text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonBehaviour : MonoBehaviour
{
public int buttonNumber;
private PanelSoal panelSoal;
private void Start() {
panelSoal = FindObjectOfType<PanelSoal>();
}
public void ClickMe(){
pane... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _03.DecimalToBinary
{
class DecimalToBinary
{
static void Main(string[] args)
{
long num = long.Parse(Console.ReadLine());
Stack<long> stack = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assingment3._1
{
class Program
{
/*
Step 1: Define a single dimensional array to hold states. Print elements of this array using
foreach loop.
*/
... |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace SmartPower.Migrations
{
public partial class RemovedConsumedPropertyAndMachineTable : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace MyThrillRideTrackerApp5.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Parks",... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureGameWithCSharp
{
public abstract class Location
{
protected Player player;
protected String name;
public Location(Player player)
{
this.player = player;
}
pub... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Blog.Models;
using Microsoft.AspNetCore.Http;
namespace Blog.Controllers
{
public class HomeController : Controller
{
private readonly Appli... |
using Newtonsoft.Json;
using Oefening_2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Results;
using System.Web.Mvc;
using w02p02Oplossing.Models;
namespace w02p02Oplossing.Controllers
{
public class Mobile... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace RawData
{
class StartUp
{
static void Main(string[] args)
{
int numberCars = int.Parse(Console.ReadLine());
List<Car> cars = new List<Car>();
for (int i = 0; i < num... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace REQFINFO.Domain
{
public class UserXProjectXWorkFlowUserGroupModel
{
public int IDUPW { get; set; }
public int IDUser { get; set; }
public int IDProject { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Data;
using System.Windows.Forms;
namespace OpenMiracle.BLL
{
public class ProductBomBll
{
BomSP SPBom = new BomSP();
public void BomAdd(BomInfo bominfo)
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using DotNetNuke.Framework.Reflections;
using DotNetNuke.Web.Api;
namespace Dnn.EditBa... |
using UnityEngine;
using System.Collections;
public class PlayerWin : MonoBehaviour {
void OnTriggerEnter(Collider collider)
{
if(collider.gameObject.name == "Player" && GlobalVariables.keyFound()){
Debug.Log ("PLAYER WIN");
Application.LoadLevel (0);
}
}
}
|
using System.Threading;
using System.Threading.Tasks;
using QQWry;
namespace QQWry
{
public interface IIpSearch
{
/// <summary>
/// 数据库IP数量
/// </summary>
int IpCount { get; }
/// <summary>
/// 数据库版本
/// </summary>
string Version { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace InternetShop.Models.Auxiliary
{
public class MailBodyBuilder : IBuilder<string, MailContext>
{
public MailContext Context { get; set; }
public string Build()
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Sunny.Lib
{
public class EnvironmentHelper
{
public static string CurrentExecuteDirSymbol = "%CurrentDir%";
// the executable file path.
public stat... |
using System;
using System.Reflection;
namespace AttributeProject
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
Person p = new Person() {Name="Terrance",Id="1234"};
GetPropertyValues(p);
//string jsonStr... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
namespace RulesFakes
{
public class LetterRequestTransactionParty
{
public bool Is(TransactionPartyType partyType)
{
return partyType != null
&& PartyTypeName != null
&& String.Equals(PartyTypeName, partyType.Name, StringComparison... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
namespace WebMarkupMin.Mvc.ActionFilters
{
using System;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Core;
using Web;
/// <summary>
/// Base class of attribute that is used to markup minification of action result
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMulti... |
using System;
using System.Security.Authentication;
using System.Windows.Markup;
namespace Swiddler.MarkupExtensions
{
public class SslProtocolSupport : MarkupExtension
{
public string Name { get; set; }
public override object ProvideValue(IServiceProvider serviceProvider)
{
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace ToyTwoToolbox {
public class Shape {
public string name;
public int type;
public int type2;
public int datalength;
public List<string> textures;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArticleSubmitTool.Domain.Interfaces
{
public interface ITrackable
{
DateTime? DateCreated { get; set; }
DateTime? DateModified { get; set; }
long? CreatedBy { g... |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Enumeration;
using System.Text;
using System.Text.RegularExpressions;
namespace ConsoleApp1
{
internal class Program
{
private static void Main(string[] args)
{
var x = System.IO.File.ReadAllText("f.te... |
using System.Reflection;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Extensions.Configuration;
namespace LubyClocker.Infra.Data.Context
{
public class LubyClockerDbContextFactory : IDesignTimeDbContextFactory<LubyClockerContext>
{
public LubyClocker... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Logistics_Transport_Issue.Structures
{
internal class Index
{
public uint Row { get; }
public uint Column { get; }
public Index(uint row, uint column)
... |
namespace CodeFirstStudentSystem
{
using _1.CodeFirstStudentSystem;
using System;
using System.Collections.Generic;
using System.Data.Entity.SqlServer;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Program
{
static void Main()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SmartClass
{
class Stu
{
private int num;
private string name;
private string gender;
private string phonenum;
public Stu(int aNum, string aNam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Zealous.Models
{
public enum UserRole
{
Admin = 0,
Supplier = 1,
Organizer = 2
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.EventBus
{
/// <summary>
/// 消息处理器提供商接口
/// </summary>
public interface IMessageHandlerProvider
{
IEnumerable<IMessageHandler> GetHandlers<TMessage>()
where TMessage : class, IMessage;
... |
using System;
namespace ClassroomService.Data
{
public class Category
{
public Category() { }
public Category(int id, string name, string description)
{
CategoryID = id;
CategoryName = name;
Description = description;
}
public int C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Noesis.Javascript;
namespace handlebars.cs
{
// accounting.js
// money.js
// moment.js
class ... |
using HelpdeskDAL;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading.Tasks;
namespace HelpDeskViewModels
{
public class EmployeeViewModel
{
private readonly EmployeeDAO _dao;
public string Title { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Turnamentor.Interfaces
{
public class NoInstanceOfGameEngineFoundException : Exception { }
public class NoEmptyConstructorFoundException : Exception { }
public class NoContestantFoundException : Exception { }
public class Amb... |
using MarsRoverAPI.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MarsRoverAPI.Responses
{
public class LandTheRoverOnMarsResponse : ApiResponse<RoverInfo>
{
}
}
|
using LuaInterface;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Director;
public class Lua_UnityEngine_Experimental_Director_AnimatorControllerPlayable : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
... |
using BLL.Validator;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace UnitTestCalculatorApp
{
[TestClass]
public class MathRulesValidatorTest
{
[DataRow("1+pi")]
[DataRow("3*x+2*y")]
[TestMethod]
[ExpectedException(typeof(System.Exception), " other type exceptio... |
using ScribblersPad.Data;
using ScribblersPad.Objects;
using ScribblersSharp;
using System;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnitySaveGame;
/// <summary>
/// Scribble.rs Pad controllers namespace
/// </summary>
namespace ScribblersPad.... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades
{
public class Emitente
{
[CampoTabela("IDEMITENTE")]
[MaxLength(18)]
public decimal IDEmitente { get; set; } = -1;
[CampoTabela("IDENDERECO")]
[MaxLength(18)]
public decimal IDEndereco { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace DivineApp.Dashboard
{
public partial class Tables : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
this.... |
using System.Collections.Generic;
using System;
using System.Xml;
namespace Prestations_Soins {
abstract class XmlToObject {
public static List<Dossier> tousDossiers = new List<Dossier>();
public static List<Prestation> tousPrestations = new List<Prestation>();
public static List<Intervena... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FroggerLevelManager : MonoBehaviour
{
//public GameObject[] People;
public List<GameObject> peopleList;
private GameObject player;
float LeaveInterval;
float leavetrigger;
//The Sunlight
[Header("S... |
using DB.Interfaces;
using DB.Models;
using MertricAgentServices.Dto;
using MertricAgentServices.Mapper;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MertricAgentServices.Services
{
public class C... |
using AlienEngine.Core.Audio.OpenAL;
using AlienEngine.Core.Graphics;
namespace AlienEngine.Core.Game
{
public class Game
{
private static Game _instance = null;
/// <summary>
/// The window who handle the game.
/// </summary>
private static GameWindow _gameWindow = Gam... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System;
using LuaInterface;
using DG.Tweening;
using UnityEngine.EventSystems;
//参考资料:「Unity3D」(10)自定义属性面板Inspector详解
//URL:https://www.jianshu.com/p/497fcbad2ad0
namespace GameFramework
{
using DelScroll... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FileCopier
{
class Program
{
static void Main(string[] args)
{
var source = "";
var md5IndexFile = @"C:\Users\abrunskill\CloudStation\allanb\Indexer2\md5Master.txt";
}
}
}
|
using System;
using System.Text;
using System.Xml.Linq;
namespace TeamElem.Xml
{
public static class XmlExtensions
{
public static XElement Element(this XElement xe, XName name, bool throwOnError)
{
xe = xe.Element(name);
if (throwOnError && xe == null)
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using Address_API.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Address_API.Repositories
{
public interface IAddressRepository
{
Task<IEnumerable<Address>>Get();
Task<Address> Get(int id);
Task<Address> Create(Address... |
using Our.Umbraco.Ditto;
namespace DittoDemo.Ditto.Processors.Contexts
{
public class NewsProcessorContext : DittoProcessorContext
{
public long CurrentPage { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SiscomSoft.Comun;
using SiscomSoft.Controller;
using SiscomSoft.Models;
using System.Globalization;... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace UrTLibrary.Server
{
[DataContract]
public class ClientInfo
{
[DataMember]
public int Level { get; set; } = 0;
[DataMember]
public List<string> Names { get; set; } = new List<stri... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EventAPI.Models.ViewModels
{
public class EventsListViewModel
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WcfService1{
[DataContract]
public class Purchase_Item{
[DataMember]
public int PurchasedItem_ID { get; set; }
[DataMember]
public int Invoice_ID {... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_MatchTargetWeightMask : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Vector3 vector;
LuaObject.checkType(l, 2, out vector);
float num;
... |
using bank_account_ddd_studies.domain.entity;
namespace bank_account_ddd_studies.domain.service
{
public class TransferService : ITransferService
{
public void Transfer(Account from, Account to, decimal amount)
{
from.Debit(amount);
to.Credit(amount);
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeManager : MonoBehaviour
{
public static TimeManager instance;
private float slowFactor = 0.1f;
private void Awake()
{
if (instance == null)
{
instance = this;
}
... |
namespace XMLApiProject.Services.Models.PurchaseTokenService.Entities
{
public interface IPurchaseTokenRequest
{
string CertificationId { get; set; }
int TransactionAmount { get; set; }
string PurchaserInfo { get; set; }
string TransactionInfo { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.RESP;
namespace SFP.SIT.SERV.Dao.RESP
{
public class SIT_RESP_COMITERUBR... |
using System;
using System.Linq;
using Libraries.Properties;
using Libraries.Enums;
namespace ConsoleApp.Classes
{
public class UserInputHelper
{
public string GetEmailFromUser()
{
Console.WriteLine( Resources.GetUserEmail );
// this 'input' pattern gets input while pre... |
using MonoGame.Extended.NuclexGui.Controls;
namespace MonoGame.Extended.NuclexGui.Visuals.Flat
{
/// <summary>Interface for a class that renders a control</summary>
public interface IFlatControlRenderer
{
}
/// <summary>Interface for a class responsible to render a specific control type</summary>... |
using System.Collections.Generic;
using CSharpFunctionalExtensions;
namespace L7.Domain
{
public class Price : ValueObject
{
public decimal Value { get; private set; }
public static Price Create(decimal price)
{
return new Price
{
Value = price
... |
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Cauldron.Anathema
{
public class ThresherClawCardController : CardController
{
public ThresherClawCardController(Card car... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BookManagementApp.DAL;
using BookManagementApp.Models;
namespace BookManagementApp.Controllers
{
public class StatisticsController : Contr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System;
public class TimerCountdown : MonoBehaviour
{
public Action OnCountdownFinished;
private int countdownTime;
private int timerCurrentTime;
public int TimerCurrentTime { get { return timerCurrentT... |
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2009 Maurits Rijk
//
// ZoomPreview.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of t... |
namespace E14_Labyrinth
{
using System;
using System.Collections.Generic;
using System.Text;
public static class Labyrinth
{
private static readonly ICollection<Coordinates> Directions = new Coordinates[]
{
new Coordinates(0, 1),
new Coordinates(1, 0),
... |
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Cors;
using System.Web.Http.Cors;
namespace FxOSHelper
{
public class FxOSCorsPolicyProvider : ICorsPolicyProvider
{
private string[] origins;
public FxOSCorsPolicyProvider(string[] allowOrigins)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace br.com.weblayer.logistica.core.Model
{
public class Performance
{
public virtua... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.0.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using UnityEngine;
namespace Binocle
{
public class CameraFollow : MonoBehaviour
{
public Transform target;
public float speed = 10f;
public float delay = 1f;
public bool freeCamera;
private bool following = true;
private float targetLoss;
private bool... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Windows.Forms;
using Grimoire.Networking;
using Grimoire.Tools;
using Grimoire.Tools.Plugins;
using Grimoire.UI;
namespace Grimoire
{
static class Program
{
public static string BotsPa... |
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class NameLocationPanelUI : MonoBehaviour, IPointerClickHandler
{
[SerializeField]
private LocationManager m_LocationManager;
[SerializeField]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
using Spellcaster.Web.Data.Spells;
using Spellcaster.Web.Data.Users;
namespace Spellcaster.Web.Data.Comments
{
public c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomerFinderWorkerRole.TwitterGnip.SearchApi.Request
{
public class SearchRequest
{
public string publisher { get; set; }
public string query { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArticleSubmitTool.Domain
{
[Serializable()]
[Table("FacebookPage")]
public partial ... |
using UnityEngine;
using Assets.Scripts.Type;
namespace Assets.Scripts.Game
{
public class Card : MonoBehaviour
{
public eCardFlower flower;
public eCardNumber number;
}
}
|
using Checkout.Payment.Query.Application.Models.Enums;
using Checkout.Payment.Query.Domain;
using System;
namespace Checkout.Payment.Query.Application.Models
{
public class GetPaymentResponseModel
{
public Guid PaymentId { get; set; }
public string CardNumber { get; set; }
public int C... |
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using PickUp.Api.Infrastructure.Attributes;
using PickUp.Api.Infrastructure.Security;
using PickUp.Api.Models;
using PickUp.Dal;
using PickUp.Dal.Interfaces;
using System;
using System.Collections.Generic;
using System.Li... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using static System.Console;
namespace UnitTestSamples
{
public class BankAccount
{
public int Balance { get; protected set; }
public BankAccount(int startingBalance)
{
Balance = startingBalance;
}
public void Deposit(int amount)
{
if (amount <= 0)
throw... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using WebCore.Models;
using WebCore.Serves;
using static Micro... |
namespace CloneDeploy_Entities.DTOs.FormData
{
public class ProfileDTO
{
public int profileId { get; set; }
}
} |
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
namespace BPiaoBao.Client.DomesticTicket.View.Converters
{
/// <summary>
/// 结算金额转换器
/// </summary>
public class SettlementAmountCon... |
using MobileWx.Model;
using Sys.Spring;
using Sys.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web;
using MobileWx.Bll.DeserializeModel;
using Newtonsoft.Json;
namespace MobileWx.Bll
{
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using LePapeo.Models;
using LePapeoGenNHibernate.EN.LePapeo;
namespace LePapeo.Models
{
public class AssemblerUsuario
{
public UsuarioViewModel ConvertENToModelUI(UsuarioEN usuEN)
{
UsuarioViewMod... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{ [JsonConverter(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YoctoScheduler.UnitTest
{
public class Config
{
public const string CONNECTION_STRING = "data source=vSQL14A.mindflavor.it;initial catalog=YoctoScheduler;User Id=fagiolo;Passwo... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace TP_Groupe.Models
{
public class PositionMagasin
{
public int IdArticle { get; set; }
public Article Article { get; set; }
public int IdEtagere { get; set; }
public Eta... |
using System.Collections.Generic;
namespace Realeyes.Domain.Models
{
public class Survey : ModelBase
{
public Survey()
{
Sessions = new List<Session>();
}
public virtual ICollection<Session> Sessions { get; private set; }
}
}
|
using Microsoft.Practices.Prism.Commands;
namespace Torshify.Radio.Framework
{
public class AppCommands
{
public static readonly CompositeCommand PlayTracksCommand = new CompositeCommand();
public static readonly CompositeCommand QueueTracksCommand = new CompositeCommand();
public stat... |
using StudyEspanol.Data.Managers;
using StudyEspanol.Data.Models;
namespace StudyEspanol.UI.Screens
{
public partial class FlashcardsScreen
{
#region Const Fields
public const string FLASHCARDS_SCREEN = "flashcards_screen";
#endregion
#region Fields
TranslateDirection translationDirection;
#endregion
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
using System.Security.Principal;
using Team3ADProject.Model;
using System.Globalization;
namespace Team3ADProject.Protected
{
public partial class E... |
using System;
using LitJson;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
public enum ItemType { Consumable, Weapon, Misc }
[Serializable]
public class Item
{
protected bool Equals(Item other)
{
return ID == other.ID && string.Equals(ItemName, other.ItemName) && MaxStack == other.MaxS... |
using pt.it4noobs.local.Database.UoW.Contracts.Area.Pms;
using SimplePersistence.UoW.NH;
namespace pt.it4noobs.local.Database.UoW.Implementation.Area.Pms
{
public class PmsWorkArea : NHWorkArea, IPmsWorkArea
{
//needs to add all of this workArea interfaces
public PmsWorkArea()
{
}
//define here all gett... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using SKT.WMS.WMSLiYanPing.Model;
using SKT.WMS.WMSLiYanPing.BLL;
using AjaxPro;
namespace SKT.MES.Web.AppCode.AjaxServices.WMSLiYanPing
{
public class AjaxServiceWMSLiYanPing
{
[AjaxMethod]
public void BookEd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class ParcelTrackReport : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_Tabs;
UserCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ArenaBase;
namespace ConsoleUI
{
//TODO: add buffering if performance drop
public static class ConsoleWriter
{
public static void Write(Coordinates location, DisplayTile[][] Tiles)
{
str... |
using System;
namespace Tff.Panzer.Models.Army
{
public enum EquipmentGroupEnum
{
Land = 0,
Air = 1,
Sea = 2
}
}
|
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