text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace krav { public partial class Form1 : Form { public Form1() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cubecraft.Data.World { public struct BlockState { public int ID { get; private set; } public int Data { get; private set; } public BlockState(int id, int data) ...
using System.Collections.Generic; using KRF.Core.DTO.Employee; using KRF.Core.Entities.Employee; using KRF.Core.FunctionalContracts; using KRF.Core.Repository; namespace KRF.Persistence.RepositoryImplementation { public class EmployeeManagementRepository : IEmployeeManagementRepository { private reado...
namespace ETModel { public static partial class GatherInnerOpcode { public const ushort R2U_VerifyUser = 2001; public const ushort U2R_VerifyUser = 2002; public const ushort G2S_UserOffline = 2003; public const ushort G2S_UserOnline = 2004; public const ushort S2U_UserGetGoods = 2005; public const u...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Reflection; namespace Microsoft.CodeAnalysis.InternalUtilities { internal static class AssemblyLocationLightUp { ...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; namespace WPF_Data_Binding { public partial class BindingList : Window { ObservableCollection<Person> liste = new ObservableCollection<Person>(); public ObservableCollection<Person> GetPerson() ...
namespace LogoHandler { using System.IO; interface ILogoWriter { void WriteLogo(TextWriter writer, ILogo logo); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Controls; namespace RosenblattNeuroNet.InterfaceFunctions { class IDrawOnCanvas { public static void StartF...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Webshop.Models { public class ShoppingCartItem { public int Kolicina { get; set; } public Product Proizvod { get; set; } public int Total { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace N2_Estrutura { class Vendas { //Codigo da venda | cliente | produto | dataVenda no formato("yyyyMMddHHmmss") public int Codigo { set; get; } public string Cli...
using Assets.Scripts.RobinsonCrusoe_Game.Characters; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.Overlay.MainMenu { public static class TempoarySettings { public static void Reset() { N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.ui.ViewModel { class MedewerkersVM: ObservableObject, IPage { public string Name { get { return "Medewerkers"; } } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Sort { public class QSort<T> where T : IComparable { public IList<T> A; public QSort(IList<T> A) { this.A = A; } ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Lfs.Calculator.Models; using System; namespace Lfs.Web.Api.Models.Query { public class QueryPost { public string Expression { get; set; } public Guid PersonId { get; set; } public Mode CalculatorModeId { get; set; } public Algorithm CalculatorAlgorithmId { get; set; } ...
using async_inn.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace async_inn.Data { public class AsyncInnDbContext : IdentityDbContext<ApplicationUser> ...
using System; using System.Dynamic; using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace TheGoodReturnModel { public static class ToReturnExtension { /// <summary> /// Converts to return. /// </summary> /// <typeparam name="Tout">The type of the out.<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Etiqueta.NET.Core { public class Receiver : Person { public String Name { get { return base.Name; } } public String Address { get { return base.Address; } } pu...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.En...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BoardGamedia.Entities { /// <summary> /// Represents a user of the application. /// </summary> public class User { /// <summary> /// Identifier of the user....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StudentExercise { public class StudentTest { //static field private static Student[] students; //static constructor static StudentTest() { ...
using System.Collections.Generic; namespace ArrayExtensions.Tests { internal class IntComarer : IComparer<int> { public int Compare(int x, int y) { if (x > y) { return 1; } if (x == y) { return 0; ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("RandomAudioClip")] public class RandomAudioClip : MonoClass { public RandomAudioClip(IntPtr address) : this(address, "RandomAudioClip") { } public RandomAudioClip(In...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class BezierCubic : MonoBehaviour { [SerializeField] public Vector3[] points; public void Reset() { points = new Vector3[] { new Vector3(1f, 0f, 0f), new Vector3(2f, 0f, 0f), ...
using InfoPole.Core.Entities.Interfaces; namespace InfoPole.Core.Entities { public class SearchKey : IIdentifiable { public long Id { get; set; } public string Key { get; set; } public int WordsNumber { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Stage1Talk : StageBase { public GameObject yukariObject; GameObject yukari; GameObject bossWood; BossWood bossWoodScript; GraphDiffer yukariEyeBrows...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Internals; internal sealed class AwaitableTypes { private readonly INamedTypeSymbol[] _taskOrValueTaskSymbols; public AwaitableTypes(Comp...
namespace CallCenter.Common { public class OperatorEventInfo: IOperatorEventInfo { public string OperatorNumber { get; set; } public EventReason Reason { get; set; } public IHostInfo HostInfo { get; set; } private OperatorEventInfo() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace Hashnest { public class Account { public int id { get; set; } public string email { get; set; } public string temp_access_token { get; se...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CreateUser.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Chat.RoomManagement; using Chat.ViewModels; using DAL.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Cha...
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses { public class Capture { public string ReferenceNumber { get; set; } public string GatewayResult { get; set; } public string GatewayTransID { get; set; } public string GatewayMessage { get; set; ...
using System; using PMA.Store_Domain.Masters.Commands; using PMA.Store_Domain.Masters.Entities; using PMA.Store_Domain.Masters.Repositories.Interface; using PMA.Store_Domain.Photos.Entities; using PMA.Store_Framework.Commands; using PMA.Store_Framework.Resources.Interface; using PMA.Store_Resources.Resources; namespa...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Net; using System.Security.Principal; using System.Web; using DotNetNuke.Common; namespace Dnn.PersonaBar.Servers.Components.W...
using System.Threading; using System.Threading.Tasks; namespace ApiServices.ApiService.Interfaces { public interface IWeatherProcessor { Task<string> LoadWeatherInformation(string url, string header, CancellationToken token); } }
using System; using System.Security.Cryptography; using System.Xml; namespace Jaxwood.Crypto { /// <summary> /// Extensions for <see cref="System.Security.Cryptography.RSA"/> as dotnet Core2.1 does not support <see cref="System.Security.Cryptography.RSA.ToXmlString(bool)"/> and <see cref="RSA.FromXmlString(st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.RED { public class SIT_RED_NODO { public int? perclave { set; get; } public DateTime nodfeclectura { set; get; } public int nodusrausencia { set; get; } public int? usrclave { ...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace GenericsClassCollections { internal class MyStack<T> : IEnumerator,IEnumerable { //variable for the IEnumerable private int _position = -1; // List to hold the class item pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkinLoader : MonoBehaviour { [SerializeField] private SkinPool _skinPool; [SerializeField] private Animator _animator; void Awake () { CostumeType type = (CostumeType)PlayerPrefs.GetInt("FullBodySk...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class blood : MonoBehaviour { private AudioSource[] m_ArrayMusic; // Use this for initialization void Start () { Destroy(gameObject,6); m_ArrayMusic = gameObject.GetComponents<AudioSource>(); m_Ar...
//Problem 9. Play with Int, Double and String //• Write a program that, depending on the user’s choice, inputs an int , double or string variable. ◦ If the variable is int or double , the program increases it by one. //◦ If the variable is a string , the program appends * at the end. //• Print the result at...
using System.Collections.Generic; namespace Psub.DataService.DTO { public class PublicationMainSectionDTO { public int Id { get; set; } public string Name { get; set; } public List<PublicationSectionDTO> PublicationSection { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Globalization; using utilities; using System.Data; namespace iSmart_BL.iSmart { public class iSmart_DAL { public iSmart_DAL() { // TODO: Add constructor ...
using System.Threading.Tasks; using Common; using UIKit; namespace iOSApp { public class iOSMessageService : IMessageService { public Task<int> ShowMessage(string message) { IUIAlertViewDelegate uiAlertViewDelegate = new UIAlertViewDelegate(); UIAlertView error = new UI...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Water2DTool { public class Water2D_Mesh { #region Fields and Properties public List<Vector3> meshVerts; private List<int> meshIndices; public List<Vector2> meshUVs; private List<Vec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class avion : MonoBehaviour { public GameObject hero; public float poder; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(hero == null) { hero = GameObje...
using Microsoft.CognitiveServices.SpeechRecognition; using System.Diagnostics; using System.Windows; using System.Linq; using System.Collections.Generic; using System.Reflection; using System.IO; using Microsoft.Cognitive.LUIS; using Microsoft.WindowsAzure.Storage.Blob; using Microsoft.WindowsAzure.Storage; using Syst...
using LubyClocker.Domain.BoundedContexts.Developers; using LubyClocker.Domain.BoundedContexts.Projects; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace LubyClocker.Infra.Data.Mappings { public class ProjectMap : BaseEntityMap<Project> ...
using System; using System.Collections; using System.ComponentModel; using System.Drawing.Design; using System.Reflection; using System.Windows.Forms; using JasonJimenez.ClassicReport.Common; namespace JasonJimenez.ClassicReport { public class ClassicReport : Component { string _template; object d...
using System.Collections.Generic; using Printer_Status.Helpers; using SnmpSharpNet; // ReSharper disable MemberCanBePrivate.Global #pragma warning disable 1591 namespace Printer_Status.Printers { /// <summary> /// An object representation of a printer's input tray. /// </summary> public struct Input ...
using UnityEngine; using System.Collections; public class IA : SinglePlayer { public float time = 5f; private Timer timer; void Start() { timer = new Timer(time); } public override void AddCard(GameObject card) { base.AddCard(card); card.transform.localScale = new Vector3(0...
// <copyright file="DbBookRepository.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace AspNetSandbox.Services { using System; using System.Collections.Generic; using System.Linq; using AspNetSandbox.Data; using AspNetSandbox.Model...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strukturak { class Program { struct Pont { public int x; public int y; public void Kiir() { Console.WriteLine("x: {0}, y: {1}",x,y...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SympliTaskBackend.Entities; using System.Net; using System.IO; using System.Web; using System.Text; using System.Windows.Forms; namespace SympliTask...
using UnityEngine; [System.Serializable] //makes instances of this classes variables show in inspector public class PlayerWeapon { public string name = "Glock"; public int damage = 10; public float range = 100f; public float fireRate = 0f; public GameObject graphics; }
// By: Patrick Warren // Program 1A // CIS 200-76 // Fall 2017 // Due: 9/25/2017 // File: TwoDayAirPackage.cs // TwoDayAirPackage extends AirPackage // Computes the cost of the package based on a Early and Saver Enumerator using System; using System.Collections.Generic; using System.Linq; using System.T...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChangeMaker1 { class Program { static void Main(string[] args) { ChangeMaker(3.18); ChangeMaker(0.99); ChangeMaker(12.93); ...
using System; using System.Collections.Generic; using System.IO; using System.Xml.Linq; using Bindable.Linq.Documentation.Tests.Behaviour; using Bindable.Linq.Documentation.Transformation; using NUnit.Framework; using Rhino.Mocks; namespace Bindable.Linq.Documentation.Tests.Specifications { [TestFixture] ...
using System; using System.Collections.Generic; using System.AddIn.Contract; namespace Tivo.Has.Contracts { public interface IHmeStreamContract : IContract { bool CanRead { get; } bool CanWrite { get; } bool CanTimeout { get; } int ReadTimeout { get; set; } ...
using FLS.Business; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelSupervisorSetting.ViewModel { public delegate void PumpListPersistenceErrorHandler(PumpListDataProvider dataProvider, Exceptio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Phc_Common_Api.ViewModel { public class DivisionsLocationOption { public string parkerDivId { get; set; } public string securityLocCD { get; set; } public string parkerDivName { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { private UIManager ui; //creates a new player object which has the default player stats defined in player.cs. public Player currentPlayer = new Player(); //this list is holding ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace 多线程 { abstract class CounterBase { public abstract void Increment(); public abstract void Decrement(); } class Counter : CounterBas...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Models { public class Semaine { [DatabaseGenerated(DatabaseGeneratedO...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Services.Search.Entities; namespace DotNetNuke.Services.Search.Internals { internal class LuceneSearchContext { ...
using KPI.Model.EF; using KPI.Model.helpers; using KPI.Model.ViewModel; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.DAO { public class UserLoginDAO { KPIDbContext _dbContext = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LinkedListLibrary; namespace LinkedListConsoleTest { class TestStub { static void Main(string[] args) { LinkedListLibrary.LinkedList<string> list = new LinkedLi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Collections; using DukcapilWS.Utility; namespace DukcapilWS { public class GeneralDAL { #region Insert public void Insert(string TableName, Hashtable parameters, ref int id) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using RestApiEcom.Models; namespace RestApiEcom.Controllers { [Route("api/[controller]")] [ApiController] p...
using System; using System.Collections.Generic; using Xamarin.Forms; using NoteTaker1.Data.ViewModel; using NoteTaker1.Data; namespace NoteTaker1 { public partial class SettingsHomePage : BaseView { public SettingsHomePage() { BindingContext = App.Locator.SettingsHome; InitializeComponent(); base.Init...
using System; using System.Collections.Generic; using System.Threading.Tasks; using MeterReadings.Schema; namespace MeterReadings.Repository { public interface IMeterReadingsRepository { Task<IEnumerable<MeterReading>> AddReadings(IEnumerable<MeterReading> readings); Task<IEnumerable<MeterRead...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MySecondApi.Entities { public class Employees { public int Id{ get; set; } public string Name{ ...
using System; using System.Collections.Generic; using Mathml.Operations; namespace Mathml { /// <summary> /// Execute operations and print out the results. /// /// The person, operation name, and equation are printed as well. /// </summary> public class OperationExecuter { privat...
using System.Collections.Generic; using OmniGui.Layouts; using OmniXaml; using Xunit; namespace OmniGui.Tests { public class StyleTests { [Fact] public void Watch() { var converter = new ComponentModelTypeConverterBasedSourceValueConverter(); var styleWatcher =...
using ArkadiumLibrary.Models; using Xamarin.Forms; namespace ArkadiumLibrary.ViewModels { public class BookViewModel : BaseViewModel { private string _author; private string _description; private bool _isFavorite; private string _title; private int _year; public...
using Game.Characters; using Game.FrontEnd; using System; namespace Game { class Program { static void Main(string[] args) { Hero _hero = new Hero("Zaka", 10, " ♣ "); Main _m = new Main(10, 10, _hero, new ViewUser()); _m.Start(); } } }
using Newtonsoft.Json; using System; using System.IO; using System.Net; namespace WebAppSpotifyConsumer.Controllers { internal class SpotifyService { public SpotifyService() { } public SpotifyUser GetUserProfile(string token) { string url = "https://api.spo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Restaurant_System { public abstract class Table { private int _capacity; private int _numberOfPeople; public List<IFood> FoodOrders = new List<IFood>(); ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace XamChat.Droid { [Activity (Label = "FriendListAct...
using System.Configuration; namespace WebServiceTestTools.Config.Config.Implement.CommonSetting { public class EnvironmentSection : ConfigurationElement { [ConfigurationProperty("title", IsKey = true, IsRequired = true)] public string Title { get { return (string)this["titl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SincolPDV.Dominio { public class PerfilTransacao { public int PerfilTransacaoID { get; set; } public bool Consultar { get; set; } public bool Visualizar { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnPlayerMove : MonoBehaviour { float h; float v; public float speed = 6; public float turnSpeed = 15; public Transform camTransform; Vector3 movement; Vector3 camForward; void Update() {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Kers.Models.Repositories; using Kers.Models.Entities.KERScore; using Kers.Models.Abstract; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Kers.Mode...
using System; using System.Collections.Generic; using System.Text; namespace DTO { [Serializable] public class Message { public string UserName { get; set; } public string UserMessage { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Threading; public class Timer: MonoBehaviour { public int timeLeft = 60; //Seconds Overall public Text countdown; //UI Text Object void Start () { StartCoroutine...
namespace Enrollment.Common.Configuration.ExpressionDescriptors { public class MaxOperatorDescriptor : SelectorMethodOperatorDescriptorBase { } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestSavarankiskas3; namespace TestSavarankiskas3.test { [TestClass] public class TestSavarankiskas { [TestMethod] public void TestMethod1() { // Arange // Act bool isvada = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LePapeo.Models; using LePapeoGenNHibernate.EN.LePapeo; namespace LePapeo.Models { public class AssemblerAdmin { public AdminViewModel ConvertENToModelUI(AdminEN adminEN) { AdminViewModel adm...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Data.SqlClient; /// <summar...
using System; namespace ChatApp.Exceptions { /// <summary> /// Custom exception used in all error cases originating from ChatHub /// </summary> public class ChatHubException : Exception { public ChatHubException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Text.RegularExpressions; namespace ParseStrace { class ProcFDTable { private static readonly Regex regexOpen = new Regex(@"^\""(.+)\"","); private static readonly Regex regexPipe = new...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Diagnostics; using UnityEngine; namespace EnhancedEditor { /// <summary> /// Base interface to use o...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
using System; using System.Collections.Generic; using FictionFantasyServer.Data.Enums; namespace FictionFantasyServer.Models { public class BookIntroduction { public Guid Id { get; set; } public string Summary { get; set; } public List<Character> Characters { get; set; } public ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Shared.Listing18_17 { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; public class Program { public static List<string> ParallelEncrypt( List<stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Service.Interface; using DataObject; using DataAccessLayer; namespace Service.Implements { public class DichVuService:IDichVu { public int ThemDichVu(DichVu dv) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_42 { public class MiException : Exception { public MiException() { } public MiException(string message) : base(message) { } public MiException(string ...
using Newtonsoft.Json; using System.Collections.Generic; namespace _2048WinFormsApp { class resultsStorage { public static string Path = @"results.json"; public static List<User> GetAll() { if(!FileProvider.Exists(Path)) { return new Lis...