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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using CollaborativeFiltering; using CollaborativeFiltering.Algorithms; using CollaborativeFiltering.Evaluations; namespace ConsoleTester { class Program { static string _moviesPath = "movie_ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CitizenFX.Core; using static CitizenFX.Core.Native.API; using CitizenFX.Core.UI; namespace GTAOnline_FiveM { class Christmas : BaseScript { /* * Credit to TomGrobb...
using System; using System.Drawing; using System.Windows.Forms; using StarBastard.Core.Universe.Systems; using StarBastard.Windows.Prototype.GameFlow; namespace StarBastard.Windows.Prototype.Rendering { public class BackgroundRenderer : IRender<GameBoardViewModel> { public Action<object, object, Event...
namespace gView.Framework.FDB { public interface IReportProgress { void AddDelegate(object Delegate); } }
using System; namespace Treorisoft.InputReader.Native { [Flags] public enum MouseFlag : ushort { MoveRelative = 0, MoveAbsolute = 1, VirtualDesktop = 2, AttributesChanged = 4 } }
using CreditasChallenge.Domain.ValueObject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Domain.Entities { public class ProdutoServico : Produto { public DateTime Inicio { get; private set; } pu...
using Xamarin.Forms; using Xamarin.Forms.Xaml; [assembly: XamlCompilation(XamlCompilationOptions.Compile)] [assembly: ExportFont("font_awesome_free_regular.otf", Alias = "FA_Regular")] [assembly: ExportFont("font_awesome_free_solid.otf", Alias = "FA_Solid")]
using gView.Framework.Carto; using gView.Framework.IO; using gView.Framework.system; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.MapServer { public interface IMapServer { Task<IEnumerable<IMapService>> Maps(IIdentity identity); Task<IServiceMap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using org.allseen.LSF.LampState; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Devices.AllJoyn; using Windows.Foundation; using Windows.Foun...
# region Includes using System; using System.Drawing; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Color = Microsoft.Xna.Framework.Color; using Rectangle = Microsoft.Xna.Framework.Rectangle; # endregion // ReSharper disable UnusedMember.Global namespace RobX.Simulator { /// <summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace OrgMan.DomainContracts.File { public class UploadFileQuery { public List<Guid> MandatorUIDs { get; set; } public List<Guid> FileMandatorUIDs { get; ...
using Sentry.Android.Facades; namespace Sentry.Android.Extensions; internal static class SamplingContextExtensions { private static readonly Dictionary<string, object?> EmptyObjectDictionary = new(); public static TransactionSamplingContext ToTransactionSamplingContext(this JavaSdk.SamplingContext context) ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using TaskList.Models; namespace TaskList.Controllers { [Authorize] public class TasksController : Controller...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckOnGround { const float distanceToGround = 0.1f; public bool isGround { get; private set; } public void CheckisGrounded(GameObject obj) { isGround = false; RaycastHit hit; Capsule...
using System.Collections.Generic; using Tomelt.ContentManagement; using Tomelt.MediaLibrary.Fields; namespace Tomelt.MediaLibrary.ViewModels { public class MediaLibraryPickerFieldViewModel { public ICollection<ContentItem> ContentItems { get; set; } public string SelectedIds { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [ExecuteAlways] public class EditorWindowDemo_1 : EditorWindow { ExamplePupupContent popupContent = new ExamplePupupContent(); [MenuItem("Window/EditorWindowDemo_1")] static void Open() { GetWindo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ButtonStyle { PingPong } public class ButtonEffect : MonoBehaviour { [SerializeField] private ButtonStyle buttonStyle; [SerializeField] private float moveValue = 0.1f; // Use this for initialization ...
 using System; using Unity.Mathematics; using UnityEngine; namespace SoulHunter.Player { public class PlayerMovement : MonoBehaviour, Input.IMoveInput // Mort { [Header("Movement Attributes")] public float moveSpeed = 3f; public float jumpSpeed = 8f; public float swingForce = 4...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacle : MonoBehaviour { void Start() { } void Update() { } public void OnCollisionEnter2D(Collision2D collision) { Debug.Log("collision detected: " + this.name + " and " + collision.gameObjec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using QuikGraph; using System; public class Starlane : IUndirectedEdge<Node> { public CartezianLine line; public string texturePath = "starlane.png"; private readonly Node source; private readonly Node target; public St...
using System.Web.Optimization; namespace FirstWebStore.App_Start { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new StyleBundle("~/bundles/CSS").Include( "~/Content/StyleSheet1.css")); bundles.Ad...
using Hardcodet.Wpf.TaskbarNotification; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Dashboard.Helpers { public static class AppInitializer { public stat...
public enum RotationEffect { NOTHING = 0, MIRROR_X = 1, MIRROR_Y = 2, ROTATE_90 = 3, ROTATE_180 = 4, ROTATE_270 = 5, }
using ICE_API.models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ICE_API.Services { public interface IAdminService { Admin Authenticate(string email, string password); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Transforms; using Unity.Mathematics; using Unity.Entities; public class SceneEntry : MonoBehaviour { public GameObject CharacterPrefab; public int CharacterCount; // Start is called before...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; namespace DistCWebSite.Core.Interfaces { public interface ISFEHospitalRespository { int Add(M_SFEHospital hos); int Update(M_SFEHospital hos); ...
using fileCrawlerWPF.Media; using System.Collections.Generic; using System.Text.RegularExpressions; namespace fileCrawlerWPF.Filters { sealed class Filterer { // @todo maybe refactor into its own Wrapper? // experiment with [] operators private readonly Dictionary<FilterContext, IFilte...
using System; namespace Proxy { public class CaixaEletronico : ICaixaEletronico { private bool PossuiClienteUsando = true; private string ClienteAtual = "José Batata dos Santos"; private bool Ligada = true; private int SaldoInterno = 30000; private Action AcaoTriggerInicial; public bool ClienteUsan...
// Bar POS, class TableProductsList // Versiones: // V0.01 14-May-2018 Moisés: Basic skeleton // V0.02 15-May-2018 Moisés: Methods completeds // V0.03 24-May-2018 Moisés: Methods contains and indexOf // V0.04 25-May-2018 Moisés: methods get by a product and delete by a product using System; using System.Collections....
using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using SFA.DAS.Tools.Support.Core.Models; using SFA.DAS.Tools.Support.Infrastructure.Services; using SFA.DAS.Tools.Support.Web.Configuration; using SFA.DAS.Tools.Support.Web.Models; using System; using System.Collections.Generic; usin...
// Copyright 2013-2015 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System; namespace frog { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); } //comments! public static int solution(int X, int Y, int D) { int jumps = 0; while(X < Y) { ...
using System; namespace Bolster.Base { public class CanFailAttribute : Attribute { public string FaultReason { get; } public CanFailAttribute(string faultReason) { FaultReason = faultReason; } } public class CanFailWithAttribute : CanFailAttribute { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using CryptoLab.Infrastructure.DTO; namespace CryptoLab.Infrastructure.IServices { public interface IWalletService { Task<IEnumerable<WalletDto>> GetAllAsync(Guid userId); Task AddAsync(IEnumerable<string> currencies,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Grundläggande_modellering { public class Utils { static Random generator = new Random(); public static int checkIfNumber(string line) { ...
using Microsoft.AspNetCore.Mvc; using MyCollection.Context; using MyCollection.Repository; namespace MyCollection.UnitOfWork { public class UnitOfWork : IUnitOfWork { Repository.RepositoryUser userRepository; Repository.RepositoryItens itensRepository; Repository.RepositoryVinculo vin...
using MonkeyCache.FileStore; using NewBeeProject.Models; using NewBeeProject.Services; using Prism.Navigation; using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace NewBeeProject.ViewModels { public class HomeMasterDetailPageViewModel { public APIService _ser...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacle : MonoBehaviour { public float ypos; public float speed = 0.02f; public float startY=15f; public Vector3 destructionPoint = new Vector3(0,-20,0); public GameObject gm; public bool f...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Utilities.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ---------------------...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace XH.APIs.WebAPI.Models.Hazards { [DataContract] public class UpdateHazardLevelRequest : CreateOrUpdateHazardLevelRequest { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInputManager : MonoBehaviour { public bool touchHitPlayer = false; private PlayerUtilities playerUtilities; private void Start() { playerUtilities = GetComponent<PlayerUtilities>()...
using Brambillator.Historiarum.Domain.UnitOfWork; using Microsoft.EntityFrameworkCore; using System; using Brambillator.Infrastructure.Domain.Repositories; using Brambillator.Historiarum.Domain.Model; namespace Brambillator.Historiarum.Repositories.EntityFramework { public class EFHistoriarumUnitOfWork : ...
using System.Collections.Generic; using UnityEngine; public class EnemyOrchestrator : MonoBehaviour { private const float _baseDifficulty = 0.5f; private float _targetDifficulty = _baseDifficulty; private float _currentDifficulty = 0.0f; private int _healthDeltaThreshold = 2; private int _lastHealth; pri...
using UnityEngine; using System.Collections; public class CameraFollow : MonoBehaviour { GameObject orfeo; public int[] specialRooms; bool follow; ArrayList sr; void Start() { sr = new ArrayList(specialRooms); } // Update is called once per frame void Update () { if (...
namespace TripDestination.Tests.Services.Data { using System.Linq; using System.Collections.Generic; using NUnit.Framework; using TripDestination.Services.Data.Contracts; using TripDestination.Data.Services; using Moq; using TripDestination.Data.Models; using TripDestination.Data.Common...
using System; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using Inetlab.SMPP; using Inetlab.SMPP.Common; using Inetlab.SMPP.Logging; using Inetlab.SMPP.PDU; namespace HelloWorld { class Program { static void Main(string[] args)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerraBIN { public class Customer : IManage, IMoveable { /// <summary> /// Has position /// </summary> public Point Position { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuanMing { public static class SuanMingClass { #region Liang static double[] YearWeight = //from 1924 to 1984 { 1.2, 0.9, 0.6, 0.7, 1.2, 0.5, 0.9, 0...
using System; using System.Linq; using IrsMonkeyApi.Models.DB; using IrsMonkeyApi.Models.Dto; namespace IrsMonkeyApi.Models.DAL { public class ProductItemDal : IProductItemDal { private readonly IRSMonkeyContext _context; public ProductItemDal(IRSMonkeyContext context) { ...
using Xamarin.Forms; namespace AsNum.XFControls.Behaviors { public class VisibilityBehavior : SelectChangeBehaviorBase { protected override void OnAttachedTo(VisualElement view) { base.OnAttachedTo(view); view.SetBinding(VisualElement.IsVisibleProperty, new Binding(nameof(this.Is...
using AppStore.Application.DataContracts.Users; using System.Runtime.Serialization; using System; namespace AppStore.Application.DataContracts.Authentication { [DataContract(Namespace = "")] public class AuthenticationResponse : BaseResponse { public string AuthToken { get; set; } public D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; namespace Kingdee.CAPP.Common.DataGridViewHelp { /// <summary> /// 类型说明:来源窗体 /// 作 者:jason.tang /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; public partial class Forum : System.Web.UI.Page { string userId, username; protected void Page_Load(object sender, EventArgs e) { ...
using UnityEngine; using System.Collections; public class Level{ private int reward; private string path; public Level (int reward, string path){ this.reward = reward; this.path = path; } public int getCost(){ return this.reward; } public string getPath(){ return this.path; } public void launchL...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Fina.Models { [Table("Product")] public class Product { [Key] public int ID { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArcherArrow : MonoBehaviour { [Range(20.0f, 75.0f)] [SerializeField] private float LaunchAngle; public bool enemyArrow { get; set; } public int damage { get; set; } public Transform target { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; using Newtonsoft.Json; //IHistoryに使うリストの中身 namespace WebAPI_Connection_ReExam.Custom { [DataContract] public class ErrorDetail { [DataMember(Name = "point")] private int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _12306.Domain.Entities { public class QueryLeftNewDTO { public string train_no { get; set; } public string station_train_code { get; set; } public string star...
using System; using System.IO; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; namespace PixelRobot { public partial class Registration { CheckAuthCode cs; public...
using System; using System.Collections.Generic; using System.Text; namespace data_structure.Quenue { public class MainClass { //public static void Main(string[] args) //{ // DemoGenerateQuence(); //} private static void DemoNumberQuence() { Numbe...
using BradescoPGP.Repositorio; using System; namespace BradescoPGP.Web.Areas.Portabilidade.Models { public class SolicitacaoViewModel { public int Id { get; set; } public string Segmento { get; set; } public string Lideranca { get; set; } public string ConsultorMatriz { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FoodMachine { class Good { public String name { get; protected set;} public int price { get; protected set; } } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using Forca.Dominio.Repositorios; using Forca.Dominio; using Forca.Web.Services; using Forca.Dominio.Servico; using System.Collections.Generic; namespace Forca.Testes { [TestClass] public class ServicoPalavraTests { [Test...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.DataManager; using FXB.Data; using FXB.Common; namespace FXB.Dialog { public partial class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ComponentsManager : MonoBehaviour { public static ComponentsManager Instance { get; private set; } [Header("Components sliders")] public Slider HealthBar; public Slider HungerBar; pub...
using Newtonsoft.Json.Linq; using RoleManagement.Model; using RoleManagement.Service; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web; using System.Web.Mvc; using RouteAttribute = System.Web.Http.RouteAttribute; using H...
namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.MetadataModuleScenarioDiscoveryTargets { public class MetadataModuleScenarioMetadata : IMetadataModuleScenarioMetadata { public MetadataModuleScenarioMetadata(string name) { this.Name = name; } // IExport...
using System; using System.Collections.Generic; using System.Linq; namespace SudokuSharp { public class Cell { public Cell(int x, int y, int value) { X = x; Y = y; Value = value; IsStatic = value > 0; } public bool IsStatic { ge...
using System; using System.Threading; using System.Collections.Generic; using System.Windows.Forms; using System.Threading.Tasks; using System.Linq; using System.Net; using Newtonsoft.Json; using System.IO; using System.Diagnostics; namespace WordlistCombinder { public partial class Form1 : Form { ...
using System; namespace DesignPatterns.Memento.Example1 { internal class MementoForCustomerEntity { private Customer _customer; public MementoForCustomerEntity(Customer customer) { this._customer = customer.Clone(); } internal Customer GetCustomer() ...
using System; namespace Savings { class Program { static void Main(string[] args) { double income = double.Parse(Console.ReadLine()); int months = int.Parse(Console.ReadLine()); double sumNeeded = double.Parse(Console.ReadLine()); double unexpSit...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class GridManager : MonoBehaviour { public List<Sprite> Sprites = new List<Sprite>(); public GameObject TilePrefab; public int GridDimension = 8; public float Distance = 1.0f; private GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace shipment { class Package { public delegate void PackageHandler(string message); public event PackageHandler PackageArrived; public strin...
using System; using Xunit; namespace SmnTest { public class UnitTest1 { [Fact] public void Test1() { //Assing //Arrange //Assert } } }
using RRExpress.Service.Entity; using System.Collections.Generic; using System.Web.Http; namespace RRExpress.Service.Controllers { public class VillageController : ApiController { [HttpGet] //[Route("{province}/{city}/{county}")] public IEnumerable<Region> Get(string province, string city...
using System; using System.Collections.Generic; using System.Text; namespace VendingMachine.Domain.Business.Contracts.Repository { public interface IBestellingRepository { } }
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.VIEW { [Serializable] public partial class HuStatus : EntityBase { #region O/R Mapping Properties [Display(Name = "HuStatus_HuId", ResourceType = typeof(Resources.View.HuStatus))] public string HuId { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections; using System.Data; namespace website { public partial class ForgotPassword : System.Web.UI.Page { protected void Page_Load(o...
using Autofac; using EmberKernel; using EmberKernel.Plugins; using EmberKernel.Plugins.Attributes; using EmberKernel.Plugins.Components; using EmberMemoryReader.Abstract.Events; using EmberSqliteSynchronizer.Component; using OsuSqliteDatabase.Database; using System.Threading.Tasks; namespace EmberSqliteSynchronizer {...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace SecurityPlusCore { public class ExternalCommandsManager { [MethodImpl(MethodImplOptions...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.AccessControl; using System.Text; using System.Threading.Tasks; using Microsoft.Win32.SafeHandles; using System.Diagnostics; namespace StringStreamService.Engine { public class MergedStream : Stream { ...
using System; using System.Threading.Tasks; using TradeProcessing.DataAceess; namespace TradeProcessing.Helpers { public class PositionsHelper { readonly HeliosContext _context; readonly string _positionsKey; public PositionsHelper(HeliosContext context, string positionsKey) {...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using Domain; namespace DataAccess.Configuration { public class EntryConfiguration : EntityTypeConfiguration<Entry> { public EntryConfiguration() { HasKey(e => e.EntryId); ...
namespace tarea_lectura_de_archivos { internal class Pattern { } }
using System; using Marten.Events; namespace Marten.Testing.Events { public class FakeAggregate : IAggregate { public Guid Id { get; set; } public string[] ANames; public string[] BNames; public string[] CNames; public string[] DNames; } public class EventA :...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EasyBotSoldierSpawn : MonoBehaviour { Dictionary<string, float> soldiersSpawnTimers = new Dictionary<string, float>(); Dictionary<string, string> soldiers = new Dictionary<string, string>(); bool isGameStarted = f...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using ProjetoMVC.Models; namespace ProjetoMVC.Controllers { public class FuncionarioController : Controller { public IActionResult ListagemFuncionario() { ...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { // Add check for whether request persons still have a screening result of 'Pending' when submitting response. [Migration(201306171034)] public class FixSPRequestRespond : Migration { public override void Down() { ...
using Sentry.Protocol; namespace Sentry.Internal; /// <summary> /// Factory to create/attach profilers when a transaction starts. /// </summary> internal interface ITransactionProfilerFactory { /// <summary> /// Called during transaction start to start a new profiler, if applicable. /// </summary> ITr...
using AutoMapper; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using FamilyAccounting.Web.Interfaces; using FamilyAccounting.Web.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FamilyAccounting.Web.Services { public class PersonWebService : I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ND.FluentTaskScheduling.Domain.interfacelayer; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.TaskInterface; using ND.FluentTaskScheduling.Model.request; using ND.Fluen...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0062 { /* A robot is located at the top-left corner of a m x n grid(marked 'Start' in the diagram below). The robot can only move either down or r...
using SGCFT.Utilitario; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SGCFT.Dominio.Entidades { public class Modulo { protected Modulo() { } public Modulo(int idTreinamento, string titulo) ...
namespace EPI.BinaryTree { /// <summary> /// A binary tree is symmetric if the left subtree is the mirror image of the right subtree. /// Write a function that checks whether the given binary tree is symmetric or not /// </summary> public static class IsSymmetricBinaryTree<T> { public static bool IsBinaryTreeS...
// Author: Eduard Varshavsky // File Name: MainGame.cs // Project Name: Super Mario Bros // Creation Date: October 3, 2017 // Modified Date: October 16, 2017 // Description: This program is built to play a replica of Super Mario Bros and contains all the code for real time updates // code using System; using System.Co...
using System; using System.ComponentModel; using System.Windows; using BimPlus.Sdk.Data; namespace BimPlusDemo.UserControls { /// <summary> /// Interaction logic for InviteMember.xaml /// </summary> public partial class InviteMember { public enum ProjectRoles { [Descrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; using CSConsoleRL.Data; namespace CSConsoleRL.Events { public class ChangeEntityHealthEvent : IGameEvent { public string EventName { get { re...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ContinueGameController : Controller { public override void Execute(object data) { UIBoard board = MVC.GetView<UIBoard>(); if (board.M_Timer < 0.1f) { board.M_Timer += 2...