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using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyClass { public class SphereController : MonoBehaviour { private Rigidbody rigid; private Vector3 defaultPos; [SerializeField] public float speed; [SerializeField] public...
using UnityEngine; [RequireComponent(typeof(Renderer))] public class HitBehaviour : MonoBehaviour { private static readonly string HIT_FEATURE = "HIT"; private static readonly string GHOST_FEATURE = "GHOST"; private static readonly int HIT = Shader.PropertyToID("_Hit"); [SerializeField] public float...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public interface IMovable { }
using System; namespace SKT.WMS.WMSBasicfile.Model { [Serializable] public class WMSItemsInfo { private Int32 id; private String cinvCode; private String cinvAddCode; private String cinvName; private String cinvStd; private String cinvCCode; private...
using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Bindable.Linq.Dependencies.ExpressionAnalysis.Extractors; using Bindable.Linq.Helpers; namespace Bindable.Linq.Dependencies.ExpressionAnalysis { /// <summary> /// A factory for extracting dependencies from LINQ e...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaneMove : MonoBehaviour { public float maxTorque = 2000f; public WheelCollider[] wheelColliders = new WheelCollider[5]; public AudioSource audioSource; private bool audioflag = true; // Use this for in...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.Design.Serialization; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class Player : MonoBehaviour { public GameObject mago, hacker; public static bool IsHackerPlaying=false; ...
using DevExpress.XtraEditors; using DevExpress.XtraRichEdit.API.Native; using MetroFramework; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.CriptografiaMD5; using PDV.DAO.DB.Utils; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Windows.Forms; namespac...
using Logic_Circuit.Models.BaseNodes; namespace Logic_Circuit.Models.Nodes.NodeInputTypes { /// <summary> /// Defines a node with a single input node. /// </summary> public interface ISingleInput: INode { INode Input { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entidades1; namespace MiCalculadora { public partial class Form1 : Form { public F...
using System; using System.Text.RegularExpressions; using System.Web; namespace MyWeb.UI { public class UploadHandler : IHttpHandler { /// <summary> /// 您将需要在网站的 Web.config 文件中配置此处理程序 /// 并向 IIS 注册它,然后才能使用它。有关详细信息, /// 请参见下面的链接: http://go.microsoft.com/?linkid=8101007 ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using IMDB.Api.Core.Interfaces; using IMDB.Api.Repositories.Interfaces; using IMDB.Api.Services.Interfaces; namespace IMDB.Api.Services.Implementations { public class MoviePlotKeywordService : EntityService<Entities.MoviePlotKeyword>, IMoviePlotKeywordService { readonly IMoviePlotKeyword...
using System; using System.Collections.Generic; using System.Text; namespace PreencherAgendaExcel.Entities { public class Convenio { public string NomeDaEmpresa { get; set; } public string PlanoDeSaude { get; set; } public Convenio() { } public Convenio(string...
using System; using System.Threading.Tasks; using HseClass.Core.EF; using HseClass.Core.Jwt; using HseClass.Data.Entities; using HseClass.Data.Enums; using Microsoft.AspNetCore.Identity; using SQLitePCL; namespace HseClass.Core.Services { public enum RoleEnums { Student, Teacher } ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIButtonColor : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UIButtonColor o = new UIButtonColor(); LuaObject.pushValue(l, true); LuaObject.pushVal...
using System; using System.Collections.Generic; using System.Text; using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Persistence.Configuration { class ReviewConfiguration : IEntityTypeConfiguration<ReviewsProduct> { public void Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NgTs.BusinessLogic; using NgTs.Entities; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { NgTsUserManager mgr = new NgTsUserMana...
using System; using System.Collections.Generic; using System.Linq; using Bjerner.LoremIpsum.Providers; namespace Bjerner.LoremIpsum { public class LoremIpsumGenerator { #region Properties public Provider Provider { get; set; } #endregion #region Constructors ...
using System.Collections; using System.Collections.Generic; using Game.Player.Health; using UnityEngine; namespace Game.AI.Health { public class Drophp : MonoBehaviour { public GameObject healthbox; public Transform healthboxpos; public int boxdropchance; void Start() { ...
using System; using System.Diagnostics.CodeAnalysis; using System.Threading; using System.Threading.Tasks; using DryIoc; using MediatR; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; using OmniSharp.Extensions.JsonRpc; namespace OmniSharp.Extensions.DebugAdapter.Protocol { ...
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System.Web.Mvc; using Abp.Web.Mvc.Authorization; namespace HQF.Daily.Web.Controllers { [AbpMvcAuthorize] public class HomeController : DailyControllerBase { public ActionResult Index() { return View(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task03 { class Program { static void Main(string[] args) { // Write a program that reads a sequence of integers (List<int>) ending with an empty line and so...
using Abp.Authorization.Roles; using Abp.Domain.Repositories; using ModuleZeroSampleProject.Authorization; using ModuleZeroSampleProject.Authorization.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ModuleZeroSampleProject.Users; using Shou...
using System.Runtime.Serialization; namespace DailyDscovrConsoleApp { [DataContract] public class ImageCoordinates { [DataMember] public Coordinate centroid_coordinates { get; set; } [DataMember] public xyzPosition dscovr_j2000_position { get; set; } [DataMember] ...
using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Blazing.Dialog { public partial class DialogControl { string currentId; [Inject] IJSRuntime JSRuntime { get; se...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.TestModels.Northwind; using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit;...
namespace RealEstate.Infrastructure { using System; using System.Linq; using System.Collections.Generic; public static class EnumerableExtension { public static IEnumerable<T> Safe<T>(this IEnumerable<T> source) => source ?? Enumerable.Empty<T>(); public static void Fo...
using System.Collections.Generic; namespace JKMPCL.Model { /// <summary> /// Class Name : APIResponse /// Author : Hiren Patel /// Creation Date : 5 Dec 2017 /// Purpose : To get API response. /// Revision : /// </summary> public class APIResponse<T> ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled { public sealed class TiledMap { private readonly List<TiledMapImageLayer> _imageLayers = new List<TiledMapImageLayer>(); pr...
using Lfs.Persistense.Entities; using Lfs.Persistense.Infrastructure; using System; using System.Data; namespace Lfs.Persistense.Repositories { public interface IPersonRepository : IRepository<Person, Guid> { } class PersonRepository : Repository<Person, Guid> , IPersonRepository ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CoreComponents.Threading { public sealed class VolatileRef<T> : IReset where T : class { T myRef; public VolatileRef() { } public VolatileRef(T @r...
using System.Threading.Tasks; namespace Database { public class Tags { public static async Task<string[]> Get() => await General.GetEnum("TAG"); } }
using FormDesigner.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FormDesigner.Services { public class FormValidationService : IFormValidationService { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(FormV...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; public class SceneMgr : BaseManager<SceneMgr> { /// <summary> /// 场景加载 同步 /// </summary> /// <param name="name"></param> public void LoadScene(string name,Un...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Installer { public enum TextEncoding { UTF7, UTF8, UTF16BigEndian, UTF16LittleEndian...
using System; using System.Collections.Generic; using System.Text; using AutoMapper; using HackerNewsAppCore; using NewHackerNewsAppInfrastructure.Models; namespace NewHackerNewsAppInfrastructure.Mappers { public class ItemMappingProfile : Profile { public ItemMappingProfile() { Cr...
Manager accountingVP = new Manager(); accountingVP.FirstName = "Emma"; accountingVP.LastName = "Stone"; accountingVP.CalculatePerHourRate(4); Employee emp = new CEO(); emp.FirstName = "Tim"; emp.LastName = "Corey"; emp.AssignManager(accountingVP); emp.CalculatePerHourRate(2); Console.WriteLine($"{ emp.FirstName }'s s...
using UnityEngine; using UnityEngine.UI; // This is a sample output file public class OutputScript : MonoBehaviour { public Names names = new Names (); public Numbers numbers = new Numbers (); public string givenName = "John"; public Text Out1; public Text Out2; public Text Out3; public InputField Op1; ...
using System; using System.Collections.Generic; using System.Text; namespace QuestomAssets.Mods { public class ExclusiveModAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace ArmadaEngine.UI { public class UIButton : UIElement { public delegate void ButtonClickedDelegate(UIButton...
using System; using System.Collections.Generic; using System.Text; namespace Models { /// <summary> /// 用户实体类 /// </summary> public class tb_Users { public tb_Users() { } #region Models private int _id; private string _username; private stri...
using DAL.Models; namespace Chat.UserManagement { public interface IUserManager { LoginResult Login(string login, string password); User GetUserById(long id); SaveUserResult SaveUser(User user); void RegisterUser(long userId); } }
using UnityEngine; using System.Collections; public class ResetManager : MonoBehaviour { public Button resetButton; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (InteractibleManager.Instance.FocusedGameObj...
using System.Collections.Generic; using Controle.Domain.Entities; namespace Controle.Domain.Repository { public class Usuarios : BaseRepository { public Usuario Obter(int codigo) { return Obter<Usuario>(codigo); } public virtual IList<Usuario> Todos() { ...
using System; using System.IO; using System.Collections.Generic; using System.Linq; class Failivordlus { public static void Main(string[] arg) { File.WriteAllLines("ainultujujad.txt", File.ReadAllLines("ujujad.txt").Except(File.ReadAllLines("jooksjad.txt")) ); } }
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using System.Reflection; namespace NmliTests { public class Utilities { public static void Report(string msg, ConsoleColor cc) { ConsoleColor c = Console.ForegroundColor; ...
//----------------------------------------------------------------------- // <copyright file="SackPanel.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- using Microsoft.Extensions.D...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading.Tasks; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Progress { public interface IRequestProgressObservable<out TItem, TResult> : IProgr...
using PurificationPioneer.Const; using PurificationPioneer.Scriptable; using ReadyGamerOne.Common; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { public class WarInfoAreaUi : MonoBehaviour { public Text m_TimeText; public Image m_LeftImage; public Text ...
using System; using System.Drawing; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Mulion{ public abstract class Window{ public event Action Move; public event Action Resize; public event Action Close; public event Action<int> MouseDown; public event Action<int> MouseUp; pub...
using UnityEngine; [CreateAssetMenu(fileName = "New Stat Table", menuName = "Data Table/Character Stat Table")] public class CharStats : ScriptableObject { public int hp = 1; public int atk = 1; public int def = 1; public int speed = 1; }
using UnityEngine; namespace SOPRO.Variables { /// <summary> /// SO that holds a variable /// </summary> [CreateAssetMenu(fileName = "SOVariablePlane", menuName = "SOPRO/Variables/Plane")] public class SOVariablePlane : ScriptableObject { #if UNITY_EDITOR /// <summary> /// Descri...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Caching; using Core.Caching.Interface; using Core.Interfaces; using Core.Log; namespace Core.Caching.Implementation { /// <summary> /// Реализация провайдера кэша с хранением в MemoryCache. /// </summary> public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; namespace Grisaia.Utils { /// <summary> /// A generic class for caching information about an enum of type <typeparamref name="TEnum"/>. /// </summary> /// <typepara...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lv_4 { class ShipingService { private double pricePerMass; public ShipingService(double price) { this.pricePerMass = price; ...
using Innouvous.Utils.MVVM; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ToDo.Client.Core; using System.Windows; namespace ToDo.Client.ViewModels { public class CommentViewModel : ViewModel { private Comment data; pu...
using System; using System.Net; using System.Threading; using System.Threading.Tasks; using JobsityChatroom.WebAPI.Controllers; using JobsityChatroom.WebAPI.Models.Authentication; using JobsityChatroom.WebAPI.Services; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Moq; using Xunit; namespa...
using MediatR; using Publicon.Core.Entities.Concrete; using Publicon.Core.Exceptions; using Publicon.Core.Repositories.Abstract; using Publicon.Infrastructure.Commands.Models.Publication; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Publicon.Infrastructure.Commands.Handlers.Publi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using RimWorld; using Verse; namespace LocationGeneration { public class Dialog_NameBlueprint : Dialog_Rename { public Dialog_NameBlueprint(string name, bool includePawns) { ...
using Hayalpc.Fatura.Data.Models; namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces { public interface IInvoiceService : IBaseService<Invoice> { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private SpecialBarController specialBarController; [SerializeField] private HealthBarController healthBarController; [SerializeField] AnimationPla...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using NetworkLibrary; namespace CommunityDetection { public static class Community { private static int PASS_MAX = -1; private static double MIN = 0.0000001; /// <s...
namespace SGDE.API.Controllers { #region Using using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Domain.Supervisor; using Microsoft.Extensions.Logging; using System; using Domain.ViewModels; using System.Linq; #endregion [Authorize] [Route("a...
namespace Big_Factorial { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; public class BigFactorial { public static void Main(string[] args) { //read the number and pa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CannonBall : MonoBehaviour { public bool isPlayer; public GameObject explosionEffect; public ObjectInfo towerInfo; // Start is called before the first frame update void Start() { Sta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Supervisoria___tcc { public partial class TelaProducao : Form { public TelaPro...
using GameProj.View; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GameProj.Model { class Level { public const int g_levelWidth = 80; public const int g_levelHeight = 15; public Tile[,] m_tiles = new Til...
using Core.Entities; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using System.Web.Hosting; using System.Xml.Linq; namespace Core.Storage { public class DiskStorage : IStorage { private readonly S...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Tff.Panzer.Models.Campaign { public cl...
using System; namespace Minecraft4Dev.Web.ViewModels { public class LoserViewModel { public int Position { get; set; } public string Name { get; set; } public int Score { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text.RegularExpressions; using System.Data; using System.Data.SqlClient; namespace e_Sports { public partial class AddEvent : System.Web.UI.Page { str...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using lianda.Component; using System.IO; using System.Data.Sq...
 namespace System.Linq { internal interface ICanCopyTo<in T> { void CopyTo(long sourceIndex, T[] dest, long count); } }
using System; using System.Collections.Generic; public class FLEventDispatcher : BaseClass, IFLEventDispatcher { private Dictionary<string, List<FLEventBase.FLEventHandler>> _handlers; public void DispatchEvent(FLEventBase e, string type = "") { if (type != string.Empty) { e.Type = type; } if (e.target ...
using System.Collections.Generic; using System.Threading.Tasks; namespace dk.via.ftc.dataTier_v2_C.Data { public interface IDispensaryService { public Task<DispensaryAdmin> GetDispensaryByUsername(string username); public Task AddDispensary(Dispensary dispensary); public Task<IList<Dis...
namespace FirstWebApp.Data { public class Display { public int Id { get; set; } public string Type { get; set; } public string Size { get; set; } public string Resolution { get; set; } public string Protection { get; set; } public string Other { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp14 { public partial class Form1 : Form { public Form1() ...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ConnectionContentMessage.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This fil...
namespace ShCore.Attributes.Validators { public class ValidatorDenyValue : ValidatorAttribute { /// <summary> /// /// </summary> public object ValueDeny { set; get; } /// <summary> /// /// </summary> /// <returns></returns> public overr...
using KAM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; namespace KAM.Pages { public partial class Create : System.Web.UI.Page { // Method for inserting a band into databa...
// Problem 15.* Age after 10 Years // Write a program to read your birthday from the console and print how old you are now // and how old you will be after 10 years. using System; namespace Problem15AgeAfterTenYears { class AgeAfterTenYears { public static int GetYears(TimeSpan timespan) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Areas22 { public class Areas { public decimal area; public decimal Area { get { return area; } set { area = value; } } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisappearingPlatform : MonoBehaviour { [SerializeField] float timer = 1f; [SerializeField] AudioManager SFX = null; Animator anim = null; SpriteRenderer _sr = null; Collider2D[] col = null; GameObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BindingOriented.SyncLinq.Debugging.Model.Nodes { internal static class QueryNodeFactory { public static IQueryNode Create(object queryNode) { IQueryNode result = null; ...
using System; using System.Collections.Generic; #nullable disable namespace TestDbFirst { public partial class Contract { public int Id { get; set; } public double Salary { get; set; } public double Premium { get; set; } public DateTime SignedDate { get; set; } public ...
using System.Threading.Tasks; using Blazored.SessionStorage; using Microsoft.AspNetCore.Components.WebAssembly.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using ServerlessCrudBlazorUI.Services.APIClients; using ServerlessCrudBlazorUI.Services.HttpMessageHandlers; u...
using System.Diagnostics; using System.IO; using System.Text.RegularExpressions; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using Debug = UnityEngine.Debug; using System; namespace CoreEditor.Utils { public static class ExternalTools3 { static readonly string[] SupportedExtens...
using System.ComponentModel; namespace PatientInformationSystem.Client.WPF.Library.Abstract { public abstract class BaseViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler? PropertyChanged; protected void OnPropertyChanged(string propertyName) { P...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeMachine : PowerUp { public TimeMachine(Sprite newIcon) { icon = newIcon; } public override void Use(Character plyrChar) { plyrChar.M_Pc.timerPaused = true; plyrChar.StartCoroutine(plyrChar...
using System; using System.ComponentModel; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; using static WINAPI.USER32; namespace Bililive_dm { using static ExtendedWindowStyles; public partial class WtfDanmakuWindow : Form, IDanmakuWindow { private IntPtr _wtf...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class mo2 : MonoBehaviour { public Animator hahaha; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.W)) ...
using NetworkToolkit.Http.Primitives; using System; using System.Text; namespace NetworkToolkit.Http { /// <summary> /// A prepared header, name and value. /// </summary> public sealed class PreparedHeader { internal readonly PreparedHeaderName _name; internal readonly byte[] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; using System.Net.Mail; using System.Net.Security; using System.Configuration; /// <summary> /// Summary description for ITBusMails /// </summary> public class PESMails { public static bool Send(P...
using System.Web.Mvc; namespace ArteVida.GestorWeb.Controllers { //[Authorize] public class HomeController : Controller { public HomeController() { } public ActionResult Index() { // ViewBag.Versao = "Arte e Vida : 1.00.15 - 14/12/2015 11:40"; ...
using System.Collections; using System.Collections.Generic; using EnhancedUI; using EnhancedUI.EnhancedScroller; using UnityEngine; using UnityEngine.UI; public class SelectionScript : MonoBehaviour, IEnhancedScrollerDelegate { //data for scroll view // can be get from locally or remotly private SmallLi...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class UCProductList : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPo...
using Cinema.Data.Models; using Cinema.Data.Models.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.UI; namespace Cinema.Presenters.Contracts { public interface IUpdateFilmScreeningPresenter { void UpdateScr...
using Ninject; using Ninject.Modules; using Ninject.Extensions.Conventions; using Prism.Events; using Prism.Modularity; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.Controller; using Webcorp.erp.common; using Webc...