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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace tombrendezes { class Program { static void Main(string[] args) { List<int> Tomb2 = new List<int>(); ArrayList tomb = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Api { using Nancy.Authentication.Basic; using Nancy.Security; public class UserValidator : IUserValidator { public IUserIdentity Validate(string username, string passw...
using System; using Phenix.Business.Tunnel; using Phenix.Core; namespace Phenix.Test.使用案例.业务数据的读写.快速Save { class Program { static void Main(string[] args) { Console.WriteLine("本程序为{0}位,请确认所连数据库客户端引擎是否与之匹配?(如不匹配可调整本程序的'平台目标'生成类型)", Environment.Is64BitProcess ? "64" : "32"); Console.WriteLine("请...
using BDTest.NetCore.Razor.ReportMiddleware.Interfaces; using BDTest.NetCore.Razor.ReportMiddleware.Models; namespace BDTest.ReportGenerator.RazorServer; public class CustomHeaderProvider : IBDTestCustomHeaderLinksProvider { public IEnumerable<CustomLinkData> GetCustomLinks() { return new List<CustomL...
using Nono.Engine.Helpers; using Nono.Engine.Logging; using Nono.Engine.Tests.Suits; using Xunit; using Xunit.Abstractions; namespace Nono.Engine.Tests { public class FullTests { private readonly ITestOutputHelper output; private readonly Solver solver = new Solver(new NullLog()); pub...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.Reflection; public class CustomFSMManager : MonoBehaviour { public string fsmName; public object comp; private Enum _state; public int state; public float currentStateTime = 0; public bool...
using System; class InsideTheBuilding { static void Main() { int size = int.Parse(Console.ReadLine()); int[] aCord = new int[10]; for (int i = 0; i < 10; i++) { aCord[i] = int.Parse(Console.ReadLine()); } for (int i = 0; i < 10; i += 2) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.ProviderCommitments.Web.Services.Cache; namespace SFA.DAS.ProviderCommitments.Web.Mapp...
using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models; using BlazorShared.Models.Patient; using ClinicManagement.Core.Aggregates; using ClinicManagement.Core.Specifications; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfa...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Reflection; using System.Text; using NUnit.Framework; using NUnit; using NUnit.ConsoleRunner; using System.IO; using Ninject; using WhatNEXT; namespace WhatNEXT.Tests { [TestFixture] public class Simp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebAPI.MoneyXChange.Entities; using WebAPI.MoneyXChange.Models; using WebAPI.MoneyXChange.Services.Contracts; nam...
using System; using System.Collections.Generic; using System.Text; namespace Library.Appenders.Contracts { public interface IAppender { void Append(string dateTime, string reportLevel, string message); } }
using System.Linq; using MapTheState.Web.Domain; using MapTheState.Web.Repositories; using OfficeOpenXml; namespace MapTheState.Web.DataImport { public class ExcelImporter : IExcelImporter { private readonly IInstitutionsRepository _institutionsRepository; public ExcelImporter(IInstitutionsRe...
using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// <summary> /// Set variable value Action of type `double`. Inherits from `SetVariableValue&lt;double, DoublePair, DoubleVariable, DoubleConstant, DoubleReference, DoubleEvent, DoublePairEvent, DoubleVariableInstancer&gt;`. /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpaceUIResetScript : MonoBehaviour { public GameObject StartScreen; public GameObject[] SecondaryScreens; void OnEnable() { foreach (GameObject secScreen in SecondaryScreens) { secS...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UnityEngine; public class MushroomManager : SingletonMonoBehaviour<MushroomManager> { public void AddMushroom(GameObject _harvestedMushroom) { OnMushroomCountChanged?.Invoke(m_DesiredMushroomCount, ++m_MushroomC...
using StreetFighter.aplicativo; using StreetFighter.Dominio; using StreetFighter.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Web; using System.Web.Mvc; namespace StreetFighter.Web.Controllers { public class StreetFighterContro...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class UI_StageSelector : UIBase { }
namespace Aranda.Users.BackEnd.Dtos { public class UserDto { public int Id { get; set; } public string Name { get; set; } public string Password { get; set; } public string FullName { get; set; } public string Address { get; set; } public decimal? Telephone { get...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { public enum WorkPlanStateEnum { /// <summary> /// 未完成 /// </summary> NoFinish = 1, /// <summary> /// 已完成 /// </summary> Finish =2 } }
using SciVacancies.Domain.Enums; using SciVacancies.Domain.Events; using SciVacancies.WebApp.Infrastructure.Saga; using SciVacancies.WebApp.Commands; using SciVacancies.SmtpNotifications.SmtpNotificators; using SciVacancies.WebApp.Queries; using SciVacancies.ReadModel.Core; using System; using MediatR; using Quartz;...
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.EmbeddedContentItemsGraphSyncer { public interface ITaxonomyPartEmbeddedContentItemsGraphSyncer : IEmbeddedContentItemsGraphSyncer { bool IsNonLeafEmbeddedTerm { get; set; } } }
using ReactMusicStore.Core.Domain.ViewModels.Foundation; namespace ReactMusicStore.Core.Domain.ViewModels { public class GenreVm :BaseViewModel { public int GenreId { get; set; } public string Name { get; set; } public string Description { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ChargeIO { public class RefundOptions { [JsonProperty("amount")] public int? AmountInCents { get; set; } [JsonProperty("reference")] ...
using System; using System.Collections.Generic; using System.Text; namespace Byte2plus_Events_ { public delegate void EventDelegate(); public class MyClass // для создания события нам необходим класс делегат { public event EventDelegate myEvent = null; //определение ивента, к делегату уже отноше...
using Crystal.Plot2D.Common; using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Windows; using System.Windows.Data; namespace Crystal.Plot2D { /// <summary> /// Viewp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; namespace ClientSocket { class ClientSocket { public static ManualResetEvent thread = new System.Threading.ManualResetEvent(false); // 設定接收資料緩衝區 p...
using Microsoft.AspNetCore.Components; namespace NavManagerExample.Client.Pages { public partial class Index { [Inject] NavManagerExample.Client.Services.CancelableNavigationManager NavigationManager { get; set; } protected override void OnInitialized() { base.OnIn...
using System; using System.Collections.Generic; using NHibernate.Envers; namespace Profiling2.Domain.Contracts.Queries.Audit { public interface IAuditedEntityQuery { IList<object[]> GetRawRevisions(Type type, RevisionType revisionType, DateTime? startDate, DateTime? endDate); } }
using KartObjects; namespace AxiReports { public class FirmInfoRecord : Warehouse { public override string FriendlyName { get { return "Запись о фирме"; } } public string KPP { get; set; } public string ZIPCode { get; set; } public string RegionCode...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Results.AllowSync { // we could have this as part of the context // if we did, we'd get ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Toolkit.Uwp.Helpers; using Windows.UI.Popups; using System.ComponentModel; using GUI.Models; using GUI.Helpers; using Windows.UI.Xaml; namespace GU...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EE { public class EEObjetivo { public int Id { get; set; } public string Nombre { get; set; } public int Distancia { get; set; } ...
namespace PizzaBox.Domain { public class Cheese : PizzaComponent { public Cheese(string _name, decimal _cost) : base (_name, _cost) {} } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace StartMVC.Models { public class Product { public int Id { get; set; } [Required] public string Name { get; set; } public double...
namespace HT.Framework.AI { /// <summary> /// HT.Framework.AI编辑器配置表 /// </summary> internal static class EditorPrefsTableAI { #region Editor PrefsKey /// <summary> /// APIKEY /// </summary> public static readonly string Speech_APIKEY = "HT.Framework.AI.Speech...
using System; namespace net_tech_cource { class Program { static void Main (string[] args) { Console.WriteLine ("Hello World!"); var port = 13000; var address = "127.0.0.1"; var server = new SimpleServer (address, port, logger); var ser...
using UnityEngine; using System.Collections; public class EnermyAI : MonoBehaviour { bool mHasEnery = false; void Start () { } }
using AutomationFramework.Base; using AutomationFramework.Enums; using AutomationFramework.Helpers; using Mono.Collections.Generic; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using AutomationFram...
using System; using System.Windows.Forms; using Modelo; using GMap.NET; using System.Collections; using GMap.NET.WindowsForms; using GMap.NET.WindowsForms.Markers; namespace Interfaz { public partial class Ventana_Principal : Form { private Estudio estudio = new Estudio(); public Estudio Estu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTBid.Core.Models { public class BidModel { public int BidId { get; set; } public int AuctionId { get; set; } public int UserId { get; set; } public de...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IMP.Core; namespace Imp.Core.Domain.Users { /// <summary> /// 用户组 /// </summary> public class UserGroup : BaseEntity { private ICollection<User> _users; /// <s...
using Common; using Common.Presentation; using SessionSettings; using System; using System.Drawing; using System.IO; using System.Windows.Forms; namespace MPD.Modals { public partial class ImportForm : SkinnableModalBase { #region Private Fields private Point mCancelPt = new Point(12, 478); private Point mOkP...
using System; namespace ScheduleService.Model { public class Appointment : IComparable<Appointment> { public DateTime Value { get; } public Appointment(DateTime value) { Value = Normalize(value); } private DateTime Normalize(DateTime value) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.xml { class Tags { public const string MODEL = "Model"; public const string CLASS = "Class"; public const string PARENT = "Parent"...
using EngineLibrary.Scripts; using GameLibrary.Components; namespace GameLibrary.Scripts.Utils { /// <summary> /// Класс обновления компонента перезарядки /// </summary> public class ReloadScript : Script { private ReloadComponent _reloadComponent; /// <summary> /// Инициа...
using CSConsoleRL.Components; using CSConsoleRL.Entities; using CSConsoleRL.Events; using CSConsoleRL.Game.Managers; using SFML.Window; using System; using System.Collections.Generic; namespace CSConsoleRL.GameSystems { public class GameLogSystem : GameSystem { private bool _gameLogEnabled; private List<s...
using Mono.Data.Sqlite; using BP12; using UnityEngine; using Sirenix.OdinInspector; using DChild.Databases.Content; using System.Data; namespace DChild.Databases { public class SQLDatabase : SingletonBehaviour<SQLDatabase> { #region NonStatic [SerializeField] [FoldoutGroup("Tables")] ...
using UnityEngine; using System.Collections; public class OmicronSAGE2Client : MonoBehaviour { #if UNITY_WEBGL WebSocket ws; [SerializeField] string sage2Server = "localhost"; [SerializeField] int sage2OmicronPort = 19090; OmicronManager omicronManager; // Use this for i...
using UKPR.Hermes.NG.Models.DataContract; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace UKPR.Hermes.NG.Models.Services.STILMeteringConfMessage { [MessageContract(IsWrapped = false)] public class ConsumeS...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace AsteroidShooter { public abstract class Animation { private Texture2D spriteSheet; private Point totalFrames; private Point frameSize; private Point currentFrame; private int ...
using System; namespace IntroOOP { class Program { static void Main(string[] args) { MathOperation mo = new MathOperation(); int hasilTambah = mo.Tambah(1, 3); int hasilKurang = mo.Kurang(5, 2); StringOperation.Tulis("Hasil 1 + 3 = "...
namespace ProjetoEscola.Domain.Entities.Biblioteca { public class Autor { public int AutorId { get; set; } public string Nome { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace EmployeeOnboardingAPI { public class OnboardingHelper { public string VerifyUserDetails(string email, string fullname) { string status = string.Empty; try { using (O...
namespace Data.Interfaces { public interface IDataProvidable { IUserRepository Users { get; } IGameRepository Games { get; } ILoginRepository Logins { get; } int SaveChanges(); } }
using UnityEngine; using UnityEngine.Events; namespace Action { /// <summary> /// Action base. /// </summary> public class ActionBase { // which run this action protected GameObject _target = null; // duration of action run time protected float _duration = 0f; public float Duration { get { retur...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace RaceManager.UI { static class Program { /// <summary> /// The main entry point of application program. /// </summary> [STAThread] static void Main() ...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Stack_and_Queue { class StackViaLinkedList<T> { public SingleLinkedListNode<T> Top { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace YouOpine2 { public partial class Login : System.Web.UI.Page { public void Page_Load(object sender, EventArgs e) { } public void...
using System; namespace consoleproject { public class Enemy { public Enemy() { Name = null; } public string Name { get; set; } public void setEnemyName() { Name = "Goblin"; } } }
using Restaurants.Domain; using System; using System.Collections.Generic; using System.Text; namespace Restaurants.Application { public class OrderItemAppService : AppServiceBase<OrderItem>, IOrderItemAppService { private readonly IOrderItemService _appService; public OrderItemAppService(IOrd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipwreck.TypeScriptModels.Expressions { public sealed class ConditionalExpression : Expression { public override ExpressionPrecedence Precedence => ExpressionPrece...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class CoroutineUtil { public static IEnumerator Move(this GameObject obj, Vector3 endPos, float time) { float t = 0f; while (t < 1f) { t += Time.deltaTime / time; if (t ...
using System; using UserSignup.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace UserSignup.ViewModels { public class AddUserViewModel { [Required(ErrorMessage = "A username is required")] [String...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuperEmulator1 { public class _5MPRearCamera : IRearCameraBehavior { string _fcModel = "5MPRearCamera"; public string TakePicture() { throw new NotI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4_Pokemon_Evolution { public class _4_Pokemon_Evolution { public static void Main() { var result = new Dictionary<string, List<Evolution>>(); v...
using CaseOnline.Azure.WebJobs.Extensions.Mqtt.Config; using Microsoft.Extensions.Logging; using Moq; using MQTTnet.Extensions.ManagedClient; using Xunit; using CaseOnline.Azure.WebJobs.Extensions.Mqtt.Bindings; using System; using Microsoft.Azure.WebJobs; using CaseOnline.Azure.WebJobs.Extensions.Mqtt.Tests.Util.Helpe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DTO; using GraphQL.Types; namespace GNews.Models { public class CommentType : ObjectGraphType<CommentDTO> { public CommentType() { Field(x => x.ID, true); Field(x => x...
using System; using System.Data; using System.Data.SqlClient; namespace DrasCommon.Datalayer { public class ExecStoredProcedure { private SqlCommand cmd { get; set; } private string dataTableName { get; set; } public SqlConnection dbConnection { get; private set; } ...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement Caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIJumpTrigger : MonoBehaviour { public enum Direction { None, Left, Right, Both } [SerializeField] private Direction allowedDirection; private void OnTriggerEnter2D(Collider2D other) ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using CODE.Framework.Wpf.Controls; using CODE.Framework.Wpf.Utilities; namespace CODE.Framework.Wpf.Layout { /...
using System; using System.Collections.Generic; using System.Linq; public class HumanTimeFormat { /* Your task in order to complete this Kata is to write a function which formats a duration, given as a number of seconds, in a human-friendly way. The function must accept a non-negative integer. If it is zero,...
namespace CourseVoiliers.Classes { public class Personne { } }
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CrewSessionEndedEvent : Event { public const string NAME = "Crew session ended"; public const string DESCRIPTION = "Triggered when you disband your crew and end the multicrew session"; public const strin...
/* * Created by SharpDevelop. * User: User * Date: 8/18/2016 * Time: 6:49 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace Robot { /// <summary> /// Description of ManageAutoMode. /// </summary> public class ManageAutoMode { public ManageAu...
using System; using System.IO; using System.Text; using SkySaves.GlobalDataTable1; using SkySaves.GlobalDataTable2; namespace SkySaves { public enum GlobalDataType : uint { // globalDataTable1 MiscStats = 0, PlayerLocation, TES, GlobalVariables, C...
using System; using System.Threading.Tasks; using Amazon; using Amazon.Runtime; using Amazon.S3; using Amazon.S3.Model; namespace WorldDominationCrawler { internal static class ReportPublisher { private const string PUBLIC_URL_FORMAT = "https://line64.github.io/WorldDominationCrawler/report?guid={0}";...
using System; using System.Collections.Generic; using System.Text; using Linedata.Foundation.Domain.Messaging; namespace Account.DDD.Events { public class WithdrawnAmount : Event { public readonly Guid AccountId; public readonly decimal WithdrawnFunds; public WithdrawnAmount(Guid acco...
using System; using System.Collections.Generic; namespace fileCrawlerWPF.Media { public sealed class MediaManager { private static readonly object _lock = new object(); private static readonly Lazy<MediaCollection> _media = new Lazy<MediaCollection>(() => new MediaCollection()); ...
using System; using System.Collections.Generic; namespace Aquamonix.Mobile.Lib.Utilities { /// <summary> /// Interface for platform-specific application-wide event & error logging. /// </summary> public interface ILogUtility { /// <summary> /// Gets/sets a value indicating whether or not...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labb6 { class Program { static void Main(string[] args) { float flytvast = 100f; long fiskpinne = 1000L; char se = 'c'; ...
using System; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; namespace AzureServiceBusClient { internal class Program { private static void Main() { //Console.WriteLine("Creating a QueueClient..."); //var receiveClient = QueueClient.Creat...
using System; using System.Collections.Generic; using System.Text; namespace Kulula.com.Models { class FlightArrival { public int ArrivalID { get; set; } public string AirportName { get; set; } public string ArrivalTime { get; set; } public string ArrivalDate { get; set; } ...
using System; namespace AppStore.Domain.Apps { public class App { public int AppId { get; set; } public string Name { get; set; } public string Description { get; set; } public string Developer { get; set; } public decimal Price { get; set; } public string Thumb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.MES { /// <summary> /// 质量问题柏拉图中的失效模式 /// </summary> public class FailureModeOfPallet { /// <summary> /// 序列号 /// </summary> public int Ordin...
using MasterDetail; using System; using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace MasterDetail { public partial class Master : ContentPage { EmpaqueModel empaque; public Master(Em...
using Xunit; using ZKCloud.Datas.Queries; namespace ZKCloud.Test.Datas.Queries { /// <summary> /// 测试排序生成器 /// </summary> public class OrderByBuilderTest { /// <summary> /// 测试初始化 /// </summary> public OrderByBuilderTest() { _builder = ne...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Marvel.Api { public class HttpContentExtensions { } }
using UnityEngine; using System.Collections; public class ButtonShowEnemy : MonoBehaviour { public GameObject[] showSlaves; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void ShowButtons(int[] intbuttons) { for(int i =...
using System.Collections; using System.Collections.Generic; using UnityEngine; //controlling the player in first person // note: rigidbody component is added to the player, so unity will automatically apply physics (drag/gravity) to the player as they move public class FPControl : MonoBehaviour { //Th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sorts { class Program { public static void bubbleSort(int[] arr) { int temp = 0; for (int write = 0; write < arr.Length; write++) { ...
using System; namespace ITS.DataProcessing.Contracts { public class Class1 { } }
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class VacancyScreenTests : ImagePopupTests { [SetUp] public void Login() { app.userHelper ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class LevelChangeAction : MenuAction { public string nextLevel; public override void TakeAction() { ChangeLevel(); } public void ChangeLevel() { LevelLoader.LoadLevel (ne...
using Anywhere2Go.Library; using ClaimDi.DataAccess; using ClaimDi.Intergration.Interface; using ClaimDi.Intergration.K4KObject; using log4net; using Newtonsoft.Json; using System.Net; using System.Net.Http; namespace ClaimDi.Intergration.InsurerLogic { public class AllianzCpLogic : ClaimdiLogic, IK4KLogic { ...
using System; using ScanningTool.Models; using System.Net.Http; using System.Collections.Generic; using System.Net.Http.Headers; using EntrepotService; namespace ScanningTool { class Program { private static EntrepotClient _entrepotClient; static void Main() {              var httpClie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Autofac; using DSM.ImportData.Tasks; using XH.Configurations; using XH.Infrastructure.Dependency; using XH.Infrastructure.Persistence.MongoDb.Configuration; using DSM.ImportData.Resolvers; using Au...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Threading; using System.Threading.Tasks; namespace Sandbox.WebApp.Controllers { public class MvcAsyncController : AsyncController { public ActionResult Count() { return Json( new { count = 5 }...