice.MvcWebUI.Filters; using MemberRegistrationMicroservice.MvcWebUI...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServiceEventLogging.Events; namespace ServiceEventLoggerTests.ServiceEventExtensions { class MyCustomServiceEvent : ServiceEvent { public MyCustomServiceEvent() { ...
using System; using System.Threading; using Autofac; using Framework.Core.Common; using Framework.Core.Helpers.Data; using Tests.Data.Van; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.List; using NUnit.Framework; namespa...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace EmberKernel.Plugins { public interface IPluginsLoader : IScopeBuilder { ValueTask RunEntryComponents(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Models { public class EventoFullCalendarViewModel { public int id { get; set; } public string title { get; set; } public string description { get; set; } public DateTi...
namespace FastFood.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("BANNER")] public partial class BANNER { [Key] public int...
using System.Collections.Generic; using System.Linq; using Leprechaun.Adapters; using Leprechaun.TemplateReaders; using Rainbow.Model; namespace Leprechaun.InputProviders.Rainbow.Adapters { public class RainbowItemLanguageAdapter : IItemLanguageAdapter { private readonly IItemLanguage _itemLanguage; public Rai...
namespace ApartmentApps.Api.ViewModels { public class MessageReceiptViewModel { public bool Opened { get; set; } public string UserEmail { get; set; } public string BuildingNumber { get; set; } public string UnitNumber { get; set; } public bool Error { get; set; } ...
using Microsoft.Extensions.Options; using MongoDB.Bson; using MongoDB.Driver; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MessageOutbox.Outbox { public interface IMessageOutboxRepository { Task Save(IMessage message)...
using RSS.Business.Models; using System; using System.Threading.Tasks; namespace RSS.Business.Interfaces { public interface IAddressRepository : IRepository<Address> { Task<Address> GetAddressBySupplier(Guid supplierId); } }
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; namespace Entity { [DataContract] public partial class SystemCategoryColumnsXmlPrefixes : IMappable { #region Con...
// Copyright 2013-2016 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //.. using System.Data; using ETS.data; using ETS.logic.Domain; using ETS.logic; namespace ETS.service { public class EmployeeService { public static List<Employee> GetEmpList() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):ICommandQueueScan.CS // 功能描述(Description): // 作者(Author):Am...
using Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; namespace ServiceCenter.View.Storage { public partial class PageAddComponent : Page { public PageAddComponent() { InitializeComponent(); } private void btnCancel_Click(object send...