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//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Globalization;
using DotNetNuke.Entities.Modules;
using DotNetNuke.Services.Exceptions;
using DotNetNuke.Servi... |
using CoreTweet;
using CoreTweet.Streaming;
using Microsoft.Toolkit.Uwp.Notifications;
using Newtonsoft.Json;
using NicoLiveAlertTwitterWPF.ListViewClass;
using NicoLiveAlertTwitterWPF.niconico;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Tex... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SQLite;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Ovan_P1
{
public partial class ClosingPr... |
using NFe.Utils.NFe;
using PDV.CONTROLLER.NFE.Impressao;
using PDV.VIEW.App_Context;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using ... |
using System;
namespace Cogent.IoC
{
public abstract class AspNetCoreContainer : Container
{
private readonly Func<IServiceProvider> _getServiceProvider;
protected AspNetCoreContainer(Func<IServiceProvider> getServiceProvider)
{
_getServiceProvider = getServiceP... |
using System;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ArrayExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool All<TSource>(this in ArraySegment<TSource> source, FunctionIn<TSource, bool> predicate)
... |
namespace SchoolSystem.Framework.Core.Contracts.Factories
{
using Models.Contracts;
using SchoolSystem.Framework.Models.Enums;
public interface IStudentFactory
{
IStudent CreateStudent(string firstName, string lastName, Grade grade);
}
}
|
using JoveZhao.Framework;
using Microsoft.Owin;
using Owin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
[assembly: OwinStartup(typeof(BPiaoBao.Web.SupplierManager.Startup))]
namespace BPiaoBao.Web.SupplierManager
{
public class Startup
{
public void Configurati... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using NikeaaDesignWebsite.Models;
namespace NikeaaDesignWebsite.Api.Admin
{
[Route("api/admin/template")]
[ApiController]
public class TemplateController : Control... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace Facultate.Models
{
public class Student
{
public int Id { get; set; }
[Required]
[Display(Name = "First Name")]
[StringLength... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using _4SC1COMServer;
namespace _4SC1COMClient
{
class Program
{
static void Main(string[] args)
{
Hello obj = new Hello();
Console.Write("Input Nama Pegawai : ");
string n... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace P1
{
class Solution
{
static void Main(string[] args)
{
string casenumber = Console.ReadLine();
for (int c = 1; c <= Convert.ToInt32(casenumber); c++)
{
... |
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapPropertyContent
{
[XmlAttribute(AttributeName = "name")]
public string Name { get; set; }
[XmlAttribute(AttributeName = "value")]
public string ValueAttribute { get; set; }
... |
using InControl;
using UnityEngine;
public class PlayerActions : PlayerActionSet {
public PlayerAction Jump;
public PlayerAction Interact;
public PlayerAction Left;
public PlayerAction Right;
public PlayerAction Up;
public PlayerAction Down;
public PlayerTwoAxisAction Move;
public Pl... |
using System;
using System.IO;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace DocuVault.GUI
{
internal class DialogOps
{
Exception EX;
IOException IOEX;
SqlException SQLEX;
protected string Message = "Unh Oh";
internal void GenericExceptionCatch()
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using SonicRetro.SAModel.Direct3D;
using SonicRetro.SAModel.SAEditorCommon.DataTypes;
namespace SonicRetro.SAModel.SAEditorCommon.UI
{
/// <summary>Describes which axes the Gizmo will oper... |
//
// Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... |
using SQLiteNetExtensions.Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ForeignKeyAttribute = SQLiteNetExtensions.Attributes.ForeignKeyAttribute;
namespace ISKlinike
{
[Table... |
// Demonstrate an array overrun.
using System;
namespace Array143
{
class Program
{
static void Main()
{
int[] sample = new int[10];
int i;
// Generate an array overrun.
for (i = 0; i < 100; i = i + 1)
sample[i] = i;
}
... |
using System.Collections;
using System.Collections.Generic;
using System.Data;
using UnityEngine;
using Databox;
public class DungeonGenerator
{
Vector2Int dungeonSize = new Vector2Int(9, 5);
Room[,] rooms;
GameObject dungeon = new GameObject("Dungeon");
RoomTileset tileset;
public ... |
namespace AlienEngine.ASL
{
public abstract partial class GeometryShader
{
public enum OutputLayout
{
Points,
LineStrip,
TriangleStrip
};
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace coffeeSalesManag_CompApp
{
public partial class AdminPanel : Form
{
public Adm... |
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
namespace UnityStandardAssets.Vehicles.Car
{
[RequireComponent(typeof (CarController))]
public class CarUserControl : MonoBehaviour
{
private CarController m_Car; // the car controller we want to use
... |
using System;
using System.Threading.Tasks;
using CitizenFX.Core;
namespace ZentryAnticheat.Server
{
public class Main : BaseScript
{
public Main()
{
this.Tick += new Func<Task>(this.OnTick);
}
private async Task OnTick()
{
BaseScript.TriggerCli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace AdventOfCode2019
{
public static class Day17
{
public static void RunDay()
{
Console.WriteLine("Day 17");
//P1();
P2();
Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public class MonthlySchedule : PaymentSchedule
{
public bool IsPayDate(DateTime payDay)
{
return IsLastDayOfMonth(payDay);
}
private bool IsLastDayOfMonth... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using Windows.ApplicationModel.Core;
using Windows.Foundatio... |
using System;
namespace IWx_Station
{
/* for polymorphism, this interface lets very different code modules appear identical.
Interfaces provide NO implementation. That is the role of the implementation class.
Both our real-world weather service and the simulator implement this interface.
... |
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace PIT_Server
{
public partial class Agent : IDisposable
{
protected Socket _sock;
protected IPEndPoint _endpoint;
protected bool _disposed;
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
interface IUpdate
{
Item UpdateQuality();
}
}
|
namespace BasicArithmeticOperationsPerformance
{
using System;
using System.Diagnostics;
using System.Linq;
public static class PerformanceUtils
{
public static string GetEllapsedTime(Action method)
{
Stopwatch stopWatch = new Stopwatch();
stopWat... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ToyTwoToolbox {
class FileWriter {
/// <summary>
/// dont modify this manually
/// </summary>
public List<byte> fst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
namespace PVB_Stage_Applicatie.Models
{
public class CustomRoleProvider : RoleProvider
{
public override bool IsUserInRole(string username, string roleName)
{
using (var ... |
namespace SLua
{
public class ByteStringArray
{
public byte[] data = null;
public ByteStringArray()
{
}
public ByteStringArray(byte[] d)
{
this.data = d;
}
}
}
|
namespace MonoGame.Extended.Content.Pipeline
{
internal static class PathHelper
{
public static string RemoveExtension(string path)
{
var dotIndex = path.LastIndexOf('.');
return dotIndex > 0 ? path.Substring(0, dotIndex) : path;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Sesi.WebsiteDaSaude.WebApi.Interfaces;
using Sesi.WebsiteDaSaude.WebApi.Models;
namespace Sesi.WebsiteDaSaude.WebApi.Repositories
{
public class EventoRepository : IEventoRepository
{
public Ev... |
using System.Collections.Immutable;
using System.Composition;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Editing;
namespac... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Handelabra;
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
namespace Cauldron.Baccarat
{
public class AceOfSinnersCardController : CardController
{
#region Construc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace ViewModels
{
public class Document
{
public System.Guid DocumentID { get; set; }
public string DocumentName { get; set; }
public Nullable<Syst... |
namespace AuthService.Models
{
public interface IShoopingContextSettings {
public string ConnectionString { get; set; }
public string DatabaseName { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace QuickCollab.Models
{
public class SessionViewModel
{
public DateTime DateCreated { get; set; }
public string SessionName { get; set; }
public bool Secured { get; set; }
public bool Is... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EvnTonThat.ResourceAccess.Entities
{
public class htmlDataReturn
{
public string html { get; set; }
public string idQuery { get; set; }
public int countItem { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PleaseThem
{
public interface ISaveable
{
string GetSaveData();
}
}
|
<Query Kind="Expression" />
[Serializable]
public sealed class Document :
IEquatable<Document>,
IStructuralEquatable,
IComparable<Document>,
IComparable,
IStructuralComparable
{
public string Data { get; internal set; }
public int Number { get; internal set; }
public Document(string Data, int Number)
... |
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
namespace Hahn.ApplicatonProcess.Decem... |
using System;
using System.Linq;
using System.Collections.Generic;
using Common;
using DeferredRender.Graphics.FrameBuffer;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
namespace DeferredRender.Graphics
{
internal class GraphicsSystem
{
private int _height;
private int _width;
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
... |
using ICSharpCode.TextEditor.Document;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace bugtracker
{
public ... |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace... |
using VendingMachineDomain.Exceptions;
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using iQuest.VendingMachine.Payment.Interfaces;
namespace iQuest.VendingMachine.Payment.Services
{
internal class CashPayment : IPaymentAlgorithm
{
public ICashPaymentView cashView { get; set; }
... |
using System.Data.Entity;
using LibrarySystem.Data.Models;
using Microsoft.AspNet.Identity.EntityFramework;
namespace LibrarySystem.Data
{
public class LibrarySystemDbContext : IdentityDbContext<User>
{
public LibrarySystemDbContext()
: base("LibrarySystemDb", throwIfV1Schema: false)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Listens for the OnClick events for the main menu buttons
/// </summary>
public class MainMenu : MonoBehaviour
{
[SerializeField] private GameObject menu, helpMenu;
/// <summ... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Amesc.Dominio.Contas
{
public interface IGerenciadorDeUsuario
{
Task<bool> Criar(string email, string password, string role);
List<IUsuario> ObterTodos();
}
}
|
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
namespace Exercise_1._08
{
class Program
{
static void Main(string[] args)
{
int begin;
int end;
Console.Write($"Write begin : ");
begin = int.Parse(Console.ReadLine());
Console.Write($"Write end : ");
... |
using Xamarin.Forms;
namespace RenderTest.Renderers
{
public class RotationLabel : Label
{
}
}
|
using Microsoft.AspNetCore.Mvc;
using Idealize.VO;
using Idealize.Web.Models;
using Idealize.BO;
namespace Idealize.Web.Controllers
{
public class LoginController : Controller
{
public IActionResult Index()
{
return View();
}
[HttpPost]
public IActionResult... |
namespace EgzaminProbny
{
class WycieczkaKrajowa : Wycieczka
{
private bool allInclusive;
public WycieczkaKrajowa(string miejsce, double cena, bool allInclusive) : base ( miejsce, cena)
{
this.allInclusive = allInclusive;
}
public void LastMinute(... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace async_inn.Migrations
{
public partial class addSeadingData : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.InsertData(
table: "Amenities",
column... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AudioVisualizer
{
public class ParamCube : MonoBehaviour
{
[SerializeField] private int m_Band;
[SerializeField] private float m_StartScale;
[SerializeField] private float m_ScaleMultiplier;
... |
namespace Blog.Api.Models
{
public interface IBaseEntity
{
int Id {get; set;}
}
} |
using Hayalpc.Library.Common.Helpers;
using Hayalpc.Fatura.Common.Helpers.Interfaces;
using Hayalpc.Library.Common.Models;
using Hayalpc.Library.Common.Results;
using Hayalpc.Library.Log;
using Hayalpc.Fatura.Panel.External.Services.Interfaces;
using Hayalpc.Fatura.Panel.External.Models;
using Hayalpc.Fatura.Common.Dt... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace UWCDemo
{
public class DadJokesService
{
private const int PageLimit = 20;
public DadJokesService(IHttpJokes httpJokes, IDbJokes dbJokes)
{
HttpJokes = httpJokes ?? throw new ArgumentNu... |
namespace ServiceBase.Notification.SendGrid
{
public class SendGridOptions
{
public string User { get; set; }
public string Key { get; set; }
}
} |
using System;
using System.Threading;
using System.Threading.Tasks;
using Avia.Services;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace Avia
{
public class Worker : BackgroundService
{
private readonly ILogger<Worker> _logger;
public Worker(ILogger<Worker> l... |
using Microsoft.Xna.Framework;
using SprintFour.Background;
using SprintFour.Collisions;
using SprintFour.Enemies.EnemyStates;
using SprintFour.HUD;
using SprintFour.Sprites;
using SprintFour.Utilities;
namespace SprintFour.Enemies
{
public class Goomba : DrawableGameComponent, IEnemy
{
public SpriteB... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerSubject : MonoBehaviour {
public float power = 1f;
private GameObject powerBarContent;
public static float powerMax = 1f;
private float powerDecayRate = 0.001f;
private SpriteRenderer sr;
// Use this for initial... |
using System;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
namespace DataAggregator.IPFS_EXCHANGE
{
class Requestor: IDisposable
{
private readonly IConnection connection;
private readonly IModel channel;
pub... |
namespace MyApp.Web.App_Start
{
using System.Data.Entity;
using Data;
using Data.Migrations;
public class DatabaseConfig
{
public static void RegisterDatabase()
{
Database.SetInitializer( new MigrateDatabaseToLatestVersion<MyAppDbContext, Configuration>() );
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace My_Bank_accounting_system.Models
{
class Customer
{
private int _customerId=0;
private string _fname;
private string _lname;
private string _addre... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SimpleWebBrowser;
public class StressTest : MonoBehaviour
{
public RectTransform browserTf;
public int width = 1024;
public int height = 768;
public int count = 1;
public int deltaX = 10;
public int deltaY = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SnakeGame
{
public class RandomGenerator
{
private Random rand;
public RandomGenerator()
{
rand = new Random();
}
public i... |
using System;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using AdvancedWorflow.Workflow.Attribute;
using AdvancedWorflow.Workflow.Dtos;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Controllers;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.Extensions.Depen... |
using bot_backEnd.Models.DbModels;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.DAL.Interfaces
{
public interface IInstitutionDAL
{
Task<ActionResult<List<Institution>>> getAllInstitutions();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class AlertType
{
public enum AlertTypes
{
AccountCreated = 1,
ProfileCreated = 2,
AccountModified = 3,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLevelInfoTransmitter : MonoBehaviour
{
private Player player;
public delegate void OnChangeEnemyHealthInfoReceivedHandler(int id, bool reduce, float amount, bool isPercent);
public event OnChangeEnemyHealthI... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using Bindable.Linq.Dependencies;
using Bindable.Linq.Helpers;
using Bindable.Linq.Interfaces;
using Bindable.Linq.Interfaces.Events;
using Bindable.Linq.Threading;
na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Interface.DTO
{
public class DalAnswer
{
public int Id { get; set; }
public string AsnwerText { get; set; }
public bool IsCorrect { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ToyTwoToolbox {
/// <summary>Standalone objects for storing information about WinForms Animations with timers <para />
/// Note: Set your <see cref="Timer.Interval"/> to <c>1</c> and set the <... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using TasksWeb.Model;
namespace TaskWebApi.ControllerProxy
{
public interface ITasksProxy
{
Task<TaskModel> FindTaskAsync(Guid taskId);
Task<ICollection<TaskModel>> GetTasksAsync();
void UpdateTask(Guid task... |
using System.Collections;
namespace Plus.Communication.Packets.Outgoing.Navigator
{
internal class FavouritesComposer : MessageComposer
{
public ArrayList FavouriteIds { get; }
public FavouritesComposer(ArrayList favouriteIds)
: base(ServerPacketHeader.FavouritesMessageCo... |
namespace AutoMapperError
{
class Program
{
public static void Main(string[] args)
{
Shared.Replicator.Replicate().Wait();
}
}
}
|
using System;
using System.Windows;
using System.Windows.Media;
namespace Swiddler.Rendering
{
public abstract class DrawingFragment : Fragment
{
public override Type VisualType => typeof(DrawingVisual);
protected override void Refresh()
{
var drawingVisual = (DrawingVisua... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
name... |
using ProConstructionsManagment.Desktop.Views.Base;
using ProConstructionsManagment.Desktop.Views.Shell;
using Serilog;
using Serilog.Core;
using Serilog.Formatting.Raw;
using System.Windows;
namespace Desktop
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ENTITY;
using Openmiracle.BLL;
using Openmiracle.DAL;
using System.Data;
namespace Openmiracle.BLL
{
public class ContraMasterBll
{
ContraMasterInfo InfoContraMaster = new ContraMast... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GraniteHouse.Data;
using GraniteHouse.Extensions;
using GraniteHouse.Models;
using GraniteHouse.Models.ViewModels;
using GraniteHouse.Utilities;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MvcDemo7_2.Models
{
public class SingleQ
{
public int Id { get; set; }
public string Question { get; set; }
public string A { get; set; }
public string B { get; set; }
public ... |
using System;
namespace NetBattle.Structure {
public struct Position {
private readonly FVector3 _a;
private readonly FVector3 _b;
private readonly FVector3 _c;
public TweenType Tween { get; }
public float BaseTime { get; }
public float TargetTime { get; }
p... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataTablesInDataGrid
{
public class ViewModel
{
public List<string> Columns { get; set; } = new List<string>()
{
"Spal... |
using System;
using System.Collections;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projetoguibson
{
//Integrantes da equipe:
// Aluno : Vitor Manoel Carneiro dos Santos
// Aluno : Carlos Henrique Dias Ribeiro
// Aluno : Rebeka Ramos de Aguiar Silva
// Aluno : Ca... |
using System;
using tryfsharplib;
using Xamarin.Forms;
namespace tryfsharpforms
{
public class BasicCalcPage : BasePage
{
DataEntry rateEntry = new DataEntry { Placeholder = "Rate" };
DataEntry valueEntry = new DataEntry { Placeholder = "Amount" };
GetDataButton calculateButton = new GetDataButton (Borders.... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Moonmile.HtmlDom
{
/// <summary>
/// HTML node class
/// </summary>
public class HtmlNode
{
#region property
protected string _tagName;
public string TagName
{
get { return _tagName; }
set { _tagName = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using XRTTicket.Contexts;
using XRTTicket.DAO;
namespace XRTTicket.Controllers.Company
{
public class CompanyController : Controller
{
IUnitOfWork<Models.Companies.Company> UnitOfTicket { get; s... |
using System.Windows.Forms;
namespace BallsCommon
{
public class PointBall : Ball
{
public PointBall(Form form, int x, int y) : base(form)
{
centreX = x - radius / 2;
centreY = y - radius / 2;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Plugin.Media;
using Plugin.Media.Abstractions;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Pictu... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Modelo
{
public class Veterinario : Pessoa
{
public long VeterinarioId { get; set; }
public virtual List<Consulta> Consultas { get; set; }
public float Salario { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ProjectRestaurant.Data.Schemas
{
public class AddressSchema
{
public string Street { get; set; }
public string Number { get; set; }
public string City { get; set; }
public... |
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