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using System.IO; using Microsoft.Extensions.Configuration; namespace Sandbox.Test.Configuration { public static class SandboxTestConfiguration { private static IConfigurationRoot _config; public static IConfigurationRoot ConfigurationRoot { get { if (_config == null) { _config = new ...
using System; using Telegram.Bot; using Telegram.Bot.Types; using Telegram.Bot.Types.Enums; namespace TestBot.Models.Commands { public interface ICommand { public string CommandName { get; } public void Execute(Message message, TelegramBotClient client); public bool Contains(Settings...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Linq.Dynamic; using System.Web.Mvc; using SincolPDV.Dominio; using SincolPDV.Repositorio.Compartilhado; using SincolPDV.Repositorio.Implementacao; namespace...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeeManagement.Models { public enum Dept { IT=0, Finance=1, HR=2, Other=3 } }
using System; using Braspag.Domain.Interfaces.UnityOfWork; namespace Braspag.Domain.Service { public abstract class AppService :IDisposable { private readonly IUnitiOfWork unitOfWork; public AppService(IUnitiOfWork unitOfWork) { this.unitOfWork = unitOfWork; } ...
using Microsoft.Extensions.DependencyInjection; using Rinsen.IdentityProvider.ExternalApplications; using Rinsen.IdentityProvider.LocalAccounts; using Rinsen.IdentityProvider.Core; using System; namespace Rinsen.IdentityProvider { public static class ExtensionMethods { public static void AddRinsenIden...
using UnityEngine; public class Health : MonoBehaviour { public float maxHealth = 100; private float health; private bool isDead; void Start () { health = maxHealth; isDead = false; } void Update () { } public void ChangeHealth(float changeAmt) { h...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using HtmlAgilityPack; using System.Text.RegularExpressions; using System.Net; using System.Text; using System.IO; using System.Xml; namespace MvvmTest.HtmlAgility { public static class GetRSS { /// <summary> ...
 namespace Yeasca.Metier { public interface IRessourceValidation { //Adresse int LONGUEUR_MAX_NUMÉRO_VOIE { get; } int LONGUEUR_MAX_RÉPÉTITION { get; } string NUMÉRO_VOIE_REQUIS { get; } string NUMÉRO_VOIE_INVALIDE { get; } string NUMÉRO_VOIE_LONGUEUR_MA...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class ArcElektronischerStatus { public ArcElektronischerStatus() { ArcAkte = new HashSet<ArcAkte>(); } public int ElektonischerStatusId { get; set; }...
using UnityEngine; using System.Collections; public class Player_Controller : MonoBehaviour { public float speed = 6.0f; public float sensitivity = 15.0f; // be nice to tie this to a sensitivity setting //private Vector3 move_direction = Vector3.zero; private Vector3 rotation = Vector3.zero; // Use this for i...
using System; using ReadyGamerOne.EditorExtension; using ReadyGamerOne.Utility; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace DialogSystem.Model { [Serializable] public class VarUnitInfo { public string VarName; public ArgChooser ArgChooser; public Ar...
using Azure.Storage.Blobs; using Azure.Storage.Blobs.Specialized; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace Hackathon { class Throttling { /// We are writing a simple application here /// which demonstrates a simple way through which ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_WebCamFlags : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.WebCamFlags"); LuaObject.addMember(l, 1, "FrontFacing"); LuaDLL.lua_pop(l, 1); } }
using System; using System.Collections.Generic; public class WorldCloudData { string delimeters = ".,;:?!() "; //Input: "After beating the eggs, Dana read the next step:") //Output: {"after"=>1, "beating"=>1, "the"=>2, "eggs"=>1, "dana"=>1, "read"=>1, "next"=>1, "step"=>1} public Dictionary<string, int...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Millo.Models.Social { public class AffiliationType { public int Id { get; set; } public string College { get; set; } public string HighSchool { get; set; } public string Work { get; s...
using System; namespace taskApi.Models { public class TaskModel { public string taskName { get; set; } public int workingHours { get; set; } public string currentStatus { get; set; } public int userId { get; set; } } }
using System; using System.Linq; using System.Threading.Tasks; using FinanceBot.Models.EntityModels; namespace FinanceBot.Models.Repository { public interface ICategoryRepository { IQueryable<Category> Categories { get; } void AddCategory(Category category, UserAccount userAccount); /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Newtonsoft.Json; using System.Reflection; namespace MyGame { static class Utils { /// <summary> /// Write a Player into a json. /// </summary> ...
using Whale.DAL; using AutoMapper; namespace Whale.API.Services.Abstract { public abstract class BaseService { protected readonly WhaleDbContext _context; protected readonly IMapper _mapper; protected BaseService(WhaleDbContext context, IMapper mapper) { _context =...
using KitFesta_LojaAPI.DAO; using KitFesta_LojaAPI.Models; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; namespace KitFesta_LojaAPI.Controllers { public class CarrinhoController : ApiController { public HttpResponseMessage GetCarrinho(i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BL.Rentas { public class SeguridadBl { public bool Automatizar(string usuario, string contrasena) { if ( usuario == "gladys" && contrasena == "g...
using UnityEngine; using System.Collections; public class AnimationPlayerController : MonoBehaviour { Animator anim; private float speed = 0.5f; void Start(){ anim = GetComponent<Animator>(); } void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ anim....
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Threading.Tasks; namespace MyPage.Areas.Treinamento.Models { [DataContract] public class AtividadeExercicio { [DataMember] public long? ExercicioId { get; set; } [Dat...
using Identity.Data; using Identity.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace Identity.Controllers { publ...
using Lite_Berry_Pi.Models.Api; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lite_Berry_Pi.Models { public class UserDesign { public int UserId { get; set; } public int DesignId { get; set; } //navigation aids ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class PurchaseMaste...
using System.Diagnostics.Eventing.Reader; namespace Pluralize { public static class PluralizeTask { public static string PluralizeRubles(int count) { // Напишите функцию склонения слова "рублей" в зависимости от предшествующего числительного count. count = count % 100; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Netfilmes.Business.Entidades; using Netfilmes.Business.Servicos.Interfaces; using Newtonsoft.Json; namespace...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace market_takip { public partial class Form12 : Form { public Form1 frm1; public Form12() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infestation { class Marine : Human { public Marine(string name) : base(name) { this.AddSupplement(new WeaponrySkill()); } protected override bool CanAttackUn...
namespace A2CourseWork { partial class CrecheData { } } namespace A2CourseWork.CrecheDataTableAdapters { public partial class DataTable1TableAdapter { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cashbag.Integrated { public class SellSerial { public string OrderId { get; set; } public DateTime SellTime { get; set; } public decimal Money { get; set; } public string Remark { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUrFace.Domain.Entities; using System.Drawing; using System.Drawing.Imaging; using System.IO; using Luxand; namespace LogUrFace.Hardware { public class FakeCamera : IFaceCamera { ...
using System; using Whale.DAL.Models; namespace Whale.Shared.Models.User { public class UserDTO { public Guid Id { get; set; } public string FirstName { get; set; } public string SecondName { get; set; } public DateTimeOffset RegistrationDate { get; set; } public string...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; using System.Xml.Li...
using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float speed = 6f; private Animator anim; private Rigidbody2D rb; void Start() { rb = GetComponent<Rigidbody2D>(); anim = GetComponent<Animator>(); } void FixedUpdate() ...
using FLS.Business; using FuelSupervisorSetting.Helpers; using FuelSupervisorSetting.Model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelSupervisorSetting.ViewModel { class ViewModelInterpola...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Bitcoin.BitcoinUtilities; namespace Bitcoin.Blox { public class InventoryItem { public enum ItemType { Error, Transaction, Block } public ItemType Type { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.GamerServices; namespace LegendOfGit { class InputManager { #region Member Variables private GamePadState mCu...
using System; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace diyetisyenproje { class DataIslemleri { private readonly OleDbConnection baglanti = new OleDbConnection(...
using CTB.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTB.DAC { public class ContribuyenteRepositorio : IContribuyenteRepositorio { private SICDbContext db = new SICDbContext(); ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml; using System.Xml.Serialization; namespace HowToStudyKorean { // Class "word" // A word for use generating sentences. public class word { // The...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class GroupToGroupType { public static void SaveGroupTypesForGroup(List<long> SelectedGroupTypeIDs, int GroupID) { //get a list of current...
using System; namespace Alarmy.Common { internal class AlarmReminderEventArgs : EventArgs { public string Caption { get; private set; } public string Message { get; private set; } public AlarmReminderEventArgs(string caption, string message) { if (caption == null) ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace BlumAPI.MyB.Versions { public class V2011 : MybVersion { public V2011(VersionMyBusinessPos version, DirectoryInfo directory, DirectoryInfo virtualDirectory) : base(version, directory, virtualDirectory) ...
using System; using System.Collections.Generic; #nullable disable namespace DesiClothing4u.Common.Models { public partial class Store { public Store() { NewsComments = new HashSet<NewsComment>(); ProductReviews = new HashSet<ProductReview>(); StoreMappings ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System; using AssemblyCSharp; using Common; using UnityEngine.UI; public class pinzhuang: MonoBehaviour { private Camera cam;...
using Microsoft.EntityFrameworkCore.Migrations; namespace online_knjizara.Migrations { public partial class ADDNazivOdlomka : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "NazivOdlomka", ...
using Application.V1.Users.Commands; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace WebAPI.Controllers.V1 { [Authorize(Policy = "Admin")] public class UsersController : ApiControllerBase { [AllowAnonymous] [HttpPost("regist...
//Lance Pedersen using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; using System.Xml; namespace OCMenu.Models { public class Cafeteria { public string BreakfastMenu { get; set; } public string LunchMenu { get; se...
using System.IO; namespace RastreioFacil.Library.Web { public static class CompressionHelper { public static byte[] GzipCompression(byte[] response) { if (response == null) { return response; } using (var outPut = new MemoryStrea...
using StructureMap; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; namespace JoveZhao.Framework.HttpServers { public class HttpDistributer { public static IHttpHandler Distribute(HttpListenerContext context) { va...
using System; /// <summary> /// Advent of Code - Day 5 namespace /// </summary> namespace AdventOfCodeDay5 { /// <summary> /// Intcode insufficient argument exception class /// </summary> public class IntcodeInsufficientArgumentsException : Exception { /// <summary> /// Number of a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using OpenTK; namespace AndroidUI.Scene { class Transformation { public Matrix4 transforma...
using System; using System.Collections.Generic; using System.Text; using Application.DTO; using Application.Interfaces; using Application.Responses; using Application.Searches; namespace Application.Command { public interface IGetPostsCommand : ICommand<PostSearch, Pagination<PostDto>> { } }
using System; using System.Collections.Generic; using System.Data; using System.Text; namespace Infrastructure { public class UserTDG { public DataTable GetUserById(int id) { // SQL goes there return new DataTable(); } } }
using System; using System.Reflection; namespace PmSoft { [Serializable] public class EntityPropertyInfo { public EntityPropertyInfo() { } internal EntityPropertyInfo(string name) { this.Name = name; } /// <summary> /// 属性名称 /// </summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Evpro.Data.Models; namespace Evpro.Data.Infrastructure { public class UnitOfWork : IUnitOfWork { private eventContext context; IDataBaseFactory dbfac; public Unit...
using System; using System.IO; using System.Net.Http.Headers; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using OptionsExampleApp.Mode...
using System; using System.Collections.Generic; using System.Text; namespace Server.Base.Packets { /// <summary> /// 接受到的包 /// </summary> public class UserPacket { /// <summary> /// 发送这个包的用户 /// </summary> public NetUser netUser; /// <summary> /// 接受...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Thoikhoabieu { public string TkbMa { get; set; } public string LopLopMa { get; set; } public string MonhocMhMa { get; set; } public string ThuThuMa { get; set; } public string...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AmmoPickUp : MonoBehaviour { [SerializeField] int ammoAmount = 5; [SerializeField] AmmoType ammoType; [SerializeField] AudioClip ammoPickUpSFX; private void OnTriggerEnter(Collider other) { if (oth...
using Paydock.SDK; using Paydock.SDK.Entities; using Paydock.SDK.Services; using Paydock.SDK.Services.Base; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Web.Script.Serialization; namespace Paydock.ConsoleTest { class Program { static String email = ""...
using AfterburnerOledDisplay.ViewModel; using System.Windows; namespace AfterburnerOledDisplay.View { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private AfterburnerConnector _afterburnerConnector; private MainWi...
using RSDK; using System.IO; namespace RSDK5 { public class Hitbox : IHitbox { public int Left { get; set; } public int Top { get; set; } public int Right { get; set; } public int Bottom { get; set; } public Hitbox() { } public Hitbox(BinaryReader reader) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cricket_Scoring_App { public class ScorecardHandler { public List<string> Temp_MatchDetailsList = new List<string>(); public List<string> Temp_HomeTeamList = new List<s...
using System; using System.Net; using System.Security.Cryptography.X509Certificates; namespace doob.Scripter.Module.Http { public class HttpOptionsBuilder { private readonly HttpHandlerOptions _httpHandlerOptions; public HttpOptionsBuilder(string url) { _httpHandlerOptions...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Framework; #endregion namespace DotNetNuke.ComponentModel { internal class SingletonComponentBuilder...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data; using System.Xml.Serialization; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities; #endregio...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using NUnit.Framework; using System; using System.Linq; using System.IO; using System.Collections.Generic; ...
using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using Vaccination.Data; using Vaccination.Models; using Vaccination.Models.DTO; using Vaccination.Services.Exceptions; namespace Vaccination.Services { public class VaccineService { private readonly App...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; using tut2.Models; namespace tut2 { public class CustomComparerStudiesName : IEqualityComparer<StudiesList> { public bool Equals(StudiesList x, StudiesList y) { return StringCo...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Contents.Models { [Table("BeaconNoteTable")] public class BeaconNote : BaseModel { public string NoteHeader ...
/* The metadata reader is responsible for doing recon within the model we're working with. It should do some basic things like serialize to a known, workable format (probably json), and then from that point derive the information we're going to need to complete the looking between two given models. TODO: [X] Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CAHCommon.Service { public class GameProviders { public static IGameProvider GameProvider; public static IUserProvider UserProvider; } }
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Degree.Models.Twitter; using Newtonsoft.Json; using Nominatim.API.Geocoders; namespace Degree.Services.Location.OpenStreetMap { public class OpenStreetMapHelper : ILocation { public async Task<L...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using UnityEngine; using System.Collections; public class Objective_Controller : MonoBehaviour { public bool game_over; public GameObject objective_particle; //private Collider collider; void Start () { game_over = false; //does not work since colors are determined on Start() //tr...
using UnityEngine; using System.Collections; public class com : MonoBehaviour { public static player p; public static wave_controler mon; //public static thing_control things; public static hourglass_manager ts; public static camera_and_input ci; public static fire_manager fires; public static coin_manager coi...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace BethanyPieShop.Filters { public class RateExceptionFilter : ExceptionFilterAttribute { public override void OnException (ExceptionContext context) { if (context.Exception is TimeoutException) { context.R...
using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Runtime.Remoting.Contexts; namespace Csharp2 { public class BloggingContext : Context { public ISet<Blog> Blogs { get; set; } public ISet<Post> Posts { get; set; } protected void OnConfiguring(DbContex...
using System; using System.Collections.Generic; namespace Checkpoint_06 { class Program { static readonly DataAccess _dataAccess = new DataAccess(); static void Main(string[] args) { RecreateDatabase(); AddSpaceship("USS Enterprise"); AddSpaceship(...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class DynamicInventory : MonoBehaviour { [SerializeField] protected GameObject InventorySlotPrefab; [SerializeField] protected GameObject InventoryItemPrefab; [SerializeField] protected Transform InventorySlotContainer; p...
// By Ernesto July, 11, 2019 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Controller2D : MonoBehaviour { // public variables public float moveSpeed = 8f; public float jumpPower = 18f; public float climbSpeed = 5f; public bool died = false; public...
using FastSQL.Core.UI.Interfaces; using Prism.Events; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastSQL.Core.UI.Events { public class AddPageEvent: PubSubEvent<AddPageEventArgument> { } public class AddP...
using System.ComponentModel.DataAnnotations; namespace HJR.MSDN.Domain { /// <summary> /// Represents a user with one or more MSDN License Keys. /// </summary> public class User { [Key] public virtual int Id { get; set; } [Required(ErrorMessage="The user must have a...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit; // ReSharper disable InconsistentNa...
using UnityEngine; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Debug = UnityEngine.Debug; namespace CoreEditor.Drawing { public static class Convert { public enum ResizeFilter {Lanczos, Point, Cubic} public class ConvertParams { public string InputFile; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_AREAORG { public int agnclave { set; get; } public int araclave { set; get; } public int orgorden { set; get; } public int orgclavereporta { set; get...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; using System.Web.Security; namespace Proyek_Informatika.Models { public class PenempatanContainer { public int id { get; set; } public string npm { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossTrigger : BaseEnemy { [SerializeField] int KeyReq = 0, numOfSwings = 0; //[SerializeField] float ShakeTime = 0; [SerializeField] Sprite[] breakeffect = null; [SerializeField] GameObject BossLevel = null, Pr...
using System.Collections; using UnityEngine; // Abstract class responsible of the Activity 3 Learning Phase public abstract class LearningPhaseActivity3 : LearningPhaseManager { protected PossessivesManager possessivesManager; protected AudioContext3 audioContext; protected override void LearningPhase()...
using System.Linq; using System.Threading.Tasks; using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.CreatePage; using DDDSouthWest.Domain.Features.Account.Admin.ManageUsers.ListUsers; using DDDSouthWest.Website.Framework; using FluentValidation; using MediatR; using Microsoft.AspNetCore.Authorization; using ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using Seguros.Models; using Seguros.DataAccess; namespace Seguros.Contro...
namespace Azure.CosmosDB.Net.FluentAPI.CRUDOperation.Interface { public interface IOrderBy { IInclude Include(); } }
namespace E02_GenericClass { using System; public class GenericClassMain { public static void Main(string[] args) { //test GenericList Console.WriteLine("Test \"GenericList\""); GenericList<int> list = new GenericList<int>(5); int length = l...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Zillow.Core.Constant; using Zillow.Core.Dto.CreateDto; using Zillow.Core.Dto.UpdateDto; using Zillow.Core.Exceptions; using Zillow.Core.ViewModel; using Zillow.D...