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using AngleSharp.Html.Parser; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web; namespace NicoLiveAlertTwitterWPF.niconico { class NicoLiveHTMLProgram { /...
// // BoardTests.cs // // Author: // Jon Thysell <thysell@gmail.com> // // Copyright (c) 2016, 2017, 2018 Jon Thysell <http://jonthysell.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal //...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using HardwareInventoryManager.Helpers; using HardwareInventoryManager.Models; using System.Collections.Generic; using System.Linq; namespace HardwareInventoryManager.Tests.Services { [TestClass] public class PermissionHelperTests { ...
/************************************ * Ryan Bunker * Final Project * IT 3045 * Due December 4 2017 * Prof: Bill Nicholson * Create the GUI for GPS software * The form with the logic to decide * *********************************/ using System; using System.Collections.Generic; using System.Component...
using System; namespace SKT.WMS.WMSRstorage.Model { [Serializable] public class WMSSourcesGroupInfo { private Int32 sourcesID; private String sourcesName; private String tABLEMAPID; private String createPerson; private DateTime createDateTime; private String...
/* * DialMyCalls API * * The DialMyCalls API * * OpenAPI spec version: 2.0.1 * Contact: support@dialmycalls.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the Lice...
// Richard Patrick using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ShoppingCartAppliation.Controller; namespace ShoppingCartAppliation.WebForms { public partial class Checkout : System.Web.UI.Page { List<...
using System; using System.Linq; using TodoApiDTO.Controllers; using Xunit; namespace TodoApiDTO.Test { public class TodoItemsControllerTest { public TodoItemsController Setup() { return new TodoItemsController(); } [Fact] public void GetTodoItemsReturnsEight...
using System; using System.Text.Json.Serialization; namespace TasksWeb.Model { public sealed class TaskModel { /// <summary>Task identifier</summary> [JsonPropertyName("id")] public Guid Id { get; set; } [JsonPropertyName("display_name")] public string DisplayName { ge...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace BlumAPI.MyB.Versions { public class V2011 : MybVersion { public V2011(VersionMyBusinessPos version, DirectoryInfo directory, DirectoryInfo virtualDirectory) : base(version, directory, virtualDirect...
using UnityEngine; public class Meteor : MonoBehaviour { //public int health; public float startingSpin; public float speed; private GameObject Player; private Rigidbody2D rigid; void Start() { Player = FindObjectOfType<PlayerController>().gameObject; //rigid = GetComponent<Rigidbody>()...
using System; namespace ORTRulesEngine { public class ExpressionSpecification<T> : CompositeSpecification<T> { private Func<T, bool> expression; public ExpressionSpecification(Func<T, bool> expression) { if (expression == null) { throw new Argum...
using RazorEngine.Templating; using System; using System.Collections.Generic; using System.Net.Mail; using Utility; using Utility.Email; using Utility.Logger; namespace JKMServices.BLL.EmailEngine { /// <summary> /// Class Name : ExceptionTemplate /// Author : Ranjana Singh /// Creation ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class FroggerTrafficRedirect : MonoBehaviour { public GameObject nextWaypoint; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Traffic")) { other.tra...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects { /// <summary> /// 商户输入 /// </summary> [KnownType(typeof(RequestBuyer))] public abstract class RequestB...
using FitChildPanel.Attributes; using FitChildPanel.Models.Classes; using FitChildPanel.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace FitChildPanel.Controllers { //[Authorize] public class StoryContro...
using Microsoft.AspNet.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BrighterFutures.ViewModels { public enum AlertTypes { Success, Info, Warning, Danger } public static class Constants { pu...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.IO; using System.Xml; using DotNetNuke.Services.Installer.Packages; #endregion namespace DotNetNuke.Services.Installer.Wri...
using System; using System.Collections.Generic; using System.Text; namespace Jieshai.Core { public class JieshaiManager { public static JieshaiManager Instace { private set; get; } static JieshaiManager() { Instace = new JieshaiManager(); } public JieshaiM...
namespace PlayTennis.Dal.Migrations { using System; using System.Data.Entity.Migrations; public partial class RemoveUserMig : DbMigration { public override void Up() { AddColumn("dbo.WxMessage", "BaseUserId", c => c.Guid(nullable: false)); } publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowOnly : MonoBehaviour { public GameObject target; public GameObject original; public void ShowTarget() { try { original.SetActive(false); } catch (Sy...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_HospitalInfo")] public class tbl_HospitalInfo { [Key] public long hosp_ID { get; set;...
using System.Threading.Tasks; using Microcharts; namespace DartsTracker.Interfaces { public interface IGroupFragmentPresenter { /* * Gets data of played game modes for statistics from database */ public Task<Entry[]> GetGameModeEntries(string [] keys); /* * ...
using System.Runtime.Serialization; namespace RedLine.Models.Browsers { [DataContract(Name = "Autofill", Namespace = "v1/Models")] public class Autofill { [DataMember(Name = "Name")] public string Name { get; set; } [DataMember(Name = "Value")] public string Value { get; ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; namespace UI { [SLua.CustomLuaClass] public class Dialog { public delegate void DialogShowedDelegate(UIDialogView source); public delegate void DialogCloseDelegate(UIDialogView source, Dial...
using AutoMapper; using NameSearch.Api.Controllers.Interfaces; using NameSearch.App.Helpers; using NameSearch.Extensions; using NameSearch.Models.Domain; using NameSearch.Repository.Interfaces; using NameSearch.Utility.Interfaces; using Newtonsoft.Json; using Serilog; using System; using System.Collections.Generic; us...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NaturalDisasterDatabaseWebsite.Models { public class ForestDetailsViewModel { [Key] public int ID { get; set; } [Display(Name = "发生时间"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* * 观察者接口 */ interface IObserver { void infoUpdate(object data, string msgName); }
using System; using System.Collections.Generic; namespace doob.Scripter.Shared { public class ScriptFunction { private readonly IScriptEngine _scriptEngine; public string Name { get; } public Dictionary<string, Type> ParameterTypes { get; } public ScriptFunction(string name,...
using System; using Server.Items; using Server.Network; namespace Server.Items { public class SkillCapToken : Item { public static int MaxSkillCap = 15000; [Constructable] public SkillCapToken() : base( 0x2AAA ) { Name = "a reward token"; LootType = LootType.Blessed; Light = LightTyp...
using System; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; namespace WindowsForm.Extensions { public static class HttpContentExtensions { public static async Task<T> ReadAsAsync<T>(this HttpContent content) where T:class,new() { var stringEntity =awai...
using System; using Unity; namespace Crowswood.CbusLogger { class Resolver { #region Members private static readonly Lazy<Resolver> instance = new(() => new Resolver()); private readonly UnityContainer container = new(); #endregion #region Properties public...
using RevolutionCAD.Placement; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RevolutionCAD.Tracing { /// <summary> /// Трассировка по четырехлучевому методу /// </summary> public class TracingFourBeam { /// <su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace Sunny.HttpRequestClientConsole.Interface { /// <summary> /// ISVProfileResource entity /// </summary> public class IntellectualPropertyServicesProfileRes...
using System; using System.Linq; using ManagementStocks.Core.Entities; using ManagementStocks.Core.Interfaces; using ManagementStocks.MVC.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using StockManagement.Utils.QueryUtils; namespace ManagementStocks.MVC.Controllers { public class P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _009DecodeWay { /// <summary> /// A message containing letters from A-Z is being encoded to numbers using the following mapping: /// 'A' -> 1 /// 'B' -> 2 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Smart.Distribution.Station.Domain { public abstract class PanelEntityBase : EntityBase { #region Properties /// <summary> /// 六氟化硫 /// </summary> ...
namespace SFA.DAS.Notifications.Domain.Configuration { public class Template { public string Id { get; set; } public string EmailServiceId { get; set; } } }
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIEcommerce.Models { [Table("Pedido")] public class Pedido : BaseModel { public Pedido() { Itens = new List<PedidoItem>(); } ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Alarmy.ViewModels; using Alarmy.Common; using NSubstitute; using Alarmy.Tests.Utils; namespace Alarmy.Tests.ViewModels { [TestClass] public class MainViewModelTests { private FakeMainView view; private FakeAlarmService...
namespace ns17 { using System; using System.Xml; internal class Class94 : Class92, Interface10, Interface12 { private readonly XmlElement xmlElement_0; public Class94(XmlElement element) : base(element) { this.xmlElement_0 = element; } public void ...
using System.ComponentModel.DataAnnotations.Schema; using MvcExample.Domain.Abstract; namespace MvcExample.Domain.Role { [Table("Role",Schema = "auth")] public class Role :EntityBase { public string Name { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Soul : MonoBehaviour { public int value = 1; float startingBounceTime = 1.2f; float currentTime; float velocity = 3f; Vector2 bounceDestination; CircleCollider2D circleColl; private void OnEnable()...
using Apache.Ignite.Core; using Apache.Ignite.Core.Compute; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IgniteDemo { class Computer { static void Main(string[] args) { Computer.Compute(); ...
using System.Linq; using System.Net; using System.Web.Mvc; using Asset.BisnessLogic.Library.Organizations; using Asset.Models.Library.EntityModels.OrganizationModels; namespace AssetTrackingSystem.MVC.Controllers.Organizations { [Authorize] public class DesignationsController : Controller { privat...
using System; using System.Collections.Generic; using System.Text; using Entity; using System.IO; namespace Business { public class MatHangBO { public static String defaultImagePath = "default.jpg"; public static String defaultDirectory = "";// cái này đc set trong setting ...
using System; using System.Linq; using IronMan.Core; using IronMan.Weapons; using IronMan.Weapons.Missiles; using LightInject; namespace IronMan.Jarvis { public static class Jarvis { public static void Main() { try { var container = ConfigureContainer();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.StudentInfo { public enum Specialties { Biology, Chemistry, History } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Data; using System.Linq; namespace _17110094_NguyenAnh_Login {...
namespace W3ChampionsStatisticService.CommonValueObjects { public static class HeroIconsExtensions { public static string ParseReforgedName(this string heroIcon) { if (string.IsNullOrEmpty(heroIcon)) { return "unknown"; } if (heroIcon == "jai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterfaceTestability { class Program { static void Main(string[] args) { var orderProcessor = new OrderProcessor(new ShippingCalculator()); or...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class PlaceTourism { [Key] public int PlaceID { get; set; } public double Latitude { get; set; } ...
using DiegoG.Utilities.IO; using MessagePack; using System; namespace D_API.Models.DataKeeper { [MessagePackObject] public class DailyUsageTracker { [Key(0)] public DateTime Created { get; set; } [Key(1)] public TimeSpan Expiration { get; set; } [Key(2)] public double Upload { get;...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
namespace MiHomeLibrary.Communication.Responses { public class HeartBeatRsp : ICommandResponse { public string cmd { get; set; } public string model { get; set; } public string sid { get; set; } public string short_id { get; set; } public string token { get; set; } ...
using UnityEngine; using UnityEngine.UI; using DG.Tweening; using System; [RequireComponent(typeof(CanvasGroup))] public class BasePanel : MonoBehaviour { [HideInInspector] public CanvasGroup canvasGroup; protected Button closeButton; protected Ctrl ctrl; protected UIManager UIManage...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace basicWeb { public class Graph { private string n1; private string n2; private double weight; public Graph(string _n1, string _n2, double _weight) { ...
using Newtonsoft.Json; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { /// <summary> /// A symbol kind. /// </summary> [JsonConverter(typeof(NumberEnumConverter))] public enum SymbolKind { File ...
 namespace Models { using System.ComponentModel.DataAnnotations; public class appmodel { [Display(Name = "User")] [Required(ErrorMessage = "Enter user name")] public string User{ get; set; } [Display(Name = "Application Name")] [Required(ErrorMessage = "Enter us...
using GAPT.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GAPT.Controllers { public class InPrincipleController : Controller { private GaptDbContext _context; public InPrincipleController() { _co...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; /* This Application Is Created By Bits Developments / Hasan Elsherbiny Feel Free To use Any code here but DON'T Forget To Mention Th...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EmptyHand : MonoBehaviour { public float range = 10f; public string[] canPickupTag; public Camera fpsCam; private Transform parent; void Start() { parent = transform.parent; } // U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Patterns.Factory { class FactoryPizza { public Pizza createPizza(string type) { Pizza _pizza = null; if (type.Equals("cheese")) ...
// <copyright file="UnitOfWork.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Repositories { using System.Threading.Tasks; /// <summary> /// This class that receives our AppDbContext instance as a dependency and exposes method...
using System.Collections.Generic; namespace WordCounterAPI.Helpers { public interface IFile { //extend class to add properties and methods string FileUrl { get; set; } } }
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by ...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Azure.Identity; using Azure.Security.KeyVault.Secrets; using Azure.Core; using System.Configuration; using System; namespace HCL.Academy.Model { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using POS_SP.Data; using POS_SP.Models; namespace POS_SP.Controllers { public class InstallmentSchedulePay...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class IndependentTest : SingleTonGO<IndependentTest> { public static IndependentTest Instance { get { return SingleTonGO<IndependentTest>.Me; } } protected override void Awake() { if (null == SingleTonGO<IndependentTe...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using ZeroFormatter.Formatters; namespace ZeroFormatter.Tests { [TestClass] public class TupleFormatterTest { [TestMethod] public void KeyTupleTest() { ...
using Domain.Exceptions; using Domain.SeedWork; using System; namespace Domain.Aggregates.ListAggregates { public class ListItem : AuditableEntity { private Guid _productId; private string _productName; private int _units; private decimal _unitPrice; public Guid Produc...
using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Game { class token { //Declare private global variables PictureBox tokenPB; Bitmap tokenImage; //Cons...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartScene : MonoBehaviour { public enum LEVEL {EASY, NORMAL, HARD}; public static LEVEL Level; public int Sequence; private float Timer; private bool jumpflag=false; private void StartGame(int i){ Application.LoadLe...
using Rabbit.DataUp.Domain; using System.Collections.Generic; using System.Data.Entity; using System.Reflection; namespace Rabbit.DataUp { public interface IDataUpHandlerSearchWorker { IEnumerable<IDataUpHandler> GetRemainingRevisions(IDbSet<Revision> systemRevisions, string[] tags, params Assembly[] a...
using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { [SerializeField] Paddle paddle; [SerializeField] float xPush = 1f; [SerializeField] float yPush = 15f; [SerializeField] List<AudioClip> audioClips; AudioSource audioSource; Vector3 ballOffset; bool hasGameStarted ...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace UMA { public class TextureProcessPROCoroutine : TextureProcessBaseCoroutine { Transform[] textureModuleList; UMAData umaData; RenderTexture destinationTexture; Texture[] resultingTextures; UMAGeneratorBase umaG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Claytondus.Square.Models { public sealed class SquareListOrder { private readonly string _name; private readonly int _value; public static readonly SquareListOrder ASC = new SquareLis...
using UnityEngine; using System.Collections; public class Transistor : IObstacle { [SerializeField] private float attackRange; [SerializeField] private float attackIntaval; [SerializeField] private float attackDamage; public override void InitObstacle() { base.InitObstacle(); ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AlertPopup")] public class AlertPopup : DialogBase { public AlertPopup(IntPtr address) : this(address, "AlertPopu...
using SkillsGardenApi.Models; using SkillsGardenApi.Repositories; using SkillsGardenDTO; using SkillsGardenDTO.Response; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SkillsGardenApi.Services { public class ExerciseService { private ExerciseRepository exe...
using System.Collections; using System.Collections.Generic; using OCP.Files.Cache; namespace OC.Files.Cache { /** * Fallback implementation for moveFromCache */ public abstract class MoveFromCacheTrait { /// <summary> /// store meta data for a file or folder /// </summary> //...
namespace Library_System.ViewModels { using System.Collections.Generic; public class TreeNode { public string Name { get; set; } public string Url { get; set; } public IEnumerable<TreeNode> Items { get; set; } public bool HasChildren { get; set; } } }
using API.Entities; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace API.Data { public class DataContext : IdentityDbContext<AppUser, AppRole, int, IdentityUserClaim<int>, AppUserRole, IdentityUserLogin<int>, Ident...
using System; namespace KRF.Core.Entities.Sales { public class Estimate { /// <summary> /// Estimate unique identifier /// </summary> public int ID { get; set; } /// <summary> /// Name of the estimate /// </summary> public string Name { get; set...
using System; namespace Class1017 { class Program { static void Main(string[] args) { string.Compare("hello", "world"); string firstName = "Steve"; bool truth = firstName.Equals("Frank"); Console.WriteLine(truth); int finder = firstN...
using System; using System.Collections.Generic; using System.Text; namespace QQWry { public struct IpLocation { public string Ip, Country, Area; } }
 using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Asset.Models.Library.EntityModels.AssetsModels.AssetSetups { public class AssetModel { [Required] [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; ...
using System; using Xunit; using LeafsBoolTwoTrees.Classes; namespace LeafsBoolTwoTreesTDD { public class UnitTest1 { /// <summary> /// Test for method that counts number of leafs /// </summary> [Fact] public void CountingNumberOfLeafsTest1() { FileSt...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Validation.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for licens...
using Alarmy.Common; using System.Linq; namespace Alarmy.Core { internal class MissedAlarmReminderManager : AlarmReminderManager { public MissedAlarmReminderManager(IAlarmService alarmService, ITimer reminderTimer) : base(alarmService, reminderTimer) {} protected override string PrepareMessag...
using System; using System.Text; using System.IO; using System.Net; namespace TTW { public class translater { #region Constants const string cApiCallUrl = "https://api.microsofttranslator.com/v2/http.svc/Translate?appid={0}&text={1}&from={2}&to={3}"; const string cTokenU...
using Exiled.Events.EventArgs; using MEC; using Exiled.API.Features; using System; using System.Linq; namespace Scp330Control { public class EventHandlers { public static Random rng = new Random(); public bool doorLocked = false; public void OnRoundStarted() { if ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayeCtrl : MonoBehaviour { //플레이어 스탯관련 private float m_f_h; private float m_f_v; private float m_f_r; private Transform m_T_tr; private float m_f_speed = 4f; //마우스 회전속도 [SerializeField] private...
namespace Vasily.Model { public enum OperatorChar { AND, OR, GTR, EQU, NEQ, LSS, GEQ, LEQ } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using DotNetNuke.Services.FileSystem; namespace DotNetNuke.Services.Assets { public class FolderPathComparer : ICom...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using VKDesktop.Core.Messages; using VKDesktop.Core.Users; namespace VKDesktop.Api { class Request { static string getU...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StatusEffectController : MonoBehaviour { [SerializeField] List<StatusEffect> statusEffects; [SerializeField] List<GameObject> statusEffectPanels; [SerializeField] GameObject status...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAttack : MonoBehaviour { float nextTimeAttackIsAllowed = -1.0f; [SerializeField] float attackDelay = 1.0f; [SerializeField] int damageDealt = 5; void OnTriggerStay(Collider other) { if (othe...
using System.Collections.Generic; using Models; namespace Assignment_1.Data { public interface ITFamilyManager { IList<Family> getFamilies(); IList<Adult> getAdults(); Family get(int id); void AddAdult(Adult adult, int id); void AddPet(Pet pet, int id); void Add...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { /// <summary> /// 还款记录 /// </summary> public class RepaymentLogDto { /// <summary> /// 流水号 /// </summary> public string Seria...