text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class TreeScript : MonoBehaviour {
private GameObject m_infoObject;
private OverallInformation m_infoScript;
private Color m_chopDownColor;
private bool m_isChopped;
private float m_startTime;
private float m_interval;
// Use this for in... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Essentials;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ExpenseTracker.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
... |
using System;
using System.Windows.Input;
using Converter.UI.Settings;
using System.Windows.Threading;
namespace Converter.UI.Commands
{
/// <summary>
/// Base class for various commands
/// </summary>
public abstract class CommandBase : DispatcherObject, ICommand
{
private Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Arena_Fight
{
class Player : Character
{
Weapon weapon = null;
//Just base stats. Aren't sure if all are going to get used but hey.
int level = 5;
int... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace Realeyes.Application.Interfaces.Repositories
{
public interface IRepository<TModel> where TModel : class
{
Task<IEnumerable<TModel>> GetAllAsync<TProperty>(Expressi... |
using Assets.blackwhite_side_scroller.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class EnemyAI : MonoBehaviour
{
public enum EnemyAIStatus
{
Idle,
Suspicious,
Aiming
}
public EnemyWaypoint[] ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GraphicsTemplate
{
public partial class Form1 : Form
{
private enum CurrentDra... |
using System;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
namespace Specialized.Content.Import.XmlClasses
{
[Serializable]
public class AdvisoryReport
{
public string PageID { get; set; }
public string SchemaName { get; set; }
public string Pa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using IoTWebApi.Models;
namespace IoTWebApi.Controllers
{
public class personController : ApiController
{
// GET: api/person
public IEnumerable<personModel> Get()
... |
using System;
using Serilog;
using Serilog.Sinks.File;
namespace SerilogExampleConsole
{
using static Log;
static class Log
{
public static ILogger Logger { get; }
static Log()
{
Logger = new LoggerConfiguration()
.MinimumLevel.Debug()
... |
/**
* SerialCommUnity (Serial Communication for Unity)
* Author: Daniel Wilches <dwilches@gmail.com>
*
* This work is released under the Creative Commons Attributions license.
* https://creativecommons.org/licenses/by/2.0/
*/
using UnityEngine;
using System.Collections;
/**
* When creating your message listene... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace DAL.Entity
{
public class Paciente
{
[Required]
public int IdPaciente { get; set; }
[Required(ErrorMessage = "Informe o Nome.")]
public string? Nome { get; ... |
using System.Linq;
namespace RandomList
{
using System;
using System.Collections;
using System.Collections.Generic;
public class RandomList : ArrayList
{
public RandomList()
{
this.data = new List<string>();
rnd = new Random();
}
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for ResponceModel
/// </summary>
public class MessageData
{
public string Number { get; set; }
public string MessageId { get; set; }
}
public class ResponceModel
{
public string Erro... |
using FastSQL.Core;
using FastSQL.Sync.Core.Enums;
using FastSQL.Sync.Core.Models;
using FastSQL.Sync.Core.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace FastSQL.Sync.Core.Queu... |
using System;
namespace CsvUploader.Models
{
/// <summary>
/// Data model for uploaded file.
/// </summary>
public class UploadFileModel
{
/// <summary>
/// The supplier identifier.
/// </summary>
public string FileName { get; set; }
/// <summary>
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Powerup : MonoBehaviour
{
public float speed;
public float position;
[SerializeField]
private PowerupManager PowerupManager;
[SerializeField]
private ScoreManager scoreManager;
[Seri... |
using System;
using System.Text;
namespace Takistid {
class JadamisiTakistusSalv {
Takisti[] Andmed;
int TakistiteArv = 0;
const int TyhjaSalveMaksimumvool = 16;
public JadamisiTakistusSalv(int TakistiteMaksimumArv) {
Andmed = new Takisti[TakistiteMaksimumArv];
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerSkinLoader {
public static void Initialize(int level)
{
PlayerExperience.SetLevel(level);
}
public static Material[] LoadPlayerSkins()
{
int playerLevel = PlayerExperience.GetLevel()... |
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Text;
namespace Server
{
public class Networker
{
protected NetworkStream IO;
public virtual string Receive()
{
string Message = string.Empty;
int MessageSize = 0;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 改本机ip
{
public partial class Save : Form
{
public Save(Files_tream save, strin... |
using System;
using System.IO;
namespace RSDK
{
public interface IHitbox : ICloneable, IBinarySerializable, ISaveChanges
{
int Left { get; set; }
int Top { get; set; }
int Right { get; set; }
int Bottom { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Data;
using System.Windows.Forms;
namespace OpenMiracle.BLL
{
public class HolidaySettingsBll
{
HolidaySP SPHoliday = new HolidaySP();
public void HolidayAdd(... |
using NameSearch.Context;
using NameSearch.Models.Entities;
using NameSearch.Repository.Interfaces;
using NameSearch.Repository.Tests.Mocks;
using System;
using Xunit;
namespace NameSearch.Repository.Tests
{
/// <summary>
/// Unit tests for Updating Entities
/// </summary>
public class EntityFrame... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Ninject;
using Dao.Solicitud;
namespace Blo.Solicitud
{
public class ContactoArchivosBlo : GenericBlo<crmContactoArchivos>, IContactoArchivosBlo
{
private IContactoArchivo... |
using UnityEngine;
using System.Collections;
//这里是枚举选择敌人类型
public enum EnemyType
{
Enemy0,
Enemy1
}
public class AI : MonoBehaviour {
//敌人类型枚举 有策划人员选择
public EnemyType enemyType = EnemyType.Enemy1;
public GameObject m_base;
public GameObject m_head;
private CharacterController cc;
private An... |
using ParallelClass.Examples;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelClass
{
class Program
{
static void Main(string[] args)
{
var exampleToRun = ExamplesEnumeration.ParallelLinq;
... |
using System.ComponentModel.DataAnnotations;
namespace Leads.Models
{
public class IndProspect
{
[Required]
public int prospecthdrid { get; set; }
public string CustName { get; set; }
public string CustAddress { get; set; }
public string CustCity { get; set; }
... |
using System.Collections.Concurrent;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.Dtos;
namespace Umbraco.Core.Persistence.Mappers
{
/// <summary>
/// Represents a <see cref="Content"/> to DTO mapper used to translate the properties of the public api
/// implementation to that of the database... |
using Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning.AdvandcedProjectionActionSelection.MAFSPublishers
{
class DoSelectionPreperation : IDependenciesSelect... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 李金坪
* 创建时间 : 2015/1/19 13:56:42
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collect... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades.Financeiro;
using PDV.DAO.Enum;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesNatureza
{
public static bool Salvar(Natureza Nat, TipoOperacao Op)
{
... |
namespace Requestrr.WebApi.Controllers.DownloadClients.Ombi
{
public class OmbiSettingsModel : TestOmbiSettingsModel
{
public string ApiUsername { get; set; }
}
} |
using FeedsProcessing.Common;
using FeedsProcessing.Common.Models;
using System;
using System.Text.Json;
namespace FeedsProcessing.Models
{
public interface INotificationModelParser
{
public ModelResult<NotificationModel> Parse(JsonElement json);
}
public class NotificationModelParser : INoti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
public class KeyboardSound : MonoBehaviour
{
public TMP_InputField inputField;
public AudioClip[] audioClip;
public AudioSource[] audioSource;
public GameController control... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HW6
{
public partial class Form1 : Form
{
public Form1()
{
... |
using UnityEngine;
using UnityEditor;
public class CharaPicture
{
public GraphDiffer eyeBrows;
public GraphDiffer eye;
public GraphDiffer mouse;
public GraphDiffer option;
public GraphDiffer option2;
public GraphDiffer option3;
public CharaPicture(GameObject charaObject)
{
eye... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LearningEnglishWeb.Services.Abstractions
{
public interface IWordImageService
{
Task<byte[]> GetImage(string word);
Task<string> GetImageSrc(string word);
Task<string> GetThumbn... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using GitlabManager.Enums;
using GitlabManager.Framework;
using GitlabManager.Services.BusinessLogic;
using GitlabManager.Services.Database;
using GitlabManager.Services.Database.Model... |
using System;
using System.Collections.Generic;
namespace Importador.Classes
{
public class Venda
{
public Venda(int id, List<Item> listaItens, string nomeVendedor)
{
Id = id;
Itens = listaItens;
NomeVendedor = nomeVendedor;
}
public int Id ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public class ProductosDao : GenericDao<InvProducto>, IProductosDao
{
/// <summary>
/// Obtener los productos por clase y marca
/// </... |
using System;
using ConsoleTable.Core;
using ConsoleTable.Core.Drawer;
namespace ConsoleTable
{
public class Program
{
public static void Main(string[] args)
{
PrintTableWithNumbers();
PrintTableWithIds();
PrintMatrix();
Console.ReadKey();
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Security.Principal;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using MB.Helper;
using MB.Models.Helpers;
using MB.Models.POCO;
using MB.Models.... |
/**
* Created DD/MM/2020
* By: Sharek Khan
* Last Modified 25/11/2020
* By: Sharek Khan
*
* Contributors: Aswad Mirza, Sharek Khan
*/
using UnityEngine;
/*
* Gun is a generic weapon class used as a model for the other guns in the game, fires a bullet in the middle of the players screen
* Code based on Zenv... |
using Mccole.Geodesy.Extension;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Mccole.Geodesy.Extension
{
/// <summary>
/// Extension methods for testing the tolerance of a Ssytem.Double value.
/// </summary>
public static class FloatToleranceExtension
{
/// <... |
namespace ConsoleWebServer.Framework.ActionResults.ContentActions
{
using System.Collections.Generic;
public class WithoutCaching : Decorator
{
public WithoutCaching(IActionResult actionResult)
: base(actionResult)
{
actionResult.ResponseHeaders.Add(new KeyValuePai... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JabberPoint.Domain.Themes
{
public class ThemeRule
{
public int LevelId { get; private set; }
public Style Style { get; private set; }
}
}
|
namespace _2.Stack
{
using _2.Stack.Core;
public class Startup
{
public static void Main(string[] args)
{
Engine engine = new Engine();
engine.Run();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectTest
{
class HotDog {
public string Hot { get; set; }
public string dog;
public int cash;
//Get default
// return hot;
//Set default... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SS.Test.Handler.Command
{
public class AddArgs
{
public int Arg1 { get; set; }
public int Arg2 { get; set; }
}
}
|
using OpenQA.Selenium;
using System;
using System.Collections.Generic;
using System.Text;
namespace ReportPortal.Extensions.Selenium
{
public static class WebDriverListenerExtension
{
public static IWebDriver AddReportPortal(this IWebDriver webDriver, Func<Options, Options> optionsFunc = null)
... |
using System;
using System.Text;
using LePapeoGenNHibernate.CEN.LePapeo;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.Exceptions;
/*
* Clase NotificacionGenerica:
*
*/
namespace LePapeoGenNHibern... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
namespace EFC.Framework.Data
{
public class Specification<T>
{
#region Fields
/// <summary>
/// The expression predicate.
/// </summary>
private readonly Expression<Func<T... |
using System;
using System.Linq.Expressions;
namespace ExpressionsSerialization.ExpressionNodes
{
public class MemberExpressionNode : IExpressionNode
{
public ExpressionType NodeType { get; set; }
public IExpressionNode Expression { get; set; }
public Type MemberDeclaringType { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AnimalDB
{
public partial class VeisleEdit : System.Web.UI.Page
{
public string conString = @"Data Source=localhost;port=3306;Initial catalog=... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace MCCForms
{
public partial class MCCPickerWithTitleViewCell : MCCBaseTitleViewCell
{
public static readonly BindableProperty PlaceholderProperty = BindableProperty.Create<MCCPickerWithTitleViewCell, string>(p => p.Placeholder, default(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RLookout;
public class BattleTest : MonoBehaviour {
public float attackerStrength;
public float defenderStrength;
public float attackerRandomizer;
public float defenderRandomizer;
public float attackAdvantageMultiplier = 1f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CardinalInventoryWebApi.Data.EventManagement
{
public class EventStation
{
public Guid EventStationId { get; set; }
public string Description { get; set; }
public EventStationHard... |
using System;
namespace OCP.User.Backend
{
/**
* @since 15.0.0
*/
interface IPasswordConfirmationBackend
{
/**
* @since 15.0.0
*/
bool canConfirmPassword(string uid);
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YzkSoftWare.DataModel;
namespace YzkSoftWare.Data.Sql.MsSql
{
public class MsQuerySqlExpress : MsSqlExpressBase
{
public MsQuerySqlExpress() : this... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.IO;
/// <summary>
/// Summary description for cls_dataAccess
/// </summary>
///
namespace DataAccessLayer
{
public class DataAccess
{
private SqlCommand cmd;
... |
using System;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
using MCCForms;
using MCCForms.iOS;
[assembly: ExportRenderer (typeof (LabelBoldFont), typeof (LabelBoldFontCustomRenderer))]
namespace MCCForms.iOS
{
public class LabelBoldFontCustomRenderer : LabelRenderer
{
protected override... |
namespace Development.CodeGeneration.Editor.Templates
{
public partial class AnimationBehaviourTemplate
{
private readonly string _bindingName;
public AnimationBehaviourTemplate(string bindingName)
{
_bindingName = bindingName;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class TiempoDeEsperaaProxEscena : MonoBehaviour
{
public float TiempoParaProxEscena;
public bool Gano = false;
public bool Perdio = false;
void Update()
{
if(Gano == t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Orka.Backend.DataObjects
{
public class Schedule
{
public int TeamId { get; set; }
public int Year { get; set; }
public List<Game> Games { get; set; }
}
public class Game
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace FiveInARowApp.Models
{
public class Book
{
[Required(ErrorMessage = "A unique Id must be entered.")]
public int Id { get; set; }
public string ISB... |
using System.Collections.Generic;
using System.Linq;
namespace PulsarDevTest_Joushua_sln
{
public class Questions_2
{
public bool IsContainsWellFormedXMLElements(string s)
{
bool result = true;
string xmlTag;
Stack<string> stack = new Stack<string>();
... |
namespace GraphQLSampleAuthenticationAPI.GraphQL.CoreSchemas
{
public class Query
{
public string Welcome()
{
return "Hello from my GraphQL";
}
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Runtime.Serialization;
using System.Collections.Generic;
using DotNetNuke.Services.Authentication.OAuth;
#end... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CreateAssetMenu(fileName = "New Puzzle Question", menuName = "Puzzle/Puzzle Question")]
[System.Serializable]
// Container class for a question, part of a Base.
public class PuzzleQuestion : ScriptableObject
{
publi... |
using MoreTec.TimeEditApi;
using System.Collections.Immutable;
using System.Threading.Tasks;
namespace MoreTec.TimeEditApp
{
static class TimeEditWrapper
{
private static readonly TimeEdit instance = new TimeEdit("https://cloud.timeedit.net/chalmers/web/public/");
public static Task<IImmutableList<ScheduleType... |
using Newtonsoft.Json;
namespace Example.Models
{
public interface IMixedUseConfiguration : IApartmentConfiguration, ICommercialConfiguration
{
int ResidentialMix { get; set; }
}
public class MixedUseConfiguration : IMixedUseConfiguration
{
public DevelopmentType DevelopmentType {... |
using System;
using System.Linq;
using System.Xml.Serialization;
namespace SQLDownloader
{
public class Servers
{
[XmlElement]
public ServerOption[] Server { get; set; }
}
public class ServerOption
{
[XmlAttribute]
[RequeredProperty]
public String Address { get; set; }
[XmlAttribute]
[RequeredPro... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace EntityFrameWork.Models
{
[Table("pedidos")]
public class Pedido
{
[Key]
[Required]
[Column("id")]
public int Id { get; set; }
[Column("cl... |
using Arch.Data.Common.Vi;
using System;
namespace Arch.Data.DbEngine.MarkDown
{
class MarkDownSampling
{
private TimeSpan samplingDuration;
private TimeSpan samplingInterval;
private DateTime samplingStart;
private Int64[] counters = new Int64[4];
public M... |
/*
' Copyright (c) 2016 Christoc.com
' All rights reserved.
'
' Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
' documentation files (the "Software"), to deal in the Software without restriction, including without limitation
' the rights to use, copy, mo... |
using System;
namespace ConsoleApp22
{
class Program
{
static void Main(string[] args)
{
Car masin = new Car(300);
masin.Drive();
//masin.Cdrive();
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Foodieee
{
public partial class MetodePembayaran : Form
{
public MetodePembaya... |
// -----------------------------------------------------------------------
// <copyright file="CSharpCodeWriter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyr... |
using NLog;
using System;
using System.Collections.Generic;
using System.IO;
namespace SupportBank
{
public class CSVReader
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
public IDictionary<string, double> accounts = new Dictionary<string, double>(); // Ini... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using NLog;
using Notify.Client;
using Notify.Exceptions;
using SFA.DAS.Notifications.Domain.Http;
using SFA.DAS.Notifications.Infrastructure.Configuration;
namespace SFA... |
using Android.App;
using Android.Content;
using Android.OS;
using Android.Views;
using Android.Widget;
using Java.Util;
using JKMAndroidApp.activity;
using JKMAndroidApp.Common;
using JKMPCL.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using JKMPCL.Services;
namespace JKMAndroidApp.fragme... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Spine.Unity;
public class loading : MonoBehaviour {
//public UnityEngine.UI.Image loadingBar;
private AsyncOperation Async = null;
public static string nombre;
//OPCION... |
using LetsEncrypt.Azure.Core.Models;
namespace LetsEncrypt.SiteExtension.Models
{
public class GenerateAndInstallModel
{
public AzureEnvironment AzureEnvironment { get; set; }
public AcmeConfig AcmeConfig { get; set; }
public CertificateServiceSettings CertificateSettings { get; set; ... |
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Clipper.Modules
{
internal sealed class ClipboardMonitor
{
// Previous clipboard content
private static string previous_buffer = "";
// Clipboard is changed
private static bool clipboa... |
using System;
using System.Diagnostics;
using System.Threading;
namespace Unity.Interception.Serilog
{
internal interface ICommonProperties
{
int ManagedThreadId { get; }
string MachineName { get; }
int ProcessId { get; }
string ProcessName { get; }
string ThreadName { g... |
using System;
using System.Linq;
using System.Net;
using System.Web.Http;
using System.Web;
using System.IO;
using BAL;
using DomainModels.Entities;
using System.Collections.Generic;
using WebAPI.Security;
namespace AngularProject.Controllers
{
public class ProductController : BaseController
{
public ... |
namespace GameManager
{
using Arena;
using ArenaBase;
using ConsoleUI;
using Interfaces;
using System;
using System.Collections.Generic;
class Factory
{
public Func<IMapsContainer> CreateMapsContainer { get; set; }
public Func<ITurnManager> CreateTurnManager { get; set;... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Flow;
using Microsoft.AspNetCore.Mvc;
namespace Enrollment.BSL.Controllers
{
[Produces("application/json")]
[Route("api/Residency")]
public class ResidencyController : Controller
{
private readonly IFlowManager flowManager;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Http;
using System.Net.Http.Headers;
using System.IO;
namespace WindowsFormsApp8.Models.Request
{
class Authorization
{
private HttpClient IdHTTP = new HttpClient();
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Runtime.Serialization.Json;
namespace Casino_V3
{
public static class DataBase
{
public static List<Player> ActivPlayers = new List<Player>();
private static DataCont... |
using BPiaoBao.Common;
using JoveZhao.Framework.DDD;
using StructureMap;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.SystemSetting.Domain.Services
{
public class BaseDomainService
{
protected IUnitOfWork _unitOfWork;
protected IUnitO... |
using UnityEngine;
using UnityExtensions.Characters;
namespace UnityExtensions.UI.HUD.Markers.Waypoint
{
public class Waypoint : MonoBehaviour
{
#region Attributes
public Character.Team characterTeam;
public Character.Type characterType;
private HUDWaypoint m_HUDWaypoint;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Globalization;
using System.Threading;
using System.IO;
using System.Reflection;
using System.ComponentModel;
using System.Diagnostics.Contracts;
namespace SierraLib.Translation
{
public class TranslationManager
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraScroller : MonoBehaviour
{
[SerializeField]
private CinemachineDollyCart _cart;
[SerializeField]
private Camera _camera;
[SerializeField]
private float _speedMultiplier = 0.1f;
... |
using Arch.Data.Orm.sql;
using System;
using System.Data;
namespace Arch.Data.Orm
{
public interface IColumn
{
ITable Table { get; }
IDataBridge Data { get; set; }
String Name { get; }
Int32 Ordinal { get; set; }
Int32 Length { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Choice {
public string text;
public bool correct;
//public AudioClip audio;
public string correction_text;
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using NuevasEntidades;
namespace practicaFormClase8
{
public partial class Form1 : Form
{
... |
using CTB.DAC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SIC.BL
{
public class PersonaService : IPersonaService
{
private IPersonaRepositorio PersonaRepositorio;
public PersonaService(IPersonaRepositorio Perso... |
using System;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
using System.Collections.Generic;
namespace Dietando
{
[Table("tbRefeicao")]
public class Refeicao
{
[PrimaryKey]
public int id { get; set; }
public TimeSpan Horario { get; set; }
public string Title { get; set; }
public Dat... |
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