text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
namespace List_Basic_Operations
{
public class CellPhones
{
public string Processor;
public float Ram;
public float Storage;
public float Battery;
public float Cost;
public string Color;
... |
// -----------------------------------------------------------------------
// <copyright file="CppTypeMetadataInfoHashCodeWriter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license informa... |
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using newPrideMore.Models;
namespace newPrideMore.Controllers
{
public class ProfessionalTypesController : Controller
{
private readonly newPrideMoreContext _context;
public P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WatchIt.Models;
namespace WatchIt.Controllers
{
public class SearchController : Controller
{
//
// GET: /Search/
WatchItEntities2 db = new WatchItEntities2();
public ... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.0.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using NHibernate.Linq.Visitors.ResultOperatorProcessors;
using System;
using System.Collections.Generic;
using System.Text;
namespace ImmedisHCM.Data.Entities
{
public class JobHistory : IBaseEntity
{
public virtual Guid EmployeeId { get; set; }
public virtual Employee Employee { get; set; }
... |
using System.Collections.Generic;
namespace BethanyPieShop.Models {
public class CategoryRepository : ICategoryRepository {
private readonly AppDbContext _context;
public CategoryRepository (AppDbContext context) {
this._context = context;
}
public IEnumerable<Category> AllCategories {
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Linq;
namespace WeatherApp
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtocolCS;
using WebSocketSharp;
using GSF;
namespace Server.Ingame
{
partial class IngameService : Service<IngameService>, ICheckable
{
public static readonly string Path = "/g... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor {
/// <summary>
/// <see cref="EnhancedProj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Problem02BankАccounts.Customers
{
class IndividualCustomer : Customer
{
public IndividualCustomer(string firstName, string lastName)
: base(firstName, lastName)
... |
// -----------------------------------------------------------------------
// <copyright file="BindableEditorText.cs">
// Copyright (c) 2015 Andrew Zavgorodniy. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace MyStudio.Behaviors
{
using Syst... |
using System;
namespace Whale.Shared.Jobs
{
public class JobInfo
{
public Type JobType { get; protected set; }
public DateTimeOffset JobTime { get; protected set; }
public JobInfo(Type jobType, DateTimeOffset jobTime)
{
JobType = jobType;
JobTime = jobT... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_ROUIScrollView : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
ROUIScrollView o = new ROUIScrollView();
LuaObject.pushValue(l, true);
L... |
//-----------------------------------------------------------------------
// <copyright file="ScalingLabel.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.GUI.C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public static AudioClip clickS, poiCollect, mustDestroy, robotRock,
levelUp, thump, laserCannon, explosion, enemyHit,
reward, c... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Experiment_ShortestDistanceBetweenTwoVector3 : MonoBehaviour
{
public Transform m_startPointA;
public Transform m_endPointA;
public float m_radiusA=0.1f;
public Transform m_startPointB;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISP._2_after
{
public interface IMovie
{
int RunningTime{get;set;}
int Certificate { get; set; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D), typeof(Collider2D))]
public class Player : Unit
{
public Weapon Weapon { get; set; }
public float RepairPerRound { get; set; }
private Rigidbody2D _rb;
public GameObjec... |
namespace E14_ModifyABitAtGivenPosition
{
using System;
public class ModifyABitAtGivenPosition
{
public static void Main(string[] args)
{
// We are given an integer number n, a bit value v (v=0 or 1) and a position p.
// Write a sequence of operators (a few lines of... |
namespace JekossTest.Dal.Entities
{
public class User
{
public int Id { get; set; }
public string Email { get; set; }
public string Password { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string Phone { get; set; }... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FlooringProject.Models;
namespace FlooringProgram.Data
{
public class MockProductRepository : IManageProducts
{
public List<Product> LoadProducts()
{
... |
using System.Collections.Generic;
namespace eIDEAS.Models
{
public class IdeaPresentationViewModel
{
public Idea Overview { get; set; }
public double AverageRating { get; set; }
public int UserRating { get; set; }
public bool IsTracked { get; set; }
public string Author... |
namespace eForm.EFlight
{
public class FlightInformationConsts
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Odcinek_10
{
class Diary
{
public Diary()
{
ratings = new List<float>();
}
// stan klasy
// ratings - zmienna oceny
Lis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TypeCasting : MonoBehaviour
{
//void Start()
//{
// Person p = new Person();
// p.hitpoints = 10;
// Zombie z = p as Zombie;
// Debug.Log(z.hitpoints);
//}
//struct a
//{
//... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.IO;
using System.IO.Compression;
using System.Linq;
using NuGet.Packaging.Core;
using NuGet.Test.Utility;
using Xunit;
name... |
using Bolt.Common.Extensions;
using catalog.merger.api.Features.CatalogMerger.Handlers;
using MediatR;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace catalog.merger.api.Features.CatalogMerger
{
[Route("api/v1/catalo... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BaseEntityModelBinder.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class World : MonoBehaviour {
GameObject m_Character;
public Terrain m_terrain;
private List<GameObject> m_monsters = new List<GameObject>();
public UIGrid selectMonsterGrid;
private Object selectMonsterItem;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Core.Entities {
public class TemperatureTelemetry {
public float temperature { get; set; }
public float temperatureScale { get; set; }
public PeltiesStatusTy peltierStatus { get; set; }
public int peltierO... |
using AorFramework.editor;
using System;
using System.Collections.Generic;
namespace AorFramework.NodeGraph
{
public class HierarchyObjSelectorController : NodeController
{
public override void update(bool updateParentLoop = true)
{
base.update(false);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CoreComponents.Text;
namespace CoreComponents
{
public struct Percent : IAppendTo
{
static readonly Percent myZero;
static readonly Percent myOneHundred;
static Percent()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Mail;
using System.Configuration;
namespace Sweepstakes
{
public class Contestant : Observer
{
public string firstName;
public string lastName;
public st... |
namespace E07_LargestAreaInMatrix
{
using System;
public class LargestAreaInMatrix
{
public static void Main(string[] args)
{
// Write a program that finds the largest area of equal
// neighbour elements in a rectangular matrix and prints its size.
// E... |
using System.Collections;
using System.Collections.Generic;
using Pchp.Library.Spl;
using Exception = System.Exception;
namespace publicApi.OCP.SystemTag
{
/**
* Exception when a tag was not found.
*
* @since 9.0.0
*/
class TagNotFoundException : RuntimeException {
/** @var string[] *... |
using FLS.Business;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FLS.Business
{
public class TankListRecord
{
//UInt64 _TankId;
//string _TankName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace eRecruiterRestClient.Interfaces
{
public interface IErecruiterAction
{
string GetAllCandidate();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.CompilerServices;
using ERP_Palmeiras_LA.Core;
using ERP_Palmeiras_LA.Models;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Validation;
using System.Diagnostics;
using System.Data.Entity.I... |
using Swiddler.Common;
using System;
namespace Swiddler.Serialization
{
public class SessionXml
{
public DateTime StartTime { get; set; } = DateTime.UtcNow;
public long LowestOffset { get; set; }
public long HighestOffset { get; set; }
public long ChunkCount { get; set; }
... |
using System;
using System.Runtime.Serialization;
namespace Buffers.FTL
{
[Serializable]
public class FTLException : ApplicationException
{
public FTLException() { }
public FTLException(string message) : base(message) { }
public FTLException(string message, Exception inner) : base(message, inner) {... |
using UnityEngine;
using System.Diagnostics;
namespace CoreEngine
{
[Conditional("UNITY_EDITOR")]
[Conditional("PRESERVE_ATTRIBUTES")]
public class SortingLayerAttribute : PropertyAttribute
{
}
}
|
using Microsoft.EntityFrameworkCore;
using System;
using System.Reflection;
using Teste.Domain.Entidades;
namespace Teste.Infra
{
public class ApplicationContext : DbContext
{
public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options) { }
public DbSet<Item> Items ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MobilePhone
{
class GSMCallHistoryTest
{
public static GSM testPhone = GSM.IPhone4S;
public static void Test()
{
//testPhone.AddCalls();
... |
//
// Copyright (c), 2017. Object Training Pty Ltd. All rights reserved.
// Written by Tim Hastings.
//
using System;
using SQLite;
namespace MyListApp
{
public interface IPlatformServices
{
SQLiteConnection GetConnection(String dbName);
bool DatabaseExists(string dbname);
bool DeleteDatabase(string dbname);
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ex_05
{
class Ex_05
{
public static void Main(string [] args)
{
double distanciaDardo, maiorDistancia = 0;
for (int ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace lab2_form
{
public partial class FindForm : Form
... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Text;
using Exp... |
using UnityEngine;
namespace HT.Framework
{
[CustomDebugger(typeof(AudioSource))]
internal sealed class DebuggerAudioSource : DebuggerComponentBase
{
private AudioSource _target;
public override void OnEnable()
{
_target = Target as AudioSource;
}
publ... |
using Android.App;
using Android.Widget;
using Android.OS;
using System.Collections.Generic;
using Android.Util;
namespace S05_ScrollingLists_2_HandlingListViewClicks
{
[Activity(Label = "S05_ScrollingLists_2_HandlingListViewClicks", MainLauncher = true)]
public class MainActivity : Activity
{
pro... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
/// <summary>
/// 家庭实体类
/// </summary>
public class tb_family
{
public tb_family()
{ }
#region Model
private int _id;
private string _perid;
private string _leaguer... |
using Envision.MDM.Facility.Service.Interfaces;
using Envision.MDM.Location.API.Controllers;
using Envision.MDM.Location.Domain.AggregatesModel;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Moq;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Xunit;
namespa... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace Project_CelineGardier_2NMCT2.model
{
class Festival
{
public Festival() { } // defau... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace RemoteTech
{
public class ModuleRTAnimatedWing : PartModule
{
[KSPField]
public bool fixAnimLayers = false;
[KSPField]
public string
FoldAnimationName = "... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Collections;
namespace eIVOGo.Published
{
public partial class PrintPage : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using DataTransfer.DTO.Products;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace DataTransfer.DTO.Categories
{
public abstract class CategoryForManipulationDto
{
[Required(ErrorMessage = "Category Name is a required field.")]
[MaxLength(60, ErrorMessage... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GroundCheckScript : MonoBehaviour {
public bool Grounded;
void OnTriggerStay2D (Collider2D col){ //if the groundcheck is inside the ground or an object with a collider
if (col.tag == "Ground")
{
Grounded = true;
}
... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 褚海峰
* 创建时间 : 2010-7-22 15:21:02
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[SerializeField] private GameObject playerGameObject;
private static readonly float cameraRotationSpeed = 10.0f;
private float verticalCameraInput;
void Update()... |
// Copyright (c) Improbable Worlds Ltd, All Rights Reserved
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Improbable.WorkerCoordinator
{
/// <summary>
/// Defines the base class of a worker coordinator.
/// Keeps track of spawned processes for simul... |
using System.Collections.Generic;
using System.Linq;
using OpenTK;
namespace Calcifer.Engine.Graphics
{
public class GeometryBuilder
{
private readonly List<Geometry> submeshes;
private readonly List<SkinnedVertex> vertices;
private readonly Dictionary<Vector3, LinkedList<int>> vertind... |
using Xunit;
using TechTalk.SpecFlow;
using demoUISpecTests.DataStructure;
using demoUISpecTests.Pagemodels;
using RelevantCodes.ExtentReports;
using System.Configuration;
namespace demoUISpecTests.Specflow.Steps
{
[Binding]
public sealed class AddGoogleAccountSteps
{
public static ExtentReports e... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Common
{
/// <summary>
/// Данные для работы с сервером
/// </summary>
public static class FiasServerConfiguration
{
/// <summary>
/// Адрес сервера
/// </summary>
public static string host... |
using Domain.Factories;
using Repository;
using System;
using System.Globalization;
using System.Threading.Tasks;
namespace FeeCalculatorService
{
public class Program
{
private static readonly CultureInfo Culture = new CultureInfo("en-US");
private const string TransactionPath = "transactions... |
using UnityEngine;
using System.Collections;
public class Collisions : MonoBehaviour {
public GameObject anObject;
public AudioSource[] screams;
private Crying crys;
private bool didPlay;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void On... |
using WebApplication.Data.Infrastructure;
namespace WebApplication.Api.Models
{
public class ConfigurationTypeModel
{
public int Id { get; set; }
public ConfigurationTypeEnum TypeName { get; set; }
}
} |
namespace Nitro_Smart_Viewer
{
public class TextResourceFileData : ResourceFileData
{
public TextResourceFileData(string fileName, string fullPath) : base(fileName, fullPath)
{
Type = ResourceType.Txt;
}
public TextResourceFileData(string fileName, string fullPath, ... |
/********************************************************************
created: 1:6:2017 16:13
author: crimson
purpose: 转移MonoBehaviour的消息给Lua
*********************************************************************/
using UnityEngine;
using LuaInterface;
namespace Zeus.Lua
{
// TODO 先实现一个大而全的,之后通过代码生成来优化
publi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MvcApplication1.Models
{
public class User
{
[Required(ErrorMessage="Vui lòng nhập đầy đủ họ và tên.")]
public string Name { get; set; }
//NGÀNH C... |
using Model.Locale;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Schema.TurnKey.C0501
{
public partial class CancelInvoice
{
public String TxnCode;
}
}
|
/***********************
@ author:zlong
@ Date:2015-01-11
@ Desc:单价配置实体
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DriveMgr.Model
{
public class PriceConfigModel
{
private int _id;
private string _pricetypename;
... |
using System.Linq;
using System.Threading.Tasks;
using CinemaA.Data;
using CinemaA.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
/*
* Halls Controller
* Model: Hall
* Functions:
* 1) Show a list of all halls.
* 2) Create a new hall.
* 3) ... |
using System;
using System.Text.Json.Serialization;
namespace MCC.Utility
{
[Serializable]
public class CommentData : PostHeader
{
/// <summary>
/// 投稿時間
/// </summary>
[JsonPropertyName("PostTime")]
public DateTime PostTime { get; set; }
/// <summary>
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using DotNetNuke.Collections;
using DotNetNuke.Tests.Utilities;
using NUnit.Framework;
... |
using Espades.Domain.Entities;
using Espades.Infrastructure.Mappings;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Storage;
using System;
using System.Collections.Generic;
using System.Linq;
us... |
using System;
using System.Data;
using btl_CSLT3.Database;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace btl_CSLT3
{
public partial class dangki : System.Web.UI.Page
{
protected void Page_Load(object sender, Event... |
using ALM.Reclutamiento.Datos;
using ALM.Reclutamiento.Entidades;
using System.Collections.Generic;
namespace ALM.Reclutamiento.Negocio
{
public class NBitacora
{
public List<EBitacora> ObtenerBitacoraIdProspecto(int idProspecto)
{
return new DBitacora().ObtenerBitacoraIdProspecto(... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="RsaCryptoManager.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file contai... |
using System;
using System.Collections.Generic;
using PbStore.Domain.Pedidos.Enums;
namespace PbStore.Domain.Pedidos.Comandos
{
public class RegistrarPedido : IComando
{
public RegistrarPedido()
{
Itens = new List<ItemPedido>();
}
public Guid Cliente { get; set; }
... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Lab12_HotelDataBase.Migrations
{
public partial class LayoutEnumProperty : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
name: "Layout",
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using Tes4._3_Tier.DTO;
using Tes4._3_Tier.DAL;
using Tes4._3_Tier.BUS;
usi... |
using System;
namespace ThreeLayerTest
{
public class OrderFactory
{
public OrderFactory ()
{
}
}
}
|
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ファイル。コルーチン。
*/
/** NFile
*/
... |
using Labs.WPF.TorrentDownload.ViewModels;
using System.Windows;
using Unity.Attributes;
namespace Labs.WPF.TorrentDownload.Views
{
/// <summary>
/// Interaction logic for SearchWindow.xaml
/// </summary>
public partial class SearchWindow : Window
{
public SearchWindow()
{
... |
namespace DpiConverter.Presenters
{
using System;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Contracts.Files;
using Data;
using DpiConverter.Helpers;
using Files.Exportable;
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mountains_Code_First.Migrations;
namespace Mountains_Code_First
{
class MountainsCodeFirst
{
static void Main(string[] args)
{
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
using UnityEngine.Experimental.Director;
public class Lua_UnityEngine_StateMachineBehaviour : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int OnStateEnter(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l)... |
using System.Collections.Generic;
namespace Migration.Common.Config
{
public class LinkMap
{
public List<Link> Links { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProgramingCsharpSamples.Inheritance.Sample6_8
{
class NonGenericDerived : GenericBase1<string>
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Configuration;
using System.IO;
namespace solution1
{
public partial class NouvelInventaire : Form
{
Time... |
using PinterestAPI;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using Sys... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_7
{
enum Vid
{
oak, birch, chestnut, spruce, pine
}
class Paper : Plant
{
Vid vidPaper;
Color color;
public Color Color
{
... |
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LogUrFace.ReportingModule.ViewModels
{
public class DTRReportViewModel : BindableBase
{
public DTRReportViewModel()
{ }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ExternAlias
{
public class Class1
{
public int Version = 1;
public int data = 10;
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace RabbitMQSync.Classes
{
public static class SynchronisationHandler
{
public static SynchronisationOptions SynchronisationOptions { get; private set; }
public static void Handle(SynchronisationOptions synchronisationOp... |
namespace Task07_ConcurrentChanges
{
using System;
class Startup
{
static void Main(string[] args)
{
Console.WriteLine("Establish connection to the database");
using (var firstConnection = new NorthwindEntities())
{
var emplo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class BusConvoScript : MonoBehaviour
{
public string[] array;
private int counter;
public Text textbox;
private bool talking;
// Start is called bef... |
namespace EventsTimers
{
using System;
using System.Threading;
public class Timer
{
private int seconds;
// Delegate
public delegate void Callback();
// Publish the event
public event Callback ElapsedSeconds;
public Timer(int seconds)
... |
using REQFINFO.Domain;
using REQFINFO.Repository;
using REQFINFO.Repository.DataEntity;
using REQFINFO.Repository.Infrastructure.Contract;
using REQFINFO.Business.Interfaces;
using System.Collections.Generic;
using ExpressMapper;
using System.Linq;
using REQFINFO.Utility;
using System;
namespace REQFINFO.Business
{... |
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