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using System.Linq; namespace SolidabisChallenge { class ConsecutiveVowelAnalyzer : ISentenceAnalyzer { public bool CanBeFinnish(Sentence sentence) { foreach (string word in sentence.DecipheredWords) { int consecutiveVowelCount = 0; foreac...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DomainValueCategoryEventListener.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------...
namespace Frontend.Core.Helpers { public interface IDirectoryCopyHelper { void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs, bool overwrite); } }
namespace SkillsGardenDTO.Response { public class WorkoutListResponse { public int Id { get; set; } public string Name { get; set; } public string Type { get; set; } public int Exercises { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Web.UI; using DotNetNuke.Entities.Modules; using DotNetNuke.Security; namespace DotNetNuke.Modules.RazorHost { [Obsolete("...
using Amqp; using Amqp.Framing; using AmqpNetLiteRpcCore.Util; using Serilog; using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace AmqpNetLiteRpcCore { internal class RpcClient : RpcBase, IRpcClient { private ISession _session = null; ...
using System.ComponentModel.DataAnnotations; namespace Socialease.ViewModels { public class PersonViewModel { public int Id { get; set; } [Required] [StringLength(255, MinimumLength = 1)] public string Name { get; set; } public string PhoneNumber { get; set; } pu...
using System; using System.IO; namespace FileInfoExamples { class Program { static void Main(string[] args) { string pathAndFileName = @"C:\Local\FileInfoExample1.txt"; FileInfo info = new FileInfo(pathAndFileName); using (var _ = info.Create()) { } ...
using ApiRestful.Test.ApiTestDtos; using ApiRestful.Test.Providers; using FluentAssertions; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Xunit; namespace ApiRestful.Test { public class Integr...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using ArenaBase; namespace ArenaBase { public class ActorsMap : IEnumerable<Actor> { public ActorsMap() { Map = new List<Actor>(); } #region IEnumerable ...
using System.Collections.Generic; using CL.FormulaHelper.Attributes; using MeasureFormulas.Generated_Formula_Base_Classes; using MeasureFormula.Common_Code; namespace CustomerFormulaCode { [Formula] public class RiskLikelihoodManual : RiskLikelihoodManualBase { public override double?[] GetLikeliho...
using UnityEngine; using System.Collections; using System.Collections.Generic; public enum MonsterTypes { Wolf,Deer,Pig } public enum ExploreAreaTypes { Reactor, RedForest, LeninCave } public enum CollectableTypes { KeyCard, Branch, Fruit } public enum QuestObjectiveOrder { All,ByID,AddOrder } [System.Serializable...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Audio_Hit : MonoBehaviour { [SerializeField] AudioSource audioSrc_hit; public void PlayHit(bool crit) { AudioClip clip; if (crit) clip = AudioClips.Instance.hit_crit; else ...
//using BLL.Interface.Entities; //using System; //using System.Collections.Generic; //namespace BLL.Interface.Services //{ // public interface IUsersToRoleService // { // } //}
using System; using System.Collections.Generic; using System.Linq; using syscrawl.Common.Extensions; namespace syscrawl.Game.Models.Levels { public class NodePositionGroup { public readonly IEnumerable<Node> NodesLeftSide; public readonly IEnumerable<Node> NodesRightSide; public readon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace bookingMVC.Models { public class RoomPrice { public int Id { get; set; } public decimal Price { get; set; } public virtual ICollection<Room> Rooms { get; set...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.Linq; namespace Ph.Bouncer { public static class AspectRatioHelper { public static float aspect = -1; public static float GetAspectRatio() { Camera firstCamera = Camera.main ?? Camera.allCameras[0]; ...
using System.Collections.Generic; using KRF.Core.DTO.Master; using KRF.Core.Entities.AccessControl; using KRF.Core.FunctionalContracts; using KRF.Core.Repository; namespace KRF.Persistence.RepositoryImplementation { public class RolePermissionRepository : IRolePermissionRepository { private readonly I...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net.Mail; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Web.Data; using Web.Helpers; using Web.Identity; using...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using RiversideHealthCare.Models; using PagedList; using PagedList.Mvc; namespace RiversideHealthCare.Controllers { public class NewsPublicController : Controller { NewsClass objNews = new NewsC...
namespace TestApplicationDomain.Entities { public class Pricing : AuditEntity<string> { public string Code { get; set; } public Room Room { get; set; } public double BasePrice { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.scripts { public enum Opacity { None, Low, Medium, High } public class OcclusionDescriptor : MonoBehaviour { public Opacity colliderOpa...
// ----------------------------------------------------------------------- // <copyright file="Bank.cs" company="Hewlett-Packard"> // TODO: Update copyright text. // </copyright> // ----------------------------------------------------------------------- namespace HouseCostCalculation { /// <summary> /// TODO:...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; using System.Reflection; #endif public class UIScene : MonoBehaviour { public static string[] sceneNames = { "Game", "Earth" }; public GameObject m_template; public void...
// Copyright (c) 2008 Josh Cooley // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
using System; using System.Collections.Generic; using System.Text; namespace eLearning.Domain { public class StudentSubject : BaseClass { public virtual Student Student { get; set; } public virtual Subject Subject { get; set; } public virtual IList<Grade> Grades { get; set; } p...
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageEvents.ListEvents { public class EventListModel { public int Id { get; set; } public string EventName { get; set; } public string EventFilename { get; set; } } }
using UnityEngine; namespace UnityUIPlayables { public class RectTransformPositionMixer { private Vector3 _blendedValue; private float _totalWeight; public void SetupFrame() { _blendedValue = Vector3.zero; _totalWeight = 0.0f; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Publicon.Core.Entities.Concrete; namespace Publicon.Core.Entities.Configuration { public class NotificationConfiguration : IEntityTypeConfiguration<Notification> { public void Configure(EntityTypeBuilder<...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameControllers : MonoBehaviour { public GameObject gameOverPanel; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } ...
using MediatR; namespace Publicon.Infrastructure.Commands.Models.User { public class DeleteAccountCommand : Command, IRequest { } }
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Alpaca.Markets { public sealed partial class AlpacaTradingClient { /// <summary> /// Gets list of watch list objects from Alpaca REST API endpoint. /// </summary> ///...
using PDV.CONTROLER.FuncoesAndroid; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.RETAGUARDA.WEB.AppContext; using System.Web.Http; using System.Web.SessionState; namespace PDV.RETAGUARDA.ANDROID.Controllers { [RoutePrefix("api/usuariocontroller")] public class UsuarioController : ApiController, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolarWindsOnlineTest { public interface IInterface1 { void Fun(); } public interface IInterface2 : IInterface1 { void Fun(); } public class Class1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace console { public class _008_ConverToBinaryTree { /// <summary> /// Given an array where elements are sorted in ascending order, convert it to a height balanced BST. /// </summar...
namespace News.Tests.Api { using News.Api.Controllers; using Xunit; public class EndpointTests { [Fact] public void NewsControllerAll_ReturnOkStatusCode() { var newsController = new NewsController(I); } } }
using DFe.Utils; using MetroFramework; using MetroFramework.Forms; using NFe.Classes.Servicos.Recepcao; using PDV.CONTROLER.Funcoes; using PDV.CONTROLLER.EVENTONFE.Classes; using PDV.CONTROLLER.EVENTONFE.Eventos; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.VIEW.App_Context; using System; using System.Te...
using Project3.Classes.Sorting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Arrays { public sealed class SelectionSort : SortingBase { public SelectionSort() { Name = "Se...
namespace Demo.DynamicCSharp.CommandLine { public interface ILogClient { void Error(string message, params object[] args); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.ComponentModel; using Google.Apis.Translate; namespace Naruto_Quiz { p...
using System; using System.Threading.Tasks; using FictionFantasyServer.Models; namespace FictionFantasyServer.Services.Interfaces { public interface IBookIntroductionService { Task UpdateBookIntroduction(Guid bookId, string body); Task<BookIntroduction> GetBookIntroduction(Guid bookId); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace innovation4austria.web.App_Code { public class Const { public const string TEMPDATA_ERROR = "error"; public const string TEMPDATA_SUCCESS = "success"; public const string TEMPDATA_...
/* * Created by SharpDevelop. * User: USER * Date: 09/27/2018 * Time: 07:37 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace dal { /// <summary> /// Description of connectionstringdto. /// </summary> public abstract class connectionstringdto { ...
using System; namespace Architecture.Data { [Serializable] public partial struct Quaternion { public float x; public float y; public float z; public float w; public Quaternion(Quaternion quaternion) { x = quaternion.x; y = qu...
using System.Reflection.PortableExecutable; namespace _016_ClassiAstratte_FigureSolide { public abstract class Solido { public double pesoSpecifico; public double Peso() { return pesoSpecifico * Volume(); } public abstract double Volume(); public abstract doubl...
using Peppy; using Peppy.SqlSugarCore; using SqlSugar; using System; namespace Microsoft.Extensions.DependencyInjection { /// <summary> /// Options extensions /// </summary> public static class OptionsExtensions { /// <summary> /// /// </summary> /// <param name="op...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room_Locker : MonoBehaviour { public MovingWalls[] m_movingWalls; [SerializeField] private List<GameObject> enemies; [SerializeField] private List<Health> enemyHealth; public int playerID; pr...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.Framework.CIL; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace Mosa.Compiler.Framework.Stages { /// <summary> /// Operand Assignment Stage /// </summary> public sealed class CILO...
using NFe.Classes.Protocolo; using NFe.Danfe.Fast.NFCe; namespace PDV.CONTROLLER.NFCE.Util { public class RetornoTransmissaoNFCe { public decimal IDMovimentoFiscal { get; set; } public decimal IDVenda { get; set; } public NFe.Classes.NFe NFe { get; set; } public protNFe Protoco...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MassSpectrometer { public partial class Form1 : Form { public Form1() ...
using Swiddler.Common; using Swiddler.DataChunks; namespace Swiddler.Channels { public class SessionChannel : Channel { public bool IsActive => Observers.Count > 0; public SessionChannel(Session session) : base(session) { DefaultFlow = TrafficFlow.Outbound; } ...
using Contoso.Domain; namespace Contoso.Bsl.Business.Requests { public class SaveEntityRequest : BaseRequest { public EntityModelBase Entity { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BasicProgramDay5 { public class Division { public void DivisionProblem() { int Divisor, Divided; double Remainder, Quotient; ...
using CoreFrameWork.Modularity; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EventBus.Local { /// <summary> /// 核心事件总线本地模块 /// </summary> [DependsOn(typeof(CoreEventBusModule))] public class CoreEventBusLocalModule: CoreModuleBase { /// <su...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; /// <summary> /// ITransition. /// </summary> public class ITr...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace LearningEnglishMobile.Core.Services.OpenUrl { public interface IOpenUrlService { Task OpenUrlAsync(string url); } }
namespace Kowalski.Models { /// <summary> /// Voice output formats. /// </summary> public enum AudioOutputFormat { /// <summary> /// raw-8khz-8bit-mono-mulaw request output audio format type. /// </summary> Raw8Khz8BitMonoMULaw, /// <summary> /// raw...
namespace NoScope360Engine.Core.Entites.Creatures.NPC { /// <summary> /// Alive person, that can be stalker, bandit, player or somebody alse /// </summary> public class Person : Creature { /// <summary> /// Inventory of this character /// </summary> public Inventory...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragSlotData : MonoBehaviour,IDropHandler { public int slotID; private Inventory mInventory; public void OnDrop(PointerEventData eventData) { mInventory =...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// 인게임에서 플레이어들의 위치에 따라 줌인아웃 /// </summary> public class CameraController : MonoBehaviour { [SerializeField] private List<GameObject> targets; [SerializeField] private Vector2 orthoSizeRange; private void ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Project124125125.Models { public class User { public int Id { get; set; } [Required(ErrorMes...
using System.Collections.Generic; namespace Prototype { internal class AdministradorPrototipo { private readonly Dictionary<string, IPrototipo> prototipos = new Dictionary<string, IPrototipo>(); public AdministradorPrototipo() { Persona persona = new Persona("Neri", 30); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Diagnostics.HealthChecks; using WaitingListBot.Data; namespace WaitingListBot.Web.Areas.Identity.Pages { public cla...
 #region Usings using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Controls; using Zengo.WP8.FAS.Helpers; using System; using System.Windows; using System.Windows.Navigation; using Zengo.WP8.FAS.Resources; #endregion namespace Zengo.WP8.FAS { public partial class PasswordResetPage ...
using System; using NServiceBus.Saga; #region OrderSagaDataRavenDB public class SequenceSagaData : ContainSagaData { [Unique] public string SequenceId { get; set; } public int Latest { get; set; } } #endregion
using Command.Entities.Interfaces; using System; namespace Command.Entities { public class Control { private ICommand simpleCommand; private ICommand complexCommand; public void SendSimpleCommand(ICommand command) { this.simpleCommand = command; } p...
using heitech.LinqXt.Enumerables; using heitech.MediatorMessenger.Interface; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace heitech.MediatorMessenger.Implementation.Mediator { ///<summary> /// Implementation of the Messenger reliant Mediator ///</summary> inter...
/* * Copyright (c) 2019 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unles...
/* * ComplexDouble.cs * * Copyright (c) 2003-2005, dnAnalytics. All rights reserved. */ #region Using directives using System; using System.Runtime.InteropServices; using System.Text; #endregion Using directives namespace Nmli.Complex { ///<summary>complex double type.</summary> ///<remarks...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Custom <see cref="TagGroup"/> drawer....
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using Xunit; namespace BAMCIS.Util.Optional.Test { public class OptionalDotNetTests { private string EmptyActionString = ""; [Fact] public void TestConstructor() ...
using System.Collections.Generic; using IdentityServer4; using IdentityServer4.Models; namespace ServiceDesk.Identity { public class Config { public static IEnumerable<ApiResource> GetApiResources(string api) { return new List<ApiResource> { new ApiResou...
using System; namespace Protogame.SHMUP { public class ShmupWorld : World { /// <summary> /// A reference to the player entity. /// </summary> public Player Player { get; private set; } /// <summary> /// Spawns a specified player at the specified location, repla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Data; using System.Drawing; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; using System.IO; namespace solution1.Prenom.import_export { public partia...
using NUnit.Framework; using System; using System.Linq; using Npgsql.CrateDb; using System.Data; using Npgsql.Logging; using NpgsqlTypes; namespace Npgsql.CrateDbTests { /// <summary> /// Tests for the CrateDb plugin. /// </summary> class CrateDbTypesTest : CrateIntegrationTest { [OneTimeS...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [CustomLuaClass] public class NavMeshPathAgent { public NavMeshPath path { get; private set; } public bool calcPending { get; private set; } public Vector3[] corners { get; private set; } public bool cor...
using Newtonsoft.Json; namespace Breezy.Sdk.Payloads { internal class DocumentStatusMessage { [JsonProperty("is_success")] public bool IsSuccess { get; set; } [JsonProperty("status")] public DocumentStatus Status { get; set; } [JsonProperty("client_upload_document")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MoreMountains.CorgiEngine; using MoreMountains.Feedbacks; using PEventCenter; public class Health_Demo : MonoBehaviour { [Header("生命值和感染值")] public float InitialHealth = 100; public float InitialInfection = 100; [Tool...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// A class for any interactable object that doesn't modify at runtime. /// </summary> public class ClickHotspot : MonoBehaviour { /// <summary> /// Message to appear when hotspot is clicked /// </summary> public string na...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。位置。 */ /** Rect2D */ na...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Eze.Api.Dtos; using Eze.Api.Entities; using Eze.Api.Repositories; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace Eze.Api.Controllers { [Api...
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class VowelPhoneme : AbstractPhoneme { public VowelPhoneme(PhonemeSupporter phonemeSupporter, List<AbstractPhone> listOfPhones) : base(phonemeSupporter, listOfPhones) { } } }
using Faux.Banque.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Faux.Banque.Domain.ValueObjects { public sealed class CustomerId : IIdentity { public CustomerId(string value) { if (value == null) throw ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoalKeeperPU : PowerUp { // ____________________Public ____________________________ // Static bool public static bool spawnGK, activePlayer1GK, activeOtherGK; // Game objects public GameObject player1GK, o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.IO; using System.Web; namespace Zelo.Common.Common { public class ImageSave { /// <summary> /// 保存图片并返回路径 /// </summary> /// <param name="lstPic">图片数据</param...
using System; class Program { static void Main(string[] args) { Console.WriteLine("Digite a nota da primeira prova:"); float prova1 = float.Parse(Console.ReadLine()); Console.WriteLine("Digite a nota da segunda prova:"); float prova2 = float.Parse(Console.ReadLine()); Console.WriteLine("Digite...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ItlaSocial.Models.ApplicationViewModels { public class SharedPublicationInfoViewModel { public int Id { get; set; } [Required] [Strin...
/*using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace cancerTIC.Code { class Player : Actor { private Vector2 mDirection = Vector2.Zero; private Vector2 mSpeed = Vector2.Zero; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Morse.Library; using System; using System.IO; using System.Threading; namespace Morse.Tests { [TestClass] public class UnitTest { [DataTestMethod] [DataRow("in1.txt", "sol1.txt")] [TestMethod] public void TestDelegatePar...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_EffectorSelection2D : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.EffectorSelection2D"); LuaObject.addMember(l, 0, "Rigidbody"); LuaObject.addMember(l, 1, "Collider"); LuaDLL.lua_pop(l, 1); }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Paypal_API.API_Call; using Paypal_API.Models; namespace Paypal_API.Controllers { public class PaymentController : Controller { // // GET: /Payment/ Order orderObj = new Orde...
namespace TPLinCSharpSample { using System; using System.Collections.Concurrent; public class ToDoQueue { private readonly BlockingCollection<Trade> queue; private readonly StaffLogsForBonuses staffLogs; public ToDoQueue(StaffLogsForBonuses staffResults) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SynchWebService.Entity { public class Fk_OutRecord { public string recordId { get; set; } public string outOrginalRecordId { get; set; } public string parkId { get; set; } public stri...
using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using System; using System.Collections.Generic; using System.Windows.Forms; using System.Linq; using MetroFramework.Forms; using MetroFramework; namespace PDV.VIEW.Forms.Cadastro { public ...
/* * Copyright 2017 University of Zurich * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
using System.Data.SQLite; using DbMap; // ReSharper disable RedundantAnonymousTypePropertyName namespace SQLiteUpdate { internal class HistoryHandler { private const string Tablename = @"SQLiteUpdateHistory"; private const string Tabledefinition = @" create table SQLiteUpdateHis...
using Athena.Import.Extractors; using FluentAssertions; using NUnit.Framework; namespace AthenaTests { public class StoragePlaceCommentExtractorTests { [Test] public void Extract_ShouldReturnStoragePlaceComment() { // Arrange var text = "Biografia, autobiografia, pamiętnik...
 #region usings using System; using System.ComponentModel; using System.Data.Linq; using System.Data.Linq.Mapping; #endregion namespace Zengo.WP8.FAS.Models { [Table] public class PositionRecord : INotifyPropertyChanged, INotifyPropertyChanging { // Define ID: private field, public property, and...
using QLSV.BD_layer; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QLSV.BS_layer { class BLKhoa { DataProvider db = null; public BLKhoa() { db = new DataProvider(); } ...