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using System; using System.Windows.Forms; namespace TorreHanoi { public partial class frm_nivel : Form { private int n = 3;//Variable de cantidad de discos private int clase = 0;//Variable con la clase del juego /// <summary> /// Contructor del formulario /// </summar...
using UnityEngine; public class Tetromino : MonoBehaviour { [SerializeField] private bool allowRotation = true;// переменная которая позволяет вращать фигуру [SerializeField] private bool limitRotation = false;//переменная для ограничения вращения фигуры,для некторых фигур ограниченно вращение 90 и -90 p...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CPWebApp.Models; namespace CPWebApp.Controllers { public class PARTICIPANTESController : Controller { private CPDatabaseEntiti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; namespace TablesTest { class Household { public int Number { set; get; } public String Name { set; get; } static ...
using Sentry.Http; namespace Sentry.Benchmarks; internal class FakeHttpClientFactory : ISentryHttpClientFactory { public HttpClient Create(SentryOptions options) => new(new FakeMessageHandler()); } internal class FakeMessageHandler : DelegatingHandler { private readonly Task<HttpResponseMessage> _result; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using KBEngine; using FairyGUI; public partial class ChessEntity : MonoBehaviour { public static float ChessInterval = 5; public bool Ready = false; public Chess chessObj = null; public ChessCfg chessCfg = null; private List<AssetB...
using System.ComponentModel; namespace SciVacancies.WebApp.Engine { public enum AuthorizeUserTypes { [Description("Администратор")] Admin = 0, [Description("Исследователь")] Researcher = 1, [Description("Организация")] Organization= 2 } public enum Aut...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Lotereya.Models { public class Winner { [Required] [Display(Name = "Номер розыгрыша")] public int id_draw { get; set; } [Required] ...
using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Threading.Tasks; using static BlazorPeliculas.Client.Shared.MainLayout; namespace BlazorPeliculas.Client.Pages { public class Counte...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input;...
using System; namespace Exercicio4 { class FactorialDeN { static long Factorial(int X) { { if (X == 0) return 1; else return X * Factorial(X - 1); } } static void Main(string[] args) { ...
namespace _02._KnightGame { using System; public class Startup { public static void Main() { int size = int.Parse(Console.ReadLine()); char[][] matrix = FillMatrix(size); int knightInDanger = 0; int maxKnightInDanger = 0; int cou...
namespace Thingy.WebServerLite.Api { public interface IViewResult { string Content { get; } string ContentType { get; } } }
using System; namespace Faker.ValueGenerator.ReferenceTypes.GenericType { public interface IGenericTypeGenerator : IGenerator { object Generate(Type baseType); } }
using System; namespace Admin.ViewModels { public class EditEmpModel { public string Id {get;set;} public string Position {get;set;} public string NewRole {get;set;} } }
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Web; namespace My_News { class StrHelper { public string HtmlToPlainText(string html) { const string tagWhiteSpace = @"(>|$)(\W|\n|\r)+<";//matches one or more (whi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Goblin : MonoBehaviour, IEnemy { public float currentHealth; public float MaxHealth; public CharacterStat goblinStats; public DropTable dropTable; public ItemPickup goblinDrop; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace lsc.crm.ViewModel { [Serializable] public class Data { public string type { get; set; } public string name { get; set; } } [Serializable] public class Mark { p...
using Microsoft.EntityFrameworkCore.Migrations; namespace AnyTest.DbAccess.Migrations { public partial class TestCourceRelation : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateIndex( name: "IX_TestCourses...
using System.Collections.Generic; using System.IO; using System.Linq; using LoneWolf.Migration.Code; using NUnit.Framework; using Should; namespace LoneWolf.Migration.Specs.Code { public class Given_Generator { protected IGenerator generator; protected string[] input; protected IEnumer...
using UnityEngine; using System.Collections; using UnityEngine.UI; [RequireComponent(typeof(CharacterController))] public class Player1Script : MonoBehaviour { public float speed = 6.0f; public float jumpSpeed = 8.0f; public float rotateSpeed = 5.0f; public float gravity = 9.81f; public int attac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartObjects.Entities.Documents; namespace AxisPosCore { public interface IConnectionHandler { void LoadPacket(); Receipt LoadReceipt(long IdPOSDevice, int NumShift, int NumReceipt); ...
using Microsoft.Owin.Hosting; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace OwinBlog { public class OwinBlogService { readonly Timer _timer; publ...
using System; using Project.Forms.Layouts; using System.Windows.Forms; using Project; using Project.Models; using Project.Services; using Project.Forms; using Project.Helpers; namespace Projects.Forms { public class ReservationDetail : BaseLayout { // Frontend private Panel panel; privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClasroomScip : MonoBehaviour { public int ClassCost; public List<GameObject> Sits; //public string ChildTagName; public GameObject Teacher = null; public int Teficiency=0; private bool once = true; ...
using GameIsOn.Classes; using GameIsOn.Frames; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Runtime.Serialization; using Windows.Foundation; using Windows.Foundation.Collections; using Win...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZC_IT_TimeTracking.DataAccess.SQLParamFinder { public class Sproc { public Sproc() { this.Params = new List<Param>(); } public string Name {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.BankAccounts { abstract class Account { string customer { get; set; } decimal balance { get; set; } Customer newCustomer; public Customer NewCustom...
namespace gView.Framework.system.Diagnostics { public interface IDiagnostics { DiagnosticParameters DiagnosticParameters { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace MathApplication.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Message = "Welcome to Math ...
 namespace Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models { public class TqSpecialism : BaseEntity { public int PathwayId { get; set; } public string Code { get; set; } public string Name { get; set; } public virtual TqPathway Pathway { get; set; } } }
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests { public class PostValidateBulkUploadDataRequest : IPostApiRequest { public string PostUrl => "BulkUpload/Validate"; public object Data { get; set; } public PostValidateBulkUploadDataRequest(BulkUploadValidateApimR...
using MediatR; using Microsoft.AspNetCore.Http; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Queries.BulkUploadValidate { public class FileUploadValidateDataRequest : IRequest { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Drawing; using System.Linq; using System.Text; using DesignPatterns.Interpreter; using DesignPatterns.Interpreter.RomanNumbers; using Xunit; namespace DesignPatternsTest { public class InterpreterTest { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SocialMedia.Infrastructure.Core; using System; using System.Collections.Generic; using System.Text; namespace SocialMedia.Infrastructure.Data.Configurations { public class AspnetSchemaVersionsConfiguration : IEntityT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VeterinariaT1.Modelo { class Servicio { private int idServicio; private string servicio; private string encargado; private int precio; private ...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.IO; namespace AddCake { class AddCake { static void Main() { Console.WriteLine("Content-type: text/html\r\n"); string htmlContext = File.ReadAllText("../www/AddCake.html"); Console.WriteLine(htmlContext); string cakeCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RandomGenerator; using DocGen; using DocumentGenerator; using System.IO; using System.Threading; [assembly: log4net.Config.XmlConfigurator(Watch = true)] namespace DocumentGen { public class Program { ...
using Plugin.Settings; using Theatre.View; using Theatre.View.PerformancePage; using Theatre.ViewModel; using Xamarin.Forms; namespace Theatre { public class App : Application { public static ViewModelLocator VMLocator = new ViewModelLocator(); public App() { if ("1" == Cr...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Abp.Dependency; using Abp.Runtime.Session; using Microsoft.AspNet.Identity; namespace Abp.Authorization.Roles { /// <summary> /// Implements 'Role Store' of ASP.NET Identity Framework. /// </summary> public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace bsClient { class Cell { public bool Active { get; set; } public bool Damaged { get; set; } public bool Busy { get; set; } public int x { ge...
using Clients.Info2257; using Common.Business; using Common.Log; using Entity; using Info2257.Info2257EventArgs; using SessionSettings; using System; using System.Collections.Generic; using System.ServiceModel; using System.Windows.Forms; namespace Info2257.Controls { /// <summary> /// Handles lists of contacts for...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HTB.Database.Views { public class qryCustInkAktAktionen : tblCustInkAktAktion { #region Property Declaration tblKZ public string KZKZ { get; set; } public string KZCaption { get; set; } ...
using System.IO; using Lucene.Net.Analysis; namespace Profiling2.Infrastructure.Search { public class AlphaNumericTokenizer : CharTokenizer { /// <summary> /// Creates tokens consisting of letters and digits. Differs from AlphaNumericFilter which will attempt to remove non-alphanumeric ...
using System; using System.Security.Claims; using IdentityServer3.Core.Models; using IdentityServer3.Core.Services; using Newtonsoft.Json.Serialization; namespace IdentityServer3.Shaolinq.Serialization { public class ConverterContractResolver : DefaultContractResolver { private readonly IClientStore clientStore; ...
//#---------------------------------------------------------------------------------------------------------- //# Generates new username for identity in accordance with the following rules: //# - Full Time Employees: FirstName + LastName[0] //# - Contractor: FirstName + LastName[0] //# - Student: FirstName + LastName[0...
using StudyMateLibrary.Enities; namespace CoreService.Controllers { public class TestTypeController : BaseController<TestType> { } }
using System; using System.Threading; using System.Threading.Tasks; namespace GitHub.Unity { class UnzipTask: TaskBase { private readonly string archiveFilePath; private readonly NPath extractedPath; private readonly IZipHelper zipHelper; private readonly IFileSystem fileSystem...
/* This source file is under MIT License (MIT) Copyright (c) 2019 Ian Schlarman https://opensource.org/licenses/MIT */ using System; using System.ComponentModel.Composition.Hosting; namespace REvE.Configuration { using static ConfigUtil; /// <summary> /// Static utility class for resolving specialized C...
using xTile; namespace Entoarox.DynamicDungeons.Tiles { internal class PropertyTile : Tile { /********* ** Fields *********/ private readonly string Key; private readonly string Value; /********* ** Public methods *********/ public Prope...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FocusJob { public partial class Painel : Form { public int cTotal; int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace IRAP.Client.GUI.MESPDC.Actions { public class RefreshFormAction : CustomAction, IUDFAction { public RefreshFormAction(XmlNode actionParam, ExtendEv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public class intellectMove : Form1 { public static ...
using UnityEngine; using Unity.Entities; using Unity.Mathematics; public class MovementPickupAuthoring : MonoBehaviour, IConvertGameObjectToEntity { [SerializeField] private bool dash; public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddCompo...
using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Context; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Infra.Data.Classes { public class N...
using System; using System.Collections.Generic; using System.Linq; namespace YouScan.Sale { public class PointOfSaleTerminal : IPointOfSaleTerminal { private readonly IList<string> _productCodes = new List<string>(); private IReadOnlyDictionary<string, ProductPricingSettings> _pricingSettings;...
namespace T4WFI.App.UserControls { using T4WFI.App.Code; public partial class UC2 : System.Web.UI.UserControl { public UC2(IDummyInterface dummyInterface, IDummyInterface2 dummyInterface2) { } } }
using System; using System.Data.SqlTypes; using Piskvorky.Shapes; using SFML.Graphics; using SFML.System; namespace Piskvorky.Core { class Board : Transformable, Drawable { private Slot[,] slots; private VertexArray drawingArray; private Vector2i size; private bool gameDone;...
using System; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain.Requests { [DataContract] public class ConnectionRequest : ApiRequest<ConnectionRequestBody> { public const string RequestKey = "System.RequestConnection"; public ConnectionRequest(string username, string password, string...
using System.Collections.Generic; namespace Zesty.Core.Entities { public class DomainsResponse { public List<Domain> Domains { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Nailhang.Display.Tools.TextSearch.Base; namespace Nailhang.Display.Tools.TextSearch.Processing { class Search : ISearch { private readonly Index index; public Search(Index index) { ...
namespace UnityAtoms.BaseAtoms { /// <summary> /// Condition of type `double`. Inherits from `AtomCondition&lt;double&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class DoubleCondition : AtomCondition<double> { } }
using Content.Server.PowerCell; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Weapon.Ranged.Barrels.Components { [RegisterComponent, NetworkedComponent, Com...
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Orchestrators.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using OrchardCore.ContentManagement.Handlers; using ISession = YesSql.ISession; namespace DFC.ServiceTaxonomy.GraphSync.Handlers { public c...
using UnityEngine; public class Enemy : MonoBehaviour { //public float health; //public bool Dead; public GameObject enemyModel; public GameObject hitFX; //public void TakeDamage(float damage) //{ // health -= damage; // if(health <= 0) // { // Death(); /...
using EddiCompanionAppService.Exceptions; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using Utilities; namespace EddiCompanionAppService { public abstract class Endpoint { public delegate void EndpointEventHandler(object sender, CompanionApiEndpointEventArgs e); protected...
using OpenCVForUnity; using OpenCVForUnityExample; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(VCameraDetector))] [RequireComponent(typeof(RawImage))] [RequireComponent(typeof(AspectRatioFitter))] public class VCameraDetectorVisualizer ...
using System; namespace Simple.Statements { public class DoNothing : IStatement { public bool IsReducible { get { return false; } } public State Reduce(IEnvironment environment) { throw new InvalidOperationException("DoNothing cannot be further r...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media.Imaging; using BimPlus.Client; using BimPlus.Client.Integration; using BimPlus.Sdk.Data.Notificat...
using System; namespace Axon { public class Light : Element { public Light() { } public override void Update() { } } }
using SocketLite.Logs; using System; using System.Windows.Forms; namespace SocketLite.Forms { public class ListBoxLogger : Logger { private ListBox lbLog; public ListBoxLogger(ListBox lbLog) : this(lbLog, false) { } public ListBoxLogger(ListBox lbLog, bool addTime) : base(addTime) ...
using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusVenta { public class BusDetalleVenta { public void Agregar_DetalleVenta(DetalleVenta detalleVenta) { ...
namespace CheckIt.Syntax { using System.Collections.Generic; public interface IInterfaces : IEnumerable<IInterface>, IPatternContains<IInterfaceMatcher, ICheckInterfacesContains> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SlugContoller : MonoBehaviour { public GameObject hitPrefab; void Start(){ GameObject.Find ("slug_sound").GetComponent<AudioSource> ().Play(); } // Update is called once per frame void Update () { Destroy (this.gam...
using JetBrains.Annotations; using System; using System.Collections.Generic; using System.Text; namespace Lcn.Cli.CoreBase.Args { /// <summary> /// 程序.exe "命令" <目标> [选项] /// 例子 /// abp add-package abp -p /// </summary> public class CommandLineArgs { /// <summary> /// 命令,跟着在...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Collections.Generic; using Trades.src; using Trades.src.Controllers; using Trades.src.Models; namespace Trades { class Program { static void Main(string[] args) { Migrate(); MainAsync(args); Console.Read(); } stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.Model { public class User { public string login {get;set;} public string password { get; set; } public string role { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Modelos { [Table("Cliente")] public class Cliente { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] [Required] [Key] ...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels { using Common.Infrastructure.Mapping; using Data.Models; public class TripDriverViewModel : IMapFrom<User> { public string UserName { get; set; } public string FirstName { get; set; } public string LastName { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test4 : MonoBehaviour { private void Awake() { StartCoroutine(CountDown()); } IEnumerator CountDown() { for (int i = 5; i > 0; i--) { yield return new WaitForSeconds(1f)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lab2.Areas; namespace Lab2.Services { public interface ILocationService { Point[] getLeftPoints(Point currentLocation); Point[] getRightPoints(Point currentLocation); ...
using System; using System.Collections.Generic; using System.Linq; using Core.Abstract; using Core.Entities; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Core.Concrete { public class TrainInfoParser : ITrainInfoParser { public IEnumerable<Station> ParseStations(string stationsJson) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Crew { public partial class Form1 : Form { public Form1() ...
using Microsoft.AspNetCore.Hosting; using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Logging; using NLog.Web; namespace WebCore.Extension { public static class NlogExtension { /// <summary> /// 启用Nlog日志扩展方法,日志配置参数查看nlog.config文件 /// </summar...
using System; using StackExchange.Redis; using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.UnifiedRedisPlatform.Core.Logging; using Microsoft.UnifiedRedisPlatform.Core.Pipeline; namespace Microsoft.UnifiedRedisPlatform.Core.RedisExecutionMiddlewares { internal class ResilliencyMiddle...
using System; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Menus; namespace SilentScarecrows { /// <summary>The mod entry point.</summary> public class ModEntry : Mod { public ove...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropKey : MonoBehaviour { public ZombieInfectionController health; public GameObject keyPrefab; private int counter = 1; private void Update() { if (health.currentHealth <= 0 && counter == 1) ...
using Assistenza.BufDalsi.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Assistenza.BufDalsi.Web.Models.CogeneratoreViewModels { public class InsertCogeneratoreViewModel { public Inser...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.Express.ViewModels { [Regist(InstanceMode.Singleton)] public class MapViewModel : BaseVM { public override string Title { get { return "地图"; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Net; using System.IO; using System.Web; namespace HPYL.Common { public class SMS { public static readonly string MessageAddress = "http...
using LimenawebApp.Controllers.Session; using LimenawebApp.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LimenawebApp.Controllers.Purchases { public class SOPController : Controller { private dbLimena...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Interface.Sync { public class BulkUnitInfo { public DateTime OpenDate { get; set; } public DateTime CloseDate { get; set; } public int MaxPersons { g...
using CQRSWebAPI.DTOs; using MediatR; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace CQRSWebAPI.Behaviors { public class LoggingBehaviour<TRequest, TResponse> : IPipeli...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ScriptableObjectFramework.Systems.SceneManagement { public class SceneFader : BaseSceneFader { public Image ColorBackground; public Image TransitionBackground; public Image Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassesEx { class Worker : Human { private decimal weekSalary; private int workHoursPerDay; public decimal MoneyPerHour() { decimal HoursP...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.Model.Manager { public class EquipmentType { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class MrpPlanMaster { [Display(Name = "MrpPlanMaster_PlanVe...
using System; namespace Programacion_dos.RegistroVentas { public class Contabilidad { Vendedor[] Vendedor= new Vendedor[10]; int vendedorcont = 0; Producto[] Producto = new Producto[10]; int productocont = 0; Venta[] Venta = new Venta[10]; int ventacont = 0; ...