text stringlengths 13 6.01M |
|---|
using System;
using System.Windows.Forms;
namespace TorreHanoi
{
public partial class frm_nivel : Form
{
private int n = 3;//Variable de cantidad de discos
private int clase = 0;//Variable con la clase del juego
/// <summary>
/// Contructor del formulario
/// </summar... |
using UnityEngine;
public class Tetromino : MonoBehaviour
{
[SerializeField] private bool allowRotation = true;// переменная которая позволяет вращать фигуру
[SerializeField] private bool limitRotation = false;//переменная для ограничения вращения фигуры,для некторых фигур ограниченно вращение 90 и -90
p... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using CPWebApp.Models;
namespace CPWebApp.Controllers
{
public class PARTICIPANTESController : Controller
{
private CPDatabaseEntiti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excel = Microsoft.Office.Interop.Excel;
namespace TablesTest
{
class Household
{
public int Number { set; get; }
public String Name { set; get; }
static ... |
using Sentry.Http;
namespace Sentry.Benchmarks;
internal class FakeHttpClientFactory : ISentryHttpClientFactory
{
public HttpClient Create(SentryOptions options) => new(new FakeMessageHandler());
}
internal class FakeMessageHandler : DelegatingHandler
{
private readonly Task<HttpResponseMessage> _result;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using KBEngine;
using FairyGUI;
public partial class ChessEntity : MonoBehaviour
{
public static float ChessInterval = 5;
public bool Ready = false;
public Chess chessObj = null;
public ChessCfg chessCfg = null;
private List<AssetB... |
using System.ComponentModel;
namespace SciVacancies.WebApp.Engine
{
public enum AuthorizeUserTypes
{
[Description("Администратор")]
Admin = 0,
[Description("Исследователь")]
Researcher = 1,
[Description("Организация")]
Organization= 2
}
public enum Aut... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Lotereya.Models
{
public class Winner
{
[Required]
[Display(Name = "Номер розыгрыша")]
public int id_draw { get; set; }
[Required]
... |
using Microsoft.AspNetCore.Components;
using Microsoft.JSInterop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Threading.Tasks;
using static BlazorPeliculas.Client.Shared.MainLayout;
namespace BlazorPeliculas.Client.Pages
{
public class Counte... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;... |
using System;
namespace Exercicio4
{
class FactorialDeN
{
static long Factorial(int X)
{
{
if (X == 0)
return 1;
else return X * Factorial(X - 1);
}
}
static void Main(string[] args)
{
... |
namespace _02._KnightGame
{
using System;
public class Startup
{
public static void Main()
{
int size = int.Parse(Console.ReadLine());
char[][] matrix = FillMatrix(size);
int knightInDanger = 0;
int maxKnightInDanger = 0;
int cou... |
namespace Thingy.WebServerLite.Api
{
public interface IViewResult
{
string Content { get; }
string ContentType { get; }
}
} |
using System;
namespace Faker.ValueGenerator.ReferenceTypes.GenericType
{
public interface IGenericTypeGenerator : IGenerator
{
object Generate(Type baseType);
}
} |
using System;
namespace Admin.ViewModels
{
public class EditEmpModel
{
public string Id {get;set;}
public string Position {get;set;}
public string NewRole {get;set;}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
namespace My_News
{
class StrHelper
{
public string HtmlToPlainText(string html)
{
const string tagWhiteSpace = @"(>|$)(\W|\n|\r)+<";//matches one or more (whi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Goblin : MonoBehaviour, IEnemy {
public float currentHealth;
public float MaxHealth;
public CharacterStat goblinStats;
public DropTable dropTable;
public ItemPickup goblinDrop;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace lsc.crm.ViewModel
{
[Serializable]
public class Data
{
public string type { get; set; }
public string name { get; set; }
}
[Serializable]
public class Mark
{
p... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace AnyTest.DbAccess.Migrations
{
public partial class TestCourceRelation : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateIndex(
name: "IX_TestCourses... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using LoneWolf.Migration.Code;
using NUnit.Framework;
using Should;
namespace LoneWolf.Migration.Specs.Code
{
public class Given_Generator
{
protected IGenerator generator;
protected string[] input;
protected IEnumer... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
[RequireComponent(typeof(CharacterController))]
public class Player1Script : MonoBehaviour {
public float speed = 6.0f;
public float jumpSpeed = 8.0f;
public float rotateSpeed = 5.0f;
public float gravity = 9.81f;
public int attac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartObjects.Entities.Documents;
namespace AxisPosCore
{
public interface IConnectionHandler
{
void LoadPacket();
Receipt LoadReceipt(long IdPOSDevice, int NumShift, int NumReceipt);
... |
using Microsoft.Owin.Hosting;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace OwinBlog
{
public class OwinBlogService
{
readonly Timer _timer;
publ... |
using System;
using Project.Forms.Layouts;
using System.Windows.Forms;
using Project;
using Project.Models;
using Project.Services;
using Project.Forms;
using Project.Helpers;
namespace Projects.Forms {
public class ReservationDetail : BaseLayout {
// Frontend
private Panel panel;
privat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClasroomScip : MonoBehaviour
{
public int ClassCost;
public List<GameObject> Sits;
//public string ChildTagName;
public GameObject Teacher = null;
public int Teficiency=0;
private bool once = true;
... |
using GameIsOn.Classes;
using GameIsOn.Frames;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Runtime.Serialization;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Win... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZC_IT_TimeTracking.DataAccess.SQLParamFinder
{
public class Sproc
{
public Sproc()
{
this.Params = new List<Param>();
}
public string Name {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.BankAccounts
{
abstract class Account
{
string customer { get; set; }
decimal balance { get; set; }
Customer newCustomer;
public Customer NewCustom... |
namespace gView.Framework.system.Diagnostics
{
public interface IDiagnostics
{
DiagnosticParameters DiagnosticParameters { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace MathApplication.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.Message = "Welcome to Math ... |
namespace Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models
{
public class TqSpecialism : BaseEntity
{
public int PathwayId { get; set; }
public string Code { get; set; }
public string Name { get; set; }
public virtual TqPathway Pathway { get; set; }
}
}
|
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests
{
public class PostValidateBulkUploadDataRequest : IPostApiRequest
{
public string PostUrl => "BulkUpload/Validate";
public object Data { get; set; }
public PostValidateBulkUploadDataRequest(BulkUploadValidateApimR... |
using MediatR;
using Microsoft.AspNetCore.Http;
using SFA.DAS.CommitmentsV2.Api.Types.Responses;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
using System.Collections.Generic;
namespace SFA.DAS.ProviderCommitments.Queries.BulkUploadValidate
{
public class FileUploadValidateDataRequest : IRequest
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Drawing;
using System.Linq;
using System.Text;
using DesignPatterns.Interpreter;
using DesignPatterns.Interpreter.RomanNumbers;
using Xunit;
namespace DesignPatternsTest
{
public class InterpreterTest
{
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using SocialMedia.Infrastructure.Core;
using System;
using System.Collections.Generic;
using System.Text;
namespace SocialMedia.Infrastructure.Data.Configurations
{
public class AspnetSchemaVersionsConfiguration : IEntityT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VeterinariaT1.Modelo
{
class Servicio
{
private int idServicio;
private string servicio;
private string encargado;
private int precio;
private ... |
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... |
using System;
using System.IO;
namespace AddCake
{
class AddCake
{
static void Main()
{
Console.WriteLine("Content-type: text/html\r\n");
string htmlContext = File.ReadAllText("../www/AddCake.html");
Console.WriteLine(htmlContext);
string cakeCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RandomGenerator;
using DocGen;
using DocumentGenerator;
using System.IO;
using System.Threading;
[assembly: log4net.Config.XmlConfigurator(Watch = true)]
namespace DocumentGen
{
public class Program
{
... |
using Plugin.Settings;
using Theatre.View;
using Theatre.View.PerformancePage;
using Theatre.ViewModel;
using Xamarin.Forms;
namespace Theatre
{
public class App : Application
{
public static ViewModelLocator VMLocator = new ViewModelLocator();
public App()
{
if ("1" == Cr... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Abp.Dependency;
using Abp.Runtime.Session;
using Microsoft.AspNet.Identity;
namespace Abp.Authorization.Roles
{
/// <summary>
/// Implements 'Role Store' of ASP.NET Identity Framework.
/// </summary>
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace bsClient
{
class Cell
{
public bool Active { get; set; }
public bool Damaged { get; set; }
public bool Busy { get; set; }
public int x { ge... |
using Clients.Info2257;
using Common.Business;
using Common.Log;
using Entity;
using Info2257.Info2257EventArgs;
using SessionSettings;
using System;
using System.Collections.Generic;
using System.ServiceModel;
using System.Windows.Forms;
namespace Info2257.Controls
{
/// <summary>
/// Handles lists of contacts for... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HTB.Database.Views
{
public class qryCustInkAktAktionen : tblCustInkAktAktion
{
#region Property Declaration tblKZ
public string KZKZ { get; set; }
public string KZCaption { get; set; }
... |
using System.IO;
using Lucene.Net.Analysis;
namespace Profiling2.Infrastructure.Search
{
public class AlphaNumericTokenizer : CharTokenizer
{
/// <summary>
/// Creates tokens consisting of letters and digits. Differs from AlphaNumericFilter which will attempt to remove non-alphanumeric
... |
using System;
using System.Security.Claims;
using IdentityServer3.Core.Models;
using IdentityServer3.Core.Services;
using Newtonsoft.Json.Serialization;
namespace IdentityServer3.Shaolinq.Serialization
{
public class ConverterContractResolver : DefaultContractResolver
{
private readonly IClientStore clientStore;
... |
//#----------------------------------------------------------------------------------------------------------
//# Generates new username for identity in accordance with the following rules:
//# - Full Time Employees: FirstName + LastName[0]
//# - Contractor: FirstName + LastName[0]
//# - Student: FirstName + LastName[0... |
using StudyMateLibrary.Enities;
namespace CoreService.Controllers
{
public class TestTypeController : BaseController<TestType>
{
}
} |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace GitHub.Unity
{
class UnzipTask: TaskBase
{
private readonly string archiveFilePath;
private readonly NPath extractedPath;
private readonly IZipHelper zipHelper;
private readonly IFileSystem fileSystem... |
/*
This source file is under MIT License (MIT)
Copyright (c) 2019 Ian Schlarman
https://opensource.org/licenses/MIT
*/
using System;
using System.ComponentModel.Composition.Hosting;
namespace REvE.Configuration
{
using static ConfigUtil;
/// <summary>
/// Static utility class for resolving specialized C... |
using xTile;
namespace Entoarox.DynamicDungeons.Tiles
{
internal class PropertyTile : Tile
{
/*********
** Fields
*********/
private readonly string Key;
private readonly string Value;
/*********
** Public methods
*********/
public Prope... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FocusJob
{
public partial class Painel : Form
{
public int cTotal;
int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace IRAP.Client.GUI.MESPDC.Actions
{
public class RefreshFormAction : CustomAction, IUDFAction
{
public RefreshFormAction(XmlNode actionParam, ExtendEv... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public class intellectMove : Form1
{
public static ... |
using UnityEngine;
using Unity.Entities;
using Unity.Mathematics;
public class MovementPickupAuthoring : MonoBehaviour, IConvertGameObjectToEntity
{
[SerializeField] private bool dash;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddCompo... |
using NfePlusAlpha.Domain.Entities;
using NfePlusAlpha.Infra.Data.Context;
using NfePlusAlpha.Infra.Data.Retorno;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NfePlusAlpha.Infra.Data.Classes
{
public class N... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace YouScan.Sale
{
public class PointOfSaleTerminal : IPointOfSaleTerminal
{
private readonly IList<string> _productCodes = new List<string>();
private IReadOnlyDictionary<string, ProductPricingSettings> _pricingSettings;... |
namespace T4WFI.App.UserControls
{
using T4WFI.App.Code;
public partial class UC2 : System.Web.UI.UserControl
{
public UC2(IDummyInterface dummyInterface, IDummyInterface2 dummyInterface2)
{
}
}
} |
using System;
using System.Data.SqlTypes;
using Piskvorky.Shapes;
using SFML.Graphics;
using SFML.System;
namespace Piskvorky.Core
{
class Board : Transformable, Drawable
{
private Slot[,] slots;
private VertexArray drawingArray;
private Vector2i size;
private bool gameDone;... |
using System;
using System.Runtime.Serialization;
namespace Aquamonix.Mobile.Lib.Domain.Requests
{
[DataContract]
public class ConnectionRequest : ApiRequest<ConnectionRequestBody>
{
public const string RequestKey = "System.RequestConnection";
public ConnectionRequest(string username, string password, string... |
using System.Collections.Generic;
namespace Zesty.Core.Entities
{
public class DomainsResponse
{
public List<Domain> Domains { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Nailhang.Display.Tools.TextSearch.Base;
namespace Nailhang.Display.Tools.TextSearch.Processing
{
class Search : ISearch
{
private readonly Index index;
public Search(Index index)
{
... |
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Condition of type `double`. Inherits from `AtomCondition<double>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class DoubleCondition : AtomCondition<double> { }
} |
using Content.Server.PowerCell;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Weapon.Ranged.Barrels.Components
{
[RegisterComponent, NetworkedComponent, Com... |
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Orchestrators.Interfaces;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using OrchardCore.ContentManagement.Handlers;
using ISession = YesSql.ISession;
namespace DFC.ServiceTaxonomy.GraphSync.Handlers
{
public c... |
using UnityEngine;
public class Enemy : MonoBehaviour
{
//public float health;
//public bool Dead;
public GameObject enemyModel;
public GameObject hitFX;
//public void TakeDamage(float damage)
//{
// health -= damage;
// if(health <= 0)
// {
// Death();
/... |
using EddiCompanionAppService.Exceptions;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using Utilities;
namespace EddiCompanionAppService
{
public abstract class Endpoint
{
public delegate void EndpointEventHandler(object sender, CompanionApiEndpointEventArgs e);
protected... |
using OpenCVForUnity;
using OpenCVForUnityExample;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(VCameraDetector))]
[RequireComponent(typeof(RawImage))]
[RequireComponent(typeof(AspectRatioFitter))]
public class VCameraDetectorVisualizer ... |
using System;
namespace Simple.Statements
{
public class DoNothing : IStatement
{
public bool IsReducible
{
get { return false; }
}
public State Reduce(IEnvironment environment)
{
throw new InvalidOperationException("DoNothing cannot be further r... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using BimPlus.Client;
using BimPlus.Client.Integration;
using BimPlus.Sdk.Data.Notificat... |
using System;
namespace Axon
{
public class Light : Element
{
public Light()
{
}
public override void Update()
{
}
}
} |
using SocketLite.Logs;
using System;
using System.Windows.Forms;
namespace SocketLite.Forms
{
public class ListBoxLogger : Logger
{
private ListBox lbLog;
public ListBoxLogger(ListBox lbLog) : this(lbLog, false) { }
public ListBoxLogger(ListBox lbLog, bool addTime) : base(addTime)
... |
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusVenta
{
public class BusDetalleVenta
{
public void Agregar_DetalleVenta(DetalleVenta detalleVenta)
{
... |
namespace CheckIt.Syntax
{
using System.Collections.Generic;
public interface IInterfaces : IEnumerable<IInterface>,
IPatternContains<IInterfaceMatcher, ICheckInterfacesContains>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlugContoller : MonoBehaviour {
public GameObject hitPrefab;
void Start(){
GameObject.Find ("slug_sound").GetComponent<AudioSource> ().Play();
}
// Update is called once per frame
void Update () {
Destroy (this.gam... |
using JetBrains.Annotations;
using System;
using System.Collections.Generic;
using System.Text;
namespace Lcn.Cli.CoreBase.Args
{
/// <summary>
/// 程序.exe "命令" <目标> [选项]
/// 例子
/// abp add-package abp -p
/// </summary>
public class CommandLineArgs
{
/// <summary>
/// 命令,跟着在... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
... |
using System;
using System.Collections.Generic;
using Trades.src;
using Trades.src.Controllers;
using Trades.src.Models;
namespace Trades
{
class Program
{
static void Main(string[] args)
{
Migrate();
MainAsync(args);
Console.Read();
}
stati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KeepTeamAutotests.Model
{
public class User
{
public string login {get;set;}
public string password { get; set; }
public string role { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Modelos
{
[Table("Cliente")]
public class Cliente
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[Required]
[Key]
... |
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels
{
using Common.Infrastructure.Mapping;
using Data.Models;
public class TripDriverViewModel : IMapFrom<User>
{
public string UserName { get; set; }
public string FirstName { get; set; }
public string LastName { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test4 : MonoBehaviour
{
private void Awake()
{
StartCoroutine(CountDown());
}
IEnumerator CountDown()
{
for (int i = 5; i > 0; i--)
{
yield return new WaitForSeconds(1f)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lab2.Areas;
namespace Lab2.Services
{
public interface ILocationService
{
Point[] getLeftPoints(Point currentLocation);
Point[] getRightPoints(Point currentLocation);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Core.Abstract;
using Core.Entities;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Core.Concrete
{
public class TrainInfoParser : ITrainInfoParser
{
public IEnumerable<Station> ParseStations(string stationsJson)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Crew
{
public partial class Form1 : Form
{
public Form1()
... |
using Microsoft.AspNetCore.Hosting;
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Extensions.Logging;
using NLog.Web;
namespace WebCore.Extension
{
public static class NlogExtension
{
/// <summary>
/// 启用Nlog日志扩展方法,日志配置参数查看nlog.config文件
/// </summar... |
using System;
using StackExchange.Redis;
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.UnifiedRedisPlatform.Core.Logging;
using Microsoft.UnifiedRedisPlatform.Core.Pipeline;
namespace Microsoft.UnifiedRedisPlatform.Core.RedisExecutionMiddlewares
{
internal class ResilliencyMiddle... |
using System;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewModdingAPI.Utilities;
using StardewValley;
using StardewValley.Menus;
namespace SilentScarecrows
{
/// <summary>The mod entry point.</summary>
public class ModEntry : Mod
{
public ove... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DropKey : MonoBehaviour
{
public ZombieInfectionController health;
public GameObject keyPrefab;
private int counter = 1;
private void Update()
{
if (health.currentHealth <= 0 && counter == 1)
... |
using Assistenza.BufDalsi.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace Assistenza.BufDalsi.Web.Models.CogeneratoreViewModels
{
public class InsertCogeneratoreViewModel
{
public Inser... |
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
namespace RRExpress.Express.ViewModels {
[Regist(InstanceMode.Singleton)]
public class MapViewModel : BaseVM {
public override string Title {
get {
return "地图";
}
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Net;
using System.IO;
using System.Web;
namespace HPYL.Common
{
public class SMS
{
public static readonly string MessageAddress = "http... |
using LimenawebApp.Controllers.Session;
using LimenawebApp.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LimenawebApp.Controllers.Purchases
{
public class SOPController : Controller
{
private dbLimena... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QTouristik.Interface.Sync
{
public class BulkUnitInfo
{
public DateTime OpenDate { get; set; }
public DateTime CloseDate { get; set; }
public int MaxPersons { g... |
using CQRSWebAPI.DTOs;
using MediatR;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace CQRSWebAPI.Behaviors
{
public class LoggingBehaviour<TRequest, TResponse> : IPipeli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace ScriptableObjectFramework.Systems.SceneManagement
{
public class SceneFader : BaseSceneFader
{
public Image ColorBackground;
public Image TransitionBackground;
public Image Pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassesEx
{
class Worker : Human
{
private decimal weekSalary;
private int workHoursPerDay;
public decimal MoneyPerHour()
{
decimal HoursP... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Backend.Model.Manager
{
public class EquipmentType
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
public partial class MrpPlanMaster
{
[Display(Name = "MrpPlanMaster_PlanVe... |
using System;
namespace Programacion_dos.RegistroVentas
{
public class Contabilidad
{
Vendedor[] Vendedor= new Vendedor[10];
int vendedorcont = 0;
Producto[] Producto = new Producto[10];
int productocont = 0;
Venta[] Venta = new Venta[10];
int ventacont = 0;
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.