text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Interface for all Observers
/// </summary>
public interface IObserver
{
void Update(IObservable subject);
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.SessionState;
using Common;
using Model.Domain.Common;
using Model.Domain.Cost;
using MODEL.COST;
using System.Data;
/// <summary>
///ExpenseSetDataHandler 的摘要说明
/// </summary>
public class ExpenseSetData... |
namespace AquaServiceSPA.Models
{
public class ConstStrings
{
public const string Servicename = "Kalkulator Akwarysty";
}
}
|
using System;
using System.Linq;
public class Program
{
public static void Main()
{
var separators = new char[] { '.', ',', ':', ';', '(', ')', '[', ']', '&', '\"', '\'', '\\', '/', '!', '?', ' '};
var input = Console.ReadLine().ToLower().Split(separators, StringSplitOptions.RemoveEmptyEntrie... |
namespace System.Linq
{
using System.Collections;
using System.Collections.Generic;
public static partial class FastLinq
{
public static T FirstOrDefault<T>(
this IReadOnlyList<T> source)
{
if (source == null)
{
throw new Argument... |
//using System;
//using System.Collections.Generic;
//namespace TopkaE.FPLDataDownloader.Models.InputModels
//{
// public class GameSettings : IFPLModel
// {
// public int league_join_private_max { get; set; }
// public int league_join_public_max { get; set; }
// public int leagu... |
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets;
using Aqueduct.SitecoreLib.Examples.SampleApplication.Presentation.Controls.Widgets;
using Aqueduct.SitecoreLib.Examples.SampleApplication.Web.Classe... |
namespace PRGTrainer.Core.TelegramHandler.MessageProcessing
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Model.Test;
using StatesController;
using StatisticsCollector;
using TasksProcessing;
using TasksStorage;
using Te... |
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using Android.Graphics;
using RenderTest.Renderers;
using RenderTest.Droid.Renderers;
[assembly: ExportRenderer(typeof(UnderlineLabel), typeof(UnderlineLabelRender))]
namespace RenderTest.Droid.Renderers
{
public class UnderlineLabelRender : LabelRenderer... |
using Profesion.Entidadades;
using Profesion.Interface;
namespace Profesion.Implementacion
{
public class MedicoCardiologo : IMedico
{
public Medico1 Medico1 { get; set; }
public string Revisar()
{
return "estoy revisando la historia clinica del paciente";
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using EnterpriseDistributedApplication;
namespace Warehouse
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IWarehou... |
using Swiddler.Common;
using Swiddler.DataChunks;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
namespace Swiddler.IO
{
#if DEBUG
class Test
{
public static void Run()
{
WriteSmall();
//Write();
... |
using Microsoft.AspNetCore.Authentication;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Tuna.AuthMiddleware
{
public class CustomFacebookAuthenticationOptions: AuthenticationSchemeOptions
{
}
}
|
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TfLAPITest.Resources
{
class EndPoints
{
public const string API_URL = "https://reqres.in/api/users/";
}
}
|
using ZooApp.Application.Common.Interfaces;
using ZooApp.Domain.Entities;
using ZooApp.Domain.Events;
using MediatR;
using System.Threading;
using System.Threading.Tasks;
namespace ZooApp.Application.Animal.Commands.CreateAnimal
{
public class CreateAnimalCommand : IRequest<int>
{
//public int Id { ge... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SortAlgorithmsComparisonTest.cs" company="">
//
// </copyright>
// <summary>
// The sort algorithms comparison test.
// </summary>
// ----------------------------------------... |
using mshtml;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Markdig;
namespace yaesu
{
public par... |
namespace Array_Elements_Equal_to_Their_Index
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ArrayElementsEqualToTheirIndex
{
public static void Main(string[] args)
{
//read the... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarScript : MonoBehaviour
{
public float speed = 10.0f;
public BeepScript beep;
private GameManager gm;
private float modifier = 1f;
void Start()
{
gm = GameObject.FindWithTag("GameManager").G... |
namespace ServiceBase.Notification.SendGrid
{
using System.Threading.Tasks;
using global::SendGrid;
using global::SendGrid.Helpers.Mail;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using ServiceBase.Notification.Email;
public class SendGridEmailSender : IEmailSender
{
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class Sniper : MonoBehaviour
{
public float damage = 75f;
public float range = 300f;
public float force = 15f;
public float firerate = 1f;
private int currentammo = 15;
private int max... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using PleaseThem.Buildings;
using PleaseThem.States;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
na... |
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace Water2DTool
{
public class Water2D_Menu
{
[MenuItem("GameObject/2D Water/CPU Water/Water With 2D Collider", false, 0)]
static void MenuAddWater2D_Collider2D()
{
GameObject obj = CreateWater2D(true);
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace PointOfSalesV2.EntityFramework.Migrations
{
public partial class DbRefacto : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "F... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
public float speed;
public float health = 100;
public float Popularity;
public Slider[] slider;
public Animator panelAnimation;
internal Rigidbody2D rb;
internal float scale... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Diamond : Coin
{
private void start()
{
value = 300;
}
void OnTriggerEnter2D(Collider2D coll)
{
player.score += value;
Destroy(this.gameObject);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Micro.Net.Dispatch;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace Micro.Net.Transport.FileSystem.Config
{
public static partial class File... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace Salesforce.Force.UnitTests
{
[TestFixture]
public class Tests
{
[Test]
public async Task Auth_HasApiVersion()
{
... |
using System.ComponentModel.DataAnnotations;
using System;
using System.Collections.Generic;
namespace wedding_planner.Models
{
public class Event : BaseEntity
{
[Key]
public int EventId {get; set;}
public string WedderOne {get; set;}
public string WedderTwo { get; set; }
... |
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Controls;
namespace MVVMExample
{
class BalanceValidateRule : ValidationRule
{
public override ValidationResult Validate(object value, CultureInfo cultureInfo)
{
var regex = new Regex("... |
using System;
namespace Ganss.Excel
{
/// <summary>
/// Data direction
/// </summary>
[Flags]
public enum MappingDirections
{
/// <summary>
/// From Excel to Object
/// </summary>
ExcelToObject = 1 << 0,
/// <summary>
/// From Object to Excel
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
namespace nmct.ba.cashlessproject.organisation.customer.Converters
{
[ValueConversion(typeof(Boolean), typeof(Visibility))]
public class BooleanT... |
using Accounts.Service.Contract.DTOs;
using Accounts.Service.Contract.Queries;
using Accounts.Service.Contract.Repository.Interfaces;
using CORE2;
using Models.Accounts;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Accounts.Service.QueryHandlers
{
public class GetAllGroupQueryHandler ... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace PDTech.OA.Model
{
/// <summary>
/// 流程模板定义表
/// </summary>
[Serializable]
public partial class WORKFLOW_TEMPLATE
{
public WORKFLOW_TEMPLATE()
{ }
#region Model
private ... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using Orbital.Framework;
namespace Orbital.Mapping
{
public class DoorBuilder
{
private Map map;
private Transform doorTransform;
public DoorBuilder(Map map)
{
if (map == null)
throw new ArgumentNullExceptio... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PuddingWolfLoader.Framework.Model
{
public class Group:IMObject
{
public ObservableCollection<string> Members { get; set; } = new Observa... |
using System;
using DomainModels;
using IDataAccess;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace DataAccess.Tests
{
[TestClass]
public class RepositoryTests
{
private Document document;
IRepository<Document> repo;
[TestInitialize]
public void TestInitiali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Items
{
public interface ICopyToIList<T>
{
void CopyTo(IList<T> list);
void CopyTo(IList<T> list, int index);
void CopyToCount(IList<T> list,... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter16.Listing16_09
{
using System;
interface IPair<T>
{
T First
{
get;
}
T Second
{
get;
}
T this[PairItem index]
{
get;
}
}
public enu... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
namespace API
{
public class DS_Bmp: IDS
{
private string _file;
public ... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_RaycastHit : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
RaycastHit r = default(RaycastHit);
LuaObject.pushValue(l, true);
LuaObject.p... |
using FeedBackPlatformDatabase.DAL;
using FeedBackPlatformDatabase.Models;
using FeedBackPlatformWeb.Controllers.Base;
using FeedBackPlatformWeb.Models.Account;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FeedBackPlatformWeb.Controllers
{
pu... |
using UnityEngine;
namespace UnityAssets.TouchJoysticks.Scripts
{
public class SingleJoystickPlayerController : MonoBehaviour
{
// handle missing joystick must have a tleast 1 joystick
public SingleJoystick singleJoystick;
public Transform myRotationObject; // The object we will be rot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ast.Models.ViewModels
{
public class PageList<TObject>
{
/// <summary>
/// layui表格默认Json格式参数code,默认值为0
/// </summary>
public int code { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Animation;
namespace AttackDragon.Views.Animations
{
public static class ShowAndFadeAnimations
{
public static void HideUsingLinearAnimat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Uxnet.Web.Module.DataModel;
using Model.DataEntity;
namespace eIVOGo.Module.UI
{
public partial class InvoiceQuerySellerSelector : ItemSelector<EIVOEntityDataContext, Or... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Phc_Common_Api.DatabaseContext
{
public class PARKER_LOC_XREF
{
[Key]
public string PARKER_DIV_ID { get; set; }
[Key]
public s... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections;
using System.Linq;
using System.Collections.Generic;
using DotNetNuke.Entities.Modules;
namespace DotNetNuke.Web.... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace irc_client.session {
/// <summary>
/// A class-wrapper.
/// </summary>
public class ContactList {
private List<Contact> _contactList;
public ContactList() {
this._contactList = n... |
using System.Collections.Generic;
using System.Linq;
using MoreLinq;
using Plus.Communication.Packets.Outgoing.Messenger;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Users.Messenger;
namespace Plus.Communication.Packets.Incoming.Messenger
{
internal class MessengerInitEvent : IPacketEvent
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class DoTweenAnim : MonoBehaviour
{
void Start()
{
StartTweenAnimation();
}
// Update is called once per frame
void Update()
{
... |
//
// This source code is licensed in accordance with the licensing outlined
// on the main Tychaia website (www.tychaia.com). Changes to the
// license on the website apply retroactively.
//
using System;
using RedMeansGo.Entities;
using Microsoft.Xna.Framework;
namespace RedMeansGo.Weapons
{
public class Standa... |
using System;
using System.Linq;
namespace EntityFrameworkCoreExample.BasicEntityFrameworkExamples
{
public static class Delete
{
public static void DeleteCharacter()
{
var dbContext = new CharactersDbContext();
var character = dbContext.Characters.FirstOrDefault(x =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using SSW.DataOnion.CodeGenerator.Exceptions;
namespace SSW.DataOnion.CodeGenerator.Helpers
{
public static class AssemblyHelper
{
public static ICollection<string> GetDomainTypes(
string entitiesNam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ControlValveMaintenance.Models;
using ControlValveMaintenance.ViewModels;
using ControlValveMaintenance.Models.Lookups;
using Microsoft.Practices.Prism.Commands;
using GalaSoft.MvvmLight.Messaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Solicitud
{
public class TipoViviendaDao : GenericDao<crmTipoVivienda>, ITipoViviendaDao
{
}
}
|
namespace Whale.API.Models
{
public enum FileTypeEnum
{
Image,
Video,
Audio,
Attachment,
}
}
|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace inventory.Models
{
public class DashBoardPurchasePerDay
{
public string CurrentDate { get; set; }
public string SellerId { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace identification_number
{
class Program
{
static void Main(string[] args)
{
string inputEGN = null;
string boyOrGirl = null;
string se... |
using System.IO;
using SQLite;
using TimeTrackingApp.Droid.Data;
using Xamarin.Forms;
[assembly: Dependency(typeof(SQLite_Android))]
namespace TimeTrackingApp.Droid.Data
{
public class SQLite_Android : ISQLite
{
public SQLite_Android()
{
}
public SQLiteConnection GetConnectio... |
using Discord;
using Discord.Commands;
using DiscordBotTest.OsBuddyExchangeModels;
using DiscordBotTest.OsBuddyExchangeModels.Price;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace DiscordBotTest.Modules
{
public class OsBuddyGePric... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
[SerializeField]
private Text NotificationText;
[SerializeField]
private GameObject background;
void Awake()
{
GameController.ShowNotification += OnShowNotificatin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL;
namespace BUS
{
public class t_tientebh
{
KetNoiDBDataContext db = new KetNoiDBDataContext();
public void moi(string ten, double tygia, string ghichu)
{
... |
namespace _01.ArticlesSearcher
{
using System.Text;
public class Post
{
public int UserId { get; set; }
public int Id { get; set; }
public string Title { get; set; }
public string Body { get; set; }
public override string ToString()
{
var bui... |
#region Using declarations
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Xml.Serializ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Models
{
public class Site
{
public decimal Id { get; set; }
public string Name { get; set; }
public string EventName { get; set; }
}
}
|
using System;
using System.Diagnostics;
namespace SA_Tools
{
[DebuggerNonUserCode]
public static class ByteConverter
{
public static bool BigEndian { get; set; }
public static byte[] GetBytes(ushort value)
{
byte[] y = BitConverter.GetBytes(value);
SwapEndi... |
using UnityEngine;
public class Ball : MonoBehaviour {
[SerializeField]
private AudioClip ballHit;
void OnCollisionEnter(Collision coll) {
if(coll.relativeVelocity.magnitude >= 5) {
AudioSource.PlayClipAtPoint(ballHit, transform.position);
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class BaseMovement : MonoBehaviour
{
[SerializeField] private Rigidbody _rb;
[SerializeField] private NavMeshAgent navMeshAgent;
[SerializeField] private Transform destinationPoint;
private Vecto... |
using BenchmarkDotNet.Engines;
using BenchmarkDotNet.Environments;
using BenchmarkDotNet.Jobs;
using Win32FileIOBenchmarkDotNet.Benchmarks.Write;
using Win32FileIOBenchmarkDotNet.Configs.Common;
namespace Win32FileIOBenchmarkDotNet.Configs.Write
{
/// <summary>
/// Implement class with benchmark settings to t... |
using UnityEngine;
using System.Collections;
public class EmoticonSticker : MonoBehaviour {
public static EmoticonSticker Create(string name,Transform parent){
GameObject gobj = GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/EmoticonSticker")) as GameObject;
gobj.transform.parent = parent;
gobj.trans... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using DotNetNuke.Common;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Data;
using D... |
using UnityEngine;
using System.Collections;
public class HeatControl : MonoBehaviour {
public bool inHeatSensorRange = false;
public Color heatColor;
public float heatEnergy;
public Material matNormal;
public Material matInfra;
private float heatMultiplier;
private string lukewarm = "Lu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public class SelectRandomSymbol : MonoBehaviour
{
}
}
|
using ConsultingManager.Domain.Repository;
using ConsultingManager.Dto;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Threading.Tasks;
namespace ConsultingManager.Api.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class TaskController : ControllerBase
{
private I... |
using System.ComponentModel.DataAnnotations.Schema;
namespace LAB19CreateAnAPI.Data
{
public class Todo
{
public long Id { get; set; }
public string Name { get; set; }
public bool IsComplete { get; set; }
[ForeignKey("TodoList")]
public long ListId { get; set; }
... |
using System.Collections.Generic;
using UnitOfWorkRuleSpecificationRepository.Models;
namespace UnitOfWorkRuleSpecificationRepository
{
public interface IUowRuleSpecificationRepository
{
ICollection<RuleSpecificationComposite> GetSpecificationRules(string property, string domain);
}
} |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SmallHouseManagerBLL;
using SmallHouseManagerModel;
namespace SmallHouseManagerWeb.Admin
{
public partial class ChargeFeeTypeInfo : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Control_de_Inventario_y_ventas
{
public partial class Administrador : For... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Exam_Online.Models.IndexModel
{
public class ChoiceModel
{
public int ChoiceId { get; set; }
public string IsChecked { get; set; }
}
public class AnswerModel
{
publi... |
using Microsoft.AspNetCore.SignalR;
using smartHome.Models;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace smartHome.Hubs
{
public class HomeHub : Hub
{
private readonly AppDbContext context;
private readonly DeviceRepository deviceRepository;
private readonly... |
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Chorus.FileTypeHandlers;
using NUnit.Framework;
using Chorus.FileTypeHandlers.test;
namespace LibChorus.Tests.FileHandlers
{
[TestFixture]
public class ChorusFileTypeHandlerCollectionTests
{
[Test, Ignore("Run by hand only, since th... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json;
namespace MilkBot.Core {
public class ConfigFile {
[JsonIgnore] public string Path { get; set; }
public string Owner { get; set;... |
using UnityEngine;
using System.Collections;
public class UnlockHero : MonoBehaviour {
public int slot;
public GameObject frame;
public Sprite sprite;
public SpriteRenderer renderer;
public ProfileController profileController;
public Sprite spriteKuning;
public Sprite spriteBiru;
public TextMesh teks;
public... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace HCL.Academy.Model
{
public class AssessmentMaster
{
public int AssessmentId { get; set; }
[Required(ErrorMessage = "AssessmentName is Required")]
public string AssessmentName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.CompilerServices;
using NetCode.SyncPool;
using NetCode.Payloads;
using NetCode.Util;
using NetCode.Util.Aggregators;
namespace NetCode.Connection
{
public class NetworkClient
{
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EliteK9.Models
{
public static class NotificationDB
{
/// <summary>
/// gets all notifications from DB
/// </summary>
/// <param name="db"></param>
/// <returns>all notificat... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class DoorsGameController : MonoBehaviour {
public static int lives = 3;
Randomizer x;
private bool didWin;
private UnityChanDoors play;
public Text livesText, gameOverText, winText;
public GameObject hu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SEMusicPrototype
{
public partial class Form1 : Form
{
//initialize array of p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
namespace ConsoleApplication12
{
class Program
{
static void Main(string[] args)
{
// var results = new Bot.InlineQueryResultArray();
... |
using System;
using System.Threading;
namespace irc_client.connection.handlers {
public class OutputHandler : AbstractHandler, IQueueHandler {
#region constructors
public OutputHandler(RequestQueue queue, ServerConnection connection) {
base.Queue = queue;
base.SetMethod(_ProcessingMethod);
this.C... |
using System.ComponentModel.Composition;
using Microsoft.Practices.Prism.Logging;
namespace Torshify.Radio.Framework
{
public abstract class FavoriteHandler<T> : IFavoriteHandler
where T : Favorite
{
#region Properties
[Import]
public IRadio Radio
{
get;
... |
using BLL.Configs;
using BLL.Dtos;
using BLL.Exceptions;
using BLL.Interfaces;
using DAL.Entities;
using DAL.Interfaces;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace BLL.Services
{
public class ProviderService : IProviderService
{
private readonly IUnitOfWork _unit... |
using Jieshai.Core;
using System;
namespace Jieshaincome.Web.Models
{
public class IncomeViewModel
{
public IncomeViewModel()
{
}
public IncomeViewModel(Income income)
{
this.IncomeDate = income.IncomeDate;
this.InvestorName = income.Investment.I... |
using IntegradorZeusPDV.DB.DB.Utils;
using System;
using System.Collections.Generic;
using System.Data;
namespace IntegradorZeusPDV.DB.DB.Controller
{
public enum TipoConfiguracao
{
StartIni,
XML
}
public enum TipoCriptografia
{
Padrao,
MD5
}
public class ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuzzyLogic.Model
{
class Weather:ObservableCollection<ChartItems.WeatherItem>
{
Random rnd = new Random();
double x;
int t... |
using UnityEngine;
using System.Collections;
public class OrcDamage : MonoBehaviour {
private Animator myAnimator;
// Use this for initialization
void Start () {
myAnimator = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other)
... |
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