text stringlengths 13 6.01M |
|---|
namespace _02.PubNubChat
{
using PubNubMessaging.Core;
using System;
using System.Net;
using System.Net.Sockets;
class Startup
{
static void Main(string[] args)
{
// Instantiate PubNub
Pubnub pubnub = new Pubnub(
publishKey: "pub-c-10be8ce... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("AdventureScene")]
public class AdventureScene : Scene
{
public AdventureScene(IntPtr address) : this(address, "Ad... |
using Ninject.Modules;
using WebsitePerformance.BLL.Services;
using WebsitePerformance.ContractsBetweenUILandBLL.Services;
namespace WebsitePerformance.MyNinjectModules
{
public class BLLModule : NinjectModule
{
public override void Load()
{
Bind<IWebsiteService>().To<WebsiteServic... |
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Security;
using System;
using System.Collections.Generic;
using System.Text;
namespace Maydear.Extensions.Security
{
/// <summary>
/// RAS加密/解密扩展
/// </summary>
public static class RsaSecurityExtension
{... |
using System;
namespace L7.Business
{
public class ProductModel : UpsertProductModel
{
public decimal Total { get; set; }
public Guid Id { get; set; }
}
} |
using ProManager.Enumerators;
using System;
namespace ProManager.DataTransferObjects.Base
{
public interface IDTOModel<TEntity> where TEntity : class
{
DTOState DTOState { get; set; }
Guid Id { get; set; }
TEntity ToModel();
void UpdateModel(TEntity model);
// object[... |
using System;
using System.Diagnostics;
using OverCR.StatX.Hooks.WinAPI;
namespace OverCR.StatX.Hooks.Keyboard
{
public class KeyboardHook : InputHook
{
private const int KeyboardHookID = 13;
public delegate void KeyboardHookEventHandler(KeyboardHookEventArgs e);
public event Keyboar... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using System;
using System.Diagnostics;
namespace ALTechTest.Helpers
{
public static class Verify
{
public static void NotNull(object parameter, string parameterName, string message = null)
{
if (parameter != null) return;
if (!string.IsNullOrWhiteSpace(message)) throw... |
using BusinessLaag.models;
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessLaag.irepositories
{
public interface ICountryRepo
{
void Add(Country country);
void DeleteCountry(int id);
Country GetById(int id);
List<Country> GetAllCountries();
... |
using LRB.Legacy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LRB.Lib.Console
{
class LandTitlesTest
{
public void search_for_mimiko()
{
LandTitles.initialize();
var props = LandTitles.sea... |
using System.Runtime.InteropServices;
namespace VavilichevGD.GameServices.Time {
public static class IOSTime {
[DllImport("__Internal")]
public static extern long GetSystemUpTime();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Web.WebPages.OAuth;
using MvcApplication2.Models;
using MvcApplication2.Controllers;
namespace MvcApplication2
{
public static class AuthConfig
{
public static void RegisterAuth()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MongoDB.Driver;
using W3ChampionsStatisticService.PlayerProfiles;
using W3ChampionsStatisticService.Ports;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.PersonalSettings
{
... |
using Accounting.Entity;
using Accounting.Utility;
using System;
using System.Data;
using System.Data.SqlClient;
namespace Accounting.DataAccess
{
public class DaLogIn
{
public DaLogIn() { }
public DataTable GetCompant(SqlConnection con)
{
SqlDataAdapter da = new SqlDataAda... |
using Liddup.Models;
using Liddup.Services;
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Linq;
using System.Windows.Input;
using Xamarin.Forms;
using PropertyChanged;
using System.Collections.Generic;
namespace Liddup.PageModels
{
[AddINotifyPropertyChangedInterface]
public... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class EnemyUI : MonoBehaviour
{
public Canvas enemyCanvas;
[Header("Health Bar")]
public GameObject mainBar;
public Image healthBar;
public Image originalBar;
public Color normalBarColor;
public Color resonatedBarC... |
using AutoMapper;
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Common.Configuration.ExpressionDescriptors;
using Enrollment.Forms.Configuration;
using Enrollment.Parameters.Expressions;
using Enrollment.Utils;
using Enrollment.XPlatform.Constants;
using Enrollment.X... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using SmartPower.Data.Tables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SmartPower.Data
{
public class DBInitializer
{
public static void SeedJobOrders(I... |
using System.Web.Http;
using System.Web.Mvc;
namespace DUTAdmissionSystem.Areas.StudentArea
{
public class StudentAreaAreaRegistration : AreaRegistration
{
public override string AreaName
{
get
{
return "StudentArea";
}
}
... |
using UnityEngine;
using System.Collections;
public class PokerGamePlayRank : MonoBehaviour{
#region Unity Editor
public UILabel lbPercent;
public UISprite hightLight;
void Start(){
//SetPercent (0f, false);
}
#endregion
public void SetPercent(string percent,bool isShowHighLight){
lbPercent.t... |
using System.Net.Http;
using DemoDotNet.Calculos.Api;
using DemoDotNet.Calculos.Testes.Fixtures;
using Microsoft.AspNetCore.Mvc.Testing;
using Xbehave;
using Xunit;
namespace DemoDotNet.Calculos.Testes.Controllers
{
public class ShowMeTheCodeControllerTestes : HostStartupFixture
{
public ShowMeTheCode... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour {
public AudioMixer audioMixer;
public Slider VolumeSlider;
public void SetVolume (float volume) {
audioMixer.SetFloat("Volume... |
using Contoso.Forms.Configuration.Directives;
using Contoso.Forms.Configuration.Validation;
using System.Collections.Generic;
namespace Contoso.Forms.Configuration.DataForm
{
public class FormGroupArraySettingsDescriptor : FormItemSettingsDescriptor, IChildFormGroupSettings
{
public override AbstractC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Sindikat.Ankete.Persistence;
using Sindika... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using WebCamWrapper.Camera;
namespace App.Utilities
{
/// <summary>
///
/// </summary>
/// <seealso cref="System.Windows.Forms.Form" />
public partial class DirectShowControl : For... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using _02.SetOfExtensions;
namespace _06.ArrayNumbersDivisible
{
public static class DivisibleBy7And3
{
public static void DivideBy3And7<T>(this IEnumerable<T> array)
... |
using innovation4austria.web.App_Code;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace innovation4austria.web.Models.Raum
{
public class RaumartModel
{
public int ID { get; set; }
[Required(AllowEmpty... |
using System;
using System.Collections.Generic;
#nullable disable
namespace DL.Entities
{
public partial class Cat
{
public Cat()
{
Meals = new HashSet<Meal>();
}
public int Id { get; set; }
public string Name { get; set; }
public decimal? Weight {... |
using Microsoft.EntityFrameworkCore;
using Kers.Models.Entities.KERSmain;
using Kers.Models.Entities.UKCAReporting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.Internal;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlayTennis.Model.Dto
{
public class UserInformationDto : UserInformation
{
public ExercisePurpose ExercisePurpose { get; set; }
//public Appointment Appointment { get; ... |
namespace SimpleMvc.App.Views.Home
{
using Framework.Contracts;
public class Index : IRenderable
{
public string Render()
{
return "<h3>Hello MVC!!!!!!!!!!!!!</h3>";
}
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
namespace PluginApp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
... |
using System.Runtime.InteropServices;
using System.Security.Claims;
using System.Threading.Tasks;
using Core.Enums;
using Core.Exceptions;
using Data.Persistence;
using Data.Repositories;
using Data.Views;
using Entities;
using Entities.Identity;
using Microsoft.AspNetCore.Identity;
using Services.Extensions;
namespac... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void startSc... |
using Application.Errors;
using Application.Interfaces;
using Domain;
using FluentValidation;
using Helpers;
using MediatR;
using Microsoft.EntityFrameworkCore;
using Persistence;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using Syste... |
using AdonisUI.Controls;
using GitlabManager.ViewModels;
namespace GitlabManager.Views.WindowConnection
{
/// <summary>
/// ConnectionWindow extends from <see cref="AdonisWindow"/>
/// Only minimal code is present.
/// * Set viewModel as DataContext
/// * Provide method for initialization of ViewM... |
using System.Threading.Tasks;
using Business.Abstract;
using Entities.Concrete;
using Microsoft.AspNetCore.Mvc;
namespace WebAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class OrderDetailsController : ControllerBase
{
private IOrderDetailsService _orderDetailsService;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PoolType { regulerBullet}
public class BulletPool : MonoBehaviour
{
private Dictionary<PoolType, Queue<GameObject>> poolDictionary;
[System.Serializable]
public class Pool{
public PoolType tag;
publ... |
using UnityEngine;
using System.Collections;
public class EndSceneController : MonoBehaviour
{
public GameObject panel1;
public GameObject panel2;
float delay;
// Use this for initialization
void Start ()
{
if (GameObject.Find("MenuMusic").GetComponent<AudioSource>().clip != Resources.Lo... |
namespace E14_QuickSort
{
using System;
public class QuickSort
{
public static void Main(string[] args)
{
// Write a program that sorts an array of strings using
// the Quick sort algorithm (find it in Wikipedia).
Random randomInt = new Random();
... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
//нужно ли
#region HZ
public enum TypeAttack { Strike, Shoot }
public interface IInitWeapon<T>
{
void Initialize(IOwner owner, T info);
}
public interface IWeapon
{
bool IsReady { get; }
bool IsAttack { get; }
... |
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using UnityEngine.AI;
public class AITank2 : NetworkBehaviour
{
[ Header ("Driving settings")]
[ Tooltip ("Torque added to each wheel.")] public float wheelTorque = 3000.0f; // Reference to "Wheel_Rotate".
[ Tooltip ("Maximum Speed... |
namespace PartyGreenvic.Helpers
{
using Interfaces;
using Models;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Xamarin.Forms;
class DataAccess : IDisposable
{
private... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class OptimizeLinqUsageAnalyzerUseDirectMethodsTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.Wi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Problems.Recursion
{
public class Recursion
{
public int Fibbonaci(int position)
{
if (position == 0)
{
return 1;
}
if (position == 1)
{
... |
using Booking.Agency;
using Booking.DataAccess;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Mvc;
using Newtonsoft.Json;
using Booking.Agency.Models;
using System.Text;
using System.Web;... |
using Assets.Scripts.Enemies.Interfaces;
namespace Assets.Scripts.Utilities {
public static class NullCheckExtensions {
public static bool IsTargetNull(this ITargetable target) =>
target == null || target.Instance == null;
}
} |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;
nam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using CP.i8n;
//------------------------------------------------------------------------------
//
// This code was generated by OzzCodeGen.
//
// Manual changes to this file will be overwrit... |
using APIEcommerce.Mapper;
using APIEcommerce.Repositories;
using APIEcommerce.Requests;
using APIEcommerce.Responses;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
namespace APIEcommerce.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PedidoCo... |
using Hotel.Data.Models;
using Hotel.Web.Areas.ModulRestoran.Controllers;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.Mo... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DLLUtils")]
public class DLLUtils : MonoClass
{
public DLLUtils(IntPtr address) : this(address, "DLLUtils")
{
}
public DLLUtils(IntPtr address... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.PowerSh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Configuration;
using System.Data.SqlClient;
namespace Student_DB
{
public class Student
{
public int Id { get; set; }
public string Name { get; set; }
publ... |
using System.Text.Json;
namespace RecipeLibrary.NER
{
public static class NerExtensions
{
public static string[] ToNamedEntitiesArray(this string namedEntities)
{
return JsonSerializer.Deserialize<string[]>(namedEntities);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using BackEnd.Method;
namespace BackEnd.Objects
{
public class Game
{
public String Winner { get; set; }
public int Round { get; set; }
/*
Player P1 = new Player();
Player P2 = new Player();
pub... |
using NUnit.Framework;
namespace XorLog.Core.Tests
{
class CommandLineParameterTest
{
[Test]
public void CommandLineParameter_WhenFileIsGiven_ThenFileIsSet()
{
string[] args = new string[3];
args[0] = "prog.exe";
args[1] = "-file";
const... |
using UnityEngine;
using System.Collections;
public class Main : EmptyDicePlusListener, IDicePlusConnectorListener {
public GUIText UTRollResult;
// Use this for initialization
void Start () {
DicePlusConnector.Instance.registerListener(this);
}
public void onConnectionEstablished (DicePlus dicePlus) {
di... |
namespace WebApplication7.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Beaches",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using XamarinAwesomeBannerSlider.Entities;
using XamarinAwesomeBannerSlider.Interfaces... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
extern alias pcl;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using pcl::System.Security.Cryptography;
using pc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AplicativoDeChamada
{
class Estudantes
{
public string estudante;
public string posicaoX;
public string posicaoY;
public string estudantesAsString()
... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public abstract class GameManager : Photon.MonoBehaviour, IGame
{
public virtual void OnGameSetup()
{
foreach (IGame component in GetComponents<IGame>())
{
if( (object) component != this )
... |
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses
{
public class CloseCycle
{
public string CycleCode { get; set; }
public string GatewayResult { get; set; }
public uint GatewayTransID { get; set; }
public string GatewayMessage { get; set; }
... |
using System;
using System.IO;
using System.Xml;
using System.Text;
using System.Security.Cryptography;
using System.Globalization;
using System.Web;
using System.ComponentModel;
using System.Collections;
using System.Collections.Generic;
namespace QSencriptadoCSharp
{
public class Encryption
{
static... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace miner
{
public partial class FormSetLevel : Form
{
public int Cols { get; set;... |
using UnityEngine;
namespace PurificationPioneer.Paint
{
public class CollisionPainter : MonoBehaviour{
public Color paintColor;
public float radius = 1;
public float strength = 1;
public float hardness = 1;
private void OnCollisionStay(Collision other) {
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Services.Localization;
namespace DotNetNuke.Entities.Content.Workflow.Exceptions
{
public class WorkflowNameAlreadyExistsException :... |
using System.Collections.Generic;
using System.IO;
namespace System.Logger
{
public class Logger
{
public TextWriter StdOut = Console.Out;
public TextWriter StdErr = Console.Error;
private static Dictionary<string, Logger> logs = new Dictionary<string, Logger>();
public static Logger Log(string logName = "G... |
using UnityEngine;
using System.Collections;
public class FinalEventFunctions : IslandEventFunctions {
public ResourceManager resourceManager;
public GameObject defaultConversation;
public ConversationManager conManager;
public ChoicesManager choiceManager;
public GameObject scyllaConversation;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CMDB.Managers
{
public class MenuManager
{
private readonly List<string> _menuItems;
public MenuManager(List<string> menuItems)
{
_menuItems = menuItems;
}
public void Pri... |
using LuigiApp.Base.Interactors;
using System.Collections.Generic;
using System.Data;
using System.Threading.Tasks;
namespace LuigiApp.Product.Interactors
{
public class ProductInteractor: BaseInteractor<Models.Product>,IProductInteractor
{
public async Task<Models.Product> Get(string code)
{
... |
using System;
namespace Logic.Buildings {
public class BuildingCompletedEventArgs : EventArgs {
public SpaceBuilding Building { get; }
public BuildingCompletedEventArgs(SpaceBuilding building) {
this.Building = building ?? throw new ArgumentNullException(nameof(building));
}
... |
using Microsoft.EntityFrameworkCore;
using ShadowAPI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShadowAPI.Repositories
{
public abstract class BaseRepository<T, ID> : IRepository<T> where T : BaseEntity
{
private DbContext _contex... |
using System.ComponentModel.DataAnnotations;
namespace SuicideWeb.Models
{
public class ResultScan
{
public enum SeverityLevel
{
[Display(Name ="Низкий")]
Низкий,
[Display(Name = "Средний")]
Средний,
[Display(Name = "Высокий")]
... |
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved.
// Licensed under the MIT license. See LICENSE in the project root for license information.
using System.CommandLine;
using System.CommandLine.Builder;
using System.CommandLine.Parsing;
using System.Threading.Tasks;
namespace JsonWebToken.Tools.Jwk
{
p... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Whale.DAL.Migrations
{
public partial class AddAttachmentToMessage : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "AttachmentUrl",
... |
namespace GoopTest
{
using Goop;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
[TestClass]
public class SortFloatsTest
{
[TestMethod]
public void RadixSortFloats()
{
float[] val... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelManagerSingleton {
private int currentLevel;
private int currentLevelState;
private static LevelManagerSingleton instance;
// Use this for initialization
private LevelManagerSingleton() {
cur... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuPilih : MonoBehaviour
{
// Start is called before the first frame update
public GameObject btn_Greenteh;
public GameObject btn_Esteh;
public GameObject btn_Seblak;
public GameObject btn_kopi;
public... |
using System.Text;
using System.Web;
using System.Web.Mvc;
namespace SimpleMvcSitemap
{
public class XmlResult<T> : ActionResult
{
private readonly T _data;
public XmlResult(T data)
{
_data = data;
}
public override void ExecuteResult(ControllerContext con... |
using System;
namespace task5_Neighbours
{
public class Neighbours
{
public bool BiggerThanNeighbours(int[] arr, int position)
{
if (position <= 0 || position >= arr.Length - 1)
{
return false;
}
if (arr[position] > arr[position +... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abs1
{
class KissaElain : JokuElain
{
public KissaElain(string laji) : base(laji)
{
}
public override string GetLaji()
{
return "Ki... |
/*
* Copyright (c) 2016 Billy Wolfington
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*
* https://github.com/Bwolfing/Bootstrap.AspNetCore.Mvc.TagHelpers
*
*/
using System;
using System.Collections.Generic;
using System.L... |
using GoogleDriveUploadMVC.Models;
using System.Web;
using System.Web.Mvc;
using System.IO;
using System.Collections.Generic;
using Google.Apis.Drive.v2;
namespace GoogleDriveUploadMVC.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return Vie... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Tff.Panzer.Models.Geography;
using Microsoft.Xn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace oopsconcepts
{
public class RefvsOut
{
//ref tells the compiler that the object is initialized before entering the function, while out tells the
//compiler that the object will be initi... |
using Api.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Api.Services
{
public class Authoriz... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JogoXadrez
{
class Program
{
static void Main(string[] args)
{
PartidaXadrez partida = new PartidaXadrez();
partida.IniciarJogo();
}
... |
using System;
class Program
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
var m = int.Parse(Console.ReadLine());
var count = 0;
for (int left = -n; left <= 0; left++)
{
for (int top = -n; top <=... |
// 4. Write a program to convert hexadecimal numbers to their decimal representation.
using System;
class HexadecimalToDecimalConversion
{
static void Main()
{
string hexNumber = Console.ReadLine();
int decimalNumber = 0;
int currentHexDigitIndex = 0;
while (curre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Issue의 요약 설명입니다.
/// </summary>
public class Issue
{
public string iss_type { get; set; }
public string iss_status { get; set; }
public string iss_note { get; set; }
public string iss_name { get; set... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using VS.Container;
using VS.GUI.InheritedControl.Interface;
using VS.Logic;
namespace VS.GUI.InheritedControl {
... |
// --------------------------------------------------------------------------------------
// This file is for performing file/folder actions like writing, moving, copying, and
// deleting.
//
// The program will not started elevated. You must handle elevating the program in the
// parent process. This is so the user ... |
namespace Payment.Contracts
{
public class EmployeeSalary
{
public string EmployeeId { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string EmployeeNumber { get; set; }
public string Salary { get; set; }
}
}
|
/*
Wirecast 4.3 .NET Wrapper v 0.1 by Kristijan Burnik <kristijanburnik@gmail.com>
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace WirecastWrapper
{
public class WirecastShot
{
public int ShotID { get; private set; }
public string Name { get; private set; }
... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("VTestResults")]
public partial class VTestResults : EntityBase<VTestResults>
{
#region Properti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BPiaoBao.Web.SupplierManager.Models
{
public class BehaviorStatModel
{
public string BusinessmanCode { get; set; }
public string BusinessmanName { get; set; }
public string BusinessmanType ... |
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