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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace IO2.Model { public interface INoteRepository { void SerializeNotes(IEnumerable<Note> notes, string filename); IEnumerable<Note> ...
using LuizalabsWishesManager.Domains.Models; using System; using System.Collections.Generic; using System.Text; namespace LuizalabsWishesManager.Domains.Services { public interface IWishService : IServiceBase<Wish> { Wish GetById(int wishId, int page, int pageSize); void Delete(int userId, int...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DUO_MenuScene : MonoBehaviour { [SerializeField] private AudioSource ButtonSE; void Start() { FadeManager.FadeIn(); } bool isCalledOnce = false; public void O...
using BPiaoBao.Common.Enums; using JoveZhao.Framework; using Microsoft.AspNet.SignalR.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.Expand; namespace BPiaoBao.Common { public class WebMessageManager { private static WebMessageMan...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace SearchEngine.WebApp.Helpers { public static class TaskExtensions { public static List<Task<T>> OrderByCompletion<T>(this IEnumerable<Task<T>> source) { ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace TP_Groupe.Models { public class Secteur { [Key] public int Id { get; set; } public string Nom { get; set; } public ICollection<Etagere> Etageres { get; set; } } }
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Project_NotesDeFrais.Models; using Project_NotesDeFrais.Models.NoteDeFraisModel; using Project_NotesDeFrais.Models.Reposirery; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mv...
using System; using UnityEngine; using Zenject; using RektTransform; namespace uMVC { public static class Extensions { /* public static void ToPrefab<T>(this BinderGeneric<T> binder, String prefabLocation) where T : UnityEngine.Object { binder.ToMethod((ctx) => { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { private int damage; private float speed = 3f; private Vector3 direction; // Use this for initialization void Start () { GameObject pistol = GameObject.Find("Pistol"...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:VIEW_ARCHIVE_FILE_TASK /// </summary> public partial class VIEW_ARCHIVE_FILE_TASK { public VIEW_ARCHIVE_FILE_TASK() {} #re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using CTCT.Util; namespace CTCT.Components.EventSpot { /// <summary> /// Payment summary /// </summary> [DataContract] [Serializable] public class PaymentSummary : Componen...
using UnityEngine; using System; using System.Collections.Generic; using System.Xml; namespace BeliefEngine.HealthKit { /*! @enum QuantityType @ingroup Enumerations @brief denotes whether a Quantity is cumulative, or discrete */ public enum QuantityType { cumulative, discrete } /*! @brief Wrapper around HKQuanti...
using System.Collections.Generic; namespace MooshakPP.Models.ViewModels { public class CreateUserViewModel { public List<ApplicationUser> allUsers { get; set; } public List<ApplicationUser> newUsers { get; set; } public bool[] isTeacher { get; set; } public ApplicationUser curr...
using Catalogo.Domain.Entities; using System; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace Catalogo.Domain.Repositories { public interface IRepository<T> where T : EntityBase { IQueryable<T> Get(); Task<T> GetById(Expression<Func<T, bool>> predicat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataModel { public class Table { [Key] public int Number { get; set; } public string State { get; set; } p...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [Serializab...
namespace TNBase.Infrastructure.Extensions { public static class IntegerExtensions { public static string WithSuffix(this int value) { string number = value.ToString(); if (number.EndsWith("11") || number.EndsWith("12") || number.EndsWith("13")) return number + "th"; ...
using UnityEngine; using System.Collections; using System.IO; public class Utils { private static string[] m_CategoryName = {"Geographies", "Science", "Art", "History", "Sports", "Entertainment"}; public static string CategoryIndexToString(int index) { return m_CategoryName[index]...
using Telegram.Bot.Types.ReplyMarkups; namespace CCCP.Telegram.Core { public static class Keyboards { public static readonly ReplyKeyboardMarkup Default = new[] { new[] { "1", "2", "3" }, new[] { "4", "5", "6" }, }; public static readonly ReplyKeyboardM...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace AusyWebService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "AusyService" in code, svc and config file toget...
using Klimatkollen.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Klimatkollen.Data { public class MockUserRepository : IUserRepository { public void AddPerson(Person person) { throw new NotImplementedException(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAI : MonoBehaviour { private Rigidbody2D rbody; [Header("PathPoint")] public GameObject[] pathpoint; [Header("Enemy Status")] public float speed; public int targetpoint; // Use this for initialization ...
 namespace Models { using System.ComponentModel.DataAnnotations; public class usermodel { [Display(Name = "User")] [Required(ErrorMessage = "Enter user name")] public string UserName { get; set; } [Display(Name = "User")] [Required(ErrorMessage = "Enter...
using FISCA; using FISCA.Presentation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreateRange { public class Program { [MainMethod()] static public void Main() { RibbonBarItem stud = FISCA.Pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public class PlayerBoundary { public float xMin, xMax; } public class MoveByTouch : MonoBehaviour { public GameObject score; private AddScore addScore; public PlayerBoundary boun...
/*SOLUTION *Since the digits are stored in reverse ,we can solve this problem by traversing both the lists and * adding its value(just like adding any two numbers manually).If the sum exceeds 10,store only the last * digit and carry to the next sum and repeat the process. */ using System; using System.Collecti...
using System.Collections.Generic; using System.IO; using FlipLeaf.Core; namespace FlipLeaf { public interface IStaticSite { SiteConfiguration Configuration { get; } string RootDirectory { get; } string InputDirectory { get; } string OutputDirectory { get; } IDictio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Reflection; namespace Idenz.Core.Windows.UI { public partial class frmMain : Form { private List<Core.Cor...
using System; using System.Windows.Forms; namespace SnipForMammal { public partial class Settings : Form { public Settings() { InitializeComponent(); textBoxSettingsOutputFormat.Text = Global.outputFormat; textBoxSettingsInternalAPIUpdateInterval.Text = Glo...
using System.Web.Mvc; using Musher.EchoNest.Services; using Musher.Web.Models; namespace Musher.Web.Controllers { public class ArtistsController : Controller { private readonly IArtistService _service; public ArtistsController(IArtistService service) { _service = service; ...
using System; using System.Globalization; using System.Linq; namespace OmniGui { public struct Thickness { public Thickness(double uniformLength) { Left = Top = Right = Bottom = uniformLength; } public double Left { get; set; } public double Top { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace solution1 { class CategorieBien { //un chngement // sofiane // TODO : qddssd // encore // un deu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using Rafy.MetaModel.Attributes; using Rafy; using Rafy.Reflection; using System.ComponentModel; namespace Rafy.Utils { /// <summary> /// 枚举值的逻辑视图 /// </summary> public class EnumViewModel ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using reverseJobsBoard.Models; namespace reverseJobsBoard.Controllers { [Route("api/UserData")] public class UsersController : Controller { [HttpGet("[action]")...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using OrderService.Filters; using OrderService.Models; using OrderService.Repositories; namespace OrderService.Controllers { [Route("api/[controller]/[...
using Microsoft.EntityFrameworkCore; using SimpleApiService.Domain; using SimpleApiService.Domain.Context; using SimpleApiService.Domain.Enums; using SimpleApiService.DTO; using SimpleApiService.Exceptions; using SimpleApiService.Service.Contracts; using System; using System.Collections.Generic; using System.Linq; usi...
using System; namespace _016_ClassiAstratte_FigureSolide { class Program { static void Main(string[] args) { Solido s1 = new Sfera(10, 5); Solido c1 = new Cubo(15, 9); Console.WriteLine(s1); Console.WriteLine(c1); } } }
using System.Collections.Generic; using UnityEngine; using System.IO; public class Main : MonoBehaviour { private void Start() { Debug.Log("Start Called"); UserDetails newUser = new UserDetails( "newDeveloper", "gameOff2020"); //Register the new User RegisterClicked(newUser); string json = File.ReadAll...
using System; namespace MvcApplication.Business { public class EnvironmentWrapper : IEnvironment { #region Properties public virtual string MachineName => Environment.MachineName; public virtual string NewLine => Environment.NewLine; #endregion } }
using System; using System.Collections.Generic; using System.Web.Security; using System.Web.UI.WebControls; using System.Linq; public partial class UserControls_ucUserInfoList : System.Web.UI.UserControl { PDTech.OA.BLL.USER_INFO bll = new PDTech.OA.BLL.USER_INFO(); protected void Page_Load(object sender, Eve...
using CsvParser.Tests.Models; using System.Collections; using System.Collections.Generic; using System.IO; namespace CsvParser.Tests { public class TestDataGenerator : IEnumerable<object[]> { public static IEnumerable<object[]> GetCsvFileReaderTestData() { string directory = Direc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeGame { public class Border : GameElement { public int Height { get; set; } public int Wight { get; set; } public Position StartPosition { get; set; } ...
// using System; // using System.Text; // using System.Collections.Generic; // namespace DeckCards // { // class Program // { // static void Main(string[] args) // { // Console.Beep(); // // string name1 = Console.ReadLine(); // // string name2 =...
using LibSelection; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace RgxC.Translators { public class SimpleASTranslator : ASTranslator { #region regexes /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game { class Savasci : Karakter { public Savasci(string a) { Guc = 12; Cevik = 11; Zeka = 10; Yasam = 30; En...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; namespace encrypt { class Program { static void Main(string[] args) { using (var db = new MyContext3()) { // Create...
using UnityEngine; using System.Collections; public class Egg : MonoBehaviour { public float MaxVelocity = 0.15f; private float m_lastVelocity = 0.0f; // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate () { m_lastVelocity = t...
using System.Collections.Generic; namespace Socialease.Models { public interface ISocialRepository { bool SaveAll(); IEnumerable<PingType> GetAllPingTypes(); void AddPingType(PingType pingType); Person GetPersonById(int id, string name); void AddPerson(Person person);...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GamePanel : MonoBehaviour { [SerializeField] private Transform root; [SerializeField] private Game game; [SerializeField] private QuizButton quizButton; [SerializeField] ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Reflection; using Harmony; class infAmmo : MonoBehaviour { private void Update() { if (wepMan != null) { ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using Buffers.Utilities; namespace Buffers.Devices { public class TraceLogDevice : BlockDeviceBase { private readonly string path; private readonly StreamWriter writer; public TraceLogDevice(string path) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Net; using System.Web; namespace DotNetNuke.Entities.Host { /// <summary> /// IServerWebRequestAdapter used to get server's info whe...
namespace SwaggerDocs { public class SwaggerConfig { public SwaggerEndpoint[] Endpoints { get; set; } } public class SwaggerEndpoint { public string Nome { get; set; } public string Url { get; set; } } }
using UDM; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using Moq; using System.Linq; namespace TestUDM { /// <summary> ///This is a test class for TableTest and is intended ///to contain all TableTest Unit Tests ///</summary> [TestC...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publish...
using System.Data; using TLF.Business.WSBiz; using TLF.Framework.Config; namespace TLF.Framework.Utility { /// <summary> /// 물류이동시스템(PMMS)에서 사용할 Code Util Method를 정의합니다. /// </summary> /// <remarks> /// 2009-10-20 최초생성 : 김정우(삼성전기) /// </remarks> public class PmmsCodeUtil { #reg...
//Problem 16. Date difference //Write a program that reads two dates in the format: day.month.year and calculates the number of days between them. using System; using System.Globalization; namespace Problem16DateDifference { class DateDifference { static void Main() { DateTime dt...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace market_takip { public partial class Form9 : Form { public Form1 frm1; public Form9() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.session { public class IRCMessage { public string Text { get; } public bool IsItMe { get; } public IRCMessage(string text, bool isItMe) { this.IsItMe = isItMe; th...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace project_pizza_ordering { public partial class frmMenuOrder : Form { ...
using System; namespace MCC.Youtube { public class VideoListResponse { public string kind { get; set; } public string etag { get; set; } public Item[] items { get; set; } public Pageinfo pageInfo { get; set; } public int pollingIntervalMillis { get; set; } publi...
namespace Grimoire.Networking { public class Message { public string RawContent { get; set; } public string Command { get; set; } public bool Send { get; set; } = true; } }
using SGDE.Domain.Entities; using System; using System.Collections.Generic; namespace SGDE.Domain.Repositories { public interface IWorkBudgetRepository { List<WorkBudget> GetAllLite(int workId = 0); List<WorkBudget> GetAll(int workId = 0, int workBudgetDataId = 0); WorkBudget GetById(i...
using System; using System.Collections.Generic; using System.IO; using System.Windows.Forms; using WindowsFormsApplication2; namespace YongHongSoft.YueChi { public partial class FormOutMap : Form { public FormOutMap() { InitializeComponent(); //123 } pr...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using APIHealthChecker.Models; namespace APIHealthChecker.Services { public class EndPointTestService { public EndPointTestService() { } public static async Task<TestResult> Te...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using tainicom.Aether.Physics2D.Dynamics; using tainicom.Aether.Physics2D.Dynamics.Contacts; using tainicom.Aether.Physics2D.Collision; using MonoGame.Extended; using System; using Spine; using Penumbra; public class Player : PhysicsEntity, ISkelet...
#region Copyright and license // <copyright file="Collection.cs" company="Oliver Zick"> // Copyright (c) 2016 Oliver Zick. All rights reserved. // </copyright> // <author>Oliver Zick</author> // <license> // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except ...
using System; using System.Collections.Generic; using System.Text; using System.Data; using Maticsoft.DBUtility; namespace PDTech.OA.DAL { public class PageDescribe { /// <summary> /// 当前页索引 /// </summary> public int CurrentPage { get; set; } /// <summary> /// 当...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public class PreciosDetDao : GenericDao<InvListaPrecioDet>, IPreciosDetDao { } }
using System.ComponentModel.DataAnnotations; using Dentist.Models.Tags; namespace Dentist.ViewModels { public class PatientViewModel : PersonViewModel,IModelWithId { [Display(Name="Practice")] public int PatientViewPracticeId { get; set; } public bool IsDoctor { ge...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [JsonConverter(...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class DontUseDangerousThreadingMethodsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .Wit...
using System; using Xunit; using MaybeSharp; using MaybeSharp.Extensions; namespace Maybe.Sharp.Tests { public class MaybeConversionTests { [Fact] public void Maybe_ImplicitCastFrom_NullToMaybeIsEmpty() { Maybe<int?> a = null; Assert.True(a.IsEmpty); Assert.False(a.HasValue); } [Fact] public v...
namespace LeaveRequestApp.Models.Migrations { using System; using System.Data.Entity; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; internal sealed class Configu...
using System; using System.Diagnostics; using System.IO; using System.Threading; namespace Scacchi { public class CCEManipulator { public CCEManipulator() { } static Process CCE; public static void StartCCE(string path) { ProcessStartInfo CCEStartInfo = new ProcessS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; namespace WindowsFormsApplication1 { pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; // using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using SerialDevicesWin.Helpers; using Fleck2; using Fleck2.Interfaces; using Ne...
using System.Threading.Tasks; namespace Mediati.Core { /// <summary> /// Base level abstraction handler designation shared by commands, queries and events /// </summary> /// <typeparam name="TMessage">The command, event or query that is processed by the handler</typeparam> /// <typeparam name="TRet...
using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; using System.Dynamic; using System; namespace prjCapelo.Models { [Table("Aluno")] class Aluno { public Aluno() { Pessoa = new Pessoa(); } [Key] public int M...
using System; namespace SharpPcap.Util { /// <summary> /// NumberRange /// </summary> public abstract class NumberRange { virtual public long CurrentNumber { get { return current; } set { th...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Caminho; using Caminho.Loaders; using System.IO; using System.Text; public class CaminhoUnityEngineLoader : ICaminhoEngineLoader { bool ICaminhoEngineLoader.Exists(string file) { return true; } Stream ICaminh...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using System.Data.Linq; using System.Net; using System.Globalization; using System....
using Autofac; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BusinessLogic.Year1.DI { public class Year2Module : Module { protected override void Load(ContainerBuilder builder) { builder.RegisterAssemblyTypes(ThisAssembly...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IdleState : StateMachineBehaviour { Rigidbody m_body; override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { m_body = animator.gameObject.GetComponentInPar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 3; public GameObject explosion; public GameObject bolt; float timer = 0; public float timeBetweenShots = 0.5f; // Start is called before the ...
namespace W3ChampionsStatisticService.WebApi.ExceptionFilters { public class ErrorResult { public string Error { get; } public ErrorResult(string error) { Error = error; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Web.Mvc; using System.Xml.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using TelerikAcademyRss.Models; namespace TelerikAcademyRss.Controllers { public class HomeController : Controller { ...
using Lib.Refactor.Enums; using Refactor.Repository.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Refactor.Repository.Factorys { public class SupplierFactory { public static ISupplierRepository Generate(Supplier...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FaceBookQuestions { public class _004_2DArrayIn1DArray { /* * 用一个数组来表示二维数组,但是每一行的元素个数可以不同,实现get,set函数 * http://www.mitbbs.com/article_t/JobHunting/32268547.ht...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; namespace qmaster { public partial class login : System.Web.UI.Page { int RowCount, id; strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sound : MonoBehaviour { private AudioSource audioSource; private AudioClip walk; public AudioClip au_idle, au_walk, au_jumpLand, au_buttonWall, au_wingFlap; public AudioClip au_boxPush; void Start() { ...
using System; namespace Plugin.HttpTransferTasks { public static partial class CrossHttpTransfers { static IHttpTransferTasks current; public static IHttpTransferTasks Current { get { if (current == null) throw new ArgumentEx...
namespace E01_NumberOfOccurrences { using System; using System.Collections.Generic; public class StartUp { public static void Main(string[] args) { var testSequence = new double[] { 3, 4, 4, -2.5, 3, 3, 4, 3, -2.5 }; Console.WriteLine("The sequence is: {0}", st...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp1 { class Player { public int CurrentHealth { get; set; } public List<String> Items { get; set; } public Location Location { get; set; } int width; int height; public void I...
using UnityEngine; [CreateAssetMenu(fileName = "GameItem", menuName = "Items/GameItem")] public class GameItem : ScriptableObject { public Sprite icon; public int value; public string displayName, description; }
using System.Threading.Tasks; using Amazon.Lambda.Core; using Epsagon.Dotnet.Instrumentation; namespace Epsagon.Dotnet.Lambda { public abstract class LambdaHandler<TEvent, TRes> { public LambdaHandler() { EpsagonBootstrap.Bootstrap(); } /// <summary> /// in a derived...
using UI; using UnityEngine; using UnityEngine.AI; namespace Movement { public class ControlMovement : MonoBehaviour { public float Speed; public float BaseMovePoints; public NavMeshAgent NavAgent; public PlayerPanel UiPanel; private float currentMovePoints; ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_UserProfession : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "UserPro...
using System; namespace PDV.DAO.Entidades.MDFe { public class ManifestoDocumentoFiscalEletronico { public decimal IDMDFe { get; set; } = -1; public decimal TipoAmbiente { get; set; } public decimal TipoEmitente { get; set; } = 2; public decimal TipoTransportador { get; set; } ...