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using System; using System.Collections.Generic; using System.Text; namespace List_Basic_Operations { public class CellPhones { public string Processor; public float Ram; public float Storage; public float Battery; public float Cost; public string Color; ...
// ----------------------------------------------------------------------- // <copyright file="CppTypeMetadataInfoHashCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license informa...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using newPrideMore.Models; namespace newPrideMore.Controllers { public class ProfessionalTypesController : Controller { private readonly newPrideMoreContext _context; public P...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WatchIt.Models; namespace WatchIt.Controllers { public class SearchController : Controller { // // GET: /Search/ WatchItEntities2 db = new WatchItEntities2(); public ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
using NHibernate.Linq.Visitors.ResultOperatorProcessors; using System; using System.Collections.Generic; using System.Text; namespace ImmedisHCM.Data.Entities { public class JobHistory : IBaseEntity { public virtual Guid EmployeeId { get; set; } public virtual Employee Employee { get; set; } ...
using System.Collections.Generic; namespace BethanyPieShop.Models { public class CategoryRepository : ICategoryRepository { private readonly AppDbContext _context; public CategoryRepository (AppDbContext context) { this._context = context; } public IEnumerable<Category> AllCategories { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Linq; namespace WeatherApp { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ProtocolCS; using WebSocketSharp; using GSF; namespace Server.Ingame { partial class IngameService : Service<IngameService>, ICheckable { public static readonly string Path = "/g...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// <see cref="EnhancedProj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem02BankАccounts.Customers { class IndividualCustomer : Customer { public IndividualCustomer(string firstName, string lastName) : base(firstName, lastName) ...
// ----------------------------------------------------------------------- // <copyright file="BindableEditorText.cs"> // Copyright (c) 2015 Andrew Zavgorodniy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace MyStudio.Behaviors { using Syst...
using System; namespace Whale.Shared.Jobs { public class JobInfo { public Type JobType { get; protected set; } public DateTimeOffset JobTime { get; protected set; } public JobInfo(Type jobType, DateTimeOffset jobTime) { JobType = jobType; JobTime = jobT...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_ROUIScrollView : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ROUIScrollView o = new ROUIScrollView(); LuaObject.pushValue(l, true); L...
//----------------------------------------------------------------------- // <copyright file="ScalingLabel.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GUI.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { public static AudioClip clickS, poiCollect, mustDestroy, robotRock, levelUp, thump, laserCannon, explosion, enemyHit, reward, c...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Experiment_ShortestDistanceBetweenTwoVector3 : MonoBehaviour { public Transform m_startPointA; public Transform m_endPointA; public float m_radiusA=0.1f; public Transform m_startPointB; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISP._2_after { public interface IMovie { int RunningTime{get;set;} int Certificate { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D), typeof(Collider2D))] public class Player : Unit { public Weapon Weapon { get; set; } public float RepairPerRound { get; set; } private Rigidbody2D _rb; public GameObjec...
namespace E14_ModifyABitAtGivenPosition { using System; public class ModifyABitAtGivenPosition { public static void Main(string[] args) { // We are given an integer number n, a bit value v (v=0 or 1) and a position p. // Write a sequence of operators (a few lines of...
namespace JekossTest.Dal.Entities { public class User { public int Id { get; set; } public string Email { get; set; } public string Password { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Phone { get; set; }...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using FlooringProject.Models; namespace FlooringProgram.Data { public class MockProductRepository : IManageProducts { public List<Product> LoadProducts() { ...
using System.Collections.Generic; namespace eIDEAS.Models { public class IdeaPresentationViewModel { public Idea Overview { get; set; } public double AverageRating { get; set; } public int UserRating { get; set; } public bool IsTracked { get; set; } public string Author...
namespace eForm.EFlight { public class FlightInformationConsts { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Odcinek_10 { class Diary { public Diary() { ratings = new List<float>(); } // stan klasy // ratings - zmienna oceny Lis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TypeCasting : MonoBehaviour { //void Start() //{ // Person p = new Person(); // p.hitpoints = 10; // Zombie z = p as Zombie; // Debug.Log(z.hitpoints); //} //struct a //{ //...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; using System.IO.Compression; using System.Linq; using NuGet.Packaging.Core; using NuGet.Test.Utility; using Xunit; name...
using Bolt.Common.Extensions; using catalog.merger.api.Features.CatalogMerger.Handlers; using MediatR; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Threading; using System.Threading.Tasks; namespace catalog.merger.api.Features.CatalogMerger { [Route("api/v1/catalo...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseEntityModelBinder.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class World : MonoBehaviour { GameObject m_Character; public Terrain m_terrain; private List<GameObject> m_monsters = new List<GameObject>(); public UIGrid selectMonsterGrid; private Object selectMonsterItem; ...
using System; using System.Collections.Generic; using System.Text; namespace Core.Entities { public class TemperatureTelemetry { public float temperature { get; set; } public float temperatureScale { get; set; } public PeltiesStatusTy peltierStatus { get; set; } public int peltierO...
using AorFramework.editor; using System; using System.Collections.Generic; namespace AorFramework.NodeGraph { public class HierarchyObjSelectorController : NodeController { public override void update(bool updateParentLoop = true) { base.update(false); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CoreComponents.Text; namespace CoreComponents { public struct Percent : IAppendTo { static readonly Percent myZero; static readonly Percent myOneHundred; static Percent() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Mail; using System.Configuration; namespace Sweepstakes { public class Contestant : Observer { public string firstName; public string lastName; public st...
namespace E07_LargestAreaInMatrix { using System; public class LargestAreaInMatrix { public static void Main(string[] args) { // Write a program that finds the largest area of equal // neighbour elements in a rectangular matrix and prints its size. // E...
using System.Collections; using System.Collections.Generic; using Pchp.Library.Spl; using Exception = System.Exception; namespace publicApi.OCP.SystemTag { /** * Exception when a tag was not found. * * @since 9.0.0 */ class TagNotFoundException : RuntimeException { /** @var string[] *...
using FLS.Business; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FLS.Business { public class TankListRecord { //UInt64 _TankId; //string _TankName; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eRecruiterRestClient.Interfaces { public interface IErecruiterAction { string GetAllCandidate(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using ERP_Palmeiras_LA.Core; using ERP_Palmeiras_LA.Models; using System.Data; using System.Data.Entity; using System.Data.Entity.Validation; using System.Diagnostics; using System.Data.Entity.I...
using Swiddler.Common; using System; namespace Swiddler.Serialization { public class SessionXml { public DateTime StartTime { get; set; } = DateTime.UtcNow; public long LowestOffset { get; set; } public long HighestOffset { get; set; } public long ChunkCount { get; set; } ...
using System; using System.Runtime.Serialization; namespace Buffers.FTL { [Serializable] public class FTLException : ApplicationException { public FTLException() { } public FTLException(string message) : base(message) { } public FTLException(string message, Exception inner) : base(message, inner) {...
using UnityEngine; using System.Diagnostics; namespace CoreEngine { [Conditional("UNITY_EDITOR")] [Conditional("PRESERVE_ATTRIBUTES")] public class SortingLayerAttribute : PropertyAttribute { } }
using Microsoft.EntityFrameworkCore; using System; using System.Reflection; using Teste.Domain.Entidades; namespace Teste.Infra { public class ApplicationContext : DbContext { public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options) { } public DbSet<Item> Items ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { class GSMCallHistoryTest { public static GSM testPhone = GSM.IPhone4S; public static void Test() { //testPhone.AddCalls(); ...
// // Copyright (c), 2017. Object Training Pty Ltd. All rights reserved. // Written by Tim Hastings. // using System; using SQLite; namespace MyListApp { public interface IPlatformServices { SQLiteConnection GetConnection(String dbName); bool DatabaseExists(string dbname); bool DeleteDatabase(string dbname); ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ex_05 { class Ex_05 { public static void Main(string [] args) { double distanciaDardo, maiorDistancia = 0; for (int ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; namespace lab2_form { public partial class FindForm : Form ...
using System; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Text; using Exp...
using UnityEngine; namespace HT.Framework { [CustomDebugger(typeof(AudioSource))] internal sealed class DebuggerAudioSource : DebuggerComponentBase { private AudioSource _target; public override void OnEnable() { _target = Target as AudioSource; } publ...
using Android.App; using Android.Widget; using Android.OS; using System.Collections.Generic; using Android.Util; namespace S05_ScrollingLists_2_HandlingListViewClicks { [Activity(Label = "S05_ScrollingLists_2_HandlingListViewClicks", MainLauncher = true)] public class MainActivity : Activity { pro...
using System; using System.Collections.Generic; using System.Text; namespace Models { /// <summary> /// 家庭实体类 /// </summary> public class tb_family { public tb_family() { } #region Model private int _id; private string _perid; private string _leaguer...
using Envision.MDM.Facility.Service.Interfaces; using Envision.MDM.Location.API.Controllers; using Envision.MDM.Location.Domain.AggregatesModel; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using System; using System.Collections.Generic; using System.Threading.Tasks; using Xunit; namespa...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Project_CelineGardier_2NMCT2.model { class Festival { public Festival() { } // defau...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace RemoteTech { public class ModuleRTAnimatedWing : PartModule { [KSPField] public bool fixAnimLayers = false; [KSPField] public string FoldAnimationName = "...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections; namespace eIVOGo.Published { public partial class PrintPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using DataTransfer.DTO.Products; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DataTransfer.DTO.Categories { public abstract class CategoryForManipulationDto { [Required(ErrorMessage = "Category Name is a required field.")] [MaxLength(60, ErrorMessage...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GroundCheckScript : MonoBehaviour { public bool Grounded; void OnTriggerStay2D (Collider2D col){ //if the groundcheck is inside the ground or an object with a collider if (col.tag == "Ground") { Grounded = true; } ...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 褚海峰 * 创建时间 : 2010-7-22 15:21:02 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private GameObject playerGameObject; private static readonly float cameraRotationSpeed = 10.0f; private float verticalCameraInput; void Update()...
// Copyright (c) Improbable Worlds Ltd, All Rights Reserved using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Improbable.WorkerCoordinator { /// <summary> /// Defines the base class of a worker coordinator. /// Keeps track of spawned processes for simul...
using System.Collections.Generic; using System.Linq; using OpenTK; namespace Calcifer.Engine.Graphics { public class GeometryBuilder { private readonly List<Geometry> submeshes; private readonly List<SkinnedVertex> vertices; private readonly Dictionary<Vector3, LinkedList<int>> vertind...
using Xunit; using TechTalk.SpecFlow; using demoUISpecTests.DataStructure; using demoUISpecTests.Pagemodels; using RelevantCodes.ExtentReports; using System.Configuration; namespace demoUISpecTests.Specflow.Steps { [Binding] public sealed class AddGoogleAccountSteps { public static ExtentReports e...
using System; using System.Collections.Generic; using System.Text; namespace Common { /// <summary> /// Данные для работы с сервером /// </summary> public static class FiasServerConfiguration { /// <summary> /// Адрес сервера /// </summary> public static string host...
using Domain.Factories; using Repository; using System; using System.Globalization; using System.Threading.Tasks; namespace FeeCalculatorService { public class Program { private static readonly CultureInfo Culture = new CultureInfo("en-US"); private const string TransactionPath = "transactions...
using UnityEngine; using System.Collections; public class Collisions : MonoBehaviour { public GameObject anObject; public AudioSource[] screams; private Crying crys; private bool didPlay; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void On...
using WebApplication.Data.Infrastructure; namespace WebApplication.Api.Models { public class ConfigurationTypeModel { public int Id { get; set; } public ConfigurationTypeEnum TypeName { get; set; } } }
namespace Nitro_Smart_Viewer { public class TextResourceFileData : ResourceFileData { public TextResourceFileData(string fileName, string fullPath) : base(fileName, fullPath) { Type = ResourceType.Txt; } public TextResourceFileData(string fileName, string fullPath, ...
/******************************************************************** created: 1:6:2017 16:13 author: crimson purpose: 转移MonoBehaviour的消息给Lua *********************************************************************/ using UnityEngine; using LuaInterface; namespace Zeus.Lua { // TODO 先实现一个大而全的,之后通过代码生成来优化 publi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MvcApplication1.Models { public class User { [Required(ErrorMessage="Vui lòng nhập đầy đủ họ và tên.")] public string Name { get; set; } //NGÀNH C...
using Model.Locale; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Schema.TurnKey.C0501 { public partial class CancelInvoice { public String TxnCode; } }
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:单价配置实体 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.Model { public class PriceConfigModel { private int _id; private string _pricetypename; ...
using System.Linq; using System.Threading.Tasks; using CinemaA.Data; using CinemaA.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; /* * Halls Controller * Model: Hall * Functions: * 1) Show a list of all halls. * 2) Create a new hall. * 3) ...
using System; using System.Text.Json.Serialization; namespace MCC.Utility { [Serializable] public class CommentData : PostHeader { /// <summary> /// 投稿時間 /// </summary> [JsonPropertyName("PostTime")] public DateTime PostTime { get; set; } /// <summary> ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using DotNetNuke.Collections; using DotNetNuke.Tests.Utilities; using NUnit.Framework; ...
using Espades.Domain.Entities; using Espades.Infrastructure.Mappings; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Storage; using System; using System.Collections.Generic; using System.Linq; us...
using System; using System.Data; using btl_CSLT3.Database; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace btl_CSLT3 { public partial class dangki : System.Web.UI.Page { protected void Page_Load(object sender, Event...
using ALM.Reclutamiento.Datos; using ALM.Reclutamiento.Entidades; using System.Collections.Generic; namespace ALM.Reclutamiento.Negocio { public class NBitacora { public List<EBitacora> ObtenerBitacoraIdProspecto(int idProspecto) { return new DBitacora().ObtenerBitacoraIdProspecto(...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="RsaCryptoManager.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contai...
using System; using System.Collections.Generic; using PbStore.Domain.Pedidos.Enums; namespace PbStore.Domain.Pedidos.Comandos { public class RegistrarPedido : IComando { public RegistrarPedido() { Itens = new List<ItemPedido>(); } public Guid Cliente { get; set; } ...
using Microsoft.EntityFrameworkCore.Migrations; namespace Lab12_HotelDataBase.Migrations { public partial class LayoutEnumProperty : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "Layout", ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using Tes4._3_Tier.DTO; using Tes4._3_Tier.DAL; using Tes4._3_Tier.BUS; usi...
using System; namespace ThreeLayerTest { public class OrderFactory { public OrderFactory () { } } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ファイル。コルーチン。 */ /** NFile */ ...
using Labs.WPF.TorrentDownload.ViewModels; using System.Windows; using Unity.Attributes; namespace Labs.WPF.TorrentDownload.Views { /// <summary> /// Interaction logic for SearchWindow.xaml /// </summary> public partial class SearchWindow : Window { public SearchWindow() { ...
namespace DpiConverter.Presenters { using System; using System.ComponentModel; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using Contracts.Files; using Data; using DpiConverter.Helpers; using Files.Exportable; ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Mountains_Code_First.Migrations; namespace Mountains_Code_First { class MountainsCodeFirst { static void Main(string[] args) { ...
using LuaInterface; using SLua; using System; using UnityEngine; using UnityEngine.Experimental.Director; public class Lua_UnityEngine_StateMachineBehaviour : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int OnStateEnter(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l)...
using System.Collections.Generic; namespace Migration.Common.Config { public class LinkMap { public List<Link> Links { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProgramingCsharpSamples.Inheritance.Sample6_8 { class NonGenericDerived : GenericBase1<string> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; using System.IO; namespace solution1 { public partial class NouvelInventaire : Form { Time...
using PinterestAPI; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_7 { enum Vid { oak, birch, chestnut, spruce, pine } class Paper : Plant { Vid vidPaper; Color color; public Color Color { ...
using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; namespace LogUrFace.ReportingModule.ViewModels { public class DTRReportViewModel : BindableBase { public DTRReportViewModel() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ExternAlias { public class Class1 { public int Version = 1; public int data = 10; } }
using System; using System.Collections.Generic; using System.Text; namespace RabbitMQSync.Classes { public static class SynchronisationHandler { public static SynchronisationOptions SynchronisationOptions { get; private set; } public static void Handle(SynchronisationOptions synchronisationOp...
namespace Task07_ConcurrentChanges { using System; class Startup { static void Main(string[] args) { Console.WriteLine("Establish connection to the database"); using (var firstConnection = new NorthwindEntities()) { var emplo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class BusConvoScript : MonoBehaviour { public string[] array; private int counter; public Text textbox; private bool talking; // Start is called bef...
namespace EventsTimers { using System; using System.Threading; public class Timer { private int seconds; // Delegate public delegate void Callback(); // Publish the event public event Callback ElapsedSeconds; public Timer(int seconds) ...
using REQFINFO.Domain; using REQFINFO.Repository; using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure.Contract; using REQFINFO.Business.Interfaces; using System.Collections.Generic; using ExpressMapper; using System.Linq; using REQFINFO.Utility; using System; namespace REQFINFO.Business {...