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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade6.MedindoAfebreV { class _8MedindoAfebre { public static int opc,contador; public static int hora,minutos,segundos; public static void PessoasEntrando() ...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Security; using System.Web.Http; using StanbicIBTC.BotServices.Models; using StanbicIBTC.BotServices.Utility; namespace StanbicIBTC.BotServices.Cont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace LojaSapatos.Model { public class Cliente { [Key] public int Id_Cliente ...
using MyUtils; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using static EvrakArşiv.Models.Interfaces; namespace EvrakArşiv.Models { public class D...
using EduHome.DataContext; using EduHome.Models.Entity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.ViewComponents { public class MyFooterViewComponent : ViewComponent { ...
using Anywhere2Go.DataAccess.SurveyorPointEntity; using System; using System.Collections.Generic; using Anywhere2Go.DataAccess.SurveyorPointObject; namespace Anywhere2Go.DataAccess.SurveyorPointObject { public class SurveyorPointObject { } public class SurveyorPointReportModel { pu...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; namespace Kit.Editor { public class PropertyDrawerExtend : UnityEditor.PropertyDrawer { #region layout tools private Rect initArea; private Rect drawArea; private bool IsPreview = false; protected Rect N...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using Microsoft.Extensions.Logging; using YesSql; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; namespace EMS_PSS.Models { public abstract class Employee { [Key] public int Employee_...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Microsoft.EntityFrameworkCore.Infrastructure; using Newtonsoft.Json; using SAAS.Framework.Orm.EfCore.UnitWork; using static Common.Service.CommonEnum; namespace SysBase.Domain.Models { public partial class SysPermis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MIDIDotNet; namespace UnitTests { internal class MockOutDevice : MockBase, IOutDevice { bool open = false; uint lastShortMsg; bool[] channels = new bool[16]; public MockOu...
using System; using System.Runtime.Serialization; namespace Model { /// <summary> /// Шар /// </summary> [DataContract] public class Sphere : IFigure { [DataMember] private uint _radius; /// <summary> /// Радиус /// </summary> public uint Radius...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using API.Data; namespace API.Controller { public class AlunoController : ApiController { public IHttpActionResult Get() { IList<Aluno> estudante = nul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VeterinariaT1.Modelo { class Categoria { private int idCategoria; private string tipo; /*Para encapsular ls atributos es presionar ctrl + punto */ ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using SpeedSlidingTrainer.Application.Infrastructure; namespace SpeedSlidingTrainer.Desktop.Infrastructure { public sealed class InMemoryDataStorage : IDataStorage { private readonly Dictionary<string, byte[]> files = new Di...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SortAlgorithms { class InsertionSort : IAlgorithm { public void Run(int[] tab) { for(int i = 1; i < tab.Length; i++) { i...
using browser.Helpers; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _20200621_오늘도_시작 { public class computer { bool powerOn; public void Boot() { } public void Shutdown() { } public void Reset() { } } public clas...
 using BitirmeParsing.ActorParser; using BitirmeParsing.GenreParser; using BitirmeParsing.SoundTrackParser; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Diagnostics; using System.Linq; using System.Text; ...
using System.Linq; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using Microsoft.AspNetCore.Http; using OrchardCore.ContentManagement; using OrchardCore.DisplayManagement.Descriptors; using OrchardCore.DisplayManagement.Shapes; namespace DFC.ServiceTaxonomy....
namespace Fingo.Auth.Domain.Policies.ConfigurationClasses { public class RequiredPasswordCharactersConfiguration : PolicyConfiguration { public bool Digit { get; set; } public bool UpperCase { get; set; } public bool Special { get; set; } } }
using UnityEngine; using System.Collections.Generic; using System; #if UNITY_STANDALONE #if UNITY_5_6_OR_NEWER #if NET_2_0 using System.IO; using System.IO.Ports; using System.Threading; #endif #else using System.IO; using System.IO.Ports; using System.Threading; #endif #endif namespace Ardunity { [AddComponent...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using kata_payslip_v2.DataObjects; using kata_payslip_v2.Interfaces; namespace kata_payslip_v2 { public class MonthlyConsoleInputHandler : IInputHandler { private readonly IUserInterface UserInterfa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class PlayerComponent : MonoBehaviour { protected Player player; private void Awake() { player = GetComponentInParent<Player>(); } public virtual void HandleUpdate() { } public virtual void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; using NS_Personal.Basicas; namespace NS_Personal.DAL { class DAL_Brand { private static DAL_Brand instancia; public static DAL_Brand getInstancia() { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace CyberSoldierServer.Models.BaseModels { public class Slot { public int Id { get; set; } public DefenceType DefenceType { get; set; } public int Level { get; set; } public class SlotEntityConfiguration : IEnt...
namespace DelftTools.Utils.Validation { public class ValidationResult : IValidationResult { public ValidationResult(object target, string key, string message) { Key = key; Target = target; Message = message; } public string Key { get; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Terraria.ModLoader.IO; namespace StarlightRiver.Food { class FoodBuffHandler : ModPlayer { public int[] Buffs = new int[] { 0, 0, 0 }; ...
using Simple.Expressions; namespace Simple { public interface IEnvironment { IExpression<T> GetValue<T>(string variableName); IEnvironment AddValue<T>(string variableName, IExpression<T> value); } }
using NStandard.Diagnostics; using System; using Xunit; namespace NStandard.Test { public class ScopeTests { private class StringScope : Scope<StringScope> { public string Model; public StringScope(string model) { Model = model; } } private class IntScop...
using BO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tools { public static class GenericListExtension { public static T GetById<T>(this List<T> identifiables, int id) where T : IIdentifiable { ...
/*********************************************************************** * Module: Doctor.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Users.Doctor ***********************************************************************/ using Model.Manager; using System; namespace Model.Users { public c...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace ReceptiAPI.DTO { public class ReceptDTO { [JsonProperty(PropertyName = "id")] public string Id { get; set; } [JsonProperty(PropertyName = "naziv")] public string Naziv { get; set; } [JsonPr...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace WebQz { public static class DBConnection { public static SqlConnection connection = new SqlConnection("Server=localhost;Database=TestDB;Trusted_Connection=Tru...
using System.Collections.Generic; using Autofac; using NUnit.Framework; using Tests.Data.Van; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.Turf; namespace Tests.Projects.Van.TurfManagementTests.TurfListPageFilterTes...
using UnityEngine; using System.Collections; using TNet; public class FlagshipSync : ShipStat { //DATA public Quaternion targetLookDirection = Quaternion.identity; public Vector3 targetAccelDirection = Vector3.zero; protected override void SendData() { //TODO tno.SendQuickly( 1, Targ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.DataManager; using FXB.Data; using FXB.Common; namespace FXB.Dialog { public partial clas...
using System; namespace Alabo.Test.Base.Core { [AttributeUsage(AttributeTargets.Method)] public class TestPriorityAttribute : System.Attribute { public TestPriorityAttribute(int priority) { Priority = priority; } public int Priority { get; } } [Attribu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MaerskLineCMS.Models { public class VESSEL { [Key] public int Vessel_ID { get; set; } public string Vessel_Name { get; set; } ...
namespace E_ticaret.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class ana_kategori { [System.Diagnostics.CodeAnalysis.Suppre...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControl : MonoBehaviour { RaycastHit hit; Camera cm; Ray ray; bool move; Vector3 movePoint; public float speed; public Animator am; public Rigidbody rb; Coroutine C; bool roll; private void Aw...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class EndSceneController : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame ...
using buildingEnergyLoss.Model; using buildingEnergyLoss.Repository; using System.Collections.Generic; using System.Linq; namespace buildingEnergyLoss { public class Construction { private readonly IMaterialsRepository materialsRepository = new MaterialsRepository(); private readonly List<IMat...
using lsc.Common; using lsc.Model; using lsc.Model.Enume; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using System.Linq; namespace lsc.Dal { public class SalesProjectDal { private static SalesProjectDal _Ins; public static SalesProjectDal In...
//using System; //using System.Collections.Generic; //using System.Linq; //using Alabo.App.Asset.Transfers.Domain.Entities; //using Alabo.App.Core.Common.Domain.CallBacks; //using Alabo.App.Core.Common.Domain.Services; //using Alabo.App.Core.Finance.Domain.CallBacks; //using Alabo.App.Core.Finance.Domain.Dtos.Transfer...
#region Usings using System.Collections.Generic; using System.Linq; #endregion Usings namespace LogicLib { /// <summary> /// Reprezentuje článek stromu ohodnocení tahů a obsahuje metody pro vytvoření následující úrovně /// </summary> public class Node { #region Fields private do...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.Sto_ProManage { /// <summary> /// Pro_Template /// </summary> [Table("Pro_Template")] public class Pro_Template { /// <summary> /// Id ...
namespace Batcher.Tests.TestsData { using System.Collections; using System.Collections.Generic; using System.Linq; internal class ContainerSplitToBatchesTestData : IEnumerable<object[]> { public IEnumerator<object[]> GetEnumerator() { yield return new object[] { null, 5...
/* The MIT License (MIT) Copyright (c) 2015 Liam Morrow Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
using Alabo.Cloud.Shop.SecondBuy.Domain.Enums; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Framework.Core.WebUis; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataA...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:上下标输入界面 /// 作 者:jason.tang /// 完成时间:2013-0...
using DALLayer.DataRepository; using DomainModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DALLayer.CustomerEntities { public class CategoryDAL : ICategoryDAL { private readonly DBModel dBModel; public CategoryDAL(DBModel dB) { ...
namespace MovieWebApp.Migrations { using System; using System.Data.Entity.Migrations; public partial class SecondUpdateMemberShipTypeName : DbMigration { public override void Up() { Sql("update MemberShipTypes " + "set Name = 'Pays as You Go'" + ...
using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Sources; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UseFul.ClientApi.Dtos { public class CityDto { public int IdCity { get; set; } public string Nome { get; set; } public string Estado { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using web.Data; using web.Models; namespace web { public class SeedFactory { public static void Initialize(Context context) { // This line ensures database exists. co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Schema; using Microsoft.Extensions.Logging; using Microsoft.Graph; using Newtonsoft.Json.Linq; using Unsplasharp...
using UnityEngine; using TMPro; public class MechanicsManager : MonoBehaviour { public static MechanicsManager instance = null; public GameObject currenciesObject, taxesObject, crisisObject, nationalobject, worldWideObject, luckObject, savingsObject, blackTuesdayObject,savingsAnimObject,savingsPanelObject; ...
using UnityEngine; using System.Collections.Generic; namespace UnityGPPhysics { /// <summary>A Rigidbody component handles forces applied to an object. Note: the interface of this class is based on the Unity Scripting API.</summary> /// <author>Liam Ireland, Michael Jones</author> public class Rigidbody : M...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using EssentialTools.Models; using System.Linq; using Moq; namespace EssentialTools.Tests { [TestClass] public class UnitTest2 { private Product[] products = { new Product { Name = "Kajak", Category = "Sporty wod...
using System.Linq; public static class StringExtensions { public static string RemoveWhiteSpaces(this string source) { return new string(source.Where(c => !char.IsWhiteSpace(c)).ToArray()); } public static string RemoveQuotationMarks(this string source) { return new string(source...
namespace Witsml.Data.Measures { public class WitsmlLengthMeasure : Measure { } }
using TAiMStore.Domain; using TAiMStore.Model.Factory; namespace TAiMStore.Model.Repository { public class ContactsRepository : RepositoryBase<Contacts>, IContactsRepository { public ContactsRepository(IFactory databaseFactory) : base(databaseFactory) { } } }
using UnityEngine; #if UNITY_EDITOR using UnityEditor; using System.Linq; using UnityEditorInternal; #endif [System.Serializable] public class QuestsList { public string name; public QuestStatus questStatus; public KillQuest[] killQuests; } [CreateAssetMenu(fileName = "QuestsObjects", menuName = "Configs/Quests...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using School.Contracts; namespace School.Models { public class School : ISchool { private string schoolName; public School(string initSchoolName) { this.Scho...
using BreathFirst; using System.Collections.Generic; namespace Alg { public class Room : IDrawable { public enum Direction { NORTH, EAST, SOUTH, WEST }; public Dictionary<Direction, Hall> Connections; Hero hero; public string value; private bool hasVisited = false; ...
namespace BoatRacingSimulator.Models.Boats { using Engines; using Enumerations; using Utility; using Interfaces; public class Yacht : Boat { private int cargoWeight; public Yacht( string model, int weight, Engine engine, int carg...
using Fingo.Auth.Domain.Models.UserModels; namespace Fingo.Auth.Domain.Users.Interfaces { public interface IGetUserByActivationToken { UserModel Invoke(string activationToken); } }
using System.Collections.Generic; using System.IO; namespace gView.Framework.Geometry { public interface IPointCollection : IEnumerable<IPoint> { void AddPoint(IPoint point); void InsertPoint(IPoint point, int pos); void RemovePoint(int pos); //void AddPoints(IPointCollection p...
using System.Linq; using System.Windows; using System.Windows.Controls; namespace WPF.NewClientl.WpfExtensions { public class ElementExtensionsHelpers { public static void BringToFront(Control element) { if (element == null) return; Canvas parent = element....
using Uintra.Features.Media.Models; using Umbraco.Core.Models; namespace Uintra.Features.Media.Video.Converters.Contracts { public interface IVideoConverter { void Convert(MediaConvertModel model); bool NeedConvert(string mediaTypeAlias, string fileName); bool IsConverting(IMedia media...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airelax.Application.Messages.Request { public class UpdateStatusInput { public string MemberId { get; set; } public string OtherId { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; namespace EmployeeADO.net { public class EmployeeRepository { //Initialising connection to avoid multiple reconnections public static SqlConnection connection { get; set; } ...
using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { /// <summary> /// Class that Renders circle around each point of graph. /// </summary> public class CirclePointMarker : ShapePointMarker { public override void Render(DrawingContext dc, Point screenPoint) { dc.DrawEll...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class ClearEffect { ParticleSystem AreaClearEffect; ParticleSystem[] StageClearEffect; Text StageClearText; Sequence TextSequence; string[] ClearString = new string[] { "Phe...
using GraphQL.Types; namespace GraphQL.MetadataIntrospection.Types { internal class MetadataArgument : ObjectGraphType<Model.MetadataArgument> { public MetadataArgument() { Field(_ => _.Name).Description("Argument name"); Field(_ => _.Value).Description("Argument value")...
using System; using System.IO; using System.Windows.Forms; namespace Uberware { public class SettingsException : ApplicationException {} public class Settings { private string m_SettingsFile = ""; protected Settings () {} public static string AppName ...
namespace NomNom.Domain { public interface IHavePlugins { } }
using System.Drawing; namespace Beeffective.ViewModels.CellMenu { public abstract class CellMenuItemViewModel : ViewModel { private int zIndex; private double left; private double top; protected CellMenuItemViewModel() { Left = Center.X; Top = C...
using System; using NUnit.Framework; using SharpMap.Geometries; namespace UnitTests.Geometries { [TestFixture] public class BoundingBoxTests { [Test] public void TestJoin() { BoundingBox b1 = new BoundingBox(20, 30, 40, 50); BoundingBox b2 = new BoundingBox(-20, 56, 70, 75); BoundingBox bJoined = new...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { abstract class RegistryEntry<T> where T : RegistryEntry<T> { public static List<T> Registry = new List<T>(); public...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Machine.Learning.Models; using Newtonsoft.Json; namespace Machine.Learning.Stores { class JsonStore : IStore { private static string filePath = Path.Combine(Environment.CurrentDirectory, "saved_network.json"); ...
using UnityEngine; using System.Collections; public class dodgeScript : MonoBehaviour { public GameObject Alien; public float DodgeCooldown = 0.3f; private float force; private float dodgeCooldown; void Start() { dodgeCooldown = DodgeCooldown; force = Alien.GetComponent<alienScr...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RestSharp; using RestSharp.Authenticators; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Net.Http; using ...
using entidad.inventario; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace backend.api.inventario.Controllers { public class ProveedorController : ApiController { private ModelSiner...
using System; using System.Collections.Generic; using System.Text; namespace ASSAMON { public class DAO { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TestShop.Application.Models.Account; using TestShop.Application.ServiceInterfaces; namespace TestShop.Web.React.Controllers { [Route("api/[control...
namespace GMail_Data_Extractor { internal class MyMail { public string From { get; set; } public string Date { get; set; } public string ReplyTo { get; set; } public string Subject { get; set; } public string To { get; set; } public string TextBody { get; set; } ...
using System; using System.Collections.Generic; using System.Runtime.Intrinsics.Arm; using System.Threading; using System.Threading.Tasks; using Mandelbrot.Rendering.Iteration; using OpenTK.Graphics.OpenGL4; using SixLabors.ImageSharp.PixelFormats; namespace Mandelbrot.Rendering; public class NativeRenderer : Rendere...
using System; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Options; using Newtonsoft.Json; namespace LighterApi { [Route("api/[controller]")] [ApiController] public class Config1Controller : ControllerBase { private ICo...
using RRExpress.Common; using RRExpress.Common.Attributes; using RRExpress.Common.Interfaces; using System.Net.Http; using System.Threading.Tasks; namespace RRExpress.Api.V1.Methods { /// <summary> /// 发送认证请求 /// </summary> public class Auth : RRExpressV1BaseMethod<Token> { public override H...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisingPatterns_Test { class Program { static void Main(string[] args) { Persona persona1 = new Persona(); Persona persona2 = (Persona)persona1.C...
 using Engine2D.Physics; using Framework2D.Graphics; using OpenTK.Mathematics; using System; using System.Collections.Generic; using System.Text; namespace Engine2D { class RigidBodySystem : System { public override void Draw(Component component, BatchRenderer batchRenderer) { } ...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Essentials; using Xamarin.Forms; using XF40Demo.Helpers; using XF40Demo.Models; using XF40Demo.Services; namespace XF40Demo.ViewModels { public class PowerDetailViewModel : BaseView...
// This compares the contents of two files to find any records // that are in one file but not in the other file. // Note that the order of the records in the files is immaterial. // A positive value in the integer part of the dictionary // signifies that the record is found in file A // A negative value means file B...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sver { class Class1 { //writeFile: input, fileName,append or new? static void writeTo(string text, string fileName, Boolean doAppend) ...
using Microsoft.Xna.Framework; using static SafeLightning.SafeLightningMod; namespace SafeLightning.API { /// <summary> /// An API for other mods to let this one know they will create lightning. /// </summary> public class SafeLightningApi { internal StrikeLightningDelegate methodToCal...
using System.Collections.Generic; namespace DiffMatchPatch { internal static class CompatibilityExtensions { public static void Splice<T>(this List<T> input, int start, int count, params T[] objects) { input.RemoveRange(start, count); input.InsertRange(start, objects); } // Java substring function ...
namespace Teste_CRUD_CiaTecnica.Domain.Entities { public class PessoaJuridica { public int PessoaId { get; set; } public string CNPJ { get; set; } public string NomeFantasia { get; set; } public virtual Pessoa Pessoa { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fortuneteller2 { class Program { } namespace Fortuneteller2 { class Program { // private static readonly bool agemsg; //string agem...