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using UnityEngine; using System.Collections; using UnityEngine.UI; public class GUI : MonoBehaviour { public GameObject titleTextObj = null; public GameObject scoreTextObj=null; public GameObject scoreTextPanel = null; public GameObject messageTextObj = null; public GameObject stageObj = null; ...
/** * * name : MemberType.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Data.Models { /// <summary> /// the enum class represents type of member /// </summary> public enum MemberType { Member, Senior, Junior ...
using System; using System.Collections.Generic; using System.Text; namespace JabberPoint.Domain { interface ISlideshow { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using System.Xml; using InvoiceClient.Helper; using InvoiceClient.Properties; using InvoiceClient.WS_Invoice; using Model.Resource; using Model.Schema.EIVO; using ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HC8_3 { public partial class Form1 : Form { pu...
using System.Collections.Generic; using System.Threading.Tasks; using lauthai_api.DataAccessLayer.Data; using lauthai_api.Models; using lauthai_api.DataAccessLayer.Repository.Interfaces; using Microsoft.EntityFrameworkCore; namespace lauthai_api.DataAccessLayer.Repository.Implements { public class ProfileRepositor...
 using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; namespace Flower.Repository.Repository { public class FlowerRepository : BaseRepository<Model.Model.Flower>, IFlowerRepository { public ove...
using System; using UnityEngine; namespace RO { public class FollowMainCamera_Rot : MonoBehaviour { private void LateUpdate() { if (SingleTonGO<CameraController>.Me) { base.get_transform().set_rotation(SingleTonGO<CameraController>.Me.cameraRotation); } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 8; public float angularSpeed = 100; float horizontal; float vertical; private Animator animator; private Rigidbody rb; public GameObject ShCam; public Transform S...
namespace ImageProcessorModule { using System; using System.Runtime.Loader; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Azure.Devices.Client; using Microsoft.Azure.Devices.Cli...
using Heranca.Entities; using System; namespace Heranca { class Program { static void Main(string[] args) { Account conta = new Account(1001, "Alex", 0.0); BusinessAccount contaNegocio = new BusinessAccount(1002, "Maria", 0.0, 500.0); //UPCASTING : conversã...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lotus.Client.Data.Models { public class MessageBlock { public int Id; public int Value; public string Data; } }
using System; namespace SilverBP.Extensions.Wcf { /// <summary> /// Provides a mechanism for wrapping a WCF Service implementation that allows a using statement where the Service is disposed correctly. /// <see href="http://msdn.microsoft.com/en-us/library/aa355056.aspx" />. Also allows it to b...
using System; using System.Collections.Generic; using System.Text; namespace BoardGame { public class PositiveTile : Tile { private int _position; public PositiveTile(int position) : base(position) { _position = position; } public override string SpecialEvent(Player p) { Random rnd = new Random(...
using BallsCommon; using System.Drawing; using System.Windows.Forms; namespace DiffusionWindowsFormsApp { public class RedMolecule : BilliardsBall { public RedMolecule(Form form) : base(form) { centreX = random.Next(LeftSide(), middleLine); } } }
using System; using System.Collections.Generic; using System.Text; namespace QuestomAssets.AssetsChanger { public class Channel { public Channel(AssetsReader reader) { Parse(reader); } public byte Stream { get; set; } public byte Offset { get; set; } ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace ShadowAPI.Migrations { public partial class InitialMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VaccinationApp { public class BeneficiaryDetails { //Creating the Properties for BeneficiaryDetails public string Name { get; set; } public int Reg...
using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace ConsoleApp1.file_handling { [Serializable] class Student2 { public int rollno; public string name; public Student2(int rollno,string name) { this.rollno = rollno; ...
using System; using Foundation; using UIKit; using Lettuce.Core; namespace Lettuce.IOS { public partial class NotificationsViewController : UIViewController { private NotificationsTableSource dataSource; private bool refreshNeeded = false; public NotificationsViewController () : base ("NotificationsViewCont...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class PauseManager : MonoBehaviour { public TextMeshProUGUI scoreText; public TextMeshProUGUI levelText; public TextMeshProUGUI failScoreText; public TextMeshProUGUI f...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; public static class GameTriggers { public static Action OnPlayerAssigned; public static Action OnWaveEnd; public static Action OnCharSelect; public static Action OnGameEnd; public static Action OnGame...
using System; using System.CodeDom; using System.Collections; using System.Collections.Generic; using System.Linq; namespace RandomList { public class Startup { public static void Main(string[] args) { var list = Console.ReadLine(); var randomList = new RandomList(); ...
using UnityEngine; using System.Collections; public class ItemController : MonoBehaviour { public float speed = 10.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Rotate (Vector3.forward, speed * Time.deltaTime); } void OnTriggerEnter...
using Information_System_MVC.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; namespace Information_System_MVC.Controllers { public class WorkPlaceController : Controller { ISContext db = new ISContext(); ...
using System; using UnityEngine; namespace RO { [CustomLuaClass, RequireComponent(typeof(UICenterOnChild))] public class UIScrollCenterTween : MonoBehaviour { public float deltaAddScale = 0.4f; public float deltaDistance; public int startIndex; private UIPanel clipPanel; private UICenterOnChild center...
namespace Kers.Models.Entities.KERScore { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class CountyEvent:ExtensionEvent { public int? classicCountyEventId { get; set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using NHibernate; using NHibernate.Cfg; using NHibernate.Mapping.ByCode; using System.Reflection; using System.Threading.Tasks; using Dapper; using NHibernate.Cfg.MappingSchema; using NHibernate.Connectio...
namespace Enrollment.Common.Configuration.ExpansionDescriptors { public class SelectExpandItemQueryFunctionDescriptor { public SortCollectionDescriptor SortCollection { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SheetalPokerGame_Demo { class PlayPokerGame { static void Main(string[] args) { int totalRounds; Console.WriteLine("---------------...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Html; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Data.Entity; using System.Web; using System.Data.Sql; using System.Data.SqlClient; using System.ComponentModel.DataAnnotations; using System.Dat...
using System; using SQLite; namespace SqLitePcl.Common.Entities { public class Author { [PrimaryKey, AutoIncrement] public long Id { get; set; } public string Name { get; set; } public string Surname { get; set; } public string BornDate { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; namespace ttmControlServer.Models { public class dbMgr { private bool _usedDB = false; private SqlConnection _sqlConn = null; public dbMgr() ...
using System; using UnityEngine; public abstract class MonoSingleton<T> : MonoBehaviour where T : Component { protected static T s_instance; private Transform m_cachedTrans; public static T ins { get { if (MonoSingleton<T>.s_instance == null) { MonoSingleton<T>.CreateSingleton(); } return Mon...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("WelcomeQuests")] public class WelcomeQuests : MonoBehaviour { public WelcomeQuests(IntPtr address) : this(address...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; namespace RouteIF { public class Command { static public string ExecuteCmd(string arguments) { string output; // Start the child process. using (Process p...
using UnityEngine.Events; using UnityEngine; using Assets.Scripts.ScriptableObjects.Events; public class GameEventListener : MonoBehaviour { [Tooltip("Event to register with.")] public GameEvent Event; [Tooltip("Response to invoke when Event is raised")] public NumberUnityEvent Response; privat...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.UI.WebControls; using MrHai.Application; namespace MrHai.Api.Controllers { /// <summary> /// 测试 /// </summary> [E...
namespace SGDE.DataEFCoreMySQL.Configurations { #region Using using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; #endregion public class SettingConfiguration { public SettingConfiguration(EntityTypeBuilder<Setting> e...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { public class AttackReport { public readonly int ID; public BaseData attacked; public string attackerUsername; public int takenGold; public int takenElixir; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* 销毁接口 */ interface IDispose { void dispose(); }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Car : MonoBehaviour { private Rigidbody2D rbody; public float acceleration = 0.5f; public float deceleration = 1f; public float maxSpeed = 10f; private void Awake() { rbody = GetComponent<Rigi...
using syscrawl.Game.Models.Levels; namespace syscrawl.Game.Services.Levels { public interface ILevelGenerator { LevelGraph Generate(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EASEntity { /// <summary> /// 数据操作版本 /// </summary> public class VersionHistory<T> where T : class { public DateTime Date { get; set; } public Operate Operate { get; set; ...
using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class PaymentValidator:AbstractValidator<Payment> { public PaymentValidator() { RuleFor(c => c.NameOnTheCard).NotEmpty().WithMessage("Kart üzerindeki isim boş geçilemez"); ...
using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; public class CollectionDot : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public int value, lvl; public RawImage rawImage; public RectTransform radius; public Scr...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace InfiniteMeals { public partial class InfoPage : ContentPage { public InfoPage() { InitializeComponent(); } void DeliveryDaysClick(System.Object sender, System.EventArgs e) { ...
using Xamarin.Forms; namespace App1.Renderers { public class NewButton : Button { public NewButton() { } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; namespace BlockchainAppAPI.DataAccess { public class BaseDAL { private string _source { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace MES_Bosch_Simulator { public class XMLParser { public string Code = ""; public XMLParser() { Code = ""; } public v...
using DbRestify.Data.Schema; using DbRestify.Data.Templates; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DbRestify.Data { public class Database { DbConnection _connection; ...
using FluentValidation; namespace Application.Couriers.Commands.UpdateCourierCommands { public class UpdateCourierCommandValidator : AbstractValidator<UpdateCourierCommand> { public UpdateCourierCommandValidator () { RuleFor (e => e.Courier.IdCourier) .NotEmpty ().WithMessage ("...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Tests { internal abstract class TestStreamBase : Stream, IScatterGatherStream, ICompletableStream, ICancellable...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ReadWriteLock { class Program { public static RW rw = new RW(); public static Mutex mu = new Mutex(false,"my mutex"); public static obje...
using RO; using System; using System.IO; using System.Net; public class HTTPFileDownloader : HTTPFileLoader { public enum E_Error { None, NetErr, FileNotFull, MD5Inconsistent } private class RequestState { public const int BUFFER_SIZE = 1024; public byte[] m_buffer; public HttpWebRequest m_reques...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("GameToastMgr")] public class GameToastMgr : MonoBehaviour { public GameToastMgr(IntPtr address) : this(address, "...
using System; namespace Desafio_Aula_18._11 { class Program { static void Main(string[] args) { int numero2; int numero1; int numero3; Console.WriteLine("Série de Fibonacci \n Calculo da série de Fibonacci até que o número seja maior que 500"); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Levels { public class MonsterTrigger : MonoBehaviour { // Start is called before the first frame update public UnityEvent monsterTrigger; private void OnTriggerEnter2D(Collider2D o...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering; public class LampLightCollider : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() ...
using BAL; using DAL; using MetaDados; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using VetOnTrack.Models; n...
 /// <summary> /// Address result. /// Used to parse values to an object when getting a location from Google based on your longitude and latitude /// </summary> namespace MCCForms { public class AddressResult { public string HouseNumber { get; set; } public string Street { get; set; } public string City { ge...
using RestaurantOrder.Entities; using System.Collections.Generic; using System.Linq; namespace RestaurantOrder.Business { /// <summary> /// Menu selector helper. /// </summary> public class MenuSelector { #region Public methods /// <summary> /// Executes the select of a me...
// UploadArchive using System; using System.Text; // StringBuilder using System.IO; // File using System.Net.Mail; // requires references AWSSDK.Core and AWSSDK.Glacier using Amazon.Glacier; using Amazon.Glacier.Transfer; using Amazon.Runtime; namespace UploadArchive { class Program { ...
namespace AquaServiceSPA.Services { public interface IEncryptedDataStoreService { void SetEncrypted(byte[] buffer); byte[] GetEncrypted(); } }
using System; using System.Numerics; public class Utils { private const int WORDBITS = 32; public static uint FloorLog2 (uint x) { x |= (x >> 1); x |= (x >> 2); x |= (x >> 4); x |= (x >> 8); x |= (x >> 16); return (uint) (NumBitsSet (x) - 1); } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PerformanceEntityFramework { using AdsDbModel; using System.Data.Entity; class Program { static void Main(string[] args) { PrintAdsWit...
namespace GameTests.Helpers { using Moq; using Serilog; public static class MockHelpers { public static Mock<ILogger> LoggerMock<T>() { var mockLogger = new Mock<ILogger>(); mockLogger.Setup(m => m.ForContext<T>()).Returns(mockLogger.Object); return...
using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics.OpenGL; namespace Physics { public interface IRenderable { void Render(); } public interface IUpdatable { void Update(float dt); } public struct Placement : IDisposable { publi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HardSingleProblem { public class BotCleanPartiallyObservable { public void next_move(int posx, int posy, String[] board) { int x = -1; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sun : MonoBehaviour { //float Spacing = 7; //float DayValue = 20f; //SPEED PER SEC //Hashtable RotArHT; void Start() { //RotArHT = new Hashtable(); //RotArHT.Add("from", 0f); //Ro...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:lw *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 *└...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Media; namespace QOMS.Class { public class LoginPerInfo { /// <summary> ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using UnityEngine; using System.Collections.Generic; public class Enviroment : MonoBehaviour { public static Transform myTransform { get { return tf; } } static Transform tf; private void Start() { tf = transform; } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServerEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using FacultyV3.Core.Constants; using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using FacultyV3.Core.Models.Entities; using FacultyV3.Web.Common; using FacultyV3.Web.ViewModels; using System; using System.Web.Mvc; namespace FacultyV3.Web.Areas.Admin.Controllers { public class LecturerC...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the a...
using MCC.Plugin; using MCC.Utility; using MCC.Utility.Text; using System.Collections; using System.Collections.Generic; using System.Text.Json; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace MCC.NicoLive { public class NicoLive : IPluginSender, ILogged { private NicoLiv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Assignment4CB11.Enums; using Assignment4CB11.SortingAlgorithms; namespace Assignment4CB11 { class Program { static void Main(string[] args) { SyntheticData db = new Syntheti...
using UnityEngine; [System.Serializable] public class CharacterSkillData { [System.Serializable] public struct SkillData { public CharacterSkill.ComboKey key; public BattleAttack skill; [HideInInspector] public Timer cooldownTimer; } public SkillData[] skills; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToggleWalletKeyListener : MonoBehaviour { bool isActive; public GameObject GUI; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDo...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // GuideCollection.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 ...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Net.Http.Headers; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace JJApi.Controllers { //[Produces("application/json")...
using Newtonsoft.Json; using System; /// <summary> /// Scribble.rs ♯ JSON converters namespace /// </summary> namespace ScribblersSharp.JSONConverters { /// <summary> /// A class used for convert player state to JSON and vice versa /// </summary> internal class PlayerStateJSONConverter : JsonConverter...
namespace Kers.Models.Entities.KERScore { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.IO; using System.Runtime.Serialization; using Newtonsoft.Json; /// <summary> /// Th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ProtocolCS; using ProtocolCS.Constants; // jwvggwvvg namespace Server.AI { sealed class AutoPlayer : Ingame.IngameService { IAi ai { get; set; } /// <summary> ///...
using UnityEditor; using UnityEngine; using System.Collections; namespace PostProcess { [CustomEditor(typeof(CameraMotionBlur))] public class CameraMotionBlurEditor : Editor { private SerializedProperty filterType = default; private SerializedProperty movementScale = default; private SerializedProperty jitter...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Search { /** * @since 12.0.0 */ public interface ISearchQuery { /** * @return ISearchOperator * @since 12.0.0 */ ISearchOperator getSearchOperation(); /** ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace App15 { public partial class MainPage : ContentPage { Button[] map = new Button[120]; int[] varr = new int[9]; // vision array Enemy e1,...
using System; namespace Paralect.Schematra.Exceptions { public class SchematraException : Exception { public SchematraException(String message, params object[] args) : base(String.Format(message, args)) {} public SchematraException(String message, Exception innerException, params object...
namespace Standard { using System; internal enum OLECMDID { ALLOWUILESSSAVEAS = 0x2e, CLEARSELECTION = 0x12, CLOSE = 0x2d, COPY = 12, CUT = 11, DELETE = 0x21, DONTDOWNLOADCSS = 0x2f, ENABLE_INTERACTION = 0x24, FIND = 0x20, FOC...
using AutoFixture; using AutoFixture.AutoMoq; using AutoFixture.Xunit2; using System; namespace Crt.Tests { [AttributeUsage(AttributeTargets.Method)] public sealed class AutoMoqDataAttribute : AutoDataAttribute { public AutoMoqDataAttribute() : base(() => new Fixture().Customize(new Au...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace DotNetNuke.Entities.Portals { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace RemoteTestFramework { class CleanupFailureException : UnitTestAssertException { public ...
using sovos_ramonvalerio.core.Domain.Customers; using sovos_ramonvalerio.core.Domain.Orders; using System.Collections.Generic; namespace sovos_ramonvalerio.core.Infrastructure { public interface IOrderRepository { Order GetById(Customer customer, string orderId); IEnumerable<Order> GetByCusto...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.IO; using System.Text.RegularExpressions; using EnergyDataRetriever.Models; using System.Web.Hosting; namespace EnergyDataRetriever { public class DataStore { Dictionary<int, ProjectData> _dictProjectIdTo...
//Problem 6. First larger than neighbours //Write a method that returns the index of the first element in array that is larger than its neighbours, or -1, if there’s no such element. //Use the method from the previous exercise. using System; namespace Problem06FirstLargerThanNeighbours { class FirstLargerThanNe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; using BUS; using DevExpress.XtraGrid; using DevExpress.XtraGrid.Views.Grid; using System.Drawing; using System.Security.Cryptography; using DevExpress.XtraEditors; namespace GUI { sealed...
using Service; using MKService.DefaultModel; using MKService.ModelFactories; using MKService.Queries; using MKService.Updates; namespace MKService.QueryFactories { internal class UserQueryFactory : QueryFactoryBase<UserQuery> { private UserQuery query; public UserQueryFactory( IMo...