text
stringlengths
13
6.01M
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ISerializable.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contains ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Storage; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace Nurikabe_Generator_UWP.Model { public class NuriSound ...
using System; using System.Collections.Generic; using System.Data; using System.Text; using EWF.Data.Repository; using EWF.Entity; using EWF.Util; namespace EWF.IRepository { public interface ITmpavRepository : IDependency { /// <summary> /// 查询单站水温信息-未分页 /// add by Zhao /// Da...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Diagnostics; using System.IO; using Caliburn.Micro; using Frontend.Core.Logging; namespace Frontend.Core.Commands { public class OpenUriCommand : CommandBase { public OpenUriCommand(IEventAggregator eventAggregator) : base(eventAggregator) { } ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AllFactories.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------...
using Espades.Domain.Contracts.Services.Base; using Espades.Domain.Entities; namespace Espades.Domain.Contracts.Services { public interface IEstoqueService : IService<Estoque> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Threax.AspNetCore.CorsManager { public class CorsManagerOptions { /// <summary> /// Fully remove all CORS protection from this website. Not reccomended for production. /// </summa...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using MortgageCalculator.Model; namespace MortgageCalculator.DAL.Data { public class DataContext: DbContext { public DataContext() : base("DefaultConnection") ...
using System; using System.Collections.Generic; using System.Linq; using starkdev.spreadrecon.model; using starkdev.utils; using System.IO; using OfficeOpenXml; namespace starkdev.spreadrecon.data { public class PagamentoOperadoraDAL { private readonly _Contexto contexto; public PagamentoOper...
using System; using System.Data; using System.Text; using System.Configuration; using System.Diagnostics; using System.Xml.Serialization; using System.Collections.Generic; using Karkas.Core.TypeLibrary; using Karkas.Core.Onaylama; using Karkas.Core.Onaylama.ForPonos; using System.ComponentModel.DataAnnotatio...
using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Demo.SpaceGame.Entities { public interface IEntityManager { T AddEntity<T>(T entity) where T : Entity; } public class EntityManager : IEntityManager { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Hand.cs" company=""> // // </copyright> // <summary> // The hand. // </summary> // -------------------------------------------------------------------------------------------...
using System; namespace IntegradorZeusPDV.MODEL.ClassesPDV { public class MovimentoFiscal { public decimal IDMovimentoFiscal { get; set; } public decimal Serie { get; set; } public byte[] XMLEnvio { get; set; } public byte[] XMLRetorno { get; set; } public decimal E...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ITDepartment.DataAccess; namespace ITDepartment.Utilities { public static class SessionHelper { public static string GetUsername() { return HttpContext.Current.Session["UserName"]?.ToString()...
using System; namespace NeuralNetwork { public static class Activations { static double SigmoidActivation(double x) { return 1 / (1 + Math.Pow(Math.E, -x)); } static double SigmoidDerivative(double x){ return x * (1 - x); } static double...
 namespace VideoSite.Web.Controllers { using System.Web.Mvc; using VideoSite.Services.IServices; using System.Collections; using System.Linq; /// <summary> /// User Controller /// </summary> public class UserController : Controller { /// <summary> /// The m_ user ser...
// -------------------------------- // <copyright file="CarModelManagerTest.cs" > // © 2013 KarzPlus Inc. // </copyright> // <author>JDuverge</author> // <summary> // CarModel Test Layer Object. // </summary> // --------------------------------- using System; using System.Collections.Generic; using System.Lin...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpheroProject { class RollState { public RollState() { Heading = 0; Speed = 1f; } public int Heading { get; set; } publ...
using IdentityServer4.EntityFramework.DbContexts; using IdentityServer4.EntityFramework.Mappers; using Microsoft.AspNetCore.Builder; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Promact.Oauth.Server.Configuration.DefaultAPIResource; using Promact.Oauth.Server.Configuration...
namespace Plus.Communication.Packets.Outgoing.Rooms.Furni.RentableSpaces { public class RentableSpaceComposer : MessageComposer { public RentableSpaceComposer() : base(ServerPacketHeader.RentableSpaceMessageComposer) { } public override void Compose(ServerP...
using System; using System.Collections.Generic; using System.Text; namespace appMarsRovers { public class MesetaMarteBE { private int limiteX; public int LimiteX { get { return limiteX; } set { ...
namespace OmniGui.VisualStates { public class Setter { public void Apply() { Target.Apply(Value); } public SetterTarget Target { get; set; } public object Value { get; set; } } }
#region Header /* This file is part of NDoctor. NDoctor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.Scripts.GameLogic.EnemySystem { public class TilePos { public int x; public int y; public TilePos(int x, int y) { this.x = x; this.y = y; } ...
namespace Dealership.Engine.Factories { using Contracts.Commands; using Contracts.Factories; using Engine.Commands; public class CommandFactory : ICommandFactory { public ICommand CreateCommands() { var registerUser = new RegisterUser(); var login = new Logi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Service.Interface; using DataObject; using DataAccessLayer; namespace Service.Implements { public class BoPhanService:IBoPhan { public int ThemBoPhan(BoPhan bp) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; using System.ComponentModel; using System.Runtime.CompilerServices; namespace Person { public class Employer : INotifyPropertyChanged { private string surname...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainManager : MonoBehaviour { [SerializeField] AudioClip ButtonClickSound; public void OnClickStart() { SoundManager.instance.SFXPlay("ButtonClick", ButtonClickSound); ...
using App.Entity.AttibutesProperty; using System.ComponentModel; using System.Data.Linq.Mapping; namespace App.Entity { [Table(Name = "MeasurementUnit")] public class MeasurementUnitBE { /// <summary> /// Gets or sets the identifier. /// </summary> /// <value> /// T...
using Sandbox; using Sandbox.UI; using Sandbox.UI.Construct; using System.Linq; public class BallsAmount : Panel { public Label Label; public BallsAmount() { Label = Add.Label( "", "value" ); } public override void Tick() { Label.Text = $"Count: {Entity.All.OfType<Prop>().Where( x => x.GetModelName() == "m...
using System; using System.Collections.Generic; using System.Data.Entity.Infrastructure; using System.Linq; using System.Text; using AutoMapper; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Common;...
using FiveOhFirstDataCore.Core.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Structures { public class DiscordBotConfiguration { public ulong HomeGuild { get; set; } public Dictionary...
namespace WikiMusic.Services.Models { using System.Collections.Generic; using WikiMusic.Models; public class UpdateAlbumSongs { public int Id { get; set; } public IEnumerable<SongRequestModel> Songs { get; set; } } }
using System; namespace SoccerFieldServer.Core.Extensions { public static class DateTimeExtensions { public static DateTime GetCurrentTimeZoneTime(string timeZoneId = "Pacific Standard Time") { return DateTime.UtcNow.ToTimeZoneTime(timeZoneId); } public static Date...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SaleaeApiUi.Common { public abstract class PeriodicAction : IDisposable { //============================================================================...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ProductController.cs" company="Eyefinity, Inc"> // 2013 Eyefinity, Inc // </copyright> // <summary> // Defines the ProductController type. // </summary> // ------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelfDestroy : MonoBehaviour { [SerializeField] private float m_aliveTime = 5f; private void Start() { Destroy(gameObject, m_aliveTime); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HouseParty.Client.Contracts.Questions { public class QuestionUpdateViewModel { public int Id { get; set; } public string Title { get; set; } public Boolean WhetherSeen { get; se...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace TpUbiComp.Models { public class ApplicationLocale { [Key] public int Id { get; set; } public Application Application { get; set; } ...
using LogicBuilder.Attributes; namespace CheckMySymptoms.Forms.Parameters.Common { public class SortParameters { public SortParameters() { } public SortParameters ( [Comments("Update modelType first. Property name from the target object. Use a period for ne...
using System.IO; using Android.App; using Android.OS; using Android.Support.V7.App; using Android.Widget; using Passcore.Android.Helper; namespace Passcore.Android.Views { [Activity(Label = "@string/settings", Theme = "@style/AppTheme", ParentActivity = typeof(MainActivity))] public class SettingsActivity : A...
using Catalogo.Domain.Entities; using Catalogo.Domain.Repositories; using Catalogo.Domain.Services; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Catalogo.Services { public class CategoriaService : Service<Categoria>, ICategoriaService { public CategoriaServic...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using biz.dfch.CS.LogShipper.Public; using System.Management.Automation; using System.IO; using System.Collections.Specialized; namespace biz.dfch.CS.LogShipper.Extensions { [Export(typeo...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using UnityEngine; public class Dialogue { private List<DialogueLine> script; private int idx; public Dialogue (TextAsset textFile) { script = new List<DialogueLine> (); idx = 0; ParseFile (t...
using Microsoft.AspNetCore.Mvc; using Skaitykla.Domains; using Skaitykla.MVC.Models; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace Skaitykla.MVC.Controllers { public class BookController : Controller { public IAct...
using System; using System.Linq; using NGrams.Profiles; namespace NGrams.DistanceCalculation { /// <summary> /// Расстояние Колмогорова-Смирнова sum( xi-yi ) / 2 /// </summary> public class KolmogorovSmirnovDistance : DistanceBase { public override double GetDistance<TCriteria>(IProfile<TCriteria...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model.Schema.EIVO; using System.Text.RegularExpressions; using System.Globalization; using Model.DataEntity; using DataAccessLayer.basis; namespace Model.InvoiceManagement { public static partial class CancelInvoiceRootVal...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Result : MonoBehaviour { public GameObject proceedsObj; //売上 public Text proceedsText; //売上のテキスト public GameObject sellProductNumObj; //商品を売った個数 public Text sellProductNumText; //商品を撃った個数のテキスト ...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Metadata; namespace ItlaSocial.Data.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Services.Social.Messaging { /// <summary> /// Represents the Messaging User Preference /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFConsole { class Program { static void Main(string[] args) { using (var efDbContext = new EfDbContext()) { efDbContext.Blogs.Ad...
namespace PrimeNumbers.API.Models.Requests { public class CheckIsPrimeNumberRequest { public int? Number { get; set; } } }
namespace WMagic.Brush.Basic { /// <summary> /// 角度范围类 /// </summary> public class GAngle { #region 变量 // 起始角 private double f; // 结束角 private double t; #endregion #region 属性方法 public double F { get { return th...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiceZone : MonoBehaviour { Vector3 diceVelocity; private DiceScript DiceScript; public float diceValue = 0; void Awake() { DiceScript = GameObject.Find("Dice").GetComponent<DiceScript>(); } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class StunEffect : Effect { private GameObject effectIcon; protected override void Awake() { base.Awake(); effectIcon = enemy.transform.Find("Effects").Find("IconStun").gameObject; } ...
using Domain.Models; using Infrastructure.ExternalServiceCaller.Proxy; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace Infrastructure.Utils { internal static class CachedCryptoCurrencyHelper { internal static List<CryptoCurrency> ReturnCryptoData(thi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Moshen.WP7.FAS.Controls { class FavouritePlayerSelectorControl { } }
using System; namespace OCP.Files { /** * Class FileNameTooLongException * * @package OCP\Files * @since 8.1.0 */ class FileNameTooLongException : InvalidPathException { } }
namespace SharpDL.Graphics { public interface ITrueTypeTextFactory { /// <summary>Creates a TTF element to render words from a font. /// </summary> /// <param name="renderer">Renderer from which the text will be drawn</param> /// <param name="fontPath">Path of the font to load fo...
using System.Collections.Generic; namespace MvcPL.Models { public class QuestionViewModel { public int Id { get; set; } public string Content { get; set; } public int Cost { get; set; } public string CostView { get { return str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Interfaces { public interface IFacebookCover { string PhotoID { get; set; } string CoverID { get; set; } s...
using Plus.HabboHotel.Groups; namespace Plus.Communication.Packets.Outgoing.Groups { internal class ManageGroupComposer : MessageComposer { public Group Group { get; } public string[] BadgeParts { get; } public ManageGroupComposer(Group group, string[] badgeParts) ...
//----------------------------------------------------------------------- // <copyright file="PwdCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //--------------------------------------------------...
using System; namespace IMDB.Api.Repositories.Interfaces { public interface IGenreRepository : IGenericRepository<Entities.Genre> { } }
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; namespace JoveZhao.Framework { public class EnumItemManager { static Hashtable hs = new Hashtable(); public static List<KeyValuePair<T?, strin...
using System; using System.Text; namespace Takistid { class TakistiProov { public static void Main(string[] arg) { Takisti t1 = new Takisti(5, 2); //5 oomi, 2 watti double PatareiPinge = 1.5; //volti if (t1.KasLubatudVõimsusVastavaltPingele(PatareiPinge)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Text; using System.Threading.Tasks; using Entities.Concrete; using Microsoft.EntityFrameworkCore; namespace DataAccess.Concrete.EntityFramework { public class SalesTrackingContext : DbContext { ...
namespace Dealership.Engine.Commands { using System; using System.Collections.Generic; using System.Linq; using Common; using Common.Enums; using Contracts; using Contracts.Factories; public class RegisterUser : Command { protected override bool CanExecute(string commandNam...
using UnityEngine; namespace UnityExtensions.Audio.Components.Controllers { public abstract class AAudioController : MonoBehaviour { #region Attributes protected AudioSource m_audioSource; #endregion Attributes #region Methods #region Accessors and Mutators ...
using LeoESCTest.Components; using Leopotam.Ecs; using UnityEngine; using Object = UnityEngine.Object; namespace LeoESCTest.UnityComponents.EntityTemplates { public class UnityObjectTemplateBase<T> : MonoBehaviour, IEntityTemplate where T : Object { [SerializeField] private T _object; ...
namespace E05_Workdays { using System; public class Workdays { public static void Main(string[] args) { // Write a method that calculates the number of // workdays between today and given date, passed // as parameter. // Consider that workd...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace tayana_draft_2.backend { public partial class WebForm4 : System.Web.UI.Page { protected void Page_Load(ob...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModuleContainer { private Module module; private int x, y; private bool isPossible = true; public Module Module { get => module; set => module = value; } public bool IsPossible { get => isPossible; set => ...
using System; using System.Collections.Generic; namespace NChampions.Application.ViewModels { public class ChampionshipViewModel { public Guid Id { get; set; } public string ChampionshipName { get; set; } public bool isActive { get; set; } public IList<TeamViewModel> Championsh...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("UIBHighlight")] public class UIBHighlight : MonoBehaviour { public UIBHighlight(IntPtr address) : this(address, "UIBHighlight") { } public UIBHighlight(IntPtr address, string className) : base(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pada1.BBCore.Tasks; using Pada1.BBCore; namespace BBUnity.Actions { [Action("EnemyBehaviour/MeleeAttackAction")] [Help("Attacks")] public class MeleeAttackAction : GOAction { [InParam("enemyBody")] pu...
using System; using System.Collections.Generic; namespace BO { public class Excursion: AbstractIdentifiable { public string Name { get; set; } public DateTime Date { get; set; } public int NbPlaces { get; set; } public virtual ICollection<PersonsExcursions> SubscribePeople { ...
using Payment.Data.Session; namespace Payment.Data { public class Database : IDatabase { private ISession Session { get; } public Database(ISession session) { Session = session; } public T Query<T>(IQuery<T> query) { return query.Execut...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazorApp.Services { public class Oda { public int OdaId { get; set; } public int BinaId { get; set; } public int OdaM2 { get; set; } public int OdaFiyati { get; set; } ...
using System; using Xunit; namespace LearningCSharp { public class UnitTest1 { [Fact] public void Test1() { //Given (Arrange) int a = 10, b = 20, answer; //When (Act) answer = a + b; //Then (Assert) Assert.Equal(3...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace QuickCollab.Models { public class StartSettingsViewModel { public StartSettingsViewModel() { Public = true; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Erwine.Leonard.T.LoggingModule.ExtensionMethods { public static class TypeExtensions { public static readonly Regex GenericNameEnding = new Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DetectZaynPassingThrough : MonoBehaviour { Animator myAnim; private void Start() { myAnim = GetComponent<Animator>(); } private void OnTriggerEnter2D(Collider2D collision) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; public class DoTweenExample_ZH : MonoBehaviour { public Image _Image; private Tween _Tween; private int _Number = 0; void Start() { //移动 //transfo...
using UnityEngine; using System.Collections; public class UnitStats : MonoBehaviour { public float m_health; public float m_armour; public float m_attack; public bool m_isDefending; public int m_actionPoints; public float Health { get { return m_health; ...
namespace Lonely { public class Guardian : Enemy { public override bool hasTitanSheild { get { return _fsm.hasTitanSheild; } } private readonly GuardianFSM _fsm; public Guardian(GuardianFSM fsm) : base() { _fsm = fsm; } protected override void Init...
using System; using System.Collections.Generic; using tryfsharplib; using Xamarin.Forms; using Syncfusion.SfChart.XForms; using System.Collections.ObjectModel; using Syncfusion.SfBusyIndicator.XForms; namespace tryfsharpforms { public partial class CompareTwoStocksChartPage : ContentPage { public CompareTwoStock...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.RESP { public class SIT_RESP_RREVISION { public Int64 repclave { set; get; } public SIT_RESP_RREVISION () {} } }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookEntityAtTextRange { /// <summary> /// ID of the profile....
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Configurations { public static class ConfigurationHelpers { public static string CONNECTION_STRING { get { return Co...
 using System; using System.Linq; using System.Web; using NopSolutions.NopCommerce.BusinessLogic; using NopSolutions.NopCommerce.BusinessLogic.Categories; using NopSolutions.NopCommerce.BusinessLogic.Content.NewsManagement; using NopSolutions.NopCommerce.BusinessLogic.Content.Topics; using NopSolutions.NopCommerce.Bus...
using System; using System.Collections; using System.Linq; using State.Active; using Util; namespace Ads.State { public class VideoAdStateGate : ActiveGate { public AdType Type = AdType.Interstitial; public bool Invert; public bool AndDestroy; public VideoAdState[] Stat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Jieshai.Pinyin { public class PinyinProvider { static Dictionary<string, string> ZikuPinyinDic; static PinyinProvider() { ZikuPinyinDic...
using Microsoft.AspNetCore.Mvc; using MVCAppAssignment2.Models.Service; using MVCAppAssignment2.Models.ViewModel; namespace MVCAppAssignment2.Controllers { public class PeopleController : Controller { private IPeopleService MyService = new PeopleService(); //CreatePerson addPerson = new Create...
using UnityEngine; using System.Collections; public class Quit : MonoBehaviour { void OnTriggerEnter (Collider other) { MainMenuController.Quit (); } }
namespace Components.User { using Components.Core.DataAccess.Base.Interfaces; using Components.User.Automapper.Profiles; using Components.User.Business; using Components.User.Persistance; using Components.User.Persistance.Poco; using Components.User.Persistance.Repository; using Components....
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Cache { /** * Scan files from the storage and save to the cache * * @since 9.0.0 */ public interface IScanner { //const SCAN_RECURSIVE_INCOMPLETE = 2; // only recursive into not fully scanned...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_TextAnchor : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.TextAnchor"); LuaObject.addMember(l, 0, "UpperLeft"); LuaObject.addMember(l, 1, "UpperCenter"); LuaObject.addMember(l, 2, "UpperRight")...