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using UnityEngine; using System.Collections; public class TreeScript : MonoBehaviour { private GameObject m_infoObject; private OverallInformation m_infoScript; private Color m_chopDownColor; private bool m_isChopped; private float m_startTime; private float m_interval; // Use this for in...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ExpenseTracker.Views { [XamlCompilation(XamlCompilationOptions.Compile)] ...
using System; using System.Windows.Input; using Converter.UI.Settings; using System.Windows.Threading; namespace Converter.UI.Commands { /// <summary> /// Base class for various commands /// </summary> public abstract class CommandBase : DispatcherObject, ICommand { private Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arena_Fight { class Player : Character { Weapon weapon = null; //Just base stats. Aren't sure if all are going to get used but hey. int level = 5; int...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Realeyes.Application.Interfaces.Repositories { public interface IRepository<TModel> where TModel : class { Task<IEnumerable<TModel>> GetAllAsync<TProperty>(Expressi...
using Assets.blackwhite_side_scroller.Scripts; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class EnemyAI : MonoBehaviour { public enum EnemyAIStatus { Idle, Suspicious, Aiming } public EnemyWaypoint[] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GraphicsTemplate { public partial class Form1 : Form { private enum CurrentDra...
using System; using System.Xml; using System.Xml.Serialization; using System.Collections.Generic; namespace Specialized.Content.Import.XmlClasses { [Serializable] public class AdvisoryReport { public string PageID { get; set; } public string SchemaName { get; set; } public string Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using IoTWebApi.Models; namespace IoTWebApi.Controllers { public class personController : ApiController { // GET: api/person public IEnumerable<personModel> Get() ...
using System; using Serilog; using Serilog.Sinks.File; namespace SerilogExampleConsole { using static Log; static class Log { public static ILogger Logger { get; } static Log() { Logger = new LoggerConfiguration() .MinimumLevel.Debug() ...
/** * SerialCommUnity (Serial Communication for Unity) * Author: Daniel Wilches <dwilches@gmail.com> * * This work is released under the Creative Commons Attributions license. * https://creativecommons.org/licenses/by/2.0/ */ using UnityEngine; using System.Collections; /** * When creating your message listene...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DAL.Entity { public class Paciente { [Required] public int IdPaciente { get; set; } [Required(ErrorMessage = "Informe o Nome.")] public string? Nome { get; ...
using System.Linq; namespace RandomList { using System; using System.Collections; using System.Collections.Generic; public class RandomList : ArrayList { public RandomList() { this.data = new List<string>(); rnd = new Random(); } private...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for ResponceModel /// </summary> public class MessageData { public string Number { get; set; } public string MessageId { get; set; } } public class ResponceModel { public string Erro...
using FastSQL.Core; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace FastSQL.Sync.Core.Queu...
using System; namespace CsvUploader.Models { /// <summary> /// Data model for uploaded file. /// </summary> public class UploadFileModel { /// <summary> /// The supplier identifier. /// </summary> public string FileName { get; set; } /// <summary> /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Powerup : MonoBehaviour { public float speed; public float position; [SerializeField] private PowerupManager PowerupManager; [SerializeField] private ScoreManager scoreManager; [Seri...
using System; using System.Text; namespace Takistid { class JadamisiTakistusSalv { Takisti[] Andmed; int TakistiteArv = 0; const int TyhjaSalveMaksimumvool = 16; public JadamisiTakistusSalv(int TakistiteMaksimumArv) { Andmed = new Takisti[TakistiteMaksimumArv]; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerSkinLoader { public static void Initialize(int level) { PlayerExperience.SetLevel(level); } public static Material[] LoadPlayerSkins() { int playerLevel = PlayerExperience.GetLevel()...
using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; namespace Server { public class Networker { protected NetworkStream IO; public virtual string Receive() { string Message = string.Empty; int MessageSize = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 改本机ip { public partial class Save : Form { public Save(Files_tream save, strin...
using System; using System.IO; namespace RSDK { public interface IHitbox : ICloneable, IBinarySerializable, ISaveChanges { int Left { get; set; } int Top { get; set; } int Right { get; set; } int Bottom { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class HolidaySettingsBll { HolidaySP SPHoliday = new HolidaySP(); public void HolidayAdd(...
using NameSearch.Context; using NameSearch.Models.Entities; using NameSearch.Repository.Interfaces; using NameSearch.Repository.Tests.Mocks; using System; using Xunit; namespace NameSearch.Repository.Tests { /// <summary> /// Unit tests for Updating Entities /// </summary> public class EntityFrame...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Solicitud; namespace Blo.Solicitud { public class ContactoArchivosBlo : GenericBlo<crmContactoArchivos>, IContactoArchivosBlo { private IContactoArchivo...
using UnityEngine; using System.Collections; //这里是枚举选择敌人类型 public enum EnemyType { Enemy0, Enemy1 } public class AI : MonoBehaviour { //敌人类型枚举 有策划人员选择 public EnemyType enemyType = EnemyType.Enemy1; public GameObject m_base; public GameObject m_head; private CharacterController cc; private An...
using ParallelClass.Examples; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParallelClass { class Program { static void Main(string[] args) { var exampleToRun = ExamplesEnumeration.ParallelLinq; ...
using System.ComponentModel.DataAnnotations; namespace Leads.Models { public class IndProspect { [Required] public int prospecthdrid { get; set; } public string CustName { get; set; } public string CustAddress { get; set; } public string CustCity { get; set; } ...
using System.Collections.Concurrent; using Umbraco.Core.Models; using Umbraco.Core.Persistence.Dtos; namespace Umbraco.Core.Persistence.Mappers { /// <summary> /// Represents a <see cref="Content"/> to DTO mapper used to translate the properties of the public api /// implementation to that of the database...
using Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.MAFSPublishers { class DoSelectionPreperation : IDependenciesSelect...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2015/1/19 13:56:42 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collect...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesNatureza { public static bool Salvar(Natureza Nat, TipoOperacao Op) { ...
namespace Requestrr.WebApi.Controllers.DownloadClients.Ombi { public class OmbiSettingsModel : TestOmbiSettingsModel { public string ApiUsername { get; set; } } }
using FeedsProcessing.Common; using FeedsProcessing.Common.Models; using System; using System.Text.Json; namespace FeedsProcessing.Models { public interface INotificationModelParser { public ModelResult<NotificationModel> Parse(JsonElement json); } public class NotificationModelParser : INoti...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.SceneManagement; public class KeyboardSound : MonoBehaviour { public TMP_InputField inputField; public AudioClip[] audioClip; public AudioSource[] audioSource; public GameController control...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HW6 { public partial class Form1 : Form { public Form1() { ...
using UnityEngine; using UnityEditor; public class CharaPicture { public GraphDiffer eyeBrows; public GraphDiffer eye; public GraphDiffer mouse; public GraphDiffer option; public GraphDiffer option2; public GraphDiffer option3; public CharaPicture(GameObject charaObject) { eye...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LearningEnglishWeb.Services.Abstractions { public interface IWordImageService { Task<byte[]> GetImage(string word); Task<string> GetImageSrc(string word); Task<string> GetThumbn...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using GitlabManager.Enums; using GitlabManager.Framework; using GitlabManager.Services.BusinessLogic; using GitlabManager.Services.Database; using GitlabManager.Services.Database.Model...
using System; using System.Collections.Generic; namespace Importador.Classes { public class Venda { public Venda(int id, List<Item> listaItens, string nomeVendedor) { Id = id; Itens = listaItens; NomeVendedor = nomeVendedor; } public int Id ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public class ProductosDao : GenericDao<InvProducto>, IProductosDao { /// <summary> /// Obtener los productos por clase y marca /// </...
using System; using ConsoleTable.Core; using ConsoleTable.Core.Drawer; namespace ConsoleTable { public class Program { public static void Main(string[] args) { PrintTableWithNumbers(); PrintTableWithIds(); PrintMatrix(); Console.ReadKey(); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity.Infrastructure; using System.Linq; using System.Security.Principal; using System.Web; using System.Web.Mvc; using System.Web.Security; using MB.Helper; using MB.Models.Helpers; using MB.Models.POCO; using MB.Models....
/** * Created DD/MM/2020 * By: Sharek Khan * Last Modified 25/11/2020 * By: Sharek Khan * * Contributors: Aswad Mirza, Sharek Khan */ using UnityEngine; /* * Gun is a generic weapon class used as a model for the other guns in the game, fires a bullet in the middle of the players screen * Code based on Zenv...
using Mccole.Geodesy.Extension; using System; using System.Collections.Generic; using System.Linq; namespace Mccole.Geodesy.Extension { /// <summary> /// Extension methods for testing the tolerance of a Ssytem.Double value. /// </summary> public static class FloatToleranceExtension { /// <...
namespace ConsoleWebServer.Framework.ActionResults.ContentActions { using System.Collections.Generic; public class WithoutCaching : Decorator { public WithoutCaching(IActionResult actionResult) : base(actionResult) { actionResult.ResponseHeaders.Add(new KeyValuePai...
using System; using System.Collections.Generic; using System.Text; namespace JabberPoint.Domain.Themes { public class ThemeRule { public int LevelId { get; private set; } public Style Style { get; private set; } } }
namespace _2.Stack { using _2.Stack.Core; public class Startup { public static void Main(string[] args) { Engine engine = new Engine(); engine.Run(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ObjectTest { class HotDog { public string Hot { get; set; } public string dog; public int cash; //Get default // return hot; //Set default...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SS.Test.Handler.Command { public class AddArgs { public int Arg1 { get; set; } public int Arg2 { get; set; } } }
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Text; namespace ReportPortal.Extensions.Selenium { public static class WebDriverListenerExtension { public static IWebDriver AddReportPortal(this IWebDriver webDriver, Func<Options, Options> optionsFunc = null) ...
using System; using System.Text; using LePapeoGenNHibernate.CEN.LePapeo; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.Exceptions; /* * Clase NotificacionGenerica: * */ namespace LePapeoGenNHibern...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace EFC.Framework.Data { public class Specification<T> { #region Fields /// <summary> /// The expression predicate. /// </summary> private readonly Expression<Func<T...
using System; using System.Linq.Expressions; namespace ExpressionsSerialization.ExpressionNodes { public class MemberExpressionNode : IExpressionNode { public ExpressionType NodeType { get; set; } public IExpressionNode Expression { get; set; } public Type MemberDeclaringType { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class VeisleEdit : System.Web.UI.Page { public string conString = @"Data Source=localhost;port=3306;Initial catalog=...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace MCCForms { public partial class MCCPickerWithTitleViewCell : MCCBaseTitleViewCell { public static readonly BindableProperty PlaceholderProperty = BindableProperty.Create<MCCPickerWithTitleViewCell, string>(p => p.Placeholder, default(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using RLookout; public class BattleTest : MonoBehaviour { public float attackerStrength; public float defenderStrength; public float attackerRandomizer; public float defenderRandomizer; public float attackAdvantageMultiplier = 1f...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CardinalInventoryWebApi.Data.EventManagement { public class EventStation { public Guid EventStationId { get; set; } public string Description { get; set; } public EventStationHard...
using System; namespace OCP.User.Backend { /** * @since 15.0.0 */ interface IPasswordConfirmationBackend { /** * @since 15.0.0 */ bool canConfirmPassword(string uid); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using YzkSoftWare.DataModel; namespace YzkSoftWare.Data.Sql.MsSql { public class MsQuerySqlExpress : MsSqlExpressBase { public MsQuerySqlExpress() : this...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Data.SqlClient; using System.IO; /// <summary> /// Summary description for cls_dataAccess /// </summary> /// namespace DataAccessLayer { public class DataAccess { private SqlCommand cmd; ...
using System; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using MCCForms; using MCCForms.iOS; [assembly: ExportRenderer (typeof (LabelBoldFont), typeof (LabelBoldFontCustomRenderer))] namespace MCCForms.iOS { public class LabelBoldFontCustomRenderer : LabelRenderer { protected override...
namespace Development.CodeGeneration.Editor.Templates { public partial class AnimationBehaviourTemplate { private readonly string _bindingName; public AnimationBehaviourTemplate(string bindingName) { _bindingName = bindingName; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TiempoDeEsperaaProxEscena : MonoBehaviour { public float TiempoParaProxEscena; public bool Gano = false; public bool Perdio = false; void Update() { if(Gano == t...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Orka.Backend.DataObjects { public class Schedule { public int TeamId { get; set; } public int Year { get; set; } public List<Game> Games { get; set; } } public class Game { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace FiveInARowApp.Models { public class Book { [Required(ErrorMessage = "A unique Id must be entered.")] public int Id { get; set; } public string ISB...
using System.Collections.Generic; using System.Linq; namespace PulsarDevTest_Joushua_sln { public class Questions_2 { public bool IsContainsWellFormedXMLElements(string s) { bool result = true; string xmlTag; Stack<string> stack = new Stack<string>(); ...
namespace GraphQLSampleAuthenticationAPI.GraphQL.CoreSchemas { public class Query { public string Welcome() { return "Hello from my GraphQL"; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Runtime.Serialization; using System.Collections.Generic; using DotNetNuke.Services.Authentication.OAuth; #end...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CreateAssetMenu(fileName = "New Puzzle Question", menuName = "Puzzle/Puzzle Question")] [System.Serializable] // Container class for a question, part of a Base. public class PuzzleQuestion : ScriptableObject { publi...
using MoreTec.TimeEditApi; using System.Collections.Immutable; using System.Threading.Tasks; namespace MoreTec.TimeEditApp { static class TimeEditWrapper { private static readonly TimeEdit instance = new TimeEdit("https://cloud.timeedit.net/chalmers/web/public/"); public static Task<IImmutableList<ScheduleType...
using Newtonsoft.Json; namespace Example.Models { public interface IMixedUseConfiguration : IApartmentConfiguration, ICommercialConfiguration { int ResidentialMix { get; set; } } public class MixedUseConfiguration : IMixedUseConfiguration { public DevelopmentType DevelopmentType {...
using System; using System.Linq; using System.Xml.Serialization; namespace SQLDownloader { public class Servers { [XmlElement] public ServerOption[] Server { get; set; } } public class ServerOption { [XmlAttribute] [RequeredProperty] public String Address { get; set; } [XmlAttribute] [RequeredPro...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EntityFrameWork.Models { [Table("pedidos")] public class Pedido { [Key] [Required] [Column("id")] public int Id { get; set; } [Column("cl...
using Arch.Data.Common.Vi; using System; namespace Arch.Data.DbEngine.MarkDown { class MarkDownSampling { private TimeSpan samplingDuration; private TimeSpan samplingInterval; private DateTime samplingStart; private Int64[] counters = new Int64[4]; public M...
/* ' Copyright (c) 2016 Christoc.com ' All rights reserved. ' ' Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated ' documentation files (the "Software"), to deal in the Software without restriction, including without limitation ' the rights to use, copy, mo...
using System; namespace ConsoleApp22 { class Program { static void Main(string[] args) { Car masin = new Car(300); masin.Drive(); //masin.Cdrive(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Foodieee { public partial class MetodePembayaran : Form { public MetodePembaya...
// ----------------------------------------------------------------------- // <copyright file="CSharpCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyr...
using NLog; using System; using System.Collections.Generic; using System.IO; namespace SupportBank { public class CSVReader { private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); public IDictionary<string, double> accounts = new Dictionary<string, double>(); // Ini...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using NLog; using Notify.Client; using Notify.Exceptions; using SFA.DAS.Notifications.Domain.Http; using SFA.DAS.Notifications.Infrastructure.Configuration; namespace SFA...
using Android.App; using Android.Content; using Android.OS; using Android.Views; using Android.Widget; using Java.Util; using JKMAndroidApp.activity; using JKMAndroidApp.Common; using JKMPCL.Model; using System; using System.Collections.Generic; using System.Linq; using JKMPCL.Services; namespace JKMAndroidApp.fragme...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using Spine.Unity; public class loading : MonoBehaviour { //public UnityEngine.UI.Image loadingBar; private AsyncOperation Async = null; public static string nombre; //OPCION...
using LetsEncrypt.Azure.Core.Models; namespace LetsEncrypt.SiteExtension.Models { public class GenerateAndInstallModel { public AzureEnvironment AzureEnvironment { get; set; } public AcmeConfig AcmeConfig { get; set; } public CertificateServiceSettings CertificateSettings { get; set; ...
using System.Collections.Generic; using System.Text.RegularExpressions; namespace Clipper.Modules { internal sealed class ClipboardMonitor { // Previous clipboard content private static string previous_buffer = ""; // Clipboard is changed private static bool clipboa...
using System; using System.Diagnostics; using System.Threading; namespace Unity.Interception.Serilog { internal interface ICommonProperties { int ManagedThreadId { get; } string MachineName { get; } int ProcessId { get; } string ProcessName { get; } string ThreadName { g...
using System; using System.Linq; using System.Net; using System.Web.Http; using System.Web; using System.IO; using BAL; using DomainModels.Entities; using System.Collections.Generic; using WebAPI.Security; namespace AngularProject.Controllers { public class ProductController : BaseController { public ...
namespace GameManager { using Arena; using ArenaBase; using ConsoleUI; using Interfaces; using System; using System.Collections.Generic; class Factory { public Func<IMapsContainer> CreateMapsContainer { get; set; } public Func<ITurnManager> CreateTurnManager { get; set;...
using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Flow; using Microsoft.AspNetCore.Mvc; namespace Enrollment.BSL.Controllers { [Produces("application/json")] [Route("api/Residency")] public class ResidencyController : Controller { private readonly IFlowManager flowManager; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; using System.Net.Http.Headers; using System.IO; namespace WindowsFormsApp8.Models.Request { class Authorization { private HttpClient IdHTTP = new HttpClient(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Runtime.Serialization.Json; namespace Casino_V3 { public static class DataBase { public static List<Player> ActivPlayers = new List<Player>(); private static DataCont...
using BPiaoBao.Common; using JoveZhao.Framework.DDD; using StructureMap; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.Domain.Services { public class BaseDomainService { protected IUnitOfWork _unitOfWork; protected IUnitO...
using UnityEngine; using UnityExtensions.Characters; namespace UnityExtensions.UI.HUD.Markers.Waypoint { public class Waypoint : MonoBehaviour { #region Attributes public Character.Team characterTeam; public Character.Type characterType; private HUDWaypoint m_HUDWaypoint; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; using System.Threading; using System.IO; using System.Reflection; using System.ComponentModel; using System.Diagnostics.Contracts; namespace SierraLib.Translation { public class TranslationManager ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraScroller : MonoBehaviour { [SerializeField] private CinemachineDollyCart _cart; [SerializeField] private Camera _camera; [SerializeField] private float _speedMultiplier = 0.1f; ...
using Arch.Data.Orm.sql; using System; using System.Data; namespace Arch.Data.Orm { public interface IColumn { ITable Table { get; } IDataBridge Data { get; set; } String Name { get; } Int32 Ordinal { get; set; } Int32 Length { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Choice { public string text; public bool correct; //public AudioClip audio; public string correction_text; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using NuevasEntidades; namespace practicaFormClase8 { public partial class Form1 : Form { ...
using CTB.DAC; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SIC.BL { public class PersonaService : IPersonaService { private IPersonaRepositorio PersonaRepositorio; public PersonaService(IPersonaRepositorio Perso...
using System; using SQLite.Net.Attributes; using SQLiteNetExtensions.Attributes; using System.Collections.Generic; namespace Dietando { [Table("tbRefeicao")] public class Refeicao { [PrimaryKey] public int id { get; set; } public TimeSpan Horario { get; set; } public string Title { get; set; } public Dat...