text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
using vinkekfish;
using main_tests;
using System.Diagnostics;
namespace permutationsTest
{
// Добавление новых тестов см... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Babylips.Web.Models
{
public class HeaderModel
{
public enum pageItems
{
None,
Anasayfa,
NasilOynanir,
Oduller,
Muziklerim,
... |
using System;
using System.Collections.Generic;
using Xander.PasswordValidator.Web.Exceptions;
namespace Xander.PasswordValidator.Web
{
/// <summary>
/// A cache of validation rules that can be accessed in the <see cref="PasswordValidationAttribute"/>
/// </summary>
public static class PasswordValidationSetti... |
using UnityEngine;
using System.Collections;
public class BattlePlayerControl : MonoBehaviour{
public HeroContainer heroContainer;
public BattleControl battleControl;
void Update(){
if(heroContainer.isSilent < 1 && battleControl.isMoving > 0 && (heroContainer.state == 0 || heroContainer.state == -1)){
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
/// IPointerDownHandler - Следит за нажатиями мышки по объекту на котором висит этот скрипт
/// IPointerUpHandler - Следит за отпусканием мышки по объекту на котором висит э... |
using nmct.ba.cashlessproject.crypto;
using nmct.ba.cashlessproject.model.ASP.NET;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Common;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Security.Claims;
using Sy... |
using System.ServiceModel;
namespace Service
{
/// <summary>
/// Base class for query service contracts.
/// </summary>
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)]
public abstract class QueryContractBase : IQueryContract, IQueryHandler
{
/// <summary>
... |
using System.Text.Encodings.Web;
using System.Text.Json;
using MicroElements.Swashbuckle.NodaTime;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using Microsoft.OpenApi.Models;
using Newtonsoft.Json;
using Newtons... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using smoothie_shack.Models;
namespace smoothie_shack.Repositories
{
public class SaladRepository
{
private readonly IDbConnection _db;
public SaladRepository(IDbConnection db)
{
_db = db... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class VResRecette
{
public int PaieId { get; set; }
public float? PaieMontant { get; set; }
public DateTime? PaieDate { get; set; }
public string Zone { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FluentAssertions;
using NSubstitute;
using OmniSharp.Extensions.JsonRpc.Testing;
using OmniSharp.Extensions.LanguageProtocol.Testing;
using OmniSharp.Extensions.LanguageServer.Client;
using OmniSharp.Extensions.Langu... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
//using Game.Models;
//using Game.Controllers;
namespace GameUnitTest
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void CreateDraw()
{
// won't give me option of project referenc... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using smoothie_shack.Models;
namespace smoothie_shack.Repositories
{
public class MenuRepository
{
private readonly IDbConnection _db;
public MenuRepository(IDbConnection db)
{
_db = db;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace CsScala.Translations
{
class ElementAccessTranslation
{
public ElementAccessTranslation(XElement data)
{
Tr... |
using CRM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CRM.Service.Services.Interfaces
{
public interface IOrderService
{
void Insert(Order entity);
void Update(Order entity);
void Delete(Order enti... |
using GaleService.Controllers.ResourceModels;
using GaleService.DomainLayer.Managers.Models.Response;
namespace GaleService.Controllers.Mappers
{
internal static class ClientResponseMapper
{
public static ClientResponseResource MapToDatabaseResponse()
{
return new ClientResponseRes... |
/************************************
* Ryan Bunker
* Final Project
* IT 3045
* Due December 4 2017
* Prof: Bill Nicholson
* Create the GUI for GPS software
* The main class
* *********************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threadin... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Bai13.Models;
using Microsoft.Extensions.Configuration;
namespace Bai13.Controllers
{
public class HomeController : Controller
{
... |
using System.Collections;
using System.Collections.Generic;
namespace API.Omorfias.Data.Models
{
public class User
{
public User()
{
Posts = new List<Post>();
Enterprises = new List<Enterprise>();
Schedulings = new List<Scheduling>();
Favorites =... |
using System.Collections.Generic;
using Newtonsoft.Json;
using Penumbra.Util;
namespace Penumbra.Models
{
public enum SelectType
{
Single,
Multi
}
public struct Option
{
public string OptionName;
public string OptionDesc;
[JsonProperty( ItemConverterType = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using VendorsManage.Data.Models;
using VendorsManage.Properties;
namespace VendorsManage.Models.ViewModel
{
public class WorkFlowView
{
[ScaffoldColumn(false)]
public int Id { get; set; }
... |
using AutoMapper;
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.Directives;
using Contoso.XPlatform.Directives.Factories;
using Contoso.XPlatform.ViewModels;
using System.Collections.Generic;
namespace Contoso.XPlatform.Services
{
public class ClearIfConditionalDirectiveBuilder<TModel> : Bas... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace FloraGotchiAppV2.Controllers
{
public class SoilController : Controller
{
WebsiteManager websiteManager;
public IActionResult Soi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Windows.Forms;
using System.Data;
namespace OpenMiracle.BLL
{
public class RecieptVoucherBll
{
//ReceiptDetailsSP spReceiptDetails = new ReceiptDetailsSP();
/... |
using Cognitive_Metier;
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.TestUtilities;
namespace Microsoft.EntityFrameworkCore
{
public class GrpcSqlServerTest : GrpcTestBase<GrpcSql... |
using System;
namespace WizNinSam
{
class Program
{
//=========== HUMAN CLASS ===============//
class Human
{
// Fields for Human
public string Name;
public int Strength;
public int Intelligence;
public int Dexterity;
prot... |
namespace Smart.Mock.Data.SqlServer;
using System.Globalization;
using System.Text;
using Microsoft.SqlServer.TransactSql.ScriptDom;
public class ValidateResult
{
public bool Valid => Errors.Count == 0;
public IList<ParseError> Errors { get; } = new List<ParseError>();
[System.Diagnostics.CodeAnalysis.... |
using HandCloud.Backend.Models;
using System.Linq;
using System.Threading.Tasks;
namespace HandCloud.Backend.Repositories
{
public class CarRepository : Repository<Car, HandCloudContext>, ICarRepository
{
private readonly HandCloudContext _context;
public CarRepository(HandCloudContext contex... |
using CTB.Entities;
using SIC.BL;
using SIC.Site.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace SIC.Site.Controllers
{
[Authorize]
public class ContribuyenteController : Controller
{
//
private IContribuyenteServ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using System.ServiceModel;
using Contract;
using DataBase;
namespace Client
{
/// <summary>
/// This class contains Client execution methods
/// </summary>
... |
using UnityEngine;
using System.Collections;
public class FollowController : MonoBehaviour,IEventListener {
public GameObject target;
public GameObject startTarget;
public float xGive;
public float yGive;
public Vector2 minPoint;
public Vector2 maxPoint;
// variables for caching
private Camera cam;
privat... |
using LePapeo.Models;
using LePapeoGenNHibernate.CAD.LePapeo;
using LePapeoGenNHibernate.CEN.LePapeo;
using LePapeoGenNHibernate.EN.LePapeo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WEBLEPAPEO.Controllers
{
public class DireccionControlle... |
using System.Collections.Generic;
using Umbraco.Core.Composing;
namespace Umbraco.Core._Legacy.PackageActions
{
internal class PackageActionCollection : BuilderCollectionBase<IPackageAction>
{
public PackageActionCollection(IEnumerable<IPackageAction> items)
: base(items)
{ }
}... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class miraCamara : MonoBehaviour {
public GameObject Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if(Player.GetComponent<HeroNetwork>()._currentDirectio... |
using AutoMapper;
using Whale.DAL.Models;
using Whale.Shared.Models.Group;
namespace Whale.Shared.MappingProfiles
{
public class GroupProfile: Profile
{
public GroupProfile()
{
CreateMap<GroupCreateDTO, Group>();
CreateMap<Group, GroupDTO>().ReverseMap();
Cr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace quanlysinhvien.DTO.UILoad
{
public partial class UCLoading : UserControl
{
pub... |
using System;
using System.Threading.Tasks;
using Abp.Application.Services;
using Abp.Application.Services.Dto;
using eForm.EFlight.Dtos;
using eForm.Dto;
namespace eForm.EFlight
{
public interface IPurposesAppService : IApplicationService
{
Task<PagedResultDto<GetPurposeForViewDto>> GetAll(GetAllPu... |
using System;
using System.Collections.Generic;
using ToDoApp.Db.Exceptions;
using ToDoApp.Db.Interfaces;
namespace ToDoApp.Db.Domain
{
public class ToDoList : IUserId, IFinishable, ISearchable, IEntity
{
public Guid Id { get; private set; }
public string Title { get; private set; }
pu... |
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.unite;
namespace Webcorp.Model.Quotation
{
public class PosteCharge:Entity,IOperation
{
public PosteCharge()
{
... |
using System;
using System.Collections.Generic;
namespace EP.CrudModalDDD.Domain.Commands.Inputs
{
public class AdicionaNovoClienteCommand : ClienteCommand
{
public AdicionaNovoClienteCommand(Guid clienteId, string nome, string emailAddress, string cpfNumero, DateTime? dataNascimento, bool ativo)
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApplication1.Models;
namespace WebApplication1.Controllers
{
public class DistritsController : Controller
{
private WebAppl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Meteor : MonoBehaviour {
[SerializeField] [Range (0,5)] int apparition;
[SerializeField] [Range (0,1)] float scale;
[SerializeField] AudioSource audioSource;
private float actual;
private bool stopAlpha;
// Use this ... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace NuCheck
{
public class PackagesFileLoader : IPackagesFileLoader
{
public IEnumerable<Package> Load(string projectFile)
{
string packageFile = Path.Combine(Path.GetDirectoryName(pr... |
using System;
using System.Collections.Generic;
namespace unid
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("<------------- UNiD ------------->... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace online_knjizara.ViewModels
{
public class KnjigaKomentariVM
{
public class Komentari
{
public string User { get; set; }
public string Komentar { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace Project_CelineGardier_2NMCT2.model
{
class Ticket
{
private int _ID;
public int ID {
get { return _I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Testownik.Model;
using System.Data.Entity;
using Testownik.Converters;
namespace Testownik.Repository
{
public class TestRepository
{
private readonly TestownikContext context;
... |
namespace Belot.AI.DummyPlayer
{
using System.Collections.Generic;
using System.Linq;
using Belot.Engine;
using Belot.Engine.Game;
using Belot.Engine.GameMechanics;
using Belot.Engine.Players;
public class RandomPlayer : IPlayer
{
private readonly List<BidType> allBids = new L... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VideoCtrl
{
public partial class Form1 : Form
{
private System.Threading.Timer... |
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class TatamiPlacerTool : EditorWindow
{
[MenuItem("Tools/TatamiPlacer")]
public static void OpenGrim() => GetWindow<TatamiPlacerTool>();
public float radius = 2f;
public int spawnCount = 10;
public G... |
using System;
namespace SumOf2LowestPosInt
{
class Program
{
static void Main(string[] args)
{
int[] posInt = { 19, 4, 42, 2, 77 };
if (posInt.Length >= 4)
{
Console.WriteLine(sumTwoSmallestNumbers(posInt));
}
else
... |
namespace dnlib.DotNet
{
/// <summary>
/// A class holding the main VersionResourceInformation properties
/// </summary>
public class VersionResourceInformation
{
/// <summary>
/// Company Name
/// </summary>
public string CompanyName;
/// <summary>
/... |
using ReadyGamerOne.Common;
namespace PurificationPioneer.Script
{
public class PpSceneMgr<T>:MonoSingleton<T>
where T:PpSceneMgr<T>
{
}
} |
using Android.App;
using Android.Widget;
using Android.OS;
using ActivityNavigationExample.Activities;
using Android.Content;
namespace ActivityNavigationExample
{
[Activity(Label = "ActivityNavigationExample", MainLauncher = true, Icon = "@mipmap/icon")]
public class MainActivity : Activity
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarController : MonoBehaviour
{
public SteeringWheel steeringWheel;
public Pedal gasPedal;
public Pedal brakePedal;
public DirectionalButton direction;
public float acceleration, steering, brake;
bool ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fade : MonoBehaviour {
public float fadeSpeed;
bool isFading = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(isFading) {
this.gameObject.GetCo... |
#if VRC_SDK_VRCSDK3
using UnityEngine;
using UnityEditor;
using VRC.SDK3.Avatars.Components;
using static VRC.SDKBase.VRC_AvatarParameterDriver;
using Boo.Lang;
using System;
[CustomEditor(typeof(VRCAvatarParameterDriver))]
public class AvatarParameterDriverEditor : Editor
{
VRCAvatarParameterDriver driver;
string[]... |
namespace RealEstate.Data
{
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using RealEstate.Models;
using RealEstate.Models.Identity;
using RealEstate.App_Start;
using RealEstate.App_GlobalResources;
public class AuthorizeGeneration : DataGeneration
{... |
using System;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Application.Errors;
using Application.Interfaces;
using AutoMapper;
using Domain;
using FluentValidation;
using Helpers;
using MediatR;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Identity;
... |
using UnityEngine;
using System.Collections.Generic;
public class ManagerSpawnPoints : MonoSingleton<ManagerSpawnPoints> {
[SerializeField] Transform m_RespawnPointsParent;
Transform[] m_RespawnPoints;
int m_LastPoint = -1;
List<int> m_ListPoints;
public Vector3 GetRespawnPoint(int ind)
{
... |
using System;
using System.Collections.Generic;
using EPiServer.Events;
using EPiServer.Events.Providers;
using log4net;
namespace HansKindberg.Extensions
{
public static class ConsoleExtension
{
#region Fields
private static readonly ILog _log = LogManager.GetLogger(typeof(ConsoleExtension));
#endregion
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Utility
{
/// <summary> Return true if this float has a greater unsigned value than the comparison float. </summary>
public static bool FurtherFromZero(this float f, float comparison)
{
if ((comparis... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore
{
public class ManyToManyTrackingSqlServerTest
: ManyToManyTrackingSqlServerTestBase<ManyToManyTrac... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.Collections.Generic;
using Newtonsoft.Json;
#endregion
namespace Dnn.PersonaBar.Extensions.Components.Dto
{
[JsonObject... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class UnityTool
{
public static GameObject FindGameObject(string GameObjectName)
{
GameObject TmpGameObj = GameObject.Find(GameObjectName);
if(TmpGameObj==null)
{
Debug.LogWarning("... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Spine.Unity;
using UnityStandardAssets.CinematicEffects;
using UnityEngine.Networking;
using UnityEngine.EventSystems;
using UnityStandardAssets.ImageEffects;
public class HeroNetwork : NetworkBehaviour{
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Binding.ControlWrappers;
using Binding.Services;
using System.Windows.Data;
namespace Binding
{
[Serializable]
public class BindingCollection : List<BindingDef>
{
public BindingDef LastCollectionBinding
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using LibraryProjectMvc.Models.Entity;
namespace MvcLibraryProject.Controllers
{
public class AuthorController : Controller
{
// GET: Author
LibraryProjectEntities db = new LibraryProjectE... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2 {
class Program {
//public static string dir = @"C:\Users\piete\Documents\visual studio 2015\Projects\ConsoleApplication2\ConsoleApplication2\input\";
... |
using TreeStore.Messaging;
using Moq;
using System;
using Xunit;
namespace TreeStore.Model.Test
{
public class ModelControllerTest : ModelTestBase
{
private readonly ModelController modelController;
public ModelControllerTest()
{
// this.MessageBus = new KosmographMessageB... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using WebApplicationForSummerCamp.Models;
namespace WebApplicationForSummerCamp.Controllers
{
public... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="OtherItemsController.cs" company="Eyefinity, Inc.">
// Copyright © 2013 Eyefinity, Inc. All rights reserved.
// </copyright>
// <summary>
// The otherItems manager.
// </summ... |
using System.Collections.Generic;
using P10Gen.Core.Model;
using P10Gen.Core.UtilAdapter;
namespace P10Gen.Core.Services
{
public class CreatePhaseService : ICreatePhaseService
{
private readonly IRandomAdapter randomAdapter;
private readonly ICreateCombinationService createCombinationService;... |
using System;
using System.Collections.Generic;
using Athena.Data;
namespace AthenaTests.Helpers.Data.Lists {
public class AuthorsListGenerator {
public static List<Author> Generate() {
return new List<Author> {
new Author {
Id = Guid.NewGuid(),
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class InventoryManager : MonoBehaviour
{
public Transform inventoryHUD;
public static InventoryItem activeItem;
public AudioSource lowAmmoRemark;
public AudioSource outOfAmmoRe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoulderTrapActivation : MonoBehaviour {
private bool isActivated;
void Start()
{
isActivated = false;
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player" && !isActiv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.CustomAttributes;
namespace Zelo.DBModel
{
[Table(Name = "T_Doctor")]
public class TDoctor
{
[Id(Name = "DoctorID", Strategy = GenerationType.INDENTITY)]
public int DoctorID { get; set; }... |
using Autofac;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace ContactManagementApp
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App... |
using UnityEngine;
using System.Collections;
/// <summary>
/// 建築or障礙物用於圖層判斷
/// </summary>
public class Building : MonoBehaviour
{
[SerializeField]
private SpriteRenderer _srBuildding;
private GameObject _gNetto;
private GameObject _gRockMan;
public Vector3 _v3LeftPoint;
public Vector3 _v3... |
using System;
namespace Hoja2
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Bienvenido al sistema de tareas");
QueHacer qh1 = new QueHacer();
qh1.CodigoQueHacer = 1;
qh1.Descripcion = "Salir a comprar la comi... |
using System;
using System.Collections.Generic;
namespace Library
{
/// <summary>
/// Se crea la interfaz para cumplir con el patrón Polimorfismo ya que todos los personajes implementan unos mismos métodos en común.
/// Antes había una sobrecarga de AttackEnemy (4 métodos) y ahora al tener una interfaz en... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CapaEntidades;
using CapaNegocio;
namespace CapaPresentacion
{
public partial class Frmlistad... |
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Handles score and timer text on game screen
/// </summary>
namespace Game
{
public class GameMenu : MonoBehaviour
{
public static GameMenu _Instance { get; private set; }
public Text score;
public Text highScore;
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using System;
public class CardStack : MonoBehaviour
{
public IDragSwipe swipeSystem = new TestSwipe();
public GameObject prefab;
public List<CardData> dataCards = new List<CardData>();
public List<CardCo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FXBLOOM.DataLayer.Interface
{
public interface IListingRepository
{
}
}
|
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using ACBr.Net.Core.Extensions;
using ACBr.Net.Sat;
using Vip.Printer;
using Vip.Printer.Enums;
namespace Gerene.DFe.EscPos
{
public class SatPrinter : DfePrinter
{
#region Construtor
public SatPrint... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Page3 : ContentPage
{
public Page3()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Minesweeer
{
public class Minesweeer
{
public class Scores
{
string name;
int score;
public string Name
{
get { return name; }
... |
using System;
using System.Collections.Generic;
namespace Microsoft.DataStudio.Services.MachineLearning.Contracts
{
public enum ExperimentRole
{
Training,
Scoring,
Computing
}
}
|
using System.Diagnostics;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.WindowsAzure.ServiceRuntime;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using System.Configuration;
using System;
using Microsoft.WindowsAzure.Storage.Queue;
namespace... |
using UnityEngine;
using UnityEngine.Rendering;
namespace GODRenderPipeline
{
public interface IRenderTreeItem
{
void Render(ref ScriptableRenderContext context, GODRPParameters p);
}
} |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CollectionPageDisplay")]
public class CollectionPageDisplay : MonoBehaviour
{
public CollectionPageDisplay(IntPtr... |
using System;
namespace _1002
{
class Program
{
const double PI = 3.14159d;
static void Main(string[] args)
{
double raio = double.Parse(Console.ReadLine());
double area = (PI * Math.Pow(raio, 2));
Console.WriteLine($"A={area.ToString("0.0000")}");
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SceneManager : MonoBehaviour
{
public Image image;
public PlayerController[] players;
public static bool secondRound = false;
bool _loading, _fading = false;
float _timer = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace One.Model
{
public class XiaMi
{
private static String uu(String str)
{
int l = int.Parse(str.Substring(0, 1));
str = str.Substring(1);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Database.Model;
namespace Database.Repositories
{
public interface IAirportRepository
{
List<Airport> GetAll();
}
}
|
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Threading;
using static System.Console;
namespace Product_Manager_v2._0
{
class Program
{
static string connectionString = "Server=localhost;Database=ProductManager2;Integrated Security=True";
public sta... |
using System.Threading.Tasks;
using truckeventsXamPL.Models;
using truckeventsXamPL.Pages.Vendas;
using truckeventsXamPL.Util;
using truckeventsXamPL.WS;
using Xamarin.Forms;
namespace truckeventsXamPL.Pages.Eventos
{
public class Evento_Vendas_Page : ContentPage
{
#region Layout
StackLayout ... |
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