text stringlengths 13 6.01M |
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using Microsoft.Win32;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using MyFrame;
#region 我的 Visual Stuido 设置(SQLServer同)
/*工具——选项——
* 常规——颜色主题:浅色。
* 环境——字体和颜色:纯文本——Segoe UI Semibold,粗体,大小16。行号——黑色。
* 文本编辑器——C#——常规:自动换行,行号。*/
#endregion
name... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Custom;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using PDV.UTIL;
using PDV.UTIL.FORMS.Forms.Atualizador;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Cadastro;
using PDV.VIEW.Forms.Cadastro.Fina... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectionMessageBase.cs" company="David Eiwen">
// Copyright (c) David Eiwen. All rights reserved.
// </copyright>
// <author>David Eiwen</author>
// <summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ChartServer.model;
using ChartServer.server;
namespace ChartServer.handler.impl
{
class ServerJoinHandler:OperatorHandler
{
public void execute(TransferProtocol tp)
{
... |
namespace Student.Model.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialTables : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Classes",
c => new
{
... |
using UnityEngine;
using System.Collections;
public class BulletMove : MonoBehaviour
{
private float speed = 25.0f;
private Vector2 direction = Vector2.zero;
void Update ()
{
Vector3 pos = this.gameObject.transform.position;
pos.x += speed * direction.x * Time.deltaTime;
pos.y +=... |
using System;
namespace _19Comments
{
class Program
{
static void Main(string[] args)
{
// Prints Comments are fun
Console.WriteLine("Comments are fun"); // Prints Comments are fun
/* Multi-line
* Comment
*/
// Console... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Text;
using System.Linq;
using System.Linq.Expressions;
using System.Data.Linq;
using System.Data.Linq.Provider;
using System.Diagnostics.CodeAnalysis;
namespace System.Data.Linq.SqlClien... |
using System.Threading.Tasks;
using Grimoire.Game;
namespace Grimoire.Botting.Commands.Quest
{
public class CmdCompleteQuest : IBotCommand
{
public Game.Data.Quest Quest { get; set; }
public async Task Execute(IBotEngine instance)
{
await instance.WaitUntil(() => World.IsA... |
using System.Collections.Generic;
using System.Linq;
using TreeStore.Model;
namespace TreeStore.LiteDb
{
/// <summary>
/// Deletion of a catwgeory is a cros collection operation.
/// </summary>
public sealed class CategoryRemovalTraverser
{
private CategoryRepository categoryRepository;
... |
using iCopy.Database;
using System;
namespace iCopy.Model.Response
{
public class PrintRequest
{
public string ID { get; set; }
public Status Status { get; set; }
public string FilePath { get; set; }
public PrintPagesOptions Options { get; set; }
public SidePrintOption ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.Cashbag
{
/// <summary>
/// 账户收支明细
/// </summary>
public class BalanceDetailDto
{
/// <summary>
/// 支付方式
/// </summary>
public string P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NicoLiveAlertTwitterCS.JSONClass
{
public class Meta
{
public int status { get; set; }
public string maxId { get; set; }
public string minId { get; set; }
... |
namespace OmniSharp.Extensions.JsonRpc.Testing
{
public interface IRequestSettler
{
void OnStartRequest();
void OnEndRequest();
}
}
|
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace Users.DB
{
public class AppDbContext : DbContext
{
public DbSet<User> Users { get; set; }
public DbSet<Item> Items { get; set; }
protected override void OnConfiguring(DbCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DemoScriptShp.Poco
{
public static class WPContenido
{
public const string Title = "PiePaginaCorporativo";
public const string ZoneId = "Footer";
public const i... |
namespace BusinessSpecificLogic.EF
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Department")]
public partial class Department
{
[System... |
namespace ComputerBuilderSystem.Contracts
{
public interface ISystem
{
IMotherboard Motherboard { get; }
ICentralProcessingUnit Cpu { get; }
IDiskDrive Hdd { get; }
}
} |
using System;
using System.Collections;
using System.IO;
internal class Program
{
private static void Main(string[] args)
{
using (StreamReader reader = File.OpenText(args[0]))
{
while (!reader.EndOfStream)
{
var readLine = reader.ReadLine();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hospital
{
[Table("area_atuacao")]
class AreaAtuacao
{
private int id;
private String nome;
... |
using BAKKAL_BLL.SqlRepostories;
using BAKKAL_BOL.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WFBakkal_Defter.Forms.TedarikciFor... |
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Redis.Cache.Subscriber.Sample
{
public class Worker : BackgroundService
{
... |
using UnityEngine;
using System.Collections;
public class HealthController : MonoBehaviour {
public float hp = 100.0f;
public float currentHp;
// Use this for initialization
void Start () {
currentHp = hp;
}
// Update is called once per frame
void Update () {
}
public void ReceiveAttack(float damage) ... |
using UnityEngine;
using System.Collections;
public class Overlay : MonoBehaviour
{
Rect ThisRect;
public Texture Mask;
void Start ()
{
var center = gameObject.transform.position;
var extents = gameObject.GetComponent<Collider>().bounds.extents * 1.15f / 0.9f;
var corner = new Vector3 (center.x - exten... |
using System;
using System.Runtime.InteropServices;
namespace Hompus.VideoInputDevices
{
[ComImport, Guid("55272A00-42CB-11CE-8135-00AA004BB851"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IPropertyBag
{
[PreserveSig]
int Read([In, MarshalAs(UnmanagedType.LPWS... |
using System;
using System.Collections.Generic;
using System.Linq;
using LosPollosHermanos.Data;
using LosPollosHermanos.Domain;
using LosPollosHermanos.ServiceContracts;
namespace LosPollosHermanos.Services
{
public class OrdersService : IOrdersService
{
private readonly StoreDataContext _dbContext =... |
using MKModel;
using MKService.ModelFactories;
using MKService.Updates;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.Serialization.Formatters;
using System.Windows.Controls;
namespace MKService.DefaultModel
{
/// <summary>
/// Default Model.
/// </summary>
... |
// This script is run when the avatar is instantiated after the user points the camera at the trigger image
// UCL COMP0016 Team 12 Jan 2020; Written by Lilly Sinek
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class rotateToFaceCamera : MonoBehav... |
using System.Collections.Generic;
using Android.App;
using Android.Content;
using Android.Gms.Ads;
using Android.Graphics;
using Android.Graphics.Drawables;
using Android.OS;
using Android.Views;
using Android.Widget;
using DeadDodo.UI.Elements;
using StudyEspanol.Data;
using StudyEspanol.Data.Models;
using StudyEspan... |
namespace personal_site.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddBlogPostandBlogPostCommenttables : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.BlogPostComments",
c ... |
using System.Text.Json.Serialization;
namespace ZenHub.Models
{
public class ZenHubBoard
{
[JsonPropertyName("pipelines")]
public PipelineData[] Pipelines { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node : MonoBehaviour
{
private Vector3 startPoint, EndPoint;//记录开始坐标和结束坐标
public GameObject[] NodeSprites;//食物的预设放在数组里面
public int NodeCount;//生成的食物个数
private void Awake()
{
startPoint = new Vect... |
using UnityEngine;
using System.Collections;
public class CoinScript : MonoBehaviour {
private int _zBlocks;
public int ZBlocks { set { _zBlocks = value; } }
private bool respawn = false;
private ConfirmScript _confirmScript;
private Player1MoveScript _p1MoveScript;
private Player2MoveScript... |
using UnityEngine;
using System.Collections.Generic;
using Leap;
public class ComplexGesture {
private List<ComplexCondition> conditions = new List<ComplexCondition>();
public void addCondition(ComplexCondition condition)
{
conditions.Add(condition);
}
public bool isSatisfied(Ha... |
using Domain.Interfaces.Models;
using Domain.Interfaces.Services;
using Entities.Entities;
using System;
using System.Threading.Tasks;
namespace Domain.Services
{
public class ServiceProduto : IServiceProduto
{
private readonly IProduct _product;
public ServiceProduto(IProduct product)
... |
using System;
using System.Collections.Generic;
namespace GuessTheFood
{
class Program
{
List<String> Foods = new List<String>();
static void Main(string[] args)
{
Program p = new Program();
p.Foods.AddRange(new string[] { "Pizza", "Pasta", "Salmon","Steak","Mis... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 李金坪
* 创建时间 : 2015/2/11 17:57:30
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collect... |
namespace Standard
{
using System;
using System.Runtime.CompilerServices;
internal delegate IntPtr WndProc(IntPtr hwnd, Standard.WM uMsg, IntPtr wParam, IntPtr lParam);
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Effects : MonoBehaviour
{
public GameObject moveOrderPrefab;
public GameObject circleBlipPrefab;
public GameObject linePrefab;//a 1x1x1 cube, with the renderer turned off
public GameObject bubblesPrefab;
public Material ... |
/***********************
@ author:zlong
@ Date:2015-01-08
@ Desc:差旅管理实体
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DriveMgr.Model
{
public class TravelModel
{
#region Model
private int _id;
private decima... |
/*
* Copyright 2014 Technische Universitšt Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerColor : MonoBehaviour {
//public Color32 bodyColor = new Color32(255, 255, 255, 255);
private Color32 bodyColor;
private Renderer _renderer;
// Use this for initialization
void Start () {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlueSportApp.ModelsDTO
{
public class ProductDTO
{
public string saleOff { get; set; }
public string installment { get; set; }
public string imageUrl { get; set; }
publ... |
using System;
using static IoUring.Internal.ThrowHelper;
namespace IoUring.Internal
{
internal class SharedWorkQueue<T>
{
private int _ringFd;
public SharedWorkQueue()
{
if (!IsSupported) ThrowPlatformNotSupportedException();
}
/// <summary>
/// Ret... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Quinelita.EndPoints.DataAccess.Interfaces;
using Quinelita.Entities;
using System;
using System.Threading.Tasks;
namespace Quinelita.EndPoints.Controllers
{
[Route("api/[controller]")]
[ApiControll... |
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace SharpColossus
{
public partial class Misc : Form
{
string place_list;
public static string list_path = @"resources\RELEVANT STUFF.txt";
string animation;
... |
using HangoutsDbLibrary.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPI.ViewModels;
namespace WebAPI.Mappers
{
public class UserMapper : IUserMapper
{
public UserViewModel FromUserToUserViewModel(User user)
{
retu... |
using PmSoft.Logging;
using Quartz;
using Quartz.Impl;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PmSoft.Tasks.Quartz
{
/// <summary>
/// 用以管理Quartz任务调度相关的操作
/// </summary>
[Serializable]
public class QuartzTaskScheduler : ITaskSche... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace unidad_3.modelo
{
class facilitador
{
public string nombre;
public string edad;
public string profesion;
public string Nombre { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyVehicle
{
public class Kia : Car, IDrive
{
public override string StartEngine()
{
return base.StartEngine();
}
public override string Sto... |
using UnityEngine;
using System.Collections;
public class ViewportHandler : MonoBehaviour {
private static GameObject _viewport;
public static GameObject viewport {
get {
return _viewport;
}
}
private GameObject m_tile;
private bool m_moving = false;
public float slideSpeed = 10;
// audio variables
... |
#region Usings
using Microsoft.Phone.Controls;
using Microsoft.Phone.Notification;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Controls;
using Zengo.WP8.FAS.Helpers;
using Zengo.WP8.FAS.Resources;
using Zengo.WP8.FAS.WepApi.Api;
using System;
using System.ComponentModel;
using System.Text;
using System.Windows;... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("LoadingScreen")]
public class LoadingScreen : MonoBehaviour
{
public LoadingScreen(IntPtr address) : this(address... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFConsole
{
public class StudentMap : EntityTypeConfiguration<Student>
{
public StudentMap()
{
ToTable("Student... |
using Labb1.Models;
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
namespace Labb1.Services
{
public class OrderApiHandler
{
private readonly IH... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FixyNet
{
public partial class Dispositivos : Form
{
public Dispositivos()
... |
using System;
namespace JqD.Common.Entities
{
public class OperationLogs : Entity
{
public string Operation { get; set; }
public string OperatorId { get; set; }
public string ModelType { get; set; }
public int ModelId { get; set; }
public string ModelJson { get; set; }
... |
using System;
namespace DDDSouthWest.Domain
{
public class DuplicateRecordException : Exception
{
public DuplicateRecordException()
{
}
public DuplicateRecordException(string message) : base(message)
{
}
public DuplicateRecordException(string message, ... |
using SendGrid;
using SendGrid.Helpers.Mail;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
namespace ExternalApplicationAgent.Models
{
public class EmailModel
{
public string senderName { ... |
using Game.Graphics.UI.Buttons.Custom;
using UnityEngine;
namespace Game.Graphics.UI.Screen
{
public class UserProfileInfoScreen : Screen
{
[SerializeField] private JumpingButton _showUserInfo;
public GameObject Panel, Exp;
/*private void Start()
{
_showUserInfo.Ini... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mainmainmenu
{
class SnakeBody
{
private int x;
private int y;
public SnakeBody()
{
x = 0;
y = 0;
}
... |
/* Taken from the intranet application then modified:
*
* Removed references to authentication and authorization.
* Added AppSettings
*
*/
using Joonasw.AspNetCore.SecurityHeaders;
using Microsoft.AspNetCore.Antiforgery;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Micro... |
namespace EP.CrudModalDDD.Domain.Commands.Results
{
public class ClienteCommandResult : ICommandResult
{
public ClienteCommandResult()
{
}
}
}
|
using UnityEngine;
using System.Collections;
public class Dijkstra : MonoBehaviour {
public float speed;
private Transform target;
private Vector3 target2;
private bool setTarget = false;
// Use this for initialization
void Start () {
target = GameObject.FindGameObjectWithTag ("Player").transform;
target2 =... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("EmoteOption")]
public class EmoteOption : MonoBehaviour
{
public EmoteOption(IntPtr address) : this(address, "EmoteOption")
{
}
public EmoteOption(IntPtr address, string className) : base(addre... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
//JaJuan Webster
//Professor Cascioli
//Basic Collision Detection
namespace Webster_BasicCollisionDetection
{
/// <summary>
/// This is the main type for your game.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ValueEnumerableExtensions
{
public static Option<TSource> First<TEnumerable, TEnumerator, TSource>(this TEnumerable source)
where TEnu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Slider : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler, IEndDragHandler {
[SerializeField]
private Image slider;
// Use this for initial... |
// Accord Neural Net Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// Copyright © Andrew Kirillov, 2005-2009
// andrew.kirillov@aforgenet.com
//
// This library is free software; you can redistribute it and/or
// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollectibleSpawner : MonoBehaviour
{
private LinkedList<GameObject> collectibles;
public GameObject[] collectiblePrefabs;
private MoveForward playerMoveForward;
public float xDistanceMin;
public float x... |
namespace OmniSharp.Extensions.JsonRpc
{
public interface IEnumLikeString
{
}
}
|
using System;
using ALM.Reclutamiento.AccesoDatos;
using ALM.Reclutamiento.Entidades;
using System.Collections.Generic;
using System.Data;
using MySql.Data.MySqlClient;
namespace ALM.Reclutamiento.Datos
{
public class DParametro : Conexion
{
public List<EParametro> ObtenerParametros()
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CloudinaryDotNet
{
static class Constants
{
//API url patterns
public const string RESOURCES_API_URL = "resources";
public const string TAG_API_URL = "tag";
public const string STREAMING_PROFILE_API_UR... |
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Text.Json.Serialization;
namespace CoinBot.Clients.Kraken
{
[DebuggerDisplay(value: "{Altname} : ID: {Id}")]
public sealed class KrakenAsset
{
[SuppressMessage(category: "ReSharper", checkId: "RedundantDefaultMemberInitia... |
using System;
using System.Collections.Generic;
using CL.FormulaHelper.Attributes;
using MeasureFormulas.Generated_Formula_Base_Classes;
using MeasureFormula.Common_Code;
namespace CustomerFormulaCode
{
[Formula]
public class TransmissionPowerFlowConsequence : TransmissionPowerFlowConsequenceBase
{
... |
using System.Collections.Generic;
namespace Timesheet.Domain
{
public interface IAuthService
{
bool Login(string lastName);
}
} |
using UnityEngine;
using System.Collections;
public class DestroyByContact : MonoBehaviour
{
public GameObject explosion;
public GameObject playerExplosion;
public int scoreValue;
public GameController gameController;
void OnTriggerEnter(Collider other)
{
if (other.tag == "Boundary")
{
return;
}
N... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using kemuyi.Models;
namespace kemuyi.DAL
{
public class QuestionService
{
public static void Add(int QuestionID, string Content, string Answer)
{
kemuyiEntities db ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TutorialScreen : MonoBehaviour
{
#region Tutorial
[Header("Topics")]
public TopicInfo[] allTopics;
private TopicInfo activeTopic;
private List<VRTopic> allVRTopics;
private VRTop... |
using OPAM.Common;
using OPAM.Interface;
using OPAM.Model;
using System.Collections.Generic;
using System.ComponentModel;
namespace OPAM.ViewModel
{
public class ManageImageViewModel : INotifyPropertyChanged
{
#region "Global Variables"
/// <summary>
/// File Handler Service Handler
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ExcludeBlaze
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent(... |
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CloneDeploy_App.Controllers.Authorization;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class SysprepTagController : Ap... |
namespace System.Linq {
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// TODO: We should not expose this class, but we can use it internally
/// for things that have to iterate as optimization - e.g. Select
/// can iterate with this faster iterator maintaining the ... |
using CRM.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CRM.Data.Builders
{
public class OrderItemBuilder
{
public OrderItemBuilder(EntityTypeConfiguration<OrderItem> ent... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Xml.Serialization;
namespace DAGProcessor.Graph
{
public class Node : IDagNode
{
public enum NodeState
{
Waiting,
Queueing,
Completed,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Anim : MonoBehaviour
{
Animator animation;
public Anim(Animator animation)
{
this.animation = animation;
}
public void Walk()
{
animation.SetBool("IsWalk", true);
}
public void S... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace Rhea.Data.Entities
{
/// <summary>
/// 楼群模型
/// </summary>
public class BuildingGroup
{
/// <summary>
/// ID
... |
using System;
namespace CMkvPropEdit.Classes
{
[Serializable]
class GeneralInfo
{
public TrackNumberCheck TrackNameAndNumber;
public ModifyAction Chapters;
public ModifyAction Tags;
public TextCheck Parameters;
internal GeneralInfo()
{
TrackName... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
namespace ClassLibrary2
{
public class Pregled
{
private DateTime datum;
private Veterinar veterinar;
private Ljubimac ljubimac;
private string opis;
public Pregled(DateTime d, Veterinar v, Ljubimac lj, String o)
{
this.datum = d;
this.veterinar = v;
this.ljubimac = lj;
this.op... |
using Refactor.Service;
using Refactor.Service.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Refactor.Application.Controllers
{
public class HomeController : Controller
{
IPOIService _POIService;
public HomeContr... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:接口实现
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-06-03 12:07:55 ... |
using System;
using System.Diagnostics;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Globalization;
using System.Text;
using System.Threading.Tasks;
using Lucene.Net.Analysis; // for Analyser
using Lucene.Net.Documents; // for Document and Field
using Lucene.Net.Index; //for Index... |
using System;
using System.Collections.Generic;
namespace SearchEnginePopularityChecker
{
public class PopularityEvaluator
{
private readonly ISearchEngine _searchEngine;
public PopularityEvaluator(ISearchEngine searchEngine)
{
_searchEngine = searchEngine ?? throw new Arg... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using DAO;
using METIER;
namespace WF
{
public partial class F_lesGerant : Form
{
private LesGerants lg;
private List<Lapins> lesLapins;
public F_lesGerant()
{
InitializeComponent();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IES.JW.Model;
using IES.Cache;
using IES.CommonDAL;
namespace IES.Service.Common
{
public class DictServcie
{
/// <summary>
/// 获取所有的字典列表
/// </summary>
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnableHorizontalParameters : HorizontalParameters {
protected override void initiateParameters()
{
}
public override void UpdateParameters()
{
base.UpdateParameters();
transform.pos... |
using System;
using System.Collections.Generic;
using System.Text;
using Entity;
namespace Business
{
public class KhoBO
{
public static ListKhoEntity SelectAll()
{
return DataAccess.KhoDA.SelectAll();
}
public static Int32 Insert(KhoEntity kho)
{
return DataAccess.KhoDA.Insert(kho)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace FreeGoods.Web
{
public partial class info : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _15_os_feladat_Uvegvisszavaltas_Form
{
class Uveg_kontener
{
List<Uvegek> kontener = new List<Uvegek>();
public void hozzaad(Uvegek uveg)
{
kontene... |
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