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using System; using System.Runtime.Serialization; namespace EasyBot.Imaging { class ImagingException : Exception { public ImagingException() { } public ImagingException(string message) : base(message) { } public ImagingException(string message, Excepti...
using System; using System.Collections.Generic; using Ecommerce.Api.Controllers; using Ecommerce.Api.Models; using Ecommerce.Dto; using Ecommerce.Service; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using Xunit; namespace Ecommerce.Api.Tests { public class ProductsControllerTests { ...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models.Cards { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class ItemsListCard : ICard { public CardType Type => CardType.ItemsList; public Header Header { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Protogame; using Protogame.Platformer; using Protogame.Particles; using Microsoft.Xna.Framework; namespace Protogame.SHMUP { public abstract class Player : Entity { public virtual float PlayerMovementSpeed { ge...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace EmployeeCRUD.ViewModel { public class EmployeeViewModel { public class EmpModel { [Display(Name = "Id")] public int Empid { get; s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FLaunch { public class FLData { private static string myFileName = null; public static string FileName { get { myFileName ??= Path.Combine...
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; [Serializable] public class PrefabReplacement : MonoBehaviour { [Header("OBJECTS REPLACED MUST BE CHILD AND CONTAIN FOLLOWING STRING IN NAME")] public string objectsName; [Header("THE PREFAB USED FOR REPLACEMENT")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Dawnfall.HelperEditor { public static class HelperEditorOnGUI { public static bool IsUsedEvent { get { return Event.current.type == EventType.Used; } set { if (value == true) Event....
using System.Linq; using Amazon.Runtime; using Amazon.SimpleNotificationService.Model; using Epsagon.Dotnet.Core; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Handlers.SNS.Operations { public class PublishRequestHandler : IOperationHandler { public void HandleOperationAfter(IExecutionCont...
namespace Task05 { using System; using System.Collections.Generic; class Program { static void Main(string[] args) { // Write a program that removes from given sequence all negative numbers. var numbersList = new List<int>(); do { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyController : MonoBehaviour { //Following NavMeshAgent nav; GameObject target; public GameObject theSoldier; //Attack public string hitTag; public bool lookingAtPlayer = f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Seguridad { public interface IEmpresaDao : IGenericDao<Empresa> { } }
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoveZhao.Framework.Cache { public class CacheConfigurationElement : ConfigurationElement { [ConfigurationProperty("cacheGroups")] public Cac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace exam1 { class Program { static void Main(string[] args) { //Console.WriteLine("exam 1 result: " + number1(new [] { 1, 2, 0, 3, 5, 10})); //Cons...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Dentist.Enums; namespace Dentist.Models.Patient { public class Patient : Person { public Patient() : base() { PersonRole = Per...
using Swiddler.Security; using Swiddler.ViewModels; using Swiddler.Views; using System; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Windows; using System.Windows.Input; namespace Swiddler.Commands { public static class CertificateCommands { public static Routed...
using UnityEngine; using System.Collections; public class Enemy2Script : MonoBehaviour { public GameObject laserEnemy; public GameObject particleOnHit; public int energy; public Vector3 velocity; public float verticalMovement; float time; public int timeToShoot; // Use this for initializa...
using System; using System.Diagnostics; using System.Windows; using ShearCell_Interaction.View; namespace ShearCell_Interaction.Helper { public class CoordinateConverter { private static int OffsetX = (int)(ViewModel.WindowWidth * 0.25); private static int OffsetY = (int)(-ViewModel.WindowHeig...
using CourseProject.ViewModel; using System; using System.Windows; using System.Windows.Media; using CourseProject.Model; using CourseProject.Repositories; using System.Linq; namespace CourseProject.View { /// <summary> /// Логика взаимодействия для Window1.xaml /// </summary> public partial class Cha...
using System; using System.Collections.ObjectModel; using System.Linq; using RealmTemplateApp.Models; using Realms; using Xamarin.Forms; using System.ComponentModel; using Realms.Sync; using System.Collections.Generic; namespace RealmTemplateApp { public partial class TaskPage : ContentPage { private ...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; namespace ServiceWatcher.Backend { /// <summary> /// Represents a server and its services and process that should be monitored /// </summary> public class Server : INotifyPropertyChanged { privat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace BlockchainAppAPI.Models.Search { [Table("SearchObject", Schema="Search")] public class...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class ScannableObjectBehaviour : MonoBehaviour { public Sprite associatedIcon; public bool isScannable = true; public bool isFired = false; public bool isArrived...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemScr : MonoBehaviour { public GameObject Item; string targetTag = "Player"; // Start is called before the first frame update void Start() { } // Update is called once per f...
using System; namespace Lab1 { class Program { static void Main(string[] args) { DateTime dateTime = new DateTime(2020, 10, 20, 12, 43, 10); Grid grid = new Grid(0, 1.1f, 3); V1DataOnGrid v1DataOnGrid = new V1DataOnGrid("first", dateTime, grid); v1DataOnGrid...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ namespace Belot { /// <summary> /// Evaluates points for a card in a specific game . /// </summary> public class CardPointEvaluator { /// <summary> /// Evaluates points for a card in a game /// </summary> ...
using UnityEngine; using System.Collections; public class AudioManager : MonoBehaviour { public AudioClip music_gameplay; public AudioClip music_menu; public AudioClip sound_click; public AudioClip sound_jump; float timer = 2f; AudioSource a1; AudioSource a2; void Start () { GameObject.DontDestroyOnL...
using System; using System.Collections.Generic; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using server.Utilities; namespace server.Models { public class ImageFile { [BsonId] [BsonRepresentation(BsonType.ObjectId)] public string Id { get; set; } private st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StatsMain1 { interface StatisticsMC { void DumpOneResult(double result); double[,] GetResultsSoFar(); StatisticsMC Close(); } class StatisticsMean : StatisticsMC { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Windows.Forms; using FacebookWrapper.ObjectModel; using FacebookWrapper; namespace BasicFacebookFeatures.UI { public class PostNotifier { public event A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TxHumor.Memcache { public static class DistCache { } }
using UnityEngine; using System.Collections.Generic; using System; using YoukiaUnity.View; using Object = UnityEngine.Object; public class EffectManager : MonoBehaviour { private readonly Dictionary<string, Queue<GameObject>> _cachedEffects = new Dictionary<string, Queue<GameObject>>(); private readonly Dicti...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Customer : MonoBehaviour { public static ServingDish dish; public static Text commentText; // Use this for initialization void Start () { // ServingDishとどちらが先にStartするかわからないので、シーンにCustomerを配置しないこと ...
using JuniorSlataTestTask.Data.Models; using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Sys...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text.RegularExpressions; using Dapper; using FastSQL.Core; using FastSQL.Sync.Core.Mapper; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using Newtonsoft.Json.Linq; namespace F...
namespace GameLib.Input { public enum KeyEventType { Pressed, Released, Down, Up, } }
using System; using System.Diagnostics; using System.Windows.Forms; using Microsoft.VisualBasic.ApplicationServices; using Microsoft.VisualBasic.CompilerServices; using Microsoft.VisualBasic.Devices; // This file was created by the VB to C# converter (SharpDevelop 4.4.2.9749). // It contains classes for supporting the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; /*namespace Tetris_Preempt { class TetrisGame : Game1 { public Tile[,] Bo...
using System; using System.IO; namespace Nabbix.Items { public class NabbixDiskSpace { private readonly string _drive; public NabbixDiskSpace(string drive) { if (string.IsNullOrWhiteSpace(drive)) throw new ArgumentException("Argument is null or whitespace",...
using UnityEngine; using System.Collections; public class SteeringSeek : ISteeringAlgorithm { public GameObject t; public Transform target; public float radius; void Start () { t=GameObject.FindGameObjectWithTag("coche"); target = t.transform; //target = GameObject.Find("coche")as Transform; } /// <sum...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { #region Fields private bool haveTrigged = false; public float timeElapsed; [SerializeField] private GameObject menuWin; [SerializeField] private GameObject playerWin; [Seriali...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("Tutorial_05")] public class Tutorial_05 : TutorialEntity { public Tutorial_05(IntPtr address) : this(address, "Tutorial_05") { } public Tut...
using System; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; namespace WebApplicationBasic.Models.Entities { public class ApplicationUser : IdentityUser<Guid> { } }
using Caliburn.Light; using System; using System.Threading.Tasks; using System.Windows.Input; namespace Demo.SimpleMDI { public class ShellViewModel : Conductor<TabViewModel>.Collection.OneActive { private readonly Func<TabViewModel> _createTabViewModel; private int _count; public She...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; using DysnomiaWebSocketClient; public class wsClient : MonoBehaviour { [DllImport("__Internal")] private static extern void wsConnect(string ip); [DllImport("__Internal")] private stat...
using System.Web.Mvc; using OhSoSecure.Core.Security; namespace OhSoSecure.Web.Controllers { public class OhSoSecureController: Controller { public new IOhSoSecurePrincipal User { get { if (HttpContext != null) return HttpContext.User as OhSoSecurePrincipal ??...
using eForm.Test.Dtos; using eForm.Test; using eForm.EFlight.Dtos; using eForm.EFlight; using Abp.Application.Editions; using Abp.Application.Features; using Abp.Auditing; using Abp.Authorization; using Abp.Authorization.Users; using Abp.EntityHistory; using Abp.Localization; using Abp.Notifications; using Abp.Organiz...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _032_CaculateTree { /// <summary> /// /// </summary> /// <param name="root"></param> /// <returns></returns> public double CalcuateTree(StrTre...
/*-------------------------------------------------------------------------- Reactor.Web The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ABPPriject { public partial class LoadForm1 : Form { public Load...
using MD.PersianDateTime.Core; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; namespace VinarishApi { static public class Utilities { public static string A...
using System; using System.IO; using System.Net; using System.Text; using System.Xml; using Microsoft.VisualStudio.TestTools.UnitTesting; using NSubstitute; using SIM.Instances; using SIM.Pipelines.Install.Modules; using SIM.Products; namespace SIM.Tests.Pipelines { [TestClass] public class CreateSolrCoreTests ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using System.Linq; using prjQLNK.QLNK; namespace prjQLNK { public partial class BcHoKhau : DevExpress.XtraReports.UI.XtraReport { public string NguoiLap_ = "........................
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publish...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using AutoMapper; using MadBugAPI.Controllers.Dtos; using MadBugAPI.Data; using MadBugAPI.Data.Entities; using MadBugAPI.Data.Repositories; using MadBugAPI.Infrastructure.ManagedResponses; using Microsoft.AspNetCore.Author...
using System; namespace Renting.Domain.Apartments { public class NotSupportedRoomTypeException : Exception { public NotSupportedRoomTypeException(string roomType) : base($"{roomType} is not supported") { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sandbox { public class Hund: IComparable<Hund> { public string Navn { get; private set; } public int Vægt { get; private set; } public Hund(string navn, int v...
using DotNetNuke.Common; using DotNetNuke.Entities.Users; using DotNetNuke.Security.Permissions; using System; using System.Collections.Generic; using System.Data; using System.Data.Linq.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebContro...
using System; using Core.Dto; namespace Core.Demo.Dto { /// <summary> /// Dto-класс.Для отпражения списка точек выхода ДОР в сеть. /// </summary> public class TransExitNodeActionListDto : EntityDto { /// <summary> /// Имя хоста. /// </summary> public string HostNa...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(Animator))] public class Player : MonoBehaviour { //Floats [Header("Player Speed")] public float speed; //Vectors Vector2 direction; //Components Rigidbody2D rb2d;...
using System; using System.Linq; using EPiServer.Events; using EPiServer.Events.Providers; using EPiServer.Events.ServiceModel; using EPiServer.ServiceLocation; using HansKindberg.EPiServer.Events.Providers; namespace HansKindberg.EPiServer.Events.Remote { public class EventReplication : IEventReplication { #regi...
using Microsoft.Xna.Framework.Input; //JaJuan Webster //Professor Cascioli //Asteroids! //ABOVE AND BEYOND: Background Music & Game States namespace Webster_HW_Project2_Asteroids { enum GameState { START = Keys.F2, GAME = Keys.F3, GAMEOVER } class GameManager { pu...
using System.Web.Http; using System.Collections.Generic; using Newtonsoft.Json; using System.Data; using Proyecto1.DataRequest; using System; namespace Proyecto1.Controllers { /// <summary> /// customer controller class for testing security token /// </summary> [AllowAnonymous] //[Authorize] ...
using UnityEngine; [System.Serializable] public class SoundData { public string soundID; public AudioClip audioClip; }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; namespace NuGet.Frameworks { public interface IPortableFrameworkMappings { /// <summary> ///...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BDProj { public partial class AddUser : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Practices.Unity; using Prism.Modularity; using Prism.Regions; using Prism.Unity; using Shunxi.App.CellMachine.Common.Behaviors; using Shunxi.App.CellMachine.Views; namespace Shunxi.App.C...
using NUnit.Framework; using System; namespace Calculator.Tests { [TestFixture ()] public class Test { Calculator calc = new Calculator (); [TestFixtureSetUp ()] public void Setup () { Core.IO.Logging.Enable (); } [Test ()] public void TestNumeric () { Assert.AreEqual (5, (calc.Eval (exprSt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HuguosMilkshakesBar.Viewmodels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace HuguosMilkshakesBar.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ...
using System; //Array - Selection sort class Program { static void Main() { Console.Write("Enter the length of the array: "); int arrayLength = int.Parse(Console.ReadLine()); int[] arr = new int[arrayLength]; Console.WriteLine("Enter the ...
namespace cartalk.api.models { public class Follow { public int Id { get; set; } public int FollowingId { get; set; } // user that is following public int FollowerId { get; set; } // user that is being followed } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Day9 { internal static void part1() { FileInfo input = new FileInfo(Program.dir + "day9.txt"); StringBuilder sb = new StringBuilder(); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace Dnn.PersonaBar.Pages.Components.Exceptions { public class PageValidationException : Exception { public string Fie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace Psychokinesis { public class box:entity { public Texture2D image; public Boolean pointerO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringMatching { class Program { //source https://stackoverflow.com/questions/10338379/rabin-karp-string-matching-algorithm static void Main(string[] args) { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UsersIndex.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
namespace ControleDeGastos.Languages { public class Resources { public Resources() { } private static ApplicationStrings appStrings = new ApplicationStrings(); public ApplicationStrings AppStrings { get { return appStrings; } } // Change string to upper case t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class _Data { public static string _Skin = "小蓝"; }
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml.Schema; namespace FileIndexer { public class Indexer { private static readonly string _baseDir = AppDomain.CurrentDomain.BaseDirectory; private const string _filename = "test.txt"; private ...
using System; namespace Aula90TimeSpan { class Program { static void Main(string[] args) { //TimeSpan represent a Duration TimeSpan tS1 = new TimeSpan(); // 00:00:00 TimeSpan tS2 = new TimeSpan(900000000L); // 00:01:30 - 900.000.000 ticks Tim...
using System; using System.Collections.Generic; using System.Security; namespace TrainingPrep.collections { public class MovieLibrary { IList<Movie> movies; public MovieLibrary(IList<Movie> list_of_movies) { this.movies = list_of_movies; } public IEnumerabl...
using Alea_Belli.Core.Network; using Alea_Belli.Core.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alea_Belli.Core.Persistence { public class ReferenceDataPersistence : BasePersistence { public static ...
using System.Windows.Forms; namespace Trizbort { public partial class AppSettingsDialog : Form { public AppSettingsDialog() { InitializeComponent(); } public bool SaveAt100 { get { return chkSaveAtZoom.Checked; } set { chkSaveAtZoom.Checked = value; } } pu...
using KPI.Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.DAO { public class ErrorMessageDAO { KPIDbContext _dbContext = null; public ErrorMessageDAO() { this._dbContext = new K...
namespace FacultyV3.Web.ViewModels { public class ConfirgurationViewModel { public string Id { get; set; } public string Meta_Name { get; set; } public string Meta_Value { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Web.Models { public class AnswersReturn { public int TotalAnswers { get; set; } public string[,] ArrAnswers { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AdjustScript : MonoBehaviour { private void OnGUI() { if(GUI.Button(new Rect(320, 590, 125, 50), "Karma up")) { GameControl.control.karma += 1; } if(GUI.Button(ne...
namespace StockPrediction { using System; using System.Linq; using Stock; public class Predictor : Server.StockData.StockPrediction { public void Predict(StockGroup stockGroup) { StockDataPoint[] dataPoints = stockGroup.DataPoints.ToArray(); Stock...
namespace IWSA.Models { public class AgeGroup { public int Id { get; set; } public string Name { get; set; } public int AgeMin { get; set; } public int AgeMax { get; set; } public bool IsFemale { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace REQFINFO.Website.Models { public class FunctionVM { public string IDFunction { get; set; } public string IDLevelXFunction { get; set; } public string Name { get; set; } public Nullab...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace BasesDatos { /// <summary> /// Formulario para ingresar registros a una tabla /// </summary> public partial class RegistrosFm : Form { /// <summary> /// B...
using Enrollment.Common.Configuration.ExpansionDescriptors; namespace Enrollment.KendoGrid.Bsl.Business.Requests { public class KendoGridDataRequest { public string DataType { get; set; } public string ModelType { get; set; } public KendoGridDataSourceRequestOptions Options { get; set;...
using System; using System.Threading.Tasks; using Windows.UI.Popups; using Common; namespace WindowsApp { internal class UwpMessageService : IMessageService { public async Task<int> ShowMessage(string message) { await new MessageDialog(message).ShowAsync(); return 0; ...
using System; using System.Collections.Generic; using Serilog.Events; namespace Unity.Interception.Serilog.Tests.Support { public class LogEntry { public string Message { get; set; } public IReadOnlyDictionary<string, object> Properties { get; set; } public Exception Exception { get; se...
using Microsoft.EntityFrameworkCore.Migrations; namespace JTracker.Migrations { public partial class LogTableUpdates : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<byte>( name: "LogLevel", t...
using Bomberman.Api; using Bomberman.Logic.Extensions; using System.Collections.Generic; using System.Linq; namespace Bomberman.Logic.Handlers { internal class FreeDirectionsHandler : AbstractHandler<FreeDirectionsHandler> { private Dictionary<Move, bool> _isFreeDirection; internal IReadOnlyD...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NHibernate.Mapping.ByCode.Conformist; using TestInheritance.DomainModels; namespace TestInheritance.DomainModelMappings { public class VendorMapping : JoinedSubclassMapping<Vendor> { ...