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using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LotterySSQ { public class Const { private static string _CurrentAssemblyPath = string.Empty; public static string CurrentAs...
using Ambassador.Models; using System.Threading.Tasks; namespace Ambassador.Services.Interfaces { public interface IAmbassadorManager { Task<Entities.Ambassador> FindAsync(string userId); Task<ModelResult<Entities.Ambassador>> AddProfile(string userId, Entities.Ambassador ambassador); } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static LeanBatchLauncher.Launcher.Program; using static CommandLineEncoder.Utils; using System.IO; using System.Diagnostics; using Newtonsoft.Json; using Parameters; namespace LeanBatchLauncher.La...
namespace Logic.SpaceObjects { //from Space Engine public enum TemperatureClass : byte { ///<summary>90K (-183C)</summary> Frigid, ///<summary>max 170K (-103C)</summary> Cold, ///<summary>max 250K (-23C)</summary> Cool, ///<summary>max 330K (56C)</summ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponSelect : MonoBehaviour { public static WeaponSelect instance; public int slot1 = 0; public int slot2 = 1; public int slot3 = 2; // Start is called before the first frame update void Start() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyPathing : MonoBehaviour { [SerializeField] int enemyHP = 1; WaveConfig waveConfig; List<Transform> waypoints; bool enableBackAndForthPattern; Transform nextWaypoint; int waypointCounter = 1; bool moveDirectionFor...
using System.Collections.Generic; namespace ImmedisHCM.Services.Models.Core { public class SalaryTypeServiceModel { public int Id { get; set; } public string Name { get; set; } public IList<SalaryServiceModel> Salaries { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map { public class Q3MapBaseShader: Q3MapDirective { public string ShaderName { get; set; } public Q3MapBaseShader(string shaderName) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MyShop.Core.Contracts; using MyShop.Core.Models; using MyShop.Core.ViewModels; using MyShop.DataAccess.InMemory; namespace MyShop.WebUI.Controllers { public class ProductManagerController : Controller ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pathfinding; using Pathfinding.Examples; public class AI : MonoBehaviour { //下一帧的位置 public Vector2 nexPos; //怪物移动速度 public float Monster_speed = 2.5f; // 怪物的当前位置 public Vector2 curPos; //方向为上1,下2,左3,...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class CameraShakeEffector : MonoBehaviour { public bool triger_flag = false; public float radius = 20; public float time = 5; public GameObject explosion; // Start is calle...
using System; using Microsoft.VisualStudio.Debugger; using Microsoft.VisualStudio.Debugger.CallStack; using Microsoft.VisualStudio.Debugger.Evaluation; using Microsoft.VisualStudio.Debugger.Native; namespace PmipMyCallStack { class PmipRunner { private static readonly DkmLanguage CppLanguage = DkmLanguage.Create("...
using System; using System.Collections.Generic; using System.Data.SqlClient; using TutteeFrame2.DataAccess; using TutteeFrame2.Reports.ReportModel; namespace TutteeFrame2.Reports.ReportDataAccess { class frmChartDA : BaseDA { private frmChartDA() { } private static frmChartDA _instance = new f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Net; using System.Net.Sockets; using SocketLayerOperation; namespace SocketApplication { class Monitor { SocketLayer socketLay = new SocketLayer(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection;...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Maxtrain.MaxCoin.Models; namespace Maxtrain.MaxCoin.Models { public class MaxCoinDbContext : DbContext { public MaxCoinDbContext(DbContextOptions<MaxCoinDbContext> ...
using System; namespace Constructors { class Program { static void Main(string[] args) { Customer customer = new Customer { Id = 10, City = "Balıkesir", LastName = "Tarlacı", FirstName = "Taner Tolga" }; Customer customer2 = new Customer(11,"Yusuf","kara", "İstanbul"); ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class GoToInstructions : MonoBehaviour { public void go() { SceneManager.LoadScene("instructions"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d03_method { class Program { static void Main(string[] args) { int a, b, c , kq; double x1=-1, x2=-1; DemoMethod d = new DemoMethod(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Environment_2 : MonoBehaviour { // VARIABLES // Texture to be used as start of CA input public Texture2D seedImage; // Number of frames to run which is also the height of the CA public int timeEnd = 100; int curre...
using SSW.DataOnion.Interfaces; namespace SSW.DataOnion.Core { public class ReadOnlyUnitOfWork : IReadOnlyUnitOfWork { private readonly IDbContextReadOnlyScope dbContextScope; private readonly IRepositoryLocator repositoryLocator; public ReadOnlyUnitOfWork(IDbContextScopeFactory dbCo...
using System; using System.Threading.Tasks; using ADXETools.FalconRequests; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using ADXETools.Models; namespace ADXETools.Controllers.Mobile { /// <summary> /// /// </summary> [Produces("application/xml", "application/json")] [Consume...
using Microsoft.Win32.SafeHandles; using NAudio.CoreAudioApi; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace EspionSpotify.AudioSessions { public class AudioMMDevicesManager : NAudio.CoreAudioApi.I...
using System; namespace BPiaoBao.Client.Module { [AttributeUsage(AttributeTargets.Class)] public class PluginAttribute : Attribute { public string Code { get;private set; } public string Name { get; private set; } public string Icon { get; private set; } public int Sequence...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebApplication1.Controllers { public enum Operation { plus=0, minus=1, multiple=2, divide=3 } public class CalculatorController : Controller { ...
using Domain; namespace App { public interface IStudentRepository { Student Exists(string registration); void Register(Student student); Student Get(string registration); void Update(Student student); void CancelRegistration(string registration); } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.IO.MemoryMappedFiles; using PheonixRt.DataContracts; namespace LocalResourceManager { public static class B...
using LuaInterface; using SLua; using System; public class Lua_MyLuaSrv : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int Dispose(IntPtr l) { int result; try { MyLuaSrv myLuaSrv = (MyLuaSrv)LuaObject.checkSelf(l); myLuaSrv.Dispose(); LuaObject.pushValue(l, true); result ...
using NUnit.Framework; using IIG.PasswordHashingUtils; namespace TestLab3 { public class Tests { [Test] public void AreInitAndGetHashEqual() { string salt = "do u have a sigarette"; PasswordHasher.Init(salt, 65521); string resultHash = Pass...
using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Flow; using Microsoft.AspNetCore.Mvc; namespace Enrollment.BSL.Controllers { [Produces("application/json")] [Route("api/User")] public class UserController : Controller { private readonly IFlowManager flowManager; public Use...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class AuditSectionType { public AuditSectionType() { AuditDetails = new List<AuditDetail>(); } public int AuditSectionTypeId { get; set; } public string AddedByUserI...
using System; using System.Collections.Generic; using System.Reactive; namespace SoSmartTv.VideoFilesProvider { public interface IVideoFilesProvider { IObservable<IList<VideoFileProperty>> GetVideoFiles(); IObservable<IList<VideoFileProperty>> GetVideoFiles(int offset, int filesNumber); IObservable<Unit> Vi...
using UnityEngine; using System.Collections; using System.IO; using UnityEngine.UI; using System; public class CheatsController : MonoBehaviour { public void deletePlayerData(){ File.Delete (PlayerData.getInstance ().getFilePath ()); } bool textSwitched = false; string originalButtonText = null; public void ...
/* KeePass Password Safe - The Open-Source Password Manager Copyright (C) 2003-2018 Dominik Reichl <dominik.reichl@t-online.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either versi...
using ProtoBuf; using Services.DTO; using Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UGCS.Sdk.Protocol; using UGCS.Sdk.Protocol.Encoding; namespace Services.SdkServices { public class TelemetryListener { ...
using BLLPcpModelApp; using BLLPcpModelApp.Models; using Microsoft.Reporting.WebForms; using PcpModelMvc5.Models; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.UI.WebControls; namespa...
using UnityEngine; using System.Collections; using PluginUnityWP; public class SoundMuter : MonoBehaviour { private bool isMute = false; public SpriteRenderer soundOn; public Sprite on; public Sprite off; // Use this for initialization void Start () { if (isMute) soundOn.enabled = false; } // Update ...
using System; using System.Xml.Linq; namespace BookStore.SearchByXml { public class QueryExtractor : IQueryExtractor { private QueryProcessorFactory processorFactory; public QueryExtractor(QueryProcessorFactory processorFactory) { this.processorFactory = processorFactory; ...
using System; using System.Collections.Generic; using System.Text; namespace Team.Services.Domains { public enum UserLoginResult { Success = 1, NotFound, InvalidCredentials } }
using System; namespace RO.Net { public class NetHandler { public delegate void Handle(byte[] bytes, int length); private Action<NetProtocolID> _handleSend; private NetHandler.Handle _handleReceive; public Action<NetProtocolID> HandleSend { get { return this._handleSend; } set { t...
using System; using System.Threading.Tasks; using Demo.DynamicCSharp.CommandLine.Providers; namespace Demo.DynamicCSharp.CommandLine.Commands { public class ExecuteDynamicCode : ICommand { private readonly IAssemblyProvider _assemblyProvider; private readonly ISourceProvider _sourceProvider; ...
namespace FeedsProcessing.Common.Models { public enum NotificationSource { None, Twitter, Facebook } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPSLab12 { class Program { static void Main(string[] args) { Rocky r = new Rocky(); Console.WriteLine(r.GetName()); Console.WriteLin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AudioToolNew.Models.Musicline { /// <summary> /// 返回的数据格式 /// </summary> public class MusicResult { /// <summary> /// 时间戳 /// </summary> public double timeSpan { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.DataStudio.SolutionDeploymentWorker.Actors { public class WorkflowRunResponse { public List<object> Value; } }
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.IO; using System.Threading; using System.Diagnostics; using MyResources; namespace TeaseAI_CE.Scripting { /// <summary> /// Main 'world' object, needs to know about all scripts, pe...
using Microsoft.Xna.Framework.Input; using MonoGame.Extended.Input; using MonoGame.Extended.Input.InputListeners; namespace MonoGame.Extended.NuclexGui.Input { /// <summary>Interface for classes that can process user input</summary> /// <remarks> /// This interface is implemented by any class that can...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SmsCenter.Services; namespace SmsCenter { class Program { static void Main(string[] args) { var smsCreator = new SmsCreator(); var serviceManager = new ServiceManager(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using DG.Tweening; //using Sirenix.OdinInspector; //brought to you by M dot Strange // delete the using.SirenX.Odin.. above if you don't have it public class AgentJumpToTarget : MonoBehaviour { public AIP...
using System; namespace fictionalbroccoli.Models { public class Example { public string Name { get; set; } public Example(string name) { Name = name; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GARITS.Models { public class Order { public string orderID { get; set; } public DateTime date { get; set; } public DateTime deliveredDate { get; set; } public string addre...
using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraStatus { [DeserializeAs(Name = "id")] public string IconUrl { get; set; } [DeserializeAs(Name = "name")] public string Name { get; set; } } }
using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using OltivaHotel.PCL.Model; namespace OltivaHotel.PCL.ViewModel { public class MenuViewModel : ViewModelBase { private readonly IDataService _dataService; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using DotNetNuke.Services.FileSystem.Internal; using NUnit.Framework; namespace DotNetNuke.Tests.Core.Providers.Folde...
// ReSharper disable InconsistentNaming namespace SGDE.API.Controllers { #region Using using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Domain.Supervisor; using Microsoft.Extensions.Logging; using System; using Domain.ViewModels; using System.Linq; #...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartMES_Ziincheol.Classes { public class Structures { public struct ExcelRows { //28개 항목 public string orderDate; //수주일 public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RobotsvsDinos { class Robots { //Member Variables (HAS A) public string robotName; public int robotHealth; public int robotPowerLevel; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TimeView1 : ContentView { public TimeView1() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace BDProblems { public partial class Level { public Level() { Problem = new HashSet<Problem>(); } public int Id { get; set; } [Required(ErrorMessage = "It's ...
// // Copyright 2014, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketShopProject.Data.Models; namespace TicketShopProject.Data.Interfaces { public interface ITicketRepository { IEnumerable<Ticket> Tickets { get; } IEnumerable<Ticket> PreferredTickets { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Etiqueta.NET.Core { public class Tag { public int Contrato { get; set; } public string Servico { get; set; } public int NF { get; set; } public string P...
namespace E01_FriendsOfPesho { using System; using System.Collections.Generic; using System.IO; using System.Linq; public class Startup { public static void Main(string[] args) { string input = @"3 2 1 1 1 2 1 3 2 2 "; Console.SetIn(new StringReader(in...
namespace Newtonsoft.Json { using ns18; using ns20; using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Numerics; public class JsonTextReader : JsonReader, IJsonLineInfo { private bool bool_2; private const char char_1 =...
using System.Collections.Generic; using System.Linq; using System.Threading; using EchoNest; using EchoNest.Playlist; using EchoNest.Song; using Torshify.Radio.Framework; namespace Torshify.Radio.EchoNest.Views.Style { public class StyleTrackStream : ITrackStream { #region Fields ...
using AutoMapper; namespace WebApplicationBasic { public class MappingProfile : Profile { public MappingProfile() { // Create custom maps here // This gets all the other maps. CreateMissingTypeMaps = true; } } }
namespace BancoABC.API.Domain { public class Genero : BaseDomain { public string Descricao { get; set; } } }
namespace TacticalMaddiAdminTool.Events { public class DisconnectEvent { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class jump : MonoBehaviour { /*跳台游戏的代码*/ public GameObject master; private GameObject platform2; private Rigidbody2D m_rigid; private bool move; private int num; // Use this for initializatio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Idealize.Web.Models { public class User { public Int32 CodUsuario { get; set; } public string NomeUsuario { get; set; } public string Login { get; set; } public string CPF...
using System.Collections.Generic; using Xunit; namespace MonoGame.Extended.Collisions.Tests { public class QuadTreeTests { private Quadtree MakeTree() { // Bounds set to ensure actors will fit inside the tree with default bounds. var bounds = _quadTreeArea; ...
namespace _02_IEnumerable_extensions { using System; using System.Collections.Generic; class IEnumerableExtensions { static void Main(string[] args) { List<int> list = new List<int>{ 1, 2, 3, 4, 5, 6, }; list.Average(); list.Sum(); list.P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Strategy.Interface.Duckling; namespace Strategy.Quack.Duckling { class UnusualQuack : IQuack { public void Quack() { Console.WriteLine("If you want to talk, just phone me: 8-800-555-35-35");...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DbInstanceEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Security.Core { public class FileService { public string ReadFile(string path) { StringBuilder sb = new...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Threading.Tasks; using HuguosMilkshakesBar.Models; using HuguosMilkshakesBar.Views; using MvvmHelpers; using Xamarin.Forms; namespace HuguosMilkshakesBar.Viewmodels { public class CatalogViewModel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LambaExpression2 { class Book { public String Name { set; get; } public String Author { set; get; } public DateTime Published { set; get; } } }
using CollectWuFuWeChatSmallProcess.Models; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Tools.DB; namespace CollectWuFuWeChatSmallProcess.AppData { public class SysData { private static Timer reset...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_GeometryUtility : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { GeometryUtility o = new GeometryUtility(); LuaObject.pushValue(l, true); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionListScript : MonoBehaviour { public GameObject target = null; public void OnTriggerEnter(Collider other) { target = other.gameObject; } public void OnTriggerExit(Collider other) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace GameUtilities { public class Menu : DrawableGameComponent { bool active = false; private Li...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; namespace Voronov.Nsudotnet.BuildingComp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace bookingMVC.Models { public class Room { public int Id { get; set; } public string Name { get; set; } public int RoomCount { get; set; } public virtual RoomPrice RoomPrice { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { private player_controller the_player; public GameObject pauseMenu; public bool isPause; public static bool pauseExist; // Start is called before...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_Contacts")] public class tbl_Contacts { [Key] public long cnt_ID { get; set; } ...
namespace Core { using System; using System.Linq; using Microsoft.AspNetCore.Mvc.ApiExplorer; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; using static System.String; /// <inheritdoc /> public class ParameterDescriptionsOperationFilter : IOperationFilt...
using API.Omorfias.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.Domain.Interfaces.Services { public interface IUsersServices : IService<UserDomain, string> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Gestion.Forms { public partial class Suck_It_Java : OwnForm { public Suck_It_Java() { InitializeComp...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using RipplerAccountTest.AccountAggregate; using RipplerES.CommandHandler; using Shouldly; namespace RipplerAccountTest { public class AccountTests { private readonly Dispatcher _dispatcher; public AccountTests(BootstrapperBase ...
using UnityEngine; using System.Collections; public class BoatTarget : MonoBehaviour { protected BoatHandler boatHandler; protected float boatSpeed = 0; protected float boatDeathTimer = 0; protected float boatSinkTimer = 0; protected float boatSinkDuration = 20.0F; protected float boatInitSinkSpeed = 0; prote...
using Abp.Domain.Entities; using Abp.Domain.Entities.Auditing; using MyCompanyName.AbpZeroTemplate.Authorization.Users; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyCompanyName.AbpZer...
using System.Collections.Generic; using System.Linq; using Plus.HabboHotel.Items; namespace Plus.Communication.Packets.Outgoing.Rooms.FloorPlan { internal class FloorPlanFloorMapComposer : MessageComposer { public ICollection<Item> Items { get; } public FloorPlanFloorMapComposer(ICo...
using System.Globalization; using Amesc.Data.Contexts; using Amesc.Data.Identity; using Amesc.Data.Repositorios; using Amesc.Dominio; using Amesc.Dominio.Contas; using Amesc.Dominio.Cursos; using Amesc.Dominio.Matriculas; using Amesc.WebApp.Filters; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hostin...
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; namespace CleaningPriority; internal class WorkGiver_CleanFilthPrioritized : WorkGiver_Scanner { public static readonly int MinTicksSinceThickened = 600; public override PathEndMode PathEndMode => PathEndMode.T...
// // This is a special implementation of 2 classes IPv6Address and IPv6EndPoint // that can enable your .Net Sockets application to address IPv6 functionality // in the .Net Application Frameworks Version 1. Version 1 of the Frameworks // does not provide this addressing functionality. At some future release, th...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © Anders Gustafsson, Cureos AB, 2012 // http://www.cureos.com/ // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // mo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace ShellNamespace { public class ShellItem { [DllImport("kernel32.dll", SetLastError = true)] static extern bool QueryPerformanceCoun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using AForge.Imaging; namespace emptyShredDetector { class Program { static void Main(string[] args) { Bitmap bmp = new Bitmap("C:\\Users\\jacob...