text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Classes_1
{
public class Operation : Expression
{
Expression left;
char op;
Expression right;
public Operation(Expression left, char op, Expression righ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace PayRoll.BLL
{
public class InMemoryPayrollDatabase: PayrollDatabase
{
private static Hashtable employees = new Hashtable();
private static Hashtable unionMembers = new Has... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication13
{
class Program
{
public static void Main(string[] args)
{
Console.Write("Insert the radius of the circle in centimeters: "... |
/* Faça um programa que leia três números e mostre o maior deles. */
using System;
namespace _2
{
class Program
{
static void Main(string[] args)
{
Console.Write("Digite um número: ");
double n1 = Double.Parse(Console.ReadLine());
Console.Write("Digite outr... |
using System;
using System.Collections.Generic;
using UnityEngine;
public static class MonoUtil
{
public static Transform FindRecursively(this Transform transform, string name)
{
if (transform == null)
{
throw new ArgumentNullException("transform");
}
return MonoUtil._FindRecursively(transform, name);
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Gestion.Components.Estadistica;
namespace Gestion.Forms {
public partial class Estadistica_Main : OwnForm {
public E... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using DLL;
namespace WebApplication
{
public class WebApiApplication : System.Web.HttpApplication
{
protected void ... |
using System;
using WMaper.Base;
namespace WMaper.Meta.Radio
{
/// <summary>
/// 事件消息类
/// </summary>
public sealed class Msger
{
#region 变量
// 事件对象
private Event chan;
// 消息内容
private Object info;
#endregion
#region 属性方法
public E... |
//Problem 7. One system to any other• Write a program to convert from any numeral system of given base s to any other numeral system of base d (2 ≤ s , d ≤ 16).
using System;
class OneSystemToAnyOther
{
static void Main()
{
Console.WriteLine("Please,enter base s for system");
byte base... |
using Xunit;
namespace TreeStore.Model.Test
{
public class TagTest
{
[Fact]
public void Tag_contains_facet_with_same_name()
{
// ACT
var result = new Tag("tag");
// ASSERT
Assert.Equal("tag", result.Facet.Name);
}
}
} |
using Discord.Commands;
using Discord.WebSocket;
using Mad_Bot_Discord.Core.UserAccounts;
using Mad_Bot_Discord.Modules.DungeonGame;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Mad_Bot_Discord
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ast.Models
{
public partial class dt_users
{
/// <summary>
/// 自增ID
/// </summary>
public int id { get; set; }
/// <summary>
///
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CameraController : MonoBehaviour
{
public bool isInverted;
public Transform playerTrans;
public float rotationSpeed = 100f;
float mousex;
float mousey;
Quaternion camAngle;
//... |
using System;
using System.IO;
using System.Text;
namespace PathfindingVisualisation
{
public static class MapWriter
{
public static void WriteDataToFile(string path, MapData mapData)
{
try
{
using (var fs = new FileStream(path, FileMode.Create, FileAcce... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DependencyInjection
{
public class Sword : IWeapon
{
public bool Attack(double distance)
{
if (distance < 1.5)
return true;
else... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Liddup.Models;
using SpotifyAPI.Web;
using SpotifyAPI.Web.Models;
using Xamarin.Forms;
using SpotifyAPI.Web.Enums;
namespace Liddup.Services
{
public static class SpotifyApiManager
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CT.Data
{
[CreateAssetMenu(fileName = "New Turret", menuName = "Faction/Building/Turret")]
public class DefensiveData : BuildingData
{
public override BuildingType Type => BuildingType.Turret;
public e... |
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.DebugAdapter.Protocol.Requests;
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Client
{
/// <summary>
/// Gives your class or handler an opportunity to interact with
/// the <see cref="InitializeRequestArguments" /> and ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace HOANGTUYEN_LAND
{
public partial class test_csdl : System.Web.UI.Page
{
protected void Page_Load(object s... |
using D_API.SettingsTypes;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace D_API.Configurer.Lib
{
public class APISettingsConfigBuilder : NotifyPropertyChanged
{
private long? eventChannelId;
private string? tele... |
using System;
using SIS.MvcFramework;
namespace MishMash
{
class Program
{
static void Main()
{
WebHost.Start(new StartUp());
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Platform.Plugin
{
/// <summary>
/// 接口平台绑定的代付方式
/// </summary>
public enum EnumPaidMethod
{
未知 = -1,
支付宝 = 0,
快钱 = 1,
财付通 = 2,
汇付 = 3,
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Windows.Forms;
using CafeMana.DTO;
namespace CafeMana.DAL
{
class DataAccess
{
private static DataAccess _Instance;
internal static DataAccess Instance { get { if (_Instance == null) _Instance = new Data... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GameOnTheHouse.Data;
using Microsoft.AspNetCore.Mvc;
namespace GameOnTheHouse.Controllers
{
public class UserController : Controller
{
private readonly AppDbContext _db;
public UserControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MGL_API.Model.Entity.GameDetail
{
public class ArmazenamentoEntity
{
}
}
|
/*using System; //header file .NET used in namespace
namespace Basiceg
{
class Hello_world
{
static void Main()
{
//to print in console window
Console.Write("Hello, world!");
//to print in proper format
Console.WriteLine("Hello, world!"... |
using System;
using System.Collections.Generic;
namespace exemplo1
{
class Program
{
static void Main(string[] args)
{
// Exemplo com HashSet
HashSet<string> conjuntoHSet = new HashSet<string>();
conjuntoHSet.Add("TV");
conjuntoHSet.Add("Noteboo... |
using System;
namespace PropOhGate.Runner
{
using PropOhGate.Collection;
using PropOhGate.Receive;
using PropOhGate.Receive.Test;
using PropOhGate.Send.Test;
using PropOhGate.WebSockets.Receive;
using PropOhGate.WebSockets.Send;
class Program
{
static void Main(string[] args)
... |
using System;
namespace IoUring
{
[Flags]
public enum SubmissionOption : byte
{
/// <summary>
/// No option selected.
/// </summary>
None = 0x00,
/// <summary>
/// When this flag is specified, fd is an index into the files array registered with
/// t... |
using UnityEngine;
using System.Collections;
namespace Ai
{
public class EngineerAi : ICharacterAi
{
protected override void CreateBehaviours()
{
base.CreateBehaviours();
Behaviours[AiState.Skill] = new EngineerSkillBehaviour(this);
}
}
} |
/* Part of Saboteur Remake
*
* Changes:
* 0.22, 01-jun-2018, Nacho: Items in first plane are read from the (big) map
* and drawn using "DrawItems"
* 0.21, 01-jun-2018, Nacho: Enemies and dogs are read from the (big) map
* 0.19, 01-jun-2018, Nacho: A few more tiles are displayed
* 0.18, 31-may-2018, Nacho... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Interfaces
{
interface IWorkProcedure
{
string Name { get; }
DateTime? StartTime { get; }
DateTime? EndTime { get; }
}
}
|
namespace _3.DependencyInversion.Strategies
{
public class DivideStrategy : IStrategy
{
public int Calculate(int first, int second)
{
return first / second;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using MediatR;
using OmniSharp.Extensions.DebugAdapter.Protocol.Models;
using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
// ReSharper disable once CheckNamespace
namespace OmniSharp.Extensions.DebugAdapter.Protocol
{
... |
namespace Belot.Engine.Tests.GameMechanics
{
using System.Collections.Generic;
using Belot.Engine.Game;
using Belot.Engine.GameMechanics;
using Belot.Engine.Players;
using Moq;
using Xunit;
public class RoundManagerTests
{
[Theory]
[InlineData(BidType.AllTrumps, BidTy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sterowanie : MonoBehaviour {
public Rigidbody rb;
public ConfigurableJoint CFJ;
public float predkoscObrotu = 20;
// Use this for initialization
void Start () {
}
// Update is called once per fram... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlServerCe;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Security.Pe... |
/*
* Created By: Evan Combs
* Created On: 8/19/2015
* Modified On: 8/19/2015
* File Name: ParcelableCreator.cs
* Full Namespace: DeadDodo.Droid.ParcelableCreator
* Inherites: Java.Lang.Object
* Interfaces: IParcelableCreator
* Purpose: Allows an object to turn itself into a Parcel in Android
* Fiel... |
namespace MOBAChallenger
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class Program
{
public static void Main()
{
var players = new Dictionary<string, Player>();
string input;
while ((input =... |
/* **************************************************************
* Copyright(c) 2014 Score.web, All Rights Reserved.
* File : AppHelper.cs
* Description : 初始化数据库连接,配置数据底层访问{ ClownFish }
* Author : zhaotianyu
* Created : 2014-09-25
* Revision Hist... |
using Faux.Banque.Domain.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Faux.Banque.Domain.Storage
{
public interface IEventStore
{
EventStream LoadEventStream(IIdentity id);
void AppendToStream(IIdentity id, long expectedVersion, IC... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSConsoleTestForPart1
{
class Program
{
static void DoBasicListTest()
{
try
{
Type type... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using City_Center.Services;
using Xamarin.Forms;
using static City_Center.Models.FavoritosResultado;
using City_Center.Clases;
namespace City_Center.ViewModels
{
public class FavoritosVi... |
using System;
using System.Collections.Generic;
using LMS.Domain.Concrete;
using LMS.Domain.Abstract;
using LMS.Domain.Entities;
using System.Web.Mvc;
using Ninject;
namespace LMS.WebUI.Infrastructure
{
public class NinjectDependencyResolver : IDependencyResolver
{
private IKernel kernel;
pub... |
using FaceHelp.Service.Library.Entities;
using FaceHelp.Service.Library.Repositories;
using System;
using System.Collections.Generic;
using System.Text;
namespace FaceHelp.Service.Library.Domains
{
public class Patient
{
public bool ValidateData(PatientEntity patient)
{
// only all... |
namespace LINQ
{
enum ExamplesEnumeration
{
BasicSyntax,
GenderCondition,
ExtensionMethodSyntax,
DefferedExecution,
WhereBasicSyntax,
WhereExtensionSyntax,
OrderByBasicSyntax,
OrderByExtensionSyntax,
GroupByBasicSyntax,
GroupByExte... |
namespace Game.ConsoleUI.Interfaces.Services
{
using Game.Models;
public interface IChallengeService
{
GameChallenge Challenge { get; }
void Resolved();
bool IsResolutionValid();
void CreateChallenge();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infra
{
public class TreeNode
{
public int Value { get; set; }
public TreeNode LeftChild { get; set; }
public TreeNode RightChild { get; set; }
public TreeNode(int value)
{
... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Web.Utils;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
namespace Enrollment.Api.Controllers
{
[Produces("applicatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public class WeeklySchedule : PaymentSchedule
{
private bool IsFriday(DateTime date)
{
return date.DayOfWeek == DayOfWeek.Friday;
}
public bool IsPayDate(D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ArteVida.Dominio.Contexto;
using ArteVida.Dominio.Repositorio;
using ArteVida.GestorWeb.ViewModels;
using AutoMapper.QueryableExtensions;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
namespace ArteVida.... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
using DataAccess.POCO;
namespace DataAccess.Interfaces
{
public interface ICustomerRepository : IRepository<Customers>
{
IEnumerable<Customers> GetAll();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections.Generic;
using Assets.Scripts.Units;
using UnityEngine;
namespace Assets.Scripts
{
public class CastContext
{
public List<Unit> Targets;
public Unit MainTarget;
public Vector3 TargetPoint;
public Transform TargetTransform;
public Vector3 CasterP... |
using Labs.WPF.TorrentDownload.ViewModels;
using System.Windows;
using Unity.Attributes;
namespace Labs.WPF.TorrentDownload.Views
{
/// <summary>
/// Interaction logic for SearchFilesView.xaml
/// </summary>
public partial class SearchFilesView : Window
{
public SearchFilesView()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MagicOnion;
using MagicOnion.Server;
using MessagePack;
using Microsoft.Extensions.Options;
using SQLite;
using WagahighChoices.Ashe;
using WagahighChoices.GrpcUtils;
using WagahighChoices.Kaoruko.Models;
using Wagah... |
using FastSQL.Sync.Core.Attributes;
using FastSQL.Sync.Core.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace FastSQL.Sync.Core.Models
{
[Table... |
using bot_backEnd.BL;
using bot_backEnd.BL.Interfaces;
using bot_backEnd.Models.DbModels;
using bot_backEnd.Models.ViewModels;
using bot_backEnd.UI.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.UI
{
public class AdministratorUI :... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class Waypoint : MonoBehaviour
{
public float velocidadeRecomendada;
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(transform.position, 1f);
}
}
|
using FacultyV3.Core.Constants;
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using System;
using System.Web.Mvc;
using System.Linq;
namespace FacultyV3.Web.Controllers
{
public class Detail_NewsController : Controller
{
private readonly IDetailNewsService detailNewsServ... |
namespace Exam_Cube3D
{
using System;
using MultidimensionalArrayExtensions;
public static class Cube3D
{
public const string BordersSymbol = "*";
public const string FrontSideSymbol = " ";
public const string RightSideSymbol = "|";
public const string BottomSideSymbol ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tutorial : MonoBehaviour
{
enum StateMachine
{
waiting_for_a = 0,
waiting_for_d,
waiting_for_jump,
waiting_for_warlord_slash,
waiting_for_warlord_block,
wait... |
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class BeginMatchOutgoingMessage : JsonOutgoingMessage<JsonBeginMatchOutgoingMessage>
{
internal BeginMatchOutgoingMessage() : base(new JsonBeginMatchOutgoingMessage... |
using System;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using MonoGame.Extended.Gui.Controls;
using MonoGame.Extended.Gui.Serialization;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui
{
public class Screen //: Element<GuiSystem>, IDisposable
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Web;
using System.Text;
using System.Web.Hosting;
using WebMarkupMin.Core;
namespace AngularTemplates.Compile
{
public class TemplateCompiler
{
private readonly TemplateCompilerOptions _options;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class CameraTransition : MonoBehaviour
{
[SerializeField] GameObject virtualCameraPlayer = default;
[SerializeField] GameObject virtualCameraGlade = default;
[Serialize... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.Security.MembershipManagement;
using Model.DataEntity;
using Business.Helper;
using Model.Locale;
using Uxnet.Web.WebUI;
using System.Text.RegularExpressions;
using Ut... |
using System;
using System.Globalization;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using MMSCAN;
using Sybase.Collections;
using System.Diagnostics;
namespace ScannerWinMobile
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using RocksmithToolkitLib.DLCPackage;
using RocksmithToolkitLib.DLCPackage.AggregateGraph;
using RocksmithToolkitLib.DLCPackage.Manifest;
using RocksmithToolkitLib.Sng;
using RocksmithToolkitLib.Sng2014HSL;
using Rock... |
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.G... |
namespace hilcoe.securityCourse
{
/// <summary>
/// AES class.
/// </summary>
public static partial class AES
{
/// <summary>
/// Cipher method.
/// </summary>
/// <param name="input"></param>
/// <param name="key"></param>
/// <returns></returns>
... |
using System.Data;
using Moq;
using NUnit.Framework;
namespace Tolley.Data.Tests
{
[TestFixture]
public class DataContextTests
{
private static IDbTransaction GetMockTransaction()
{
IDbTransaction transaction = new Mock<IDbTransaction>().Object;
return transaction;
... |
using System;
using Android.Media;
using System.IO;
using Xamarin.Forms;
using App1.Droid.Services;
using App1.Services;
using Uri = Android.Net.Uri;
[assembly: Dependency(typeof(CVoiceRecorder))]
namespace App1.Droid.Services
{
class CVoiceRecorder : IVoiceRecorder
{
private MediaPlayer player;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Zhouli.BLL;
using Zhouli.BLL.Interface;
using Zhouli.BlogWebApi.Filters.ArticleBrowsing;
using Zhouli... |
using eForm.EFlight;
using eForm.EFlight;
using eForm.EFlight;
using System;
using System.Linq;
using System.Linq.Dynamic.Core;
using Abp.Linq.Extensions;
using System.Collections.Generic;
using System.Threading.Tasks;
using Abp.Domain.Repositories;
using eForm.EFlight.Exporting;
using eForm.EFlight.Dtos;
using eFor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slime : MonoBehaviour {
public float health;
public float moveSpeed;
public float posX;
public float posY;
public float cumPosX = 0, cumPosY = 0;
public float damage;
Transform player;
private Vector3 moveDir;
void... |
namespace CMS_Database.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("PhieuNhap")]
public partial class PhieuNhap
{
[System.Diag... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Resources;
using Utility.Logger;
namespace JKMServices.DAL.SQL
{
public static class ConnectionManager
{
public enum SqlCommandType : byte { Query = 1, StoreProcedur... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AntlionBehavior : MonoBehaviour {
private GameObject antlionCharacter;
private GameObject player;
private GameObject ground; // for referencing collissions with the ground
private bool stalled = false;
private bool eating... |
using Crt.HttpClients.Models;
using Crt.Model.Utils;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using GJFeature = GeoJSON.Net.Feature; // use an alias since Feature exists in HttpCli... |
namespace E23_SeriesOfLetters
{
using System;
using System.Text.RegularExpressions;
public class SeriesOfLetters
{
public static void Main(string[] args)
{
// Write a program that reads a string from the console and
// replaces all series of consecutive identic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StaticSpikes : MonoBehaviour
{
[SerializeField] AudioManager SFX = null;
[SerializeField] float thrust = 0;
[SerializeField] bool onGround = false, onRoof = false;
private void OnTriggerEnter2D(Collider2D col... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileIndexer {
class Program {
static void Main(string[] args) {
Indexer.GenerateFile(new Megabyte(1000));
Indexer.GenerateIndexFil... |
namespace AllSongsXmlReader
{
using System;
using System.Xml;
class ExtractAllSongs
{
static void Main()
{
Console.WriteLine("List of all songs from Catalogue: {0}{1}", Environment.NewLine, new string('-',42));
using (XmlReader reader = XmlReader.Create("../../.... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
using Org.BouncyCastle.Math;
using Org.BouncyCastle.Crypto.Parameters;
using commercio.sdk;
using commercio.sacco.lib;
using sdk_test.TestResources;
namespace commercio.sdk_test
{
[TestClass]
... |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Configs;
using StructLinq;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace NetFabric.Hyperlinq.Benchmarks
{
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class SkipTakeBenchmarks : RandomS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
... |
namespace OmniGui.VisualStates
{
using System;
public class VisualStateGroup
{
public VisualStateGroup()
{
StateTriggers = new TriggerCollection();
StateTriggers.IsActive.Subscribe(ToggleSetters);
Setters = new SetterCollection();
}
pri... |
using System;
namespace OmniSharp.Extensions.JsonRpc
{
public class InterimJsonRpcServerRegistry<T> : JsonRpcCommonMethodsBase<T> where T : IJsonRpcHandlerRegistry<T>
{
private readonly IHandlersManager _handlersManager;
public InterimJsonRpcServerRegistry(IHandlersManager handlersManager) =>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Trettim.Settings;
using Trettim.Sicredi.DocumentLibrary.Services;
namespace Trettim.Sicredi.DocumentLibrary
{
public partial class download : PageBase
{
prot... |
using Microsoft.AspNetCore.Authentication;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using SkillsGardenApi.Services;
using System.Security.Claims;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
namespace SkillsGardenApi.Security
{
public class BearerAuthenticationHandl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
///
/// Naam: Dhr. Gillade
/// Datum: 28/09/2020
/// Project: Oefeningen hoofdstuk 14
///
namespace _5NIT_ConsApp_Oefeningenhfd14
{
class Program
{
static void Main(st... |
using System.Windows;
using System.Windows.Markup;
[assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)]
[assembly: XmlnsPrefix("https://github.com/Acorisoft/Gensokyo/Components", "components")]
[assembly: XmlnsDefinition("https://github.com/Acorisoft/Gensokyo/Components", "G... |
using LePapeo.Models;
using LePapeoGenNHibernate.CAD.LePapeo;
using LePapeoGenNHibernate.CEN.LePapeo;
using LePapeoGenNHibernate.EN.LePapeo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WEBLEPAPEO.Controllers
{
public class NotificacionGeneric... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using Whatsdown_Location_Service.Model;
namespace Whatsdown_Location_Service.Logic
{
public class FoxLogic
{
public async Task<F... |
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using PropertyManager.Data;
using PropertyManager.Models;
using System.Collections.Generic;
using System.Linq;
using PropertyManager.DTOs;
namespace PropertyManager.Controllers
{
[Route("api/[controlle... |
/*
* Title:"UIFW"项目框架
* 主题:"UIFW"项目帮助脚本
* Descriptions:
* 1.查找"对应物体"的子节点
* 2.给子节点添加组件
* 3.从子节点上获取组件
* 4.设置父物体
*/
using System.Collections;
u... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CefSharp.WinForms;
using MilkBot.Core;
using MilkBot.Core.L... |
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