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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PressKeyToStart : MonoBehaviour { public float startDelay = 3f; public GameObject instructionText; public string firstLevelName = "Level 1"; private bool canStart; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; namespace WindowsFormsApplication2 { class Gestion { Conexion connBD = new Conexion(); //agregar clientes a la base de...
using System; namespace Generics_4 { class MyList<T> { public T[] MyArray; public int Size { get; private set; } public MyList() { Size = 0; MyArray = new T[] { }; } public MyList(int size, params T[] list) { Size = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LevenshteinAlgorithm { class Program { static void Main(string[] args) { string nm1 = "notKley", nm2 = "Kleyton"; Console.WriteLine("Levenshtei...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Common.DataModel; using System.Windows.Input; using Common.Utils; using Client_WinPhone.FeedService; using Microsoft.Phone.Controls; using System.Windows; namespace Client_WinPhone.ViewModel { class FeedDetailsViewModel : ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace XH.Infrastructure.Web { public class SiteSetting { public string ApiDomain { get; set; } public string MediaApiDomain { get; set; } public bool UnobtrusiveJavaScriptEnabled { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace EX_0908 { public partial class frmLogin : Form { public frmLogin() { ...
#region using System; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; #endregion namespace Audiotica.Core.UserControls { public sealed partial class RatingsControl : UserControl { /// <summary> /// BackgroundColor Dependency Property ...
namespace Ezphera.TimerScore { using UnityEngine; public class ScoreManager : MonoBehaviour { public delegate void ScoreCallback(float oldScore, float newScore); /// <summary> /// This action is called when score has changed /// </summary> public event ScoreCallba...
using System; /*You are given an array of strings. Write a method that sorts the array by the length of its elements (the number of characters composing them).*/ class Program { static void Print(string[] arr) { for (int i = 0; i < arr.Length; i++) Console.Write(arr[i] + " "); ...
using System.Net.Http; using System.Threading.Tasks; using Justa.Job.Backend.Api.Application.Services.DataValidation.Models; using Microsoft.Extensions.Options; using Newtonsoft.Json; namespace Justa.Job.Backend.Api.Application.Services.DataValidation { public class PhoneNumberValidatorService { privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LHRLA.DAL; namespace LHRLA.Core.ViewModel { public class CaseVM : tbl_Case { public string SubType { get; set; } public int SubTypeId { get; set; } public string T...
using BDTest.NUnit; using BDTest.Test; using BDTest.Tests.Helpers; using NUnit.Framework; namespace BDTest.Tests.Fixtures; public class SetupTeardownInfo : NUnitBDTestBase<MyTestContext> { private Scenario _scenario; [SetUp] public void Setup() { TestResetHelper.ResetData(); Console.O...
using Microsoft.Azure.Documents; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using UKPR.Hermes.Models; namespace UKPR.Hermes.Asp.NetCoreDAL.Services { public interface IAvailibilityManagementRepository { Task<Document> InitialAvailibility(AvailabilityD...
using System; using UnityEngine; public class Gate : MonoBehaviour { static public Action<int> GoalMe; private void OnCollisionEnter(Collision collision) { // если это шайба if (collision.gameObject.CompareTag("Puck")) { string name = gameObject.name; // узнаю свое им...
using System.Collections.Generic; using Tomelt.ContentManagement; using Tomelt.Environment.Extensions; using Tomelt.Localization; using Tomelt.Users.Events; using Tomelt.Users.Models; using Tomelt.Workflows.Models; using Tomelt.Workflows.Services; namespace Tomelt.Users.Activities { [TomeltFeature("Tomelt.Users.Wo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApp1.Model { public interface IPowerEntity { long Id { get; set; } string Name { get; set; } double X { get; set; } double Y { get; set; } ...
using System; using System.Collections.Generic; using System.Web.Mvc; using Ninject; using SMARTplanner.Entities.Domain; using SMARTplanner.Logic.Contracts; using SMARTplanner.Logic.Exact; namespace SMARTplanner.Infrastructure { public class NinjectDependencyResolver : IDependencyResolver { private re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOPsReview { //the default access permissions is private //if an outside user of this class wanted // access to the class contents then // the access permissions nee...
//////////////////////////////////////////////////////////////////////////// // The binary clock demo is developed by Mark Muller using // the RPi.SenseHat Windows IoT class library for the Raspberry Pi //////////////////////////////////////////////////////////////////////////// using Emmellsoft.IoT.Rpi.SenseHat; us...
namespace Seterlund.CodeGuard { public static class ClassValidatorExtensions { public static ValidatorBase<T> IsNotNull<T>(this ValidatorBase<T> validator) where T : class { if (validator.Value == null) { validator.ArgumentNullMessage(); } ...
using System; using System.Collections.Generic; using System.Fabric; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; using Microsoft.ServiceFabric.Services.Communication.Runtime; using Microsoft.ServiceFabric.Services.Runtime; namespace ReceiveMessageStat...
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IconCreator.Core.Domain.Models { [Table("Sectie")] public class Sectie { [Key] public string Code { get; set; } public stri...
namespace _07._ValidUsernames { using System; using System.Collections.Generic; using System.Text.RegularExpressions; public class Startup { public static void Main() { string[] usernames = Console.ReadLine().Split(new []{' ', '\\', '/', '(', ')'}, StringSplitOptions.Re...
using UnityEngine; using System.Collections; public class SpawnToArea : SpawnAtLocation { public int spawnCount = 1; public int maxXPosition; public int maxYPosition; protected override void startSpawn(World w) { for (int i = 0; i < spawnCount; i++) { int x = UnityEngi...
namespace OrangeApple.WPF.ViewModels { public class ComparisonWebItemViewModel : ComparisonItemViewModel { public ComparisonWebItemViewModel(string url) { Url = url; } public string Url { get; } public override string ResultsViewText => Url; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dominio.Validations; namespace Dominio { public class Medicion : Modelo<Medicion> { public virtual DateTime Fecha { get; set; } public virtual decimal Valor { get; set; } public virt...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Singleton Pattern public class GameControl : MonoBehaviour { public static GameControl control; // init void Awake () { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { ...
using System.Collections.Generic; using UnityEngine; public class DirectionAbilityIndicator : MonoBehaviour { [Header("References")] [SerializeField] private Transform arrow; private LineRenderer lineRenderer; private void Awake() { lineRenderer = GetComponent<LineRenderer>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace SudokuSolver { public class Solver { public static int[][] LoadTable() { // Load up a table int[][] table = new int[9][]; Console.WriteLine("H...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace capacited_facility_location_problem.model { class Facility { public readonly double SetupCostInDollars; public readonly int CapacityInKg; public readonly Coordi...
using Source.Code.Cam; using Source.Code.Units; using Source.Code.Utils; using UnityEngine; namespace Source.Code.PlayerInput { public class LookPivot : MonoBehaviour { private Vector2 maxDistFromUnit; private SessionSettings sessionSettings; private GlobalSettings settings; p...
using System; namespace Emanate.Core.Configuration { public class ConfigurationAttribute : Attribute { public string Name { get; private set; } public ConfigurationAttribute(string name) { Name = name; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace 查号管理 { public class AuthenticationConnecter : Connecter { public GridManage m_manage; protected override void OnStart() { m_manage.OnAuthenticationConnect(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LifeGauge : MonoBehaviour { public int life; public int damage; public Slider lifebar; public Text loose; void Start() { lifebar.value = life; loose.enable...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VyBestilling.Models { public class Bestilling { public String fraStasjon { get; set; } public String tilStasjon { get; set; } public Boolean enkel { get; set; } public Boolean turRetu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] private Transform pfBullet; // Start is called before the first frame update void Start() { } //public float spd = 5f; // Update is called onc...
using System; using System.Collections.Generic; using System.Linq; class ABC123A{ public static void Main(){ var a = int.Parse(Console.ReadLine()); Console.ReadLine(); Console.ReadLine(); Console.ReadLine(); var e = int.Parse(Console.ReadLine()); var k = int.Parse(Co...
using UnityEngine; using System.Collections; public class GameBoard : MonoBehaviour { private GameObject[,] board; public int BOARD_WIDTH = 7; public int BOARD_HEIGHT = 7; public GameObject[] prefabs; private Block selectedBlock; // Use this for initialization void Start () { this.board = new GameObject[B...
using Newtonsoft.Json; namespace EddiDataDefinitions { public class ModuleInfoItem { [JsonProperty] public string slot { get; set; } [JsonProperty] public string item { get; set; } [JsonProperty] public decimal power { get; set; } [JsonProperty] ...
using System; using System.Collections.Generic; using System.Text; namespace Harbin.Common.Database { #region DataException public class DataException : System.Exception { #region Members public string SqlQuery { get; set; } public object Parms { get; set; } #endregion ...
using System.Collections.Generic; namespace NeuroLinker.Models { /// <summary> /// User list information /// </summary> public class UserList { #region Constructor /// <summary> /// Default Constructor /// </summary> public UserList() { ...
using AutoMapper; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Persons; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch.NHibernate.Web.Mvc; using SharpArch.Web.Mvc.JsonNet; using System.Collectio...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace BatteryMonitoring.Tests { [TestClass] public class CurrentMeasurementTest { CurrentMeasurement currentMeasurement = new CurrentMeasurement(); List<int> CurrentReadings = new List<int>() { 3, 3, 5...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StudentMain { public class StudentChangedArgs : EventArgs { public StudentChangedArgs(string type, dynamic oldValue,dynamic newValue) { this.Type = type; this.NewValue = newV...
using System; using UnityEngine; //************************************************************************* //@header MassState //@abstract Create the state of Mass. //@discussion Depend on MachineState. //@author Felix Zhang //@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All rights reserved. //@...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using JSLProject.Models; namespace JSLProject.Controllers { public class ViagemsController : Controller { private BDJS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassesEx { class Student : Human { private int facNum; public int FacNum { get { return this.facNum; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace Mercadinho { public partial class Clientes : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; [RequireComponent(typeof(ARSessionOrigin))] public class CalibrateMap : MonoBehaviour { public GameObject levelMap; private Transform sessionTransform; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Data; using CapaEntidades; using CapaNegocio; // NOTA: puede usar el comando "Cambiar nombre" del menú "Refactorizar" para cambiar el nombre de clase "Serv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; using System.Data; using System.Web; using IWorkFlow.BaseService; namespace BizService.Services { public class B_OA_Wo...
// // ImageHandler.cs // // Author: // Luís Reis <luiscubal@gmail.com> // Eric Maupin <ermau@xamarin.com> // // Copyright (c) 2012 Luís Reis // Copyright (c) 2012 Xamarin, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation...
using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.FSM.Editor { /// <summary> /// A custom property drawer for References. Makes it possible to choose between a value, Variable, Constant or a Variable Instancer. /// </summary> [CustomPropertyDrawer(typeof(FSMTransitionDataBaseEventReferen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dictionarty { class Program { static void Main() { Dictionary<string, string> phonebook = new Dictionary<string, string>(); bool c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ForgalomIranyito { public class JaratKezelo { public class Jarat { public string jaratSzam; public string repterHonnan; public stri...
public class MyStack { private Queue<int> q1; private Queue<int> q2; public MyStack() { q1 = new Queue<int>(); q2 = new Queue<int>(); } public void Push(int x) { q1.Enqueue(x); if (q1.Count > 1) { int curr = q1.Dequeue(); q2.Enqueue(...
using System; namespace Meshop.Framework.Widgets { public enum PagePosition { Left, Right, Bottom, Top, Header, Footer, Document } public enum PageTemplate { Index, Product, Catalog, C...
namespace TPMDocs.Models { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class TPMDocContext : DbContext { public TPMDocContext() : base("name=TPMDocContext") { } public...
using System.Collections.Generic; namespace Isop.Gui.ViewModels { public class ControllerViewModel { public string Name { get; set; } public IEnumerable<MethodViewModel> Methods { get; set; } } }
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using Aspose.Words; using Aspose.Words.Properties; using Aspose.Words.Saving; namespace Profiling2.Infrastructure.Aspose.Loader { public class WordDocumentLoader : BaseAsposeLoader { protected Document Documen...
namespace Sentry.Tests; public class AppDomainProcessExitIntegrationTests { private class Fixture { public IHub Hub { get; } = Substitute.For<IHub, IDisposable>(); public IAppDomain AppDomain { get; } = Substitute.For<IAppDomain>(); public Fixture() => Hub.IsEnabled.Returns(true); ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; public class CharacterWeapon : MonoBehaviour { public Character character { get; protected set; } public WeaponData currentWeaponData { get; protected set; } public GameObject curr...
using MVC01.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MVC01.Controllers { public class AlunosController : Controller { // GET: Alunos public ActionResult Index() { List<Aluno> alunos = new Li...
using System.Windows.Controls; using Torch; using Torch.API.Plugins; namespace DataValidateFix { public class DataValidateFixPlugin : TorchPluginBase, IWpfPlugin { public UserControl GetControl() => new UserControl() { Content = new TextBlock() { Inlines...
 namespace OldMacDonald.Domain.Interfaces { public interface IAnimal { AnimalTypeEnum Type { get; } string GetGetAnimalNameAndSound(); } }
using System; using System.Collections.Generic; namespace Whathecode.System { /// <summary> /// A helper class to do common <see cref="TimeSpan" /> operations. /// </summary> public static class TimeSpanHelper { public static readonly TimeSpan MinimumMonthLength = TimeSpan.FromDays( 28 ); public static read...
using System; namespace UIMAYE.classes { public class LocalLog { public int id { get; set; } public string projeAdi { get; set; } public string gorevAdi { get; set; } public DateTime baslangicTarihi { get; set; } public DateTime bitisTarihi { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using UnityEngine; public abstract class GameEvaluator { protected ContuGame game; private System.Func<ContuBoard, float> boardEvaluator; protected Sto...
using RiverPuzzle1.ValidationAttributes; using System; using System.Collections.Generic; using System.Linq; namespace RiverPuzzle1.Models { public class GameState { public int ID { get; set; } public State State { get; set; } public string Reason { get; set; } public int GameI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WindowsFormsApp1 { class NetSpaceData { public string State { get; set; } public string ChannelId { get; set; } public string OrderId { get; set; } } }
using System; namespace Foundry.Messaging { public class UserLoggedInMessage { public Guid UserId { get; set; } public DateTime DateTime { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class DartBoard : MonoBehaviour { public DartCell dartCell; ArrayList al = new ArrayList(36); float cellGap; float boardBorderWidth; int noOfCellRows; float cellWidth; int[] colou...
using System; using System.Collections.Generic; using System.Diagnostics; using Breeze.AssetTypes.DataBoundTypes; using Breeze.Helpers; using Breeze.FontSystem; using Breeze.Screens; using Breeze.Services.InputService; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Breeze.AssetTypes ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SharpShapes; namespace TestSharpShapes { [TestClass] public class UnitTestTrapezoid { [TestMethod] public void TestTrapezoidConstructor() { Trapezoid trapezoid = new Trapezoid(40, 50, 10); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace FXB.MyControl { class MyDataGridView : DataGridView { SolidBrush solidBrush; public MyDataGridView() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CMSWebsite { public partial class AddPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } pro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Library.Models; namespace Library.Forms { public partial class Books : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost.ITS_Service { using Entity; using Repository.ITSRepo; using DTO.ITSDTO; using System.ServiceModel; public class İşEmriService : ITS_ServiceBase<İşEmriRepo,...
using System; using System.Windows.Forms; namespace Com.Colin.Win { public partial class Frm_Logon : Form { public Frm_Logon() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { if (textBox1.Text == "wolfkings" &...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace WebAppAdvocacia.Models { public class PessoaFisica : Pessoa { [Required(ErrorMessage = "Cpf é Obrigatório")] [StringLength(14, ErrorMessage = "No ...
using System; using System.Data.SqlTypes; using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.SqlServer; namespace Upgrader.Test.SqlServer { [TestClass] public class TypeMappingCollectionSqlServerTest : TypeMappingCollectionTest { public TypeMappingCollectionSqlServerTest() : base...
namespace PaymentService.Infrastructure.Services { using System; using System.Threading.Tasks; using PaymentService.Application.Common.Models; using PaymentService.Application.Common.Interfaces; public class InPaymentRegistrationService : IInPaymentRegistration { private readonly IPol...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using AutoMapper; using MediatR; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Identity; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Roles { Sakura, Herugaa, Count } public enum TouchType { Normal, Head, Special } public class Config : MonoBehaviour { public GameObject[] roles; public static readonly string UserDataPath = "Sa...
using RocketLoopCoreApi.Models; using RocketLoopCoreApi.Repositories; using System.Threading.Tasks; using Xunit; namespace RocketLoopXUnit.Repositories { public class UserRepositoryTest { protected UserRepository _userRepository { get; } protected User[] _users { get; } publ...
using WorkScheduleManagement.Data.Enums; namespace WorkScheduleManagement.Data.Entities { public class VacationTypes { public VacationType Id { get; set; } public string Name { get; set; } } }
using System; using Microsoft.Practices.Unity; using Microsoft.Win32; using System.Windows; using BSky.Statistics.Common; using BSky.Lifetime; using BSky.Lifetime.Interfaces; using System.IO; using BlueSky.Windows; using BlueSky.CommandBase; using System.Windows.Input; using BSky.RecentFileHandler; using BSky.Interfac...
using RocketLoopCoreApi.Models; using RocketLoopCoreApi.Repositories.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RocketLoopCoreApi.Repositories { public class UserRepository : IUserRepository { private readonly IEnum...
 /* 作者: 盛世海 * 创建时间: 2012/7/27 10:22:21 * */ /* 作者: 盛世海 * 创建时间: 2012/7/21 10:28:04 * */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace MODEL.ViewPage { /// <summary> /// 查看明细的具体视图 /// </summary> ...
using System; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.SCM { public partial class FlowMaster { #region Non O/R Mapping Properties [CodeDetailDescriptionAttrib...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Interfaces { public interface IGetProjectsFromUserFactory : IActionFactory { IGetProjectsFromUser Create(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; using System.Web.Http.Filters; using XL.Model.Message; namespace HPYL_API.App_Start.Attribute { public class ValidateModelAttribute: ActionFilterAttribute { public override void OnActionExecutin...
///////////////////////////////////////////////////////////////////////////////// // // vp_PlayerEventHandler.cs // © VisionPunk. All Rights Reserved. // https://twitter.com/VisionPunk // http://www.visionpunk.com // // description: this class declares events for communication between behaviours // that make up a ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using IRAP.Global; using IRAPShared; namespace IRAP.Entity.MDM { /// <summary> /// 一般树节点 /// </summary> public class TreeViewNode { private byte[] iconImageStream; ...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class CharacterMovement : Character { [SerializeField] pri...
using Orleans.Runtime; using System; using System.Threading.Tasks; namespace Orleans.Persistence.Redis.TestGrainInterfaces { public interface ITestGrain2 : IGrainWithIntegerKey { Task Set(string stringValue, int intValue, DateTime dateTimeValue, Guid guidValue, ITestGrain grainValue); Task<Tup...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class GroupNavPage : TabbedPage { public ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...