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using UnityEngine; using System.Collections; public class TextMeshWrapper { // Wrap text by line height public string ResolveTextSize(string input, int lineLength){ // Split string by char " " string[] words = input.Split(" "[0]); // Prepare result string result = ""; // Temp line string strin...
//Problem 15.* Number calculations //Modify your last program and try to make it work for any number type, not just integer (e.g. decimal, float, byte, etc.) //Use generic method (read in Internet about generic methods in C#). using System; using System.Collections.Generic; namespace Problem15NumberCalculations { ...
using BPiaoBao.DomesticTicket.Domain.Models.Orders; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap { public class AfterSaleSkyWayMap : EntityTypeConfiguration<AfterSaleSkyWa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DiaxeirisiPoiotitas { public partial class Swab : Form { public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml.Linq; using System.Xml; namespace Uxnet.Web.Module.Common { public class PrintProxy : WebControl { ...
namespace Core.EF { public class Employee { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } public Dept? Department { get; set; } } public enum Dept { IT, Admin, HR } }
using System; using System.IO; using System.Text.Json; using System.Collections.Generic; /// <summary> /// this is the global namespace /// </summary> namespace InventoryLibrary { public class JSONStorage { public Dictionary<string, object> objects = new Dictionary<string, object>(); string f...
namespace VehiclesController { public class InBayAutomatics : IWashService { public void Wash(out string logs) { logs = @"In-Bay Automatics wash facilities has been chosen. This service is assigned to a trunk by default. Automatic machine will rolls back and forth over a stationar...
using System; using System.Collections.Generic; using System.Text; namespace AccessModifiersCL { public class GoldCustomer:CustomerCL { public void offer() { var customer = new CustomerCL(); //customer. } } }
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Volo.Abp.EntityFrameworkCore; using Volo.Abp.Modularity; namespace Nm.Reservation.EntityFrameworkCore { [DependsOn(typeof(AbpEntityFrameworkCoreModule))] [DependsOn(typeof(ReservationDomainModule))] public ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using PNPUCore.Rapport; using PNPUTools; using PNPUTools.DataManager; using PNPUCore.Controle; namespace PNPUCore.Process { public interface IProcess { void ExecuteMainProcess(); String FormatRepor...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PlayerController : MonoBehaviour { public GameObject laserPrefab; public float health = 200f; private float maxHealth; public float laserSpeed; public float firingRate; public float playerSpeed; public Sprite[] damageSprites; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Entity : MonoBehaviour { public enum Entities { SCORPION, BUG, COIN, SPIDER } protected EntityObjective objective; /// <summary> /// Sets the Objective this Entity...
using System; using TP_Groupe.Models; namespace TP_Groupe.Repository { public class PositionMagasinRepository : IPositionMagasinRepository { public void Insert(PositionMagasin positionMagasin) { throw new NotImplementedException(); } public void Update(PositionMagasi...
using System; using System.Net; using Microsoft.AspNetCore.Http; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; namespace BuindingBlocks.Resilience.Http { public class StandardHttpClient : IHttpClient, IDisposable { private readonly IHttpContextAcce...
using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class CityValidator:AbstractValidator<City> { public CityValidator() { RuleFor(c => c.CountryId).NotEmpty().WithMessage("Ülke boş bırakılamaz"); RuleFor(c => c....
using System; using TableTopCrucible.Core.Models.ValueTypes.IDs; namespace TableTopCrucible.Domain.Models.ValueTypes.IDs { public struct TileTypeId : ITypedId { private Guid _guid; public TileTypeId(Guid guid) => this._guid = guid; public override bool Equals(object obj) ...
namespace JPProject.Sso.AspNetIdentity.Models { public enum BusinessCategories { Retail = 1, Export = 2 } }
using System; using System.Net.Http; using System.Threading.Tasks; using System.Threading; using System.IO; using System.Net; namespace ToDoList.HtppClient { public partial class ProgressStreamContent : StreamContent { public ProgressStreamContent(Stream stream, CancellationToken token) : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EASEntity { public enum DataStatus { /// <summary> /// 默认状态 /// </summary> Default =0, /// <summary> /// 新增 /// </summary> NeedAdd ...
using Domain.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Domain.Interfaces.Repositories { public interface IItemRepository { Task<Item> GetItemByIdAsync(int id); Task<IReadOnlyList<Item>> GetItemsAsync(); Task<IRe...
namespace ns25 { using System; using System.Collections.Generic; using Triton.Game.Mono; internal class Class246<T> : MonoClass where T: struct { internal Class246(IntPtr address) : base(TritonHs.MainAssemblyDir + @"\mscorlib.dll", "System.Array", "Array<" + typeof(T).FullName + ">") ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace model { public class NCContext : DbContext { public DbSet<AccountTable> Accounts { get; set; } public DbSet<StoragesTable> Storages { get; set; } public DbSet<AppConfigTabl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using sayHi.Model; namespace Sayhi.Areas.FormalSysManagement.Controllers { public class ManagingHomePageController : Controller { sayHiEntities DBcontext = GetDBContext.CreateDbContext(); ...
/*********************************************** * GENERATED BY ZEBBLE ***********************************************/ #region UI.Modules.MainTabs namespace UI.Modules { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using D...
using System; namespace Working_with_Unix_Timestamps { class Program { static void Main(string[] args) { long timestamp = 1617282420; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LinkedListsTraining { public class MyLinkedList { public ListNode Head { get; set; } int length = 0; /** Initialize your data structure here. */ public...
/*This script serves to handle conflicts arising from the issue of both players using one player controller * we place our player scripts to be ignored into the array by adding them within the Player Networking component in Unity (drag and drop) * */// using System.Collections; using System.Collections.Generic; u...
/* * Copyright 2023 Adobe * All Rights Reserved. * * NOTICE: Adobe permits you to use, modify, and distribute this file in * accordance with the terms of the Adobe license agreement accompanying * it. If you have received this file from a source other than Adobe, * then your use, modification, or distributio...
/*********************** @ author:zlong @ Date:2015-01-06 @ Desc:收入分类逻辑层实现 * ********************/ using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using DriveMgr.Common; namespace DriveMgr.BLL { public class IncomeCategoryBLL { private stat...
namespace WebAppAuthentication { public static class Constants { public static class ApiKeySection { public const string AUTHENTICATION_SCHEME = "ApiKeyAuthenticationScheme"; public const string API_KEY = "123456789"; } public static class BasicAuthSecti...
using System; namespace UnityUIPlayables { [Serializable] public class TextMeshProUGUIAnimationClip : AnimationTimelineClip<TextMeshProUGUIAnimationBehaviour> { } }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace LabEleven { class Program { public static void Main(string[] args) { string choice = "yes"; int appSelect; List<Movie> movieList = new List<Movie> { }; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Millo.Models { public class Gender { public int Id { get; set; } public string Unspecified { get; set; } public bool Male { get; set; } public bool Female { get; set; } } }
using System; using MyResources; namespace TeaseAI_CE.Scripting.VType { public class TimeFrame : IKeyed, IVType { public TimeSpan Value; public TimeFrame(TimeSpan value) { Value = value; } public override bool Equals(object obj) { return Value.Equals(obj); } public override int GetHashCode() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TypeLite; namespace FPS.Service.Models { [TsClass] public class ApartmentServiceModel { public int Id { get; set; } public int ResidentId { get; set; } public b...
using System.Collections; using System.Collections.Generic; using UnityEngine; // whenever either of the controllers' menu buttons are pressing: toggles the 'MST' (Prim minimum spanning tree) visualization for the graph // public class AlgorithmController : MonoBehaviour { public Controller controllerLeft, contro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryMethodPattern { public class ObjectFactory : IObjectFactory { private IObject MakeInt() { var objInt = new ObjectInt(); objInt.Initialize...
using DapperDB.CodeGen.Base; using System; using System.ComponentModel.DataAnnotations; namespace DapperDB.Dal.Entities { public partial class temp_Shops : BaseModel { /// <summary> /// /// </summary> [Display(Name = "")] public Int32 ID { get; set; } /// <summary> /// /// </summary> [Display(...
//======================================================================= // ClassName : ScrollViewController // 概要 : スクロールビューコントローラ // // // LiplisLive2D // Create 2018/03/11 // // Copyright(c) 2017-2018 sachin. All Rights Reserved. //==========================================================...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeleeEnemy : EnemyUnit { const float STOPPING_DISTANCE = 0.4f; const int ASTAR_PATH_OFFSET = 0; bool moveRight = true; bool targetFound; bool isJumping = false; bool canAttack = false; Collide...
using System.IO; namespace FlWaspMigrator.Support { public interface IFileSystem { Stream OpenRead(string fileName); Stream OpenWrite(string fileName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; using System.IO; using System.Security.Cryptography.X509Certificates; namespace Sunny.Lib { public class EncryptAndDecryptHelper { //private static Encoding defaultEncoding = Encod...
using Microsoft.Xrm.Sdk; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FdxLeadAssignmentPlugin { public class UpdateProspectData : IPlugin { public void Execute(IServiceProvider serviceProvider) { ...
namespace ReadyGamerOne.Data { public interface IDataFactory { ITxtSerializable CreateData(string initLine); } }
namespace Domain.Core.Abstractions { public interface IQuery<TR> { } }
using AutoFixture.Xunit2; using Crt.Data.Database; using Crt.Data.Repositories; using Crt.Domain.Services; using Crt.Model.Dtos.Role; using Moq; using System.Collections.Generic; using System.Threading.Tasks; using Xunit; namespace Crt.Tests.Role { public class RoleServiceShould { [Theory] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using WebBanHang_FoodHub.Model; namespace WebBanHang_FoodHub.Web { public partial class WebForm3 : System.Web.UI.Page { protected void Page_Load(object sender, Eve...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_PERFILDao : BaseDao { public long iSecuencia { get; set; } public SIT...
using Microsoft.EntityFrameworkCore; using Project33.Services.Models; namespace Project33.Data { public class FavoritesContext : DbContext { public FavoritesContext(DbContextOptions<FavoritesContext> options) : base(options) { } public FavoritesContext() { ...
using SDL2; namespace SharpDL.Graphics { public enum TextureAccessMode : int { Static = SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STATIC, Streaming = SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Target = SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET } }
using System; using UnityEngine; public enum TypePhysicsCheck { Cast, Overlap } public enum PhysicsCast { Ray, Box, Sphere, Capsule } public enum PhysicsOverlap { Box, Sphere, Capsule } public enum PhysicsCountCast { One, All } [Serializable] public class PhysicsCastData { public TypePhysicsCheck PhysicsCheck; ...
using LazyVocabulary.Common.Entities; using System.Data.Entity.ModelConfiguration; namespace LazyVocabulary.DataAccess.Mapping { internal class SourcePhraseMapping : EntityTypeConfiguration<SourcePhrase> { internal SourcePhraseMapping() { HasKey(s => s.Id); HasRequired...
/* * This class is used to demo object initializers for C#. * NOTE that this file will hav 3 classes for the demo purpose. * There are three ways how object can be initialized. * Default Constructor, Parameterized Constructor and Object Initializers. * CSBasic.cs and Unit Test will demonstate the object initiliz...
using UnityEngine; using System.Collections; public class LigthChange : MonoBehaviour { public Light light; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Change (); } void Change() { float r = Random.Range (0f, 1f); float g = Random.Range ...
using System.Collections; using System.Collections.Generic; public class PlayerInfo { private string name; private string fileName; public PlayerInfo(string _name,string _fileName) { name = _name; fileName = _fileName; } public void SetName(string _name) { name ...
using System; class Program { public static void Main (string[] args) { Console.WriteLine ("Insira os numeros:"); int perfeito1 = int.Parse(Console.ReadLine()); int perfeito2 = int.Parse(Console.ReadLine()); int flag1=0; int flag2=0; for(int i=1; i<perfeito1; i++){ if(perfeito1%i==0){ ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace Game1 { [XmlInclude(typeof(Mo...
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Collections.Generic; public class Packager{ static List<AssetBundleBuild> maps = new List<AssetBundleBuild>(); [MenuItem("TestGame/Build iPhone Resource", false, 100)] public static void BuildiPhoneResource() ...
namespace JustAsk.Web.Controllers { using System.Linq; using System.Web.Mvc; using Infrastructure.Mapping; using Services.Data; using ViewModels.Idea; public class SearchController : BaseController { private IIdeasServices ideas; public SearchController(IIdeasServices ide...
namespace Skeleton { using System; using System.Collections.Generic; using System.Text; public class comments {} }
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Threading; using System.Threading.Tasks; namespace Naninovel.Commands { /// <summary> /// Adds a line break to a text printer. /// </summary> /// <example> /// ; Second sentence will be printed on a new line ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using PMA.Store_Domain.Customers.Entities; namespace PMA.Store_Infrastructures.Customers.Configs { public class CustomerConfig : IEntityTypeConfiguration<Customer> { public void Configure(EntityTypeBuilder<Cust...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Contoso.Forms.Parameters.Common { public class MultiSelectFormControlSettingsParameters : FormControlSettingsParameters { public MultiSelectFormControlSettingsParameters() { } ...
using System.Collections.Generic; using UnityEngine; namespace HT.Framework { [DisallowMultipleComponent] [DefaultExecutionOrder(-700)] internal sealed class MeshOutlineObject : HTBehaviour { private static Material GetOpaqueMaterial() { Material mat = new Material(OpaqueSh...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Biblioteca.Models; using Microsoft.AspNetCore.Http; namespace Biblioteca.Controllers { public class UsuarioController ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CustomGrid : MonoBehaviour { [SerializeField] int width = 1, height = 1; [SerializeField] float tileSize = 1; [SerializeField] GameObject defaultTile; [SerializeField] float offsetX = 0.5f, offsetY = 0.5f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Blog.Contadores { public partial class ContadorViewState : System.Web.UI.Page { private int contador = 0; private const string CLAVE_VIEWSTATE =...
using UnityEngine; using System.Collections; using UnityEngine.Advertisements; public class UIStore : MonoBehaviour { public UpgradesPage m_UpgradePages; public StoreTab m_StoreTab; // Use this for initialization void Start () { if (Advertisement.isSupported) { if (Applicati...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class CameraRig : MonoBehaviour, IEnumerable<Camera> { public Camera[] cameras; public IEnumerator<Camera> GetEnumerator() { return ((IEnumerable<Camera>)this.cameras).GetEnumera...
namespace Game.ConsoleUI.Interfaces.Services { using System.Collections.Generic; using Game.Models; public interface IPlayerProvider { List<GamePlayer> GetPlayers(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SWT_20_ATM { public class Calculator : System.Exception { public static double GetDirection2D(int x1, int y1, int x2, int y2) { int dx = x1 - y2; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Quartz; using Ninject.Extensions.Logging; namespace MvcApplicationWithNinjectAndQuartz.App_Quartz { public class MyCustomJob : IJob { ILogger _logger; public MyCustomJob(ILogger logger) { ...
using System; using System.Net.Http.Headers; namespace Microsoft.DataStudio.WebExtensions { public static class HttpResponseHeadersExtensions { public static void SetServerRequestId(this HttpResponseHeaders headers, Guid serverRequestId) { headers.Remove(WebConstants.HeaderServerRe...
using System; using System.Text; public class LuaWriter { private StringBuilder buffer; private bool currentTableFirstElement = true; private bool allowElementValue; private int tabCount; public LuaWriter(StringBuilder sb) { this.buffer = sb; } public void WriteTableStart(bool asValue = false) { if (...
namespace AdvancedTeamCreation.Configs { using Exiled.API.Interfaces; public class Translation : ITranslation { public string TeamKillBroadcast { get; set; } = "You got teamkilled report this to the admins if you dont think its an accident"; public string KilledByNonfriendlyPlayer { get; s...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text; using System.IO; using System; //Code for creating CSV's in Unity/C# from: //https://sushanta1991.blogspot.com/2015/02/how-to-write-data-to-csv-file-in-unity.html public class GameController : MonoB...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace ABPPriject { public partial class IncComp : Form ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ParticlePlaybackSpeed")] public class ParticlePlaybackSpeed : MonoBehaviour { public ParticlePlaybackSpeed(IntPtr address) : this(address, "ParticlePlaybackSpeed") { } public ParticlePlaybackSp...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MySel20Proj { public class Suite3 : LoadableComponent<Suite3> { private IWeb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Catalogo.Domain.Entities; using Catalogo.Domain.Repositories; using Catalogo.Domain.Services; namespace Catalogo.Services { public abstract class Service<T> : IService<T> where T : EntityBase { protected readonly IUnitOfWork _unitOfWork; public Service(IUnitOfWork unitOfWork) { ...
using PlatformRacing3.Common.User; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessGetMyFriendsProcedureResponse : DataAccessDataResponse<PlayerUserData> { private DataAccessGetMyFriendsProcedureResponse() { } public DataAccessGetMyFriendsProcedureResponse(IReadOnlyCollection<PlayerU...
namespace Phonebook { using System; using System.Collections.Generic; using System.Linq; using Wintellect.PowerCollections; public class PhonebookRepository : IPhonebookRepository { private OrderedSet<PhoneEntry> entriesSorted = new OrderedSet<PhoneEntry>(); private Dictionary<...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models.Input { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class InputSession : Session { public bool New { get; set; } public string SkillId { get; set; } public Lo...
using Ornithology.Entity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using X.PagedList; namespace Ornithology.Web.Models { public class AveVM { public AveVM() { NombreComunOCientifico = string.Em...
using Assignment5.Model; using Math3D; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment5.Data { public class Parser { public static Matrix GetPointsFromFile(string path) { strin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using static ToyTwoToolbox.F_Save; namespace ToyTwoToolbox { public partial class T2Control_SaveEditor : UserControl { pub...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class UserGroupMap : EntityTypeConfiguration<UserGroup> { public UserGroupMap() { // Primary Key HasKey(t => t.UserGroupId); // Properties ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LinqDemo { record Employee { public int Id { get; set; } public string Department { get; set; } public string Name { get; set; } public int Age { get; s...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.SoilData { public partial class FarmerAddress : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int ...
namespace SharpathonTask.Contracts { public interface ICustomerData { /// <summary>Получить абонента по его уникальному идентификатору</summary> /// <remarks>В связи с ограничением в клиенте на то, что параметры метода должны быть классами, входной параметр customerId заворачивается в класс-обёртку</remarks> C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BarController : MonoBehaviour { public bool autoPlay = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (autoPlay) transform.po...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CT.Data; using CT.Data.Instance; using CT.Instance; using CT.UI.Upgrade.Helper; namespace CT.UI.Upgrade { public class TrainingZoneUpgradeUI : UpgradeUI<TrainingZoneInstanceData> { public Transfo...
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.VModels { public class ProductVM { public Product Product { get; set; } public IEnumerable<SelectListItem> CategoryList { get; set; } public IEnumerable<...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.IO; /// <summary> /// Summary description for DirectoryHelper /// </summary> public class DirectoryHelper { private string directoryPath; public string DirectoryPath { get { ...
using System.Drawing; namespace TQVaultAE.Domain.Entities { public record IconInfo(IconCategory Category, RecordId On, Bitmap OnBitmap, RecordId Off, Bitmap OffBitmap, RecordId Over, Bitmap OverBitmap) { /// <summary> /// Tell if <see cref="Over"/> is a duplicate of <see cref="On"/> or <see cref="Off"/> /// <...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_IndependentTest : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { IndependentTest o = new IndependentTest(); LuaObject.pushValue(l, true); LuaObject.pushVal...
using System.Collections.Generic; using System.Windows.Forms; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.Core.Services { public interface IHotkeyService { #region Properties bool IsEnabled { get; set; } IEnumerable<GlobalHotkeyDef...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Cadastro.API.Interface; using Cadastro.API.Model; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Cadastro.API.Controllers { [Produces("application/json")] [Route("api/Seed")] ...