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using System.Collections.Generic; using System.Linq; using MvvmCross.Core.ViewModels; using Newtonsoft.Json; using Tekstomania.Mobile.Core.Models; using Tekstomania.Mobile.Core.Services.Interfaces; namespace Tekstomania.Mobile.Core.ViewModels { [Android.Runtime.Preserve(AllMembers = true)] public class FavouriteA...
using UnityEngine; using System.Collections; public class AudioManager : MonoBehaviour { /* Denne Classen skal håndtere alt av lyd som ikke er knyttet til et spesielt objekt, * og dermed ikke må ha en egen source i spillverdenen */ //Offentlige variabler som holder på Lydklipp public AudioClip tilNatt; public ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Entities.Content.Workflow.Entities { /// <summary> /// This entity represents an item which is using a Workflo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { public AudioSource Flipsound; public AudioSource btnsound; public AudioSource Matchedsound; public AudioSource GameOversound; }
using kernetics.messenger.model.Mail; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kernetics.messenger.model.ViewModel.List { public class ListContent : ContentBase { private IEnumerable<MailingList> mailingLists; //...
using System; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using FastSQL.Core; using System.Linq; using FastSQL.API.ViewModels; namespace FastSQL.API.Controllers { [Route("api/[controller]")] public class ProvidersController : Controller { private readonly IEnumerab...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SSLS.Domain.Abstract; using SSLS.Domain.Concrete; using SSLS.WebUI.Models; namespace SSLS.WebUI.Controllers { public class ReaderController : Controller { // GET: Reader ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using System.Web.UI; using Dnn.PersonaBar.Library.Model; namespace Dnn.PersonaBar.Library.Containers { /// <summary...
using FriendlyDependency.Builder; using FriendlyDependency.Resolvers; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace FriendlyDependency { public static class BuilderExtensions { public static IDepen...
namespace Belot.Engine.Tests.GameMechanics { using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Belot.Engine.Cards; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; using Xunit; [SuppressMessage(...
using System; class Program { public static void Main() { var n = int.Parse(Console.ReadLine()); var sum1 = 0; var sum2 = 0; var sum3 = 0; for (int i = 1; i <= n; i++) { var num = int.Parse(Console.ReadLine()); if (i == 1 || i % 3 - 1 ==...
#region namesapces using Autodesk.DesignScript.Runtime; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Schema; using System.Xml.XPath; using Microsoft.VisualBasic.FileIO; using JsonData; //using JsonElements; #endre...
using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Requestrr.WebApi.config; using Requestrr.WebApi.RequestrrBot.DownloadClients; using Requestrr.WebApi.RequestrrBot.DownloadClients.Ombi; using ...
using Emanate.Extensibility; namespace Emanate.TeamCity.Admin.Profiles { public class TeamCityProfileManagerViewModel : ViewModel { } }
using Imposto.Core.Data; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices.ComTypes; using System.Text; using System.Threading.Tasks; namespace Imposto.Core.Domain { public class NotaFiscal { public int Id { get; set; } public int NumeroNot...
using Darek_kancelaria.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Darek_kancelaria.Repository { interface IPersonRepository { IQueryable<PersonModel> GetAllUsersByRole(string type); IQueryable<PersonMode...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class DialogueInit : MonoBehaviour { void Awake() { Dialoguer.Initialize(); } public void DialogueStart() { Dialoguer.StartDialogue(3, dialoguerCallback); this.enabled = false; } private vo...
using UnityEngine; using System.Collections; public class BaalFlamme : MonoBehaviour { /* Dette skriptet skal skifte fagen på lystyrken på vardene som markerer hvor fiendene kommer fra * Skriptet settes på pointlight elementet som skal lyse opp varden */ //Setter en min og maks lysstyrke public float minLysstyr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; namespace SmallHouseManagerWeb.UserControl { public partial class News : System.Web.UI.UserControl { ...
using System.Windows.Data; using Tai_Shi_Xuan_Ji_Yi.Classes; using Tai_Shi_Xuan_Ji_Yi.Controls; namespace Tai_Shi_Xuan_Ji_Yi.Converters { class CConverterActionStateToIcon : IValueConverter { public object Convert(object value, System.Type targetType, object parameter, System.Globalization.CultureInfo...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class DataPurgeFoundEntryResponse { public String FullName; public String CustomerDetails; public List<Int32> OrderIds; public List<Guid> pkOrderIds; } }
using System.Collections.Generic; using PortioningMachine.Logger; namespace PortioningMachine.SystemComponents { public class ControlUnit : IControlUnit { private ILogger _logger; private IAlgorithm _algorithm; private List<IBin> _bins = new List<IBin>(); public ControlUnit(ILo...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Linq; using System.Data; using System.Data.SqlClient; using System.IO; using System.Reflection; using System.Threading; using System.Windows.Forms; names...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawnWallandBirdScript : MonoBehaviour { private Queue<GameObject> wallObj_queue = new Queue<GameObject>(); private long playerScore = 0; public GameObject wallObjForSpawn; // Start is called before ...
 using System; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using AutoMapper; using BookShopSytem.Models; using BookShopSytem.Models.BM; using BookShopSytem.Models.VM; namespace BookShopSystem.Service { public class BookService :Service { public BookDetails...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net.Http; namespace Tes4.GUI.Management { public partial class AppointNumber : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Arrays { public sealed class DescendingArray : ArrayBase { public DescendingArray() { Name = "Descending Array"; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; namespace MailCommander { public partial class MailCommandForm : Form { publ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameForOurProject.Shapes { public class LineCreator { public Texture2D Line { get; set; } public ...
using HardwareInventoryManager.Controllers; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HardwareInventoryManager.ViewModels { public class AssetIndexViewModel { public JObject AssetListJson { get; set; } public str...
using System; using System.IO; using System.Xml; using System.Xml.Linq; using System.Linq; using System.Data; using System.Reflection; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace ArchsimLib { public static class DefaultLibrary { public readonly static ...
namespace t4ccer.Noisy { public interface INoise { public double At(double x, double y); public double At(double x, double y, double z) => At(x, y); } }
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TRSonQuestionpopulation { public int QuespopId { get; set; } public int? QuespopQuesId { get; set; } public int? QuespopPopId { get; set; } public int? QuespopReponse { get; set;...
using System; namespace MultipleIntrfaces { public class Dropable : IDropable { public void Drop() { Console.WriteLine("Drop"); } } }
using System.IO; using System.Runtime.InteropServices; using SSW.DataOnion.CodeGenerator.Helpers; using Xunit; using ResourceReader = SSW.DataOnion.CodeGenerator.Tests.Unit.Helpers.ResourceReader; namespace SSW.DataOnion.CodeGenerator.Tests.Unit { public class DbContextGeneratorTests { [Fact] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Xml; public class utils : MonoBehaviour { public static int LoadGameDataElementInt(string String, XmlDocument xmlDoc) { int ReturnInt = 0; try { ReturnInt = int.Parse(LoadGameData...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Content; using DotNetNuke.Entities.Content.Workflow; using DotNetNuke.Entities....
using System; using System.Collections.Concurrent; using System.Collections.Generic; using Foundation; namespace Plugin.HttpTransferTasks { public class PluginSessionDelegate : NSUrlSessionDownloadDelegate { readonly IDictionary<string, IIosHttpTask> tasks = new ConcurrentDictionary<string, IIosHttpT...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Web; using CYQ.Data; using Aries.Core.Helper; namespace Aries.Core.Extend { /// <summary> /// 处理本项目部署成子应用程序时,多了一个目录的问题。 /// </summary> public class HttpR...
using Microsoft.AspNetCore.SignalR; using System; using System.Collections.Generic; using System.Text; namespace DBStore.DataAccess.Data.Repository.IRepository { public interface IUnitOfWorkRepository : IDisposable { ICategoryRepository Category { get; } IProductRepository Product { get; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DUTools { public partial class frmScreen : Form { private string[] screenText = { @"<h...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.Script.Serialization; using System.Web.UI; using System.Web.UI.WebControls; public partial class error : System.Web.UI.Page { public string statuscode = "None", mi...
using System; using Sunrise.CelestialObjects; namespace Sunrise.Generic.States { public partial class StateRetriever { public static void GetHelioCentricState(DateTime epoch, Coordinates coordinates) { /* * Possible use would be : get for a satellite several heliocent...
 using MrHai.Application; using MrHai.BMS.Controllers.Base; using MrHai.Core.Models; using MrHai.Core.Models.Enums; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using System.Linq; using System.Web; using TwinkleStar.Common; namespace MrHai.BMS.Controllers.C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using OpenNI; using System.Windows.Forms; using ServerKinect.DataSource; using ServerKinect.Clustering; using ServerKinect.Skeleton; using ServerKinect.Video; using ServerKinect.Shape; namespace ServerK...
namespace Vega.Services { using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Microsoft.EntityFrameworkCore; using Contracts; using Data.Common; using Data.Models; using Extensions; public class VehiclesService : IVehiclesSer...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarAI2 : MonoBehaviour { [SerializeField] private Transform rayOrigin; [SerializeField] private Transform rayDir; [SerializeField] private LayerMask mask; [SerializeField] private Rigidbody2D rBody; public EvolutionMa...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.IO { public class PopStatusOffStack : OpCode { public override string Name => "PLP"; public PopStatusOffStack(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { cpu.StatusRegister = (CpuF...
namespace Infrastructure.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public class Host : IEquatable<Host> { public Host() { } public Host(string hostName, bool isHtml = false, bool isCss = true, bool isJs = true, bool isJson...
namespace Bindable.Linq.Samples.MessengerClient.Domain { using System.ComponentModel; /// <summary> /// Represents a contact. /// </summary> public sealed class Contact : INotifyPropertyChanged { private string _emailAddress; private string _name; private byte...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FriendShipApp.Data; //using FriendShipApp.Migrations; using FriendShipApp.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; // For more information on enabling MVC for empty projects,...
using LogicBuilder.Attributes; using System.Collections.Generic; namespace Enrollment.Domain.Entities { public class AcademicModel : EntityModelBase { private int _userId; [VariableEditorControl(VariableControlType.SingleLineTextBox)] [AlsoKnownAs("Academic_UserId")] public int UserId { get { re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyExtensionMethod { class Program { static void Main(string[] args) { string numbersForExample = "1,4,5"; List<int> numbers = n...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using AutoMapper; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using Tweeter.Data.Models; using Tweeter.Data.Repositories; using Tweeter.Mvc.Areas.Admin.Models; namespace Tweeter.Mvc...
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Text; using System.Threading; using MarsQA_1.Helper; using NUnit.Framework; namespace MarsQA_1.Pages { class Education_Page { public void Education_tab() { //Find...
using Reactive.Bindings; using System; namespace MultiCommentCollector.Models { [Serializable] public class ArrayLimit { /// <summary> /// MaxComments /// </summary> public ReactiveProperty<int> MaxComments { get; set; } = new(1000); /// <summary> /// MaxLo...
/** * Copyright (c) 2017 Koudura Ninci @True.Inc * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge...
using Enrollment.Spa.Flow.Requests; using Enrollment.Spa.Flow.ScreenSettings.Views; using System; namespace Enrollment.Spa.Flow.Dialogs { abstract public class BaseDialogHandler : IDialogHandler { public virtual void Complete(IFlowManager flowManager, RequestBase request) { flowMan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Practice1._4 { class Program { private static bool IsToeplitzMatrix(int[,] matrix) { for (int i = 1; i < matrix.GetLength(0); i++) for (int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text; using System.IO; using System; public class WorldModel : MonoBehaviour { //btn = next day button; //init = the file with the input params (hence, initializer); [SerializeField] private Button bt...
using System; using System.Collections.Generic; using System.Linq; namespace LinqAndLambda { /// <summary> /// Класс, включающий данные о человеке. /// </summary> class Person { /// <summary> /// Имя. /// </summary> public string FirstName { get; set; } ///...
using System; namespace Publicon.Infrastructure.DTOs { public class PublicationFieldDTO { public Guid FieldId { get; set; } public string FieldName { get; set; } public string Value { get; set; } } }
namespace Game.ConsoleUI.Game.Models { using System; using Newtonsoft.Json; public class GamePlayer { [JsonConstructor] protected GamePlayer(string name, string id) { this.Name = name; this.Id = id; } public GamePlayer(string name) ...
using HelmesExercice.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Text.Encodings.Web; using System.Web; using System.Web.Mvc; namespace HelmesExercice.Controllers { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web.UI.WebControls; using Microsoft.Extensions.DependencyInjection; using DotNetNuke.Common; using DotNetNuke....
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditor.Animations; using UnityEngine; using YoukiaUnity.CinemaSystem; using Object = UnityEngine.Object; public class AnimLinkageEditorSimulate { private Dictionary<int, simAnimData> animDic ...
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int Count<TSource>(this in ArraySegment<TSource> source) => source.Count; } }
using Microsoft.EntityFrameworkCore.Migrations; namespace AudioStream.Migrations { public partial class x2 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Song_User_UserId", tab...
using System; namespace src { public class linkList { public Node Head; public void Add(int data) { var toAdd = new Node(); toAdd.Data = data; toAdd.Next = Head; Head = toAdd; } } }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ClassSpecificVoSpell")] public class ClassSpecificVoSpell : CardSoundSpell { public ClassSpecificVoSpell(IntPtr address) : this(address, "ClassSpecificVoSpell") { } public ClassSpecificVoSpell(...
using Mentors.Models; using Mentors.Models.DTO; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; namespace Mentors.BussinesLogic { public class Home { public static List<MentorTecnologyDTO> CreateMentorTecnologyList() { var db = new MentorsC...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControllerVibrationManager : MonoBehaviour { public static ControllerVibrationManager Instance; private void Awake() { if(Instance && Instance != this) Destroy(this); else...
using IoCContainer; using IoCContainer.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IocContainer.Tests.Helpers { class CompositeItem : ICompositeItem { private IHelper1 _helper1; private IHelper2 _he...
// <copyright file="IBookRepository.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace AspNetSandbox.Services { using System.Collections.Generic; using AspNetSandbox.Models; public interface IBookRepository { void DeleteBook(i...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using SisbolApi.Models; using Microsoft.AspNetCore.Authorization; namespace SisbolApi.Controllers { [Route("api/[controller]")] [ApiController] public class ElogioController : ControllerBase { private readonly BDContext _context;...
namespace Contoso.Forms.Configuration.TextForm { public class LabelItemDescriptor : LabelItemDescriptorBase { public string Text { get; set; } } }
using Application.DTO; using Application.Interfaces; using Application.Searches; using System; using System.Collections.Generic; using System.Text; using Application.Responses; namespace Application.Command { public interface IGetTagsCommand : ICommand<TagSearch, Pagination<TagDto>> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace solution1.Rapport { public partial class Rapports : Form { public Rapports() { Initializ...
namespace Web.Migrations { using System.Data.Entity.Migrations; public partial class AddCourseScoToTodos : DbMigration { public override void Up() { AddColumn("dbo.Todoes", "CourseScoId", c => c.Int()); CreateIndex("dbo.Todoes", "CourseScoId"); AddFor...
using ALM.Empresa.Entidades; using ALM.Empresa.Negocio; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ALM.Empresa.Interfaz.Controllers { public class CarteraController : Controller { [CustomAuthorize(AccessLevel = InformacionUsuari...
using System; using Prism.Navigation; namespace ControleViagem.ViewModels { public class MasterPageViewModel : BaseViewModel { public MasterPageViewModel(INavigationService navigationService) :base(navigationService) { } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations.Schema; namespace SmartPower.Data.Tables { public class JobOrder { [Key] public int Id { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace Common.Lib.Monads { // The following #pragma disables are justified because the abstract base class doesn't provide override but the sealed children do #pragma warning disable CS0660 // Type defines operator == ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "T_Medical_His")] public class TMedicalHis { [Id(Name = "Id", Strategy = GenerationType.INDENTITY)] public int Id { get; set; } ...
using System; using NameApi; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using System.Runtime.InteropServices; namespace RFID_Inventarization { public partial class Main : Form { ...
using BPiaoBao.DomesticTicket.Domain.Models.Insurance; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.InsurancesMap { public class InsuranceOrderMap : EntityTypeConfiguration<Insuranc...
using UnityEngine; //코드 생성기를 통해 생성된 코드입니다 namespace MyCore.Data { public class DialogData { public int ID; public string Dialog; } }
using System; using System.Collections.Generic; using NHibernate; using Soko.Exceptions; using Soko.Domain; using Soko; using NHibernate.Criterion; namespace Bilten.Dao.NHibernate { /// <summary> /// NHibernate-specific implementation of <see cref="ClanDAO"/>. /// </summary> public class C...
/*-------------------------------------------------------------------------- Reactor.Web The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Data.SqlClient; using DevExpress.XtraSplashScreen; using System.IO; using System.Text.Regula...
using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; namespace NunitMoq.UnitTest { [TestFixture] public class BehaviorCustomizationTest { [Test] public void BehaviorCustomization() { //Causes the mock to always throw an ex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LV4 { class Adapter : IAnalytics { private Analyzer3rdParty analyticsService; public Adapter(Analyzer3rdParty service) { this.analytics...
using UnityEngine; using System.Collections; public class HandScript : MonoBehaviour { private SpriteRenderer sr = null; public Clicker cas = null; public Sprite opened = null; public Sprite closed = null; void Awake() { sr = gameObject.GetComponent<SpriteRenderer>(); if(sr == null) sr = gameObject.Ad...
using System; using System.Threading.Tasks; namespace fictionalbroccoli.Services { public interface IDialogService { Task ShowMessage( string title, string message, Action<bool> callback ); Task chooseBetween(string title, string[] buttons, Acti...
namespace _01.EvenNumbersThread { using System; using System.Linq; using System.Threading; public class Startup { public static void Main() { var start = int.Parse(Console.ReadLine()); var end = int.Parse(Console.ReadLine()); var thread = new Th...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:JinJianping * 日 期:2019/5/31 10:36:04 * 描 述:CameraController * *********************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using EWF.IServices; using Mic...
using System; using System.Runtime.InteropServices; namespace EasyBot.PInvoke.GDI32 { [StructLayout(LayoutKind.Sequential)] public struct BitmapInfoHeader { public uint Size; public int Width; public int Height; public ushort Planes; public ushort BitCount; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace PaganComputers.Controllers { public class MoreController : Controller { // GET: More public ActionResult Index() { ViewBag.Title = "More"; ViewBa...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...