text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyClass
{
public class SphereController : MonoBehaviour
{
private Rigidbody rigid;
private Vector3 defaultPos;
[SerializeField]
public float speed;
[SerializeField]
public... |
using UnityEngine;
[RequireComponent(typeof(Renderer))]
public class HitBehaviour : MonoBehaviour
{
private static readonly string HIT_FEATURE = "HIT";
private static readonly string GHOST_FEATURE = "GHOST";
private static readonly int HIT = Shader.PropertyToID("_Hit");
[SerializeField] public float... |
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public interface IMovable
{
} |
using System;
namespace SKT.WMS.WMSBasicfile.Model
{
[Serializable]
public class WMSItemsInfo
{
private Int32 id;
private String cinvCode;
private String cinvAddCode;
private String cinvName;
private String cinvStd;
private String cinvCCode;
private... |
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Bindable.Linq.Dependencies.ExpressionAnalysis.Extractors;
using Bindable.Linq.Helpers;
namespace Bindable.Linq.Dependencies.ExpressionAnalysis
{
/// <summary>
/// A factory for extracting dependencies from LINQ e... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaneMove : MonoBehaviour
{
public float maxTorque = 2000f;
public WheelCollider[] wheelColliders = new WheelCollider[5];
public AudioSource audioSource;
private bool audioflag = true;
// Use this for in... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.Design.Serialization;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
public GameObject mago, hacker;
public static bool IsHackerPlaying=false;
... |
using DevExpress.XtraEditors;
using DevExpress.XtraRichEdit.API.Native;
using MetroFramework;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.CriptografiaMD5;
using PDV.DAO.DB.Utils;
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
namespac... |
using Logic_Circuit.Models.BaseNodes;
namespace Logic_Circuit.Models.Nodes.NodeInputTypes
{
/// <summary>
/// Defines a node with a single input node.
/// </summary>
public interface ISingleInput: INode
{
INode Input { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entidades1;
namespace MiCalculadora
{
public partial class Form1 : Form
{
public F... |
using System;
using System.Text.RegularExpressions;
using System.Web;
namespace MyWeb.UI
{
public class UploadHandler : IHttpHandler
{
/// <summary>
/// 您将需要在网站的 Web.config 文件中配置此处理程序
/// 并向 IIS 注册它,然后才能使用它。有关详细信息,
/// 请参见下面的链接: http://go.microsoft.com/?linkid=8101007
... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using IMDB.Api.Core.Interfaces;
using IMDB.Api.Repositories.Interfaces;
using IMDB.Api.Services.Interfaces;
namespace IMDB.Api.Services.Implementations
{
public class MoviePlotKeywordService : EntityService<Entities.MoviePlotKeyword>, IMoviePlotKeywordService
{
readonly IMoviePlotKeyword... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PreencherAgendaExcel.Entities
{
public class Convenio
{
public string NomeDaEmpresa { get; set; }
public string PlanoDeSaude { get; set; }
public Convenio()
{
}
public Convenio(string... |
using System;
using System.Threading.Tasks;
using HseClass.Core.EF;
using HseClass.Core.Jwt;
using HseClass.Data.Entities;
using HseClass.Data.Enums;
using Microsoft.AspNetCore.Identity;
using SQLitePCL;
namespace HseClass.Core.Services
{
public enum RoleEnums
{
Student,
Teacher
}
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UIButtonColor : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
UIButtonColor o = new UIButtonColor();
LuaObject.pushValue(l, true);
LuaObject.pushVal... |
using System;
using System.Collections.Generic;
using System.Text;
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Persistence.Configuration {
class ReviewConfiguration : IEntityTypeConfiguration<ReviewsProduct> {
public void Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NgTs.BusinessLogic;
using NgTs.Entities;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
NgTsUserManager mgr = new NgTsUserMana... |
using System;
using System.Collections.Generic;
using System.Linq;
using Bjerner.LoremIpsum.Providers;
namespace Bjerner.LoremIpsum {
public class LoremIpsumGenerator {
#region Properties
public Provider Provider { get; set; }
#endregion
#region Constructors
... |
using System.Collections;
using System.Collections.Generic;
using Game.Player.Health;
using UnityEngine;
namespace Game.AI.Health
{
public class Drophp : MonoBehaviour {
public GameObject healthbox;
public Transform healthboxpos;
public int boxdropchance;
void Start()
{
... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using System.Threading.Tasks;
using DryIoc;
using MediatR;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.DebugAdapter.Protocol.Requests;
using OmniSharp.Extensions.JsonRpc;
namespace OmniSharp.Extensions.DebugAdapter.Protocol
{
... |
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using System.Web.Mvc;
using Abp.Web.Mvc.Authorization;
namespace HQF.Daily.Web.Controllers
{
[AbpMvcAuthorize]
public class HomeController : DailyControllerBase
{
public ActionResult Index()
{
return View();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task03
{
class Program
{
static void Main(string[] args)
{
// Write a program that reads a sequence of integers (List<int>) ending with an empty line and so... |
using Abp.Authorization.Roles;
using Abp.Domain.Repositories;
using ModuleZeroSampleProject.Authorization;
using ModuleZeroSampleProject.Authorization.Dto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ModuleZeroSampleProject.Users;
using Shou... |
using System.Runtime.Serialization;
namespace DailyDscovrConsoleApp
{
[DataContract]
public class ImageCoordinates
{
[DataMember]
public Coordinate centroid_coordinates { get; set; }
[DataMember]
public xyzPosition dscovr_j2000_position { get; set; }
[DataMember]
... |
using Microsoft.AspNetCore.Components;
using Microsoft.JSInterop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Blazing.Dialog
{
public partial class DialogControl
{
string currentId;
[Inject]
IJSRuntime JSRuntime { get; se... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.TestModels.Northwind;
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xunit;... |
namespace RealEstate.Infrastructure
{
using System;
using System.Linq;
using System.Collections.Generic;
public static class EnumerableExtension
{
public static IEnumerable<T> Safe<T>(this IEnumerable<T> source)
=> source ?? Enumerable.Empty<T>();
public static void Fo... |
using System.Collections.Generic;
namespace JKMPCL.Model
{
/// <summary>
/// Class Name : APIResponse
/// Author : Hiren Patel
/// Creation Date : 5 Dec 2017
/// Purpose : To get API response.
/// Revision :
/// </summary>
public class APIResponse<T>
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled
{
public sealed class TiledMap
{
private readonly List<TiledMapImageLayer> _imageLayers = new List<TiledMapImageLayer>();
pr... |
using Lfs.Persistense.Entities;
using Lfs.Persistense.Infrastructure;
using System;
using System.Data;
namespace Lfs.Persistense.Repositories
{
public interface IPersonRepository : IRepository<Person, Guid>
{
}
class PersonRepository
: Repository<Person, Guid>
, IPersonRepository
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace CoreComponents.Threading
{
public sealed class VolatileRef<T> : IReset where T : class
{
T myRef;
public VolatileRef()
{
}
public VolatileRef(T @r... |
using System.Threading.Tasks;
namespace Database
{
public class Tags
{
public static async Task<string[]> Get() => await General.GetEnum("TAG");
}
} |
using FormDesigner.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FormDesigner.Services
{
public class FormValidationService : IFormValidationService
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(FormV... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class SceneMgr : BaseManager<SceneMgr>
{
/// <summary>
/// 场景加载 同步
/// </summary>
/// <param name="name"></param>
public void LoadScene(string name,Un... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.Installer
{
public enum TextEncoding
{
UTF7,
UTF8,
UTF16BigEndian,
UTF16LittleEndian... |
using System;
using System.Collections.Generic;
using System.Text;
using AutoMapper;
using HackerNewsAppCore;
using NewHackerNewsAppInfrastructure.Models;
namespace NewHackerNewsAppInfrastructure.Mappers
{
public class ItemMappingProfile : Profile
{
public ItemMappingProfile()
{
Cr... |
Manager accountingVP = new Manager();
accountingVP.FirstName = "Emma";
accountingVP.LastName = "Stone";
accountingVP.CalculatePerHourRate(4);
Employee emp = new CEO();
emp.FirstName = "Tim";
emp.LastName = "Corey";
emp.AssignManager(accountingVP);
emp.CalculatePerHourRate(2);
Console.WriteLine($"{ emp.FirstName }'s s... |
using UnityEngine;
using UnityEngine.UI;
// This is a sample output file
public class OutputScript : MonoBehaviour {
public Names names = new Names ();
public Numbers numbers = new Numbers ();
public string givenName = "John";
public Text Out1;
public Text Out2;
public Text Out3;
public InputField Op1;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace QuestomAssets.Mods
{
public class ExclusiveModAttribute : Attribute
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ArmadaEngine.UI
{
public class UIButton : UIElement
{
public delegate void ButtonClickedDelegate(UIButton... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
/// <summary>
/// 用户实体类
/// </summary>
public class tb_Users
{
public tb_Users()
{ }
#region Models
private int _id;
private string _username;
private stri... |
using DAL.Models;
namespace Chat.UserManagement
{
public interface IUserManager
{
LoginResult Login(string login, string password);
User GetUserById(long id);
SaveUserResult SaveUser(User user);
void RegisterUser(long userId);
}
}
|
using UnityEngine;
using System.Collections;
public class ResetManager : MonoBehaviour
{
public Button resetButton;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (InteractibleManager.Instance.FocusedGameObj... |
using System.Collections.Generic;
using Controle.Domain.Entities;
namespace Controle.Domain.Repository
{
public class Usuarios : BaseRepository
{
public Usuario Obter(int codigo)
{
return Obter<Usuario>(codigo);
}
public virtual IList<Usuario> Todos()
{
... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
class Failivordlus
{
public static void Main(string[] arg)
{
File.WriteAllLines("ainultujujad.txt",
File.ReadAllLines("ujujad.txt").Except(File.ReadAllLines("jooksjad.txt"))
);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using System.Reflection;
namespace NmliTests
{
public class Utilities
{
public static void Report(string msg, ConsoleColor cc)
{
ConsoleColor c = Console.ForegroundColor;
... |
//-----------------------------------------------------------------------
// <copyright file="SackPanel.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using Microsoft.Extensions.D... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Progress
{
public interface IRequestProgressObservable<out TItem, TResult> : IProgr... |
using PurificationPioneer.Const;
using PurificationPioneer.Scriptable;
using ReadyGamerOne.Common;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.Script
{
public class WarInfoAreaUi : MonoBehaviour
{
public Text m_TimeText;
public Image m_LeftImage;
public Text ... |
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Mulion{
public abstract class Window{
public event Action Move;
public event Action Resize;
public event Action Close;
public event Action<int> MouseDown;
public event Action<int> MouseUp;
pub... |
using UnityEngine;
[CreateAssetMenu(fileName = "New Stat Table", menuName = "Data Table/Character Stat Table")]
public class CharStats : ScriptableObject {
public int hp = 1;
public int atk = 1;
public int def = 1;
public int speed = 1;
}
|
using UnityEngine;
namespace SOPRO.Variables
{
/// <summary>
/// SO that holds a variable
/// </summary>
[CreateAssetMenu(fileName = "SOVariablePlane", menuName = "SOPRO/Variables/Plane")]
public class SOVariablePlane : ScriptableObject
{
#if UNITY_EDITOR
/// <summary>
/// Descri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Caching;
using Core.Caching.Interface;
using Core.Interfaces;
using Core.Log;
namespace Core.Caching.Implementation
{
/// <summary>
/// Реализация провайдера кэша с хранением в MemoryCache.
/// </summary>
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
namespace Grisaia.Utils {
/// <summary>
/// A generic class for caching information about an enum of type <typeparamref name="TEnum"/>.
/// </summary>
/// <typepara... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lv_4
{
class ShipingService
{
private double pricePerMass;
public ShipingService(double price)
{
this.pricePerMass = price;
... |
using Innouvous.Utils.MVVM;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ToDo.Client.Core;
using System.Windows;
namespace ToDo.Client.ViewModels
{
public class CommentViewModel : ViewModel
{
private Comment data;
pu... |
using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using JobsityChatroom.WebAPI.Controllers;
using JobsityChatroom.WebAPI.Models.Authentication;
using JobsityChatroom.WebAPI.Services;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Moq;
using Xunit;
namespa... |
using MediatR;
using Publicon.Core.Entities.Concrete;
using Publicon.Core.Exceptions;
using Publicon.Core.Repositories.Abstract;
using Publicon.Infrastructure.Commands.Models.Publication;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Publicon.Infrastructure.Commands.Handlers.Publi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using RimWorld;
using Verse;
namespace LocationGeneration
{
public class Dialog_NameBlueprint : Dialog_Rename
{
public Dialog_NameBlueprint(string name, bool includePawns)
{
... |
using Hayalpc.Fatura.Data.Models;
namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces
{
public interface IInvoiceService : IBaseService<Invoice>
{
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
[SerializeField]
private SpecialBarController specialBarController;
[SerializeField]
private HealthBarController healthBarController;
[SerializeField]
AnimationPla... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using NetworkLibrary;
namespace CommunityDetection
{
public static class Community
{
private static int PASS_MAX = -1;
private static double MIN = 0.0000001;
/// <s... |
namespace SGDE.API.Controllers
{
#region Using
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using Domain.Supervisor;
using Microsoft.Extensions.Logging;
using System;
using Domain.ViewModels;
using System.Linq;
#endregion
[Authorize]
[Route("a... |
namespace Big_Factorial
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
public class BigFactorial
{
public static void Main(string[] args)
{
//read the number and pa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CannonBall : MonoBehaviour
{
public bool isPlayer;
public GameObject explosionEffect;
public ObjectInfo towerInfo;
// Start is called before the first frame update
void Start()
{
Sta... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Supervisoria___tcc
{
public partial class TelaProducao : Form
{
public TelaPro... |
using GameProj.View;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GameProj.Model
{
class Level
{
public const int g_levelWidth = 80;
public const int g_levelHeight = 15;
public Tile[,] m_tiles = new Til... |
using Core.Entities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using System.Web.Hosting;
using System.Xml.Linq;
namespace Core.Storage
{
public class DiskStorage : IStorage
{
private readonly S... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Campaign
{
public cl... |
using System;
namespace Minecraft4Dev.Web.ViewModels
{
public class LoserViewModel
{
public int Position { get; set; }
public string Name { get; set; }
public int Score { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Text.RegularExpressions;
using System.Data;
using System.Data.SqlClient;
namespace e_Sports
{
public partial class AddEvent : System.Web.UI.Page
{
str... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using lianda.Component;
using System.IO;
using System.Data.Sq... |
namespace System.Linq {
internal interface ICanCopyTo<in T>
{
void CopyTo(long sourceIndex, T[] dest, long count);
}
} |
using System;
using System.Collections.Generic;
public class FLEventDispatcher : BaseClass, IFLEventDispatcher
{
private Dictionary<string, List<FLEventBase.FLEventHandler>> _handlers;
public void DispatchEvent(FLEventBase e, string type = "")
{
if (type != string.Empty)
{
e.Type = type;
}
if (e.target ... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace dk.via.ftc.dataTier_v2_C.Data
{
public interface IDispensaryService
{
public Task<DispensaryAdmin> GetDispensaryByUsername(string username);
public Task AddDispensary(Dispensary dispensary);
public Task<IList<Dis... |
namespace FirstWebApp.Data
{
public class Display
{
public int Id { get; set; }
public string Type { get; set; }
public string Size { get; set; }
public string Resolution { get; set; }
public string Protection { get; set; }
public string Other { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp14
{
public partial class Form1 : Form
{
public Form1()
... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectionContentMessage.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This fil... |
namespace ShCore.Attributes.Validators
{
public class ValidatorDenyValue : ValidatorAttribute
{
/// <summary>
///
/// </summary>
public object ValueDeny { set; get; }
/// <summary>
///
/// </summary>
/// <returns></returns>
public overr... |
using KAM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.ModelBinding;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace KAM.Pages
{
public partial class Create : System.Web.UI.Page
{
// Method for inserting a band into databa... |
// Problem 15.* Age after 10 Years
// Write a program to read your birthday from the console and print how old you are now
// and how old you will be after 10 years.
using System;
namespace Problem15AgeAfterTenYears
{
class AgeAfterTenYears
{
public static int GetYears(TimeSpan timespan)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Areas22
{
public class Areas
{
public decimal area;
public decimal Area
{
get { return area; }
set { area = value; }
}
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisappearingPlatform : MonoBehaviour
{
[SerializeField]
float timer = 1f;
[SerializeField] AudioManager SFX = null;
Animator anim = null;
SpriteRenderer _sr = null;
Collider2D[] col = null;
GameObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BindingOriented.SyncLinq.Debugging.Model.Nodes
{
internal static class QueryNodeFactory
{
public static IQueryNode Create(object queryNode)
{
IQueryNode result = null;
... |
using System;
using System.Collections.Generic;
#nullable disable
namespace TestDbFirst
{
public partial class Contract
{
public int Id { get; set; }
public double Salary { get; set; }
public double Premium { get; set; }
public DateTime SignedDate { get; set; }
public ... |
using System.Threading.Tasks;
using Blazored.SessionStorage;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using ServerlessCrudBlazorUI.Services.APIClients;
using ServerlessCrudBlazorUI.Services.HttpMessageHandlers;
u... |
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using Debug = UnityEngine.Debug;
using System;
namespace CoreEditor.Utils
{
public static class ExternalTools3
{
static readonly string[] SupportedExtens... |
using System.ComponentModel;
namespace PatientInformationSystem.Client.WPF.Library.Abstract
{
public abstract class BaseViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimeMachine : PowerUp
{
public TimeMachine(Sprite newIcon)
{
icon = newIcon;
}
public override void Use(Character plyrChar)
{
plyrChar.M_Pc.timerPaused = true;
plyrChar.StartCoroutine(plyrChar... |
using System;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using static WINAPI.USER32;
namespace Bililive_dm
{
using static ExtendedWindowStyles;
public partial class WtfDanmakuWindow : Form, IDanmakuWindow
{
private IntPtr _wtf... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mo2 : MonoBehaviour
{
public Animator hahaha;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.W))
... |
using NetworkToolkit.Http.Primitives;
using System;
using System.Text;
namespace NetworkToolkit.Http
{
/// <summary>
/// A prepared header, name and value.
/// </summary>
public sealed class PreparedHeader
{
internal readonly PreparedHeaderName _name;
internal readonly byte[]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net;
using System.Net.Mail;
using System.Net.Security;
using System.Configuration;
/// <summary>
/// Summary description for ITBusMails
/// </summary>
public class PESMails
{
public static bool Send(P... |
using System.Web.Mvc;
namespace ArteVida.GestorWeb.Controllers
{
//[Authorize]
public class HomeController : Controller
{
public HomeController()
{
}
public ActionResult Index()
{
// ViewBag.Versao = "Arte e Vida : 1.00.15 - 14/12/2015 11:40";
... |
using System.Collections;
using System.Collections.Generic;
using EnhancedUI;
using EnhancedUI.EnhancedScroller;
using UnityEngine;
using UnityEngine.UI;
public class SelectionScript : MonoBehaviour, IEnhancedScrollerDelegate
{
//data for scroll view // can be get from locally or remotly
private SmallLi... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
public partial class UCProductList : System.Web.UI.UserControl
{
protected void Page_Load(object sender, EventArgs e)
{
if (!Page.IsPo... |
using Cinema.Data.Models;
using Cinema.Data.Models.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.UI;
namespace Cinema.Presenters.Contracts
{
public interface IUpdateFilmScreeningPresenter
{
void UpdateScr... |
using Ninject;
using Ninject.Modules;
using Ninject.Extensions.Conventions;
using Prism.Events;
using Prism.Modularity;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.Controller;
using Webcorp.erp.common;
using Webc... |
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