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using System; using System.Collections; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Imaging; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; namespace ShootingApp { public static class Rayer { private static Texture...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.IO; using System.Linq; using FiiiChain.IModules; using LevelDB; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Szamlak { sealed class MegtakaritasiSzamla :Szamla { static int kamat = 1000; public MegtakaritasiSzamla(Tulajdonos _tul) :base(_tul) { } publ...
namespace Serilog.PerformanceTests; /// <summary> /// Tests the overhead of determining the active logging level. /// </summary> public class LevelControlBenchmark { ILogger _off = null!, _levelSwitchOff = null!, _minLevel = null!, _levelSwitch = null!; readonly LogEvent _event = Some.InformationEvent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using AudioText.Models; using AudioText.DAL; namespace AudioText.Controllers { /// <summary> /// used to build an order that can be purchased later /// </summary> [AllowAnonymous] public class...
using Exiled.API.Interfaces; namespace BanWebhook { public class Config : IConfig { public bool IsEnabled { get; set; } = true; public string WebHookURL { get; set; } = ""; public string PathOfAdminBansCount { get; set; } = "statistics/adminsBanCounts.txt"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem07 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2020: 7"; public override stri...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Constant of type `Collider2DGameObject`. Inherits from `AtomBaseVariable&lt;Collider2DGameObject&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/C...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using AutoMapper; using IrsMonkeyApi.Models.DB; using IrsMonkeyApi.Models.Dto; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore.Internal; using Remotion.Linq.Parsing.Structure.Inter...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DrasCommon.Classes { [Serializable] public class DBParameter { public string parmType { get; set; } public string parmName { get; set; } public...
using JetBrains.Annotations; using SpeedSlidingTrainer.Core.Model.State.Validation; namespace SpeedSlidingTrainer.Core.Model.State { public sealed class BoardGoal : BoardStateBase { public BoardGoal(int width, int height, [NotNull] int[] values) : base(width, height, values, ValidationType...
using Kingdee.BOS.ServiceFacade.KDServiceFx; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BAH.BOS.WebAPI.ServiceStub { /// <summary> /// API基类扩展。 /// </summary> public static class KDBaseServiceExtension { /// <summary> /// 登录会话是否过...
using System; namespace Uintra.Features.Groups.Models { public class GroupMemberSubscriptionModel { public Guid MemberId { get; set; } public bool IsAdmin { get; set; } } }
using mec.Client.Valeo.Dialog; using mec.Client.Valeo.Domain; using mec.Framework; using mec.Model.Interfaces; using mec.Model.Packs; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; usi...
using Microsoft.AspNetCore.Mvc; using SecureReact.Api.Models; using System.Collections.Generic; namespace SecureReact.Api.Controllers { [Route("api/[controller]")] [ApiController] public class ItemsController : ControllerBase { // GET api/values [HttpGet] public ActionResult<IE...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API.Model { [Table("Video")] public class Video { [Key] public i...
using System.Collections.Generic; namespace Tests.Data.Van.Input { public class VirtualPhoneBank { // TODO: Add missing optional fields public string Name; public string Description; public string Script; // Upper Display Checkboxes public bool A...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SL2.Models; using SL2.Models.Departure; using System.Net.Http; using System.Text.Json; using System.Text;...
using Common; using OpenQA.Selenium; namespace Selenium3.Nunit.Scripts.SpecFlow.Pages { public class SauceDemoLoginPage : BasePage { public SauceDemoLoginPage(IWebDriver driver) : base(driver) { } private readonly By _loginButtonLocator = By.ClassName("login-button"); p...
using Microsoft.Data.SqlClient; namespace GeneralResources.XUnitExample.SharingContext { public class DatabaseFixture : IDisposable { public DatabaseFixture() { Db = new SqlConnection("MyConnectionString"); // ... initialize data in the test database ... } ...
namespace CYT.Web.DataContext.CytMigrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using System.Collections.Generic; using CYT.Entities; internal sealed class Configuration : DbMigrationsConfiguration<CYT.Web.DataContext.CytDb> ...
namespace BDTest.Attributes; [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Assembly, AllowMultiple = false, Inherited = true)] public class BDTestRetryAttribute : Attribute { public int Count { get; } public BDTestRetryAttribute(int count) { Count = count; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MS539FinalProject.Models { public class ProgramClass { //Named as such because "class" would cause a conflict. public DateTime DateAndTime { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EssentialLesson16Task3 { class House : ICloneable { public string Color { get; set; } public int Year { get; set; } public Door houseDoor; public House...
using EAN.GPD.Domain.Entities; using EAN.GPD.Domain.Models; using EAN.GPD.Domain.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace EAN.GPD.Server.Controllers.V1 { [Route("v1/movimento")] public class MovimentoController : BaseController<MovimentoModel, MovimentoEntity> ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Linq; namespace Library.API.Helpers { public class PagedListConverter<T> : JsonConverter { public override bool CanConvert(Type objectType) { return objectType == typeof(PagedList<T>); } ...
using System; namespace CYJ.DingDing.Sdks.DingDingSdk { public class ConstVars { /// <summary> /// 缓存的JS票据的KEY /// </summary> public const string CACHE_JS_TICKET_KEY = "CACHE_JS_TICKET_KEY"; /// <summary> /// 缓存时间 /// </summary> public const int...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using LoneWolf.Migration.Common; using LoneWolf.Migration.Pretzel; namespace LoneWolf.Migration { public static class PretzelMigration { public static Result Execute(IEnumerable<string> args) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Final_health_care { public partial class Form6 : Form { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameIsOn.Classes { class Deck { /// <summary> /// Luokan sillä toimiva ominaisuus /// </summary> private Random rnd = new Ran...
using System; using System.Collections.Generic; namespace Docller.Core.Images { public static class ImageConverters { private static readonly Dictionary<string, IImageConverter> Converters; static ImageConverters() { Converters = new Dictionary<string, IImageConverter>(Stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _04_Basic_Queue_Operations { public class _04_Basic_Queue_Operations { public static void Main() { var inputCommand = Console.ReadLine().Trim().Split().Sele...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Devsoft.AddonBase.ApplicationEvents { public static class ReportDataEvent { public static void SBO_Application_ReportDataEvent(ref SAPbouiCOM.ReportDataInfo eventInfo, out boo...
using System; using System.Collections.Generic; using System.Text; using Linedata.Foundation.Domain.Messaging; namespace Account.DDD.Commands { public class CreateAccount : Command { public Guid AccountId; public string HolderName; public CreateAccount(Guid id, string holderName) ...
namespace Uintra.Core.User.Models { public class IntranetUser : IIntranetUser { public int Id { get; set; } public string Email { get; set; } public string DisplayName { get; set; } public bool IsSuperUser { get; set; } public bool IsApproved { get; set; } public...
using System.Collections.Generic; namespace Apache.Shiro.Realm { public interface IRealmFactory { ICollection<IRealm> GetRealms(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Dorisol1019.MemorialArchiver.Client.Stores.Memorial { public class MemorialState { public string Name { get; } public string ErrorMessage { get; } public MemorialState() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.IO; using KartObjects; using System.Data.OleDb; using System.Data; using System.Reflection; using System.Data.Odbc; namespace KartExchangeEngine { public class ImportJob1C_rev2 : File...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace TextEditor { class Program { static void Main(string[] args) { var numberOfCommands = int.Parse(Console.ReadLine()); var text = new StringBuilder(); var te...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; namespace RandomPasscode.Controllers { public class PasscodeController : Controller { [HttpGet("")] public ViewResult Index() { if (HttpContext.Session.GetInt32("Count") == null) { ...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Structural.Decorator { public class Available : Decorator { private int _amountAvailable { get; set; } private List<string> _orders { get; set; } public Available(Pizza pizza, int am...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class expendable_lights : MonoBehaviour { GameObject lightHolder; GameObject red_Spot; GameObject green_Spot; GameObject blue_Spot; Transform player; void Awake() { player = GameObject.FindWithTag("P...
using Newtonsoft.Json; using System.Web; namespace StudentsRegister.Models.User { public class UserModel { public int? Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } public int? AccountType {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp33 { class Oyun { private List<Futbolcu> takim = new List<Futbolcu>(); public Oyun() { takim.Add(new Defans("Burak Cicek", 2)); takim.Add(new D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Reporte de Contratos eliminados /// </summary> /// <remarks> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; public partial class login : System.Web.UI.Page { DateTime dtbegin, dtlast; protected void Page...
using UnityEngine; using System.Collections; public class Level_5_Page : MonoBehaviour { public static bool inInventory = false; void OnMouseDown() { if (!inInventory) { // do stuff while item is in room iManager.AddToInventory (this.gameObject); // add the item to inventory inInventory = true; // not...
using Cosmos.System.FileSystem.Listing; using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.IO; using System.Text; using FrameOS.FileSystem; using Cosmos.HAL; namespace FrameOS.Commands { class LSCommand : ICommand { public string description { get => "Lis...
using AutoMapper; using CarRental.API.BL.Models; using CarRental.API.BL.Models.Clients; using CarRental.API.BL.Services.Clients; using CarRental.API.DAL.DataServices.Car; using CarRental.API.DAL.DataServices.Clients; using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Text; u...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UpgradeIconJitter : MonoBehaviour { RectTransform rTransform; float randomDelay = 1, randomScale = 1, scaleRate = 0.01f; Vector3 originalSize; public bool debug = false; float distance; // Use this for initialization void Start ...
using BELCORP.GestorDocumental.BE.DDP; using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.DA.Sharepoint; using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BL.DDP { pu...
using System; using System.Linq.Expressions; using System.Reflection; namespace DynamicClassBuilder { public static class ExpressionExtensions { public static PropertyInfo GetPropertyInfo<TObj, TMember>(this Expression<Func<TObj, TMember>> expr) { MemberExpression member = expr.Body as MemberExpres...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ActionUI : MonoBehaviour { public List<GameObject> actionPoints; public GameObject[] ap; // Start is called before the first frame update void Start() { D...
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using DirectXTexNet; namespace Skyrim_Background_Injector { public class ImageControl : IDisposable { public static Size GetImageSize(string path) { ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TenmoServer.DAO; using TenmoServer.Models; namespace TenmoServer.Controllers { [Route("[controller]")] [ApiController] [Authorize...
using System; using System.Globalization; using System.Linq; using System.Threading; using Data; using Domain.AbstractRepository; using Domain.Users; using Infrastructure.ApplicationSettings; using NUnit.Framework; using Tests.Utils.ApplicationSettings; using Tests.Utils.TestFixtures; using Tests.Utils.Various; names...
namespace SGCFT.Dados.Migrations { using System; using System.Data.Entity.Migrations; public partial class _05_Ajuste_Entidades : DbMigration { public override void Up() { CreateIndex("dbo.Video", "IdModulo"); CreateIndex("dbo.Alternativa", "IdPergunta"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_16 { class Program { static void Main(string[] args) { Console.Title = "Ejercicio 16"; Alumno roberto = new Alumno("Roberto", "Asdn",...
using Cinemachine; using UnityEngine; [RequireComponent(typeof(Player))] public class PlayerCameraController : MonoBehaviour { [SerializeField] private CinemachineVirtualCamera virtualCamera; [SerializeField] private Transform cameraTracker; private Player _player; private void Awake() {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; namespace MVC_BuildingBlocks.Controllers { public class BlogController : Controller { public IActionResult Index() { ...
namespace TripDestination.Common.Infrastructure.Models { using System; using System.Collections.Generic; public class BaseSignalRModel { public IEnumerable<Tuple<string, int>> UsersNotificationCounts { get; set; } public bool RedirectToUrl { get; set; } public string UrlToRed...
namespace _03.MaximumElement { using System; using System.Collections.Generic; using System.Linq; public class MaximumElement { public static void Main() { Stack<uint> stack = new Stack<uint>(); Stack<uint> maxStack = new Stack<uint>(); maxStack....
using DomainModel; using DomainModel.Contracts; using ServiceModel; using ServiceModel.Types; using ServiceStack.ServiceInterface; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServiceInterface { public class UsersService : Service { private readonly I...
using ApiIoasys.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiIoasys.Repositorio { public interface ITipoRepository { IEnumerable<Tipo> GetAll(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveController : MonoBehaviour { public float speed = 20f; Rigidbody _rb; public IUnityService service; public LifeGauge lifeGauge; private void Start() { _rb = GetComponent<Rigidbody...
using Assig_2.Utils; using Microsoft.Xna.Framework.Graphics; using Project371.Components; using System.Collections.Generic; namespace Project371.Prefabs { /// <summary> /// The block object used on the terrain /// </summary> class Block : Entity { /// <summary> /// List of all bloc...
using System.Windows.Controls; namespace WPF.NewClientl.UI.Dialogs { public partial class NomalConfirmMessgeDialog : UserControl { public NomalConfirmMessgeDialog() { InitializeComponent(); } } }
using System.Windows.Forms; namespace gView.Plugins.MapTools.Dialogs { public partial class FormPublishMap : Form { public FormPublishMap() { InitializeComponent(); cmbServerVersion.SelectedIndex = 1; } public string Server { get { return txtServer.Tex...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Content.Services.Interface; using DFC.ServiceTaxonomy.PageLocation.Constants; using DFC.ServiceTaxonomy.Taxonomies.Helper; using DFC.ServiceTaxonomy.Taxonomies.Validation; using Newtonsoft.Json.Linq; using Orch...
using MODEL.DataTableModel; using MODEL.WeChat; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IMST_CAR_MANAGER : IBaseBLLService<MODEL.MST_CAR> { DataTableGrid GetCarForGrid(MODEL.DataTableModel.DataTableRequest ...
using OfficeOpenXml; using OfficeOpenXml.Style; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Text; using Sys...
using System; using System.Collections.Generic; namespace Tests.Data.Van.Input.Filters { public class AutoDialListPageFilter { public string Name; public string Active; public List<string> Committee = new List<string>(); public override string ToString() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bomb : MonoBehaviour { public float rayDistance = 1; public LayerMask rayCastLayer; private float t = 0; Collider cCollider; private float distanceToPlayer = 0.7f; void Start() { cCollider ...
using BattleEngine.Engine; using BattleEngine.Modules; namespace BattleEngine.Providers { public class BattleModules : BattleModulesProvider { public BattleModules() { add(new BattleUpdateObjectModule()); add(new BattleMannaModule()); add(new BattleUnitsRege...
using AutoMapper; using Microsoft.Practices.Unity; using OrgMan.Data.UnitOfWork; using OrgMan.Domain.Handler.HandlerBase; using OrgMan.DomainContracts.Session; using OrgMan.DomainObjects.Session; namespace OrgMan.Domain.Handler.Session { public class GetSessionQueryHandler : QueryHandlerBase { private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; using ArduinoAdmin.Lib; namespace ArduinoAdmin.VueModels.Synoptique { public class InternalLed : Objet { public InternalLed() : base() ...
using System; using System.Collections.Generic; using System.Linq; using Uintra.Infrastructure.Extensions; namespace Uintra.Infrastructure.TypeProviders { public abstract class EnumTypeProviderBase : IEnumTypeProvider { protected EnumTypeProviderBase(params Type[] enums) { All = en...
using System.Collections.Generic; using EPI.Arrays; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Arrays { [TestClass] public class Pascal_sTriangleUnitTest { [TestMethod] public void GenerateNRowsOfPascalsTriangle() { Pascal_sTriangle.GenerateFirstNR...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using Android.App; using Android.Content; using Android.Database; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MonoDroid.Common.Data.Sqlite; namespace MonoDroid.Co...
using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public abstract class PersonList : SelectBuildingListener, IRefreshable { public BuildingManagementDashboard buildingManagementDashboard; public Text tab; public Transform content; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _3_masodik_feladat { class Program { struct Tanulo { public string nev; public double jegy; } ...
using Business.Interfaces; using Business.Models; using Data.Context; using Microsoft.EntityFrameworkCore; using System; using System.Threading.Tasks; namespace Data.Repository { public class EnderecoRepository: Repository<Endereco>, IEnderecoRepository { public EnderecoRepository(ProdutosDbContext co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InputPackage { public float Vertical { get; set; } public float Horizontal { get; set; } public bool Jump { get; set; } public bool Quit { get; set; } public bool Enter { get; set; } } public class InputManager : MonoBe...
using VesApp.CustomRender; using VesApp.Droid; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using Android.Content; [assembly: ExportRenderer(typeof(ShortLabel2), typeof(ShortLabelRender2))] namespace VesApp.Droid { public class ShortLabelRender2 : LabelRenderer { public ShortLabelRender2...
namespace Uintra.Features.Groups.Models { public interface IGroupNavigationComposition { GroupNavigationCompositionModel GroupNavigation { get; set; } } }
using AutoMapper; using SiemensCommunity.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SiemensCommunity.Adapters { public class UserAdapter { private readonly IMapper _userAdapter; public UserAdapter() { ...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using UnityEngine; namespace AsyncSample { public class AsyncSample { // 複数の指定パスのファイルを非同期で読み取る public async Task<IList<string>> ReadFileASync(string[] paths) { try { ...
using Content.Shared.Explosion; namespace Content.Client.Explosion; [RegisterComponent, Friend(typeof(TriggerSystem))] public sealed class TriggerOnProximityComponent : SharedTriggerOnProximityComponent {}
namespace ReplaceATag { using System; using System.Text; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var rege...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; using System.Data.Linq; using System.Linq; using System.Web; using System.Web.UI; namespace DevExpress.Web.Demos { using DevExpress.Web.Demos.Models; public static class N...
using System.Collections.Generic; using UnityEngine; using Zenject; using MapGeneration; namespace Pathfinding { public class DijkstraPathfinding : MonoBehaviour { private List<DijkstraNode> unexploredNodes = new List<DijkstraNode>(); private MapGenerator mapGenerator; private SignalBu...
using Alabo.Cloud.Cms.BookDonae.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Cms.BookDonae.Domain.Repositories { public interface IBooksClassRepository : IRepository<BooksClass, ObjectId> { } }
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class ImovelConf...
using AweShur.Core; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AweShur.Web.Demo.Models.Customer { public class CustomerDecorator : BusinessBaseDecorator { protected override void SetCustomProperties() { PropertyDefinit...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class FormSubmittedStatus { public int FormSubmittedStatusId { get; set; } public string StatusDescription { get; set; } } }
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace TodoWebAPI.Migrations { public partial class tester5 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColumn( ...
namespace EXON.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class TOPICS_STAFFS { [Key] public int TopicStaffID { get;...
using UnityEngine; using System.Collections; public class PauseGame : MonoBehaviour { public Transform PauseMenu; public Transform AudioPanel; public Transform ConfirmationPanel; public Transform Pausebackground; void Awake(){ Cursor.visible = false; } // Update is called ...
using System; namespace CaeserCipher { public interface IEncryptable { string CaeserEncrypt(int offset = 3); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using NgNetCore.Data; using NgNetCore.Models; namespace NgNetCore.Controllers { [Route("api/[controller]")] [Ap...