text stringlengths 13 6.01M |
|---|
using EP.CrudModalDDD.Domain.DTO;
using EP.CrudModalDDD.Domain.Entities;
namespace EP.CrudModalDDD.Domain.Interfaces.Repository
{
public interface ICidadeRepository : IRepository<Cidade>
{
Cidade BuscarPorCodigoIbge(string codigoIbge);
Cidade ObterPorNome(string nome);
Paged<Cidade> O... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHit : MonoBehaviour
{
private Animator enemyAnim;
void Start()
{
enemyAnim = GetComponent<Animator>();
}
void OnTriggerEnter2D(Collider2D player)
{
if (player.CompareTag("Player")... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class ObjectControl_1Map : EntityTypeConfiguration<ObjectControl_1>
{
public ObjectControl_1Map()
{
// Primary Key
HasKey(t => t.ObjectControlId);
... |
using System;
using System.Text;
using System.IO;
using System.Collections.Generic;
using System.Linq;
/*
Взаимодействие с файловой системой.
1. В файле записана непустая последовательность целых чисел,
являющихся числами Фибоначчи. Приписать еще столько же чисел этой последовательности.
2. Сложить два целых числа А ... |
namespace VideoServiceBL.Enums
{
public enum Role : byte
{
Admin = 1,
User
}
} |
using AddressBook.Contract;
using AddressBook.Interface;
using AddressBook.Services;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace AddressBook.Test.Services
{
[Tes... |
using Microsoft.Practices.Unity;
using MKModel;
using MKService;
using MKViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MKView
{
public class Container : UnityContainerExtension
{
public Container()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using CommonTypes;
using CommonTypes.NameRegistry;
using CommonTypes.Transactions;
namespace PADI_DSTM
... |
using System.ComponentModel.DataAnnotations;
namespace RankingsTable.EF.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
public class SeasonPlayer
{
public SeasonPlayer()
{
this.HomeFixtures = new HashSet<Fi... |
using System;
using PDV.CONTROLER.FuncoesRelatorios;
using System.Data;
using PDV.DAO.Entidades.PDV;
using System.Collections.Generic;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
namespace PDV.REPORTS.Reports.PedidoVendaTermica
{
public partial class ReciboPedidoVenda : DevExpress.XtraReports.UI.XtraRep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Factorial_Recursion
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter the value to find the Factorial in recursion Method");
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheeseSystem
{
interface IProductionLine
{
Production Produce();
}
}
|
/*
Copyright 2015 Manus VR
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing... |
using PlatformRacing3.Common.Level;
namespace PlatformRacing3.Web.Responses.Procedures;
public class DataAccessGetLockedLevelResponsee : DataAccessDataResponse<LevelData>
{
private DataAccessGetLockedLevelResponsee()
{
}
public DataAccessGetLockedLevelResponsee(LevelData levelData)
{
this.Rows = new List<Lev... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
namespace RealEstate.DataAccess
{
public class LandDA
{
#region ***** Init Methods *****
public LandDA()
{
}
#endregion
#regio... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
CharacterController charController;
[SerializeField] float jumpSpeed = 20.0f;
[SerializeField] float gravity = 1.0f;
float yVelocity = 0.0f;
[SerializeField] float moveSpe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
namespace DataLayer.Conexion
{
public class Conexion : IOperacionesConexion
{
#region Elementos privados
private SqlConnection sqlCnn;
private SqlDataA... |
using HarmonyLib;
using Verse;
namespace CleaningPriority.ListerFilthPrioritizedNotifiers;
[HarmonyPatch(typeof(Area))]
[HarmonyPatch("Set")]
internal class AreaChange
{
private static void Postfix(Area __instance, AreaManager ___areaManager, IntVec3 c, bool val)
{
___areaManager?.map?.GetListerFilth... |
using UnityEngine;
public interface ISimulateAble
{
void Process(float time);
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace PhonemesAndStuff
{
public class VowelPhone : AbstractPhone
{
public double F1f { get; }
public double F2f { get; }
public double F1m { get; }
public double F2m { get; }
public double F1fSD { ge... |
using System.Collections.Generic;
using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups;
using Core.Repository.Library.Core;
namespace Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups
{
public interface IAssetLocationRepository : IRepository<AssetLocation>
{
AssetLocation ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration.Install;
using System.Linq;
using InvoiceClient.Properties;
namespace InvoiceClient
{
[RunInstaller(true)]
public partial class ProjectInstaller : System.Configuration.Install.Ins... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="StateTask.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file contains the ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.SelfHost;
namespace WindowsServiceHostAPI
{
public... |
using Liddup.Services;
using System.Windows.Input;
using Xamarin.Forms;
namespace Liddup.PageModels
{
class SpotifyUnavailablePageModel : BasePageModel
{
ICommand _connectToSpotifyCommand;
public ICommand ConnectToSpotifyCommand => _connectToSpotifyCommand ?? (_connectToSpotifyCommand = new Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using JsonData;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
//Collections to work with
List<Artist> Artists = JsonToFile<Artist>.ReadJson();
... |
namespace DeliverySystem.Dtos.Delivery
{
public class UpdateDeliveryDto
{
public int Id { get; set; }
public string State { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public enum SpawnerType
{
GROUND,
AIR
}
[System.Serializable]
struct Spawner
{
public GameObject spawner;
public SpawnerType spawnerType;
// This is to be used for enabling the spawner after a set amount ... |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using SA_To... |
using ALM.ServicioAdminEmpresas.Datos;
using ALM.ServicioAdminEmpresas.Entidades;
using System.Collections.Generic;
namespace ALM.ServicioAdminEmpresas.Negocio
{
public class NReemplazarMVC
{
public List<EReemplazarMVC> ObtenerReemplazarMVC()
{
return new DReemplazarMVC().ObtenerRe... |
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.AspNetCore.Mvc.ModelBinding.Binders;
namespace Publicon.API.Binders.BodyandRoute
{
public class BodyAndRouteModelBinderProvider : IModelBinderProvider
{
private BodyModelBinderProvider _bodyModelBinderProvider;
private ComplexTypeMod... |
using System;
using System.Collections.Generic;
using System.Text;
namespace billetera
{
class Billetera
{
//Es para definir todas las propiedades
#region Propiedades
public string Gastar { get; set; }
public int Depositar { get; set; }
#endregion
public voi... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.ADM;
namespace SFP.SIT.SERV.Dao.ADM
{
public class SIT_ADM_DIANOLABORALDao : BaseDao
{
public SIT_ADM_DIANOLABORALDao(DbConnection... |
using System.Collections;
namespace Game.Online.API.Requests
{
public interface IAPIRequest
{
string AdditionalPath { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Store.Books.Localization.Model;
namespace Store.Books.Localization.Data
{
public class StoreBooksLocalizationContext : DbContext
{
public StoreBooksLocalizationCo... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using AJP.ElasticBand.API.Models;
using Force.DeepCloner;
using Microsoft.OpenApi.Any;
using Microsoft.OpenApi.Models;
using Swashbuckle.AspNetCore.SwaggerGen;
namespace AJP.ElasticBand.API
{
public class AddCollectionsDocumentFilter : ... |
using System;
namespace SDMClasses
{
public class Pergunta
{
private int _id;
private string _questao;
private string _resposta;
private Uri _localizacaoDaimagemDaPergunta;
private int _indexCorreto;
private string[] _alternativas;
public string Questao
... |
using System.Text;
using Newtonsoft.Json.Serialization;
namespace SoSmartTv.TheMovieDatabaseApi.JsonResolvers
{
public class UnderscoreToPascalCaseContractResolver : DefaultContractResolver
{
protected override string ResolvePropertyName(string propertyName)
{
var builder = new StringBuilder();
foreach (va... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using System.Threading.Tasks;
using UnityCommon;
using UnityEngine;
namespace Naninovel.UI
{
public class RollbackUI : ScriptableUIBehaviour, IRollbackUI
{
[SerializeField] private float hideTime = 1f;
private StateMan... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Utilities;
namespace Microsoft.EntityFrameworkCore.Design
{
///... |
namespace Belot.UI.Console
{
using System;
using System.Globalization;
using System.Text;
using System.Threading;
using Belot.AI.SmartPlayer;
using Belot.Engine;
using Belot.Engine.Cards;
using Belot.Engine.Players;
public static class Program
{
public static void Main... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace apiInovaPP.Models.Financeiro
{
public class CustoFrete
{
public int IdCusto { get; set; }
public int Km { get; set; }
public int IdCidade { get; set; }
public int IdTipoEncomenda { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Net.Sockets;
namespace HTTPClient
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("server name");
stri... |
using Game.Entity.Enum;
using Game.Entity.Treasure;
using Game.Facade;
using Game.Utils;
using Game.Web.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Game.Web.Module.AppManager
{
public partial... |
using Microsoft.AspNetCore.Mvc.ApiExplorer;
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
using Swashbuckle.AspNetCore.SwaggerUI;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Hybrid.Swagger
{
/// <summary>
///
/// </summary>
public cla... |
using System;
using System.Collections.Generic;
using FictionFantasyServer.Data.Entities.Base;
using FictionFantasyServer.Data.Enums;
namespace FictionFantasyServer.Data.Entities
{
public class CharacterEntity : IEntity
{
public Guid Id { get; set; }
public string FullName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
using UnityEngine;
namespace Yasl
{
public class Vector3Serializer : StructSerializer<Vector3>
{
public Vector3Serializer()
{
}
public override void SerializeConstructor(ref Vector3 value,... |
using System;
namespace OCP.Migration
{
/**
* Interface IOutput
*
* @package OCP\Migration
* @since 9.1.0
*/
public interface IOutput
{
/**
* @param string message
* @since 9.1.0
*/
void info(string message);
/**
* @para... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinalParadigmas
{
public partial class menuusuario : Form
{
public men... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
// Interfaces for asymmetric public and private keys
//
using System;
using System.Text;
using System.Collections.Generic;
namespace commercio.sdk
{
public interface PrivateKey
{
}
publi... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Penumbra;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game1
{
public class Block
{
Dic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinForm.UI.Forms
{
[ToolboxBitmap(typeof(TableLayou... |
using System;
namespace MODEL.ORDER
{
/// <summary>
/// 实体类 OrderStepModel
/// 编写者:
/// 日期:2015/2/7 星期六 1:25:15
/// </summary>
public class OrderStepModel
{
private int stepid = 0;
private int orderid = 0;
private int step = 0;
private int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Superpower.Model;
using SuppaCompiler.CodeAnalysis.Syntax;
namespace SuppaCompiler.CodeAnalysis.Superpower
{
public static class ParserExtensions
{
public static SyntaxToken ToSyntaxToken(this Token<SyntaxKind> token)
{
return ToSyntaxToken(token, null);
}
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ISKlinike
{
public partial class DatumiPosjeta : Form
{
private Pacijenti Paci... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public class Fiksu : MonoBehaviour {
//public static functions to communicate with the Fiksu SDK
public static void Initialize(){
if(!Application.isEditor){
if(!initialized){
#if UNITY_ANDRO... |
using EatDrinkApplication.Contracts;
using EatDrinkApplication.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace EatDrinkApplication.Services
{
public class RecipeByIngredient... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LinePageSim : MonoBehaviour {
// Simulation parameters
public int N = 2; // num vertices
public float totalMass = 0.01f;
public float stretchStrength = 1.0f;
public float bendStrength = 1.0f;
public in... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Microsoft.SharePoint;
using Waffles;
using Waffles.UserControls;
public partial class form_submission_delete : AdminModal
{
public override void Build()
{
Modal.Sc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using sfShareLib;
using System.ComponentModel.DataAnnotations;
using Newtonsoft.Json.Linq;
using CDSShareLib.Helper;
namespace sfAPIService.Models
{
public class WidgetCatalogModel
{
public class Format_Detail
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Glock18Magazine : Magazine {
public override void OnAwake()
{
base.OnAwake();
id = 11;
usingWeaponId = 5;
bulletCount = 18;
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using InvoiceClient.Properties;
using Model.Schema.EIVO;
using InvoiceClient.Agent;
using Utility;
using Newtonsoft.Json;
namespace InvoiceClient.TransferManagement
{
public class M... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TreeListSettings.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root for ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace QuestomAssets.AssetOps
{
public static class OpsExtensions
{
public static void WaitForFinish(this IEnumerable<AssetOp> ops)
{
var opsCopy = ops.ToList();
... |
using System.Threading.Tasks;
using Dapper;
using DDDSouthWest.Domain.Features.Public.News.NewsDetail;
using Npgsql;
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ViewNewsDetail
{
public class QueryAnyNewsById
{
private readonly ClientConfigurationOptions _options;
public Qu... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data.Common;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entitie... |
using ActionMailer.Net.Mvc;
using DominosPizza.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DominosPizza.Controllers
{
public class FeedbackController : MailerBase
{
public EmailResult SendEmail(FeedbackMail feedbackMail, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Clime.Messages
{
class NewMeasurementAddedMessage
{
public NewMeasurementAddedMessage(Guid? v)
{
MeasurementAdded = v;
}
public Guid? MeasurementAdded { get; private set;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
public enum AnimationType
{
Stop,
Idle,
WindUp,
Attack,
BiteFollowThrough,
Stun,
WalkingDown,
WalkingUp,
Victory
}
public class CustomSpriteAnimator : MonoBehaviour ... |
using UnityEngine;
using System;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
[Category("Pools")]
[TestOf(typeof(Pool<V3BezierCurve>))]
public class TestPool
{
Pool<V3BezierCurve> pool;
V3BezierCurve original;
Func<V3BezierCurve, V3BezierCurve> allocator;
[SetUp]
pu... |
using System;
using System.Web.UI;
public partial class Admin_Main_Frame : System.Web.UI.Page
{
const string randomFolder = "UserControls/";
string Action = "";
public string t_rand = "";
protected void Page_Load(object sender, EventArgs e)
{
t_rand = DateTime.Now.ToString("yyyyMMddHHmmssf... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BatTransformFixer : MonoBehaviour {
GameObject bat;
// Use this for initialization
void Start () {
bat = GameObject.FindGameObjectWithTag ("cricketBat");
bat.transform.localPosition = transform.position;
bat.transfo... |
using UnityEngine;
using System.Collections;
using Extensions;
public class ResetScript : MonoBehaviour
{
public Clickable cl = null;
void Awake()
{
if(cl == null)
cl = gameObject.GetComponent<Clickable>();
if(cl != null)
cl.action += res;
}
void res()
{
this.DataLog("Restarting " + Application.l... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace _1_setup.Controllers{
public class HomeController:Controller{
[Route("")]
public string Index(){
return "Hello World!";
}
}
}
|
namespace Caliburn.Light
{
/// <summary>
/// Denotes a node within a parent/child hierarchy.
/// </summary>
public interface IChild
{
/// <summary>
/// Gets or sets the parent.
/// </summary>
object Parent { get; set; }
}
}
|
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelertApp.Models;
using TravelertApp.Services;
using TravelertApp.ViewModels;
using TravelertApp.Views.ProfilePageUsers;
using TravelertApp.Views.RegisterUsers;
using Xama... |
using Microsoft.Extensions.Logging;
using System;
using System.Linq;
using Store.Books.Domain;
using Store.Books.Domain.Enums;
using System.Threading.Tasks;
using Store.Books.Infrastructure.Interfaces;
namespace Store.Books.Order.Services
{
public class StoreService : Interfaces.IStoreService
{
... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace MyFrame
{
public class INI
{
static string INIPath;
static StringBuilder result;
static string temp;
static INI()
{
INIPath = Root + @"\Config.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DivideAndConque
{
public class MedianOf2Array
{
/*http://www.geeksforgeeks.org/median-of-two-sorted-arrays/
* Question: There are 2 sorted arrays A and B of size n eac... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("InitialConversationLines")]
public class InitialConversationLines : MonoClass
{
public InitialConversationLines(I... |
namespace medicine_dose_kata_domain.dependencies
{
public enum Medicine
{
PressureRaisingMedicine,
PressureLoweringMedicine
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace farkliTurlerdeUrunEkleme
{
class elektronik
{
public string marka;
public string model;
public double fiyat;
public int stok;
}
class gida
{... |
namespace Ambassador.Models.AnnouncementModels.Interfaces
{
public interface IAdminEditAnnouncementModel
{
string Id { get; set; }
string Message { get; set; }
string Url { get; set; }
string ForUserType { get; set; }
byte[] RowVersion { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ExchagneUI : MonoBehaviour {
public GameObject m_exchangeUI;
public Image m_leftCard;
public Image m_partnerCard;
public Image m_rightCard;
public void Hide()
{
m_exchangeUI... |
using Library.DataAccess.Interface;
using Library.Services;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Library.UnitTests
{
[TestFixture]
public class BookServiceTests
{
//nunit, xunit -> Not specific ... |
namespace JonahRuleEngine
{
internal class Constants
{
internal const string SUCCESS = "Success";
internal const string EXIT = "Bye";
internal const string FAILURE = "Fail";
internal const string BAD_REQUEST = "Bad Request";
internal const string REMOVE_SUCCESS = "Rule r... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NewsMooseConsole.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewsMooseConsole.Controller.Tests
{
[TestClass]
public class CommandControllerTests
{
... |
using System.Collections.Generic;
using UnityEngine;
namespace Lowscope.Saving.Components
{
[AddComponentMenu("Saving/Components/Extras/Write Save To Disk"), DisallowMultipleComponent]
public class WriteSaveToDisk : MonoBehaviour
{
public enum Trigger
{
OnEnable,
On... |
using NUnit.Framework;
using System.Linq;
using OnlinerCore.Pages;
using static OnlinerCore.Pages.FilterNotebooksComponent;
using static OnlinerCore.Pages.FilterNotebooksComponent.ProcessorType;
namespace OnlinerTests.Tests.Filter.Notebooks
{
[TestFixture]
[Parallelizable]
public class FilterProcessorsT... |
/*
Keyboard and mouse based control scheme.
Good key mapping discussion here:
https://forum.unity.com/threads/most-common-keyboard-mouse-inputs-for-pc-games.380594/
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
usin... |
/****************************************************************************
*
* CRI Middleware SDK
*
* Copyright (c) 2011-2012 CRI Middleware Co., Ltd.
*
* Library : CRI Atom
* Module : CRI Atom for Unity
* File : CriAtomProjInfo_Unity.cs
* Tool Ver. : CRI Atom Craft LE Ver.2.13.00
* Date Time ... |
using Alfheim.FuzzyLogic;
using Alfheim.FuzzyLogic.FuzzyFunctionAttributes;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Alfheim.GUI.Model
{
public static class InRangePointParser
{
public static IEnumerable<InRangePoint> Parse(IFuzzyFunction function)
... |
namespace Tookan.NET.Core
{
public class TaskHistory
{
public int Id { get; set; }
public int JobId { get; set; }
public int FleetId { get; set; }
public string FleetName { get; set; }
public string Latitude { get; set; }
public string Longitude { get; set; }
... |
using System;
using System.ComponentModel;
using System.Configuration;
using System.Linq;
namespace Umbraco.Core.Configuration.UmbracoSettings
{
public class UmbracoSettingsSection : ConfigurationSection, IUmbracoSettingsSection
{
[ConfigurationProperty("backOffice")]
internal BackOfficeEleme... |
using System.Runtime.InteropServices;
using WagahighChoices.Toa.Imaging;
namespace WagahighChoices
{
/// <summary>
/// <see cref="Bgra32Image"/> の <see cref="Pixel.A"/> を無視してピクセル情報を公開します。
/// </summary>
[StructLayout(LayoutKind.Auto)]
internal readonly struct Bgr2432InputImage : IInputImage
{
... |
namespace Whale.API.Models.Slack
{
public class ExternalCommand
{
public string Text { get; set; }
public string Email { get; set; }
}
}
|
using System;
using System.Linq;
namespace RepoDbOrm.MultiQuery
{
partial class Program
{
static void Main(string[] args)
{
Console.WriteLine("[RepoDbOrm.MultiQuery]");
Console.WriteLine(new string(char.Parse("-"), 50));
// Get all people
Consol... |
using TechTalk.SpecFlow;
namespace Foo.specs
{
[Binding]
public class DemoDataTableExampleSteps
{
[Given]
public void Given_I_have_entered(Table table)
{
var secondNumberEntered = table.Rows[1][0];
}
}
}
|
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