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using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Interface for all Observers /// </summary> public interface IObserver { void Update(IObservable subject); }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; using Common; using Model.Domain.Common; using Model.Domain.Cost; using MODEL.COST; using System.Data; /// <summary> ///ExpenseSetDataHandler 的摘要说明 /// </summary> public class ExpenseSetData...
namespace AquaServiceSPA.Models { public class ConstStrings { public const string Servicename = "Kalkulator Akwarysty"; } }
using System; using System.Linq; public class Program { public static void Main() { var separators = new char[] { '.', ',', ':', ';', '(', ')', '[', ']', '&', '\"', '\'', '\\', '/', '!', '?', ' '}; var input = Console.ReadLine().ToLower().Split(separators, StringSplitOptions.RemoveEmptyEntrie...
namespace System.Linq { using System.Collections; using System.Collections.Generic; public static partial class FastLinq { public static T FirstOrDefault<T>( this IReadOnlyList<T> source) { if (source == null) { throw new Argument...
//using System; //using System.Collections.Generic; //namespace TopkaE.FPLDataDownloader.Models.InputModels //{ // public class GameSettings : IFPLModel // { // public int league_join_private_max { get; set; } // public int league_join_public_max { get; set; } // public int leagu...
using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets; using Aqueduct.SitecoreLib.Examples.SampleApplication.Presentation.Controls.Widgets; using Aqueduct.SitecoreLib.Examples.SampleApplication.Web.Classe...
namespace PRGTrainer.Core.TelegramHandler.MessageProcessing { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Model.Test; using StatesController; using StatisticsCollector; using TasksProcessing; using TasksStorage; using Te...
using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using Android.Graphics; using RenderTest.Renderers; using RenderTest.Droid.Renderers; [assembly: ExportRenderer(typeof(UnderlineLabel), typeof(UnderlineLabelRender))] namespace RenderTest.Droid.Renderers { public class UnderlineLabelRender : LabelRenderer...
 using Profesion.Entidadades; using Profesion.Interface; namespace Profesion.Implementacion { public class MedicoCardiologo : IMedico { public Medico1 Medico1 { get; set; } public string Revisar() { return "estoy revisando la historia clinica del paciente"; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using EnterpriseDistributedApplication; namespace Warehouse { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IWarehou...
using Swiddler.Common; using Swiddler.DataChunks; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net; namespace Swiddler.IO { #if DEBUG class Test { public static void Run() { WriteSmall(); //Write(); ...
using Microsoft.AspNetCore.Authentication; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tuna.AuthMiddleware { public class CustomFacebookAuthenticationOptions: AuthenticationSchemeOptions { } }
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TfLAPITest.Resources { class EndPoints { public const string API_URL = "https://reqres.in/api/users/"; } }
using ZooApp.Application.Common.Interfaces; using ZooApp.Domain.Entities; using ZooApp.Domain.Events; using MediatR; using System.Threading; using System.Threading.Tasks; namespace ZooApp.Application.Animal.Commands.CreateAnimal { public class CreateAnimalCommand : IRequest<int> { //public int Id { ge...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SortAlgorithmsComparisonTest.cs" company=""> // // </copyright> // <summary> // The sort algorithms comparison test. // </summary> // ----------------------------------------...
using mshtml; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Markdig; namespace yaesu { public par...
namespace Array_Elements_Equal_to_Their_Index { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ArrayElementsEqualToTheirIndex { public static void Main(string[] args) { //read the...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarScript : MonoBehaviour { public float speed = 10.0f; public BeepScript beep; private GameManager gm; private float modifier = 1f; void Start() { gm = GameObject.FindWithTag("GameManager").G...
namespace ServiceBase.Notification.SendGrid { using System.Threading.Tasks; using global::SendGrid; using global::SendGrid.Helpers.Mail; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using ServiceBase.Notification.Email; public class SendGridEmailSender : IEmailSender { ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class Sniper : MonoBehaviour { public float damage = 75f; public float range = 300f; public float force = 15f; public float firerate = 1f; private int currentammo = 15; private int max...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using PleaseThem.Buildings; using PleaseThem.States; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; na...
using UnityEngine; using System.Collections; using UnityEditor; namespace Water2DTool { public class Water2D_Menu { [MenuItem("GameObject/2D Water/CPU Water/Water With 2D Collider", false, 0)] static void MenuAddWater2D_Collider2D() { GameObject obj = CreateWater2D(true); ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace PointOfSalesV2.EntityFramework.Migrations { public partial class DbRefacto : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "F...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed; public float health = 100; public float Popularity; public Slider[] slider; public Animator panelAnimation; internal Rigidbody2D rb; internal float scale...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Diamond : Coin { private void start() { value = 300; } void OnTriggerEnter2D(Collider2D coll) { player.score += value; Destroy(this.gameObject); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Micro.Net.Dispatch; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Micro.Net.Transport.FileSystem.Config { public static partial class File...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Salesforce.Force.UnitTests { [TestFixture] public class Tests { [Test] public async Task Auth_HasApiVersion() { ...
using System.ComponentModel.DataAnnotations; using System; using System.Collections.Generic; namespace wedding_planner.Models { public class Event : BaseEntity { [Key] public int EventId {get; set;} public string WedderOne {get; set;} public string WedderTwo { get; set; } ...
using System.Globalization; using System.Text.RegularExpressions; using System.Windows.Controls; namespace MVVMExample { class BalanceValidateRule : ValidationRule { public override ValidationResult Validate(object value, CultureInfo cultureInfo) { var regex = new Regex("...
using System; namespace Ganss.Excel { /// <summary> /// Data direction /// </summary> [Flags] public enum MappingDirections { /// <summary> /// From Excel to Object /// </summary> ExcelToObject = 1 << 0, /// <summary> /// From Object to Excel ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace nmct.ba.cashlessproject.organisation.customer.Converters { [ValueConversion(typeof(Boolean), typeof(Visibility))] public class BooleanT...
using Accounts.Service.Contract.DTOs; using Accounts.Service.Contract.Queries; using Accounts.Service.Contract.Repository.Interfaces; using CORE2; using Models.Accounts; using System.Collections.Generic; using System.Threading.Tasks; namespace Accounts.Service.QueryHandlers { public class GetAllGroupQueryHandler ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace PDTech.OA.Model { /// <summary> /// 流程模板定义表 /// </summary> [Serializable] public partial class WORKFLOW_TEMPLATE { public WORKFLOW_TEMPLATE() { } #region Model private ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Orbital.Framework; namespace Orbital.Mapping { public class DoorBuilder { private Map map; private Transform doorTransform; public DoorBuilder(Map map) { if (map == null) throw new ArgumentNullExceptio...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PuddingWolfLoader.Framework.Model { public class Group:IMObject { public ObservableCollection<string> Members { get; set; } = new Observa...
using System; using DomainModels; using IDataAccess; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DataAccess.Tests { [TestClass] public class RepositoryTests { private Document document; IRepository<Document> repo; [TestInitialize] public void TestInitiali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public interface ICopyToIList<T> { void CopyTo(IList<T> list); void CopyTo(IList<T> list, int index); void CopyToCount(IList<T> list,...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter16.Listing16_09 { using System; interface IPair<T> { T First { get; } T Second { get; } T this[PairItem index] { get; } } public enu...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace API { public class DS_Bmp: IDS { private string _file; public ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_RaycastHit : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { RaycastHit r = default(RaycastHit); LuaObject.pushValue(l, true); LuaObject.p...
using FeedBackPlatformDatabase.DAL; using FeedBackPlatformDatabase.Models; using FeedBackPlatformWeb.Controllers.Base; using FeedBackPlatformWeb.Models.Account; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FeedBackPlatformWeb.Controllers { pu...
using UnityEngine; namespace UnityAssets.TouchJoysticks.Scripts { public class SingleJoystickPlayerController : MonoBehaviour { // handle missing joystick must have a tleast 1 joystick public SingleJoystick singleJoystick; public Transform myRotationObject; // The object we will be rot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ast.Models.ViewModels { public class PageList<TObject> { /// <summary> /// layui表格默认Json格式参数code,默认值为0 /// </summary> public int code { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media.Animation; namespace AttackDragon.Views.Animations { public static class ShowAndFadeAnimations { public static void HideUsingLinearAnimat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.Module.DataModel; using Model.DataEntity; namespace eIVOGo.Module.UI { public partial class InvoiceQuerySellerSelector : ItemSelector<EIVOEntityDataContext, Or...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Phc_Common_Api.DatabaseContext { public class PARKER_LOC_XREF { [Key] public string PARKER_DIV_ID { get; set; } [Key] public s...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections; using System.Linq; using System.Collections.Generic; using DotNetNuke.Entities.Modules; namespace DotNetNuke.Web....
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.session { /// <summary> /// A class-wrapper. /// </summary> public class ContactList { private List<Contact> _contactList; public ContactList() { this._contactList = n...
using System.Collections.Generic; using System.Linq; using MoreLinq; using Plus.Communication.Packets.Outgoing.Messenger; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Users.Messenger; namespace Plus.Communication.Packets.Incoming.Messenger { internal class MessengerInitEvent : IPacketEvent ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; public class DoTweenAnim : MonoBehaviour { void Start() { StartTweenAnimation(); } // Update is called once per frame void Update() { ...
// // This source code is licensed in accordance with the licensing outlined // on the main Tychaia website (www.tychaia.com). Changes to the // license on the website apply retroactively. // using System; using RedMeansGo.Entities; using Microsoft.Xna.Framework; namespace RedMeansGo.Weapons { public class Standa...
using System; using System.Linq; namespace EntityFrameworkCoreExample.BasicEntityFrameworkExamples { public static class Delete { public static void DeleteCharacter() { var dbContext = new CharactersDbContext(); var character = dbContext.Characters.FirstOrDefault(x =...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using SSW.DataOnion.CodeGenerator.Exceptions; namespace SSW.DataOnion.CodeGenerator.Helpers { public static class AssemblyHelper { public static ICollection<string> GetDomainTypes( string entitiesNam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ControlValveMaintenance.Models; using ControlValveMaintenance.ViewModels; using ControlValveMaintenance.Models.Lookups; using Microsoft.Practices.Prism.Commands; using GalaSoft.MvvmLight.Messaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class TipoViviendaDao : GenericDao<crmTipoVivienda>, ITipoViviendaDao { } }
namespace Whale.API.Models { public enum FileTypeEnum { Image, Video, Audio, Attachment, } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace inventory.Models { public class DashBoardPurchasePerDay { public string CurrentDate { get; set; } public string SellerId { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace identification_number { class Program { static void Main(string[] args) { string inputEGN = null; string boyOrGirl = null; string se...
using System.IO; using SQLite; using TimeTrackingApp.Droid.Data; using Xamarin.Forms; [assembly: Dependency(typeof(SQLite_Android))] namespace TimeTrackingApp.Droid.Data { public class SQLite_Android : ISQLite { public SQLite_Android() { } public SQLiteConnection GetConnectio...
using Discord; using Discord.Commands; using DiscordBotTest.OsBuddyExchangeModels; using DiscordBotTest.OsBuddyExchangeModels.Price; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace DiscordBotTest.Modules { public class OsBuddyGePric...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIController : MonoBehaviour { [SerializeField] private Text NotificationText; [SerializeField] private GameObject background; void Awake() { GameController.ShowNotification += OnShowNotificatin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; namespace BUS { public class t_tientebh { KetNoiDBDataContext db = new KetNoiDBDataContext(); public void moi(string ten, double tygia, string ghichu) { ...
namespace _01.ArticlesSearcher { using System.Text; public class Post { public int UserId { get; set; } public int Id { get; set; } public string Title { get; set; } public string Body { get; set; } public override string ToString() { var bui...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Models { public class Site { public decimal Id { get; set; } public string Name { get; set; } public string EventName { get; set; } } }
using System; using System.Diagnostics; namespace SA_Tools { [DebuggerNonUserCode] public static class ByteConverter { public static bool BigEndian { get; set; } public static byte[] GetBytes(ushort value) { byte[] y = BitConverter.GetBytes(value); SwapEndi...
using UnityEngine; public class Ball : MonoBehaviour { [SerializeField] private AudioClip ballHit; void OnCollisionEnter(Collision coll) { if(coll.relativeVelocity.magnitude >= 5) { AudioSource.PlayClipAtPoint(ballHit, transform.position); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class BaseMovement : MonoBehaviour { [SerializeField] private Rigidbody _rb; [SerializeField] private NavMeshAgent navMeshAgent; [SerializeField] private Transform destinationPoint; private Vecto...
using BenchmarkDotNet.Engines; using BenchmarkDotNet.Environments; using BenchmarkDotNet.Jobs; using Win32FileIOBenchmarkDotNet.Benchmarks.Write; using Win32FileIOBenchmarkDotNet.Configs.Common; namespace Win32FileIOBenchmarkDotNet.Configs.Write { /// <summary> /// Implement class with benchmark settings to t...
using UnityEngine; using System.Collections; public class EmoticonSticker : MonoBehaviour { public static EmoticonSticker Create(string name,Transform parent){ GameObject gobj = GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/EmoticonSticker")) as GameObject; gobj.transform.parent = parent; gobj.trans...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Data; using D...
using UnityEngine; using System.Collections; public class HeatControl : MonoBehaviour { public bool inHeatSensorRange = false; public Color heatColor; public float heatEnergy; public Material matNormal; public Material matInfra; private float heatMultiplier; private string lukewarm = "Lu...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Game { public class SelectRandomSymbol : MonoBehaviour { } }
using ConsultingManager.Domain.Repository; using ConsultingManager.Dto; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; namespace ConsultingManager.Api.Controllers { [Route("api/[controller]")] [ApiController] public class TaskController : ControllerBase { private I...
using System.ComponentModel.DataAnnotations.Schema; namespace LAB19CreateAnAPI.Data { public class Todo { public long Id { get; set; } public string Name { get; set; } public bool IsComplete { get; set; } [ForeignKey("TodoList")] public long ListId { get; set; } ...
using System.Collections.Generic; using UnitOfWorkRuleSpecificationRepository.Models; namespace UnitOfWorkRuleSpecificationRepository { public interface IUowRuleSpecificationRepository { ICollection<RuleSpecificationComposite> GetSpecificationRules(string property, string domain); } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.ObjectModel; namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; namespace SmallHouseManagerWeb.Admin { public partial class ChargeFeeTypeInfo : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Control_de_Inventario_y_ventas { public partial class Administrador : For...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Exam_Online.Models.IndexModel { public class ChoiceModel { public int ChoiceId { get; set; } public string IsChecked { get; set; } } public class AnswerModel { publi...
using Microsoft.AspNetCore.SignalR; using smartHome.Models; using System; using System.Linq; using System.Threading.Tasks; namespace smartHome.Hubs { public class HomeHub : Hub { private readonly AppDbContext context; private readonly DeviceRepository deviceRepository; private readonly...
using System; using System.IO; using System.Linq; using System.Reflection; using Chorus.FileTypeHandlers; using NUnit.Framework; using Chorus.FileTypeHandlers.test; namespace LibChorus.Tests.FileHandlers { [TestFixture] public class ChorusFileTypeHandlerCollectionTests { [Test, Ignore("Run by hand only, since th...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json; namespace MilkBot.Core { public class ConfigFile { [JsonIgnore] public string Path { get; set; } public string Owner { get; set;...
using UnityEngine; using System.Collections; public class UnlockHero : MonoBehaviour { public int slot; public GameObject frame; public Sprite sprite; public SpriteRenderer renderer; public ProfileController profileController; public Sprite spriteKuning; public Sprite spriteBiru; public TextMesh teks; public...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace HCL.Academy.Model { public class AssessmentMaster { public int AssessmentId { get; set; } [Required(ErrorMessage = "AssessmentName is Required")] public string AssessmentName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using NetCode.SyncPool; using NetCode.Payloads; using NetCode.Util; using NetCode.Util.Aggregators; namespace NetCode.Connection { public class NetworkClient { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EliteK9.Models { public static class NotificationDB { /// <summary> /// gets all notifications from DB /// </summary> /// <param name="db"></param> /// <returns>all notificat...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class DoorsGameController : MonoBehaviour { public static int lives = 3; Randomizer x; private bool didWin; private UnityChanDoors play; public Text livesText, gameOverText, winText; public GameObject hu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SEMusicPrototype { public partial class Form1 : Form { //initialize array of p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; namespace ConsoleApplication12 { class Program { static void Main(string[] args) { // var results = new Bot.InlineQueryResultArray(); ...
using System; using System.Threading; namespace irc_client.connection.handlers { public class OutputHandler : AbstractHandler, IQueueHandler { #region constructors public OutputHandler(RequestQueue queue, ServerConnection connection) { base.Queue = queue; base.SetMethod(_ProcessingMethod); this.C...
using System.ComponentModel.Composition; using Microsoft.Practices.Prism.Logging; namespace Torshify.Radio.Framework { public abstract class FavoriteHandler<T> : IFavoriteHandler where T : Favorite { #region Properties [Import] public IRadio Radio { get; ...
using BLL.Configs; using BLL.Dtos; using BLL.Exceptions; using BLL.Interfaces; using DAL.Entities; using DAL.Interfaces; using System.Collections.Generic; using System.Text.RegularExpressions; namespace BLL.Services { public class ProviderService : IProviderService { private readonly IUnitOfWork _unit...
using Jieshai.Core; using System; namespace Jieshaincome.Web.Models { public class IncomeViewModel { public IncomeViewModel() { } public IncomeViewModel(Income income) { this.IncomeDate = income.IncomeDate; this.InvestorName = income.Investment.I...
using IntegradorZeusPDV.DB.DB.Utils; using System; using System.Collections.Generic; using System.Data; namespace IntegradorZeusPDV.DB.DB.Controller { public enum TipoConfiguracao { StartIni, XML } public enum TipoCriptografia { Padrao, MD5 } public class ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuzzyLogic.Model { class Weather:ObservableCollection<ChartItems.WeatherItem> { Random rnd = new Random(); double x; int t...
using UnityEngine; using System.Collections; public class OrcDamage : MonoBehaviour { private Animator myAnimator; // Use this for initialization void Start () { myAnimator = GetComponent<Animator>(); } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D other) ...