text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
/**
* Script for the "Launch" button on the main menu.
* Sets the Sprite manager's path to the path in the input field
* and loads the main scene.
*/
public class SaveButton : MonoBehaviour {
public InputField ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessLogic.Common;
using DataAccess;
namespace Mediathek_Webfrontend
{
/// <summary>
/// Media type selection page
/// </summary>
public partial class Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Benchmark.Benchmarks
{
using System.Collections.ObjectModel;
using BenchmarkDotNet.Attributes;
/* Main gain: memory via avoiding dictionary resizing
*
Method ... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
namespace Exercício
{
class Program
{
static void Main(string[] args)
{
int continuar = 1;
Console.WriteLine("Seja bem vindo à lista de exercícios de classes e atributos. A seguir será fornecido o tópico dos 6 exercícios onde você poderá escolher um deles... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using Newtonsoft.Json;
using System.Windows.Forms;
using System.IO;
usin... |
using System;
using System.IO;
using System.Reflection;
using System.Text;
using TypeLite;
using TypeLite.Net4;
using TypeLite.TsModels;
namespace TypeScriptComandline
{
class Program
{
private static string applicationDirectory;
static int Main(string[] args)
{
var execut... |
namespace E06_FirstLargerThanNeighbours
{
using System;
using System.Linq;
public class FirstLargerThanNeighbours
{
public static void Main(string[] args)
{
// Write a method that returns the index of the first
// element in array that is larger than its neighb... |
using Ambassador.Services;
using Ambassador.Services.Interfaces;
using Microsoft.AspNetCore.Mvc;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Ambassador.ViewComponents
{
public class AnnouncementsListViewComponent : ViewComponent
{
private readonly IAnnouncementManager announc... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter02.Listing02_12
{
class Triangle
{
static void Main()
{
System.Console.Write(@"begin
/\
/ \
/ \
/ \
/________\
end");
... |
namespace E01_QualityMethods
{
using System;
using System.Globalization;
public class Student
{
private string firstName;
private string lastName;
private string dateOfBirth;
private string location;
private string profession;
public Stude... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project2_crossroad
{
class Tablero
{
int tamanoX;
int tamanoY;
public List<Pieza> piezas { get; set; }
public List<Carro> carros { get; set... |
using Domain.Interfaces.Generics;
using Entities.Entities;
using Entities.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domain.Interfaces.InterfaceCompraUsuario
{
public interface ICompraUsuario : IGeneric<CompraUsuari... |
namespace Reverse_String
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ReverseString
{
public static void Main(string[] args)
{
//var for input string;
var str = Con... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
... |
using Toppler.Extensions;
using Xunit;
namespace Monitoring.Api.Test.Extensions
{
public class StringExtensionsTest
{
#region Strings
[Fact]
public void AlphaNumericString_WhenSimpleString_ShouldReturnTrue()
{
var mykey = "Adsdflk2314dfsf";
Assert.True(m... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 李金坪
* 创建时间 : 2015/2/11 13:20:02
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collect... |
using System.Windows;
namespace Memorama_Client.JuegoBase.ViewModels
{
/// <summary>
/// Esta clase contiene toda la infomracion necesario en el memorama, como los intentos y los puntos por match
/// </summary>
public class GameInfoViewModel : ObservableObject
{
private const int _maxAt... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using CurrencyDominos.Model;
using Microsoft.AspNetCore.Mvc.Formatters.Internal;
using RestSharp;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Serialization;
names... |
using SimpleShooter.Core;
namespace SimpleShooter.LevelLoaders
{
interface IObjectInitializer
{
Level CreateLevel();
}
}
|
namespace SearchScraper.Entitities
{
public class SearchEngineProviderSetting
{
public string BaseUrl { get; set; }
public string SearchStringParameter { get; set; }
public string NumberOfResultsParameter { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class BirdSpriteAnimator : MonoBehaviour {
public int frame = 1;
Animator anim;
public Rigidbody2D body;
private bool animating = true;
private const int MAX_FRAME = 56;
enum birdOrientation
{
BIRD_UP = 0,
BIRD_MID_UP =... |
using System;
using System.Data;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesSangriaCaixa
{
public static bool Salvar(SangriaCaixa Sangria)
{
using (SQLQuery oSQL = new SQLQuery())
{
oSQL.SQ... |
using System;
using Assets.Scripts.Configs;
using Assets.Scripts.Selection;
using Assets.Scripts.UI;
using Assets.Scripts.Units;
using UnityEngine;
namespace Assets.Scripts.Buildings
{
public class LightTreeController : MonoBehaviour, IInteractableObject, IDestroyable, ISelectable
{
[SerializeField]
... |
using System;
using System.Collections.Generic;
using Simpler.Core;
using Simpler.Core.Tasks;
using System.Linq;
namespace Simpler
{
[InjectTasks]
public abstract class Task
{
public static T New<T>()
{
var invalidTasks = new[] {"InjectTasks", "DisposeTasks"};
var t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace API_Layer.Samples
{
public class SampleContinent
{
public string ID { get; set; }
public string Name { get; set; }
public int Population { get; set; }
public List<string> ... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System.Runtime.InteropServices;
namespace Calcifer.Engine
{
[StructLayout(LayoutKind.Sequential)]
// ReSharper disable InconsistentNaming
public struct Vector3i
{
public Vector3i(ushort x, ushort y, ushort z)
{
X = x;
Y = y;
Z = z;
}
... |
namespace Contoso.Parameters.Expressions
{
public class TotalSecondsOperatorParameters : IExpressionParameter
{
public TotalSecondsOperatorParameters()
{
}
public TotalSecondsOperatorParameters(IExpressionParameter operand)
{
Operand = operand;
}
public IExpressionParameter Operand { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Senai.HRoads.WebApi.Domains;
namespace Senai.HRoads.WebApi.Interfaces
{
/// <summary>
/// Interface pelo PersonagenRepository
/// </summary>
interface IPersonagenRepository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.Common.Enums;
namespace BPiaoBao.DomesticTicket.Domain.Services.Insurance
{
public interface _IInsurancePlatform
{
/// <summary>
/// 投保
/// </summary>
/// <param name="serialNu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace YoutubePlaylists.WebForms.Controls
{
public class RatingEventArgs : EventArgs
{
public RatingEventArgs(object dataID, int ratingValue)
{
... |
using UnityEngine;
using System.Collections;
using System;
using Mono;
namespace Assets.scripts
{
[RequireComponent(typeof(ElPresidente))]
public class FireBoltInitializer : MonoBehaviour
{
private static readonly char encodingDelimiter = ':';
// Use this for initialization
void St... |
using RollingStones;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using System;
namespace TestExceptions
{
[TestFixture(1)]
[TestFixture(2)]
[TestFixture(3)]
[TestFixture(4)]
public class Tests
{
int s;
public Tests(int q)
{
s = q;
}
... |
namespace Enrollment.XPlatform.Constants
{
public struct FontAwesomeFontFamily
{
public const string AndroidSolid = "FontAwesome5Solid900.otf#Regular";
public const string iOSSolid = "Font Awesome 5 Free Solid";
}
}
|
using System;
using Ads.Promo.Data;
using UnityEngine;
namespace Ads.Promo
{
public static class CrossPromoExtensions
{
public static Vector2Int GetResolution(this VideoSize size)
{
switch (size)
{
case VideoSize.Video480:
default:
... |
using CORE2;
using Models.Accounts;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
namespace Accounts.Service.Contract.DTOs
{
public class ListGroupSmallDetailDTO : DTO
{
[JsonProperty(PropertyName = "count")]
public int Count { get; set; }
[JsonProperty... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Viselica
{
class SplitAndEncodeWord
{
public void SplitAndEncodeSomeWord()
{
for (int i = 0; i<(AlllData.Words[AlllData.word]).Length - 1; i++)
{
AlllD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface ICapsuleLine {
void GetLineAsPointsWithRadius(out Vector3 startPointPosition, out Vector3 endPointPosition, out float radius);
void GetLineAsPoints(out Vector3 startPointPosition, out Vector3 endPointPosition);
... |
using NTShop.Model.Models;
using NTShop.Web.Models;
using System;
namespace NTShop.Web.Infrastructure.Extentions
{
public static class EntityExtentions
{
public static void UpdatePostCategory(this PostCategory postCategory, PostCategoryViewModel postCategoryVm)
{
postCategory.ID = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RouletteScript : MonoBehaviour
{
private ScrollRoulette sr1, sr2, sr3;
public GameObject[] Slots;
public GameObject[] Panels;
public GameObject CenterPanel, WinBackgroundPanel;
public... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using UnityCommon;
using UnityEngine;
using UnityEngine.Audio;
namespace Naninovel
{
/// <summary>
/// Manages the audio: SFX, B... |
using Services.DTO;
using Services.Interfaces;
using Services.Log;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UGCS.Sdk.Protocol.Encoding;
using UGCS.Sdk.Protocol;
using Services.Helpers;
namespace Services.SdkS... |
using City_Center.iOS.Controls;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
namespace City_Center.iOS.Controls
{
public class TLScrollViewRenderer : Xamarin.Forms.Platform.iOS.ScrollViewRenderer
{
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace HobbyHub.Models
{
public class Login
{
[Required]
[MinLength(3, ErrorMessage = "Username must be more than 3 characters")]
[MaxLength(15,ErrorMessage = "Username must be less than 15 characters")]
public string... |
namespace Enrollment.Parameters.Expressions
{
public class AverageOperatorParameters : SelectorMethodOperatorParametersBase
{
public AverageOperatorParameters()
{
}
public AverageOperatorParameters(IExpressionParameter sourceOperand, IExpressionParameter selectorBody = null, st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ExperimentManager : MonoBehaviour
{
public int maxTrialNum;
public float signalRatio, noisePlayLength, signalWaitTime, feedbackTime;
// Above are config variables
public GameObject dataLogg... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleRobotSparks : MonoBehaviour
{
// Configurable Parameters
[SerializeField] float period = 1.0f;
// Cached references
ParticleSystem robotSparks = null;
// State Variable
float nextActionTime = 0.0f;
private vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConfigDemo
{
//配置模型类
internal class DbSettings
{
public string DbType { get; set; }
public string ConnectionString { get; set; }
}
}
|
using System;
using System.Globalization;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Web;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Authorization;
using Microsoft.EntityFrameworkCore;
using Practice1.Models;
// SignI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using TicketEngineClassLibrary;
using TicketSystem.DatabaseRepository;
namespace RestApiOne.Controllers
{
[Produces("application/json")]
[Route("api... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CsharpTrening.Models
{
public class Result<T>
{
public T Item { get; set; }
public bool IsValid { get; set; }
public string Error { get; set; }
}
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Veterinary.Controllers
{
public class CareController : BaseController
{
// GET: Care
public ActionResult Index()
{
return View();
}
}
} |
using RestSharp;
using System;
using System.Collections.Generic;
using TicketSystem.RestApiClient.Model;
using TicketEngineClassLibrary;
namespace TicketSystem.RestApiClient
{
public class TicketApi : ITicketApi
{
public List<Ticket> TicketGet()
{
var client = new RestClient("http... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using System.Security;
namespace smtpcmd
{
class smtparg
{
static byte[] entropy = Encoding.Unicode.GetBytes("DMCS Security are a bunch of dipshits that don't know their asses from a hole... |
using Android.Content;
using Android.Net;
using Xamarin.Forms;
using App1.Droid.Services;
using App1.Services;
[assembly: Dependency(typeof(NetworkConnection))]
namespace App1.Droid.Services
{
public class NetworkConnection : INetworkConnection
{
public bool IsConnected
{
get
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace QOMS.Class
{
/// <summary>
/// 自定义退出程序类
/// </summary>
public class ExitApplica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using UnitedPigeonAirlines.EF.Repositories;
using UnitedPigeonAirlines.WebUI.Models;
using UnitedPigeonAirlines.Data.Entities.PigeonAggregate;
using UnitedPigeonAirlines.Data.Repositories;
namespace UnitedPigeon... |
/**
* Created DD/MM/YYYY
* By: Sharek Khan
* Last modified 03/12/2020
* By: Sharek Khan
*
* Contributors: Sharek Khan
*/
using UnityEngine;
/*
* AmmoCrate handles the logic for the AmmoCrate GameObject
* Code based on Zenva Studios -COMPLETE COURSE Create a Unity FPS Game in 3 hours - https://www.youtube.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static LeanBatchLauncher.Launcher.Program;
using static CommandLineEncoder.Utils;
using System.IO;
using System.Diagnostics;
namespace LeanBatchLauncher.Launcher.Tasks
{
internal class Instanc... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DeckTrayHeroSkinContent")]
public class DeckTrayHeroSkinContent : DeckTrayContent
{
public DeckTrayHeroSkinContent(IntPtr address) : this(address, "DeckTrayHeroSkinCon... |
using CRM.Model;
using CRM.Service;
using CRM.Service.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace CRM.UI.Controllers
{
[Authorize]
public class CustomerController : Controller
{
private readonly ICustomer... |
using UnityEngine;
public class CameraController : MonoBehaviour
{
#region Fields
[SerializeField] private GameObject _trackingObject;
private float xOffset;
private float zOffset;
#endregion
#region UnityMethods
private void Start()
{
xOffset = _trackingObject.transform... |
using System;
namespace Dictionary
{
public class ServiceInformation
{
public static ServiceInformation Instance = new ServiceInformation();
public string _langOne = "Русский";
public string _langTwo = "Английский";
public string _myKey = "dict.1.1.20170621T113537Z.381f95b942e985ea.8d5e1e70f78e526a6b43101b51... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualPet
{
class TeacupPig
{
private int feedMe;
private int playTime;
private int napTime;
private int waterMe;
private string goOutside;
... |
using ScribblersSharp;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityTranslator.Objects;
/// <summary>
/// Scribble.rs Pad controllers namespace
/// </summary>
namespace ScribblersPad.Controllers
{
/// <summary>
/// A class that describes a time view ... |
namespace BoatRegistration.Process
{
interface IBoatProcess
{
int RegisterBoat(string boatname, int hourlyCharges);
string RentBoat(int boatNumber, string customerName);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public class EstadoProductoDao : GenericDao<InvEstadoProducto>, IEstadoProductoDao
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CFDI.Model
{
public class ProductosModel
{
public int Id { get; set; }
public string Codigo { get; set; }
public int UnidadId { get; set; }
public strin... |
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SiteSubscription.Data
{
public class SiteManager
{
public static int counter = 0;
public static List<Site> GetSiteListData()
{
return new List<Site>
... |
using Newtonsoft.Json.Linq;
namespace OscGuiControl
{
public interface IJsonInterface
{
JObject ToJSON();
bool LoadJSON(JObject obj);
bool HasChanged();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System;
using System.IO;
using ExcelLibrary.SpreadSheet;
namespace test_xls
{
class Program
{
public static void Main(string[] args)
{
XlsTester xls_tester = new XlsTester(@"E:\dev\test_xls\test.xls");
... |
/* **********************************************
* 版 权:亿水泰科(EWater)
* 创建人:zhujun
* 日 期:2019/5/20 16:48:11
* 描 述:RiverService
* *********************************************/
using EWF.Entity;
using EWF.IRepository;
using EWF.IServices;
using System;
using System.Collections;
using System.Collections.Generic;
... |
// --------------------------------------------------------------------------------------------------------------
// <copyright file="ITinyResult.cs" company="Tiny开源团队">
// Copyright (c) 2017-2018 Tiny. All rights reserved.
// </copyright>
// <site>http://www.lxking.cn</site>
// <last-editor>ArcherTrister</la... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Discord;
using Discord.Audio;
using Discord.WebSocket;
using XPCFaucetBot.Events.Messages;
using XPCFaucetBot.Events.VoiceChat;
using XPCFaucetBot.Utils;
namesp... |
using System;
using Rent_It.Models;
using System.Data.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Rent_It.ViewModels;
namespace Rent_It.Controllers
{
public class ItemController : Controller
{
private ApplicationDbContext _context;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Focus {
//Description of focus
public string description;
//Chance to pass
public float passChance;
//Duration
public float duration;
//ID
public int focusID;
}
|
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ERP_MODEL;
using ERP_DAL;
namespace ERP_BLL
{
public class CheckBll
{
CheckDal dal = new CheckDal();
//增加
public int Add(CheckModel check)
{
ret... |
namespace NameSearch.Models.Domain.Api.Request.Interfaces
{
/// <summary>
/// A Person Search Model
/// </summary>
public interface IPerson
{
/// <summary>
/// Gets or sets the name.
/// </summary>
/// <value>
/// The name.
/// </value>
string... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SalaryUpdate.Models
{
public class Employer
{
[Required]
public int EmployerId { get; set; }
public string Name { get; set; }
public DateTime EffectiveDate { get; set; }
public DateTime EndDate { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace org.sola.services.boundary.wsclients
{
public interface IFilestreamingService
{
void SetCredentials(string userName, string password);
bool CheckConnection();
string Upload(byte[] fileConten... |
using _13NET.Azure.Lojinha.Core.Models;
using _13NET.Azure.Lojinha.Infrastructure.Redis;
using _13NET.Azure.Lojinha.Infrastructure.Storage;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace _13NET.Azure.Lojinha.Core.Services
{
public class ProdutoServices : IProdutoS... |
namespace CMS_Database.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("NhaCungCap")]
public partial class NhaCungCap
{
[System.Di... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.DomesticTicket
{
public class ResponseInsuranceUse
{
/// <summary>
/// 日期
/// </summary>
public string DateTime { get; set; }
/// <summary>... |
using System;
using System.IO.Compression;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.Json;
using NetComModels;
using NetComModels.Messages;
using Serilog;
namespace NetCom
{
public class UdpMessage : IUdpMessage
{
private TwoEndPoints _twoEndPoints;
... |
/*
* Copyright (c) The Game Learner
* https://connect.unity.com/u/rishabh-jain-1-1-1
* https://www.linkedin.com/in/rishabh-jain-266081b7/
*
* created on - #CREATIONDATE#
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
[RequireCompon... |
using MrHai.Application;
using MrHai.Application.Models.ApiModels;
using MrHai.Core.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using TwinkleStar.Common.Others;
namespace MrHai.Api.C... |
namespace MySOD.Core.Persistance
{
using System.Data.Entity;
public class SODContextInitializer<TContext>
: MigrateDatabaseToLatestVersion<TContext, Migrations.Configuration<TContext>>
where TContext : SODContext
{
}
} |
using System;
using Controle.Domain.Entities.Interfaces;
namespace Controle.Domain.Entities
{
public class Saida : IAggregateRoot<int>
{
public virtual int Codigo { get; set; }
public virtual DateTime DataVencimento { get; set; }
public virtual DateTime DataPagamento { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[Header("Stats")]
public float moveSpeed;
public int curHp;
public int maxHp;
public int damage;
public List<string> inventory = new List<string>();
[Header("In... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public class DirectoryHolder
{
private List <DirectoryHolder> _listOfDirectoryHolders = new List<DirectoryHolder> ();
private List <FileInfo> _listOfFiles = new List<FileInfo> ();
private string _parent;
private GameOb... |
using yamoc.server;
namespace yamoc.stringEvaluator {
public abstract class OperatorEvaluator : IStringEvaluator {
public IStringEvaluator Left { get; set; }
public IStringEvaluator Right { get; set; }
abstract public string evoluate(RequestMatchingContext context);
abstract publi... |
using System;
namespace Adapter
{
class Program
{
static void Main(string[] args)
{
int resultado = 0;
ITarget calculadora = new Calculadora();
resultado = calculadora.Sumar(3, 90);
Console.WriteLine($"El resultado de la suma es {resultado}");... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using DotNetNuke.Entities.Profile;
using DotNetNuke.Entities.Users.Social;
using DotNetNuke.Security.Role... |
namespace SGDE.API.Controllers
{
#region Using
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using Domain.Supervisor;
using Microsoft.Extensions.Logging;
using System;
using Domain.ViewModels;
using System.Linq;
#endregion
[Authorize]
[Route("a... |
using System;
using System.Net;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Options;
namespace MvcMovie
{
public class RequestSetOptionsMiddleware
{
private readonly Reques... |
// Accord Neural Net Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MenuShareNavigation : MonoBehaviour {
public AudioClip share;
Image myItem;
Image otherItem;
MenuNavigation menu;
MenuNavigation otherMenu;
AudioSource myAudio;
private int id;
void setId(int myId) {
id = myId;
}
// Use ... |
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