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namespace NDDDSample.Tests.Domain.Model.Handlings { #region Usings using System; using System.Collections.Generic; using NDDDSample.Domain.Model.Cargos; using NDDDSample.Domain.Model.Handlings; using NDDDSample.Domain.Model.Voyages; using NUnit.Framework; using NDDDSample.Domain.Mod...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ComboBoxConfigControlBuilder.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the proje...
using UnityEngine; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class StackerGame : MonoBehaviour { private int[,] board = new int[6, 10]; public GameObject GameCube; public int SpawnHeight = 0; private float CubeSize; private G...
using IoCContainer.ValueObjects; using MvcDomain; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MvcIoC.Controllers { public class CompanyController : Controller { readonly ICompanyRepository repo; [D...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace DataSturctures { partial class Program { public enum SupportedDataStructures { Array = 1 } public static IEnumerable<Type> GetDemoClasses() => Assembly.GetExecutin...
namespace Phonebook.ConsoleCommands.Sanitizers { public interface IPhoneSanitizer { string Sanitize(string phone); } }
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; public class GameFrame { private readonly ReadOnlyCollection<ISpaceObjectAnimator> items; public GameFrame(IEnumerable<ISpaceObjectAnimator> items) { this.items = items.ToList().AsReadOnly(); } pub...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Support.Events; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using TechTalk.SpecFlow; namespace RestfulBookerSpecflowUITests { [Binding] public...
using UnityEngine; using UnityEngine.UIElements; using sugi.cc.ui; [ExecuteInEditMode, RequireComponent(typeof(UIDocument))] public class EnumFieldTest : MonoBehaviour { public TestEnum enumValue; private void OnEnable() { var root = GetComponent<UIDocument>().rootVisualElement; var enumC...
using Converter.Units; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; namespace Converter { static class ConvertCounterManager { public static string GetConvertionResult(s...
using System.Collections.Generic; namespace DocxTemplate { public class ContentParser { public string Parse(string content, object data) { return Replace(content, GetDictionary(data)); } private static string Replace(string content, Dictionary<string, string> dict)...
using Microsoft.EntityFrameworkCore; namespace ReactiveBlogPosts { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { } public DbSet<Post> Posts { get; set; } protected override void OnModelCreating(ModelB...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="GetCalculationsCommand.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------...
using System.Collections.ObjectModel; namespace VehiclesController { public class HandWashFacilities : IWashService { public void Wash(out string logs) { logs = @"Hand wash facilities has been chosen. This service is assigned to a motorcycle by default. The vehicle is washed by em...
namespace ArkadiumLibrary.ViewModels { namespace ContactsBook.ViewModels { public static class EventType { public static string BookAdded = "AddBook"; public static string BookUpdated = "UpdateBook"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PauseMenu : MonoBehaviour { public AudioSource bgm; public GameObject OptionsMenu; public Text timer; public void ExitBtn() { Application.Qui...
using System; using System.ComponentModel.DataAnnotations; namespace Scheduler.Models { public class LiveChat { public int Id { get; set; } [Required] public string Message { get; set; } [Required] public string Sender { get; set; } [Required] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using System.Threading; namespace TxHumor.Common { public static class UICommonConfig { private static int? _SessionExpireSeconds; public static int SessionExpireSeconds { ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Portaria { [CampoTabela("IDPORTARIA")] [MaxLength(18)] public decimal IDPortaria { get; set; } [CampoTabela("TITULO")] [MaxLength(250)] public string Titulo { get; set; } [CampoTabela(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class Report1 : Form { dbFacade db = new dbFacade(); public bool all = false; pub...
using UnityEngine; using System.Collections; public class PlayerStats : MonoBehaviour { private Vector3 _startPosition; public float health; public float maxHealth; public float weaponDamage; private bool _isAlive = true; public bool IsAlive { get { return _isAlive; } } private void St...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace лаба_8 { class CollectionType<T> : Interface<T> where T : new() { private List<T> elements = new List<T>(); public T GetElem(int i) { return elements[i]; } public...
using System.Globalization; using System.Windows.Controls; using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.Cashbag; using BPiaoBao.Client.Module; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; usi...
using AutoMapper; using HaloHistory.Business.Models.Stats; using HaloHistory.Business.Models.Stats.Common; using HaloSharp.Model.Stats.CarnageReport; using HaloSharp.Model.Stats.CarnageReport.Common; using Team = HaloHistory.Business.Models.Stats.Common.Team; using XpInfo = HaloHistory.Business.Models.Stats.Common.XpI...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Requestrr.WebApi.Extensions; using Requestrr.WebApi.RequestrrBot.Movies; namespace Requestrr.WebApi.Reques...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LearningEnglishWeb.Services.Dtos { public class FileDto { public byte[] Content { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PST_BL { public class databaseLayer { public databaseLayer() { // TODO: Add constructor logic here } private static string _ConnectionDetails = string.Empty; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace VideoSite.Web.Controllers { /// <summary> /// Html Pages Getter Controller /// </summary> public class HtmlController : Controller { /// <summary> ...
/*Создать Console-приложение: Реализовать методы и свойства по вариантам (номер варианта соответствует номеру списка группы. Если номер в списке - 16, берем вариант 1, 17 – 2 и т.д.). Для всех вариантов обязательными методами есть Read, ReadLine, ReadKey, Write(). Вариант 8: Beep, BackgroundColor*/ using System; names...
/*using System.Collections; using System.Collections.Generic; using UnityEngine; public class textureAssignment : MonoBehaviour { public readonly Color c_color; // Use this for initialization void Start () { c_color = new Color(0, 0, 0, 0); // (correct renderer and material availability check) m_texture =...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Puppet.Utils.Threading; using System; using System.Collections.Generic; using UnityEngine; namespace Puppet { /// <summary> /// Prefab attribute. Use this on child classes /// to define if they have a prefab associated or not /// By default will attempt to load a prefab /// that has the same...
using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace Roaring { public partial class RoaringBitmap { public IEnumerator<uint> GetEnumerator() { var arrayStore = _arrayStore; var bitmapStore = _bitmapSt...
// Accord Core Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publish...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Computer_Graphics_Project { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models.Surveys { public class SurveyItem { public int SurveyId { get; set; } public string SurveyName { get; set; } public string SurveyCategory { get; set; } publ...
using System; using System.Collections.Generic; using System.Text; namespace Model { public class Misc { public Misc() { Data = new Dictionary<string, string>(); } public Dictionary<string, string> Data { get; set; } } }
using System; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Tekstomania.Mobile.Core.Models; using Tekstomania.Mobile.Core.Services.Interfaces; namespace Tekstomania.Mobile.Core.Services { [Android.Runtime.Preserve(AllMembers = true)] public class HttpService : IHttpService, IDi...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; using System.IO; using UnityEditor.SceneManagement; public class SceneLoader : Editor { static string scenesDirectoryPath = "Assets/Scenes"; static string[] scenesPaths; pu...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Linq; namespace CTDLGT.Danh_sách_liên_kết { public class SV : IComparable<SV> { string tensv; public string Tensv { ...
using UnityEngine; using System.Collections.Generic; public class ReelController : MonoBehaviour { public float rotSpeed = 1.0f; int numIcons = 5; public bool rotating = false; public Renderer meshRenderer; public float finalAngle; public Quaternion initRot; Vector3 center; public string[] iconReel; ...
using Newtonsoft.Json; namespace Points.Shared.Dtos { public class Place { [JsonProperty(PropertyName = "place_id")] public string PlaceId { get; set; } [JsonProperty(PropertyName = "name")] public string Name { get; set; } [JsonProperty(PropertyName = "icon")] ...
namespace CloneDeploy_Entities.DTOs.FormData { public class CheckInTaskDTO { public string computerId { get; set; } public string taskType { get; set; } } }
/* 7. Write an expression that checks if given positive integer number n (n ≤ 100) is prime. E.g. 37 is prime. */ using System; using System.IO; class IsPrimeNumber { static void Main() { int number = 37; int numberSquareRoot = (int)Math.Sqrt(number); int counter = 2; bool isP...
using CleanArch.Domain.Models; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Application.ViewModels { public class ProductViewModel { public int ProductId { get; set; } pub...
namespace Plus.Communication.Packets.Outgoing.Handshake { internal class AvailabilityStatusComposer : MessageComposer { public AvailabilityStatusComposer() : base(ServerPacketHeader.AvailabilityStatusMessageComposer) { } public override void Compose(ServerP...
using System; using System.Threading; using System.Threading.Tasks; using ProWritingAid.SDK.Client; using ProWritingAid.SDK.Model.Async; using System.Diagnostics; namespace ProWritingAid.SDK.Api.Async { public interface IAsyncApi<TRequest, TResponse, TWrapper> : IApiAccessor where TRequest : class ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Section1 { public partial class Form1 : Form { public Form1() { Initia...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Transactions; using Zhouli.BLL.Interface; using Zhouli.Common.ResultModel; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; using Zhouli.Dto.ModelDto; using Zhoul...
using System; using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Meziantou.Analyzer.Internals; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.Synta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace WindowsFormsApp1 { public partial class frmReport : Form ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // namespace EnhancedEditor { /// <summary> /// Displays a color palette selection system below this field, /// which can be used to eas...
using System.Collections.Generic; using LTP4C2.Models; namespace LTP4C2.Repository { public class MockProdutoRepository : IProdutoRepository { private static List<Produto> _produtos = new List<Produto>() { new Produto { Nome="Carro",Descricao="peneus de alto desepenho paralamas altos com teto q...
namespace Factory.Library.Ingredients.Sauces { public class PlumTomatoSauce :ISauce { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Spline { [AddComponentMenu("Spline/Spline Decorator")] [RequireComponent(typeof(BezierSpline))] public class SplineDecorator : MonoBehaviour { private BezierSpline path; [Tooltip("Number of items ...
using bitirme.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Web; using System.Web.Mvc; namespace bitirme.Controllers { public class userController : Controller { ...
using DataAccessLayer.basis; using Model.DataEntity; using Model.InvoiceManagement.enUS; using Model.InvoiceManagement.ErrorHandle; using Model.InvoiceManagement.InvoiceProcess; using Model.InvoiceManagement.Validator; using Model.Locale; using System; using System.Collections.Generic; using System.Data; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tivo.Hmo { public static class ContentTypes { public const string VideoContainer = "x-tivo-container/tivo-videos"; public const string FolderContainer = "x-tivo-container/folder"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SiscomSoft.Models { [Table("Precios")] public class Precio { [Key] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringTest { class Program { static void Main(string[] args) { String s = "Hello CSharp"; Console.WriteLine(s[0]); Console.WriteLine...
using SearchFood.SearchFoodServiceReference; using SearchFood.Webservices; namespace SearchFood.Model { public class Services { SearchFoodServiceClient _client; public CategoriesCad _categories { get; set; } public CommentairesCad _commentaires { get; set; } public HistoriqueC...
namespace coffeeSalesManag_CompApp.Migrations { using System; using System.Data.Entity.Migrations; public partial class manageSaleTableAdded : DbMigration { public override void Up() { CreateTable( "dbo.ManageSales", c => new ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mnozina { class Set { List<int> elements { get; set; } public Set() { this.elements = new List<int>(); } public Set(int[] elements) { this.elements = new List<int>(...
/////////////////////////////////////////////////////////////////////////////// // File name: LoadingScreen // // Purpose: Displays a Loading Screen and loads theh next scene in the background // // Related Files: LoadLoadingScreen.cs // // Author: Justin DaSilva // // Created: 5/7/20 // // Last Modified: 5/...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; //Task 9 namespace RemoveAllOddLines { class Program { static void Main(string[] args) { string fileName = "Text file.txt"; List<string...
using System; using System.Runtime.InteropServices; namespace Pbkdf2PsuedoHandleBench { internal partial class BCrypt { [DllImport(nameof(BCrypt), CharSet = CharSet.Unicode)] internal static extern int BCryptOpenAlgorithmProvider(out IntPtr phAlgorithm, string pszAlgId, string pszImplementation...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using NETGeographicLib; namespace Projections { public partial class RhumbPanel : UserControl { Rhumb m_r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace SortWords { class SortWords { static void Main(string[] args) { Console.Write("Write a sequence of words,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Male : Human { public static List<Male> Singles; new void Start() { base.Start(); } void Update() { } public new static void OneTimeIni() { Singles = new List<Male>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Arrays { public sealed class VShapedArray : ArrayBase { public VShapedArray() { Name = "VShaped Array"; } pub...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookStoryAttachment { public string Description { get; set; } ...
namespace TQVaultAE.Domain.Entities { /// <summary> /// Class to encapsulate the actual record information from the file. /// Also does the decoding of the raw data. /// </summary> public class RecordInfo { /// <summary> /// Offset in the file for this record. /// </summary> public int Offset; /// <s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColourChanger : MonoBehaviour { public Renderer rend; // Whenever you subscribe a method to an event, // you must always have a corresponding unsubscribe. // Failing to do so can result in errors or memory leak...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task3 { class Student:Person { // public List<Subject> subjects { get; set; } public int Group { get; private set; } public int Phone { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using WebApplication1.DAL; using WebApp...
using System; using System.Collections; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles { public class YoungThug : BaseCreature { private DateTime m_DecayTime; private Timer m_Timer; public override bool AlwaysAttackable{ get{ retu...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data.SqlTypes; using System.Globalization; using Telerik.Web.UI; #endregion namespace DotNetNuke.Web.UI.WebCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSReport.Model; using SKT.WMS.WMSReport.BLL; namespace SKT.MES.Web.WMSReport { public partial class WMSCurrentStockList : BasePage { protected void ...
using System; using Semon.Yahtzee.Rules; using Semon.Yahtzee.Rules.Partials; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Semon.Yahtzee.Test.Rules { [TestClass] public class TestFullRules { [TestMethod] public void TestPairs() { var values ...
using Azure; using Azure.Core; using Azure.Core.Pipeline; using Octokit; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using ZenHub.Models; using ZenHub.Pipeline; namespace ZenHub { public class ZenHubEpicClient : Client { ...
 namespace MonoGame.Extended.NuclexGui.Controls.Desktop { /// <summary> /// Interface which can be established between a control and its renderer to /// allow a slider control to locate its thumb /// </summary> /// <remarks> /// A renderer can implement this interface and assign it ...
using Dapper; using DateTimeExtensions; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text; namespace FastSQL.Sync.Core.Repositories { public class ReporterRepository : BaseGeneri...
using System; using System.IO; using PhysicalCache; using PhysicalCache.Items; namespace Tests { class Program { static void Main(string[] args) { var cache = new PhysicalCache.PhysicalCache(); Console.WriteLine(((DateTimeOffset)cache.Get("client")?.CreationTimeUtc).To...
using System; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class WorldTrashform : MonoBehaviour { public Vector3 Position; public Vector3 RotationEuler; public Quaternion Rotation; public Vector3 Scale; protected void Update() { Position = transform....
using System.IO; namespace Asm.Assembler { public static class StreamExtensions { public static void Emit8(this Stream s, byte v) { s.WriteByte(v); } public static void Emit16(this Stream s, short v) { s.WriteByte((byte)(v & 255)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Twinfield_NewFramework { public static class CommonCode { public static T Random<T>(this IEnumerable<T> list) { if (list == null || list.Count() == 0) retur...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Runtime.CompilerServices; using ERP_Palmeiras_LA.Core; using ERP_Palmeiras_LA.Models; using System.Data; using System.Data.Entity; using System.Data.Entity.Validation; using System.Diagnostics; using System.Data.Entity.In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCodeCSharp { public class _008_BuyStockIII { /* * http://leetcode.com/onlinejudge#question_123 */ public int BuyStock(int[] input) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.UI.Modules { /// ----------------------------------------------------------------------------- /// Project : DotNetNuke ...
// 01. Disciplines have name, number of lectures and number of exercises. namespace SchoolClasses { public class Discipline : NamedWorldObject { public Discipline(string name, int lectures, int exercises) : base(name) { this.NumberOfLectures = lectures; this...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ballScript : MonoBehaviour { public GameObject ballPrefab; //ボールのプレハブ public Sprite[] ballSprites; //ボールの画像のリスト private GameObject firstBall; //最初にドラッグしたボール List<GameO...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SandboxFirstPerson : BasicFirstPerson { [SerializeField] private Transform _secondYou; [SerializeField] private Transform _secondYouSplitLocation; protected override void Update() { base.Update(); ...
namespace Bodoconsult.Core.Web.Mail.Model { /// <summary> /// Contains mail config for sending /// </summary> public class MailAccount { private string _accountName; /// <summary> /// SMTP server (IP or fullyqualified DNS name) to use for sending mails. /// </summar...
using System.Collections.Generic; using System.Collections; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { public Sprite[] cardFaces; public Sprite cardBack; public GameObject[] cards; public Text scoreText, accuText; public GameObject dataLogger; private b...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RePlay : MonoBehaviour { private GameObject ground; public void OnClick() { Rigidbody player = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace bt { public partial class Thanhtoan : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using Autodesk.AutoCAD.ApplicationServices; using GalaSoft.MvvmLight; using System; namespace AcHelper.WPF.Themes { /// <summary> /// ThemeHandler will keep track of the AutoCAD theme changes. /// </summary> public partial class ThemeManager : ObservableObject { #region Constants ... ...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. // Licensed under the MIT License. See LICENSE in the source repository root for license information. using System; using System.Collections.Generic; using Vipr.Core.CodeModel; using Vipr.T4TemplateWriter.Extensions; using Vipr.T4TemplateW...
using cataloguehetm.Models; using cataloguehetm.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace cataloguehetm.Controllers { public class CatalogueController : Controller { private Dal dal = new Dal(); // GET: Cata...
using System.Collections.Generic; namespace MonoGame.Extended.Tiled { public class TiledMapProperties : Dictionary<string, string> { } }