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using AutoMapper; using AutoMapper.Extensions.ExpressionMapping; using Enrollment.AutoMapperProfiles; using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Bsl.Flow.Cache; using Enrollment.BSL.AutoMapperProfiles; using Enrollment.Contexts; using Enrollment.Domain.Entities; u...
using UnityEngine; using System.Collections; public class AntiPhobicBox : MonoBehaviour { public bool IsReusable; private Animator animator; void Start() { animator = GetComponent<Animator>(); } void OnTriggerEnter(Collider other) { if (other.CompareTag("PhobicObject")) ...
using System; using Android.App; using Android.Content; using Android.OS; using Android.Widget; using Android.Appwidget; using System.Timers; namespace Daeseongwidget { [Service] public class UpdateService : Service { private RemoteViews updateViews; public override void OnStart(Intent i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using EntityFramework.Extensions; using SO.Urba.Models.ValueObjects; using SO.Urba.DbContexts; using SO.Utility.Models.ViewModels; using SO.Utility; using SO.Utility.Helpers; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUps : MonoBehaviour { public static PowerUps instance; [Header ("Other")] public float xPos; public float yPos; public float zPos; public float timeValue; private bool isCORn; [Header ("Sou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpAvanzado { class GenericList<T> { private class Node { public Node(T dato) { Dato = dato; Next = null; ...
using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace nmct.ba.cashlessproject.api.PresentationModels { public class PMOrganisations { public List<PMOrganisation> NewPMOrganisations { get; set; } } }
using Migration.Common; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; namespace JiraExport { public enum RevisionChangeType { Added, Removed } public class RevisionAction<T> { public RevisionChangeType ChangeType { get; set;...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using SetApi.Models; namespace Set.Api.Models { public class GameResult { public bool ValidGameID { get; set; } public Game GameObj { get; set; } public string Error { get; set; } } }
using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.Domains.Repositories; namespace LuizalabsWishesManager.Data.Repositories { public class UserRepository : RepositoryBase<User>, IUserRepository { } }
using System; namespace Relocation.Classes { /// <summary> /// 打印窗体接口 /// </summary> interface IPrintForm { /// <summary> /// 打印方法 /// </summary> void Print(); } }
using System.Threading.Tasks; using JwtApp.Core.DTOs; using JwtApp.Core.Utilities; using JwtApp.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace JwtApp.Controllers { [ApiController] [Route("api/[controller]")] public class AccountController : ControllerBase ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using asiakasrekisteri.Models; namespace asiakasrekisteri.Controllers { public class AccesLevelsController : Controller { private As...
using DataAccess.Models; using System.Collections.Generic; using DataAccess.Repositories.Interfaces; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using Microsoft.VisualStudio.TestTools.UnitTesting; using iQuest.VendingMachine.UseCases.Reports.UseCaseList; using iQuest.VendingMachine.UseCases.Reports...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using NetCode; using NetcodeTest.Util; namespace NetcodeTest.Events { public abstract class Event { [Synchronisable(SyncFlags.Timestamp)] ...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { public class CameraPointGroup : MonoBehaviour { public CameraPointGroupInfo[] groups; public void SetValidity(int index, bool valid) { if (this.groups == null || !this.groups.CheckIndex(index)) { return; } CameraPointGroup...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Text; using Breezy.Sdk.Objects; using Breezy.Sdk.Payloads; using Breezy.Sdk.Printing; using Newtonsoft.Json; namespace Breezy.Sdk { /// <summary> /// Operations with the Breezy API /// </...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("PopularityEvaluatorTest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("TOWER Australia Limited")] [assembly: AssemblyProduct("Popular...
using MonoGame.Extended.Serialization; using Newtonsoft.Json; namespace MonoGame.Extended.Particles.Serialization { public sealed class ParticleJsonSerializer : JsonSerializer { public ParticleJsonSerializer(ITextureRegionService textureRegionService, NullValueHandling nullValueHandling = NullValueHan...
using Ef6_QuerySpeedTest.Models; using System.Data.Entity.ModelConfiguration; namespace Ef6_QuerySpeedTest.Configurations { internal class OrderConfiguration : EntityTypeConfiguration<Order> { public OrderConfiguration() { ToTable("Bestellungen"); HasKey(o => o.Id); ...
using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace TQVaultAE.Domain.Entities { /// <summary> /// Item requierement info /// </summary> public class RequirementInfo { public Item Item; public int? Lvl; public int? Str; public int? Dex; public...
using System; using FunctionCore.Helpers; using Microsoft.WindowsAzure.Storage.Table; namespace FunctionCore { public class ContactInfo : TableEntity { public ContactInfo() { Id = Guid.NewGuid().ToString("n"); CreatedTime = DateTime.UtcNow; PartitionKey = Set...
using System; using System.Collections.Concurrent; using DryIoc; using Microsoft.Extensions.Options; namespace OmniSharp.Extensions.LanguageServer.Client { public class LanguageClientResolver : IDisposable { private readonly IOptionsMonitor<LanguageClientOptions> _monitor; private readonly ISe...
using System; using System.Threading; using System.Threading.Tasks; using Xamarin.Media; using MCCForms.iOS; [assembly: Xamarin.Forms.Dependency (typeof (MediaPicker_iOS))] //How to use in Forms project: DependencyService.Get<IMediaPicker> ().GetPathToPictureFromCamera(); namespace MCCForms.iOS { public class Med...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security.Cookies; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin; using Owin; using EntitySetupApp.Data; using EntitySe...
using BookStore.Model; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using BookStore; namespace BookStore.DAL { public class BookDAL { SqlDbHelper db = ne...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelManagerProto : MonoBehaviour { private List<Scene> sceneList; private void Start() { for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class CostSheet { public int Id { get; set; } public DateTime DatePrepared { get; set; } public string CostSheetNumber { get; set; } public int Reques...
using UnityEngine; using System.Collections; public class Shop : MonoBehaviour { Renderer _renderer; void Start () { _renderer = GetComponent<Renderer> (); } void OnMouseEnter(){ PlayerUIManager._Aim = true; } void OnMouseExit(){ PlayerUIManager._Aim = false; } void Update () { } }
using Newtonsoft.Json.Linq; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace NameSearch.Utility.Interfaces { /// <summary> /// Interface for Export Utility /// </summary> public interface IExport { /// <summary> /// To the CSV. ...
using Liddup.Models; using Liddup.Services; using Plugin.MediaManager; using Plugin.MediaManager.Abstractions.Enums; using Plugin.MediaManager.Abstractions.Implementations; using PropertyChanged; using System; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using System.Windows.I...
using System.Runtime.Serialization; namespace Azure.CosmosDB.Net.AzureDataFactory.Interfaces { public interface ISqlDataFactoryInitialize : IFactoryBaseInitialize { [DataMember]string AzureDbConnectionString { get; } [DataMember]string AzureDbTableName { get; } [DataMember]string Azu...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using DesiClothing4u.Common.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using System.Net.Http.Headers; using System.Net.Http; namespace DesiClothing4u.UI.Controllers { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SpawnManager : MonoBehaviour { [SerializeField] private GameObject _basicEnemyPrefab; [SerializeField] private GameObject _missileLauncherEnemyPrefab; [SerializeField] private GameObject _hamm...
using System.Windows.Input; using Xamarin.Forms; namespace MCCForms { public class AppResetViewModel { public ICommand OpenPincodePageCommand { get { return new Command (() => OpenPincodePage ()); } } public int MaxNumberOfLoginAttempts { get { return AppConfigConstants.NumberOfLoginAttemp...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using OCodigoData; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using S...
using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace LoadPage { [TestClass] public class LoadPage { stati...
using Newtonsoft.Json; using System; /// <summary> /// Scribble.rs ♯ JSON converters namespace /// </summary> namespace ScribblersSharp.JSONConverters { /// <summary> /// A class used for convert characters to JSON and vice versa /// </summary> internal class CharacterJSONConverter : JsonConverter<cha...
using System.Collections.Generic; namespace TNBase.Objects { public static class ListenerTitles { public const string MR = "Mr."; public const string MS = "Ms."; public const string MRS = "Mrs."; public const string MISS = "Miss"; public const string SIR = "Sir"; ...
 #region Usings using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Controls; using System.Windows.Controls.Primitives...
using Microsoft.Xna.Framework; using System; namespace GameLib { public struct Index3 { public readonly int X; public readonly int Y; public readonly int Z; public Index3(int x, int y, int z) { X = x; Y = y; Z = z; } ...
// ----------------------------------------------------------------------- // <copyright file="ContentTypeDetector.cs" company="Henric Jungheim"> // Copyright (c) 2012-2014. // <author>Henric Jungheim</author> // </copyright> // ----------------------------------------------------------------------- // Copyright (c...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; using App1.ViewModels; namespace App1.Views { internal class TodoPage : ContentPage { private Label TitleLabel; private Entry NewTaskEntry; private Button AddTaskButton; private Button Clear...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; [InitializeOnLoad] public class SceneHierarchyViewer { public static bool scenePreviewing = false; static SceneHierarchyViewer() { EditorApplication.hierarchyWindow...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Script.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using sfShareLib; using sfAPIService.Models; using StackExchange.Redis; using sfAPIService.Filter...
using System; using System.Collections.Generic; using System.Text; namespace MusicStore { public class Album : ObjectModel { public string title { get; set; } public Artist artist { get; set; } public int ArtistId { get; set; } public override string ToString() {...
namespace Labs.WPF.TvShowOrganizer.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class RemoveFields : DbMigration { public override void Up() { DropColumn("dbo.Servers", "UpdateUri"); DropColumn("dbo.Servers", "LastUpdate...
using System; using System.Collections.Generic; using ReadyGamerOne.Utility; using UnityEngine; namespace ReadyGamerOne.Script { public class TriggerContainer3D:MonoBehaviour { private LayerMask targetLayer=0; private List<Collider> contains = new List<Collider>(); private Func<Collider...
/* * Copyright 2017 University of Zurich * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
using System; using System.Collections.Generic; using System.Data.Entity.Validation; using System.Text; using Web.Data; using Web.Helpers; using Web.Identity; using Web.Models; using Web.ViewModels.Checkout; namespace Web.Services { public static class CheckOutServices { public static ApplicationUser...
using SudokuSolver.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SudokuSolver.Models { public abstract class SudokuBlock : Block<int> { } }
namespace KISSMp3MoverBefore { using KISSMp3MoverBefore.Factories; public class Mp3MoverProgram { public static void Main() { var mp3Mover = Mp3Mover.Instance; mp3Mover.DirectoryPath = @"C:\MyMusic\"; mp3Mover.SelectStrategy = new FileSelectStrategyFacto...
using System.Reflection; using System.IO; namespace Roylance.Common { public static class StringExtensions { public static string ReadResource(this string resourceLocation, Assembly assembly) { resourceLocation.CheckIfNull(nameof(resourceLocation)); assembly.CheckIfNull(nameof(assembly)); using (var d...
using System; using MXDbhelper.Common; using System.Collections.Generic; namespace MXQHLibrary { [TableView("Sys_Login")] public class Login { /// <summary> /// Session /// </summary> [ColumnProperty(Key.True)] public string LoginKey { get; set; } /// <summa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BalloonScript : MonoBehaviour { public GameObject post; public GameScript gameScript; public GameObject hero; public Text tutorialText; private LineRenderer line; private RaycastH...
using Learn.IService; using Learn.Model; using Learn.Utility.ApiResult; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SqlSugar; using System; using System.Collections.Generic; using System.IO; using System.Linq; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public partial class Usuario { public int Codigo; public string Nome; public string Senha; public Usuario(int codigo, string nome, string senha) { this.Codigo = codigo; ...
using Sistema.Arquitetura.Library.Core; using Sistema.Arquitetura.Library.Core.Interface; using Sistema.Arquitetura.Library.Core.Util.Security; using Idealize.VO; using System.Collections.Generic; namespace Idealize.DAO { /// <summary> /// Classe de Acesso a Dados da Tabela aluno /// </summary> publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication8 { public class MallardDuck : Duck { public MallardDuck() { QuackBehavior quackBehavior = new NormalQuack(); FlyBehavior flyB...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class LevelCompleteMenu : MonoBehaviour { public void OnLevelComplete() { NGUITools.SetActiveChildren(gameObject, true); } void OnEnable() { Messenger.AddListener(Events.LevelComplete, OnLevelComplete); } void OnD...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Tethering : MonoBehaviour { //private bool onglass = false; private List<Tetherable> under = new List<Tetherable>(); private Tetherable tethered = null; private List<Slot> slots = new List<Slot>(); private float tmp = 0...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : Singleton<GameManager> { public TowerBtn ClickedBtn { get; set; } private int currency; private int wave = 0; public int Currency { get { return currency; ...
using Moq; using System; using Toppler.Api; using Toppler.Redis; using Xunit; namespace Toppler.Tests.Unit.Api { public class RankingTest { [Fact] public void Ctor_WhenNullProvider_ShouldThrowException() { Assert.Throws<ArgumentNullException>(() => { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; namespace callback { static class Program { /// <summary> /// The main entry point for the applic...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using online_knjizara.EF; using online_knjizara.EntityModels; using online_knjizara.Helpers; using online_knjizara.ViewModels; namespace online_knj...
using System.Drawing; namespace Calcifer.UI.Controls { public class Bar: UIElement { public int Value { get; set; } public int MaxValue { get; set; } public Bar(UIElement parent) : base(parent) { FrontColor = Color.GreenYellow; BackColor = Color.Silver;...
using Football.Models; using System; using System.Collections.Generic; using System.Linq; namespace Football { public class Football { static void Main(string[] args) { List<Team> teams = new List<Team>(); string input; while ((input = Console.ReadLine()) !=...
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.GUI.Helpers; using TQVaultAE.Presentation; using System.Collections.ObjectModel; using TQVaultAE.Domain.Entities; using TQVau...
using Newtonsoft.Json; using QDot.Infraestructure.Models; using QDot.Infraestructure.Repository.Interface; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Microsoft.Extensions.Options; using QDot.Infraestructure.Configuration; namespace QDot.Infraestructure.Reposit...
using Hybrid.Domain.Entities; using System; namespace AspNetCoreSample.Models.Defaut { public class Default : Entity<Guid> { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace SocketAsyncLib { public class SocketAsyncServer { private IPAddress _ipAddress; private int _port; ...
using System; using System.Collections; using System.Collections.Generic; using System.Windows.Forms; using WindowsCuotasApp.Clases; namespace WindowsCuotasApp { public partial class FormCancelarDeuda : MetroFramework.Forms.MetroForm { GestorDGV gestorDGV; GestorAfiliados ga; private A...
using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace Malum.Tiles { public class AzuriteOre : ModTile { public override void SetDefaults() { Main.tileSolid[Type] = true; Main.tileMergeDirt[Type] = true; drop = mod.ItemType("AzuriteOre"); AddMapEntry(new Color(0, 125, 150)...
#r "Newtonsoft.Json" using System.Net; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Primitives; using Newtonsoft.Json; using System; using System.IO; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Syste...
namespace angserver.Models { public class TestModel { public string Data { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using DevExpress.Utils.Win; using DevExpress.XtraEditors; using DevExpress.XtraBars...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Core.Globalization; namespace DoE.Quota.Web.Models { // You can add profile data for the user by adding more properties to your Applicati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models.Internal { [Serializable] public class ContactItem { public Guid Id; public string Title; public string FirstName; public string LastName; public string CompanyName;...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class Session { public string SessionId { get; set; } public int MessageId { get; set; } public string UserId { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WUIClient.Gizmos; using WUIShared.Objects; namespace WUIClient.Tools { public class MoveTool : Tool { private MoveGizmo gizmo; private GameObject selected; public Move...
using System; using System.ComponentModel; using System.Reactive.Linq; using System.Windows.Input; using Acr.UserDialogs; using Humanizer; using Plugin.HttpTransferTasks; using Xamarin.Forms; namespace Sample { public class HttpTaskViewModel : ViewModel { readonly IHttpTask task; IDisposable ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace Dominio { public class ResumoFinanceiro { public string NM_RAZAO_SOCIAL { get; set; } public string NU_CNPJ_FILIAL { ge...
using Enrollment.XPlatform.Flow.Settings.Screen; using Enrollment.XPlatform.ViewModels.SearchPage; using System; using Xamarin.Forms; namespace Enrollment.XPlatform.Views.Factories { public class SearchPageFactory : ISearchPageFactory { private readonly Func<SearchPageViewModelBase, SearchPageViewCS> ...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.MosaTypeSystem; using System.Collections.Generic; using System.Diagnostics; namespace Mosa.Compiler.Framework.Stages { /// <summary> /// Inline Stage /// </summary> public class InlineStage : BaseMethodCompilerStage { priva...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Terminal.Interactive; namespace PiconTest { public class DictionaryAppController : IAppController { private readonly IList<Command> _commands; public DictionaryAppCon...
using System; using System.Collections.Generic; using System.Text; namespace dynamic_configuration_parser { public class InvalidKeyException : Exception { } }
using SearchEng.Common.Interfaces; using System; using System.Collections.Generic; using System.ComponentModel; namespace SearchEng.Common.AW { /// <summary> /// Data annotations attributes for ProductSubcategory. /// This class won't update by generator. Delete this file to get updated fields. /// </summary> pu...
using System; using HW2; namespace BettingPlatformEmulatorTest { class Tets { static void Main(string[] args) { BettingPlatformEmulator bettingPlatform = new BettingPlatformEmulator(); bettingPlatform.Start(); } } }
using System; using System.IO; using System.Linq; using System.Net; using System.Windows.Forms; using Newtonsoft.Json.Linq; namespace KGViewer { public partial class MainForm : Form { //Карточки событий на форме private Card[] Cards; //Текущая страница на форма, максимальная на форме и...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using YoctoScheduler.Core.Database; using System.Data.SqlClient; namespace YoctoScheduler.UnitTest.Daatabase { [TestClass] public class LiveExecutionStatus_Test { [TestMethod] public void LiveExecutionStatus_Insert_NotNull()...
using ArkeOS.Hardware.Architecture; using ArkeOS.Utilities.Extensions; using System; using System.Reflection; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace ArkeOS.Hosts.UWP { public partial class Debugger : Page { private SystemHo...
using System.Collections; public class DungeonNameGenerator { /* FIXME_VAR_TYPE name_set = { }; FIXME_VAR_TYPE chain_cache = { }; void generate_name(type) { FIXME_VAR_TYPE chain; if(chain = markov_chain(type)) { return markov_name(chain); } return '';...
using UnityEngine; using UnityEngine.Audio; public abstract class AudioEvent : ScriptableObject { public AudioMixerGroup audioMixerGroup; public bool loop; public AudioClip[] clips; public abstract void Play(AudioSource sourceGiven = null); }
using System.Collections; using System.Collections.Generic; using UnityEngine; using POLIMIGameCollective; public class WindSound : MonoBehaviour { // Use this for initialization void Start () { SfxManager.Instance.Play ("wind"); } // Update is called once per frame void Update () { } }
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_CacheBehaviour : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int get_animation(IntPtr l) { try { #if DEBUG var method = Syst...
using System; using Person; namespace Client { class Program { static void Main() { Male male = new Male(); male.MaleInfo(); Female female = new Female(); female.FemaleInfo(); Hermaphrodite hermaphrodite = new Hermaphrodite(); ...
using Moq; using System; using Xunit; namespace Rinsen.IdentityProvider.ExternalApplications { public class ExternalApplicationServiceTests { [Theory] [InlineData(null)] [InlineData("")] public void WhenNoHostIsProvided_GetFailedValidationResultAndNullToken(string data) ...
using System.Collections.Generic; using System.Linq; using Common; using Common.Input; using Common.Utils; using Glass.Graphics; using OpenTK; namespace Glass { class SimulationEngine { private KeyHandler _keyHandler; private Player _player; private Vector3 _mirrorCenter = new Vector3(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using SistemaToners.Entidades; using SistemaToners.Conexion; namespace SistemaToners.Areas { public partial class ListaAreas : Form { pub...