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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes_1 { public class Operation : Expression { Expression left; char op; Expression right; public Operation(Expression left, char op, Expression righ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace PayRoll.BLL { public class InMemoryPayrollDatabase: PayrollDatabase { private static Hashtable employees = new Hashtable(); private static Hashtable unionMembers = new Has...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication13 { class Program { public static void Main(string[] args) { Console.Write("Insert the radius of the circle in centimeters: "...
/* Faça um programa que leia três números e mostre o maior deles. */ using System; namespace _2 { class Program { static void Main(string[] args) { Console.Write("Digite um número: "); double n1 = Double.Parse(Console.ReadLine()); Console.Write("Digite outr...
using System; using System.Collections.Generic; using UnityEngine; public static class MonoUtil { public static Transform FindRecursively(this Transform transform, string name) { if (transform == null) { throw new ArgumentNullException("transform"); } return MonoUtil._FindRecursively(transform, name); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Gestion.Components.Estadistica; namespace Gestion.Forms { public partial class Estadistica_Main : OwnForm { public E...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using DLL; namespace WebApplication { public class WebApiApplication : System.Web.HttpApplication { protected void ...
using System; using WMaper.Base; namespace WMaper.Meta.Radio { /// <summary> /// 事件消息类 /// </summary> public sealed class Msger { #region 变量 // 事件对象 private Event chan; // 消息内容 private Object info; #endregion #region 属性方法 public E...
//Problem 7. One system to any other• Write a program to convert from any numeral system of given base s to any other numeral system of base d (2 ≤ s , d ≤ 16). using System; class OneSystemToAnyOther { static void Main() { Console.WriteLine("Please,enter base s for system"); byte base...
using Xunit; namespace TreeStore.Model.Test { public class TagTest { [Fact] public void Tag_contains_facet_with_same_name() { // ACT var result = new Tag("tag"); // ASSERT Assert.Equal("tag", result.Facet.Name); } } }
using Discord.Commands; using Discord.WebSocket; using Mad_Bot_Discord.Core.UserAccounts; using Mad_Bot_Discord.Modules.DungeonGame; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Mad_Bot_Discord { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ast.Models { public partial class dt_users { /// <summary> /// 自增ID /// </summary> public int id { get; set; } /// <summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CameraController : MonoBehaviour { public bool isInverted; public Transform playerTrans; public float rotationSpeed = 100f; float mousex; float mousey; Quaternion camAngle; //...
using System; using System.IO; using System.Text; namespace PathfindingVisualisation { public static class MapWriter { public static void WriteDataToFile(string path, MapData mapData) { try { using (var fs = new FileStream(path, FileMode.Create, FileAcce...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DependencyInjection { public class Sword : IWeapon { public bool Attack(double distance) { if (distance < 1.5) return true; else...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Liddup.Models; using SpotifyAPI.Web; using SpotifyAPI.Web.Models; using Xamarin.Forms; using SpotifyAPI.Web.Enums; namespace Liddup.Services { public static class SpotifyApiManager { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { [CreateAssetMenu(fileName = "New Turret", menuName = "Faction/Building/Turret")] public class DefensiveData : BuildingData { public override BuildingType Type => BuildingType.Turret; public e...
using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Client { /// <summary> /// Gives your class or handler an opportunity to interact with /// the <see cref="InitializeRequestArguments" /> and ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace HOANGTUYEN_LAND { public partial class test_csdl : System.Web.UI.Page { protected void Page_Load(object s...
using D_API.SettingsTypes; using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; namespace D_API.Configurer.Lib { public class APISettingsConfigBuilder : NotifyPropertyChanged { private long? eventChannelId; private string? tele...
using System; using SIS.MvcFramework; namespace MishMash { class Program { static void Main() { WebHost.Start(new StartUp()); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Platform.Plugin { /// <summary> /// 接口平台绑定的代付方式 /// </summary> public enum EnumPaidMethod { 未知 = -1, 支付宝 = 0, 快钱 = 1, 财付通 = 2, 汇付 = 3, ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Windows.Forms; using CafeMana.DTO; namespace CafeMana.DAL { class DataAccess { private static DataAccess _Instance; internal static DataAccess Instance { get { if (_Instance == null) _Instance = new Data...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GameOnTheHouse.Data; using Microsoft.AspNetCore.Mvc; namespace GameOnTheHouse.Controllers { public class UserController : Controller { private readonly AppDbContext _db; public UserControll...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Entity.GameDetail { public class ArmazenamentoEntity { } }
/*using System; //header file .NET used in namespace namespace Basiceg { class Hello_world { static void Main() { //to print in console window Console.Write("Hello, world!"); //to print in proper format Console.WriteLine("Hello, world!"...
using System; using System.Collections.Generic; namespace exemplo1 { class Program { static void Main(string[] args) { // Exemplo com HashSet HashSet<string> conjuntoHSet = new HashSet<string>(); conjuntoHSet.Add("TV"); conjuntoHSet.Add("Noteboo...
using System; namespace PropOhGate.Runner { using PropOhGate.Collection; using PropOhGate.Receive; using PropOhGate.Receive.Test; using PropOhGate.Send.Test; using PropOhGate.WebSockets.Receive; using PropOhGate.WebSockets.Send; class Program { static void Main(string[] args) ...
using System; namespace IoUring { [Flags] public enum SubmissionOption : byte { /// <summary> /// No option selected. /// </summary> None = 0x00, /// <summary> /// When this flag is specified, fd is an index into the files array registered with /// t...
using UnityEngine; using System.Collections; namespace Ai { public class EngineerAi : ICharacterAi { protected override void CreateBehaviours() { base.CreateBehaviours(); Behaviours[AiState.Skill] = new EngineerSkillBehaviour(this); } } }
 /* Part of Saboteur Remake * * Changes: * 0.22, 01-jun-2018, Nacho: Items in first plane are read from the (big) map * and drawn using "DrawItems" * 0.21, 01-jun-2018, Nacho: Enemies and dogs are read from the (big) map * 0.19, 01-jun-2018, Nacho: A few more tiles are displayed * 0.18, 31-may-2018, Nacho...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Voronov.Nsudotnet.BuildingCompanyIS.Interfaces { interface IWorkProcedure { string Name { get; } DateTime? StartTime { get; } DateTime? EndTime { get; } } }
namespace _3.DependencyInversion.Strategies { public class DivideStrategy : IStrategy { public int Calculate(int first, int second) { return first / second; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using MediatR; using OmniSharp.Extensions.DebugAdapter.Protocol.Models; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.DebugAdapter.Protocol { ...
namespace Belot.Engine.Tests.GameMechanics { using System.Collections.Generic; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; using Moq; using Xunit; public class RoundManagerTests { [Theory] [InlineData(BidType.AllTrumps, BidTy...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sterowanie : MonoBehaviour { public Rigidbody rb; public ConfigurableJoint CFJ; public float predkoscObrotu = 20; // Use this for initialization void Start () { } // Update is called once per fram...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Data.SqlServerCe; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Net.NetworkInformation; using System.Security.Pe...
/* * Created By: Evan Combs * Created On: 8/19/2015 * Modified On: 8/19/2015 * File Name: ParcelableCreator.cs * Full Namespace: DeadDodo.Droid.ParcelableCreator * Inherites: Java.Lang.Object * Interfaces: IParcelableCreator * Purpose: Allows an object to turn itself into a Parcel in Android * Fiel...
namespace MOBAChallenger { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class Program { public static void Main() { var players = new Dictionary<string, Player>(); string input; while ((input =...
/* ************************************************************** * Copyright(c) 2014 Score.web, All Rights Reserved. * File : AppHelper.cs * Description : 初始化数据库连接,配置数据底层访问{ ClownFish } * Author : zhaotianyu * Created : 2014-09-25 * Revision Hist...
using Faux.Banque.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Faux.Banque.Domain.Storage { public interface IEventStore { EventStream LoadEventStream(IIdentity id); void AppendToStream(IIdentity id, long expectedVersion, IC...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSConsoleTestForPart1 { class Program { static void DoBasicListTest() { try { Type type...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using City_Center.Services; using Xamarin.Forms; using static City_Center.Models.FavoritosResultado; using City_Center.Clases; namespace City_Center.ViewModels { public class FavoritosVi...
using System; using System.Collections.Generic; using LMS.Domain.Concrete; using LMS.Domain.Abstract; using LMS.Domain.Entities; using System.Web.Mvc; using Ninject; namespace LMS.WebUI.Infrastructure { public class NinjectDependencyResolver : IDependencyResolver { private IKernel kernel; pub...
using FaceHelp.Service.Library.Entities; using FaceHelp.Service.Library.Repositories; using System; using System.Collections.Generic; using System.Text; namespace FaceHelp.Service.Library.Domains { public class Patient { public bool ValidateData(PatientEntity patient) { // only all...
namespace LINQ { enum ExamplesEnumeration { BasicSyntax, GenderCondition, ExtensionMethodSyntax, DefferedExecution, WhereBasicSyntax, WhereExtensionSyntax, OrderByBasicSyntax, OrderByExtensionSyntax, GroupByBasicSyntax, GroupByExte...
namespace Game.ConsoleUI.Interfaces.Services { using Game.Models; public interface IChallengeService { GameChallenge Challenge { get; } void Resolved(); bool IsResolutionValid(); void CreateChallenge(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infra { public class TreeNode { public int Value { get; set; } public TreeNode LeftChild { get; set; } public TreeNode RightChild { get; set; } public TreeNode(int value) { ...
using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Web.Utils; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; namespace Enrollment.Api.Controllers { [Produces("applicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class WeeklySchedule : PaymentSchedule { private bool IsFriday(DateTime date) { return date.DayOfWeek == DayOfWeek.Friday; } public bool IsPayDate(D...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ArteVida.Dominio.Contexto; using ArteVida.Dominio.Repositorio; using ArteVida.GestorWeb.ViewModels; using AutoMapper.QueryableExtensions; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; namespace ArteVida....
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Threading; using System.Threading.Tasks; namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { /// <summary> ...
using System; using System.Collections.Generic; using System.Text; using DataAccess.POCO; namespace DataAccess.Interfaces { public interface ICustomerRepository : IRepository<Customers> { IEnumerable<Customers> GetAll(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections.Generic; using Assets.Scripts.Units; using UnityEngine; namespace Assets.Scripts { public class CastContext { public List<Unit> Targets; public Unit MainTarget; public Vector3 TargetPoint; public Transform TargetTransform; public Vector3 CasterP...
using Labs.WPF.TorrentDownload.ViewModels; using System.Windows; using Unity.Attributes; namespace Labs.WPF.TorrentDownload.Views { /// <summary> /// Interaction logic for SearchFilesView.xaml /// </summary> public partial class SearchFilesView : Window { public SearchFilesView() {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MagicOnion; using MagicOnion.Server; using MessagePack; using Microsoft.Extensions.Options; using SQLite; using WagahighChoices.Ashe; using WagahighChoices.GrpcUtils; using WagahighChoices.Kaoruko.Models; using Wagah...
using FastSQL.Sync.Core.Attributes; using FastSQL.Sync.Core.Enums; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace FastSQL.Sync.Core.Models { [Table...
using bot_backEnd.BL; using bot_backEnd.BL.Interfaces; using bot_backEnd.Models.DbModels; using bot_backEnd.Models.ViewModels; using bot_backEnd.UI.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.UI { public class AdministratorUI :...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class Waypoint : MonoBehaviour { public float velocidadeRecomendada; private void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1f); } }
using FacultyV3.Core.Constants; using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using System; using System.Web.Mvc; using System.Linq; namespace FacultyV3.Web.Controllers { public class Detail_NewsController : Controller { private readonly IDetailNewsService detailNewsServ...
namespace Exam_Cube3D { using System; using MultidimensionalArrayExtensions; public static class Cube3D { public const string BordersSymbol = "*"; public const string FrontSideSymbol = " "; public const string RightSideSymbol = "|"; public const string BottomSideSymbol ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tutorial : MonoBehaviour { enum StateMachine { waiting_for_a = 0, waiting_for_d, waiting_for_jump, waiting_for_warlord_slash, waiting_for_warlord_block, wait...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class BeginMatchOutgoingMessage : JsonOutgoingMessage<JsonBeginMatchOutgoingMessage> { internal BeginMatchOutgoingMessage() : base(new JsonBeginMatchOutgoingMessage...
using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using MonoGame.Extended.Gui.Controls; using MonoGame.Extended.Gui.Serialization; using Newtonsoft.Json; namespace MonoGame.Extended.Gui { public class Screen //: Element<GuiSystem>, IDisposable ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Web; using System.Text; using System.Web.Hosting; using WebMarkupMin.Core; namespace AngularTemplates.Compile { public class TemplateCompiler { private readonly TemplateCompilerOptions _options; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class CameraTransition : MonoBehaviour { [SerializeField] GameObject virtualCameraPlayer = default; [SerializeField] GameObject virtualCameraGlade = default; [Serialize...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Security.MembershipManagement; using Model.DataEntity; using Business.Helper; using Model.Locale; using Uxnet.Web.WebUI; using System.Text.RegularExpressions; using Ut...
using System; using System.Globalization; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; using Sybase.Collections; using System.Diagnostics; namespace ScannerWinMobile ...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using RocksmithToolkitLib.DLCPackage; using RocksmithToolkitLib.DLCPackage.AggregateGraph; using RocksmithToolkitLib.DLCPackage.Manifest; using RocksmithToolkitLib.Sng; using RocksmithToolkitLib.Sng2014HSL; using Rock...
using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PDV.VIEW.Forms.G...
 namespace hilcoe.securityCourse { /// <summary> /// AES class. /// </summary> public static partial class AES { /// <summary> /// Cipher method. /// </summary> /// <param name="input"></param> /// <param name="key"></param> /// <returns></returns> ...
using System.Data; using Moq; using NUnit.Framework; namespace Tolley.Data.Tests { [TestFixture] public class DataContextTests { private static IDbTransaction GetMockTransaction() { IDbTransaction transaction = new Mock<IDbTransaction>().Object; return transaction; ...
using System; using Android.Media; using System.IO; using Xamarin.Forms; using App1.Droid.Services; using App1.Services; using Uri = Android.Net.Uri; [assembly: Dependency(typeof(CVoiceRecorder))] namespace App1.Droid.Services { class CVoiceRecorder : IVoiceRecorder { private MediaPlayer player; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Zhouli.BLL; using Zhouli.BLL.Interface; using Zhouli.BlogWebApi.Filters.ArticleBrowsing; using Zhouli...
using eForm.EFlight; using eForm.EFlight; using eForm.EFlight; using System; using System.Linq; using System.Linq.Dynamic.Core; using Abp.Linq.Extensions; using System.Collections.Generic; using System.Threading.Tasks; using Abp.Domain.Repositories; using eForm.EFlight.Exporting; using eForm.EFlight.Dtos; using eFor...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Slime : MonoBehaviour { public float health; public float moveSpeed; public float posX; public float posY; public float cumPosX = 0, cumPosY = 0; public float damage; Transform player; private Vector3 moveDir; void...
namespace CMS_Database.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("PhieuNhap")] public partial class PhieuNhap { [System.Diag...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Resources; using Utility.Logger; namespace JKMServices.DAL.SQL { public static class ConnectionManager { public enum SqlCommandType : byte { Query = 1, StoreProcedur...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AntlionBehavior : MonoBehaviour { private GameObject antlionCharacter; private GameObject player; private GameObject ground; // for referencing collissions with the ground private bool stalled = false; private bool eating...
using Crt.HttpClients.Models; using Crt.Model.Utils; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using GJFeature = GeoJSON.Net.Feature; // use an alias since Feature exists in HttpCli...
namespace E23_SeriesOfLetters { using System; using System.Text.RegularExpressions; public class SeriesOfLetters { public static void Main(string[] args) { // Write a program that reads a string from the console and // replaces all series of consecutive identic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StaticSpikes : MonoBehaviour { [SerializeField] AudioManager SFX = null; [SerializeField] float thrust = 0; [SerializeField] bool onGround = false, onRoof = false; private void OnTriggerEnter2D(Collider2D col...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileIndexer { class Program { static void Main(string[] args) { Indexer.GenerateFile(new Megabyte(1000)); Indexer.GenerateIndexFil...
namespace AllSongsXmlReader { using System; using System.Xml; class ExtractAllSongs { static void Main() { Console.WriteLine("List of all songs from Catalogue: {0}{1}", Environment.NewLine, new string('-',42)); using (XmlReader reader = XmlReader.Create("../../....
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; using Org.BouncyCastle.Math; using Org.BouncyCastle.Crypto.Parameters; using commercio.sdk; using commercio.sacco.lib; using sdk_test.TestResources; namespace commercio.sdk_test { [TestClass] ...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using StructLinq; using System; using System.Linq; using System.Threading.Tasks; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public class SkipTakeBenchmarks : RandomS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
namespace OmniGui.VisualStates { using System; public class VisualStateGroup { public VisualStateGroup() { StateTriggers = new TriggerCollection(); StateTriggers.IsActive.Subscribe(ToggleSetters); Setters = new SetterCollection(); } pri...
using System; namespace OmniSharp.Extensions.JsonRpc { public class InterimJsonRpcServerRegistry<T> : JsonRpcCommonMethodsBase<T> where T : IJsonRpcHandlerRegistry<T> { private readonly IHandlersManager _handlersManager; public InterimJsonRpcServerRegistry(IHandlersManager handlersManager) =>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Services; namespace Trettim.Sicredi.DocumentLibrary { public partial class download : PageBase { prot...
using Microsoft.AspNetCore.Authentication; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using SkillsGardenApi.Services; using System.Security.Claims; using System.Text.Encodings.Web; using System.Threading.Tasks; namespace SkillsGardenApi.Security { public class BearerAuthenticationHandl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; /// /// Naam: Dhr. Gillade /// Datum: 28/09/2020 /// Project: Oefeningen hoofdstuk 14 /// namespace _5NIT_ConsApp_Oefeningenhfd14 { class Program { static void Main(st...
using System.Windows; using System.Windows.Markup; [assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)] [assembly: XmlnsPrefix("https://github.com/Acorisoft/Gensokyo/Components", "components")] [assembly: XmlnsDefinition("https://github.com/Acorisoft/Gensokyo/Components", "G...
using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEBLEPAPEO.Controllers { public class NotificacionGeneric...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using Whatsdown_Location_Service.Model; namespace Whatsdown_Location_Service.Logic { public class FoxLogic { public async Task<F...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using PropertyManager.Data; using PropertyManager.Models; using System.Collections.Generic; using System.Linq; using PropertyManager.DTOs; namespace PropertyManager.Controllers { [Route("api/[controlle...
/* * Title:"UIFW"项目框架 * 主题:"UIFW"项目帮助脚本 * Descriptions: * 1.查找"对应物体"的子节点 * 2.给子节点添加组件 * 3.从子节点上获取组件 * 4.设置父物体 */ using System.Collections; u...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CefSharp.WinForms; using MilkBot.Core; using MilkBot.Core.L...