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using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; using System; using System.Collections; using System.Linq; namespace Cauldron.Anathema { public class MetabolicArmorCardController : CardController { public MetabolicArmorCardController(Card card, TurnTakerController turnTak...
namespace JKMWindowsService.AlertManager { public interface IEndOfServiceCheckIn { void SendAlerts(); } }
using System.Collections.Generic; namespace CsvParser { public interface ICsvFileReader { public bool ShowRowNumberAsId { set; } public bool ShouldCorrectBrokenLines { set; } List<T> MapFileToObject<T>(string[] columnNames) where T : class; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Aga.Controls.Tree; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.Data; namespace DBManager.DBASES { class MySQL : IdbType { internal MySQLClass Connection = null; internal strin...
using Abp.Modules; using Abp.Reflection.Extensions; using Castle.Windsor.MsDependencyInjection; using Microsoft.Extensions.DependencyInjection; using eForm.Configure; using eForm.Startup; using eForm.Test.Base; namespace eForm.GraphQL.Tests { [DependsOn( typeof(eFormGraphQLModule), typeof(eFormTes...
using DocumentManagementLogger; using DomainModels; using IBusiness; using IDataAccess; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Business.Tests { [TestClass] public class DocumentManagerTests ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { public class _069_Search2DArray { /* Write an efficient algorithm that searches for a value in an m x n matrix. This matrix has the following properties: Integers i...
using MCC.Core.Manager; using MCC.Core.Server; using MultiCommentCollector.Helper; using MultiCommentCollector.Models; using MultiCommentCollector.Views; using Reactive.Bindings.Extensions; using System.Reactive.Disposables; using System.Windows; namespace MultiCommentCollector { /// <summary> /// Interaction...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour, ISaveable { [SerializeField] protected float moveSpeed = 4; [SerializeField] private int numToSave = 2; protected virtual void Awake() { SaveLoadManager.Instance.Register(thi...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("FriendListFrameBasePrefabs")] public class FriendListFrameBasePrefabs : MonoClass { public FriendListFrameBasePrefabs(IntPtr address) : this(address, "FriendListFrameBasePrefabs") { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OptionsScript : MonoBehaviour { bool OptionenAktiv; public GameObject Optionen; void Start() { } void Update() { if (Input.GetKeyDown(KeyCode.O)) { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace HelperFramework.DataType { /// <summary> /// Collection Extensions /// </summary> /// <remarks> /// Use IEnumerable by default, but when altering or getting item at index use IList. /// </remarks> public stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.Model { public class PayExamModel { #region Model private long _id; private long? _studentsid; private decimal? _realpay; private string _remark; private str...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Eagle : MonoBehaviour { //private UnityEngine.Object enemyRef; private Animator anim; void Start() { //enemyRef = Resources.Load("Eagle"); anim = GetComponent<Animator>(); } void Update()...
using System; using System.IO; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using ExpenseTracker.Model; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Xamarin.Essentials; using ExpenseTracker.ViewModels; namespace ExpenseTracker { [XamlCompilation(...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class Entity { public Token Tokens { get; set; } public string Type { get; set; } public object Value { get; set...
namespace SGDE.DataEFCoreMySQL.Configurations { #region Using using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; #endregion public class TrainingConfiguration { public TrainingConfiguration(EntityTypeBuilder<Training...
using Alarmy.Common; using System; namespace Alarmy.Core.FileAlarmRepository { internal interface IFileWatcher : IDisposable, ISupportsStartStop { event EventHandler FileChanged; } }
using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; using Whale.API.Models.Slack; using Whale.API.Services; using Whale.Shared.Models.Meeting; namespace Whale.API.Controllers.Slack { public class SlackController : ControllerBase { private readonly SlackService _slackService; ...
using UnityEngine; using System.Collections; public class PriorityQueue<T> { private Node<T> head; private int size; public PriorityQueue() { head = null; size = 0; } public void Add(T item) { Node<T> newNode = new Node<T>(item, null); if(isEmpty()) ...
namespace VocabularyApi.Dtos { public class UserWordDto { public int Id { get; set; } public string Word { get; set; } public string Transcription { get; set; } public string Translation { get; set; } } }
namespace CallCenter.Common.Entities { public enum ChatActionType:byte { Create, Join, Left, Kick, Invite } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Sector.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WF_05_Date { public partial class Form1 : Form { public Form1() { ...
// ************************************************************************ // Copyright (C) 2001, Patrick Charles and Jonas Lehmann * // Distributed under the Mozilla Public License * // http://www.mozilla.org/NPL/MPL-1.1.txt * // ************...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class NotificationPreference { public Guid NotificationPreferenceId { get; set; } public short Prefere...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class ParticleEffectDetection : MonoBehaviour { [SerializeField] ParticleSystem particleEffectAssociated = default; private AudioSource soundEffect; float maxVolume; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MainProgram { class GSMTest { public static void Test() { GSM[] gsms = new GSM[3]; gsms[0] = new GSM("Lumia 720", "Nokia", 100, "Pesho", 4.3, 16000000, "Samsung", 100, 100, B...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 11 namespace Roman_to_Arabic_Numbers { class Program { static void Main(string[] args) { Console.Write("Enter roman number: "); string number = Co...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace apiInovaPP.Models { public class TipoEncomenda { public int IdTipoEncomenda { get; set; } public string DescricaoTipoEncomenda { get; set; } public TipoEncomenda() { } ...
using System; namespace OperatorExercise { class Program { static void Main(string[] args) { //Exercise 1 int a = 17; int b = 4; int sum = a + b; int difference = a - b; int product = a * b; int quotient = a /...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Points.Shared.Models; using Points.Web.Core.Repositories; using Points.Shared.Extensions; namespace Points.Web.Persistence.Repositories { public class ValuationsRepository : IValuati...
namespace Kers.Models.Entities.KERScore { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.IO; using System.Runtime.Serialization; using Newtonsoft.Json; public class Training : E...
using BusinessLayer; using System; using Utils.Models; namespace PersistanceLayer { public class Program { public static void Main(string[] args) { var manager = new Manager(); var waybills = manager.GetInfoAboutWayb(); foreach (var s in waybills) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Web.UI.DataVisualization.Charting; public partial class Rating_Graph : System.Web.UI.Page {...
using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Discovery.Client.About.ViewModels { public class AboutViewModel : BindableBase, IRegionMemberLifetime { public bool KeepAlive => false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tes4._3_Tier.DTO; using Tes4._3_Tier.DAL; using Tes4._3_Tier.BUS; using System.Windows.Forms; using System.Globalization; using System.Text.RegularExpressions; namespace Tes4 { public partial c...
using Microsoft.EntityFrameworkCore.Migrations; namespace Restaurant_API.Migrations { public partial class edit_html_display : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "Tables", k...
using System.Collections.Generic; namespace Battleships { public class Player { public Player() { this.PublicBoard = new PublicFieldStates[10,10]; this.Ships = new List<Ship>(); } public string Name { get; set; } public PublicFieldStates[,] Pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameStart : MonoBehaviour { public GameObject Space2Start; public GameObject player; public AudioClip jump; private float x; private float y; void Start () { Space2Start.SetActiv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public static class FileIO { private static string filePath; public static string DirectoryName = "Leyline Casting"; public static string DirectoryAddress { get { return filePat...
using System; using System.Threading.Tasks; using System.Windows.Forms; namespace DocuVault.GUI { public partial class SignUp : Form { DbOps DbOps = new DbOps(); public SignUp() { InitializeComponent(); } private void btnOK_Click(object sender, EventArgs e) ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_AudioManager : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AudioManager o = new AudioManager(); LuaObject.pushValue(l, true); LuaObje...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace MvcApplication1.Controllers { public class ApiDemoController : ApiController { public string Helloworld() { return "Hello world"; } ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
using System; namespace PmSoft.Caching { /// <summary> /// 缓存期限类型 /// </summary> public enum CachingExpirationType { /// <summary> /// 永久不变的 缓存时间:86400秒*时间因子 /// </summary> Invariable, /// <summary> /// 稳定数据 缓存时间:28800秒*时间因子 /// </summary> ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("BRMAnvilWeapons")] public class BRMAnvilWeapons : MonoBehaviour { public BRMAnvilWeapons(IntPtr address) : this(address, "BRMAnvilWeapon...
using Microsoft.Data.Sqlite; using SpectrendsAPI.Models; using System.Collections.Generic; using System.Threading.Tasks; using Dapper; using System; namespace SpectrendsAPI.Repositories { public interface IEquipamentosRepository { Task<IEnumerable<Equipamento>> Series(int veiculoId); } public...
using SLua; using System; using System.IO; using System.Text; using UnityEngine; namespace RO.Test { public class LuaLoadOverrider : SingleTonGO<LuaLoadOverrider> { public bool overrideMode; public bool printWithStack; public string newLuaRoot = "DevelopTest/sjb/LuaTest"; private SDictionary<string, strin...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataMunging { public class Reader { private string _path; protected int _startLine; private List<string> _values = new List<string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoodCalculatorLibrary.Foods { public class Mushrooms:Food { private const int PointOfHapiness = -10; public Mushrooms() : base(PointOfHapiness) { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace project { public partial class BarcharUserControl1 : UserControl { private ...
using Godot; using System; public class TileMatchCountdown : Spatial { protected MeshInstance TimeBar; protected Tween ShrinkTween; protected Godot.Color StartColor = new Godot.Color("33ff00"); protected Godot.Color EndColor = new Godot.Color("ff3300"); public override void _Ready() { base._Ready(); TimeB...
using NUnit.Framework; namespace litecart_tests { public class AdminAuthorizationTestBase : TestBase { [SetUp] protected void SetupAuthorizationTest() { app.LoginHelper.LoginInAdminPage(); } } }
using Godot; using System; public class Display : Panel { public Board board; public Node2D header; public Label header_title; public Label header_subtitle; public Label targets_left; public override void _Ready() { board = GetNode<Board>("Board"); header = GetNode<Node2D>("Header"); header_title = GetNo...
using Modelos.Cadastros.Produtos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Factorys.Cadastros.Produto { public static class ProdutoFactory { /// <summary> /// Cria uma Model com base em uma Model View ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections.Generic; using System.Linq; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Entitie...
// Accord Neural Net Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using EInterview.Controllers; using EInterview.Domain.Entities; using EInterview.Infra; namespace EInterview.Services { public interface IUserProfileService { UserProfile GetProfile(int userId); } public class UserProfileService : IUserProfileService { public UserProfile GetProfil...
using System; namespace Ts.Core { public interface ITabContent { bool TabBarHidden {get;set;} } }
using System.Collections.Generic; using PX.Data; using PX.Objects.SO; namespace CodeRefactoringTechnique { public class SOSetupSlot : IPrefetchable { public static bool IsPrintFeatureEnabled { get { return Values[0]; } } public static b...
namespace PRGTrainer.Core.Model.Test { /// <summary> /// Класс с ответом. /// </summary> public class Answer { /// <summary> /// Получает или задает идентификатор ответа. /// </summary> public string Id { get; set; } /// <summary> /// Получает или за...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication3 { public partial class Contact : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.Reflection; namespace GPSImageTag.Core.Helpers { public class ServiceManager { public static void Register(Type ServiceType) { var Interfaces = ServiceType.GetTypeInfo().ImplementedInterfaces; foreach (var I ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; public class audioPlay : MonoBehaviour { private VideoPlayer videoPlayer; private RawImage rawImage; // Use this for initialization void Start() { //...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ProductFirstModule.Database; using ProductFirstModule.Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProductFirstModule.Services { public class ProductMicroserv...
using Api1.DAL; using Api1.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Api1.Controllers { [Route("api/[controller]/[action]")] [ApiController] public class BookController...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using StructLinq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PostingNews.Models { public class PostRepository : IPostRepository { private readonly AppDbContext _appDbContext; public PostRepository(AppDbContext appDbContext) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataObject; namespace Service.Interface { public interface IThietBi { int ThemThietBi(ThietBi tb); int CapNhatThongTinThieBi(ThietBi tb); int NhapTuFile(string name)...
using Puzzle.Interfaces; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Puzzle { public class Puzzle: IPuzzle { private PictureBox[] segments; private int rows = 5; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SideWall : MonoBehaviour { // Skrip GameManager untuk mengakses skor maksimal [SerializeField] private GameManager gameManager; // Pemain yang akan bertambah skornya jika bola menyentuh dinding ini. public...
using Prism.Ioc; using Prism.Modularity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Discovery.Client.MainMenu { public class MainMenuModule : IModule { public void OnInitialized(IContainerProvider containerProvider) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Exam_Online.Models.Question { public class QuestionDuration { public int QuestionDurationID { get; set; } public int RequestTime { get; set; } public int LeaveTime { get; set; }...
using System.Threading.Tasks; using Example.Calculators; using Example.Models; using FluentAssertions; using NUnit.Framework; namespace Example.Tests { public class ApartmentCalculatorTests { protected ApartmentCalculator SystemUnderTest { get; set; } [SetUp] public void Setup() ...
namespace Roaring { public partial class RoaringBitmap { public void FixLazy() { var containers = _containers; var bitmapStore = _bitmapStore; for (ushort i = 0; i < containers.Count; i++) { uint c = 0; var containe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Pes.Core { public partial class SubjectTestType { public static List<SubjectTestType> GetSubjectTestTypebySubjectID(int subjectID) { return SubjectTestType.Find(p => p.Subject...
using System.Collections.Generic; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Py2Cs.CodeGraphs; namespace Py2Cs.Translators { public struct ExpressionResult { public ExpressionResult(ExpressionSyntax syntax, PythonType type, IEnum...
using MediatR; using Microsoft.EntityFrameworkCore; using Peppy.Domain.Entities; using System.ComponentModel.DataAnnotations.Schema; using Peppy.EntityFrameworkCore; namespace Sample.WebApi { //[SugarTable("Persons")] [Table("Persons")] public class Person : Entity<int>, IRequest<Person> { pub...
 using ZeroFormatter; namespace Sandbox.Shared { [ZeroFormattable] public class ZeroClass { } [ZeroFormattable] public struct ZeroStruct { } }
using System.Linq; using Mono.Cecil; namespace AlienEngine.ASL { internal static class ASLShaderAttributeHelper { private static readonly int _uniformToken = typeof(ASLShader.UniformAttribute).MetadataToken; private static readonly int[] _attribToken = new[] { typeof(ASLSha...
using System.Data.SqlClient; using System.Configuration; namespace ConnectToDB.Examples { public static class PredefinedConnectionString { public static void UpdateCharacter() { var queryString = @"update Characters set LastName = 'Undomiel' where FirstName = 'Arven...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace EmployeeManagement.Models { public class DepartmentList { static SqlConnection con; public static List<Department> departmentList = null; static Depar...
using System; using System.Collections.Generic; using Akka.Actor; using Akka.TestKit.NUnit3; using akka_microservices_proj.Actors; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using BasketServiceTests; using NUnit.Framework; namespace BasketServiceTests { public class BasketActorT...
using CloudFile; using LuaInterface; using SLua; using System; public class Lua_CloudFile_CloudFileCallbacks : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CloudFileCallbacks o = new CloudFileCallbacks(); LuaObject.pushValue(l, true...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Http; using System.Web.Http.Cors; namespace webapi { [ApiController] [Route("")] //[EnableCors(origins: "http://my...
using UnityEngine; using UnityEditor; using NUnit.Framework; using System; public class HUDControllerTests { GameObject TestPanel; GameObject TestHUDtext; HUDController testHUDC; [TestFixtureSetUp] public void testSetup(){ TestPanel = new GameObject(); TestHUDtext = new GameObject(); testHUDC = new HUDCont...
/** * Sprite.cs - A basic graphic element to inherit from * * Changes: * 0.04. 11-may-2018, Nacho: Added "SetGameUpdatesPerFrame" * 0.01, 24-jul-2013: Initial version, based on SdlMuncher 0.12 */ class Sprite { protected int x, y; protected int startX, startY; protected int width, height; prote...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class RenderDepth : MonoBehaviour { private Material spook; public SpriteRenderer spriteRend; private void Awake() { spook = GetComponent<TilemapRenderer>().material; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace OC.JQGrid { /// <summary> /// Is used to generate grid XML /// </summary> [XmlType(TypeName = "gridLayout")] public class JQGridXml { [XmlElement(ElementName=...
using Core.Utilities.Results; using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Bussiness.Abstract { public interface IOdaService { IDataResult<List<Oda>> GetAll(); IDataResult<Oda> GetById(int id); IResult Add(Oda oda); IResu...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ReadyGamerOne.View { [Serializable] public class TabPair { public bool hasInit = false; public int index; public Button tab; public GameObject page; } public class Tab...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fox : MonoBehaviour { Animator animator; void Start() { animator = GetComponent<Animator>(); } void OnTriggerEnter2D(Collider2D other) { var otherGameObject = other.gameObject; ...
using System; namespace JimBobBennett.JimLib.Mvvm { [AttributeUsage(AttributeTargets.Property, AllowMultiple = true)] public class NotifyPropertyChangeDependencyAttribute : Attribute { public NotifyPropertyChangeDependencyAttribute(string dependentPropertyName) { DependentPrope...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; namespace MvcMonitor.Data.Repositories { public class ErrorRepositoryFactory : IErrorRepositoryFactory { private readonly string _repositoryType; private readonly IEnumerable<Type> _availableRepos; ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class abrirPuerta : MonoBehaviour { public float velocidad = 2.0f; public float angulo = 90.0f; bool abierta; bool entrar; bool cerrada = false; Vector3 puertaCerrada; Vector3 puertaAbierta; vo...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace inheritance { /* Adding to constructers such as :base(parameters) */ class Program { static void Main(string[] args) { Teacher t1 = new Teacher("Mary",...