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using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using vinkekfish; using main_tests; using System.Diagnostics; namespace permutationsTest { // Добавление новых тестов см...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Babylips.Web.Models { public class HeaderModel { public enum pageItems { None, Anasayfa, NasilOynanir, Oduller, Muziklerim, ...
using System; using System.Collections.Generic; using Xander.PasswordValidator.Web.Exceptions; namespace Xander.PasswordValidator.Web { /// <summary> /// A cache of validation rules that can be accessed in the <see cref="PasswordValidationAttribute"/> /// </summary> public static class PasswordValidationSetti...
using UnityEngine; using System.Collections; public class BattlePlayerControl : MonoBehaviour{ public HeroContainer heroContainer; public BattleControl battleControl; void Update(){ if(heroContainer.isSilent < 1 && battleControl.isMoving > 0 && (heroContainer.state == 0 || heroContainer.state == -1)){ ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using TMPro; /// IPointerDownHandler - Следит за нажатиями мышки по объекту на котором висит этот скрипт /// IPointerUpHandler - Следит за отпусканием мышки по объекту на котором висит э...
using nmct.ba.cashlessproject.crypto; using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Common; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Claims; using Sy...
 using System.ServiceModel; namespace Service { /// <summary> /// Base class for query service contracts. /// </summary> [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public abstract class QueryContractBase : IQueryContract, IQueryHandler { /// <summary> ...
using System.Text.Encodings.Web; using System.Text.Json; using MicroElements.Swashbuckle.NodaTime; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Microsoft.OpenApi.Models; using Newtonsoft.Json; using Newtons...
using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using smoothie_shack.Models; namespace smoothie_shack.Repositories { public class SaladRepository { private readonly IDbConnection _db; public SaladRepository(IDbConnection db) { _db = db...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class VResRecette { public int PaieId { get; set; } public float? PaieMontant { get; set; } public DateTime? PaieDate { get; set; } public string Zone { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FluentAssertions; using NSubstitute; using OmniSharp.Extensions.JsonRpc.Testing; using OmniSharp.Extensions.LanguageProtocol.Testing; using OmniSharp.Extensions.LanguageServer.Client; using OmniSharp.Extensions.Langu...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; //using Game.Models; //using Game.Controllers; namespace GameUnitTest { [TestClass] public class UnitTest1 { [TestMethod] public void CreateDraw() { // won't give me option of project referenc...
using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using smoothie_shack.Models; namespace smoothie_shack.Repositories { public class MenuRepository { private readonly IDbConnection _db; public MenuRepository(IDbConnection db) { _db = db; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace CsScala.Translations { class ElementAccessTranslation { public ElementAccessTranslation(XElement data) { Tr...
using CRM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Service.Services.Interfaces { public interface IOrderService { void Insert(Order entity); void Update(Order entity); void Delete(Order enti...
using GaleService.Controllers.ResourceModels; using GaleService.DomainLayer.Managers.Models.Response; namespace GaleService.Controllers.Mappers { internal static class ClientResponseMapper { public static ClientResponseResource MapToDatabaseResponse() { return new ClientResponseRes...
/************************************ * Ryan Bunker * Final Project * IT 3045 * Due December 4 2017 * Prof: Bill Nicholson * Create the GUI for GPS software * The main class * *********************************/ using System; using System.Collections.Generic; using System.Linq; using System.Threadin...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Bai13.Models; using Microsoft.Extensions.Configuration; namespace Bai13.Controllers { public class HomeController : Controller { ...
using System.Collections; using System.Collections.Generic; namespace API.Omorfias.Data.Models { public class User { public User() { Posts = new List<Post>(); Enterprises = new List<Enterprise>(); Schedulings = new List<Scheduling>(); Favorites =...
using System.Collections.Generic; using Newtonsoft.Json; using Penumbra.Util; namespace Penumbra.Models { public enum SelectType { Single, Multi } public struct Option { public string OptionName; public string OptionDesc; [JsonProperty( ItemConverterType = ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using VendorsManage.Data.Models; using VendorsManage.Properties; namespace VendorsManage.Models.ViewModel { public class WorkFlowView { [ScaffoldColumn(false)] public int Id { get; set; } ...
using AutoMapper; using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Directives; using Contoso.XPlatform.Directives.Factories; using Contoso.XPlatform.ViewModels; using System.Collections.Generic; namespace Contoso.XPlatform.Services { public class ClearIfConditionalDirectiveBuilder<TModel> : Bas...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace FloraGotchiAppV2.Controllers { public class SoilController : Controller { WebsiteManager websiteManager; public IActionResult Soi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Windows.Forms; using System.Data; namespace OpenMiracle.BLL { public class RecieptVoucherBll { //ReceiptDetailsSP spReceiptDetails = new ReceiptDetailsSP(); /...
using Cognitive_Metier; using Microsoft.Win32; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; namespace Microsoft.EntityFrameworkCore { public class GrpcSqlServerTest : GrpcTestBase<GrpcSql...
using System; namespace WizNinSam { class Program { //=========== HUMAN CLASS ===============// class Human { // Fields for Human public string Name; public int Strength; public int Intelligence; public int Dexterity; prot...
namespace Smart.Mock.Data.SqlServer; using System.Globalization; using System.Text; using Microsoft.SqlServer.TransactSql.ScriptDom; public class ValidateResult { public bool Valid => Errors.Count == 0; public IList<ParseError> Errors { get; } = new List<ParseError>(); [System.Diagnostics.CodeAnalysis....
using HandCloud.Backend.Models; using System.Linq; using System.Threading.Tasks; namespace HandCloud.Backend.Repositories { public class CarRepository : Repository<Car, HandCloudContext>, ICarRepository { private readonly HandCloudContext _context; public CarRepository(HandCloudContext contex...
using CTB.Entities; using SIC.BL; using SIC.Site.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SIC.Site.Controllers { [Authorize] public class ContribuyenteController : Controller { // private IContribuyenteServ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using Contract; using DataBase; namespace Client { /// <summary> /// This class contains Client execution methods /// </summary> ...
using UnityEngine; using System.Collections; public class FollowController : MonoBehaviour,IEventListener { public GameObject target; public GameObject startTarget; public float xGive; public float yGive; public Vector2 minPoint; public Vector2 maxPoint; // variables for caching private Camera cam; privat...
using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEBLEPAPEO.Controllers { public class DireccionControlle...
using System.Collections.Generic; using Umbraco.Core.Composing; namespace Umbraco.Core._Legacy.PackageActions { internal class PackageActionCollection : BuilderCollectionBase<IPackageAction> { public PackageActionCollection(IEnumerable<IPackageAction> items) : base(items) { } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class miraCamara : MonoBehaviour { public GameObject Player; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Player.GetComponent<HeroNetwork>()._currentDirectio...
using AutoMapper; using Whale.DAL.Models; using Whale.Shared.Models.Group; namespace Whale.Shared.MappingProfiles { public class GroupProfile: Profile { public GroupProfile() { CreateMap<GroupCreateDTO, Group>(); CreateMap<Group, GroupDTO>().ReverseMap(); Cr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace quanlysinhvien.DTO.UILoad { public partial class UCLoading : UserControl { pub...
using System; using System.Threading.Tasks; using Abp.Application.Services; using Abp.Application.Services.Dto; using eForm.EFlight.Dtos; using eForm.Dto; namespace eForm.EFlight { public interface IPurposesAppService : IApplicationService { Task<PagedResultDto<GetPurposeForViewDto>> GetAll(GetAllPu...
using System; using System.Collections.Generic; using ToDoApp.Db.Exceptions; using ToDoApp.Db.Interfaces; namespace ToDoApp.Db.Domain { public class ToDoList : IUserId, IFinishable, ISearchable, IEntity { public Guid Id { get; private set; } public string Title { get; private set; } pu...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.unite; namespace Webcorp.Model.Quotation { public class PosteCharge:Entity,IOperation { public PosteCharge() { ...
using System; using System.Collections.Generic; namespace EP.CrudModalDDD.Domain.Commands.Inputs { public class AdicionaNovoClienteCommand : ClienteCommand { public AdicionaNovoClienteCommand(Guid clienteId, string nome, string emailAddress, string cpfNumero, DateTime? dataNascimento, bool ativo) ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApplication1.Models; namespace WebApplication1.Controllers { public class DistritsController : Controller { private WebAppl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Meteor : MonoBehaviour { [SerializeField] [Range (0,5)] int apparition; [SerializeField] [Range (0,1)] float scale; [SerializeField] AudioSource audioSource; private float actual; private bool stopAlpha; // Use this ...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; namespace NuCheck { public class PackagesFileLoader : IPackagesFileLoader { public IEnumerable<Package> Load(string projectFile) { string packageFile = Path.Combine(Path.GetDirectoryName(pr...
using System; using System.Collections.Generic; namespace unid { class Program { static void Main(string[] args) { if (args.Length == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("<------------- UNiD ------------->...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class KnjigaKomentariVM { public class Komentari { public string User { get; set; } public string Komentar { get; set; } ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Project_CelineGardier_2NMCT2.model { class Ticket { private int _ID; public int ID { get { return _I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Testownik.Model; using System.Data.Entity; using Testownik.Converters; namespace Testownik.Repository { public class TestRepository { private readonly TestownikContext context; ...
namespace Belot.AI.DummyPlayer { using System.Collections.Generic; using System.Linq; using Belot.Engine; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; public class RandomPlayer : IPlayer { private readonly List<BidType> allBids = new L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VideoCtrl { public partial class Form1 : Form { private System.Threading.Timer...
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; public class TatamiPlacerTool : EditorWindow { [MenuItem("Tools/TatamiPlacer")] public static void OpenGrim() => GetWindow<TatamiPlacerTool>(); public float radius = 2f; public int spawnCount = 10; public G...
using System; namespace SumOf2LowestPosInt { class Program { static void Main(string[] args) { int[] posInt = { 19, 4, 42, 2, 77 }; if (posInt.Length >= 4) { Console.WriteLine(sumTwoSmallestNumbers(posInt)); } else ...
namespace dnlib.DotNet { /// <summary> /// A class holding the main VersionResourceInformation properties /// </summary> public class VersionResourceInformation { /// <summary> /// Company Name /// </summary> public string CompanyName; /// <summary> /...
using ReadyGamerOne.Common; namespace PurificationPioneer.Script { public class PpSceneMgr<T>:MonoSingleton<T> where T:PpSceneMgr<T> { } }
using Android.App; using Android.Widget; using Android.OS; using ActivityNavigationExample.Activities; using Android.Content; namespace ActivityNavigationExample { [Activity(Label = "ActivityNavigationExample", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { public SteeringWheel steeringWheel; public Pedal gasPedal; public Pedal brakePedal; public DirectionalButton direction; public float acceleration, steering, brake; bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fade : MonoBehaviour { public float fadeSpeed; bool isFading = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(isFading) { this.gameObject.GetCo...
#if VRC_SDK_VRCSDK3 using UnityEngine; using UnityEditor; using VRC.SDK3.Avatars.Components; using static VRC.SDKBase.VRC_AvatarParameterDriver; using Boo.Lang; using System; [CustomEditor(typeof(VRCAvatarParameterDriver))] public class AvatarParameterDriverEditor : Editor { VRCAvatarParameterDriver driver; string[]...
namespace RealEstate.Data { using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using RealEstate.Models; using RealEstate.Models.Identity; using RealEstate.App_Start; using RealEstate.App_GlobalResources; public class AuthorizeGeneration : DataGeneration {...
using System; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using Application.Errors; using Application.Interfaces; using AutoMapper; using Domain; using FluentValidation; using Helpers; using MediatR; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; ...
using UnityEngine; using System.Collections.Generic; public class ManagerSpawnPoints : MonoSingleton<ManagerSpawnPoints> { [SerializeField] Transform m_RespawnPointsParent; Transform[] m_RespawnPoints; int m_LastPoint = -1; List<int> m_ListPoints; public Vector3 GetRespawnPoint(int ind) { ...
using System; using System.Collections.Generic; using EPiServer.Events; using EPiServer.Events.Providers; using log4net; namespace HansKindberg.Extensions { public static class ConsoleExtension { #region Fields private static readonly ILog _log = LogManager.GetLogger(typeof(ConsoleExtension)); #endregion ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Utility { /// <summary> Return true if this float has a greater unsigned value than the comparison float. </summary> public static bool FurtherFromZero(this float f, float comparison) { if ((comparis...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore { public class ManyToManyTrackingSqlServerTest : ManyToManyTrackingSqlServerTestBase<ManyToManyTrac...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections.Generic; using Newtonsoft.Json; #endregion namespace Dnn.PersonaBar.Extensions.Components.Dto { [JsonObject...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class UnityTool { public static GameObject FindGameObject(string GameObjectName) { GameObject TmpGameObj = GameObject.Find(GameObjectName); if(TmpGameObj==null) { Debug.LogWarning("...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Spine.Unity; using UnityStandardAssets.CinematicEffects; using UnityEngine.Networking; using UnityEngine.EventSystems; using UnityStandardAssets.ImageEffects; public class HeroNetwork : NetworkBehaviour{ publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Binding.ControlWrappers; using Binding.Services; using System.Windows.Data; namespace Binding { [Serializable] public class BindingCollection : List<BindingDef> { public BindingDef LastCollectionBinding ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LibraryProjectMvc.Models.Entity; namespace MvcLibraryProject.Controllers { public class AuthorController : Controller { // GET: Author LibraryProjectEntities db = new LibraryProjectE...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Program { //public static string dir = @"C:\Users\piete\Documents\visual studio 2015\Projects\ConsoleApplication2\ConsoleApplication2\input\"; ...
using TreeStore.Messaging; using Moq; using System; using Xunit; namespace TreeStore.Model.Test { public class ModelControllerTest : ModelTestBase { private readonly ModelController modelController; public ModelControllerTest() { // this.MessageBus = new KosmographMessageB...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using WebApplicationForSummerCamp.Models; namespace WebApplicationForSummerCamp.Controllers { public...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="OtherItemsController.cs" company="Eyefinity, Inc."> // Copyright © 2013 Eyefinity, Inc. All rights reserved. // </copyright> // <summary> // The otherItems manager. // </summ...
using System.Collections.Generic; using P10Gen.Core.Model; using P10Gen.Core.UtilAdapter; namespace P10Gen.Core.Services { public class CreatePhaseService : ICreatePhaseService { private readonly IRandomAdapter randomAdapter; private readonly ICreateCombinationService createCombinationService;...
using System; using System.Collections.Generic; using Athena.Data; namespace AthenaTests.Helpers.Data.Lists { public class AuthorsListGenerator { public static List<Author> Generate() { return new List<Author> { new Author { Id = Guid.NewGuid(), ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Assets.Scripts { public class InventoryManager : MonoBehaviour { public Transform inventoryHUD; public static InventoryItem activeItem; public AudioSource lowAmmoRemark; public AudioSource outOfAmmoRe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoulderTrapActivation : MonoBehaviour { private bool isActivated; void Start() { isActivated = false; } void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player" && !isActiv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "T_Doctor")] public class TDoctor { [Id(Name = "DoctorID", Strategy = GenerationType.INDENTITY)] public int DoctorID { get; set; }...
using Autofac; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace ContactManagementApp { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App...
using UnityEngine; using System.Collections; /// <summary> /// 建築or障礙物用於圖層判斷 /// </summary> public class Building : MonoBehaviour { [SerializeField] private SpriteRenderer _srBuildding; private GameObject _gNetto; private GameObject _gRockMan; public Vector3 _v3LeftPoint; public Vector3 _v3...
using System; namespace Hoja2 { class Program { static void Main(string[] args) { Console.WriteLine("Bienvenido al sistema de tareas"); QueHacer qh1 = new QueHacer(); qh1.CodigoQueHacer = 1; qh1.Descripcion = "Salir a comprar la comi...
using System; using System.Collections.Generic; namespace Library { /// <summary> /// Se crea la interfaz para cumplir con el patrón Polimorfismo ya que todos los personajes implementan unos mismos métodos en común. /// Antes había una sobrecarga de AttackEnemy (4 métodos) y ahora al tener una interfaz en...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CapaEntidades; using CapaNegocio; namespace CapaPresentacion { public partial class Frmlistad...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Handles score and timer text on game screen /// </summary> namespace Game { public class GameMenu : MonoBehaviour { public static GameMenu _Instance { get; private set; } public Text score; public Text highScore; publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using System; public class CardStack : MonoBehaviour { public IDragSwipe swipeSystem = new TestSwipe(); public GameObject prefab; public List<CardData> dataCards = new List<CardData>(); public List<CardCo...
using System; using System.Collections.Generic; using System.Text; namespace FXBLOOM.DataLayer.Interface { public interface IListingRepository { } }
using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using ACBr.Net.Core.Extensions; using ACBr.Net.Sat; using Vip.Printer; using Vip.Printer.Enums; namespace Gerene.DFe.EscPos { public class SatPrinter : DfePrinter { #region Construtor public SatPrint...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page3 : ContentPage { public Page3() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Minesweeer { public class Minesweeer { public class Scores { string name; int score; public string Name { get { return name; } ...
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public enum ExperimentRole { Training, Scoring, Computing } }
using System.Diagnostics; using System.Net; using System.Threading; using System.Threading.Tasks; using Microsoft.WindowsAzure.ServiceRuntime; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using System.Configuration; using System; using Microsoft.WindowsAzure.Storage.Queue; namespace...
using UnityEngine; using UnityEngine.Rendering; namespace GODRenderPipeline { public interface IRenderTreeItem { void Render(ref ScriptableRenderContext context, GODRPParameters p); } }
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("CollectionPageDisplay")] public class CollectionPageDisplay : MonoBehaviour { public CollectionPageDisplay(IntPtr...
using System; namespace _1002 { class Program { const double PI = 3.14159d; static void Main(string[] args) { double raio = double.Parse(Console.ReadLine()); double area = (PI * Math.Pow(raio, 2)); Console.WriteLine($"A={area.ToString("0.0000")}"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SceneManager : MonoBehaviour { public Image image; public PlayerController[] players; public static bool secondRound = false; bool _loading, _fading = false; float _timer = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace One.Model { public class XiaMi { private static String uu(String str) { int l = int.Parse(str.Substring(0, 1)); str = str.Substring(1); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Database.Model; namespace Database.Repositories { public interface IAirportRepository { List<Airport> GetAll(); } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Threading; using static System.Console; namespace Product_Manager_v2._0 { class Program { static string connectionString = "Server=localhost;Database=ProductManager2;Integrated Security=True"; public sta...
using System.Threading.Tasks; using truckeventsXamPL.Models; using truckeventsXamPL.Pages.Vendas; using truckeventsXamPL.Util; using truckeventsXamPL.WS; using Xamarin.Forms; namespace truckeventsXamPL.Pages.Eventos { public class Evento_Vendas_Page : ContentPage { #region Layout StackLayout ...