text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LotterySSQ
{
public class Const
{
private static string _CurrentAssemblyPath = string.Empty;
public static string CurrentAs... |
using Ambassador.Models;
using System.Threading.Tasks;
namespace Ambassador.Services.Interfaces
{
public interface IAmbassadorManager
{
Task<Entities.Ambassador> FindAsync(string userId);
Task<ModelResult<Entities.Ambassador>> AddProfile(string userId, Entities.Ambassador ambassador);
}
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static LeanBatchLauncher.Launcher.Program;
using static CommandLineEncoder.Utils;
using System.IO;
using System.Diagnostics;
using Newtonsoft.Json;
using Parameters;
namespace LeanBatchLauncher.La... |
namespace Logic.SpaceObjects {
//from Space Engine
public enum TemperatureClass : byte {
///<summary>90K (-183C)</summary>
Frigid,
///<summary>max 170K (-103C)</summary>
Cold,
///<summary>max 250K (-23C)</summary>
Cool,
///<summary>max 330K (56C)</summ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponSelect : MonoBehaviour
{
public static WeaponSelect instance;
public int slot1 = 0;
public int slot2 = 1;
public int slot3 = 2;
// Start is called before the first frame update
void Start()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyPathing : MonoBehaviour {
[SerializeField] int enemyHP = 1;
WaveConfig waveConfig;
List<Transform> waypoints;
bool enableBackAndForthPattern;
Transform nextWaypoint;
int waypointCounter = 1;
bool moveDirectionFor... |
using System.Collections.Generic;
namespace ImmedisHCM.Services.Models.Core
{
public class SalaryTypeServiceModel
{
public int Id { get; set; }
public string Name { get; set; }
public IList<SalaryServiceModel> Salaries { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map
{
public class Q3MapBaseShader: Q3MapDirective
{
public string ShaderName { get; set; }
public Q3MapBaseShader(string shaderName)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MyShop.Core.Contracts;
using MyShop.Core.Models;
using MyShop.Core.ViewModels;
using MyShop.DataAccess.InMemory;
namespace MyShop.WebUI.Controllers
{
public class ProductManagerController : Controller
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pathfinding;
using Pathfinding.Examples;
public class AI : MonoBehaviour
{
//下一帧的位置
public Vector2 nexPos;
//怪物移动速度
public float Monster_speed = 2.5f;
// 怪物的当前位置
public Vector2 curPos;
//方向为上1,下2,左3,... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class CameraShakeEffector : MonoBehaviour
{
public bool triger_flag = false;
public float radius = 20;
public float time = 5;
public GameObject explosion;
// Start is calle... |
using System;
using Microsoft.VisualStudio.Debugger;
using Microsoft.VisualStudio.Debugger.CallStack;
using Microsoft.VisualStudio.Debugger.Evaluation;
using Microsoft.VisualStudio.Debugger.Native;
namespace PmipMyCallStack
{
class PmipRunner
{
private static readonly DkmLanguage CppLanguage = DkmLanguage.Create("... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using TutteeFrame2.DataAccess;
using TutteeFrame2.Reports.ReportModel;
namespace TutteeFrame2.Reports.ReportDataAccess
{
class frmChartDA : BaseDA
{
private frmChartDA() { }
private static frmChartDA _instance = new f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Net;
using System.Net.Sockets;
using SocketLayerOperation;
namespace SocketApplication
{
class Monitor
{
SocketLayer socketLay = new SocketLayer();
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Maxtrain.MaxCoin.Models;
namespace Maxtrain.MaxCoin.Models {
public class MaxCoinDbContext : DbContext {
public MaxCoinDbContext(DbContextOptions<MaxCoinDbContext> ... |
using System;
namespace Constructors
{
class Program
{
static void Main(string[] args)
{
Customer customer = new Customer { Id = 10, City = "Balıkesir", LastName = "Tarlacı", FirstName = "Taner Tolga" };
Customer customer2 = new Customer(11,"Yusuf","kara", "İstanbul");
... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class GoToInstructions : MonoBehaviour {
public void go() {
SceneManager.LoadScene("instructions");
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d03_method
{
class Program
{
static void Main(string[] args)
{
int a, b, c , kq;
double x1=-1, x2=-1;
DemoMethod d = new DemoMethod(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Environment_2 : MonoBehaviour {
// VARIABLES
// Texture to be used as start of CA input
public Texture2D seedImage;
// Number of frames to run which is also the height of the CA
public int timeEnd = 100;
int curre... |
using SSW.DataOnion.Interfaces;
namespace SSW.DataOnion.Core
{
public class ReadOnlyUnitOfWork : IReadOnlyUnitOfWork
{
private readonly IDbContextReadOnlyScope dbContextScope;
private readonly IRepositoryLocator repositoryLocator;
public ReadOnlyUnitOfWork(IDbContextScopeFactory dbCo... |
using System;
using System.Threading.Tasks;
using ADXETools.FalconRequests;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using ADXETools.Models;
namespace ADXETools.Controllers.Mobile
{
/// <summary>
///
/// </summary>
[Produces("application/xml", "application/json")]
[Consume... |
using Microsoft.Win32.SafeHandles;
using NAudio.CoreAudioApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace EspionSpotify.AudioSessions
{
public class AudioMMDevicesManager : NAudio.CoreAudioApi.I... |
using System;
namespace BPiaoBao.Client.Module
{
[AttributeUsage(AttributeTargets.Class)]
public class PluginAttribute : Attribute
{
public string Code { get;private set; }
public string Name { get; private set; }
public string Icon { get; private set; }
public int Sequence... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebApplication1.Controllers
{
public enum Operation
{
plus=0,
minus=1,
multiple=2,
divide=3
}
public class CalculatorController : Controller
{
... |
using Domain;
namespace App
{
public interface IStudentRepository
{
Student Exists(string registration);
void Register(Student student);
Student Get(string registration);
void Update(Student student);
void CancelRegistration(string registration);
}
} |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.IO.MemoryMappedFiles;
using PheonixRt.DataContracts;
namespace LocalResourceManager
{
public static class B... |
using LuaInterface;
using SLua;
using System;
public class Lua_MyLuaSrv : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int Dispose(IntPtr l)
{
int result;
try
{
MyLuaSrv myLuaSrv = (MyLuaSrv)LuaObject.checkSelf(l);
myLuaSrv.Dispose();
LuaObject.pushValue(l, true);
result ... |
using NUnit.Framework;
using IIG.PasswordHashingUtils;
namespace TestLab3
{
public class Tests
{
[Test]
public void AreInitAndGetHashEqual()
{
string salt = "do u have a sigarette";
PasswordHasher.Init(salt, 65521);
string resultHash = Pass... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Flow;
using Microsoft.AspNetCore.Mvc;
namespace Enrollment.BSL.Controllers
{
[Produces("application/json")]
[Route("api/User")]
public class UserController : Controller
{
private readonly IFlowManager flowManager;
public Use... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class AuditSectionType
{
public AuditSectionType()
{
AuditDetails = new List<AuditDetail>();
}
public int AuditSectionTypeId { get; set; }
public string AddedByUserI... |
using System;
using System.Collections.Generic;
using System.Reactive;
namespace SoSmartTv.VideoFilesProvider
{
public interface IVideoFilesProvider
{
IObservable<IList<VideoFileProperty>> GetVideoFiles();
IObservable<IList<VideoFileProperty>> GetVideoFiles(int offset, int filesNumber);
IObservable<Unit> Vi... |
using UnityEngine;
using System.Collections;
using System.IO;
using UnityEngine.UI;
using System;
public class CheatsController : MonoBehaviour {
public void deletePlayerData(){
File.Delete (PlayerData.getInstance ().getFilePath ());
}
bool textSwitched = false;
string originalButtonText = null;
public void ... |
/*
KeePass Password Safe - The Open-Source Password Manager
Copyright (C) 2003-2018 Dominik Reichl <dominik.reichl@t-online.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either versi... |
using ProtoBuf;
using Services.DTO;
using Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UGCS.Sdk.Protocol;
using UGCS.Sdk.Protocol.Encoding;
namespace Services.SdkServices
{
public class TelemetryListener
{
... |
using BLLPcpModelApp;
using BLLPcpModelApp.Models;
using Microsoft.Reporting.WebForms;
using PcpModelMvc5.Models;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.UI.WebControls;
namespa... |
using UnityEngine;
using System.Collections;
using PluginUnityWP;
public class SoundMuter : MonoBehaviour {
private bool isMute = false;
public SpriteRenderer soundOn;
public Sprite on;
public Sprite off;
// Use this for initialization
void Start () {
if (isMute)
soundOn.enabled = false;
}
// Update ... |
using System;
using System.Xml.Linq;
namespace BookStore.SearchByXml
{
public class QueryExtractor : IQueryExtractor
{
private QueryProcessorFactory processorFactory;
public QueryExtractor(QueryProcessorFactory processorFactory)
{
this.processorFactory = processorFactory;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Team.Services.Domains
{
public enum UserLoginResult
{
Success = 1,
NotFound,
InvalidCredentials
}
}
|
using System;
namespace RO.Net
{
public class NetHandler
{
public delegate void Handle(byte[] bytes, int length);
private Action<NetProtocolID> _handleSend;
private NetHandler.Handle _handleReceive;
public Action<NetProtocolID> HandleSend
{
get
{
return this._handleSend;
}
set
{
t... |
using System;
using System.Threading.Tasks;
using Demo.DynamicCSharp.CommandLine.Providers;
namespace Demo.DynamicCSharp.CommandLine.Commands
{
public class ExecuteDynamicCode : ICommand
{
private readonly IAssemblyProvider _assemblyProvider;
private readonly ISourceProvider _sourceProvider;
... |
namespace FeedsProcessing.Common.Models
{
public enum NotificationSource
{
None,
Twitter,
Facebook
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPSLab12
{
class Program
{
static void Main(string[] args)
{
Rocky r = new Rocky();
Console.WriteLine(r.GetName());
Console.WriteLin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AudioToolNew.Models.Musicline
{
/// <summary>
/// 返回的数据格式
/// </summary>
public class MusicResult
{
/// <summary>
/// 时间戳
/// </summary>
public double timeSpan { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.DataStudio.SolutionDeploymentWorker.Actors
{
public class WorkflowRunResponse
{
public List<object> Value;
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
using System.Diagnostics;
using MyResources;
namespace TeaseAI_CE.Scripting
{
/// <summary>
/// Main 'world' object, needs to know about all scripts, pe... |
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended.Input;
using MonoGame.Extended.Input.InputListeners;
namespace MonoGame.Extended.NuclexGui.Input
{
/// <summary>Interface for classes that can process user input</summary>
/// <remarks>
/// This interface is implemented by any class that can... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SmsCenter.Services;
namespace SmsCenter
{
class Program
{
static void Main(string[] args)
{
var smsCreator = new SmsCreator();
var serviceManager = new ServiceManager();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using DG.Tweening;
//using Sirenix.OdinInspector;
//brought to you by M dot Strange
// delete the using.SirenX.Odin.. above if you don't have it
public class AgentJumpToTarget : MonoBehaviour
{
public AIP... |
using System;
namespace fictionalbroccoli.Models
{
public class Example
{
public string Name { get; set; }
public Example(string name)
{
Name = name;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GARITS.Models
{
public class Order
{
public string orderID { get; set; }
public DateTime date { get; set; }
public DateTime deliveredDate { get; set; }
public string addre... |
using RestSharp.Deserializers;
namespace Jira.NET.Models
{
public class JiraStatus
{
[DeserializeAs(Name = "id")]
public string IconUrl { get; set; }
[DeserializeAs(Name = "name")]
public string Name { get; set; }
}
}
|
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using OltivaHotel.PCL.Model;
namespace OltivaHotel.PCL.ViewModel
{
public class MenuViewModel : ViewModelBase
{
private readonly IDataService _dataService;
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using DotNetNuke.Services.FileSystem.Internal;
using NUnit.Framework;
namespace DotNetNuke.Tests.Core.Providers.Folde... |
// ReSharper disable InconsistentNaming
namespace SGDE.API.Controllers
{
#region Using
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using Domain.Supervisor;
using Microsoft.Extensions.Logging;
using System;
using Domain.ViewModels;
using System.Linq;
#... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SmartMES_Ziincheol.Classes
{
public class Structures
{
public struct ExcelRows
{
//28개 항목
public string orderDate; //수주일
public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RobotsvsDinos
{
class Robots
{
//Member Variables (HAS A)
public string robotName;
public int robotHealth;
public int robotPowerLevel;
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class TimeView1 : ContentView
{
public TimeView1()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace BDProblems
{
public partial class Level
{
public Level()
{
Problem = new HashSet<Problem>();
}
public int Id { get; set; }
[Required(ErrorMessage = "It's ... |
//
// Copyright 2014, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// ... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TicketShopProject.Data.Models;
namespace TicketShopProject.Data.Interfaces
{
public interface ITicketRepository
{
IEnumerable<Ticket> Tickets { get; }
IEnumerable<Ticket> PreferredTickets { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Etiqueta.NET.Core
{
public class Tag
{
public int Contrato { get; set; }
public string Servico { get; set; }
public int NF { get; set; }
public string P... |
namespace E01_FriendsOfPesho
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
string input = @"3 2 1
1
1 2 1
3 2 2
";
Console.SetIn(new StringReader(in... |
namespace Newtonsoft.Json
{
using ns18;
using ns20;
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Numerics;
public class JsonTextReader : JsonReader, IJsonLineInfo
{
private bool bool_2;
private const char char_1 =... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using EchoNest;
using EchoNest.Playlist;
using EchoNest.Song;
using Torshify.Radio.Framework;
namespace Torshify.Radio.EchoNest.Views.Style
{
public class StyleTrackStream : ITrackStream
{
#region Fields
... |
using AutoMapper;
namespace WebApplicationBasic
{
public class MappingProfile : Profile
{
public MappingProfile()
{
// Create custom maps here
// This gets all the other maps.
CreateMissingTypeMaps = true;
}
}
}
|
namespace BancoABC.API.Domain
{
public class Genero : BaseDomain
{
public string Descricao { get; set; }
}
} |
namespace TacticalMaddiAdminTool.Events
{
public class DisconnectEvent
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class jump : MonoBehaviour {
/*跳台游戏的代码*/
public GameObject master;
private GameObject platform2;
private Rigidbody2D m_rigid;
private bool move;
private int num;
// Use this for initializatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Idealize.Web.Models
{
public class User
{
public Int32 CodUsuario { get; set; }
public string NomeUsuario { get; set; }
public string Login { get; set; }
public string CPF... |
using System.Collections.Generic;
using Xunit;
namespace MonoGame.Extended.Collisions.Tests
{
public class QuadTreeTests
{
private Quadtree MakeTree()
{
// Bounds set to ensure actors will fit inside the tree with default bounds.
var bounds = _quadTreeArea;
... |
namespace _02_IEnumerable_extensions
{
using System;
using System.Collections.Generic;
class IEnumerableExtensions
{
static void Main(string[] args)
{
List<int> list = new List<int>{ 1, 2, 3, 4, 5, 6, };
list.Average();
list.Sum();
list.P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Strategy.Interface.Duckling;
namespace Strategy.Quack.Duckling
{
class UnusualQuack : IQuack
{
public void Quack()
{
Console.WriteLine("If you want to talk, just phone me: 8-800-555-35-35");... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DbInstanceEdit.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Security.Core
{
public class FileService
{
public string ReadFile(string path)
{
StringBuilder sb = new... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Threading.Tasks;
using HuguosMilkshakesBar.Models;
using HuguosMilkshakesBar.Views;
using MvvmHelpers;
using Xamarin.Forms;
namespace HuguosMilkshakesBar.Viewmodels
{
public class CatalogViewModel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LambaExpression2
{
class Book
{
public String Name { set; get; }
public String Author { set; get; }
public DateTime Published { set; get; }
}
}
|
using CollectWuFuWeChatSmallProcess.Models;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Tools.DB;
namespace CollectWuFuWeChatSmallProcess.AppData
{
public class SysData
{
private static Timer reset... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_GeometryUtility : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
GeometryUtility o = new GeometryUtility();
LuaObject.pushValue(l, true);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionListScript : MonoBehaviour {
public GameObject target = null;
public void OnTriggerEnter(Collider other)
{
target = other.gameObject;
}
public void OnTriggerExit(Collider other)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace GameUtilities
{
public class Menu : DrawableGameComponent
{
bool active = false;
private Li... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces;
namespace Voronov.Nsudotnet.BuildingComp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace bookingMVC.Models
{
public class Room
{
public int Id { get; set; }
public string Name { get; set; }
public int RoomCount { get; set; }
public virtual RoomPrice RoomPrice { get; se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
private player_controller the_player;
public GameObject pauseMenu;
public bool isPause;
public static bool pauseExist;
// Start is called before... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_Contacts")]
public class tbl_Contacts
{
[Key]
public long cnt_ID { get; set; }
... |
namespace Core
{
using System;
using System.Linq;
using Microsoft.AspNetCore.Mvc.ApiExplorer;
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
using static System.String;
/// <inheritdoc />
public class ParameterDescriptionsOperationFilter : IOperationFilt... |
using API.Omorfias.Domain.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace API.Omorfias.Domain.Interfaces.Services
{
public interface IUsersServices : IService<UserDomain, string>
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Gestion.Forms {
public partial class Suck_It_Java : OwnForm {
public Suck_It_Java() {
InitializeComp... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using RipplerAccountTest.AccountAggregate;
using RipplerES.CommandHandler;
using Shouldly;
namespace RipplerAccountTest
{
public class AccountTests
{
private readonly Dispatcher _dispatcher;
public AccountTests(BootstrapperBase ... |
using UnityEngine;
using System.Collections;
public class BoatTarget : MonoBehaviour {
protected BoatHandler boatHandler;
protected float boatSpeed = 0;
protected float boatDeathTimer = 0;
protected float boatSinkTimer = 0;
protected float boatSinkDuration = 20.0F;
protected float boatInitSinkSpeed = 0;
prote... |
using Abp.Domain.Entities;
using Abp.Domain.Entities.Auditing;
using MyCompanyName.AbpZeroTemplate.Authorization.Users;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyCompanyName.AbpZer... |
using System.Collections.Generic;
using System.Linq;
using Plus.HabboHotel.Items;
namespace Plus.Communication.Packets.Outgoing.Rooms.FloorPlan
{
internal class FloorPlanFloorMapComposer : MessageComposer
{
public ICollection<Item> Items { get; }
public FloorPlanFloorMapComposer(ICo... |
using System.Globalization;
using Amesc.Data.Contexts;
using Amesc.Data.Identity;
using Amesc.Data.Repositorios;
using Amesc.Dominio;
using Amesc.Dominio.Contas;
using Amesc.Dominio.Cursos;
using Amesc.Dominio.Matriculas;
using Amesc.WebApp.Filters;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hostin... |
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
namespace CleaningPriority;
internal class WorkGiver_CleanFilthPrioritized : WorkGiver_Scanner
{
public static readonly int MinTicksSinceThickened = 600;
public override PathEndMode PathEndMode => PathEndMode.T... |
//
// This is a special implementation of 2 classes IPv6Address and IPv6EndPoint
// that can enable your .Net Sockets application to address IPv6 functionality
// in the .Net Application Frameworks Version 1. Version 1 of the Frameworks
// does not provide this addressing functionality. At some future release, th... |
// Accord Math Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © Anders Gustafsson, Cureos AB, 2012
// http://www.cureos.com/
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// mo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace ShellNamespace
{
public class ShellItem
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool QueryPerformanceCoun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using AForge.Imaging;
namespace emptyShredDetector
{
class Program
{
static void Main(string[] args)
{
Bitmap bmp = new Bitmap("C:\\Users\\jacob... |
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