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//------------------------------------------------------------------------------ /*anytime you use types that have a Dispose() method, it’s your responsibility to release those resources by calling Dispose(). The best way to ensure that Dispose() always gets called is to utilize the using statement or a try...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_JointSuspension2D : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { JointSuspension2D jointSuspension2D = default(JointSuspension2D); LuaObje...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Triton.Game; using Triton.Game.Mono; [Attribute38("StoreManager")] public class StoreManager : MonoClass { public StoreMan...
using GymBooking.Controllers; using GymBooking.Core; using GymBooking.Core.Models; using GymBookingTests.Extensions; using GymBooking.Core.ViewModels; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collection...
using EFCoreDemo.Entity; using EFCoreDemo.face; using EFCoreDemo.service; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EFCoreDemo { public class buniessBll { private static IRepository<TestAccounts> res = new RepositoryService<TestAccounts>(new Conte...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationsReviewResult.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using System.IO; namespace FlWaspMigrator.Core { public class FstDataPacketConverter : IFstDataPacketConverter { public FstDataPacket Decode(FstPacket packet) { var reader = new BinaryReader(new MemoryStream(packet.Data)); reader.ReadByte(); var...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using Relocation.Com; using System.ComponentModel; using Relocation.Com.Tools; using Relocation.Data; using Relocation.ControlLibrary; using System.Diagnostics; namespace Relocation.Base.UI {...
using System; namespace Caliburn.Light.WinUI { /// <summary> /// Resolves view and view-model types. /// </summary> public interface IViewModelTypeResolver { /// <summary> /// Locates the view type based on the specified model type. /// </summary> /// <param name="m...
using Enrollment.Forms.Configuration.DataForm; using Enrollment.Forms.Configuration.ListForm; using Enrollment.Forms.Configuration.SearchForm; using Enrollment.Forms.Configuration.TextForm; using Enrollment.XPlatform.Flow.Settings.Screen; using Enrollment.XPlatform.Tests.Helpers; using Enrollment.XPlatform.ViewModels....
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace ComputerBuilderSystem.Contracts { public interface IRandomAccessMemmory { int Amount { get; } void SaveValue(int newValue); int LoadValue(); } }
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.W...
using System.IO; namespace iQuest.VendingMachine.UseCases.Reports.Interfaces { internal interface IZippedReportFileStream { bool CanRead { get; } bool CanSeek { get; } bool CanWrite { get; } long Length { get; } long Position { get; set; } void Flush(); ...
using DeliverySystem.Models; namespace DeliverySystem.Dtos.Delivery { public class GetDeliveryDto { public int Id { get; set; } public string State { get; set; } public AccessWindow AccessWindow { get; set; } public Recipient Recipient { get; set; } public Order Order { ...
namespace TPLinCSharpSample { using System; using System.Collections.Concurrent; using System.Linq; using System.Threading; public class StockController { private ConcurrentDictionary<string, int> stock; private int totalQuantityBought; private int totalQuantitySold; ...
using OmniGui.Xaml; using OmniXaml; using OmniXaml.Attributes; using System; using CoreGraphics; using UIKit; namespace OmniGui.iOS { public static class Converter { [TypeConverterMember(typeof(Bitmap))] public static Func<string, ConvertContext, (bool, object)> ThicknessConverter = (str, v) =...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_HumanLimit : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { HumanLimit humanLimit = default(HumanLimit); LuaObject.pushValue(l, true); Lu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringConcatApp { class Program { static void Main(string[] args) { Console.WriteLine(123 + 456); Console.WriteLine("123" + 456); Co...
using System.Drawing; namespace QuanLyTiemGiatLa { public class MauTrangThaiDo { public Color ChuaGiat { get; set; } public Color DaGiat { get; set; } public Color GhiChu { get; set; } public Color DaTra { get; set; } public Color PhieuHuy { get; set; } ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls.Primitives; using System.Windows.Data; namespace Caliburn.Light.WPF { /// <summary> /// A service that manages windows. /// </summary> public class W...
namespace ns13 { using System; [AttributeUsage(AttributeTargets.Method, Inherited=true)] internal sealed class Attribute14 : Attribute { } }
using System; namespace PE { class e15 { /// <summary> /// The number of paths available is the sum of the number of paths to the right and below the position. /// </summary> /// <param name="args"></param> static void Main(string[] args) { long siz...
using System; using Newtonsoft.Json; namespace InstagramMVC.Models.InstagramModels { public class InstagramAuthResponse { public string access_token { get; set; } public UserInfo user { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SizeLaser : MonoBehaviour { public string type; public Vector3 direction; public Material laserMaterial; public GameObject laserSpawn; public AudioSource laserNoise; void Start() { laserNo...
using System.Collections.Generic; using System.Linq; using MvcTurbine.GoogleSiteMap.Models; namespace MvcTurbine.GoogleSiteMap.Helpers { public interface IGoogleSiteMapProvider { IEnumerable<GoogleUrl> GetUrls(); } public class GoogleSiteMapProvider : IGoogleSiteMapProvider { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_076_To_100 { public class _086_UniqueBinaryTree { /* Given n, how many structurally unique BST's (binary search trees) that store values 1...n? For example, ...
namespace Enrollment.Spa.Flow.Responses.TransientFlows { public class ErrorFlowResponse : BaseFlowResponse { } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; namespace Problem2 { class Program { static int M, V; static void CalcNumber(int n) { string str = n.ToString(); str = str.TrimStart('0'); int digits = str.Length; if (digits > 9) digits = 9; if ((digits % 2) ...
using System; using System.Linq; using System.Text.RegularExpressions; using ConnectLibrary.Logger; using ConnectLibrary.Service; using HelperLibrary.CustomExceptions; using HelperLibrary.Models; using HelperLibrary.Models.Interfaces; using static ConnectLibrary.LibrarySettings; namespace ConnectLibrary { public s...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace DicomLoaderManager { /// <summary> /// Service contract for a dicom scan manager, that scans a particular path /// recursively and stores the resul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; /* Есть предложение String str1 = * " Предложение один Теперь предложение два Предложение три"; * нужно превести строку к нормально виду * " Предложение один....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tester : MonoBehaviour { void OnMouseDown() { // check that it worked Debug.Log("Player has clicked " + gameObject.name); // run your interaction code here } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DuaControl.Web.Models { public class UserViewModel { public int Id { get; set; } [Display(Name = "Username")] public string UserName { get; set; } [Display(Name = "First Nam...
using CryptoInvestor.Core.Domain; using CryptoInvestor.Core.Repositories; using MongoDB.Driver; using MongoDB.Driver.Linq; using System; using System.Threading.Tasks; namespace CryptoInvestor.Infrastructure.Repositories { public class FavouritesRepository : IFavouritesRepository, IMongoRepository { pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using GestDep.Entities; using GestDep.Persistence; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestDep.Services { public interface IGestDepService { void RemoveAllData(); void Commit(); void AddCityHall(...
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameStore.Domain.Identity { [MetadataType(typeof(RoleMetaData))] public class AppRole : Id...
using MobileWx.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MobileWx.Web.Controllers { public class BaseController : Controller { public JSONResult JSON(object obj) { JSONResult result = new JSONRes...
using System.Collections.Generic; using System.Xml.Linq; using Bindable.Linq.Documentation.Transformation; namespace Bindable.Linq.Documentation.Tests.Behaviour { public class behaves_like_batch_writer_with_fileSystem_in_play : BehaviourBase { internal static int DocumentCount; internal static IFileSys...
using SDL2; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace SharpDL.Events { public class TextInputEventArgs : GameEventArgs { public String Text { get; set; } public UInt32 WindowID { get; set; ...
using System; namespace WorkingWithStrings { class Program { static void Main(string[] args) { string phrase1 = "Working Strings"; string phrase2 = "Working" + "Strings"; Console.WriteLine("Working\nStrings"); Console.WriteLine("Working\"Strings...
using Microsoft.EntityFrameworkCore.Migrations; namespace CatAndDogServer.Migrations { public partial class changeName : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "FullName", table:...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.ClearingFlags { public class ClearCarryFlag : ClearFlagOpCode { public override string Name => "CLC"; protected override CpuFlag Flag => CpuFlag.CarryBit; public ClearCarryFlag(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class ArcAktenaufenthaltStatus { public ArcAktenaufenthaltStatus() { ArcAktenaufenthalt = new HashSet<ArcAktenaufenthalt>(); } public int Aktenaufent...
using System; using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.PadEvents; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.W3ChampionsStats.HeroWinrate...
using System; namespace HCL.Academy.Model { public class RoleAssignmentRequest:RequestBase { public string Email { get; set; } public string UserId { get; set; } public string RoleId { get; set; } public bool Ismandatory { get; set; } public DateTime Lastdayofcompletion...
using System.Collections; using System.Collections.Generic; using Engine; using UnityEngine; namespace Game { public class MgrIniter { private static bool _inited; public static void Init() { if (_inited) { return; } Gam...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Remote { /** * User info for a remote user * * @since 13.0.0 */ public interface IUser { /** * @return string * * @since 13.0.0 */ string getUserId(); ...
using System; using System.Linq; using System.Web; using System.Web.UI; using System.Configuration; using System.Web.UI.WebControls; using System.Collections.Generic; using System.Web.UI.DataVisualization.Charting; using System.Drawing; using System.Data; public partial class Duplicate : System.Web.UI.Page...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { public GameObject TBlockPrefab; public GameObject OBlockPrefab; public GameObject JBlockPrefab; public GameObject LBlockPrefab; public GameObject IBlockPrefab; public Ga...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynDokumenttyp { public DynDokumenttyp() { DynBeleg = new HashSet<DynBeleg>(); DynDokumenttypMatching = new HashSet<DynDokumenttypMatching>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManagerSoftware.CoreEngine { internal class Director : Employee { Queue<Archive> queu = new Queue<Archive>(); public Director(string name, string email, string...
using System; using System.Data.Linq.Mapping; namespace Diablo3Analyzer.DatabaseStructs { [Table(Name = "game_leaderboards_index")] public class GameLeaderboardsIndex { [Column(Name = "leaderboard_index_id", IsPrimaryKey = true, UpdateCheck = UpdateCheck.Never)] public int leaderboardInde...
namespace FacultyV3.Core.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initialize_18 : DbMigration { public override void Up() { DropIndex("dbo.Account", new[] { "Role_Id" }); CreateIndex("dbo.Account", "Role_ID"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using SimpleCRUD.DataHelper; using SimpleCRUD.Models; using SimpleCRUD.Resources; nam...
using bot_backEnd.Models; using bot_backEnd.Models.AppModels; using bot_backEnd.Models.ViewModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface IPostDAL { Task<Ac...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Users.DB { public class User { [Key] public int Id { get; set; } public string Username { get; set; } public double Money { get; set; } public List<Item> Items { get; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using MySql.Data.MySqlClient; using Utils; namespace DataAccess { public class ProductDA { public BindingList<Product> listProducts() { ...
static public int MissingNumber(int[] nums) { if (nums.Length == 0) { return 0; } int max = 0; int min = Int32.MaxValue; int total = 0; foreach (int i in nums) { total += i; min = i < min ? i : min; max = i > max ? i : max; } int rest = max * (max + 1) / ...
#region Copyright (C) // --------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Smurf-IV"> // // Copyright (C) 2011-2012 Smurf-IV // // This program is free software: you can redistribute it and/or modify // it unde...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Util; using System; using System.Data; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas { public partial class FCO_Fornecedor...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using System.Collections; using System.Collections.Generic; using UnityEngine; using CommonCore; using CommonCore.State; using CommonCore.World; using CommonCore.Messaging; using CommonCore.Audio; using CommonCore.ObjectActions; namespace World.Ext.TestIsland { public class TestIslandJunkScript : MonoBehaviour ...
using System; using System.Threading; namespace progr5 { class Program { static long Factorial(long n) { long res = 1; do { res = res * n; } while (--n > 0); return res; } static void Ma...
using Microsoft.Extensions.Logging; using System.Threading; using System.Threading.Tasks; namespace BackgroundJob { public class Worker : IWorker { private readonly ILogger<Worker> _logger; private int number = 0; public Worker(ILogger<Worker> logger) { _logger = l...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MilkBot.Core; namespace MilkBot { public partial class QueueBox : UserControl { private Queue...
using UnityEngine; using System.Collections.Generic; public class EnemySetter : MonoBehaviour { public List<SpriteRenderer> renders; // Use this for initialization public void UpdateSlot(Mission m){ // Debug.Log ("Update slot"); for ( int i = 0 ; i < 5 ; i++ ){ try { // Debug.Log ("Update slot "+ i +" " ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using HarmonyLib; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ValheimDiyagi { /// <summary> /// Hooks Minimap methods /// </summary> [HarmonyPatch(typeof(Minimap))] public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LibEqmtDriver.NFA { public class NoiseSource { public float[] Flist346A { get { float[] flist = new float[20]; flist[0] = 0.01f; ...
namespace Template { internal class Barato : IPrimitiva { public double Decorar(int cantidad) { return 2 * cantidad; } public double Empacar(int cantidad) { return 20 * cantidad; } } }
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Kit.Forms.Converters { [TypeConversion(typeof(ImageSource))] public class MyImageSourceConverter : TypeConverter { public override object ConvertFromInvariantString(string value) { if (string.IsNu...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents.extAPI.commands { public class extraStrategyReport : ICommand { private int reveal = 1; private Dict...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DbInstanceList.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
using System; using System.Net; using System.IO; using System.Text; using System.Web; using System.Collections.Specialized; namespace WF.SDK { /// <summary> /// Summary description for wwHttp. /// </summary> public class wwHttp { /// <summary> /// Fires progress events when using GetU...
using Microsoft.VisualStudio.Text.Classification; using Microsoft.VisualStudio.Utilities; using System.ComponentModel.Composition; namespace Color.Comment { internal static class Definitions { #pragma warning disable 169 #pragma warning disable IDE0051 // > The field is never used // Reason: The field is u...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos { public class MatriculaDao : ConnectionToSql { public DataTable listarMatriculas() { DataTable lst_Ma...
using Scheduler.Models; using System.Collections.Generic; namespace Scheduler.ViewModels { public class FullDoctorViewModel { public IEnumerable<Doctor> Doctors { get; set; } public IEnumerable<DoctorWorkHours> WorkHours { get; set; } public IEnumerable<DoctorImage> Image { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Services.TodayObject { public class TodayRiseCabinRequest { /// <summary> /// 订单编号(接口) /// </summary> public string _OrderNo { get; set; } ...
using UnityEngine; public class PathConst { public static string FilePath { get { string relativePath = "/Resources/behaviac/exported"; if (Application.platform == RuntimePlatform.WindowsEditor) { return Application.dataPath + relativePath; ...
using AspNetCoreSample.Models.Message; using AspNetCoreSample.Models.Message.Dtos; using Hybrid.Application.Services; using System; using System.Threading.Tasks; namespace AspNetCoreSample.Services { public interface IMessageService : IBaseService<Message, Guid, MessageDto, CreateMessageInput, UpdateMessageInpu...
using UnityEngine; using System.Collections; public class TransparentOcclusion : MonoBehaviour { private float duration = 0.5f; private float t = 0f; private bool collisionOccuring = false; void Update() { // Inspired by http://answers.unity3d.com/questions/328891/controlling-duration-of-col...
 using DotNetCoreDemos.Entities; using Microsoft.AspNetCore.Mvc.Rendering; using System.Collections.Generic; namespace DotNetCoreDemos.Models { public class EmployeeAddViewModel { public Employee Employee { get; set; } public List<SelectListItem> Cities { get; internal set; } public Li...
namespace KompasKeyboardPlugin { enum SketchType { BlackKeyCut = 0 }; }
using Mercado.Bo.Log; namespace Mercado.Bo { public abstract class BaseBo { protected readonly LogBo Log; protected BaseBo() { Log = new LogBo(GetType().FullName); } } }
using Publicon.Infrastructure.DTOs; using System; namespace Publicon.Infrastructure.Managers.Abstract { public interface ICridentialsManager : IManager { public string GenerateSecurityCode(); public TokenDTO GenerateToken(Guid userId, string email, string role, string givenName, string familyN...
using UnityEngine; using System.Collections; using System.IO; public class PhotoBooth : MonoBehaviour { public static string Snapshots = ""; public static string GetFileName(int id) { return Snapshots + "/SavedScreen_" + id + ".png"; } void Awake() { Snapshots = Application.pe...
using System; using System.Windows.Forms; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmDSNhanVien : Form { public frmDSNhanVien() { InitializeComponent(); this.Load += new EventHandler(frmDSNhanVien_Load); } private void frmDSNhanVien_Load(object sender, EventArgs e) {...
using System.Data; using System.Data.SqlClient; using System.Web.Mvc; using GeoCore.Models; using Dapper; namespace GeoCore.Controllers { public class AdminController : Controller { // // GET: /Admin/ public ActionResult Index() { return View(); } ...
using NReco.VideoConverter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyVideoEdition.Model { class Video : ObjectBase, IFile { #region Attributes private String _filePath; private String _fileName; ...
using System.Runtime.Serialization; namespace ZendeskApi.Contracts.Models { [DataContract] public class Via { [DataMember(Name = "channel")] public string Channel { get; set; } [DataMember(Name = "source")] public Source Source { get; set; } } public class Source ...
/// <summary> /// End controller. /// Arlina Ramrattan /// 300799246 /// Last Modified by: A.R. /// Date last modified: October 22, 2016 /// This program is a 2D top down scroller. The plyer is a green tank and they have to try and avoid the red enemy tanks. They have 5 lives. /// </summary> using UnityEngine; using...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Peppy.Domain.UnitOfWork { /// <summary> /// Used to complete a unit of work. This interface can not be injected or directly used. /// </summary> public interface IUnitOfWorkCompleteHandle : IDisp...
using Booking.Agency.Models; using Booking.Agency.Base.Web.Http; using Booking.DataAccess; using Microsoft.Ajax.Utilities; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.IO; using System.Linq; using System.Net; us...
namespace PicoShelter_DesktopApp { public static class ServerRouting { public static class WebAppRouting { public const string HomeUrl = "https://www.picoshelter.tk"; //public const string HomeUrl = "https://localhost:4200"; public const string ResetPasswordU...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="RequesterHead.cs" company=""> // // </copyright> // <summary> // The requester head. // </summary> // ------------------------------------------------------------------------...
using NUnit.Framework; namespace TypicalInterviewQuestions.Tests { [TestFixture] public class SumOfDigitsInNumberUsingRecursionTests { private SumOfDigitsInNumberUsingRecursion _digitCalculator; [SetUp] public void SetUp() { _digitCalculator = new SumOfDigitsIn...
using UnityEngine; using System.Collections; [System.Serializable] public class UpdateHealth : MonoBehaviour { private int healthInitial; //health private double percentage; //porcentaje health public Material[] shaders = new Material[4]; public int[] percentageToChange = new int[4]; //porcentaje para el cambio ...