text stringlengths 13 6.01M |
|---|
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ISerializable.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file contains ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
namespace Nurikabe_Generator_UWP.Model
{
public class NuriSound
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using EWF.Data.Repository;
using EWF.Entity;
using EWF.Util;
namespace EWF.IRepository
{
public interface ITmpavRepository : IDependency
{
/// <summary>
/// 查询单站水温信息-未分页
/// add by Zhao
/// Da... |
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Diagnostics;
using System.IO;
using Caliburn.Micro;
using Frontend.Core.Logging;
namespace Frontend.Core.Commands
{
public class OpenUriCommand : CommandBase
{
public OpenUriCommand(IEventAggregator eventAggregator)
: base(eventAggregator)
{
}
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AllFactories.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------------... |
using Espades.Domain.Contracts.Services.Base;
using Espades.Domain.Entities;
namespace Espades.Domain.Contracts.Services
{
public interface IEstoqueService : IService<Estoque>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Threax.AspNetCore.CorsManager
{
public class CorsManagerOptions
{
/// <summary>
/// Fully remove all CORS protection from this website. Not reccomended for production.
/// </summa... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MortgageCalculator.Model;
namespace MortgageCalculator.DAL.Data
{
public class DataContext: DbContext
{
public DataContext() : base("DefaultConnection")
... |
using System;
using System.Collections.Generic;
using System.Linq;
using starkdev.spreadrecon.model;
using starkdev.utils;
using System.IO;
using OfficeOpenXml;
namespace starkdev.spreadrecon.data
{
public class PagamentoOperadoraDAL
{
private readonly _Contexto contexto;
public PagamentoOper... |
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
using System.ComponentModel.DataAnnotatio... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Demo.SpaceGame.Entities
{
public interface IEntityManager
{
T AddEntity<T>(T entity) where T : Entity;
}
public class EntityManager : IEntityManager
{
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Hand.cs" company="">
//
// </copyright>
// <summary>
// The hand.
// </summary>
// -------------------------------------------------------------------------------------------... |
using System;
namespace IntegradorZeusPDV.MODEL.ClassesPDV
{
public class MovimentoFiscal
{
public decimal IDMovimentoFiscal { get; set; }
public decimal Serie { get; set; }
public byte[] XMLEnvio { get; set; }
public byte[] XMLRetorno { get; set; }
public decimal E... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ITDepartment.DataAccess;
namespace ITDepartment.Utilities
{
public static class SessionHelper
{
public static string GetUsername()
{
return HttpContext.Current.Session["UserName"]?.ToString()... |
using System;
namespace NeuralNetwork
{
public static class Activations
{
static double SigmoidActivation(double x)
{
return 1 / (1 + Math.Pow(Math.E, -x));
}
static double SigmoidDerivative(double x){
return x * (1 - x);
}
static double... |
namespace VideoSite.Web.Controllers
{
using System.Web.Mvc;
using VideoSite.Services.IServices;
using System.Collections;
using System.Linq;
/// <summary>
/// User Controller
/// </summary>
public class UserController : Controller
{
/// <summary>
/// The m_ user ser... |
// --------------------------------
// <copyright file="CarModelManagerTest.cs" >
// © 2013 KarzPlus Inc.
// </copyright>
// <author>JDuverge</author>
// <summary>
// CarModel Test Layer Object.
// </summary>
// ---------------------------------
using System;
using System.Collections.Generic;
using System.Lin... |
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpheroProject
{
class RollState
{
public RollState()
{
Heading = 0;
Speed = 1f;
}
public int Heading { get; set; }
publ... |
using IdentityServer4.EntityFramework.DbContexts;
using IdentityServer4.EntityFramework.Mappers;
using Microsoft.AspNetCore.Builder;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Promact.Oauth.Server.Configuration.DefaultAPIResource;
using Promact.Oauth.Server.Configuration... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Furni.RentableSpaces
{
public class RentableSpaceComposer : MessageComposer
{
public RentableSpaceComposer()
: base(ServerPacketHeader.RentableSpaceMessageComposer)
{
}
public override void Compose(ServerP... |
using System;
using System.Collections.Generic;
using System.Text;
namespace appMarsRovers
{
public class MesetaMarteBE
{
private int limiteX;
public int LimiteX
{
get
{
return limiteX;
}
set
{
... |
namespace OmniGui.VisualStates
{
public class Setter
{
public void Apply()
{
Target.Apply(Value);
}
public SetterTarget Target { get; set; }
public object Value { get; set; }
}
} |
#region Header
/*
This file is part of NDoctor.
NDoctor is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Assets.Scripts.GameLogic.EnemySystem
{
public class TilePos
{
public int x;
public int y;
public TilePos(int x, int y)
{
this.x = x;
this.y = y;
}
... |
namespace Dealership.Engine.Factories
{
using Contracts.Commands;
using Contracts.Factories;
using Engine.Commands;
public class CommandFactory : ICommandFactory
{
public ICommand CreateCommands()
{
var registerUser = new RegisterUser();
var login = new Logi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Service.Interface;
using DataObject;
using DataAccessLayer;
namespace Service.Implements
{
public class BoPhanService:IBoPhan
{
public int ThemBoPhan(BoPhan bp)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Person
{
public class Employer : INotifyPropertyChanged
{
private string surname... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainManager : MonoBehaviour
{
[SerializeField] AudioClip ButtonClickSound;
public void OnClickStart()
{
SoundManager.instance.SFXPlay("ButtonClick", ButtonClickSound);
... |
using App.Entity.AttibutesProperty;
using System.ComponentModel;
using System.Data.Linq.Mapping;
namespace App.Entity
{
[Table(Name = "MeasurementUnit")]
public class MeasurementUnitBE
{
/// <summary>
/// Gets or sets the identifier.
/// </summary>
/// <value>
/// T... |
using Sandbox;
using Sandbox.UI;
using Sandbox.UI.Construct;
using System.Linq;
public class BallsAmount : Panel
{
public Label Label;
public BallsAmount()
{
Label = Add.Label( "", "value" );
}
public override void Tick()
{
Label.Text = $"Count: {Entity.All.OfType<Prop>().Where( x => x.GetModelName() == "m... |
using System;
using System.Collections.Generic;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Text;
using AutoMapper;
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Common;... |
using FiveOhFirstDataCore.Core.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FiveOhFirstDataCore.Core.Structures
{
public class DiscordBotConfiguration
{
public ulong HomeGuild { get; set; }
public Dictionary... |
namespace WikiMusic.Services.Models
{
using System.Collections.Generic;
using WikiMusic.Models;
public class UpdateAlbumSongs
{
public int Id { get; set; }
public IEnumerable<SongRequestModel> Songs { get; set; }
}
} |
using System;
namespace SoccerFieldServer.Core.Extensions
{
public static class DateTimeExtensions
{
public static DateTime GetCurrentTimeZoneTime(string timeZoneId = "Pacific Standard Time")
{
return DateTime.UtcNow.ToTimeZoneTime(timeZoneId);
}
public static Date... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SaleaeApiUi.Common
{
public abstract class PeriodicAction : IDisposable
{
//============================================================================... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ProductController.cs" company="Eyefinity, Inc">
// 2013 Eyefinity, Inc
// </copyright>
// <summary>
// Defines the ProductController type.
// </summary>
// ------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelfDestroy : MonoBehaviour
{
[SerializeField]
private float m_aliveTime = 5f;
private void Start()
{
Destroy(gameObject, m_aliveTime);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HouseParty.Client.Contracts.Questions
{
public class QuestionUpdateViewModel
{
public int Id { get; set; }
public string Title { get; set; }
public Boolean WhetherSeen { get; se... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace TpUbiComp.Models
{
public class ApplicationLocale
{
[Key]
public int Id { get; set; }
public Application Application { get; set; }
... |
using LogicBuilder.Attributes;
namespace CheckMySymptoms.Forms.Parameters.Common
{
public class SortParameters
{
public SortParameters()
{
}
public SortParameters
(
[Comments("Update modelType first. Property name from the target object. Use a period for ne... |
using System.IO;
using Android.App;
using Android.OS;
using Android.Support.V7.App;
using Android.Widget;
using Passcore.Android.Helper;
namespace Passcore.Android.Views
{
[Activity(Label = "@string/settings", Theme = "@style/AppTheme", ParentActivity = typeof(MainActivity))]
public class SettingsActivity : A... |
using Catalogo.Domain.Entities;
using Catalogo.Domain.Repositories;
using Catalogo.Domain.Services;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Catalogo.Services
{
public class CategoriaService : Service<Categoria>, ICategoriaService
{
public CategoriaServic... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using biz.dfch.CS.LogShipper.Public;
using System.Management.Automation;
using System.IO;
using System.Collections.Specialized;
namespace biz.dfch.CS.LogShipper.Extensions
{
[Export(typeo... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
public class Dialogue {
private List<DialogueLine> script;
private int idx;
public Dialogue (TextAsset textFile) {
script = new List<DialogueLine> ();
idx = 0;
ParseFile (t... |
using Microsoft.AspNetCore.Mvc;
using Skaitykla.Domains;
using Skaitykla.MVC.Models;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
namespace Skaitykla.MVC.Controllers
{
public class BookController : Controller
{
public IAct... |
using System;
using System.Linq;
using NGrams.Profiles;
namespace NGrams.DistanceCalculation
{
/// <summary>
/// Расстояние Колмогорова-Смирнова sum( xi-yi ) / 2
/// </summary>
public class KolmogorovSmirnovDistance : DistanceBase
{
public override double GetDistance<TCriteria>(IProfile<TCriteria... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Model.Schema.EIVO;
using System.Text.RegularExpressions;
using System.Globalization;
using Model.DataEntity;
using DataAccessLayer.basis;
namespace Model.InvoiceManagement
{
public static partial class CancelInvoiceRootVal... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Result : MonoBehaviour {
public GameObject proceedsObj; //売上
public Text proceedsText; //売上のテキスト
public GameObject sellProductNumObj; //商品を売った個数
public Text sellProductNumText; //商品を撃った個数のテキスト
... |
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Metadata;
namespace ItlaSocial.Data.Migrations
{
public partial class Init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
namespace DotNetNuke.Services.Social.Messaging
{
/// <summary>
/// Represents the Messaging User Preference
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFConsole
{
class Program
{
static void Main(string[] args)
{
using (var efDbContext = new EfDbContext())
{
efDbContext.Blogs.Ad... |
namespace PrimeNumbers.API.Models.Requests
{
public class CheckIsPrimeNumberRequest
{
public int? Number { get; set; }
}
}
|
namespace WMagic.Brush.Basic
{
/// <summary>
/// 角度范围类
/// </summary>
public class GAngle
{
#region 变量
// 起始角
private double f;
// 结束角
private double t;
#endregion
#region 属性方法
public double F
{
get { return th... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DiceZone : MonoBehaviour
{
Vector3 diceVelocity;
private DiceScript DiceScript;
public float diceValue = 0;
void Awake()
{
DiceScript = GameObject.Find("Dice").GetComponent<DiceScript>();
}
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StunEffect : Effect
{
private GameObject effectIcon;
protected override void Awake()
{
base.Awake();
effectIcon = enemy.transform.Find("Effects").Find("IconStun").gameObject;
}
... |
using Domain.Models;
using Infrastructure.ExternalServiceCaller.Proxy;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Infrastructure.Utils
{
internal static class CachedCryptoCurrencyHelper
{
internal static List<CryptoCurrency> ReturnCryptoData(thi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Moshen.WP7.FAS.Controls
{
class FavouritePlayerSelectorControl
{
}
}
|
using System;
namespace OCP.Files
{
/**
* Class FileNameTooLongException
*
* @package OCP\Files
* @since 8.1.0
*/
class FileNameTooLongException : InvalidPathException
{
}
}
|
namespace SharpDL.Graphics
{
public interface ITrueTypeTextFactory
{
/// <summary>Creates a TTF element to render words from a font.
/// </summary>
/// <param name="renderer">Renderer from which the text will be drawn</param>
/// <param name="fontPath">Path of the font to load fo... |
using System.Collections.Generic;
namespace MvcPL.Models
{
public class QuestionViewModel
{
public int Id { get; set; }
public string Content { get; set; }
public int Cost { get; set; }
public string CostView
{
get
{
return str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Interfaces
{
public interface IFacebookCover
{
string PhotoID { get; set; }
string CoverID { get; set; }
s... |
using Plus.HabboHotel.Groups;
namespace Plus.Communication.Packets.Outgoing.Groups
{
internal class ManageGroupComposer : MessageComposer
{
public Group Group { get; }
public string[] BadgeParts { get; }
public ManageGroupComposer(Group group, string[] badgeParts)
... |
//-----------------------------------------------------------------------
// <copyright file="PwdCommandHandler.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
// <author>Mark Junker</author>
//--------------------------------------------------... |
using System;
namespace IMDB.Api.Repositories.Interfaces
{
public interface IGenreRepository : IGenericRepository<Entities.Genre>
{
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
namespace JoveZhao.Framework
{
public class EnumItemManager
{
static Hashtable hs = new Hashtable();
public static List<KeyValuePair<T?, strin... |
using System;
using System.Text;
namespace Takistid {
class TakistiProov {
public static void Main(string[] arg) {
Takisti t1 = new Takisti(5, 2); //5 oomi, 2 watti
double PatareiPinge = 1.5; //volti
if (t1.KasLubatudVõimsusVastavaltPingele(PatareiPinge)) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
using Entities.Concrete;
using Microsoft.EntityFrameworkCore;
namespace DataAccess.Concrete.EntityFramework
{
public class SalesTrackingContext : DbContext
{
... |
namespace Dealership.Engine.Commands
{
using System;
using System.Collections.Generic;
using System.Linq;
using Common;
using Common.Enums;
using Contracts;
using Contracts.Factories;
public class RegisterUser : Command
{
protected override bool CanExecute(string commandNam... |
using UnityEngine;
namespace UnityExtensions.Audio.Components.Controllers
{
public abstract class AAudioController : MonoBehaviour
{
#region Attributes
protected AudioSource m_audioSource;
#endregion Attributes
#region Methods
#region Accessors and Mutators
... |
using LeoESCTest.Components;
using Leopotam.Ecs;
using UnityEngine;
using Object = UnityEngine.Object;
namespace LeoESCTest.UnityComponents.EntityTemplates
{
public class UnityObjectTemplateBase<T> : MonoBehaviour, IEntityTemplate where T : Object
{
[SerializeField]
private T _object;
... |
namespace E05_Workdays
{
using System;
public class Workdays
{
public static void Main(string[] args)
{
// Write a method that calculates the number of
// workdays between today and given date, passed
// as parameter.
// Consider that workd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace tayana_draft_2.backend
{
public partial class WebForm4 : System.Web.UI.Page
{
protected void Page_Load(ob... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModuleContainer
{
private Module module;
private int x, y;
private bool isPossible = true;
public Module Module { get => module; set => module = value; }
public bool IsPossible { get => isPossible; set => ... |
using System;
using System.Collections.Generic;
namespace NChampions.Application.ViewModels
{
public class ChampionshipViewModel
{
public Guid Id { get; set; }
public string ChampionshipName { get; set; }
public bool isActive { get; set; }
public IList<TeamViewModel> Championsh... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("UIBHighlight")]
public class UIBHighlight : MonoBehaviour
{
public UIBHighlight(IntPtr address) : this(address, "UIBHighlight")
{
}
public UIBHighlight(IntPtr address, string className) : base(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pada1.BBCore.Tasks;
using Pada1.BBCore;
namespace BBUnity.Actions
{
[Action("EnemyBehaviour/MeleeAttackAction")]
[Help("Attacks")]
public class MeleeAttackAction : GOAction
{
[InParam("enemyBody")]
pu... |
using System;
using System.Collections.Generic;
namespace BO
{
public class Excursion: AbstractIdentifiable
{
public string Name { get; set; }
public DateTime Date { get; set; }
public int NbPlaces { get; set; }
public virtual ICollection<PersonsExcursions> SubscribePeople { ... |
using Payment.Data.Session;
namespace Payment.Data
{
public class Database : IDatabase
{
private ISession Session { get; }
public Database(ISession session)
{
Session = session;
}
public T Query<T>(IQuery<T> query)
{
return query.Execut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlazorApp.Services
{
public class Oda
{
public int OdaId { get; set; }
public int BinaId { get; set; }
public int OdaM2 { get; set; }
public int OdaFiyati { get; set; }
... |
using System;
using Xunit;
namespace LearningCSharp
{
public class UnitTest1
{
[Fact]
public void Test1()
{
//Given (Arrange)
int a = 10, b = 20, answer;
//When (Act)
answer = a + b;
//Then (Assert)
Assert.Equal(3... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace QuickCollab.Models
{
public class StartSettingsViewModel
{
public StartSettingsViewModel()
{
Public = true;
}
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Erwine.Leonard.T.LoggingModule.ExtensionMethods
{
public static class TypeExtensions
{
public static readonly Regex GenericNameEnding = new Re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectZaynPassingThrough : MonoBehaviour
{
Animator myAnim;
private void Start()
{
myAnim = GetComponent<Animator>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class DoTweenExample_ZH : MonoBehaviour
{
public Image _Image;
private Tween _Tween;
private int _Number = 0;
void Start()
{
//移动
//transfo... |
using UnityEngine;
using System.Collections;
public class UnitStats : MonoBehaviour
{
public float m_health;
public float m_armour;
public float m_attack;
public bool m_isDefending;
public int m_actionPoints;
public float Health
{
get
{
return m_health;
... |
namespace Lonely
{
public class Guardian : Enemy
{
public override bool hasTitanSheild { get { return _fsm.hasTitanSheild; } }
private readonly GuardianFSM _fsm;
public Guardian(GuardianFSM fsm) : base()
{
_fsm = fsm;
}
protected override void Init... |
using System;
using System.Collections.Generic;
using tryfsharplib;
using Xamarin.Forms;
using Syncfusion.SfChart.XForms;
using System.Collections.ObjectModel;
using Syncfusion.SfBusyIndicator.XForms;
namespace tryfsharpforms
{
public partial class CompareTwoStocksChartPage : ContentPage
{
public CompareTwoStock... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.RESP
{
public class SIT_RESP_RREVISION
{
public Int64 repclave { set; get; }
public SIT_RESP_RREVISION () {}
}
}
|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookEntityAtTextRange
{
/// <summary>
/// ID of the profile.... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.DAL.Configurations
{
public static class ConfigurationHelpers
{
public static string CONNECTION_STRING
{
get { return Co... |
using System;
using System.Linq;
using System.Web;
using NopSolutions.NopCommerce.BusinessLogic;
using NopSolutions.NopCommerce.BusinessLogic.Categories;
using NopSolutions.NopCommerce.BusinessLogic.Content.NewsManagement;
using NopSolutions.NopCommerce.BusinessLogic.Content.Topics;
using NopSolutions.NopCommerce.Bus... |
using System;
using System.Collections;
using System.Linq;
using State.Active;
using Util;
namespace Ads.State
{
public class VideoAdStateGate : ActiveGate
{
public AdType Type = AdType.Interstitial;
public bool Invert;
public bool AndDestroy;
public VideoAdState[] Stat... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Jieshai.Pinyin
{
public class PinyinProvider
{
static Dictionary<string, string> ZikuPinyinDic;
static PinyinProvider()
{
ZikuPinyinDic... |
using Microsoft.AspNetCore.Mvc;
using MVCAppAssignment2.Models.Service;
using MVCAppAssignment2.Models.ViewModel;
namespace MVCAppAssignment2.Controllers
{
public class PeopleController : Controller
{
private IPeopleService MyService = new PeopleService();
//CreatePerson addPerson = new Create... |
using UnityEngine;
using System.Collections;
public class Quit : MonoBehaviour
{
void OnTriggerEnter (Collider other)
{
MainMenuController.Quit ();
}
}
|
namespace Components.User
{
using Components.Core.DataAccess.Base.Interfaces;
using Components.User.Automapper.Profiles;
using Components.User.Business;
using Components.User.Persistance;
using Components.User.Persistance.Poco;
using Components.User.Persistance.Repository;
using Components.... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files.Cache
{
/**
* Scan files from the storage and save to the cache
*
* @since 9.0.0
*/
public interface IScanner
{
//const SCAN_RECURSIVE_INCOMPLETE = 2; // only recursive into not fully scanned... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_TextAnchor : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.TextAnchor");
LuaObject.addMember(l, 0, "UpperLeft");
LuaObject.addMember(l, 1, "UpperCenter");
LuaObject.addMember(l, 2, "UpperRight")... |
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