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using Microsoft.Win32; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Text; using MyFrame; #region 我的 Visual Stuido 设置(SQLServer同) /*工具——选项—— * 常规——颜色主题:浅色。 * 环境——字体和颜色:纯文本——Segoe UI Semibold,粗体,大小16。行号——黑色。 * 文本编辑器——C#——常规:自动换行,行号。*/ #endregion name...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Enum; using PDV.UTIL; using PDV.UTIL.FORMS.Forms.Atualizador; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Cadastro.Fina...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ConnectionMessageBase.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> // <author>David Eiwen</author> // <summary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ChartServer.model; using ChartServer.server; namespace ChartServer.handler.impl { class ServerJoinHandler:OperatorHandler { public void execute(TransferProtocol tp) { ...
namespace Student.Model.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialTables : DbMigration { public override void Up() { CreateTable( "dbo.Classes", c => new { ...
using UnityEngine; using System.Collections; public class BulletMove : MonoBehaviour { private float speed = 25.0f; private Vector2 direction = Vector2.zero; void Update () { Vector3 pos = this.gameObject.transform.position; pos.x += speed * direction.x * Time.deltaTime; pos.y +=...
using System; namespace _19Comments { class Program { static void Main(string[] args) { // Prints Comments are fun Console.WriteLine("Comments are fun"); // Prints Comments are fun /* Multi-line * Comment */ // Console...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Reflection; using System.Text; using System.Linq; using System.Linq.Expressions; using System.Data.Linq; using System.Data.Linq.Provider; using System.Diagnostics.CodeAnalysis; namespace System.Data.Linq.SqlClien...
using System.Threading.Tasks; using Grimoire.Game; namespace Grimoire.Botting.Commands.Quest { public class CmdCompleteQuest : IBotCommand { public Game.Data.Quest Quest { get; set; } public async Task Execute(IBotEngine instance) { await instance.WaitUntil(() => World.IsA...
using System.Collections.Generic; using System.Linq; using TreeStore.Model; namespace TreeStore.LiteDb { /// <summary> /// Deletion of a catwgeory is a cros collection operation. /// </summary> public sealed class CategoryRemovalTraverser { private CategoryRepository categoryRepository; ...
using iCopy.Database; using System; namespace iCopy.Model.Response { public class PrintRequest { public string ID { get; set; } public Status Status { get; set; } public string FilePath { get; set; } public PrintPagesOptions Options { get; set; } public SidePrintOption ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { /// <summary> /// 账户收支明细 /// </summary> public class BalanceDetailDto { /// <summary> /// 支付方式 /// </summary> public string P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NicoLiveAlertTwitterCS.JSONClass { public class Meta { public int status { get; set; } public string maxId { get; set; } public string minId { get; set; } ...
namespace OmniSharp.Extensions.JsonRpc.Testing { public interface IRequestSettler { void OnStartRequest(); void OnEndRequest(); } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Users.DB { public class AppDbContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<Item> Items { get; set; } protected override void OnConfiguring(DbCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemoScriptShp.Poco { public static class WPContenido { public const string Title = "PiePaginaCorporativo"; public const string ZoneId = "Footer"; public const i...
namespace BusinessSpecificLogic.EF { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Department")] public partial class Department { [System...
namespace ComputerBuilderSystem.Contracts { public interface ISystem { IMotherboard Motherboard { get; } ICentralProcessingUnit Cpu { get; } IDiskDrive Hdd { get; } } }
using System; using System.Collections; using System.IO; internal class Program { private static void Main(string[] args) { using (StreamReader reader = File.OpenText(args[0])) { while (!reader.EndOfStream) { var readLine = reader.ReadLine(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hospital { [Table("area_atuacao")] class AreaAtuacao { private int id; private String nome; ...
using BAKKAL_BLL.SqlRepostories; using BAKKAL_BOL.Entities; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WFBakkal_Defter.Forms.TedarikciFor...
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Redis.Cache.Subscriber.Sample { public class Worker : BackgroundService { ...
using UnityEngine; using System.Collections; public class HealthController : MonoBehaviour { public float hp = 100.0f; public float currentHp; // Use this for initialization void Start () { currentHp = hp; } // Update is called once per frame void Update () { } public void ReceiveAttack(float damage) ...
using UnityEngine; using System.Collections; public class Overlay : MonoBehaviour { Rect ThisRect; public Texture Mask; void Start () { var center = gameObject.transform.position; var extents = gameObject.GetComponent<Collider>().bounds.extents * 1.15f / 0.9f; var corner = new Vector3 (center.x - exten...
using System; using System.Runtime.InteropServices; namespace Hompus.VideoInputDevices { [ComImport, Guid("55272A00-42CB-11CE-8135-00AA004BB851"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IPropertyBag { [PreserveSig] int Read([In, MarshalAs(UnmanagedType.LPWS...
using System; using System.Collections.Generic; using System.Linq; using LosPollosHermanos.Data; using LosPollosHermanos.Domain; using LosPollosHermanos.ServiceContracts; namespace LosPollosHermanos.Services { public class OrdersService : IOrdersService { private readonly StoreDataContext _dbContext =...
using MKModel; using MKService.ModelFactories; using MKService.Updates; using System; using System.Collections.ObjectModel; using System.Linq; using System.Runtime.Serialization.Formatters; using System.Windows.Controls; namespace MKService.DefaultModel { /// <summary> /// Default Model. /// </summary> ...
// This script is run when the avatar is instantiated after the user points the camera at the trigger image // UCL COMP0016 Team 12 Jan 2020; Written by Lilly Sinek using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class rotateToFaceCamera : MonoBehav...
using System.Collections.Generic; using Android.App; using Android.Content; using Android.Gms.Ads; using Android.Graphics; using Android.Graphics.Drawables; using Android.OS; using Android.Views; using Android.Widget; using DeadDodo.UI.Elements; using StudyEspanol.Data; using StudyEspanol.Data.Models; using StudyEspan...
namespace personal_site.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddBlogPostandBlogPostCommenttables : DbMigration { public override void Up() { CreateTable( "dbo.BlogPostComments", c ...
using System.Text.Json.Serialization; namespace ZenHub.Models { public class ZenHubBoard { [JsonPropertyName("pipelines")] public PipelineData[] Pipelines { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node : MonoBehaviour { private Vector3 startPoint, EndPoint;//记录开始坐标和结束坐标 public GameObject[] NodeSprites;//食物的预设放在数组里面 public int NodeCount;//生成的食物个数 private void Awake() { startPoint = new Vect...
using UnityEngine; using System.Collections; public class CoinScript : MonoBehaviour { private int _zBlocks; public int ZBlocks { set { _zBlocks = value; } } private bool respawn = false; private ConfirmScript _confirmScript; private Player1MoveScript _p1MoveScript; private Player2MoveScript...
using UnityEngine; using System.Collections.Generic; using Leap; public class ComplexGesture { private List<ComplexCondition> conditions = new List<ComplexCondition>(); public void addCondition(ComplexCondition condition) { conditions.Add(condition); } public bool isSatisfied(Ha...
using Domain.Interfaces.Models; using Domain.Interfaces.Services; using Entities.Entities; using System; using System.Threading.Tasks; namespace Domain.Services { public class ServiceProduto : IServiceProduto { private readonly IProduct _product; public ServiceProduto(IProduct product) ...
using System; using System.Collections.Generic; namespace GuessTheFood { class Program { List<String> Foods = new List<String>(); static void Main(string[] args) { Program p = new Program(); p.Foods.AddRange(new string[] { "Pizza", "Pasta", "Salmon","Steak","Mis...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2015/2/11 17:57:30 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collect...
namespace Standard { using System; using System.Runtime.CompilerServices; internal delegate IntPtr WndProc(IntPtr hwnd, Standard.WM uMsg, IntPtr wParam, IntPtr lParam); }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Effects : MonoBehaviour { public GameObject moveOrderPrefab; public GameObject circleBlipPrefab; public GameObject linePrefab;//a 1x1x1 cube, with the renderer turned off public GameObject bubblesPrefab; public Material ...
/*********************** @ author:zlong @ Date:2015-01-08 @ Desc:差旅管理实体 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.Model { public class TravelModel { #region Model private int _id; private decima...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerColor : MonoBehaviour { //public Color32 bodyColor = new Color32(255, 255, 255, 255); private Color32 bodyColor; private Renderer _renderer; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.ModelsDTO { public class ProductDTO { public string saleOff { get; set; } public string installment { get; set; } public string imageUrl { get; set; } publ...
using System; using static IoUring.Internal.ThrowHelper; namespace IoUring.Internal { internal class SharedWorkQueue<T> { private int _ringFd; public SharedWorkQueue() { if (!IsSupported) ThrowPlatformNotSupportedException(); } /// <summary> /// Ret...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Quinelita.EndPoints.DataAccess.Interfaces; using Quinelita.Entities; using System; using System.Threading.Tasks; namespace Quinelita.EndPoints.Controllers { [Route("api/[controller]")] [ApiControll...
using System; using System.Diagnostics; using System.Drawing; using System.IO; using System.Windows.Forms; namespace SharpColossus { public partial class Misc : Form { string place_list; public static string list_path = @"resources\RELEVANT STUFF.txt"; string animation; ...
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.ViewModels; namespace WebAPI.Mappers { public class UserMapper : IUserMapper { public UserViewModel FromUserToUserViewModel(User user) { retu...
using PmSoft.Logging; using Quartz; using Quartz.Impl; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PmSoft.Tasks.Quartz { /// <summary> /// 用以管理Quartz任务调度相关的操作 /// </summary> [Serializable] public class QuartzTaskScheduler : ITaskSche...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace unidad_3.modelo { class facilitador { public string nombre; public string edad; public string profesion; public string Nombre { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyVehicle { public class Kia : Car, IDrive { public override string StartEngine() { return base.StartEngine(); } public override string Sto...
using UnityEngine; using System.Collections; public class ViewportHandler : MonoBehaviour { private static GameObject _viewport; public static GameObject viewport { get { return _viewport; } } private GameObject m_tile; private bool m_moving = false; public float slideSpeed = 10; // audio variables ...
 #region Usings using Microsoft.Phone.Controls; using Microsoft.Phone.Notification; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Controls; using Zengo.WP8.FAS.Helpers; using Zengo.WP8.FAS.Resources; using Zengo.WP8.FAS.WepApi.Api; using System; using System.ComponentModel; using System.Text; using System.Windows;...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("LoadingScreen")] public class LoadingScreen : MonoBehaviour { public LoadingScreen(IntPtr address) : this(address...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFConsole { public class StudentMap : EntityTypeConfiguration<Student> { public StudentMap() { ToTable("Student...
using Labb1.Models; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace Labb1.Services { public class OrderApiHandler { private readonly IH...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet { public partial class Dispositivos : Form { public Dispositivos() ...
using System; namespace JqD.Common.Entities { public class OperationLogs : Entity { public string Operation { get; set; } public string OperatorId { get; set; } public string ModelType { get; set; } public int ModelId { get; set; } public string ModelJson { get; set; } ...
using System; namespace DDDSouthWest.Domain { public class DuplicateRecordException : Exception { public DuplicateRecordException() { } public DuplicateRecordException(string message) : base(message) { } public DuplicateRecordException(string message, ...
using SendGrid; using SendGrid.Helpers.Mail; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using System.Web; namespace ExternalApplicationAgent.Models { public class EmailModel { public string senderName { ...
using Game.Graphics.UI.Buttons.Custom; using UnityEngine; namespace Game.Graphics.UI.Screen { public class UserProfileInfoScreen : Screen { [SerializeField] private JumpingButton _showUserInfo; public GameObject Panel, Exp; /*private void Start() { _showUserInfo.Ini...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mainmainmenu { class SnakeBody { private int x; private int y; public SnakeBody() { x = 0; y = 0; } ...
/* Taken from the intranet application then modified: * * Removed references to authentication and authorization. * Added AppSettings * */ using Joonasw.AspNetCore.SecurityHeaders; using Microsoft.AspNetCore.Antiforgery; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Micro...
namespace EP.CrudModalDDD.Domain.Commands.Results { public class ClienteCommandResult : ICommandResult { public ClienteCommandResult() { } } }
using UnityEngine; using System.Collections; public class Dijkstra : MonoBehaviour { public float speed; private Transform target; private Vector3 target2; private bool setTarget = false; // Use this for initialization void Start () { target = GameObject.FindGameObjectWithTag ("Player").transform; target2 =...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("EmoteOption")] public class EmoteOption : MonoBehaviour { public EmoteOption(IntPtr address) : this(address, "EmoteOption") { } public EmoteOption(IntPtr address, string className) : base(addre...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; //JaJuan Webster //Professor Cascioli //Basic Collision Detection namespace Webster_BasicCollisionDetection { /// <summary> /// This is the main type for your game. /// </summary> ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ValueEnumerableExtensions { public static Option<TSource> First<TEnumerable, TEnumerator, TSource>(this TEnumerable source) where TEnu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Slider : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler, IEndDragHandler { [SerializeField] private Image slider; // Use this for initial...
// Accord Neural Net Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // Copyright © Andrew Kirillov, 2005-2009 // andrew.kirillov@aforgenet.com // // This library is free software; you can redistribute it and/or // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectibleSpawner : MonoBehaviour { private LinkedList<GameObject> collectibles; public GameObject[] collectiblePrefabs; private MoveForward playerMoveForward; public float xDistanceMin; public float x...
namespace OmniSharp.Extensions.JsonRpc { public interface IEnumLikeString { } }
using System; using ALM.Reclutamiento.AccesoDatos; using ALM.Reclutamiento.Entidades; using System.Collections.Generic; using System.Data; using MySql.Data.MySqlClient; namespace ALM.Reclutamiento.Datos { public class DParametro : Conexion { public List<EParametro> ObtenerParametros() { ...
using System; using System.Collections.Generic; using System.Text; namespace CloudinaryDotNet { static class Constants { //API url patterns public const string RESOURCES_API_URL = "resources"; public const string TAG_API_URL = "tag"; public const string STREAMING_PROFILE_API_UR...
using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Text.Json.Serialization; namespace CoinBot.Clients.Kraken { [DebuggerDisplay(value: "{Altname} : ID: {Id}")] public sealed class KrakenAsset { [SuppressMessage(category: "ReSharper", checkId: "RedundantDefaultMemberInitia...
using System; using System.Collections.Generic; using CL.FormulaHelper.Attributes; using MeasureFormulas.Generated_Formula_Base_Classes; using MeasureFormula.Common_Code; namespace CustomerFormulaCode { [Formula] public class TransmissionPowerFlowConsequence : TransmissionPowerFlowConsequenceBase { ...
using System.Collections.Generic; namespace Timesheet.Domain { public interface IAuthService { bool Login(string lastName); } }
using UnityEngine; using System.Collections; public class DestroyByContact : MonoBehaviour { public GameObject explosion; public GameObject playerExplosion; public int scoreValue; public GameController gameController; void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") { return; } N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using kemuyi.Models; namespace kemuyi.DAL { public class QuestionService { public static void Add(int QuestionID, string Content, string Answer) { kemuyiEntities db ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TutorialScreen : MonoBehaviour { #region Tutorial [Header("Topics")] public TopicInfo[] allTopics; private TopicInfo activeTopic; private List<VRTopic> allVRTopics; private VRTop...
using OPAM.Common; using OPAM.Interface; using OPAM.Model; using System.Collections.Generic; using System.ComponentModel; namespace OPAM.ViewModel { public class ManageImageViewModel : INotifyPropertyChanged { #region "Global Variables" /// <summary> /// File Handler Service Handler ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ExcludeBlaze { public partial class Form1 : Form { public Form1() { InitializeComponent(...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class SysprepTagController : Ap...
namespace System.Linq { using System.Collections; using System.Collections.Generic; /// <summary> /// TODO: We should not expose this class, but we can use it internally /// for things that have to iterate as optimization - e.g. Select /// can iterate with this faster iterator maintaining the ...
using CRM.Model; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Data.Builders { public class OrderItemBuilder { public OrderItemBuilder(EntityTypeConfiguration<OrderItem> ent...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Xml.Serialization; namespace DAGProcessor.Graph { public class Node : IDagNode { public enum NodeState { Waiting, Queueing, Completed, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Anim : MonoBehaviour { Animator animation; public Anim(Animator animation) { this.animation = animation; } public void Walk() { animation.SetBool("IsWalk", true); } public void S...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using Newtonsoft.Json; namespace Rhea.Data.Entities { /// <summary> /// 楼群模型 /// </summary> public class BuildingGroup { /// <summary> /// ID ...
using System; namespace CMkvPropEdit.Classes { [Serializable] class GeneralInfo { public TrackNumberCheck TrackNameAndNumber; public ModifyAction Chapters; public ModifyAction Tags; public TextCheck Parameters; internal GeneralInfo() { TrackName...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; namespace ClassLibrary2 { public class Pregled { private DateTime datum; private Veterinar veterinar; private Ljubimac ljubimac; private string opis; public Pregled(DateTime d, Veterinar v, Ljubimac lj, String o) { this.datum = d; this.veterinar = v; this.ljubimac = lj; this.op...
using Refactor.Service; using Refactor.Service.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Refactor.Application.Controllers { public class HomeController : Controller { IPOIService _POIService; public HomeContr...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-06-03 12:07:55 ...
using System; using System.Diagnostics; using System.IO; using System.Collections.Generic; using System.Linq; using System.Globalization; using System.Text; using System.Threading.Tasks; using Lucene.Net.Analysis; // for Analyser using Lucene.Net.Documents; // for Document and Field using Lucene.Net.Index; //for Index...
using System; using System.Collections.Generic; namespace SearchEnginePopularityChecker { public class PopularityEvaluator { private readonly ISearchEngine _searchEngine; public PopularityEvaluator(ISearchEngine searchEngine) { _searchEngine = searchEngine ?? throw new Arg...
using System; using System.Collections.Generic; using System.Windows.Forms; using DAO; using METIER; namespace WF { public partial class F_lesGerant : Form { private LesGerants lg; private List<Lapins> lesLapins; public F_lesGerant() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IES.JW.Model; using IES.Cache; using IES.CommonDAL; namespace IES.Service.Common { public class DictServcie { /// <summary> /// 获取所有的字典列表 /// </summary> /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnableHorizontalParameters : HorizontalParameters { protected override void initiateParameters() { } public override void UpdateParameters() { base.UpdateParameters(); transform.pos...
using System; using System.Collections.Generic; using System.Text; using Entity; namespace Business { public class KhoBO { public static ListKhoEntity SelectAll() { return DataAccess.KhoDA.SelectAll(); } public static Int32 Insert(KhoEntity kho) { return DataAccess.KhoDA.Insert(kho)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace FreeGoods.Web { public partial class info : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _15_os_feladat_Uvegvisszavaltas_Form { class Uveg_kontener { List<Uvegek> kontener = new List<Uvegek>(); public void hozzaad(Uvegek uveg) { kontene...