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using EP.CrudModalDDD.Domain.DTO; using EP.CrudModalDDD.Domain.Entities; namespace EP.CrudModalDDD.Domain.Interfaces.Repository { public interface ICidadeRepository : IRepository<Cidade> { Cidade BuscarPorCodigoIbge(string codigoIbge); Cidade ObterPorNome(string nome); Paged<Cidade> O...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyHit : MonoBehaviour { private Animator enemyAnim; void Start() { enemyAnim = GetComponent<Animator>(); } void OnTriggerEnter2D(Collider2D player) { if (player.CompareTag("Player")...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class ObjectControl_1Map : EntityTypeConfiguration<ObjectControl_1> { public ObjectControl_1Map() { // Primary Key HasKey(t => t.ObjectControlId); ...
using System; using System.Text; using System.IO; using System.Collections.Generic; using System.Linq; /* Взаимодействие с файловой системой. 1. В файле записана непустая последовательность целых чисел, являющихся числами Фибоначчи. Приписать еще столько же чисел этой последовательности. 2. Сложить два целых числа А ...
namespace VideoServiceBL.Enums { public enum Role : byte { Admin = 1, User } }
using AddressBook.Contract; using AddressBook.Interface; using AddressBook.Services; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Text; using System.Threading.Tasks; namespace AddressBook.Test.Services { [Tes...
 using Microsoft.Practices.Unity; using MKModel; using MKService; using MKViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MKView { public class Container : UnityContainerExtension { public Container() { ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using CommonTypes; using CommonTypes.NameRegistry; using CommonTypes.Transactions; namespace PADI_DSTM ...
using System.ComponentModel.DataAnnotations; namespace RankingsTable.EF.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; public class SeasonPlayer { public SeasonPlayer() { this.HomeFixtures = new HashSet<Fi...
using System; using PDV.CONTROLER.FuncoesRelatorios; using System.Data; using PDV.DAO.Entidades.PDV; using System.Collections.Generic; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; namespace PDV.REPORTS.Reports.PedidoVendaTermica { public partial class ReciboPedidoVenda : DevExpress.XtraReports.UI.XtraRep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Factorial_Recursion { class Program { static void Main(string[] args) { Console.WriteLine("Enter the value to find the Factorial in recursion Method"); ...
using System; using System.Collections.Generic; using System.Text; namespace CheeseSystem { interface IProductionLine { Production Produce(); } }
/* Copyright 2015 Manus VR Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing...
using PlatformRacing3.Common.Level; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessGetLockedLevelResponsee : DataAccessDataResponse<LevelData> { private DataAccessGetLockedLevelResponsee() { } public DataAccessGetLockedLevelResponsee(LevelData levelData) { this.Rows = new List<Lev...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; namespace RealEstate.DataAccess { public class LandDA { #region ***** Init Methods ***** public LandDA() { } #endregion #regio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { CharacterController charController; [SerializeField] float jumpSpeed = 20.0f; [SerializeField] float gravity = 1.0f; float yVelocity = 0.0f; [SerializeField] float moveSpe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; namespace DataLayer.Conexion { public class Conexion : IOperacionesConexion { #region Elementos privados private SqlConnection sqlCnn; private SqlDataA...
using HarmonyLib; using Verse; namespace CleaningPriority.ListerFilthPrioritizedNotifiers; [HarmonyPatch(typeof(Area))] [HarmonyPatch("Set")] internal class AreaChange { private static void Postfix(Area __instance, AreaManager ___areaManager, IntVec3 c, bool val) { ___areaManager?.map?.GetListerFilth...
using UnityEngine; public interface ISimulateAble { void Process(float time); }
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class VowelPhone : AbstractPhone { public double F1f { get; } public double F2f { get; } public double F1m { get; } public double F2m { get; } public double F1fSD { ge...
using System.Collections.Generic; using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups; using Core.Repository.Library.Core; namespace Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups { public interface IAssetLocationRepository : IRepository<AssetLocation> { AssetLocation ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Linq; using InvoiceClient.Properties; namespace InvoiceClient { [RunInstaller(true)] public partial class ProjectInstaller : System.Configuration.Install.Ins...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="StateTask.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contains the ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.SelfHost; namespace WindowsServiceHostAPI { public...
using Liddup.Services; using System.Windows.Input; using Xamarin.Forms; namespace Liddup.PageModels { class SpotifyUnavailablePageModel : BasePageModel { ICommand _connectToSpotifyCommand; public ICommand ConnectToSpotifyCommand => _connectToSpotifyCommand ?? (_connectToSpotifyCommand = new Co...
using System; using System.Collections.Generic; using System.Linq; using JsonData; namespace ConsoleApplication { public class Program { public static void Main(string[] args) { //Collections to work with List<Artist> Artists = JsonToFile<Artist>.ReadJson(); ...
namespace DeliverySystem.Dtos.Delivery { public class UpdateDeliveryDto { public int Id { get; set; } public string State { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public enum SpawnerType { GROUND, AIR } [System.Serializable] struct Spawner { public GameObject spawner; public SpawnerType spawnerType; // This is to be used for enabling the spawner after a set amount ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Drawing; using System.IO; using System.Reflection; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using SA_To...
using ALM.ServicioAdminEmpresas.Datos; using ALM.ServicioAdminEmpresas.Entidades; using System.Collections.Generic; namespace ALM.ServicioAdminEmpresas.Negocio { public class NReemplazarMVC { public List<EReemplazarMVC> ObtenerReemplazarMVC() { return new DReemplazarMVC().ObtenerRe...
using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.ModelBinding.Binders; namespace Publicon.API.Binders.BodyandRoute { public class BodyAndRouteModelBinderProvider : IModelBinderProvider { private BodyModelBinderProvider _bodyModelBinderProvider; private ComplexTypeMod...
using System; using System.Collections.Generic; using System.Text; namespace billetera { class Billetera { //Es para definir todas las propiedades #region Propiedades public string Gastar { get; set; } public int Depositar { get; set; } #endregion public voi...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_DIANOLABORALDao : BaseDao { public SIT_ADM_DIANOLABORALDao(DbConnection...
using System.Collections; namespace Game.Online.API.Requests { public interface IAPIRequest { string AdditionalPath { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Store.Books.Localization.Model; namespace Store.Books.Localization.Data { public class StoreBooksLocalizationContext : DbContext { public StoreBooksLocalizationCo...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AJP.ElasticBand.API.Models; using Force.DeepCloner; using Microsoft.OpenApi.Any; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; namespace AJP.ElasticBand.API { public class AddCollectionsDocumentFilter : ...
using System; namespace SDMClasses { public class Pergunta { private int _id; private string _questao; private string _resposta; private Uri _localizacaoDaimagemDaPergunta; private int _indexCorreto; private string[] _alternativas; public string Questao ...
using System.Text; using Newtonsoft.Json.Serialization; namespace SoSmartTv.TheMovieDatabaseApi.JsonResolvers { public class UnderscoreToPascalCaseContractResolver : DefaultContractResolver { protected override string ResolvePropertyName(string propertyName) { var builder = new StringBuilder(); foreach (va...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Threading.Tasks; using UnityCommon; using UnityEngine; namespace Naninovel.UI { public class RollbackUI : ScriptableUIBehaviour, IRollbackUI { [SerializeField] private float hideTime = 1f; private StateMan...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Utilities; namespace Microsoft.EntityFrameworkCore.Design { ///...
namespace Belot.UI.Console { using System; using System.Globalization; using System.Text; using System.Threading; using Belot.AI.SmartPlayer; using Belot.Engine; using Belot.Engine.Cards; using Belot.Engine.Players; public static class Program { public static void Main...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace apiInovaPP.Models.Financeiro { public class CustoFrete { public int IdCusto { get; set; } public int Km { get; set; } public int IdCidade { get; set; } public int IdTipoEncomenda { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Net.Sockets; namespace HTTPClient { class Program { static void Main(string[] args) { Console.WriteLine("server name"); stri...
using Game.Entity.Enum; using Game.Entity.Treasure; using Game.Facade; using Game.Utils; using Game.Web.UI; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Game.Web.Module.AppManager { public partial...
using Microsoft.AspNetCore.Mvc.ApiExplorer; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; using Swashbuckle.AspNetCore.SwaggerUI; using System; using System.Collections.Generic; using System.Linq; namespace Hybrid.Swagger { /// <summary> /// /// </summary> public cla...
using System; using System.Collections.Generic; using FictionFantasyServer.Data.Entities.Base; using FictionFantasyServer.Data.Enums; namespace FictionFantasyServer.Data.Entities { public class CharacterEntity : IEntity { public Guid Id { get; set; } public string FullName { get; set; } ...
using System; using System.Collections.Generic; using System.Xml.Linq; using System.Linq; using UnityEngine; namespace Yasl { public class Vector3Serializer : StructSerializer<Vector3> { public Vector3Serializer() { } public override void SerializeConstructor(ref Vector3 value,...
using System; namespace OCP.Migration { /** * Interface IOutput * * @package OCP\Migration * @since 9.1.0 */ public interface IOutput { /** * @param string message * @since 9.1.0 */ void info(string message); /** * @para...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinalParadigmas { public partial class menuusuario : Form { public men...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // // Interfaces for asymmetric public and private keys // using System; using System.Text; using System.Collections.Generic; namespace commercio.sdk { public interface PrivateKey { } publi...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Penumbra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1 { public class Block { Dic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinForm.UI.Forms { [ToolboxBitmap(typeof(TableLayou...
using System; namespace MODEL.ORDER { /// <summary> /// 实体类 OrderStepModel /// 编写者: /// 日期:2015/2/7 星期六 1:25:15 /// </summary> public class OrderStepModel { private int stepid = 0; private int orderid = 0; private int step = 0; private int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Superpower.Model; using SuppaCompiler.CodeAnalysis.Syntax; namespace SuppaCompiler.CodeAnalysis.Superpower { public static class ParserExtensions { public static SyntaxToken ToSyntaxToken(this Token<SyntaxKind> token) { return ToSyntaxToken(token, null); } p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ISKlinike { public partial class DatumiPosjeta : Form { private Pacijenti Paci...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; public class Fiksu : MonoBehaviour { //public static functions to communicate with the Fiksu SDK public static void Initialize(){ if(!Application.isEditor){ if(!initialized){ #if UNITY_ANDRO...
using EatDrinkApplication.Contracts; using EatDrinkApplication.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace EatDrinkApplication.Services { public class RecipeByIngredient...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LinePageSim : MonoBehaviour { // Simulation parameters public int N = 2; // num vertices public float totalMass = 0.01f; public float stretchStrength = 1.0f; public float bendStrength = 1.0f; public in...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class form_submission_delete : AdminModal { public override void Build() { Modal.Sc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using sfShareLib; using System.ComponentModel.DataAnnotations; using Newtonsoft.Json.Linq; using CDSShareLib.Helper; namespace sfAPIService.Models { public class WidgetCatalogModel { public class Format_Detail ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Glock18Magazine : Magazine { public override void OnAwake() { base.OnAwake(); id = 11; usingWeaponId = 5; bulletCount = 18; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using InvoiceClient.Agent; using Utility; using Newtonsoft.Json; namespace InvoiceClient.TransferManagement { public class M...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TreeListSettings.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace QuestomAssets.AssetOps { public static class OpsExtensions { public static void WaitForFinish(this IEnumerable<AssetOp> ops) { var opsCopy = ops.ToList(); ...
using System.Threading.Tasks; using Dapper; using DDDSouthWest.Domain.Features.Public.News.NewsDetail; using Npgsql; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ViewNewsDetail { public class QueryAnyNewsById { private readonly ClientConfigurationOptions _options; public Qu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Common; using System.Data.Entity.Infrastructure; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entitie...
using ActionMailer.Net.Mvc; using DominosPizza.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DominosPizza.Controllers { public class FeedbackController : MailerBase { public EmailResult SendEmail(FeedbackMail feedbackMail, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Clime.Messages { class NewMeasurementAddedMessage { public NewMeasurementAddedMessage(Guid? v) { MeasurementAdded = v; } public Guid? MeasurementAdded { get; private set;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text; public enum AnimationType { Stop, Idle, WindUp, Attack, BiteFollowThrough, Stun, WalkingDown, WalkingUp, Victory } public class CustomSpriteAnimator : MonoBehaviour ...
using UnityEngine; using System; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; [Category("Pools")] [TestOf(typeof(Pool<V3BezierCurve>))] public class TestPool { Pool<V3BezierCurve> pool; V3BezierCurve original; Func<V3BezierCurve, V3BezierCurve> allocator; [SetUp] pu...
using System; using System.Web.UI; public partial class Admin_Main_Frame : System.Web.UI.Page { const string randomFolder = "UserControls/"; string Action = ""; public string t_rand = ""; protected void Page_Load(object sender, EventArgs e) { t_rand = DateTime.Now.ToString("yyyyMMddHHmmssf...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BatTransformFixer : MonoBehaviour { GameObject bat; // Use this for initialization void Start () { bat = GameObject.FindGameObjectWithTag ("cricketBat"); bat.transform.localPosition = transform.position; bat.transfo...
using UnityEngine; using System.Collections; using Extensions; public class ResetScript : MonoBehaviour { public Clickable cl = null; void Awake() { if(cl == null) cl = gameObject.GetComponent<Clickable>(); if(cl != null) cl.action += res; } void res() { this.DataLog("Restarting " + Application.l...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace _1_setup.Controllers{ public class HomeController:Controller{ [Route("")] public string Index(){ return "Hello World!"; } } }
namespace Caliburn.Light { /// <summary> /// Denotes a node within a parent/child hierarchy. /// </summary> public interface IChild { /// <summary> /// Gets or sets the parent. /// </summary> object Parent { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TravelertApp.Models; using TravelertApp.Services; using TravelertApp.ViewModels; using TravelertApp.Views.ProfilePageUsers; using TravelertApp.Views.RegisterUsers; using Xama...
using Microsoft.Extensions.Logging; using System; using System.Linq; using Store.Books.Domain; using Store.Books.Domain.Enums; using System.Threading.Tasks; using Store.Books.Infrastructure.Interfaces; namespace Store.Books.Order.Services { public class StoreService : Interfaces.IStoreService { ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace MyFrame { public class INI { static string INIPath; static StringBuilder result; static string temp; static INI() { INIPath = Root + @"\Config....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DivideAndConque { public class MedianOf2Array { /*http://www.geeksforgeeks.org/median-of-two-sorted-arrays/ * Question: There are 2 sorted arrays A and B of size n eac...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("InitialConversationLines")] public class InitialConversationLines : MonoClass { public InitialConversationLines(I...
namespace medicine_dose_kata_domain.dependencies { public enum Medicine { PressureRaisingMedicine, PressureLoweringMedicine } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace farkliTurlerdeUrunEkleme { class elektronik { public string marka; public string model; public double fiyat; public int stok; } class gida {...
namespace Ambassador.Models.AnnouncementModels.Interfaces { public interface IAdminEditAnnouncementModel { string Id { get; set; } string Message { get; set; } string Url { get; set; } string ForUserType { get; set; } byte[] RowVersion { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ExchagneUI : MonoBehaviour { public GameObject m_exchangeUI; public Image m_leftCard; public Image m_partnerCard; public Image m_rightCard; public void Hide() { m_exchangeUI...
using Library.DataAccess.Interface; using Library.Services; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Library.UnitTests { [TestFixture] public class BookServiceTests { //nunit, xunit -> Not specific ...
namespace JonahRuleEngine { internal class Constants { internal const string SUCCESS = "Success"; internal const string EXIT = "Bye"; internal const string FAILURE = "Fail"; internal const string BAD_REQUEST = "Bad Request"; internal const string REMOVE_SUCCESS = "Rule r...
using Microsoft.VisualStudio.TestTools.UnitTesting; using NewsMooseConsole.Controller; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewsMooseConsole.Controller.Tests { [TestClass] public class CommandControllerTests { ...
using System.Collections.Generic; using UnityEngine; namespace Lowscope.Saving.Components { [AddComponentMenu("Saving/Components/Extras/Write Save To Disk"), DisallowMultipleComponent] public class WriteSaveToDisk : MonoBehaviour { public enum Trigger { OnEnable, On...
using NUnit.Framework; using System.Linq; using OnlinerCore.Pages; using static OnlinerCore.Pages.FilterNotebooksComponent; using static OnlinerCore.Pages.FilterNotebooksComponent.ProcessorType; namespace OnlinerTests.Tests.Filter.Notebooks { [TestFixture] [Parallelizable] public class FilterProcessorsT...
/* Keyboard and mouse based control scheme. Good key mapping discussion here: https://forum.unity.com/threads/most-common-keyboard-mouse-inputs-for-pc-games.380594/ */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; usin...
/**************************************************************************** * * CRI Middleware SDK * * Copyright (c) 2011-2012 CRI Middleware Co., Ltd. * * Library : CRI Atom * Module : CRI Atom for Unity * File : CriAtomProjInfo_Unity.cs * Tool Ver. : CRI Atom Craft LE Ver.2.13.00 * Date Time ...
using Alfheim.FuzzyLogic; using Alfheim.FuzzyLogic.FuzzyFunctionAttributes; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Alfheim.GUI.Model { public static class InRangePointParser { public static IEnumerable<InRangePoint> Parse(IFuzzyFunction function) ...
namespace Tookan.NET.Core { public class TaskHistory { public int Id { get; set; } public int JobId { get; set; } public int FleetId { get; set; } public string FleetName { get; set; } public string Latitude { get; set; } public string Longitude { get; set; } ...
using System; using System.ComponentModel; using System.Configuration; using System.Linq; namespace Umbraco.Core.Configuration.UmbracoSettings { public class UmbracoSettingsSection : ConfigurationSection, IUmbracoSettingsSection { [ConfigurationProperty("backOffice")] internal BackOfficeEleme...
using System.Runtime.InteropServices; using WagahighChoices.Toa.Imaging; namespace WagahighChoices { /// <summary> /// <see cref="Bgra32Image"/> の <see cref="Pixel.A"/> を無視してピクセル情報を公開します。 /// </summary> [StructLayout(LayoutKind.Auto)] internal readonly struct Bgr2432InputImage : IInputImage { ...
namespace Whale.API.Models.Slack { public class ExternalCommand { public string Text { get; set; } public string Email { get; set; } } }
using System; using System.Linq; namespace RepoDbOrm.MultiQuery { partial class Program { static void Main(string[] args) { Console.WriteLine("[RepoDbOrm.MultiQuery]"); Console.WriteLine(new string(char.Parse("-"), 50)); // Get all people Consol...
 using TechTalk.SpecFlow; namespace Foo.specs { [Binding] public class DemoDataTableExampleSteps { [Given] public void Given_I_have_entered(Table table) { var secondNumberEntered = table.Rows[1][0]; } } }