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// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Globalization; using DotNetNuke.Entities.Modules; using DotNetNuke.Services.Exceptions; using DotNetNuke.Servi...
using CoreTweet; using CoreTweet.Streaming; using Microsoft.Toolkit.Uwp.Notifications; using Newtonsoft.Json; using NicoLiveAlertTwitterWPF.ListViewClass; using NicoLiveAlertTwitterWPF.niconico; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Tex...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SQLite; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Ovan_P1 { public partial class ClosingPr...
using NFe.Utils.NFe; using PDV.CONTROLLER.NFE.Impressao; using PDV.VIEW.App_Context; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using ...
using System; namespace Cogent.IoC { public abstract class AspNetCoreContainer : Container { private readonly Func<IServiceProvider> _getServiceProvider; protected AspNetCoreContainer(Func<IServiceProvider> getServiceProvider) { _getServiceProvider = getServiceP...
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool All<TSource>(this in ArraySegment<TSource> source, FunctionIn<TSource, bool> predicate) ...
namespace SchoolSystem.Framework.Core.Contracts.Factories { using Models.Contracts; using SchoolSystem.Framework.Models.Enums; public interface IStudentFactory { IStudent CreateStudent(string firstName, string lastName, Grade grade); } }
using JoveZhao.Framework; using Microsoft.Owin; using Owin; using System; using System.Collections.Generic; using System.Linq; using System.Web; [assembly: OwinStartup(typeof(BPiaoBao.Web.SupplierManager.Startup))] namespace BPiaoBao.Web.SupplierManager { public class Startup { public void Configurati...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using NikeaaDesignWebsite.Models; namespace NikeaaDesignWebsite.Api.Admin { [Route("api/admin/template")] [ApiController] public class TemplateController : Control...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Facultate.Models { public class Student { public int Id { get; set; } [Required] [Display(Name = "First Name")] [StringLength...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using _4SC1COMServer; namespace _4SC1COMClient { class Program { static void Main(string[] args) { Hello obj = new Hello(); Console.Write("Input Nama Pegawai : "); string n...
using System; using System.Collections.Generic; using System.Linq; namespace P1 { class Solution { static void Main(string[] args) { string casenumber = Console.ReadLine(); for (int c = 1; c <= Convert.ToInt32(casenumber); c++) { ...
using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapPropertyContent { [XmlAttribute(AttributeName = "name")] public string Name { get; set; } [XmlAttribute(AttributeName = "value")] public string ValueAttribute { get; set; } ...
 using InControl; using UnityEngine; public class PlayerActions : PlayerActionSet { public PlayerAction Jump; public PlayerAction Interact; public PlayerAction Left; public PlayerAction Right; public PlayerAction Up; public PlayerAction Down; public PlayerTwoAxisAction Move; public Pl...
using System; using System.IO; using System.Data.SqlClient; using System.Windows.Forms; namespace DocuVault.GUI { internal class DialogOps { Exception EX; IOException IOEX; SqlException SQLEX; protected string Message = "Unh Oh"; internal void GenericExceptionCatch() ...
using System; using System.Collections.Generic; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using SonicRetro.SAModel.Direct3D; using SonicRetro.SAModel.SAEditorCommon.DataTypes; namespace SonicRetro.SAModel.SAEditorCommon.UI { /// <summary>Describes which axes the Gizmo will oper...
// // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
using SQLiteNetExtensions.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; using ForeignKeyAttribute = SQLiteNetExtensions.Attributes.ForeignKeyAttribute; namespace ISKlinike { [Table...
// Demonstrate an array overrun. using System; namespace Array143 { class Program { static void Main() { int[] sample = new int[10]; int i; // Generate an array overrun. for (i = 0; i < 100; i = i + 1) sample[i] = i; } ...
using System.Collections; using System.Collections.Generic; using System.Data; using UnityEngine; using Databox; public class DungeonGenerator { Vector2Int dungeonSize = new Vector2Int(9, 5); Room[,] rooms; GameObject dungeon = new GameObject("Dungeon"); RoomTileset tileset; public ...
namespace AlienEngine.ASL { public abstract partial class GeometryShader { public enum OutputLayout { Points, LineStrip, TriangleStrip }; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace coffeeSalesManag_CompApp { public partial class AdminPanel : Form { public Adm...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; namespace UnityStandardAssets.Vehicles.Car { [RequireComponent(typeof (CarController))] public class CarUserControl : MonoBehaviour { private CarController m_Car; // the car controller we want to use ...
using System; using System.Threading.Tasks; using CitizenFX.Core; namespace ZentryAnticheat.Server { public class Main : BaseScript { public Main() { this.Tick += new Func<Task>(this.OnTick); } private async Task OnTick() { BaseScript.TriggerCli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace AdventOfCode2019 { public static class Day17 { public static void RunDay() { Console.WriteLine("Day 17"); //P1(); P2(); Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class MonthlySchedule : PaymentSchedule { public bool IsPayDate(DateTime payDay) { return IsLastDayOfMonth(payDay); } private bool IsLastDayOfMonth...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.ApplicationModel.Core; using Windows.Foundatio...
using System; namespace IWx_Station { /* for polymorphism, this interface lets very different code modules appear identical. Interfaces provide NO implementation. That is the role of the implementation class. Both our real-world weather service and the simulator implement this interface. ...
using System; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; namespace PIT_Server { public partial class Agent : IDisposable { protected Socket _sock; protected IPEndPoint _endpoint; protected bool _disposed; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { interface IUpdate { Item UpdateQuality(); } }
namespace BasicArithmeticOperationsPerformance { using System; using System.Diagnostics; using System.Linq; public static class PerformanceUtils { public static string GetEllapsedTime(Action method) { Stopwatch stopWatch = new Stopwatch(); stopWat...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace ToyTwoToolbox { class FileWriter { /// <summary> /// dont modify this manually /// </summary> public List<byte> fst...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; namespace PVB_Stage_Applicatie.Models { public class CustomRoleProvider : RoleProvider { public override bool IsUserInRole(string username, string roleName) { using (var ...
namespace SLua { public class ByteStringArray { public byte[] data = null; public ByteStringArray() { } public ByteStringArray(byte[] d) { this.data = d; } } }
namespace MonoGame.Extended.Content.Pipeline { internal static class PathHelper { public static string RemoveExtension(string path) { var dotIndex = path.LastIndexOf('.'); return dotIndex > 0 ? path.Substring(0, dotIndex) : path; } } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Repositories { public class EventoRepository : IEventoRepository { public Ev...
using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Editing; namespac...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Handelabra; using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; namespace Cauldron.Baccarat { public class AceOfSinnersCardController : CardController { #region Construc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace ViewModels { public class Document { public System.Guid DocumentID { get; set; } public string DocumentName { get; set; } public Nullable<Syst...
namespace AuthService.Models { public interface IShoopingContextSettings { public string ConnectionString { get; set; } public string DatabaseName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace QuickCollab.Models { public class SessionViewModel { public DateTime DateCreated { get; set; } public string SessionName { get; set; } public bool Secured { get; set; } public bool Is...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EvnTonThat.ResourceAccess.Entities { public class htmlDataReturn { public string html { get; set; } public string idQuery { get; set; } public int countItem { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PleaseThem { public interface ISaveable { string GetSaveData(); } }
<Query Kind="Expression" /> [Serializable] public sealed class Document : IEquatable<Document>, IStructuralEquatable, IComparable<Document>, IComparable, IStructuralComparable { public string Data { get; internal set; } public int Number { get; internal set; } public Document(string Data, int Number) ...
using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace Hahn.ApplicatonProcess.Decem...
using System; using System.Linq; using System.Collections.Generic; using Common; using DeferredRender.Graphics.FrameBuffer; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace DeferredRender.Graphics { internal class GraphicsSystem { private int _height; private int _width; private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using ICSharpCode.TextEditor.Document; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace bugtracker { public ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Tests.Visual; using osuTK.Input; namespace...
using VendingMachineDomain.Exceptions; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.Payment.Interfaces; namespace iQuest.VendingMachine.Payment.Services { internal class CashPayment : IPaymentAlgorithm { public ICashPaymentView cashView { get; set; } ...
using System.Data.Entity; using LibrarySystem.Data.Models; using Microsoft.AspNet.Identity.EntityFramework; namespace LibrarySystem.Data { public class LibrarySystemDbContext : IdentityDbContext<User> { public LibrarySystemDbContext() : base("LibrarySystemDb", throwIfV1Schema: false) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; /// <summary> /// Listens for the OnClick events for the main menu buttons /// </summary> public class MainMenu : MonoBehaviour { [SerializeField] private GameObject menu, helpMenu; /// <summ...
using System.Collections.Generic; using System.Threading.Tasks; namespace Amesc.Dominio.Contas { public interface IGerenciadorDeUsuario { Task<bool> Criar(string email, string password, string role); List<IUsuario> ObterTodos(); } }
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; namespace Exercise_1._08 { class Program { static void Main(string[] args) { int begin; int end; Console.Write($"Write begin : "); begin = int.Parse(Console.ReadLine()); Console.Write($"Write end : "); ...
using Xamarin.Forms; namespace RenderTest.Renderers { public class RotationLabel : Label { } }
using Microsoft.AspNetCore.Mvc; using Idealize.VO; using Idealize.Web.Models; using Idealize.BO; namespace Idealize.Web.Controllers { public class LoginController : Controller { public IActionResult Index() { return View(); } [HttpPost] public IActionResult...
namespace EgzaminProbny { class WycieczkaKrajowa : Wycieczka { private bool allInclusive; public WycieczkaKrajowa(string miejsce, double cena, bool allInclusive) : base ( miejsce, cena) { this.allInclusive = allInclusive; } public void LastMinute(...
using Microsoft.EntityFrameworkCore.Migrations; namespace async_inn.Migrations { public partial class addSeadingData : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.InsertData( table: "Amenities", column...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AudioVisualizer { public class ParamCube : MonoBehaviour { [SerializeField] private int m_Band; [SerializeField] private float m_StartScale; [SerializeField] private float m_ScaleMultiplier; ...
namespace Blog.Api.Models { public interface IBaseEntity { int Id {get; set;} } }
using Hayalpc.Library.Common.Helpers; using Hayalpc.Fatura.Common.Helpers.Interfaces; using Hayalpc.Library.Common.Models; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Hayalpc.Fatura.Panel.External.Services.Interfaces; using Hayalpc.Fatura.Panel.External.Models; using Hayalpc.Fatura.Common.Dt...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace UWCDemo { public class DadJokesService { private const int PageLimit = 20; public DadJokesService(IHttpJokes httpJokes, IDbJokes dbJokes) { HttpJokes = httpJokes ?? throw new ArgumentNu...
namespace ServiceBase.Notification.SendGrid { public class SendGridOptions { public string User { get; set; } public string Key { get; set; } } }
using System; using System.Threading; using System.Threading.Tasks; using Avia.Services; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace Avia { public class Worker : BackgroundService { private readonly ILogger<Worker> _logger; public Worker(ILogger<Worker> l...
using Microsoft.Xna.Framework; using SprintFour.Background; using SprintFour.Collisions; using SprintFour.Enemies.EnemyStates; using SprintFour.HUD; using SprintFour.Sprites; using SprintFour.Utilities; namespace SprintFour.Enemies { public class Goomba : DrawableGameComponent, IEnemy { public SpriteB...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerSubject : MonoBehaviour { public float power = 1f; private GameObject powerBarContent; public static float powerMax = 1f; private float powerDecayRate = 0.001f; private SpriteRenderer sr; // Use this for initial...
using System; using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace DataAggregator.IPFS_EXCHANGE { class Requestor: IDisposable { private readonly IConnection connection; private readonly IModel channel; pub...
namespace MyApp.Web.App_Start { using System.Data.Entity; using Data; using Data.Migrations; public class DatabaseConfig { public static void RegisterDatabase() { Database.SetInitializer( new MigrateDatabaseToLatestVersion<MyAppDbContext, Configuration>() ); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace My_Bank_accounting_system.Models { class Customer { private int _customerId=0; private string _fname; private string _lname; private string _addre...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SimpleWebBrowser; public class StressTest : MonoBehaviour { public RectTransform browserTf; public int width = 1024; public int height = 768; public int count = 1; public int deltaX = 10; public int deltaY = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeGame { public class RandomGenerator { private Random rand; public RandomGenerator() { rand = new Random(); } public i...
using System; using System.Linq; using System.Reflection; using System.Threading.Tasks; using AdvancedWorflow.Workflow.Attribute; using AdvancedWorflow.Workflow.Dtos; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Controllers; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.Extensions.Depen...
using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface IInstitutionDAL { Task<ActionResult<List<Institution>>> getAllInstitutions(); ...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class AlertType { public enum AlertTypes { AccountCreated = 1, ProfileCreated = 2, AccountModified = 3, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerLevelInfoTransmitter : MonoBehaviour { private Player player; public delegate void OnChangeEnemyHealthInfoReceivedHandler(int id, bool reduce, float amount, bool isPercent); public event OnChangeEnemyHealthI...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using Bindable.Linq.Dependencies; using Bindable.Linq.Helpers; using Bindable.Linq.Interfaces; using Bindable.Linq.Interfaces.Events; using Bindable.Linq.Threading; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Interface.DTO { public class DalAnswer { public int Id { get; set; } public string AsnwerText { get; set; } public bool IsCorrect { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace ToyTwoToolbox { /// <summary>Standalone objects for storing information about WinForms Animations with timers <para /> /// Note: Set your <see cref="Timer.Interval"/> to <c>1</c> and set the <...
using System; using System.Collections.Generic; using System.Threading.Tasks; using TasksWeb.Model; namespace TaskWebApi.ControllerProxy { public interface ITasksProxy { Task<TaskModel> FindTaskAsync(Guid taskId); Task<ICollection<TaskModel>> GetTasksAsync(); void UpdateTask(Guid task...
using System.Collections; namespace Plus.Communication.Packets.Outgoing.Navigator { internal class FavouritesComposer : MessageComposer { public ArrayList FavouriteIds { get; } public FavouritesComposer(ArrayList favouriteIds) : base(ServerPacketHeader.FavouritesMessageCo...
namespace AutoMapperError { class Program { public static void Main(string[] args) { Shared.Replicator.Replicate().Wait(); } } }
using System; using System.Windows; using System.Windows.Media; namespace Swiddler.Rendering { public abstract class DrawingFragment : Fragment { public override Type VisualType => typeof(DrawingVisual); protected override void Refresh() { var drawingVisual = (DrawingVisua...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; name...
using ProConstructionsManagment.Desktop.Views.Base; using ProConstructionsManagment.Desktop.Views.Shell; using Serilog; using Serilog.Core; using Serilog.Formatting.Raw; using System.Windows; namespace Desktop { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; using System.Data; namespace Openmiracle.BLL { public class ContraMasterBll { ContraMasterInfo InfoContraMaster = new ContraMast...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GraniteHouse.Data; using GraniteHouse.Extensions; using GraniteHouse.Models; using GraniteHouse.Models.ViewModels; using GraniteHouse.Utilities; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvcDemo7_2.Models { public class SingleQ { public int Id { get; set; } public string Question { get; set; } public string A { get; set; } public string B { get; set; } public ...
using System; namespace NetBattle.Structure { public struct Position { private readonly FVector3 _a; private readonly FVector3 _b; private readonly FVector3 _c; public TweenType Tween { get; } public float BaseTime { get; } public float TargetTime { get; } p...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataTablesInDataGrid { public class ViewModel { public List<string> Columns { get; set; } = new List<string>() { "Spal...
using System; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; namespace projetoguibson { //Integrantes da equipe: // Aluno : Vitor Manoel Carneiro dos Santos // Aluno : Carlos Henrique Dias Ribeiro // Aluno : Rebeka Ramos de Aguiar Silva // Aluno : Ca...
using System; using tryfsharplib; using Xamarin.Forms; namespace tryfsharpforms { public class BasicCalcPage : BasePage { DataEntry rateEntry = new DataEntry { Placeholder = "Rate" }; DataEntry valueEntry = new DataEntry { Placeholder = "Amount" }; GetDataButton calculateButton = new GetDataButton (Borders....
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; using Voronov.Nsudotnet.BuildingCompanyIS.Logic....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Moonmile.HtmlDom { /// <summary> /// HTML node class /// </summary> public class HtmlNode { #region property protected string _tagName; public string TagName { get { return _tagName; } set { _tagName = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using XRTTicket.Contexts; using XRTTicket.DAO; namespace XRTTicket.Controllers.Company { public class CompanyController : Controller { IUnitOfWork<Models.Companies.Company> UnitOfTicket { get; s...
using System.Windows.Forms; namespace BallsCommon { public class PointBall : Ball { public PointBall(Form form, int x, int y) : base(form) { centreX = x - radius / 2; centreY = y - radius / 2; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Plugin.Media; using Plugin.Media.Abstractions; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Pictu...
using System; using System.Collections.Generic; using System.Text; namespace Modelo { public class Veterinario : Pessoa { public long VeterinarioId { get; set; } public virtual List<Consulta> Consultas { get; set; } public float Salario { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProjectRestaurant.Data.Schemas { public class AddressSchema { public string Street { get; set; } public string Number { get; set; } public string City { get; set; } public...