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using ISerializable = Sentry.Protocol.Envelopes.ISerializable; public class RecordingTransport : ITransport { private List<Envelope> _envelopes = new(); public IEnumerable<Envelope> Envelopes => _envelopes; public IEnumerable<ISerializable> Payloads => Envelopes .SelectMany(x => x.Ite...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ToChange.Models { public class ImageModel { public HttpPostedFileWrapper ImageFile { set; get; } } }
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Service.Config { class DefineTable { /// <summary> /// SecurityService组件的ID /// </summary> public const int SecurityServiceComponetID = 10011; public const String DatabaseName = ...
using System; using System.Configuration; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MarketingCloud.AutomationStudio.FeedReader.Core.Interfaces; using MarketingCloud.AutomationStudio.FeedReader.Core.Services; using MarketingCloud.AutomationStudio.FeedReader.Web....
using Assets.Scripts.Models; using Assets.Scripts.Models.ResourceObjects; using UnityEngine; using Random = UnityEngine.Random; namespace Assets.Scripts.Controllers.InteractiveObjects.MiningObjects { public class MiningSulfurRockObject : MiningRockObject { public override HolderObject GetResource() ...
using System.Collections.Generic; using Tomelt.ContentManagement; using Tomelt.ContentPicker.Models; using Tomelt.Core.Navigation.Models; namespace Tomelt.ContentPicker.ViewModels { public class NavigationPartViewModel { public IEnumerable<MenuPart> ContentMenuItems { get; set; } public Navigation...
namespace WinAppDriver.UI { using System.Windows.Automation; internal interface IElementFactory { IElement GetElement(AutomationElement element); } }
using System; using System.Drawing; using System.Threading; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { delegate void SetTextCallback( string text ); CrawlHandler crawler; Thread crawlThread; public Form1() { InitializeComponent(); } priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.DDP { [Serializable] public class CentroCostoBE { public int Id { get; set; } public string Descripcion { get; set; } public st...
using Nethereum.ABI.Model; using Nethereum.Contracts; using Nethereum.Hex.HexConvertors.Extensions; using Nethereum.Hex.HexTypes; using Nethereum.RPC.Eth.DTOs; using Nethereum.Util; using Nethereum.Web3; using Nethereum.Web3.Accounts; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using Sy...
using System; namespace PostExpressGaleb.Models { class Posiljka { public int PosiljkaId { get; set; } public int PrimalacId { get; set; } public decimal Vrednost { get; set; } public decimal Otkupnina { get; set; } public decimal Masa { get; set; } public strin...
using UnityEngine; using System.Collections; public class PlatformRotation : MonoBehaviour { Quaternion transRotate; public Transform Platform; public float ConvertDelta = 1.3f; private Vector2 CenterScreen; private Vector2 SavePosition; private Vector2 CurrentPosition; private bool Pressed = false; privat...
using UnityEngine; public class GameMask : MonoBehaviour { private Transform _mask; // Use this for initialization void Start () { _mask = transform.GetChild(0); if (MyKeys.IsBuyClearDarkness) { MyKeys.IsBuyClearDarkness = false; gameObject.SetActive(fal...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.OverlappingTrainingDateRequest; using SFA.DAS.ProviderCommitments.Web.Extensions; using SFA.DAS.ProviderCommitments.Web.Models; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Mapp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.Identity.EntityFramework; using FootballManager.Models; using System.Data.Entity; using Microsoft.AspNet.Identity; namespace FootballManager.DAL { public class FMInitializer : DropCreateDatabaseIfModelChang...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Projectiles { public class ShockKnifeProj : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetDefault("L...
using System; using System.ComponentModel.DataAnnotations; using static BankDepositLibrary.BankDeposit; namespace BankDepositProgram { class Program { static void Main(string[] args) { Console.WriteLine("Task #03. Bank deposit\n"); try { Con...
using Cottle.Functions; using Cottle.Values; using EddiCore; using EddiNavigationService; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using System.Linq; using Utilities; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class RouteDetails : ICustomFuncti...
using System; using System.IO; using System.Linq; using System.Web; using System.Web.UI.WebControls; using HTBExtras; using HTB.Database; using System.Collections; using System.Data; using HTBUtilities; using HTB.v2.intranetx.util; using System.Text; using System.Web.UI.DataVisualization.Charting; using System.Reflect...
// ----------------------------------------------------------------------- // <copyright file="CircularBufferTests.cs" company="Petabridge, LLC"> // Copyright (C) 2015 - 2019 Petabridge, LLC <https://petabridge.com> // </copyright> // ----------------------------------------------------------------------- using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Linq; using System.IO; namespace Snow { class History { public string Url; public History(string url) { this.Url = url; } } class Histo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BikeDistributor.Data.Common; namespace BikeDistributor.Data.Entities { public class DiscountCode : BaseEntity<int> { public virtual string CampainCode { get; set; } public v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClipModels { public class I_SUBJ3 { public const int EMPTY_SUBJECT = 0; public int ID { get; set; } public string SB3_Kidomet { get; set; } public int SB3_Subject { get; set; } ...
using Microsoft.Extensions.Caching.Memory; using Polly; using Polly.Caching; using Polly.Caching.MemoryCache; using Polly.Timeout; using System; using System.Threading; namespace ConsoleApp1.Model { public class PolicyHandler { /// <summary> /// 异常处理 /// </summary> public void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NHibernate; using NHibernate.Cfg; using Dominio; using NHibernate.Tool.hbm2ddl; namespace Repositorios { class SingletonSession { protected static ISession _session; public static ISession...
using System.Dynamic; namespace BookShop { class GoldenEditionBook : Book { private decimal price; private const decimal goldPirce = 1.30M; public GoldenEditionBook(string title, string author, decimal price) : base(title, author, price) { //this.Price = price; ...
using Alabo.Domains.Entities.Core; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Column { public interface IColumnAsyncStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { Task<object> GetFieldValueAsync(object id, string field); } }
using System; using System.Runtime.InteropServices; using System.Text; namespace Vanara.PInvoke { public static partial class Kernel32 { /// <summary>Retrieves the application-specific portion of the search path used to locate DLLs for the application.</summary> /// <param name="nBufferLength">The size of the o...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Entity.MD; using NHibernate.Type; using com.Sconit.Entity.Exception; using com.Sconit.Utility; using com.Sconit.Web.M...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(HCSR04))] public class HCSR04Editor : ArdunityObjectEditor { bool foldout = false; SerializedProperty script; SerializedProperty id; SerializedProperty trig; SerializedProperty echo; void OnEnable() { script = serializedObject.Find...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Tower_of_Hanoi.HanoiUtil; namespace Tower_of_Han...
namespace TripDestination.Data.Data.Migrations { using System; using System.Data.Entity.Migrations; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Models; using TripDest...
using System; namespace RockPaperScissors { public class Game { private Player _player1; private Player _player2; private int _rounds; public Game(Player player1, Player player2, int rounds) { _player1 = player1; _player2 = player2; _...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class CPlayer3D : MonoBehaviour { public float speed = 0.0f; public float invincibilityDuration = 3.0f; public float speedUpDuration = 5.0f; private Rigidbody _rigidbody = null;...
using System; namespace Infrostructure.Exeption { public class InvalidPaymentMethodExeption:Exception { public InvalidPaymentMethodExeption(string message = "نوع روش پرداخت خالی است") : base(message) { } } }
using System.Collections.Generic; using System.Linq; using AutoTests.Framework.Models; using AutoTests.Framework.Models.Extensions; using AutoTests.Framework.Web.Binding; using AutoTests.Framework.Web.Common.Handlers; namespace AutoTests.Framework.Web.Common.Extensions { public static class BinderExtensions {...
using AutoMapper; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; using System; using System.Threading.Tasks; namespace FamilyAccounting.BL.Services { public class CardService : ICardService { private rea...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HTTPServer.test { public class DataHolder { static MemoryStream memory = new MemoryStream(); private static int datalength; public static int ...
using System.Linq; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Data.Entity; using NoteManager.Models; using Microsoft.AspNet.Authorization; using System.Security.Claims; using System; using System.Collections.Generic; namespace NoteManager.Controllers { [Route("[controller]")]...
using System; namespace numberOfDiscIntersections { class Program { static void Main(string[] args) { solution(new int[]{1,5,2,1,4,0}); } //brute force solution public static int solutionBrute(int[] A) { //return -1 if count exceeds 10,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InsertionSort { class Program { static void Main(string[] args) { int[] numbers = new[] {2, 5, 3, 1, 12, 33, 0, 5}; for (int i = 1; i < numbers...
using System.ComponentModel.DataAnnotations; namespace Bloodhound.Core.Model { public class EventType { public int EventTypeId { get; set; } [Required, MaxLength(128), Display(Name = "Event Type")] public string EventTypeName { get; set; } } }
namespace RosPurcell.Web.Infrastructure.Caching { using System.Runtime.Caching; public interface ICacheStorage { void Remove(string key); T Retrieve<T>(string key); void Store(string key, object data); void Store(string key, object data, int cacheForSeconds); Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.IO; namespace EC_StateEditor.Model { enum Religions { christianity, islam, buddhism, judaism, hinduism,...
using GeneticSharp.Domain.Chromosomes; using GeneticSharp.Domain.Fitnesses; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SamOthellop.Model.Agents; namespace SamOthellop.Model.Genetic { public class EvaluationFitness : IFitness { ...
using System; using System.Collections.Generic; using System.Text; namespace Research.TradingOrder.TranOrder.Output { // // 摘要: // 支持{ "code": int, "message": string, "data": T }类型 public class JavaResponse<T> { public JavaResponse() { } public int Code { get; set; } ...
namespace Compiler.TreeStructure.Visitors { public interface IAcceptVisitor { void Accept(IVisitor visitor); } }
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; public class ProjectileTest : MonoBehaviour { private GameObject summoner = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/YP1.prefab"); private GameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.CarSelection.Request { public class CarSelection { public List<Car> Cars { get; set; } } }
 using Allyn.Infrastructure.Api.WeChat.Enties; using Allyn.Infrastructure.Api.WeChat.Tools; using LitJson; namespace Allyn.Infrastructure.Api.WeChat.Account { public class AccountMgrApi { private static string url = string.Format("https://api.weixin.qq.com/cgi-bin/qrcode/create?access_token={0}", ComA...
using System; using System.ComponentModel; namespace AsyncClasses.EventArgs { public class UpdateItemCompletedEventArgs : AsyncCompletedEventArgs { #region Public Properties /// <summary> /// Gets the data being updated. /// </summary> public readonly object Data; public readonly int Instance; #endreg...
using ISE.SM.Common.DTO; using ISE.SM.Common.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Bussiness.Helper { public class UserLogGenerator { public UserLogGenerator() { } public stat...
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Globalization; using System.Text; using System.Web; using Nature.Common; using Nature.Data; using Nature.DebugWatch; using Nature.MetaData.Entity; using Nature.MetaData.Manager; using Nature.MetaData.ManagerMeta; ...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using System.Resources; using System.Windows; namespace Shimakaze.Toolkit.Csf.Data { public static class ResourceHelper { private static IEnumerable<string>...
using System; struct book { private String boo; private String author; public void getdetails(String a,String b) { boo = a; author = b; } public void display() { Console.WriteLine("Book name : {0}", boo); Console.WriteLine("Book Author : {0}", ...
using ClearBank.DeveloperTest.Types; namespace ClearBank.DeveloperTest.Services { public class PaymentsValidationService : IPaymentsValidationService { private readonly IPaymentValidatorFactory _factory; public PaymentsValidationService(IPaymentValidatorFactory factory) { ...
using System; using System.Collections.Generic; using DependencyInjection; namespace MyPlugin1 { internal class MyFruitProducer : IFruitProducer { public IEnumerable<Fruit> Produce() { yield return new Fruit("banana"); yield return new Fruit("orange"); yield...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class SpriteSheet : MonoBehaviour { [SerializeField] TextAsset mDescription; [SerializeField] Texture2D mTexture; [SerializeField] Shader mShader; public IDictionary<string, SpriteDescription> Sprites { get; private set; ...
using Alabo.Domains.Services; using Alabo.Industry.Offline.Order.Domain.Entities; namespace Alabo.Industry.Offline.Order.Domain.Services { public interface IMerchantOrderProductService : IService<MerchantOrderProduct, long> { } }
using org.ogre; using PacmanOgre; public class Program { static void Main() { var gameSDL = new GameSDL(); gameSDL.initApp(); gameSDL.getRoot().startRendering(); gameSDL.closeApp(); gameSDL.Dispose(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Interactions; using System.Reflection; using NUnit.Framework; namespace TestPracti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemyAtak : MonoBehaviour { public float damage; public float damageRate; public float forceAddToPlayer; float nextDamge; void Start() { nextDamge = 0f; } void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// StudentName: Suvashin /// Student Number: 19003564 /// Module: PROG6212 /// Task: Task1 /// Semester: 2 /// </summary> namespace BudgetingApp { class LifestyleExpense : Expense//l...
using System; using FubuCore; using FubuMVC.Core.Runtime.Files; namespace FubuMVC.CodeSnippets { public class SnippetReader { private readonly IFubuFile _file; private readonly Action<Snippet> _onFound; private readonly ISnippetScanner _scanner; private Action<string,...
using Microsoft.WindowsAzure.Storage.Blob; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Queue; using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using UniversityDbCommon...
using System; using System.Collections.Generic; using System.Linq; namespace AudioText.Models.ViewModels { public class OrderViewModel { public OrderViewModel(List<OrderDetail> orderDetails, string address, string name, int orderId, DateTime date, decimal ordertotal, DateTime orderDate) { ...
using Frank.Scheduler.Models.Messages; using Microsoft.Azure.ServiceBus; using Newtonsoft.Json; using System; using System.Text; using System.Threading.Tasks; namespace Frank.Scheduler.Client.ServiceBus.Producers { public class SchedulerResponseProducer : ISchedulerResponseProducer { public async Task...
using UnityEditor; namespace PumpEditor { public abstract class EditorWindowWithCloseTabs : EditorWindow, IHasCustomMenu { public virtual void AddItemsToMenu(GenericMenu menu) { CloseTabsHelper.AddCloseOtherTabsItem(this, menu); CloseTabsHelper.AddCloseTabsToTheRightIte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.OleDb; using System.Data.SqlClient; namespace Bus_Stop { /// <summary> /// Summary description for ADOHelper. /// </summary> public class ADOHelper { Ol...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Wba.StovePalace.Models; using Wba.StovePalace.Helpers; using Microsoft.AspNetCore.Http; namespace Wba.StovePalace.Pages.Users { public cl...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; namespace UberApp.Models { public class AdminDataAccess { public long User(long id) { using (SqlConnection connect = new SqlConnection("MyAppDataEntities")) ...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT using System; namespace gw.proto.http { //////////////////////////////////////////////////////////////////////////////// // RFC 6455, 11.7 public enum WebSocketStatus { None = 0, ...
using System; using System.Collections; using System.Collections.Generic; namespace PhotonInMaze.Common { public class OrderedSet<T> : ICollection<T> { private readonly IDictionary<T, LinkedListNode<T>> dictionary; private readonly LinkedList<T> linkedList; public OrderedSet() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FormularioWeb.Classes; namespace FormularioWeb { public partial class TelaPrincip...
using DemoMediatR.WebApi.Domain; using MediatR; using Microsoft.ApplicationInsights; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; namespace DemoMediatR.WebApi.Behaviors { public class Teleme...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightManager : MonoBehaviour { public Light[] houseLight; public Material bulbMat; public Color originalBulbColor; public Color bulbOffColor; public Light[] redSpotLight; // Use this for initialization ...
using Xunmei.Docs.EntityFrameworkCore; using Volo.Abp.Modularity; namespace Xunmei.Docs { [DependsOn( typeof(DocsEntityFrameworkCoreTestModule) )] public class DocsDomainTestModule : AbpModule { } }
using System.ComponentModel; using Newtonsoft.Json; namespace Entoarox.AdvancedLocationLoader.Configs { internal abstract class TileInfo { /********* ** Accessors *********/ #pragma warning disable CS0649 public string Conditions; public string MapName; [Default...
using System.ComponentModel.DataAnnotations; namespace Alabo.Industry.Offline.Order.ViewModels { /// <summary> /// MerchantCartViewModel /// </summary> public class MerchantCartViewModel { /// <summary> /// 购物车id /// </summary> [Display(Name = "购物车id")] ...
namespace HairSalon.Models { public class Client { public int ClientId { get; set; } //1st coloumn in "clients" table: primary key in table (NOT used as foreign key in Stylist.cs) public string Description { get; set; } //2nd coloumn in "clients" table public int Styli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class test : MonoBehaviour { public float angle; public float sx,sy; public float ex,ey; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector2 start = new Vecto...
 namespace _02.IEnumerableExtensions { using System; using System.Collections.Generic; using System.Text; public class Program { public static void Main() { var test1 = new List<int>() { 1, 2, 3, 4, 5, 6, 7 }; foreach (var item in test1) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HPYL.Model { /// <summary> /// 医生的名片 /// </summary> public class MemberCard { /// <summary> /// 诊所名称 /// </summary> public string ShopName {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AweShur.Core.REST { public class GetListRequest { public string objectName { get; set; } public string listName { get; set; } public string parameter { get; set; } public ...
using AutoMapper; using DashBoard.Web.Helpers; namespace Services.Tests.Helpers { public static class AutoMapperConfig { public static readonly MapperConfiguration Config = new MapperConfiguration(cfg => cfg.AddProfile<AutoMapperProfile>()); } }
using Chess.Data.Enum; namespace Chess.Domain { public static class PieceValuator { public static int GetPieceScoreValue(PieceType type) { switch (type) { case PieceType.Pawn: return 100; case PieceType.Knight: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio5 { class MaiorDeTres { static void Main(string[] args) { { Console.Write("Digite o primeiro número "); double A = ...
using Photon.Pun; using UnityEngine; public class Rock : MonoBehaviourPun { private Rigidbody2D rb; private void Awake() { rb = GetComponent<Rigidbody2D>(); gameObject.SetActive(false); } public void Spawn(Vector3 spawnPosition) { photonView.RPC(nameof(SpawnRPC), Rpc...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using System; using System.Linq; namespace EPI.DynamicProgramming { /// <summary> /// Given a list of N coins, their values (V1, V2, … , VN), and the total sum S. /// Find the minimum number of coins the sum of which is S (we can use as many coins of one type as we want), /// or report that it’s not possible to ...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System.Collections.Generic; using Poc1; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Phenix.Test.使用指南._15._6.Business { /// <summary> /// 出库作业单 /// </summary> [Phenix.Core.Mapping.ClassAttribute("WGW_DELIVERY_JOB_TICKET_TEST", FriendlyName = "出库作业单"), System.ComponentModel.DisplayNameAttribute("出库作...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Data.Common; using System.Data; namespace KartObjects { public delegate LT OnNeedLoadDelegate<T, LT>(T sender); public static class Loader { static Loader() { ...
using NSTOX.BODataProcessor.Processors; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace NSTOX.WebService { public partial class Debug : System.Web.UI.Page { protected void Page_Load(object sender, Even...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManagerSoftware.CoreEngine { static class SortAlgorithm { //Bubble Sort public static void BubbleSort(Archive[] arr, int length) { Archive repos = n...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GAD210.Tutorial6 { public class PlayerControllerJump3D : PlayerController { private Rigidbody _rb; // Use this for initialization void Start () { _rb = GetComponent<Rigidbody>(); } protected override void Pr...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.DataAgent; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Business { publi...
using EntityFrameworkCore.BootKit; using Newtonsoft.Json; using Quickflow.Core; using Quickflow.Core.Entities; using Quickflow.Core.Interfacess; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Quickflow.ActivityRepository { public class OutputActivity : E...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Acting : MonoBehaviour { public Animator sondraAnim; // Use this for initialization void Start () { StartCoroutine ("SondraRun"); } // Update is called once per frame void Update () { } IEnumerator SondraRun ...