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using CommonCore.State; using CommonCore.World; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CommonCore.ObjectActions { public class CampaignFlagTrigger : ActionTrigger { public string Flag; public bool CheckContinuous; public bool InvertBeha...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Model { public class Order:BaseEntity { public Order() { OrderItems = new HashSet<OrderItem>(); } ...
using Common.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoneyBack.Repositories { public class TransactionRepository : RepositoryBase<Transaction, MoneyEntities>, ITransactionRepository { public Transact...
/** * Created DD/MM/YYYY * By: Omer Farkhand * Last Modified DD/MM/YYYY * By: Omer Farkhand * * Contributors: Omer Farkhand */ using UnityEngine; /* * DoorScript activates trap doors hidden within the main level Level01 */ public class DoorScript : MonoBehaviour { public GameObject Door; // OnColl...
using KRF.Core.FunctionalContracts; using System; using System.Collections.Generic; using System.Linq; using DapperExtensions; using KRF.Core.Entities.ValueList; using KRF.Core.Enums; using Dapper; using KRF.Core.Entities.MISC; namespace KRF.Persistence.FunctionalContractImplementation { public class Administrat...
using UnityEngine; using System.Collections; public class AudioRotator : MonoBehaviour { public bool x; public bool y; public bool z; public bool waitUntilActivated; public Vector3 speed; public float volumeThreshold = 0.5F; private bool isActivated; // Update is called once per frame void Update (...
using Accounts.Service.Contract.Queries; using FluentValidation; namespace Accounts.Service.Authorisers.CompanyAuthorisers { public class GetAllGroupAuthoriser : AbstractValidator<GetAllGroupSmallDetailDTOQuery>, ICompanyAuthoriser<GetAllGroupSmallDetailDTOQuery> { public GetAllGroupAu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Cashbag.Domain.Models { /// <summary> /// 充值记录 /// </summary> public class RechargeLog { /// <summary> /// 流水号 /// </summary> public string SerialNum { get; set;...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using SubscriptionDataModel.DataModel; namespace SubscriptionBuissnessLayer { public class UserBl { public static List<User> GetAllUsers() { var all...
using Application.Contract.RepositoryInterfaces; using Application.CQRS.Commands; using Application.CQRS.Validations; using Domain.Models; using FakeItEasy; using FluentValidation.TestHelper; using Xunit; namespace Application.Test.CQRS.Validations { public class RemoveCryptoCurrencyValidationTest { ...
using System.Collections.Generic; namespace multifactory { /*=====================================CLASS================================================== class Order, Parent class to Menu contains all the methods for generating, modifying and exposing orders ===========================================================...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace COMP476Proj { public abstract class EntityVisible : Entity { #region Fields protected DrawComponent draw; #e...
namespace LuaLu { using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using System.IO; [NoLuaBinding] public class LuaAssetBundleExporter { public static void BuildAllLuaAssetBundles(BuildTarget targetPlatform) { // collections List<string> assetBundleNames...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Orchard.ContentManagement; using Orchard.DisplayManagement; using Orchard.Localization; using Orchard.Mvc; using Orchard.Security; using Orchard.Themes; using bookstore.Models; using bookstore.Services; namespace bookstore....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Sesi.WebsiteDaSaude.WebApi.Models { public partial class Eventos { public int IdEvento { get; set; } [Required(ErrorMessage = "Insira o nome do evento.")] public string NomeE...
using System; using HseClass.Data.Entities; namespace HseClass.Api.ViewModels { public class LabInfoViewModel { public int Id { get; set; } public string Title { get; set; } public TaskLabViewModel Task { get; set; } public int ClassRoomId { get; set; } ...
using System; using Volo.Abp.Domain.Entities.Auditing; namespace SoftDeleteTest.Orders { public class OrderItem : FullAuditedEntity<Guid> { public Guid OrderId { get; protected set; } public Order Order { get; protected set; } public virtual string Remark { get; protected set; } ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WhiteHole : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { Collider2D[] inRange = Physics2D.OverlapCircleAll (transform.position, 20); fore...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AncientBehemoth.cs" company="n/a"> // Atanas Georgiev // </copyright> // <summary> // The ancient behemoth class. // </summary> // --------------------------------------------...
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents a base game message /// </summary> public interface IBaseGameMessageParser { /// <summary> /// Game message type /// </summary> string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { public class FunctionParameter : Argument { public ParameterizedFunctionPredicate Function { get; private set; } public FunctionParameter(ParameterizedFunctionPredicate f) : base("Functi...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Client.Signals; using Models.RegularGame; using Models.SuperGame; using strange.extensions.mediation.impl; using UnityEngine; using View; namespace Client.View { public class RoomListView : EventView { /// <summary> /// Server updateRegularGameSignal /// </summary> [Injec...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CONSULS_SYSTEM.Models { public partial class MT_ContactUS { public int ID { get; set; } [Required] [StringLength(200)] [Dis...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace MigrateUsersUtility.Tests { [TestClass] public class DomainUsersMigrationRequestTest { [TestMethod] public void CanCreateMigration...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using AutoMapper; using FluentValidation; using Microsoft.Extensions.Logging; using ShopsRUs.API.Model; using ShopsRUs.API.Model.DTO; using ShopsRUs.API.Validators; using S...
using Microsoft.AspNetCore.Identity; using System; namespace ImmedisHCM.Data.Identity.Entities { public class WebUserRole : IdentityUserRole<Guid> { protected bool Equals(WebUserRole other) { return RoleId == other.RoleId && UserId == other.UserId; } ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using TesteCSharp.BLL.Models; namespace TesteCSharp.DAL { public class Contexto : DbContext { public Contexto(DbContextOptions dbContext) : base(dbContext) { } public DbSet<...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HunterLife : MonoBehaviour//deals with hunter life { [SerializeField] float life; [SerializeField] float timeToHeal; public static float currentLife; float currentTime; private void Start() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CheckGround : MonoBehaviour { // Start is called before the first frame update public bool isGrounded = false; public int points; Animator anim; public UI uI; Rigidbo...
using Newtonsoft.Json; using System; using System.IO; using System.Net; using Terrasoft.Common; using Terrasoft.Core; using Terrasoft.Core.DB; using Terrasoft.Core.Entities; using Terrasoft.Core.Entities.Events; namespace ZoomIntegration { //https://academy.bpmonline.com/documents/technic-sdk/7-13/entity-event-layer ...
using System; namespace klasy.Złotowłosa { public class Narrator { public string narrator; public void Mówi(string treść) { Console.WriteLine(narrator + " mówi: " + treść); } } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Queue.Models.Interface { public interface IViewRepo { List<QueryView> SelectAllQuery(); // Возвращает список всех запросов List<ExpertView...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrderPickUp : MonoBehaviour { PlayerController player; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using MediatR; using OmniSharp.Extensions.DebugAdapter.Protocol.Models; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.DebugAdapter.Protocol { ...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; namespace MailerQ.RestApi { /// <summary> /// The protocol sopported to connect to the external server /// </summary> public enum ExternalIpProtocol { /// <summary> /// Network address translation /// </...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HackIdea { public partial class Form1 : Form { public string box1; ...
using Zillow.Core.Enum; namespace Zillow.Data.DbEntity { public class ContractDbEntity : BaseEntity { public ContractType ContractType { get; set; } public double Price { get; set; } public int RealEstatesId { get; set; } public RealEstateDbEntity RealEstate { get; set...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class PauseButton : MonoBehaviour { private float pressStartTime; private bool isLevelComplete; void OnPress(bool isDown) { if (isLevelComplete) return; if(isDown && pressStartTime == 0) pressStartTime = Time.time; ...
using System; using System.Linq; class Program { static void Main() { var inputList = Console.ReadLine().Split().Select(int.Parse).ToList(); var numsInfo = Console.ReadLine().Split().Select(int.Parse).ToList(); var numToFind = numsInfo[0]; var numSide = numsInfo[1]; wh...
/* Equilibirium, a game simulator for balancing economic progress and environmental collapse. Copyright (C) 2014, Mad House Studios. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version ...
using CourseProject; using CourseProject.Model; using CourseProject.Repositories; using CourseProject.View; using CourseProject_WPF_.Repositories; using CourseProject_WPF_.View; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Input; namespace CourseProject_...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AppInfo.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CA2 { class Author : IComparable { //Properties public string FirstName { get; set; } public string LastName { get; set; } //This is a collection of bo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class crearTankNetwork : NetworkBehaviour { public GameObject tankPesado; public GameObject nace; //GROUND CHECHER public Transform groundCheck; float groundRadius = 5f; public LayerMask whatIs...
using System; using MongoDB.Driver; using SimpleTalkMongoDb.Pocos; using System.Configuration; using MongoDB.Bson; namespace SimpleTalkMongoDb.Configuration { public static class SampleConfig { static SampleConfig() { try { // Path to the AdventureWor...
using System; namespace SparamTestLib { public class SparamImpedance_Between : SparamTestCase.TestCaseAbstract { private int iStartCnt, iStopCnt; private bool blnInterStart, blnInterStop; private double tmpVal = 0; public override void Initialize() { _Resu...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web; using System.Web.Mvc; using Newtonsoft; using Newtonsoft.Json; using Photogf.Models; using System.IO; using Qiniu; using Qiniu.Storage; using Qiniu.Util; using Qiniu.Http; namespace Photogf.Contr...
using Discord; using Discord.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WaitingListBot.Data; namespace WaitingListBot { public class NotWhenReactionBasedWaitingListEnabledAttribute : PreconditionAttribute { public override async T...
using System.Collections; using System.Collections.Generic; public class ReqRoleRandName { public Packet Encode() { Packet packet = new Packet(); packet.Encode(Msg.P_REQ_ROLE_RAND_NAME); return packet; } }
using System; using System.IO; namespace FileSystemWatcherExample { class Program { static void Main(string[] args) { string path = "C:\\Local\\"; var fsw = new FileSystemWatcher(path); fsw.Filter = "*.txt"; fsw.IncludeSubdirectories = false; ...
using System; using System.Collections.Generic; using System.Text; namespace System.Data.Linq.SqlClient { /// <summary> /// Walk a tree and return the set of unique aliases it produces. /// </summary> class SqlGatherProducedAliases { internal static HashSet<SqlAlias> Gather(SqlNode node) { ...
namespace JetBrains.Annotations { using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.Parameter)] public sealed class AspMvcAreaAttribute : PathReferenceAttribute { [CompilerGenerated] private string string_1; [UsedImplicitly] publ...
namespace Tookan.NET.Http { public class ResponseInfo { public string Message { get; set; } public Status Status { get; set; } } }
using System; using System.IO; using System.Reflection; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab12 { interface Interable { void toString(); } public abstract class Transport : Interable { protected int num...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using aeffect_api.AeffectModel; namespace aeffect_api.Controllers { [Route("api/[controller]")] [ApiController] public class PtEditController : ControllerBase { // GET api/pati...
 namespace Medit1.Models { public class ParticipantReservation { public int ParticipantId { get; set; } public Participant Participant { get; set; } public int ReservationId { get; set; } public Reservation Reservation { get; set; } } }
using System.Windows.Media; namespace WMagic.Brush.Basic { public class GFrame { #region 变量 // 边框大小 private int thick; // 边框颜色 private Color color; // 边框样式 private GLinear style; #endregion #region 属性方法 public int Thick ...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; namespace RealEstate.DataAccess { public class ControlsDA { #region ***** Init Methods ***** public ControlsDA() { } #endregion ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class XYVelocityVector : MonoBehaviour, CannonStateObserver { public CannonStateHandler stateHandler; public void XYVelocityVectorRescale(float theta, float v, float v_min, float v_max, float v_scale, float v...
using UnityEngine; using System.Collections; public class Enemy1 : MonoBehaviour { private NavMeshAgent agent; public Vector3 destination; public float health = 100.0f; // Use this for initialization void Start() { destination = transform.position; agent = GetComponent<NavMe...
using AutoMapper; using ArteVida.GestorWeb.ViewModels; using ArteVida.Dominio.Entidades; namespace ArteVida.GestorWeb { public class AutoMapperBootStrapper { public static void ConfigureAutoMapper() { //Mapper.CreateMap<TabelaAuxiliarViewModel, TabelaAuxiliar>(); //Map...
using EWF.Data.Repository; using EWF.Entity; using EWF.Util; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace EWF.IRepository { public interface IRainWarnSetRepository : IRepositoryBase<TBL_EVENT_YLMODAL>, IDependency { DataTable GetRainWarnData(int type,...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CIS420Redux.Models; using CIS420Redux.Models.ViewModels; using CIS420Redux.Models.ViewModels.POS; namespace CIS420Redux.Controller...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Rendering_BlendOp : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Rendering.BlendOp"); LuaObject.addMember(l, 0, "Add"); LuaObject.addMember(l, 1, "Subtract"); LuaObject.addMember(l, 2, "Reverse...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaySound : MonoBehaviour { private AudioSource sound; void Start() { sound = GetComponent<AudioSource>(); } void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { public class MyArraySort { //Sort rows by the sum of elements public static int[][] SortSumElements(int[][] mass) { int count = mass.Length;...
using System; namespace EpamTask4.BL.Models { public class File { public Guid Id { get; set; } public string FileName { get; set; } public DateTime Data { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var myIntList = Console.ReadLine().Split().Select(int.Parse).ToList(); myIntList = myIntList.Where(x => x > 0).Reverse().ToList(); if (myIntList.Count() != 0) ...
using Rg.Plugins.Popup.Services; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using truckeventsXamPL.Models; using truckeventsXamPL.Pages.Eventos; using truckeventsXamPL.Util; using truckeventsXamPL.ViewlCells;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using MerchandiseSport.Models; namespace MerchandiseSport.Data { public class MerchandiseSportContext : DbContext { public MerchandiseSportContext (DbContextOptions<Mer...
using K_Systems.Data.Core.Domain; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace K_Systems.Presentation.Web.Helper { public static class UserManagerExten { public static UserERP FindByEmailAndPassword(this UserManager<Use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Globalization; namespace ConsoleApp23 { class Program { static double Сheck(bool mod = true, double inf = 1000)//проверка ввода числа...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MD5_Hash_Auto { public partial class Main_form ...
using System; namespace Dentist.Models { public class DailyAvailabilitySetting { public int Id { get; set; } public DayOfWeek DayOfWeek { get; set; } public bool IsWorking { get; set; } public DateTime? StartTime1 { get; set; } public DateTime? EndTime1 { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace webapp.Models { public class Customer { [Key] [DatabaseGenerated(DatabaseGeneratedOption.I...
/*-------------------------------------------------------------------------- Reactor The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="JenkinsStatus.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for license...
namespace ProBikeSS16.Workplaces { class WP_2 : Workplace { static int order_E50 = 0; static int order_E55 = 0; static int order_E30 = 0; #region Getter/Setter public int ProdTimeE50 { get { return getApproxProdTimeE50(or...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace uAdventure.Core { public enum Orientation { N, E, S, O } }
using System; namespace Aqueduct.Common.Context { public class NullContext : BaseContext { private static IContext _instance = new NullContext(); public static IContext Instance { get { return _instance; } } protected NullContext() :...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SurveySite.Models; using SurveySite.ViewModels; using PagedList; namespace SurveySite.Controllers { [Authorize(Roles = "User, Administrator")] public class SurveyController : Cont...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace BPiaoBao.AppServices.ConsoContracts.DomesticTicket.DataObjects { [KnownType(typeof(ReponseNormalFullPolicy))] [KnownType(typeof(ReponseSpecialFullPol...
using DataLayer.Data; using DataLayer.Entities; using DataLayer.RequestFeatures; using Microsoft.EntityFrameworkCore; using Repository.Base; using Repository.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Repository.Purchases { public class P...
using SIGA.Models.ViewModels; using SIGA_Model; using SIGA_Model.StoredProcContexts; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; using System.Web.Http.Description; namespace SIGA.Controllers.Api { public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DocumentManagementLogger { public class FileLogger : ILogger { private static log4net.ILog Log { get; set; } public FileLogger() { Log = log4net.Lo...
using Newtonsoft.Json; using System; using System.Web; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Web.Security; using System.Globalization; using System.Security.Cryptography; namespace Ast.Common { publi...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Entities.Modules.Communications { public class ModuleCommunicationEventArgs : EventArg...
using System.Linq; using UnityEngine; using UnityEngine.AI; namespace TypingGameKit.AlienTyping { /// <summary> /// The enemy component manages the enemy AI, sound, and animation. /// </summary> public class Enemy : MonoBehaviour { [SerializeField] private Animator _animator = n...
using System; using System.Collections.Generic; using System.Text; namespace TaxCalculatorExample.Models { public class TaxParams { public decimal TotalIncome { get; set; } public decimal TotalDeduction { get; set; } public string Country { get; set; } } }
using AdventureWorks.Services.HumanResources; using AdventureWorks.Services.Production; using Autofac; using Autofac.Integration.Mvc; using Autofac.Integration.WebApi; using System; using System.Web.Mvc; using System.Web.Http; using AdventureWorks.Services.Common; namespace AdventureWorks.DR { public class Autofa...
using Newtonsoft.Json; namespace SpaceWars { /// <summary> /// Projectile in the SpaceWars game World. Fields of this class "Opt In" for JSONObject MemberSerialization. /// </summary> [JsonObject(MemberSerialization.OptIn)] public class Projectile { /// <summary> /// Projectile...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using Akka.Persistence.Journal; using Akka.Util.Internal; using Akkatecture.Aggregates; using Akkatecture.Core; using Akkatecture.Extensions; namespace Akkatecture.Events { public abstract class AggregateEventUp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Emgu.CV; using LogUrFace.Domain.Entities; using System.Drawing; using Luxand; using System.IO; namespace LogUrFace.Hardware { public class LuxandCamera : IFaceCamera { private int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterControl : MonoBehaviour { Rigidbody2D rb; GameObject target; float moveSpeed; Vector3 directionToTarget; // Use this for initialization void Start () { target = GameObject.Find ("Chcarater"); rb = GetC...
using MongoDB.Bson; using System; using System.Collections.Generic; using System.Text; namespace NekoUchi.DAL { public class User : Model.User, Helpers.ISerializationHelper { #region Properties public Model.User ModelUser { get; set; } public ObjectId _id { get; set; } ...
using System; using System.Security; using System.Text; using System.Web; using System.Web.Mvc; namespace iTemplate.Web.Filters { public class RESTAuthorizeAttribute : AuthorizeAttribute { private const string _securityToken = "token"; // Name of the url parameter. public override void OnAuthorization(Au...
using System; namespace Paralect.Schematra { public class Utils { /// <summary> /// Concat two namespaces /// </summary> public static String ConcatNamespaces(String namespace1, String namespace2) { if (String.IsNullOrEmpty(namespace1) && !String....
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DbInstancesTechnologies.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------...