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namespace _02.PubNubChat { using PubNubMessaging.Core; using System; using System.Net; using System.Net.Sockets; class Startup { static void Main(string[] args) { // Instantiate PubNub Pubnub pubnub = new Pubnub( publishKey: "pub-c-10be8ce...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureScene")] public class AdventureScene : Scene { public AdventureScene(IntPtr address) : this(address, "Ad...
using Ninject.Modules; using WebsitePerformance.BLL.Services; using WebsitePerformance.ContractsBetweenUILandBLL.Services; namespace WebsitePerformance.MyNinjectModules { public class BLLModule : NinjectModule { public override void Load() { Bind<IWebsiteService>().To<WebsiteServic...
using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Security; using System; using System.Collections.Generic; using System.Text; namespace Maydear.Extensions.Security { /// <summary> /// RAS加密/解密扩展 /// </summary> public static class RsaSecurityExtension {...
using System; namespace L7.Business { public class ProductModel : UpsertProductModel { public decimal Total { get; set; } public Guid Id { get; set; } } }
using ProManager.Enumerators; using System; namespace ProManager.DataTransferObjects.Base { public interface IDTOModel<TEntity> where TEntity : class { DTOState DTOState { get; set; } Guid Id { get; set; } TEntity ToModel(); void UpdateModel(TEntity model); // object[...
using System; using System.Diagnostics; using OverCR.StatX.Hooks.WinAPI; namespace OverCR.StatX.Hooks.Keyboard { public class KeyboardHook : InputHook { private const int KeyboardHookID = 13; public delegate void KeyboardHookEventHandler(KeyboardHookEventArgs e); public event Keyboar...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Diagnostics; namespace ALTechTest.Helpers { public static class Verify { public static void NotNull(object parameter, string parameterName, string message = null) { if (parameter != null) return; if (!string.IsNullOrWhiteSpace(message)) throw...
using BusinessLaag.models; using System; using System.Collections.Generic; using System.Text; namespace BusinessLaag.irepositories { public interface ICountryRepo { void Add(Country country); void DeleteCountry(int id); Country GetById(int id); List<Country> GetAllCountries(); ...
using LRB.Legacy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Lib.Console { class LandTitlesTest { public void search_for_mimiko() { LandTitles.initialize(); var props = LandTitles.sea...
using System.Runtime.InteropServices; namespace VavilichevGD.GameServices.Time { public static class IOSTime { [DllImport("__Internal")] public static extern long GetSystemUpTime(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Web.WebPages.OAuth; using MvcApplication2.Models; using MvcApplication2.Controllers; namespace MvcApplication2 { public static class AuthConfig { public static void RegisterAuth() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Driver; using W3ChampionsStatisticService.PlayerProfiles; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.PersonalSettings { ...
using Accounting.Entity; using Accounting.Utility; using System; using System.Data; using System.Data.SqlClient; namespace Accounting.DataAccess { public class DaLogIn { public DaLogIn() { } public DataTable GetCompant(SqlConnection con) { SqlDataAdapter da = new SqlDataAda...
using Liddup.Models; using Liddup.Services; using System; using System.Threading; using System.Threading.Tasks; using System.Linq; using System.Windows.Input; using Xamarin.Forms; using PropertyChanged; using System.Collections.Generic; namespace Liddup.PageModels { [AddINotifyPropertyChangedInterface] public...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class EnemyUI : MonoBehaviour { public Canvas enemyCanvas; [Header("Health Bar")] public GameObject mainBar; public Image healthBar; public Image originalBar; public Color normalBarColor; public Color resonatedBarC...
using AutoMapper; using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Common.Configuration.ExpressionDescriptors; using Enrollment.Forms.Configuration; using Enrollment.Parameters.Expressions; using Enrollment.Utils; using Enrollment.XPlatform.Constants; using Enrollment.X...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using SmartPower.Data.Tables; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SmartPower.Data { public class DBInitializer { public static void SeedJobOrders(I...
using System.Web.Http; using System.Web.Mvc; namespace DUTAdmissionSystem.Areas.StudentArea { public class StudentAreaAreaRegistration : AreaRegistration { public override string AreaName { get { return "StudentArea"; } } ...
using UnityEngine; using System.Collections; public class PokerGamePlayRank : MonoBehaviour{ #region Unity Editor public UILabel lbPercent; public UISprite hightLight; void Start(){ //SetPercent (0f, false); } #endregion public void SetPercent(string percent,bool isShowHighLight){ lbPercent.t...
using System.Net.Http; using DemoDotNet.Calculos.Api; using DemoDotNet.Calculos.Testes.Fixtures; using Microsoft.AspNetCore.Mvc.Testing; using Xbehave; using Xunit; namespace DemoDotNet.Calculos.Testes.Controllers { public class ShowMeTheCodeControllerTestes : HostStartupFixture { public ShowMeTheCode...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { public AudioMixer audioMixer; public Slider VolumeSlider; public void SetVolume (float volume) { audioMixer.SetFloat("Volume...
using Contoso.Forms.Configuration.Directives; using Contoso.Forms.Configuration.Validation; using System.Collections.Generic; namespace Contoso.Forms.Configuration.DataForm { public class FormGroupArraySettingsDescriptor : FormItemSettingsDescriptor, IChildFormGroupSettings { public override AbstractC...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Sindikat.Ankete.Persistence; using Sindika...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using WebCamWrapper.Camera; namespace App.Utilities { /// <summary> /// /// </summary> /// <seealso cref="System.Windows.Forms.Form" /> public partial class DirectShowControl : For...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _02.SetOfExtensions; namespace _06.ArrayNumbersDivisible { public static class DivisibleBy7And3 { public static void DivideBy3And7<T>(this IEnumerable<T> array) ...
using innovation4austria.web.App_Code; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace innovation4austria.web.Models.Raum { public class RaumartModel { public int ID { get; set; } [Required(AllowEmpty...
using System; using System.Collections.Generic; #nullable disable namespace DL.Entities { public partial class Cat { public Cat() { Meals = new HashSet<Meal>(); } public int Id { get; set; } public string Name { get; set; } public decimal? Weight {...
using Microsoft.EntityFrameworkCore; using Kers.Models.Entities.KERSmain; using Kers.Models.Entities.UKCAReporting; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Internal; using Microsoft.EntityFrameworkCore.Metadata.Internal; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model.Dto { public class UserInformationDto : UserInformation { public ExercisePurpose ExercisePurpose { get; set; } //public Appointment Appointment { get; ...
namespace SimpleMvc.App.Views.Home { using Framework.Contracts; public class Index : IRenderable { public string Render() { return "<h3>Hello MVC!!!!!!!!!!!!!</h3>"; } } }
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Windows; using System.Windows.Forms; using System.Windows.Input; namespace PluginApp { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window ...
using System.Runtime.InteropServices; using System.Security.Claims; using System.Threading.Tasks; using Core.Enums; using Core.Exceptions; using Data.Persistence; using Data.Repositories; using Data.Views; using Entities; using Entities.Identity; using Microsoft.AspNetCore.Identity; using Services.Extensions; namespac...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void startSc...
using Application.Errors; using Application.Interfaces; using Domain; using FluentValidation; using Helpers; using MediatR; using Microsoft.EntityFrameworkCore; using Persistence; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; using Syste...
using AdonisUI.Controls; using GitlabManager.ViewModels; namespace GitlabManager.Views.WindowConnection { /// <summary> /// ConnectionWindow extends from <see cref="AdonisWindow"/> /// Only minimal code is present. /// * Set viewModel as DataContext /// * Provide method for initialization of ViewM...
using System.Threading.Tasks; using Business.Abstract; using Entities.Concrete; using Microsoft.AspNetCore.Mvc; namespace WebAPI.Controllers { [Route("api/[controller]")] [ApiController] public class OrderDetailsController : ControllerBase { private IOrderDetailsService _orderDetailsService; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PoolType { regulerBullet} public class BulletPool : MonoBehaviour { private Dictionary<PoolType, Queue<GameObject>> poolDictionary; [System.Serializable] public class Pool{ public PoolType tag; publ...
using UnityEngine; using System.Collections; public class EndSceneController : MonoBehaviour { public GameObject panel1; public GameObject panel2; float delay; // Use this for initialization void Start () { if (GameObject.Find("MenuMusic").GetComponent<AudioSource>().clip != Resources.Lo...
namespace E14_QuickSort { using System; public class QuickSort { public static void Main(string[] args) { // Write a program that sorts an array of strings using // the Quick sort algorithm (find it in Wikipedia). Random randomInt = new Random(); ...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; //нужно ли #region HZ public enum TypeAttack { Strike, Shoot } public interface IInitWeapon<T> { void Initialize(IOwner owner, T info); } public interface IWeapon { bool IsReady { get; } bool IsAttack { get; } ...
using UnityEngine; using System.Collections; using UnityEngine.Networking; using UnityEngine.AI; public class AITank2 : NetworkBehaviour { [ Header ("Driving settings")] [ Tooltip ("Torque added to each wheel.")] public float wheelTorque = 3000.0f; // Reference to "Wheel_Rotate". [ Tooltip ("Maximum Speed...
namespace PartyGreenvic.Helpers { using Interfaces; using Models; using SQLite.Net; using SQLiteNetExtensions.Extensions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Xamarin.Forms; class DataAccess : IDisposable { private...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class OptimizeLinqUsageAnalyzerUseDirectMethodsTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .Wi...
using System; using System.Collections.Generic; using System.Text; namespace Problems.Recursion { public class Recursion { public int Fibbonaci(int position) { if (position == 0) { return 1; } if (position == 1) { ...
using Booking.Agency; using Booking.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Mvc; using Newtonsoft.Json; using Booking.Agency.Models; using System.Text; using System.Web;...
using Assets.Scripts.Enemies.Interfaces; namespace Assets.Scripts.Utilities { public static class NullCheckExtensions { public static bool IsTargetNull(this ITargetable target) => target == null || target.Instance == null; } }
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using CP.i8n; //------------------------------------------------------------------------------ // // This code was generated by OzzCodeGen. // // Manual changes to this file will be overwrit...
using APIEcommerce.Mapper; using APIEcommerce.Repositories; using APIEcommerce.Requests; using APIEcommerce.Responses; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; namespace APIEcommerce.Controllers { [Route("api/[controller]")] [ApiController] public class PedidoCo...
using Hotel.Data.Models; using Hotel.Web.Areas.ModulRestoran.Controllers; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.Mo...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("DLLUtils")] public class DLLUtils : MonoClass { public DLLUtils(IntPtr address) : this(address, "DLLUtils") { } public DLLUtils(IntPtr address...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.PowerSh...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Configuration; using System.Data.SqlClient; namespace Student_DB { public class Student { public int Id { get; set; } public string Name { get; set; } publ...
 using System.Text.Json; namespace RecipeLibrary.NER { public static class NerExtensions { public static string[] ToNamedEntitiesArray(this string namedEntities) { return JsonSerializer.Deserialize<string[]>(namedEntities); } } }
using System; using System.Collections.Generic; using System.Text; using BackEnd.Method; namespace BackEnd.Objects { public class Game { public String Winner { get; set; } public int Round { get; set; } /* Player P1 = new Player(); Player P2 = new Player(); pub...
using NUnit.Framework; namespace XorLog.Core.Tests { class CommandLineParameterTest { [Test] public void CommandLineParameter_WhenFileIsGiven_ThenFileIsSet() { string[] args = new string[3]; args[0] = "prog.exe"; args[1] = "-file"; const...
using UnityEngine; using System.Collections; public class Main : EmptyDicePlusListener, IDicePlusConnectorListener { public GUIText UTRollResult; // Use this for initialization void Start () { DicePlusConnector.Instance.registerListener(this); } public void onConnectionEstablished (DicePlus dicePlus) { di...
namespace WebApplication7.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Beaches", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using XamarinAwesomeBannerSlider.Entities; using XamarinAwesomeBannerSlider.Interfaces...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using Microsoft.VisualStudio.TestTools.UnitTesting; using pcl::System.Security.Cryptography; using pc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AplicativoDeChamada { class Estudantes { public string estudante; public string posicaoX; public string posicaoY; public string estudantesAsString() ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public abstract class GameManager : Photon.MonoBehaviour, IGame { public virtual void OnGameSetup() { foreach (IGame component in GetComponents<IGame>()) { if( (object) component != this ) ...
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses { public class CloseCycle { public string CycleCode { get; set; } public string GatewayResult { get; set; } public uint GatewayTransID { get; set; } public string GatewayMessage { get; set; } ...
using System; using System.IO; using System.Xml; using System.Text; using System.Security.Cryptography; using System.Globalization; using System.Web; using System.ComponentModel; using System.Collections; using System.Collections.Generic; namespace QSencriptadoCSharp { public class Encryption { static...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace miner { public partial class FormSetLevel : Form { public int Cols { get; set;...
using UnityEngine; namespace PurificationPioneer.Paint { public class CollisionPainter : MonoBehaviour{ public Color paintColor; public float radius = 1; public float strength = 1; public float hardness = 1; private void OnCollisionStay(Collision other) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Services.Localization; namespace DotNetNuke.Entities.Content.Workflow.Exceptions { public class WorkflowNameAlreadyExistsException :...
using System.Collections.Generic; using System.IO; namespace System.Logger { public class Logger { public TextWriter StdOut = Console.Out; public TextWriter StdErr = Console.Error; private static Dictionary<string, Logger> logs = new Dictionary<string, Logger>(); public static Logger Log(string logName = "G...
using UnityEngine; using System.Collections; public class FinalEventFunctions : IslandEventFunctions { public ResourceManager resourceManager; public GameObject defaultConversation; public ConversationManager conManager; public ChoicesManager choiceManager; public GameObject scyllaConversation; ...
using System; using System.Collections.Generic; using System.Text; namespace CMDB.Managers { public class MenuManager { private readonly List<string> _menuItems; public MenuManager(List<string> menuItems) { _menuItems = menuItems; } public void Pri...
using LuigiApp.Base.Interactors; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; namespace LuigiApp.Product.Interactors { public class ProductInteractor: BaseInteractor<Models.Product>,IProductInteractor { public async Task<Models.Product> Get(string code) { ...
using System; namespace Logic.Buildings { public class BuildingCompletedEventArgs : EventArgs { public SpaceBuilding Building { get; } public BuildingCompletedEventArgs(SpaceBuilding building) { this.Building = building ?? throw new ArgumentNullException(nameof(building)); } ...
using Microsoft.EntityFrameworkCore; using ShadowAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShadowAPI.Repositories { public abstract class BaseRepository<T, ID> : IRepository<T> where T : BaseEntity { private DbContext _contex...
using System.ComponentModel.DataAnnotations; namespace SuicideWeb.Models { public class ResultScan { public enum SeverityLevel { [Display(Name ="Низкий")] Низкий, [Display(Name = "Средний")] Средний, [Display(Name = "Высокий")] ...
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved. // Licensed under the MIT license. See LICENSE in the project root for license information. using System.CommandLine; using System.CommandLine.Builder; using System.CommandLine.Parsing; using System.Threading.Tasks; namespace JsonWebToken.Tools.Jwk { p...
using Microsoft.EntityFrameworkCore.Migrations; namespace Whale.DAL.Migrations { public partial class AddAttachmentToMessage : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "AttachmentUrl", ...
namespace GoopTest { using Goop; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; [TestClass] public class SortFloatsTest { [TestMethod] public void RadixSortFloats() { float[] val...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelManagerSingleton { private int currentLevel; private int currentLevelState; private static LevelManagerSingleton instance; // Use this for initialization private LevelManagerSingleton() { cur...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuPilih : MonoBehaviour { // Start is called before the first frame update public GameObject btn_Greenteh; public GameObject btn_Esteh; public GameObject btn_Seblak; public GameObject btn_kopi; public...
using System.Text; using System.Web; using System.Web.Mvc; namespace SimpleMvcSitemap { public class XmlResult<T> : ActionResult { private readonly T _data; public XmlResult(T data) { _data = data; } public override void ExecuteResult(ControllerContext con...
using System; namespace task5_Neighbours { public class Neighbours { public bool BiggerThanNeighbours(int[] arr, int position) { if (position <= 0 || position >= arr.Length - 1) { return false; } if (arr[position] > arr[position +...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abs1 { class KissaElain : JokuElain { public KissaElain(string laji) : base(laji) { } public override string GetLaji() { return "Ki...
/* * Copyright (c) 2016 Billy Wolfington * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/Bwolfing/Bootstrap.AspNetCore.Mvc.TagHelpers * */ using System; using System.Collections.Generic; using System.L...
using GoogleDriveUploadMVC.Models; using System.Web; using System.Web.Mvc; using System.IO; using System.Collections.Generic; using Google.Apis.Drive.v2; namespace GoogleDriveUploadMVC.Controllers { public class HomeController : Controller { public ActionResult Index() { return Vie...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Models.Geography; using Microsoft.Xn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { public class RefvsOut { //ref tells the compiler that the object is initialized before entering the function, while out tells the //compiler that the object will be initi...
using Api.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Api.Services { public class Authoriz...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JogoXadrez { class Program { static void Main(string[] args) { PartidaXadrez partida = new PartidaXadrez(); partida.IniciarJogo(); } ...
using System; class Program { public static void Main() { var n = int.Parse(Console.ReadLine()); var m = int.Parse(Console.ReadLine()); var count = 0; for (int left = -n; left <= 0; left++) { for (int top = -n; top <=...
// 4. Write a program to convert hexadecimal numbers to their decimal representation. using System; class HexadecimalToDecimalConversion { static void Main() { string hexNumber = Console.ReadLine(); int decimalNumber = 0; int currentHexDigitIndex = 0; while (curre...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Issue의 요약 설명입니다. /// </summary> public class Issue { public string iss_type { get; set; } public string iss_status { get; set; } public string iss_note { get; set; } public string iss_name { get; set...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using VS.Container; using VS.GUI.InheritedControl.Interface; using VS.Logic; namespace VS.GUI.InheritedControl { ...
// -------------------------------------------------------------------------------------- // This file is for performing file/folder actions like writing, moving, copying, and // deleting. // // The program will not started elevated. You must handle elevating the program in the // parent process. This is so the user ...
namespace Payment.Contracts { public class EmployeeSalary { public string EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string EmployeeNumber { get; set; } public string Salary { get; set; } } }
/* Wirecast 4.3 .NET Wrapper v 0.1 by Kristijan Burnik <kristijanburnik@gmail.com> */ using System; using System.Collections.Generic; using System.Text; namespace WirecastWrapper { public class WirecastShot { public int ShotID { get; private set; } public string Name { get; private set; } ...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("VTestResults")] public partial class VTestResults : EntityBase<VTestResults> { #region Properti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BPiaoBao.Web.SupplierManager.Models { public class BehaviorStatModel { public string BusinessmanCode { get; set; } public string BusinessmanName { get; set; } public string BusinessmanType ...