text stringlengths 13 6.01M |
|---|
using AutoMapper;
using AutoMapper.Extensions.ExpressionMapping;
using Enrollment.AutoMapperProfiles;
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Bsl.Flow.Cache;
using Enrollment.BSL.AutoMapperProfiles;
using Enrollment.Contexts;
using Enrollment.Domain.Entities;
u... |
using UnityEngine;
using System.Collections;
public class AntiPhobicBox : MonoBehaviour
{
public bool IsReusable;
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("PhobicObject"))
... |
using System;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Widget;
using Android.Appwidget;
using System.Timers;
namespace Daeseongwidget
{
[Service]
public class UpdateService : Service
{
private RemoteViews updateViews;
public override void OnStart(Intent i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using EntityFramework.Extensions;
using SO.Urba.Models.ValueObjects;
using SO.Urba.DbContexts;
using SO.Utility.Models.ViewModels;
using SO.Utility;
using SO.Utility.Helpers;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUps : MonoBehaviour
{
public static PowerUps instance;
[Header ("Other")]
public float xPos;
public float yPos;
public float zPos;
public float timeValue;
private bool isCORn;
[Header ("Sou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpAvanzado
{
class GenericList<T>
{
private class Node
{
public Node(T dato)
{
Dato = dato;
Next = null;
... |
using nmct.ba.cashlessproject.model.ASP.NET;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace nmct.ba.cashlessproject.api.PresentationModels
{
public class PMOrganisations
{
public List<PMOrganisation> NewPMOrganisations { get; set; }
}
} |
using Migration.Common;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
namespace JiraExport
{
public enum RevisionChangeType
{
Added,
Removed
}
public class RevisionAction<T>
{
public RevisionChangeType ChangeType { get; set;... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using SetApi.Models;
namespace Set.Api.Models
{
public class GameResult
{
public bool ValidGameID { get; set; }
public Game GameObj { get; set; }
public string Error { get; set; }
}
}
|
using LuizalabsWishesManager.Domains.Models;
using LuizalabsWishesManager.Domains.Repositories;
namespace LuizalabsWishesManager.Data.Repositories
{
public class UserRepository : RepositoryBase<User>, IUserRepository
{
}
}
|
using System;
namespace Relocation.Classes
{
/// <summary>
/// 打印窗体接口
/// </summary>
interface IPrintForm
{
/// <summary>
/// 打印方法
/// </summary>
void Print();
}
}
|
using System.Threading.Tasks;
using JwtApp.Core.DTOs;
using JwtApp.Core.Utilities;
using JwtApp.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace JwtApp.Controllers
{
[ApiController]
[Route("api/[controller]")]
public class AccountController : ControllerBase
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using asiakasrekisteri.Models;
namespace asiakasrekisteri.Controllers
{
public class AccesLevelsController : Controller
{
private As... |
using DataAccess.Models;
using System.Collections.Generic;
using DataAccess.Repositories.Interfaces;
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using iQuest.VendingMachine.UseCases.Reports.UseCaseList;
using iQuest.VendingMachine.UseCases.Reports... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using NetCode;
using NetcodeTest.Util;
namespace NetcodeTest.Events
{
public abstract class Event
{
[Synchronisable(SyncFlags.Timestamp)]
... |
using Ghost.Extensions;
using System;
using UnityEngine;
namespace RO
{
public class CameraPointGroup : MonoBehaviour
{
public CameraPointGroupInfo[] groups;
public void SetValidity(int index, bool valid)
{
if (this.groups == null || !this.groups.CheckIndex(index))
{
return;
}
CameraPointGroup... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using Breezy.Sdk.Objects;
using Breezy.Sdk.Payloads;
using Breezy.Sdk.Printing;
using Newtonsoft.Json;
namespace Breezy.Sdk
{
/// <summary>
/// Operations with the Breezy API
/// </... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("PopularityEvaluatorTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("TOWER Australia Limited")]
[assembly: AssemblyProduct("Popular... |
using MonoGame.Extended.Serialization;
using Newtonsoft.Json;
namespace MonoGame.Extended.Particles.Serialization
{
public sealed class ParticleJsonSerializer : JsonSerializer
{
public ParticleJsonSerializer(ITextureRegionService textureRegionService, NullValueHandling nullValueHandling = NullValueHan... |
using Ef6_QuerySpeedTest.Models;
using System.Data.Entity.ModelConfiguration;
namespace Ef6_QuerySpeedTest.Configurations
{
internal class OrderConfiguration : EntityTypeConfiguration<Order>
{
public OrderConfiguration()
{
ToTable("Bestellungen");
HasKey(o => o.Id);
... |
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace TQVaultAE.Domain.Entities
{
/// <summary>
/// Item requierement info
/// </summary>
public class RequirementInfo
{
public Item Item;
public int? Lvl;
public int? Str;
public int? Dex;
public... |
using System;
using FunctionCore.Helpers;
using Microsoft.WindowsAzure.Storage.Table;
namespace FunctionCore
{
public class ContactInfo : TableEntity
{
public ContactInfo()
{
Id = Guid.NewGuid().ToString("n");
CreatedTime = DateTime.UtcNow;
PartitionKey = Set... |
using System;
using System.Collections.Concurrent;
using DryIoc;
using Microsoft.Extensions.Options;
namespace OmniSharp.Extensions.LanguageServer.Client
{
public class LanguageClientResolver : IDisposable
{
private readonly IOptionsMonitor<LanguageClientOptions> _monitor;
private readonly ISe... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Media;
using MCCForms.iOS;
[assembly: Xamarin.Forms.Dependency (typeof (MediaPicker_iOS))] //How to use in Forms project: DependencyService.Get<IMediaPicker> ().GetPathToPictureFromCamera();
namespace MCCForms.iOS
{
public class Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security.Cookies;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Owin;
using Owin;
using EntitySetupApp.Data;
using EntitySe... |
using BookStore.Model;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BookStore;
namespace BookStore.DAL
{
public class BookDAL
{
SqlDbHelper db = ne... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelManagerProto : MonoBehaviour
{
private List<Scene> sceneList;
private void Start()
{
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.Models
{
public class CostSheet
{
public int Id { get; set; }
public DateTime DatePrepared { get; set; }
public string CostSheetNumber { get; set; }
public int Reques... |
using UnityEngine;
using System.Collections;
public class Shop : MonoBehaviour {
Renderer _renderer;
void Start () {
_renderer = GetComponent<Renderer> ();
}
void OnMouseEnter(){
PlayerUIManager._Aim = true;
}
void OnMouseExit(){
PlayerUIManager._Aim = false;
}
void Update () {
}
}
|
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace NameSearch.Utility.Interfaces
{
/// <summary>
/// Interface for Export Utility
/// </summary>
public interface IExport
{
/// <summary>
/// To the CSV.
... |
using Liddup.Models;
using Liddup.Services;
using Plugin.MediaManager;
using Plugin.MediaManager.Abstractions.Enums;
using Plugin.MediaManager.Abstractions.Implementations;
using PropertyChanged;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.I... |
using System.Runtime.Serialization;
namespace Azure.CosmosDB.Net.AzureDataFactory.Interfaces
{
public interface ISqlDataFactoryInitialize : IFactoryBaseInitialize
{
[DataMember]string AzureDbConnectionString { get; }
[DataMember]string AzureDbTableName { get; }
[DataMember]string Azu... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using DesiClothing4u.Common.Models;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.Net.Http.Headers;
using System.Net.Http;
namespace DesiClothing4u.UI.Controllers
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpawnManager : MonoBehaviour
{
[SerializeField] private GameObject _basicEnemyPrefab;
[SerializeField] private GameObject _missileLauncherEnemyPrefab;
[SerializeField] private GameObject _hamm... |
using System.Windows.Input;
using Xamarin.Forms;
namespace MCCForms
{
public class AppResetViewModel
{
public ICommand OpenPincodePageCommand {
get {
return new Command (() => OpenPincodePage ());
}
}
public int MaxNumberOfLoginAttempts {
get {
return AppConfigConstants.NumberOfLoginAttemp... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using OCodigoData;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using S... |
using System;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support.UI;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace LoadPage
{
[TestClass]
public class LoadPage
{
stati... |
using Newtonsoft.Json;
using System;
/// <summary>
/// Scribble.rs ♯ JSON converters namespace
/// </summary>
namespace ScribblersSharp.JSONConverters
{
/// <summary>
/// A class used for convert characters to JSON and vice versa
/// </summary>
internal class CharacterJSONConverter : JsonConverter<cha... |
using System.Collections.Generic;
namespace TNBase.Objects
{
public static class ListenerTitles
{
public const string MR = "Mr.";
public const string MS = "Ms.";
public const string MRS = "Mrs.";
public const string MISS = "Miss";
public const string SIR = "Sir";
... |
#region Usings
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Controls;
using System.Windows.Controls.Primitives... |
using Microsoft.Xna.Framework;
using System;
namespace GameLib
{
public struct Index3
{
public readonly int X;
public readonly int Y;
public readonly int Z;
public Index3(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
... |
// -----------------------------------------------------------------------
// <copyright file="ContentTypeDetector.cs" company="Henric Jungheim">
// Copyright (c) 2012-2014.
// <author>Henric Jungheim</author>
// </copyright>
// -----------------------------------------------------------------------
// Copyright (c... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
using App1.ViewModels;
namespace App1.Views
{
internal class TodoPage : ContentPage
{
private Label TitleLabel;
private Entry NewTaskEntry;
private Button AddTaskButton;
private Button Clear... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
[InitializeOnLoad]
public class SceneHierarchyViewer
{
public static bool scenePreviewing = false;
static SceneHierarchyViewer()
{
EditorApplication.hierarchyWindow... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Script.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using sfShareLib;
using sfAPIService.Models;
using StackExchange.Redis;
using sfAPIService.Filter... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MusicStore
{
public class Album : ObjectModel
{
public string title { get; set; }
public Artist artist { get; set; }
public int ArtistId { get; set; }
public override string ToString()
{... |
namespace Labs.WPF.TvShowOrganizer.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class RemoveFields : DbMigration
{
public override void Up()
{
DropColumn("dbo.Servers", "UpdateUri");
DropColumn("dbo.Servers", "LastUpdate... |
using System;
using System.Collections.Generic;
using ReadyGamerOne.Utility;
using UnityEngine;
namespace ReadyGamerOne.Script
{
public class TriggerContainer3D:MonoBehaviour
{
private LayerMask targetLayer=0;
private List<Collider> contains = new List<Collider>();
private Func<Collider... |
/*
* Copyright 2017 University of Zurich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... |
using System;
using System.Collections.Generic;
using System.Data.Entity.Validation;
using System.Text;
using Web.Data;
using Web.Helpers;
using Web.Identity;
using Web.Models;
using Web.ViewModels.Checkout;
namespace Web.Services
{
public static class CheckOutServices
{
public static ApplicationUser... |
using SudokuSolver.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SudokuSolver.Models
{
public abstract class SudokuBlock : Block<int>
{
}
}
|
namespace KISSMp3MoverBefore
{
using KISSMp3MoverBefore.Factories;
public class Mp3MoverProgram
{
public static void Main()
{
var mp3Mover = Mp3Mover.Instance;
mp3Mover.DirectoryPath = @"C:\MyMusic\";
mp3Mover.SelectStrategy = new FileSelectStrategyFacto... |
using System.Reflection;
using System.IO;
namespace Roylance.Common
{
public static class StringExtensions
{
public static string ReadResource(this string resourceLocation, Assembly assembly)
{
resourceLocation.CheckIfNull(nameof(resourceLocation));
assembly.CheckIfNull(nameof(assembly));
using (var d... |
using System;
using MXDbhelper.Common;
using System.Collections.Generic;
namespace MXQHLibrary
{
[TableView("Sys_Login")]
public class Login
{
/// <summary>
/// Session
/// </summary>
[ColumnProperty(Key.True)]
public string LoginKey { get; set; }
/// <summa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BalloonScript : MonoBehaviour {
public GameObject post;
public GameScript gameScript;
public GameObject hero;
public Text tutorialText;
private LineRenderer line;
private RaycastH... |
using Learn.IService;
using Learn.Model;
using Learn.Utility.ApiResult;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using SqlSugar;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public partial class Usuario
{
public int Codigo;
public string Nome;
public string Senha;
public Usuario(int codigo, string nome, string senha)
{
this.Codigo = codigo;
... |
using Sistema.Arquitetura.Library.Core;
using Sistema.Arquitetura.Library.Core.Interface;
using Sistema.Arquitetura.Library.Core.Util.Security;
using Idealize.VO;
using System.Collections.Generic;
namespace Idealize.DAO
{
/// <summary>
/// Classe de Acesso a Dados da Tabela aluno
/// </summary>
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication8
{
public class MallardDuck : Duck
{
public MallardDuck()
{
QuackBehavior quackBehavior = new NormalQuack();
FlyBehavior flyB... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class LevelCompleteMenu : MonoBehaviour
{
public void OnLevelComplete()
{
NGUITools.SetActiveChildren(gameObject, true);
}
void OnEnable()
{
Messenger.AddListener(Events.LevelComplete, OnLevelComplete);
}
void OnD... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Tethering : MonoBehaviour
{
//private bool onglass = false;
private List<Tetherable> under = new List<Tetherable>();
private Tetherable tethered = null;
private List<Slot> slots = new List<Slot>();
private float tmp = 0... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : Singleton<GameManager>
{
public TowerBtn ClickedBtn { get; set; }
private int currency;
private int wave = 0;
public int Currency
{
get { return currency; ... |
using Moq;
using System;
using Toppler.Api;
using Toppler.Redis;
using Xunit;
namespace Toppler.Tests.Unit.Api
{
public class RankingTest
{
[Fact]
public void Ctor_WhenNullProvider_ShouldThrowException()
{
Assert.Throws<ArgumentNullException>(() =>
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace callback
{
static class Program
{
/// <summary>
/// The main entry point for the applic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using online_knjizara.EF;
using online_knjizara.EntityModels;
using online_knjizara.Helpers;
using online_knjizara.ViewModels;
namespace online_knj... |
using System.Drawing;
namespace Calcifer.UI.Controls
{
public class Bar: UIElement
{
public int Value { get; set; }
public int MaxValue { get; set; }
public Bar(UIElement parent) : base(parent)
{
FrontColor = Color.GreenYellow;
BackColor = Color.Silver;... |
using Football.Models;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Football
{
public class Football
{
static void Main(string[] args)
{
List<Team> teams = new List<Team>();
string input;
while ((input = Console.ReadLine()) !=... |
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using TQVaultAE.Domain.Contracts.Services;
using TQVaultAE.GUI.Helpers;
using TQVaultAE.Presentation;
using System.Collections.ObjectModel;
using TQVaultAE.Domain.Entities;
using TQVau... |
using Newtonsoft.Json;
using QDot.Infraestructure.Models;
using QDot.Infraestructure.Repository.Interface;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Microsoft.Extensions.Options;
using QDot.Infraestructure.Configuration;
namespace QDot.Infraestructure.Reposit... |
using Hybrid.Domain.Entities;
using System;
namespace AspNetCoreSample.Models.Defaut
{
public class Default : Entity<Guid>
{
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace SocketAsyncLib
{
public class SocketAsyncServer
{
private IPAddress _ipAddress;
private int _port;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Forms;
using WindowsCuotasApp.Clases;
namespace WindowsCuotasApp
{
public partial class FormCancelarDeuda : MetroFramework.Forms.MetroForm
{
GestorDGV gestorDGV;
GestorAfiliados ga;
private A... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace Malum.Tiles
{
public class AzuriteOre : ModTile
{
public override void SetDefaults()
{
Main.tileSolid[Type] = true;
Main.tileMergeDirt[Type] = true;
drop = mod.ItemType("AzuriteOre");
AddMapEntry(new Color(0, 125, 150)... |
#r "Newtonsoft.Json"
using System.Net;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Primitives;
using Newtonsoft.Json;
using System;
using System.IO;
using System.Threading.Tasks;
using Microsoft.Azure.WebJobs;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Syste... |
namespace angserver.Models
{
public class TestModel
{
public string Data { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using BUS;
using DevExpress.Utils.Win;
using DevExpress.XtraEditors;
using DevExpress.XtraBars... |
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Core.Globalization;
namespace DoE.Quota.Web.Models
{
// You can add profile data for the user by adding more properties to your Applicati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models.Internal
{
[Serializable]
public class ContactItem
{
public Guid Id;
public string Title;
public string FirstName;
public string LastName;
public string CompanyName;... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Yandex.Dialogs.Models
{
[JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))]
public class Session
{
public string SessionId { get; set; }
public int MessageId { get; set; }
public string UserId { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WUIClient.Gizmos;
using WUIShared.Objects;
namespace WUIClient.Tools {
public class MoveTool : Tool {
private MoveGizmo gizmo;
private GameObject selected;
public Move... |
using System;
using System.ComponentModel;
using System.Reactive.Linq;
using System.Windows.Input;
using Acr.UserDialogs;
using Humanizer;
using Plugin.HttpTransferTasks;
using Xamarin.Forms;
namespace Sample
{
public class HttpTaskViewModel : ViewModel
{
readonly IHttpTask task;
IDisposable ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace Dominio
{
public class ResumoFinanceiro
{
public string NM_RAZAO_SOCIAL { get; set; }
public string NU_CNPJ_FILIAL { ge... |
using Enrollment.XPlatform.Flow.Settings.Screen;
using Enrollment.XPlatform.ViewModels.SearchPage;
using System;
using Xamarin.Forms;
namespace Enrollment.XPlatform.Views.Factories
{
public class SearchPageFactory : ISearchPageFactory
{
private readonly Func<SearchPageViewModelBase, SearchPageViewCS> ... |
// Copyright (c) MOSA Project. Licensed under the New BSD License.
using Mosa.Compiler.MosaTypeSystem;
using System.Collections.Generic;
using System.Diagnostics;
namespace Mosa.Compiler.Framework.Stages
{
/// <summary>
/// Inline Stage
/// </summary>
public class InlineStage : BaseMethodCompilerStage
{
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Terminal.Interactive;
namespace PiconTest
{
public class DictionaryAppController : IAppController
{
private readonly IList<Command> _commands;
public DictionaryAppCon... |
using System;
using System.Collections.Generic;
using System.Text;
namespace dynamic_configuration_parser
{
public class InvalidKeyException : Exception
{
}
}
|
using SearchEng.Common.Interfaces;
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace SearchEng.Common.AW
{
/// <summary>
/// Data annotations attributes for ProductSubcategory.
/// This class won't update by generator. Delete this file to get updated fields.
/// </summary>
pu... |
using System;
using HW2;
namespace BettingPlatformEmulatorTest
{
class Tets
{
static void Main(string[] args)
{
BettingPlatformEmulator bettingPlatform = new BettingPlatformEmulator();
bettingPlatform.Start();
}
}
}
|
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Windows.Forms;
using Newtonsoft.Json.Linq;
namespace KGViewer
{
public partial class MainForm : Form
{
//Карточки событий на форме
private Card[] Cards;
//Текущая страница на форма, максимальная на форме и... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using YoctoScheduler.Core.Database;
using System.Data.SqlClient;
namespace YoctoScheduler.UnitTest.Daatabase
{
[TestClass]
public class LiveExecutionStatus_Test
{
[TestMethod]
public void LiveExecutionStatus_Insert_NotNull()... |
using ArkeOS.Hardware.Architecture;
using ArkeOS.Utilities.Extensions;
using System;
using System.Reflection;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace ArkeOS.Hosts.UWP {
public partial class Debugger : Page {
private SystemHo... |
using System.Collections;
public class DungeonNameGenerator {
/*
FIXME_VAR_TYPE name_set = { };
FIXME_VAR_TYPE chain_cache = { };
void generate_name(type) {
FIXME_VAR_TYPE chain;
if(chain = markov_chain(type)) {
return markov_name(chain);
}
return '';... |
using UnityEngine;
using UnityEngine.Audio;
public abstract class AudioEvent : ScriptableObject {
public AudioMixerGroup audioMixerGroup;
public bool loop;
public AudioClip[] clips;
public abstract void Play(AudioSource sourceGiven = null);
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using POLIMIGameCollective;
public class WindSound : MonoBehaviour
{
// Use this for initialization
void Start ()
{
SfxManager.Instance.Play ("wind");
}
// Update is called once per frame
void Update ()
{
}
}
|
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_CacheBehaviour : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int get_animation(IntPtr l) {
try {
#if DEBUG
var method = Syst... |
using System;
using Person;
namespace Client
{
class Program
{
static void Main()
{
Male male = new Male();
male.MaleInfo();
Female female = new Female();
female.FemaleInfo();
Hermaphrodite hermaphrodite = new Hermaphrodite();
... |
using Moq;
using System;
using Xunit;
namespace Rinsen.IdentityProvider.ExternalApplications
{
public class ExternalApplicationServiceTests
{
[Theory]
[InlineData(null)]
[InlineData("")]
public void WhenNoHostIsProvided_GetFailedValidationResultAndNullToken(string data)
... |
using System.Collections.Generic;
using System.Linq;
using Common;
using Common.Input;
using Common.Utils;
using Glass.Graphics;
using OpenTK;
namespace Glass
{
class SimulationEngine
{
private KeyHandler _keyHandler;
private Player _player;
private Vector3 _mirrorCenter = new Vector3(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using SistemaToners.Entidades;
using SistemaToners.Conexion;
namespace SistemaToners.Areas
{
public partial class ListaAreas : Form
{
pub... |
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