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using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonBehaviour : MonoBehaviour { public int buttonNumber; private PanelSoal panelSoal; private void Start() { panelSoal = FindObjectOfType<PanelSoal>(); } public void ClickMe(){ pane...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.DecimalToBinary { class DecimalToBinary { static void Main(string[] args) { long num = long.Parse(Console.ReadLine()); Stack<long> stack = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assingment3._1 { class Program { /* Step 1: Define a single dimensional array to hold states. Print elements of this array using foreach loop. */ ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace SmartPower.Migrations { public partial class RemovedConsumedPropertyAndMachineTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace MyThrillRideTrackerApp5.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Parks",...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdventureGameWithCSharp { public abstract class Location { protected Player player; protected String name; public Location(Player player) { this.player = player; } pub...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Blog.Models; using Microsoft.AspNetCore.Http; namespace Blog.Controllers { public class HomeController : Controller { private readonly Appli...
using Newtonsoft.Json; using Oefening_2; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Results; using System.Web.Mvc; using w02p02Oplossing.Models; namespace w02p02Oplossing.Controllers { public class Mobile...
using System; using System.Collections.Generic; using System.Linq; namespace RawData { class StartUp { static void Main(string[] args) { int numberCars = int.Parse(Console.ReadLine()); List<Car> cars = new List<Car>(); for (int i = 0; i < num...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Domain { public class UserXProjectXWorkFlowUserGroupModel { public int IDUPW { get; set; } public int IDUser { get; set; } public int IDProject { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class ProductBomBll { BomSP SPBom = new BomSP(); public void BomAdd(BomInfo bominfo) ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using DotNetNuke.Framework.Reflections; using DotNetNuke.Web.Api; namespace Dnn.EditBa...
using UnityEngine; using System.Collections; public class PlayerWin : MonoBehaviour { void OnTriggerEnter(Collider collider) { if(collider.gameObject.name == "Player" && GlobalVariables.keyFound()){ Debug.Log ("PLAYER WIN"); Application.LoadLevel (0); } } }
using System.Threading; using System.Threading.Tasks; using QQWry; namespace QQWry { public interface IIpSearch { /// <summary> /// 数据库IP数量 /// </summary> int IpCount { get; } /// <summary> /// 数据库版本 /// </summary> string Version { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace InternetShop.Models.Auxiliary { public class MailBodyBuilder : IBuilder<string, MailContext> { public MailContext Context { get; set; } public string Build() { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Sunny.Lib { public class EnvironmentHelper { public static string CurrentExecuteDirSymbol = "%CurrentDir%"; // the executable file path. public stat...
using System; using System.Reflection; namespace AttributeProject { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Person p = new Person() {Name="Terrance",Id="1234"}; GetPropertyValues(p); //string jsonStr...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; namespace RulesFakes { public class LetterRequestTransactionParty { public bool Is(TransactionPartyType partyType) { return partyType != null && PartyTypeName != null && String.Equals(PartyTypeName, partyType.Name, StringComparison...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
namespace WebMarkupMin.Mvc.ActionFilters { using System; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Core; using Web; /// <summary> /// Base class of attribute that is used to markup minification of action result /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMulti...
using System; using System.Security.Authentication; using System.Windows.Markup; namespace Swiddler.MarkupExtensions { public class SslProtocolSupport : MarkupExtension { public string Name { get; set; } public override object ProvideValue(IServiceProvider serviceProvider) { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace ToyTwoToolbox { public class Shape { public string name; public int type; public int type2; public int datalength; public List<string> textures; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticleSubmitTool.Domain.Interfaces { public interface ITrackable { DateTime? DateCreated { get; set; } DateTime? DateModified { get; set; } long? CreatedBy { g...
using System; using System.Collections.Generic; using System.IO; using System.IO.Enumeration; using System.Text; using System.Text.RegularExpressions; namespace ConsoleApp1 { internal class Program { private static void Main(string[] args) { var x = System.IO.File.ReadAllText("f.te...
using System.Reflection; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace LubyClocker.Infra.Data.Context { public class LubyClockerDbContextFactory : IDesignTimeDbContextFactory<LubyClockerContext> { public LubyClocker...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Logistics_Transport_Issue.Structures { internal class Index { public uint Row { get; } public uint Column { get; } public Index(uint row, uint column) ...
namespace CodeFirstStudentSystem { using _1.CodeFirstStudentSystem; using System; using System.Collections.Generic; using System.Data.Entity.SqlServer; using System.Linq; using System.Text; using System.Threading.Tasks; class Program { static void Main() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartClass { class Stu { private int num; private string name; private string gender; private string phonenum; public Stu(int aNum, string aNam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Zealous.Models { public enum UserRole { Admin = 0, Supplier = 1, Organizer = 2 } }
using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EventBus { /// <summary> /// 消息处理器提供商接口 /// </summary> public interface IMessageHandlerProvider { IEnumerable<IMessageHandler> GetHandlers<TMessage>() where TMessage : class, IMessage; ...
using System; namespace ClassroomService.Data { public class Category { public Category() { } public Category(int id, string name, string description) { CategoryID = id; CategoryName = name; Description = description; } public int C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Noesis.Javascript; namespace handlebars.cs { // accounting.js // money.js // moment.js class ...
using HelpdeskDAL; using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Threading.Tasks; namespace HelpDeskViewModels { public class EmployeeViewModel { private readonly EmployeeDAO _dao; public string Title { get; set; } publ...
using System; using System.Collections.Generic; using System.Text; namespace Turnamentor.Interfaces { public class NoInstanceOfGameEngineFoundException : Exception { } public class NoEmptyConstructorFoundException : Exception { } public class NoContestantFoundException : Exception { } public class Amb...
using MarsRoverAPI.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MarsRoverAPI.Responses { public class LandTheRoverOnMarsResponse : ApiResponse<RoverInfo> { } }
using LuaInterface; using SLua; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Director; public class Lua_UnityEngine_Experimental_Director_AnimatorControllerPlayable : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) ...
using BLL.Validator; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestCalculatorApp { [TestClass] public class MathRulesValidatorTest { [DataRow("1+pi")] [DataRow("3*x+2*y")] [TestMethod] [ExpectedException(typeof(System.Exception), " other type exceptio...
using ScribblersPad.Data; using ScribblersPad.Objects; using ScribblersSharp; using System; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using UnitySaveGame; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad....
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Emitente { [CampoTabela("IDEMITENTE")] [MaxLength(18)] public decimal IDEmitente { get; set; } = -1; [CampoTabela("IDENDERECO")] [MaxLength(18)] public decimal IDEndereco { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DivineApp.Dashboard { public partial class Tables : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { this....
using System.Collections.Generic; using System; using System.Xml; namespace Prestations_Soins { abstract class XmlToObject { public static List<Dossier> tousDossiers = new List<Dossier>(); public static List<Prestation> tousPrestations = new List<Prestation>(); public static List<Intervena...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FroggerLevelManager : MonoBehaviour { //public GameObject[] People; public List<GameObject> peopleList; private GameObject player; float LeaveInterval; float leavetrigger; //The Sunlight [Header("S...
using DB.Interfaces; using DB.Models; using MertricAgentServices.Dto; using MertricAgentServices.Mapper; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MertricAgentServices.Services { public class C...
using AlienEngine.Core.Audio.OpenAL; using AlienEngine.Core.Graphics; namespace AlienEngine.Core.Game { public class Game { private static Game _instance = null; /// <summary> /// The window who handle the game. /// </summary> private static GameWindow _gameWindow = Gam...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System; using LuaInterface; using DG.Tweening; using UnityEngine.EventSystems; //参考资料:「Unity3D」(10)自定义属性面板Inspector详解 //URL:https://www.jianshu.com/p/497fcbad2ad0 namespace GameFramework { using DelScroll...
using System; using System.Collections.Generic; using System.Text; namespace FileCopier { class Program { static void Main(string[] args) { var source = ""; var md5IndexFile = @"C:\Users\abrunskill\CloudStation\allanb\Indexer2\md5Master.txt"; } } }
using System; using System.Text; using System.Xml.Linq; namespace TeamElem.Xml { public static class XmlExtensions { public static XElement Element(this XElement xe, XName name, bool throwOnError) { xe = xe.Element(name); if (throwOnError && xe == null) ...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using Address_API.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Address_API.Repositories { public interface IAddressRepository { Task<IEnumerable<Address>>Get(); Task<Address> Get(int id); Task<Address> Create(Address...
using Our.Umbraco.Ditto; namespace DittoDemo.Ditto.Processors.Contexts { public class NewsProcessorContext : DittoProcessorContext { public long CurrentPage { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SiscomSoft.Comun; using SiscomSoft.Controller; using SiscomSoft.Models; using System.Globalization;...
 using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace UrTLibrary.Server { [DataContract] public class ClientInfo { [DataMember] public int Level { get; set; } = 0; [DataMember] public List<string> Names { get; set; } = new List<stri...
using System; using System.Collections.Generic; using System.Text; namespace EventAPI.Models.ViewModels { public class EventsListViewModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WcfService1{ [DataContract] public class Purchase_Item{ [DataMember] public int PurchasedItem_ID { get; set; } [DataMember] public int Invoice_ID {...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_MatchTargetWeightMask : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Vector3 vector; LuaObject.checkType(l, 2, out vector); float num; ...
using bank_account_ddd_studies.domain.entity; namespace bank_account_ddd_studies.domain.service { public class TransferService : ITransferService { public void Transfer(Account from, Account to, decimal amount) { from.Debit(amount); to.Credit(amount); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeManager : MonoBehaviour { public static TimeManager instance; private float slowFactor = 0.1f; private void Awake() { if (instance == null) { instance = this; } ...
namespace XMLApiProject.Services.Models.PurchaseTokenService.Entities { public interface IPurchaseTokenRequest { string CertificationId { get; set; } int TransactionAmount { get; set; } string PurchaserInfo { get; set; } string TransactionInfo { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.RESP; namespace SFP.SIT.SERV.Dao.RESP { public class SIT_RESP_COMITERUBR...
using System; using System.Linq; using Libraries.Properties; using Libraries.Enums; namespace ConsoleApp.Classes { public class UserInputHelper { public string GetEmailFromUser() { Console.WriteLine( Resources.GetUserEmail ); // this 'input' pattern gets input while pre...
using MonoGame.Extended.NuclexGui.Controls; namespace MonoGame.Extended.NuclexGui.Visuals.Flat { /// <summary>Interface for a class that renders a control</summary> public interface IFlatControlRenderer { } /// <summary>Interface for a class responsible to render a specific control type</summary>...
using System.Collections.Generic; using CSharpFunctionalExtensions; namespace L7.Domain { public class Price : ValueObject { public decimal Value { get; private set; } public static Price Create(decimal price) { return new Price { Value = price ...
using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Cauldron.Anathema { public class ThresherClawCardController : CardController { public ThresherClawCardController(Card car...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BookManagementApp.DAL; using BookManagementApp.Models; namespace BookManagementApp.Controllers { public class StatisticsController : Contr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System; public class TimerCountdown : MonoBehaviour { public Action OnCountdownFinished; private int countdownTime; private int timerCurrentTime; public int TimerCurrentTime { get { return timerCurrentT...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // ZoomPreview.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of t...
namespace E14_Labyrinth { using System; using System.Collections.Generic; using System.Text; public static class Labyrinth { private static readonly ICollection<Coordinates> Directions = new Coordinates[] { new Coordinates(0, 1), new Coordinates(1, 0), ...
using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web.Cors; using System.Web.Http.Cors; namespace FxOSHelper { public class FxOSCorsPolicyProvider : ICorsPolicyProvider { private string[] origins; public FxOSCorsPolicyProvider(string[] allowOrigins) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace br.com.weblayer.logistica.core.Model { public class Performance { public virtua...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
using UnityEngine; namespace Binocle { public class CameraFollow : MonoBehaviour { public Transform target; public float speed = 10f; public float delay = 1f; public bool freeCamera; private bool following = true; private float targetLoss; private bool...
using System; using System.IO; using System.Linq; using System.Net; using System.Net.NetworkInformation; using System.Windows.Forms; using Grimoire.Networking; using Grimoire.Tools; using Grimoire.Tools.Plugins; using Grimoire.UI; namespace Grimoire { static class Program { public static string BotsPa...
using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class NameLocationPanelUI : MonoBehaviour, IPointerClickHandler { [SerializeField] private LocationManager m_LocationManager; [SerializeField] ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; using Spellcaster.Web.Data.Spells; using Spellcaster.Web.Data.Users; namespace Spellcaster.Web.Data.Comments { public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomerFinderWorkerRole.TwitterGnip.SearchApi.Request { public class SearchRequest { public string publisher { get; set; } public string query { get; set; } p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticleSubmitTool.Domain { [Serializable()] [Table("FacebookPage")] public partial ...
using UnityEngine; using Assets.Scripts.Type; namespace Assets.Scripts.Game { public class Card : MonoBehaviour { public eCardFlower flower; public eCardNumber number; } }
using Checkout.Payment.Query.Application.Models.Enums; using Checkout.Payment.Query.Domain; using System; namespace Checkout.Payment.Query.Application.Models { public class GetPaymentResponseModel { public Guid PaymentId { get; set; } public string CardNumber { get; set; } public int C...
using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PickUp.Api.Infrastructure.Attributes; using PickUp.Api.Infrastructure.Security; using PickUp.Api.Models; using PickUp.Dal; using PickUp.Dal.Interfaces; using System; using System.Collections.Generic; using System.Li...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using static System.Console; namespace UnitTestSamples { public class BankAccount { public int Balance { get; protected set; } public BankAccount(int startingBalance) { Balance = startingBalance; } public void Deposit(int amount) { if (amount <= 0) throw...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using WebCore.Models; using WebCore.Serves; using static Micro...
namespace CloneDeploy_Entities.DTOs.FormData { public class ProfileDTO { public int profileId { get; set; } } }
using BPiaoBao.AppServices.DataContracts.DomesticTicket; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; namespace BPiaoBao.Client.DomesticTicket.View.Converters { /// <summary> /// 结算金额转换器 /// </summary> public class SettlementAmountCon...
using MobileWx.Model; using Sys.Spring; using Sys.Utility; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web; using MobileWx.Bll.DeserializeModel; using Newtonsoft.Json; namespace MobileWx.Bll { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LePapeo.Models; using LePapeoGenNHibernate.EN.LePapeo; namespace LePapeo.Models { public class AssemblerUsuario { public UsuarioViewModel ConvertENToModelUI(UsuarioEN usuEN) { UsuarioViewMod...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [JsonConverter(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.UnitTest { public class Config { public const string CONNECTION_STRING = "data source=vSQL14A.mindflavor.it;initial catalog=YoctoScheduler;User Id=fagiolo;Passwo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace TP_Groupe.Models { public class PositionMagasin { public int IdArticle { get; set; } public Article Article { get; set; } public int IdEtagere { get; set; } public Eta...
using System.Collections.Generic; namespace Realeyes.Domain.Models { public class Survey : ModelBase { public Survey() { Sessions = new List<Session>(); } public virtual ICollection<Session> Sessions { get; private set; } } }
using Microsoft.Practices.Prism.Commands; namespace Torshify.Radio.Framework { public class AppCommands { public static readonly CompositeCommand PlayTracksCommand = new CompositeCommand(); public static readonly CompositeCommand QueueTracksCommand = new CompositeCommand(); public stat...
 using StudyEspanol.Data.Managers; using StudyEspanol.Data.Models; namespace StudyEspanol.UI.Screens { public partial class FlashcardsScreen { #region Const Fields public const string FLASHCARDS_SCREEN = "flashcards_screen"; #endregion #region Fields TranslateDirection translationDirection; #endregion ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; using System.Security.Principal; using Team3ADProject.Model; using System.Globalization; namespace Team3ADProject.Protected { public partial class E...
using System; using LitJson; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; public enum ItemType { Consumable, Weapon, Misc } [Serializable] public class Item { protected bool Equals(Item other) { return ID == other.ID && string.Equals(ItemName, other.ItemName) && MaxStack == other.MaxS...
using pt.it4noobs.local.Database.UoW.Contracts.Area.Pms; using SimplePersistence.UoW.NH; namespace pt.it4noobs.local.Database.UoW.Implementation.Area.Pms { public class PmsWorkArea : NHWorkArea, IPmsWorkArea { //needs to add all of this workArea interfaces public PmsWorkArea() { } //define here all gett...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SKT.WMS.WMSLiYanPing.Model; using SKT.WMS.WMSLiYanPing.BLL; using AjaxPro; namespace SKT.MES.Web.AppCode.AjaxServices.WMSLiYanPing { public class AjaxServiceWMSLiYanPing { [AjaxMethod] public void BookEd...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class ParcelTrackReport : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ArenaBase; namespace ConsoleUI { //TODO: add buffering if performance drop public static class ConsoleWriter { public static void Write(Coordinates location, DisplayTile[][] Tiles) { str...
using System; namespace Tff.Panzer.Models.Army { public enum EquipmentGroupEnum { Land = 0, Air = 1, Sea = 2 } }