text stringlengths 13 6.01M |
|---|
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
class Element
{
protected Type self;
protected List<Element> childs = new List<Element>();
public static Element NewElement(Type t)
{
if(t.IsClass)
{
return new ClassElement(t);
}
if(t... |
namespace EFTeste.DataModel.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Database : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Aluno",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TransferData.DataAccess.Entity.Mapping
{
public class MappingCarBrand : MappingBase
{
}
public class MappingCarBrandConfig : Entity... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CefSharp.MinimalExample.WinForms
{
public partial class frmSettings : Form
{
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ButtonSound : MonoBehaviour
{
#region Inspector Variables
private string soundId = "UIButton";
#endregion
#region Unity Methods
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EffectIconContainer : MonoBehaviour
{
[SerializeField] Image icon;
public Image Icon { get { return icon; } }
[SerializeField] Image durationImage;
public Image DurationImage { get { retur... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pattern
{
[HideInInspector] public List<Tile> pattern = new List<Tile>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Menu : MonoBehaviour {
public Button start;
public Button quit;
// Use this for initialization
void Start ()
{
Cursor.visible = true;
... |
//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using Sirenix.OdinInspector;
//using DChild.Gameplay.Objects.Characters.Enemies;
//public class BeeDroneAI : MonoBehaviour
//{
// [SerializeField]
// private Transform m_target;
// private QueenBeeDrone m_qbDrone;
// ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HexGridManager : MonoBehaviour
{
[SerializeField]
public static int height = 9;
[SerializeField]
public static int width = 6;
[SerializeField] private float radialOffest = .5f;
public He... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace ArcheyGame
{
//The strategy game is a two-player archery game.A player has:
//TODO Batte method and its functions: menu selection, handling expetions and user inputs
//TODO There is some... |
using Motherload.Interfaces.Unity;
using UnityEngine;
namespace Assets.Services
{
/// <summary>
/// Implementação de <see cref="IDebugger"/>
/// </summary>
public class Debugger : IDebugger
{
/// <summary>
/// Implementação de <see cref="IDebugger.Log(string)"/>
/// </summa... |
using Experian.ApiModels.JsonPlaceHolder;
using Experian.QueryModels;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Experian.QueryServices.Interfaces.PhotoAlbum
{
public interface IPhotoAlbumQueryService
{
IEnumerable<PhotoAlbumQueryModel> GetPhotoAlbums(IEnumerabl... |
using System;
using System.Linq;
namespace Compare_char_arrays
{
class Program
{
static void Main(string[] args)
{
char[] word1 = Console.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select(char.Parse).ToArray();
char[] word2 = Console.Rea... |
using System;
using System.Diagnostics;
using System.Reflection;
using Breeze.AssetTypes.XMLClass;
using Breeze.Helpers;
namespace Breeze
{
public class DataboundAttribute : Attribute
{
}
}
namespace Breeze.AssetTypes.DataBoundTypes
{
public partial class DataboundAsset
{
public void Fix... |
namespace CameraView
{
using System;
using System.Linq;
using System.Text.RegularExpressions;
public class StartUp
{
public static void Main()
{
var numbers = Console.ReadLine()
.Split(' ')
.Select(int.Parse)
.ToArray();
... |
using UnityEngine;
using System.Collections;
public class DaoJuNetCtrl : MonoBehaviour {
public DaoJuState DaoJuType = DaoJuState.DianDaoFu;
// Use this for initialization
void Start () {
SetDaoJuType();
if (GlobalData.GetInstance().gameMode != GameMode.SoloMode) {
InitCheckPeerType();
}
}
void SetDaoJ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using System.ComponentModel.DataAnnotations;
namespace SportsStore.Domain.Entities
{
public class Product
{
[HiddenInput(DisplayValue = false)]
public int P... |
using ChallengeTechAndSolve.Application.Contracts.IServices;
using ChallengeTechAndSolve.Application.Services;
using ChallengeTechAndSolve.Application.Unit.Tests.MockRepository;
using ChallengeTechAndSolve.Application.Unit.Tests.Stubs;
using ChallengeTechAndSolve.Business.Mappers;
using ChallengeTechAndSolve.Business.M... |
namespace Sentry.Tests;
public class HintTests : IDisposable
{
private readonly string _testDirectory;
public HintTests()
{
_testDirectory = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(_testDirectory);
}
[Fact]
public void AddAttachme... |
using System;
using System.Collections.Generic;
namespace Jypeli.Controls
{
/// <summary>
/// Kuuntelukonteksti ohjaimia varten
/// </summary>
public class ListenContext : Destroyable
{
internal static ListenContext Null = new ListenContext() { Active = false };
private bool _acti... |
/************************************************************************/
/* Project Name : IpSwitcher */
/* Author: luoweifeng1989 */
/* Date: 2011-4-23 */
/* All Rights ... |
using System.Diagnostics;
using Xamarin.Forms;
using System.Linq;
using surfnsail.Models;
namespace surfnsail.Views
{
public class AppRootPage : ContentPage
{
ListView _listView;
public AppRootPage()
{
Title = "Sunset Surfing";
_listView = new ListView();
... |
namespace CalculatorServices.WebAPI.DTOs
{
public class SumResponse
{
public int Sum { get; set; }
}
}
|
using Newtonsoft.Json;
namespace PFRCenterGlobal.Models
{
public class PhotoForReturnDto
{
[JsonProperty(PropertyName = "url")]
public string Url { get; set; }
[JsonProperty(PropertyName = "dateAdded")]
public long DateAdded { get; set; }
[JsonProperty(PropertyName = "... |
using System;
using Xunit;
using WordGuessGame;
namespace WordGuessTests
{
public class UnitTest1
{
[Fact]
public void ShouldReadWordsFromFile()
{
string path = "../../../../test.txt";
string[] testWords = Program.ReadWordBank(path);
Assert.True(test... |
using System;
using WinFormsMvpExample.Features.Login;
using WinFormsMvpExample.Infrastructure;
using WinFormsMvpExample.Navigation;
namespace WinFormsMvpExample.Features.Main
{
public sealed class MainPresenter : BasePresenter<IMainView>
{
public MainPresenter(IMainView view)
: base(vie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTF
{
class Ex1 : ExX
{
#region Attributes
#endregion
#region Constructors
public Ex1(string name) : base(name)
{
}
#endregion
... |
using System.Linq;
using System.Threading.Tasks;
using M220N.Models;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Conventions;
using MongoDB.Driver;
using NUnit.Framework;
namespace M220NLessons
{
/// <summary>
/// This Test Class shows the code used in the... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using RimLiqourProject.Models;
using NewRimLiqourProject.Models;
namespace NewRimLiqourProject.Controllers
{
[Authorize(Roles = "Admin")]
pu... |
public interface ITransform
{
ITransformBehaviour TransformBehaviour { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Microsoft.Office.Interop.Word;
//using Microsoft.Office.Interop.PowerPoint;
namespace Microsoft.word2pdf
{
class Program
{
/// <summary>
/// this function copy from Microso... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class DebugUIScript : MonoBehaviour {
public static DebugUIScript MainInstance;
public List<TMP_Text> TextBoxes;
private void Start() {
MainInstance = this;
}
public void SetText(IEnumerabl... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Enums;
using JT808.Protocol.Formatters;
using JT808.Protocol.Interfaces;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 文本信息下发
/// </summary>
public class JT808_0x8300 : JT808Bodies, IJT808MessagePackForm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AiBridge
{
public class Neuron : INeuron
{
/// <summary>
/// Inputs of neuron
/// </summary>
public List<Dendrite> Dendrites { get; protected set; }
/// <summary>
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WPF.Model
{
class Login
{
public int Id { get; set; }
public string Email { get; set; }
public string Parola { get; set; }
}
}
|
using System;
using UnityEngine;
using Random = UnityEngine.Random;
[Serializable]
public class FloatRange {
public float Min;
public float Max;
public FloatRange(float min, float max) {
Min = min;
Max = max;
}
public float RandomValue() {
float val = Rando... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace damdrempe_zadaca_1
{
public interface IGeneratorBrojeva
{
int DajSlucajniBrojInt(int minVrijednost, int maxVrijednost);
long DajSlucajniBrojLong(long ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class Character : PhysicalInteractable, ISpeaker, IWalker {
public float speed = 4f;
public Tile targetTile;
public Vector2 targetPos;
[NonSerialized]
public Queue<Vector2> path;
public Color ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Web.Models;
using System.Web.Routing;
using com.Sconit.Entity.SYS;
using com.Sconit.Service;
using com.Sconit.Web.Models.SearchModels.MD;
using com.Sconit.Utility;
using Telerik.Web.Mvc;
using co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Characters
{
[CreateAssetMenu ( menuName = "RPG/Special Ability/Self Heal" )]
public class SelfHealConfig : AbilityConfig
{
[Header ( "Self Heal Specific" )]
[SerializeField] float healAmount = 200f;
public override... |
using Cs_Gerencial.Aplicacao.Interfaces;
using Cs_Gerencial.Dominio.Entities;
using Cs_Gerencial.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Aplicacao.ServicosApp
{
public class AppServicoMu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForceArea : MonoBehaviour {
public float angle = 30;
public float acceleration = 10;
public float desiredSpeed = 20;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Upda... |
using Crystal.Plot2D.Common;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Crystal.Plot2D.Charts
{
public class StackCanvas : Panel
{
public StackCanvas()
{
//ClipToBounds = true;
}
#region [-- EndCoordinate attached property --]
... |
using UnityEngine;
using System.Collections;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Objects {
public struct TransformReference {
public Transform transform;
public Vector3 localPosition;
public Quaternion localRotation;
public Vector3 localScale;
public TransformReference(Transform transf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace XH.Infrastructure.Bus
{
public interface IBus
{
}
}
|
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using DomainModel.Entity.AmountClasses;
using DomainModel.Entity.DomainServices;
using DomainModel.Entity.PaymentMethods;
using DomainModel.Entity.PaymentProducts;
using DomainModel.Entity.product;
using DomainModel.StatePattern.O... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Poker.Model
{
class Carte
{
private int valeur;
private string couleur;
public int Valeur { get => valeur; set => valeur = value; }
public string Coule... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class BoHealthController : MonoBehaviour
{
public int maxHealth = 30;
public int currentHealth;
public BoHealthBar healthBar;
public GameObject pause;
public GameObject LunchLass;
... |
namespace P02CalculateSequenceWithAQueue
{
using System;
using System.Collections.Generic;
using System.Text;
public class EntryPoint
{
public static void Main()
{
StringBuilder output = new StringBuilder();
Queue<int> sequence = new Queue<int>();
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using MediatR;
using Microsoft.Extensions.DependencyInjection;
namespace MediatR {
// Note: This class is not needed for a AgentR client it just
// encapsulates MediatR and Dependency Injection
abstract class MediatorApp<T>... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace ScriptableObjectFramework.Variables.Special.Editor
{
[CustomEditor(typeof(RandomIntVariable))]
public class RandomIntInspector : UnityEditor.Editor
{
public override void OnInspectorGUI()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayerStatsManager : MonoBehaviour {
public float health;
public Image healthbar;
public GameObject gameCamera;
private GameObject gameManager;
private float max... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class backForth : MonoBehaviour {
public float x1,x2,dx,xpos;
public Obstacle obstacle;
// Use this for initialization
void Start () {
}
void Update()
{
transform.position = new Vector3(xpos,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AutoMapper;
using ScoreSquid.Web.ViewModels;
using ScoreSquid.Web.Models;
namespace ScoreSquid.Web.Mappers
{
public class ViewModelToDomainProfile : Profile
{
public override string ProfileName
... |
using Sentry.Internal.Http;
using Sentry.Internal.ScopeStack;
using static Sentry.Internal.Constants;
namespace Sentry.Tests;
[Collection(nameof(SentrySdkCollection))]
public class SentrySdkTests : IDisposable
{
private readonly IDiagnosticLogger _logger;
public SentrySdkTests(ITestOutputHelper testOutputHel... |
using System;
using System.Collections.Generic;
using BusinessLogic;
using DataAccess;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NMock;
namespace Tests
{
[TestClass]
public class UnitTestOrders
{
private readonly MockFactory m_mockFactory;
public UnitTestOrders()
{... |
using OpenUi;
public class SampleModal : Modal<SampleModalType>
{
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BanSupport
{
public abstract class Widget : IDisposable
{
protected ExBase exBase;
protected Action completeAction;
private List<IActionTrigger> registedTriggers;
public Wid... |
namespace MVCPrueba.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Alumno_Materia",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using rent_a_car;
namespace rent_a_car.Controllers
{
public class OfisController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CommandPreprocessor
{
public static class Configuration
{
#region Properties
public static bool absoluteProgamming;
public static bool millimetersProgramming;
public stat... |
namespace NotificationService
{
class NotificationService : INotificationService
{
private readonly ITemplateRepository _templateRepository;
private readonly INotificationSender _notificationSender;
public NotificationService(ITemplateRepository templateRepository, INotificationSender ... |
using CustomUI.Forms;
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Skyrim_Background_Injector
{
public partial class formMain... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyMissileSpawner : MonoBehaviour
{
[SerializeField] private GameObject missilePrefab;
[SerializeField] private float Ypadding = 0.5f;
public float minX, maxX;
public int missilesToSpawn = 10;
public flo... |
using Aspose.Cells;
using DistCWebSite.Common;
using DistCWebSite.Core.Entities;
using DistCWebSite.Core.ViewModel;
using DistCWebSite.Infrastructure;
using Microsoft.Owin.Logging;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using Sys... |
using System.Collections.Generic;
using System.Threading.Tasks;
using UBaseline.Search.Core;
namespace Uintra.Core.Search.Indexers
{
public interface IDocumentIndexer : ISearchDocumentIndexer
{
Task<int> Index(int id);
Task<int> Index(IEnumerable<int> ids);
Task<bool> DeleteFromIndex(... |
using Backend.Model.Pharmacies;
namespace IntegrationAdapters.Adapters
{
public interface IAdapterContext
{
IPharmacySystemAdapter PharmacySystemAdapter { get; }
public IPharmacySystemAdapter SetPharmacySystemAdapter(PharmacySystem pharmacySystem);
public void RemoveAdapter();
}
}... |
using System;
using WtsMvvmBasic_v17.Helpers;
namespace WtsMvvmBasic_v17.ViewModels
{
public class MainViewModel : Observable
{
public MainViewModel()
{
}
// Observableクラスで定義されているSetメソッドを使うことで、
// プロパティの値が更新されたら、INotifyPropertyChangedでの更新通知イベントが呼び出されます。
privat... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum BallType
{
sword,
hero,
fire,
firesword,
water,
watersword,
}
public class BallBase : MonoBehaviour
{
public int level;
public BallType ballType;
public flo... |
using System;
using FluentValidation.Results;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Application.Commands.CreateCohort;
namespace SFA.DAS.ProviderCommitments.UnitTests.Commands.CreateCohort
{
[TestFixture]
public class WhenCreateCohortRequestIsValidated
{
private CreateCohortVali... |
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
namespace TC.Internal {
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static class SID {
public static readonly int _UseEmitList = Shader.PropertyToID("_UseEmitList");
public static readonly int _UseVelSizeColorPos = Shader.PropertyT... |
using Blackjack21.Game.Exceptions;
using Blackjack21.Game.Model;
using Blackjack21.Game.Helper;
namespace Blackjack21.Game.Logic
{
/// <summary>
/// A card deck object, used to store and manage a deck which will be used in a game
/// </summary>
public class CardDeck
{
// Store our cards in ... |
namespace EPI.Searching
{
/// <summary>
/// Implement binry searching for a given value in an already
/// sorted array of integers.
/// </summary>
public static class BinarySearch
{
/// <summary>
/// Vanilla binary search algorithm
/// If found, return any of the possible matching index.
/// Otherwise re... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_0054
{
/*
Given a matrix of m x n elements(m rows, n columns), return all elements of the matrix in spiral order.
For example,
Given the followin... |
using System;
using System.Collections.Generic;
class Solution
{
// Complete the luckBalance function below.
static int LuckBalance(int k, int[][] contests)
{
var totalLuck = 0;
var lostImportant = 0;
var sortDescendingComparer = new Comparison<int[]>((x, y) => y[0] - x[0]);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Fade : MonoBehaviour {
Image image;
Color tempColor;
[Range(0f, 10f)] [SerializeField] float fadeInTime;
// Use this for initialization
void Start () {
image = GetCom... |
// Copyright (c) Christopher Clayton. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace praxicloud.core.metrics.tests
{
#region Using Clauses
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Diagnostics.Code... |
using UnityEngine;
using MainCharacter;
using System.Collections;
using System.Collections.Generic;
public class EnemyDeath : MonoBehaviour {
public float health;
public GameObject explosion;
const float SPHERE_DURATION = 0.5f;
const float SPHERE_RADIUS = 1f;
PointMaster points;
EnemyMovement movement;
static ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using DelftTools.Hydro;
using DelftTools.Hydro.CrossSections;
using DelftTools.Hydro.Helpers;
using DelftTools.Hydro.Structures;
using DelftTools.TestUtils;
using DelftTools.Te... |
namespace EddiDataDefinitions
{
// Optional enum: A null value indicates that the commodity is not normally sold/purchased at this station, but is currently temporarily for sale/purchase
public enum CommodityBracket
{
None = 0,
Low = 1,
Medium = 2,
High = 3
}
} |
using StructureMap;
using StructureMap.Graph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace NancyExample
{
public class StructureMapContainer
{
public static void Configure(IContainer container)
{
container.Configure(con... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayArea : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerExit(Collider col) {
// Disable everything that leaves the trigger... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geome... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Principal;
using System.Web;
namespace BootstrapIntroduction.Models
{
public class User:IIdentity
{
public User(string username, string password,
string[] roles, List<string> validIpAddresse... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using InRule.Authoring.Services;
using InRule.Authoring.Windows;
using InRule.Repository;
using InRule.Repository.DecisionTables;
namespace DecisionTableImporter
{
public class ImportManager
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CapaDatos
{
public class DCotizacionPR
{
private SqlConnection cn;
public DataTable SelectCotizacionesPR()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TinhLuongBLL;
namespace TinhLuong.Models
{
public class SaveLog
{
public void save(string UserName, string Action)
{
var ip = new GetInfoClient().GetIP();
var mode = new GetInfoCl... |
using System;
using System.Linq;
using System.IO;
using Tools;
namespace _018
{
class Program
{
private static int ComputeGoldenPath(int[][] mountain)
{
int[][] pathSum = new int[mountain.Length][];
pathSum[pathSum.Length - 1] = mountain[mountain.Length - 1];
... |
using FluentValidation;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using MikeGrayCodes.BuildingBlocks.Application.Exceptions;
using MikeGrayCodes.BuildingBlocks.Service.Errors;
using System;
using System.Linq;
using System.Net;
namespace MikeGrayCodes.BuildingBlocks.Service.Filters
{
... |
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.system;
using gView.Interoperability.GeoServices.Rest.Reflection;
using Newtonsoft.Json;
namespace gView.Interoperability.GeoServices.Rest.Json.Request
{
public class JsonExportMap
{
public J... |
using AnyTest.ResourceLibrary;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using System.Text.Json.Serialization;
namespace AnyTest.Model
{
public class TestAnswer
{
[Key]... |
using Business.Abstract;
using Business.Constants;
using Core.Utilities.Business;
using Core.Utilities.Helpers;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities.Concrete;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq.Expressio... |
using System.Runtime.Serialization;
namespace QuizApplication.Models {
[DataContract]
class Settings {
[DataMember]
public static GameSettings Game { get; set; }
[DataMember]
public static ApplicationSettings Application { get; set; }
[DataMember]
public static ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NumberScroller : MonoBehaviour
{
public int CurrentNum
{
get
{
return _currentNum;
}
set
{
_currentNum = value;
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace APP_Form.Controller
{
class DifferentRandomController<T>
{
/// <summary>
/// 从原数组中随机选出指定数量的元素(顺序不变)
/// </summary>
/// <param name="array"></param>
... |
namespace RawData
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Raw_Data
{
public static void Main()
{
var allCars = new List<Car>();
var n = int.Parse(Console.ReadLine());
for (int i = 0; i < n; i++)
... |
namespace SoftUniStore.Client.Api.Controllers.Contracts
{
using DependencyContainer;
using Ninject;
using Services.Contracts;
using SimpleMVC.Controllers;
public abstract class BaseController : Controller
{
protected readonly IAuthorizationService authorization;
protected Base... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace PROG1_PROYECTO_FINAL
{
public partial class Search_Proveedor... |
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