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//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Entities.Modules;
#endregion
namespace DotNetNuke.Common.Controls
{
public partial class NoContent :... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuController : MonoBehaviour
{
public GameObject OptionsPanel, CreditsPanel, InstructionsPanel, GameOverPanel, MainMenuPanel, PausePanel, GameSettingsPanel1, GameSettin... |
using System;
using System.Collections.Generic;
using System.Text;
using AgentStoryComponents.core;
using AgentStoryComponents;
namespace AgentStoryComponents.commands
{
public class cmdAddUsersToGroup : ICommand
{
public MacroEnvelope execute(Macro macro)
{
int GroupI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FireLaserAmmo : MonoBehaviour
{
[SerializeField] private int maxedAmmo = 100;
[SerializeField] private GameObject cannon;
[SerializeField] private GameObject fireParticle;
[Seria... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using MovieDAL.Repos.Base;
using MovieDAL.Models;
using System.Collections.Generic;
namespace MovieDAL.Repos
{
public interface IMovieGenreRepo : IRepo<MovieGenre>
{
IList<string> GetGenres();
}
} |
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
namespace ns13
{
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Parameter)]
internal class Attribute15 : Attribute
{
[CompilerGenerated]
private string string_0;
public Attribute15()
{
}
public Attribute15([At... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _071_ValidSudoku
{
/// <summary>
/// Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.
/// The Sudoku board could be partially filled, where em... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class ValueReturnedByStreamReadShouldBeUsedAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
... |
using System.Linq;
using UnityEngine;
using UnityEditor;
using VRM;
namespace Esperecyan.UniVRMExtensions
{
/// <summary>
/// Hmanoidモデルを直接VRMプレハブにします。
/// </summary>
public class VRMInitializer
{
/// <summary>
/// プレハブアセットを上書きしてVRMプレハブにします。
/// </summary>
/// <param... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CT.Data.Instance
{
public class MainHallInstanceData : BuildingInstanceData
{
public override BuildingType Type => BuildingType.MainHall;
public int storedGold;
public int storedElixir;
s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using CT.Data;
namespace CT.UI.Combat
{
public class DeployedSquadUI : MonoBehaviour
{
public Text nameText;
public Text amountText;
public Image iconImage;
public void Init(Un... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Options;
using ProductCatalogApi.Data;
using ProductCatalogApi.Domain;
using ProductCatalogApi.ViewModels;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ProductCatalogApi.Cont... |
using System.Collections.Generic;
namespace PANDAWebApp.ViewModels.Packages.AdminPackages
{
public class PendingPackagesViewModel
{
public IEnumerable<PackageAdminBaseViewModel> PendingPackages { get; set; }
}
} |
using System;
namespace Buffers
{
public interface IBlockDevice : IDisposable
{
/// <summary> 名称
/// </summary>
string Name { get; }
/// <summary> 详细描述
/// </summary>
string Description { get; }
/// <summary> 每个页面的字节数
/// </summary>
uint PageSize { get; }
/// <summary> 读操作次数
... |
using ANPAdmin.InterfaceTests.PageObjects;
using Microsoft.Extensions.Configuration;
using TechTalk.SpecFlow;
using Xunit;
namespace ANPAdmin.InterfaceTests
{
[Binding]
public sealed class LoginUsuarioStepDefinition
{
private readonly ScenarioContext _scenarioContext;
private string _email... |
using PbStore.Domain.Pedidos;
using PbStore.Domain.Pedidos.Repositorios;
using PbStore.Infra.Contexts;
namespace PbStore.Infra.Repositorios
{
public class RepositorioPedido : IRepositorioPedido
{
private readonly PbStoreDataContext _context;
public RepositorioPedido(PbStoreDataContext context)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButterflyClusterV2 : MonoBehaviour
{
public bool isFollowingPlayer;
[Header("ButterlysCount")]
public int NormalCount;
public int IllusionCount;
public int TempeteCount;
[Header("Settings")]
p... |
/*
* LambdaSharp (λ#)
* Copyright (C) 2018-2019
* lambdasharp.net
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless req... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abstraction
{
class Interface1
{
interface IOne
{
void ONE();
}
interface ITwo
{
void TWO();
}
interfac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projetoveiculos
{
class Garagem
{
private int id;
private string local;
private List<Veiculo> veiculos = new List<Veiculo>();
public string Local
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestButton : MonoBehaviour
{
public GameObject objects;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update () {
if (Params.visi... |
using System.Globalization;
using System.Text;
namespace EkwExplorer.ConsoleApp;
internal class ProgramInput
{
public string DatabaseFile { get; set; }
public string CourtCode { get; set; }
public int? NumberFrom { get; set; }
public int? NumberTo { get; set; }
... |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
namespace Destructible2D
{
[CanEditMultipleObjects]
[CustomEditor(typeof(D2dGun))]
public class D2dGun_Editor : D2dEditor<D2dGun>
{
protected override void OnInspector()
{
BeginError(Any(t => t.ShootDelay < 0.0f));
DrawDefault("ShootDelay");
En... |
using CurrencyRateConverter.Models;
using CurrencyRateConverter.Services;
using DryIoc;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Navigation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Xamarin.Forms;
namespace Curre... |
using Application.Contract.Responses;
using Application.CQRS.Commands;
using Application.CQRS.Queries;
using FakeItEasy;
using FluentAssertions;
using MediatR;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using WebUI.Controllers;
using Xunit;
namespace WebUI.Test.Controllers
{
public class Cr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RequestToCash
{
public class RequestDataComperer : IEqualityComparer<RequestData>
{
/// <summary>
/// Сравнивает запросы по содержанию запроса
/// </summary>
... |
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
namespace PluginStudy.Tools
{
/// <summary>
/// 下载帮助类
/// </summary>
public class DownloadHelper
{
/// <summary>
/// 批量下载
/// 返回byte[]数组
/// </summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using PESWeb.Accounts.Interface;
using PESWeb.Accounts.Presenter;
namespace PESWeb.Accounts
{
public partial class RecoverPassword : System.Web.UI.Page, IRecoverPas... |
using UnityEngine;
public class SaveManager : MonoBehaviour
{
public static SaveManager instance;
public int selectedLevelIndex = 1;
private void Awake()
{
DontDestroyOnLoad(this);
if (instance == null)
instance = this;
}
public void SaveMapInfo(int mapI... |
using System;
namespace PmSoft.Logging
{
/// <summary>
/// 操作者信息
/// </summary>
[Serializable]
public class OperatorInfo
{
/// <summary>
/// 操作访问的url
/// </summary>
public string AccessUrl { get; set; }
/// <summary>
/// 操作者名称
/// </sum... |
using PushoverQ.Configuration;
namespace PushoverQ.Protobuf
{
public static class ProtobufSerializationConfigurator
{
public static void WithProtobufSerialization(this BusConfigurator configurator)
{
configurator.WithSerializer(new BusProtobufSerializer());
}
}
}
|
namespace MFW.LALLib
{
public enum FECCKeyEnum
{
FECC_KEY_UNKNOWN,
FECC_KEY_UP,
FECC_KEY_DOWN,
FECC_KEY_LEFT,
FECC_KEY_RIGHT,
FECC_KEY_ZOOM_IN,
FECC_KEY_ZOOM_OUT
}
}
|
using System;
namespace WpfAppAbit2.Models
{
public class OrderOfAdmission
{
public Guid UIDOrderOfAdm { get; set; }
public Campaign Campaign { get; set; }
public string OrderName { get; set; }
public string OrderNumber { get; set; }
public DateTime OrderDate { get; se... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace personal_site.ViewModels
{
public class CommentViewModel
{
[Required]
public string Content { get; set; }
public string User { get; ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using UberFrba.Abm_Automovil;
using UberFrba.Abm_Chofer;
using UberFrba.Abm_Cliente;
using UberFrba.Abm_T... |
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace LogicHandler
{
public class QuestionsHandler : DataHandler<Questions>
{
private static String DB_TABLE_NAME = "Question";
public Questi... |
using System;
namespace YoctoScheduler.Core.ExecutionTasks.SSIS
{
public class Configuration
{
public Configuration()
{
Use32Bit = false;
SQLVersion = 120;
Timeout = 0;
}
public bool Use32Bit { get; set; }
private int sqlVersion;
... |
namespace MP3ManagerBase.factory
{
/// <summary>
/// Dieses Enum stellt ein Flag dar,
/// in dem der Status der MP3-Tagsder Datei enthalten ist.
/// Der eigentliche Status ist die Summe aller Status.
/// Beispiel: Wenn Interpret und Album im MP3-Tag fehlt, wäre der Status 0x03.
/// </summary>
... |
using LDMApp.Controllers;
using LDMApp.Core.Events;
using LDMApp.Core.Models;
using LDMApp.Services.Interfaces;
using Prism.Commands;
using Prism.Events;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace LDMApp.Modules.Samples.ViewMode... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
/// <summary>
/// 敵の状態遷移
/// </summary>
public enum EnemyState
{
NONE,
IDLE, //待機
WALK, //徘徊
ATTACK, //攻撃
DEAD //死亡
}
/// <summary>
/// 敵ベースクラス
/// </summary>
public c... |
using ClassLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebApplication.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml;
public partial class EditTopic : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("BoxMenuButton")]
public class BoxMenuButton : PegUIElement
{
public BoxMenuButton(IntPtr address) : this(address, "BoxMenuButton")
{
}
public BoxMenuButton(IntPtr address, string className) : b... |
namespace RedLine.Models.WMI
{
public class WmiGraphicCard
{
internal const string ADAPTERRAM = "AdapterRAM";
internal const string CAPTION = "Caption";
internal const string DESCRIPTION = "Description";
internal const string NAME = "Name";
[WmiResult("Description")]
public string Descrip... |
using System;
using System.Diagnostics.Tracing;
using System.Runtime;
using System.Threading;
using System.Threading.Tasks;
namespace Scheduling
{
class Program
{
static void Main(string[] args)
{
var overlappedWorkQueue = new OverlappedWorkQueue();
var threadPoolWorkQu... |
using Application.Contract.RepositoryInterfaces;
using Application.Contract.Responses;
using Application.Contract.ServicesInterfaces;
using Application.CQRS.Queries;
using Application.Maping;
using MediatR;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Application.C... |
using FluentNHibernate.Mapping;
using ImmedisHCM.Data.Identity.Entities;
using System;
namespace ImmedisHCM.Data.Identity.Mappings
{
public class IdentityUserTokenMapping : ClassMap<WebUserToken>
{
public IdentityUserTokenMapping()
{
CompositeId()
.KeyProperty(x => ... |
using System.Drawing;
namespace ZiZhuJY.ImageHandler.IcoMaker
{
public class IcoMaker
{
public static Icon FromImage(Image image)
{
return FromImage(image, image.Width, image.Height);
}
public static Icon FromImage(Image image, int width, int height)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractibleReflect : MonoBehaviour
{
Rigidbody2D RB;
Vector2 lastvelo;
private void Start()
{
RB = transform.GetComponent<Rigidbody2D>();
// RB.AddForce(new Vector2(Random.Range(... |
// <copyright file="ShakespeareanPokemonService.cs" company="Visualbean">
// Copyright (c) Visualbean. All rights reserved.
// </copyright>
namespace Visualbean.Pokemon
{
using System.Linq;
using System.Threading.Tasks;
using LazyCache;
using Visualbean.Pokemon.Pokemon;
using Visualbean.Pokemon.Sh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
[SerializeField]
public GameObject msgBox;
public GameObject chatBoxContent;
public ScrollRect chatBox;
public GameObject ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
namespace FileSearch.Common.JsonHttpClient
{
public class HttpClient
{
public HttpClient(string uriString)
... |
using System.Collections.Generic;
using Evpro.Domain.Entities;
using Evpro.Service.Pattern;
namespace Evpro.Service
{
public interface ISatisfactionSurveyService: IMyServiceGeneric<satisfactionsurvey>
{
string eventName(int? id);
int getnbrUserSatisfied();
List<string... |
using Microsoft.AspNet.Identity.Owin;
using Microsoft.AspNet.Identity;
using MyCashFlow.Domains.DataObject;
using MyCashFlow.Identity.Managers;
using System.Security.Principal;
using System.Threading.Tasks;
using System.Web.Mvc;
using System.Web;
namespace MyCashFlow.Web.Infrastructure.Controllers
{
public abstract ... |
using Guiet.kQuatre.Business;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Telerik.WinControls.UI;
namespace Guiet.kQua... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.Adm
{
public class TCP_Adm_Area
{
public string Area_Objetivo { set; get; }
public string Area_Nombre { set; get; }
public float Area_Presupuesto { set; get; }
public string... |
using System;
using System.Collections.Generic;
namespace Algorithms
{
public class Point
{
public double x
{
get;
set;
}
public double y
{
get;
set;
}
double distanceTo(Point otherPoint)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Logs.Data.Contracts;
using Logs.Models;
using Logs.Models.Enumerations;
using Logs.Services.Contracts;
namespace Logs.Services
{
public class UserService : IUserService
{
private readonly IRepository<User> userRepository;
... |
//-----------------------------------------------------------------------
// <copyright file="PlayerPanel.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.GUI.Com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WAO_Player.Class;
using HtmlAgilityPack;
using System.Net;
using System.Threading;
namespace WAO_Player.Music_Online_NCT
{
public class ReadHTML
{
public ReadHTML()
{
... |
using BPiaoBao.AppServices.Contracts.Cashbag;
using BPiaoBao.AppServices.DataContracts.Cashbag;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Helper;
using BPiaoBao.Client.UIExt.Model;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using JoveZhao.Framework;
using Microsoft.Win32;
usin... |
using Newtonsoft.Json;
namespace MailerQ.RestApi
{
/// <summary>
/// An Internet Protocol Address of one Pool
/// MailerQ offers IP Pools for easy management of your sending IP addresses.
/// </summary>
/// <remarks>Get method requiere indicate the pool name as request parameter</remarks>
[Jso... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ActivateSkill : MonoBehaviour {
public BattleController controller;
public SpriteRenderer render;
public HeroController hero;
private List<GameObject> affectedUnitList;
public int slot;
// Use this for initialization
v... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KillSound : MonoBehaviour {
AudioSource audSource;
// Use this for initialization
void Start () {
audSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update () {
if (!a... |
using System;
using spaar.ModLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace spaar.Mods.EnhancedCamera
{
public class EnhancedCamera : SingleInstance<EnhancedCamera>
{
public override string Name { get; } = "Enhanced Camera";
public void Start()
{
ReplaceMouseOrbit();
... |
using System;
using System.Collections.Generic;
namespace Sms.Demo.Contacts
{
/// <summary>
/// Контракт сервиса контактов
/// </summary>
public interface IContactService
{
/// <summary>
/// Вернуть все контакты
/// </summary>
/// <returns>Список контактов</returns>... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
/// <summary>
/// 员工信息实体类
/// </summary>
public class tb_perInfo
{
public tb_perInfo()
{ }
#region Model
private int _id;
private string _Name;
private string _Befo... |
using System;
namespace _05.GenericCountMethodString
{
public class StartUp
{
static void Main(string[] args)
{
Box<string> box = new Box<string>();
int numberLines = int.Parse(Console.ReadLine());
for (int i = 0; i < numberLines; i++)
... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using SNN.Core;
namespace SNN.Test
{
public class ComputeNeuralNetUsingRawData : ScriptableObject
{
static ComputeNeuralNetUsingRawData current;
[SerializeField]
NeuralNet neuralNet;
[SerializeField]
float... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SeleniumBasicTest.BusinessObject
{
public class Login
{
public string Name { get; set; }
public string Password { get; set; }
public string ProductName { get; set; }
public Log... |
// C# Excel Writer library v2.0
// by Serhiy Perevoznyk, 2008-2018
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Export.XLS
{
internal class FontInfo
{
public FontInfo(Font font, ExcelColor color)
{
this.Font = font;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SMSEntities.SMSDBEntities
{
public class Occurrance
{
//`occuranceid``serialnumber``reportdate``occurancetype``notes`,`important`,`heading`
public int occuranceid { get; set; }
public string ... |
using Spotzer.DataLayer.DatabaseContext;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace Spotzer.DataLayer.UnitOfWork
{
public class Repository<T> : IRepository<T> where T : class... |
using Assets.Scripts.RobinsonCrusoe_Game.Characters;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Player
{
public static class PartyActions
{
p... |
using Accord.Statistics.Analysis;
using Accord.Math;
using DataCenter.Data;
using DataCenter.Helpers;
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Types;
using Accord.... |
using System.Globalization;
namespace Meziantou.Analyzer;
internal static class RuleIdentifiers
{
public const string UseStringComparison = "MA0001";
public const string UseStringComparer = "MA0002";
public const string UseNamedParameter = "MA0003";
public const string UseConfigureAwaitFalse = "MA000... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class CompareArrays
{
static void Main()
{
/*Write a program that reads two arrays from the console and compares them element by element.*/
Console.Write("Enter first array's length: "); //reading 1 array f... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// Parallax scrolling script that should be assigned to a layer
/// </summary>
public class ScrollingScript : MonoBehaviour
{
/// <summary>
/// Scrolling speed
/// </summary>
public Vector2 speed = new Vector2(10, 10);
/// <s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slash : MonoBehaviour
{
[SerializeField] float dano;
//[SerializeField] float alto;
//[SerializeField] float ancho;
[SerializeField] string tipoDano;
[SerializeField] float fuerza;
private void Start()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using Random = System.Random;
public class KelimeGezmece : MonoBehaviour
{
// Start is called before the first frame update
public Text Puan;
public Text score;
List<GameObject> butonlar... |
using Askmethat.Aspnet.JsonLocalizer.Extensions;
using Askmethat.Aspnet.JsonLocalizer.JsonOptions;
using Aurelia.DotNet;
using AutoMapper;
using FluentValidation.AspNetCore;
using Hahn.ApplicatonProcess.December2020.Data;
using Hahn.ApplicatonProcess.December2020.Data.Repositories.Contracts;
using Hahn.ApplicatonProces... |
using LifeWithW10MViewerApp.Models;
using Prism.Windows.Mvvm;
using Reactive.Bindings;
using Reactive.Bindings.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Prism.Windows.Navigation;
using System.Reactive.Disposables;
using Windows... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxBlocker : MonoBehaviour
{
public float speed; // How fast/slow the box can move through
public bool blockFast; // What it should block (Slow/Fast)
private MeshRenderer mr;
private Material mat;
private float ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SiscomSoft_Desktop.Views
{
public partial class FrmDescuento : Form
{
int sta... |
using Amazon;
using Amazon.S3;
using PdfUploder.Models;
using System;
namespace PdfUploder.Services
{
public class AmazonClientConnection : IAmazonClientConnection
{
public AmazonS3Data Create()
{
//var client = System.Diagnostics.Debugger.IsAttached ? new AmazonS3Client("AccessKe... |
/**
* Script con el comportamiento del juego al meter un punto
* Autor: Pablo Gadhi Rodriguez Marcucci 16206
* Fecha: 12/03/2017
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Timers;
using UnityEngine.UI;
public class Goal : MonoBehaviour {
public GameObject Ball;... |
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Roles
{
[RegisterComponent]
public class RoleComponent : Component
{
[Dependency] private readonly I... |
// -----------------------------------------------------------------------
// <copyright file="IOptimizationProblem.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </c... |
using System.Security.Cryptography;
using System.Text;
namespace PatientInformationSystem.Server.Application.Static
{
public static class PasswordHelper
{
public static void CreateHashedPassword(string password, out byte[] hashedPassword, out byte[] passwordSalt)
{
using (var hashA... |
using BooxBox.DataAccess;
namespace BooxBox.DataAccess.Repositories
{
public class BaseRepository : IBaseRepository
{
protected readonly IDatabase _database;
public BaseRepository(IDatabase database)
{
_database = database ?? throw new System.ArgumentNullException(nameof(da... |
using Microsoft.EntityFrameworkCore;
using SampleEF_Core_Relations.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SampleEF_Core_Relations.Data
{
public class ApplicationDbContext : DbContext
{
public ApplicationDbContext(DbContextOpti... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SoccerFieldServer.Core.Entities
{
public class GroupSoccerField
{
[Key]
[StringLength(6)]
public string Id { get; set; }
public string Name { get; set; }
public string Address { get; set; }
pu... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("BoardCategorys")]
public partial class BoardCategory : EntityBase<BoardCategory>
{
#region Properties
... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using ProConstructionsManagment.Desktop.Views.Base;
using System.Windows.Controls;
namespace ProConstructionsManagment.Desktop.Views.AddEmployee
{
/// <summary>
/// Interaction logic for AddEmployee.xaml
/// </summary>
public partial class AddEmployee : UserControl
{
public AddEmployee... |
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestDriven
{
public class Program
{
static void Main(string[] args)
{
FizzBuzz fizzBuzz = new FizzBuzz();
for (int k = 1;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Data;
using System.Collections;
using System.Globalization;
using System.Configuration;
using System.Net.Mail;
using System.Text.Regu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Firebase.Database;
using System.Threading.Tasks;
using Firebase.Database.Query;
using Microsoft.Wi... |
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