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using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoCtrl { class Beamer { private static Dictionary<string, string> statusList = new Dictionary<string, string> { { "00", "Powe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; public partial class UpDownFiles_DownFile : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //UploadFiles.IU...
using System; using NUnit.Framework; using Moq; using MessagingExampleApp.Domain; using MessagingExampleApp.Interfaces; using MessagingExampleApp.Services; namespace Tests { [TestFixture] public class OrderUpdateService_ShouldSendMessages { private readonly OrderUpdateService _orderService; ...
using VideoServiceBL.Extensions; namespace VideoServiceBL.DTOs.MoviesDtos { public class MovieDataTableSettings:IQueryObject { public int? GenreId { get; set; } public string Search { get; set; } public string OrderColumn { get; set; } public bool IsSortAscending { get; set; }...
using System.Linq; using Markdig.Helpers; using Markdig.Parsers; using Markdig.Syntax; using Markdig.Syntax.Inlines; using Xunit; namespace FlipLeaf.Core.Text.MarkdigSpecifics { public class WikiLinkParserTests { [Fact] public void Detect_Url() { var md = "[[Hello]]"; ...
using CourseProject.Model; using CourseProject.Repositories; using System.Collections.Generic; using System.Linq; namespace CourseProject_WPF_.Repositories { internal class EfUserRepository : IUserRepository { private readonly MyShopContext _context = MyShopContext.Instance; public List<strin...
using System.Collections.Generic; using System.Linq; using SearchFoodServer.CompositeClass; namespace SearchFoodServer.CAD { public class CategoriesCad { public List<CompositeCategories> GetCategories() { List<CompositeCategories> categoriesList = new List<CompositeCategories>(); ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; namespace LinearOrdering { internal static class Utils { public static double[][] GetData(string fileName) { var lines = File.ReadAllLines(fileName); var rawD...
/** 版本信息模板在安装目录下,可自行修改。 * MEETING_ROOM_INFO.cs * * 功 能: N/A * 类 名: MEETING_ROOM_INFO * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014-6-26 9:19:36 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机...
using Snap.Models; using Snap.Models.Enums; using System.Linq; namespace Snap.ViewModels { public class GameViewModel { public GameViewModel() { GameHasStarted = false; } public GameViewModel(Game game) { GameHasStarted = true; var cu...
namespace DpiConverter.Files.Importable { using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Contracts.Files; using Data; using Helpers; internal class JxlFile : IImportableFile { public const string ShemaLocation = "JobXMLSchema-5.64.xsd"; ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VAusleihgrund { public int EreignisgrundId { get; set; } public string Bezeichnung { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealthUI : MonoBehaviour { #region SINGLETON PATTERN private static HealthUI instance; public static HealthUI GetInstance() { return instance; } private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; using System.Web.Security; using Team3ADProject.Model; //Sruthi namespace Team3ADProject.Protected { public partial class WebForm4 : System.Web.UI.Page...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using SecondProject.Controllers.Services.Model; using SecondProject.Controllers.Services.Model.Domain; using SecondProject.Controllers.Services.Model.Domain.DTOs; using Sec...
using System; namespace Builder { class Program { static void Main(string[] args) { Director director = new Director(); //Construimos un auto basico BuilderNomal builderNormal = new BuilderNomal(); director.Construir(builderNormal); ...
using IBll; using IDal; using Microsoft.Practices.Unity; using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Utility.Express; namespace Bll { public class User_CatalogBll : IUser_CatalogBll { Entities db = new Entities(); [Dependency] ...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebApplication1.Migrations { public partial class Seed : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.InsertData( table: "User", columns: new[] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace E_OKUL_PROJE { public partial class FrmOgrenciIşlemleri : Form...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Turnamentor.Interfaces; namespace Turnamentor.Core { class Turnamentor<ScoreBoard, Score> : ITurnamentor<ScoreBoard, Score> where ScoreBoard : IScoreBoard<Score> { public Func<dynamic> EngineProvider { get; set...
using Plus.HabboHotel.Items; namespace Plus.Communication.Packets.Outgoing.Rooms.Engine { internal class ObjectRemoveComposer : MessageComposer { public Item Item { get; } public int UserId { get; } public ObjectRemoveComposer(Item item, int userId) : base(Server...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { public class Argument { public string Name { get { return Names[m_iName]; } set { SetName(value); } } public string Type { get { return Types[m_iType]; } set { SetType(value); } } ...
using Microsoft.JSInterop; using System.Threading.Tasks; namespace BlazorUtils.Interfaces.Invokers { public static class JsInvoke { public static T Invoke<T>(string funcName, params object[] parameters) => (JSRuntime.Current as IJSInProcessRuntime).Invoke<T>( $"blazorUtils.core.funcs.{fun...
using System; //using System.Collections.Generic; using System.Linq; using System.Text; using DataStructures; using Microsoft.Pex.Framework; namespace DataStructures.Test.Factories { public static class StackFactory { [PexFactoryMethod(typeof(DataStructures.Stack<int>))] public static DataStru...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("ArenaStore")] public class ArenaStore : Store { public ArenaStore(IntPtr address) : this(address, "ArenaStore") { } public ArenaStore(IntPtr a...
 #region usings using System.ComponentModel; using System.Data.Linq; using System.Data.Linq.Mapping; #endregion namespace Zengo.WP8.FAS.Models { [Table] public class VoteRecord : INotifyPropertyChanged, INotifyPropertyChanging { // Define ID: private field, public property, and database column. ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; namespace JumpAndRun.API { public interface IItem { string Name { get; } Vector3 Position { get; set; } Texture2D Texture { get; } float Rotation { get; set; } D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Contract; using DataBase; using System.Data.Entity; using Newtonsoft.Json; namespace Rest_Service { /// <summary> /// This class contains methods that implement IContract interface //...
public class RichTextTag { private const string OpenBracket = "<"; private const string CloseBracket = ">"; private const string ParameterDelimeter = "="; private const string EndTagDelimeter = "/"; public string tagType = ""; public string parameters = ""; public RichTextTag(string tag) ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using UnityEditor; using System.Collections; using ViNoToolkit; [ CustomEditor(typeof( SceneCre...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DBStore.DataAccess.Data.Repository.IRepository; using DBStore.Models; using DBStore.Models.VModels; using DBStore.Utility; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace DBStore...
//-------------------------------------------------------------------------------- /* * This Script is used for spawning Butterflies. * Allow input to : Restart(Load StartScene and Input User ID again) * * Used in Main Scene, attached to Empty GameObject "ButterflySpawner". * Require 2 GameObject variables : But...
namespace _8.MapDistricts { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine(); var bound = long.Parse(Console.ReadLine()); input.Split(new char[] {' '}, StringSplitOptions...
 namespace PDV.DAO.Entidades { public class RegimeTributario { public decimal Codigo { get; set; } public string Descricao { get; set; } public RegimeTributario() { } public RegimeTributario(decimal _Codigo, string _Descricao) { Codigo = _Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Button_Manager : MonoBehaviour { private void Start() { } void Update() { } public void StartButton() { SceneManager.LoadScene("ING...
namespace Plus.Communication.Packets.Outgoing.Catalog { public class VoucherRedeemOkComposer : MessageComposer { public VoucherRedeemOkComposer() : base(ServerPacketHeader.VoucherRedeemOkMessageComposer) { } public override void Compose(ServerPacket packet)...
using System.Collections; using System.Collections.Generic; using System.Windows; using System.Data; using System.Linq; using System.Text; using System.Data.Entity; using Countries.Data; namespace Countries.App { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> publ...
using System.ComponentModel; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; namespace JKMWCFService { /// <summary> /// Interface Name : ICustomer /// Author : Ranjana Singh /// Creation Date : 27 Nov 2017 /// Purpose ...
using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Services.Contracts; using Logs.Web.Areas.Administration.Controllers; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.Administration.UserAdministrationControllerTests { [TestFixture] p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GraphicHeightChange : MonoBehaviour { private float gravity = 1f; private float velocity = 0f; private float t = 0f; void Update() { float heightTarget = -1 + GameManager.instance.Height.heightCur...
using System; using System.Collections.Generic; using System.Drawing; namespace Tivo.Hme.Samples { class TicTacToe : HmeApplicationHandler { Application _app; View _piecesView; TextStyle _tokenStyle = new TextStyle("default", FontStyle.Bold, 72); TextView[,] _pieces =...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using HelperLibrary.Models; using Microsoft.AspNetCore.Mvc; using ConnectLibrary.Service; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartWaveTrigger : MonoBehaviour { public static StartWaveTrigger m_instance; public bool canStartWave = true; private void Awake() { m_instance = this; } private void Start() { c...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PathTileScript : MonoBehaviour { public const int NORTH = 0; public const int EAST = 1; public const int SOUTH = 2; public const int WEST = 3; public bool m_north; public bool m_south; public bool ...
using System.IO; namespace JarvOS { public class WundergroundAPIKey { public static WundergroundAPIKey Instance { get { if (m_instance == null) { m_instance = new WundergroundAPIKey(); } return m_instance; } } private static WundergroundAPIKey m_instance; /// <summary> /...
namespace MvcExample.DTO.User { public class UserDto { public string UserName { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public string Fullname => $"{Firstname} {Lastname}"; } }
using System.Collections.Generic; using System.Text; using System.IO; using System; using System.Windows.Forms; using System.Drawing; namespace Wc3Engine { class W3I { internal const string FILE_NAME = "war3map.w3i"; private const int BYTES_TO_SKIP = 12; public static...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DomainValueAttribute.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using NameSearch.Models.Entities; using System; using NameSearch.Models.Entities.Abstracts; using System.Threading.Tasks; using System.Threading; namespace NameSearch.Context { /// <summary> /// Application Entity Framework Databas...
using System; namespace AbnLookup.SearchClientCSharpe { class SoapRpcSearch : SoapSearch { // ----------------------------------------------------------------------------------------------- // Prefix in config file // ------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Aula11_MembrosEstaticos { public static class ConversorStatic { public static double CelsiusToFah(double temperatura) { return (temperatura * 9 / 5) + 32; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DEMOChannel.Models { [Serializable] public class DemoResponse { public string Message; public DateTime Time; public string Test; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Aor扩展方法封装集合 /// /// /// ** 原生 GetComponentsInChildren 方法,会包含自身节点上挂在的Component; /// GetComponentsInParent 方法,会包含自身节点上挂在的Component; /// /// </summary> public static class TransformExtends { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.SimpleCalculator { class SimpleCalculator { static void Main(string[] args) { string input = Console.ReadLine(); string[] values = input.Spl...
using System; using System.Collections.Generic; namespace AddressBook { internal class Menu { /// <summary> /// Provides User With Options To Use AddressBook /// And Handles Each Option /// </summary> internal static void Options() { HashSet<string> ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HighScoreDisplay : MonoBehaviour { public Text highScoreText1; public Text highScoreText2; public Text highScoreText3; private int highScore1; private int highScore2; private int...
using System; using System.Data; using System.Text; using System.Configuration; using System.Diagnostics; using System.Xml.Serialization; using System.Collections.Generic; using Karkas.Core.TypeLibrary; using Karkas.Core.Onaylama; using Karkas.Core.Onaylama.ForPonos; using System.ComponentModel.DataAnnotatio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemScript : MonoBehaviour { public int ID; public string Type; public Sprite Icon; public bool Abgeholt; public bool AktWaffe; public GameObject AktSlot; GameObject player; pub...
using System.Collections.Generic; using KRF.Core.Entities.Customer; namespace KRF.Web.Models { public class JobData { /// <summary> /// Holds Job Information /// </summary> public Job Job { get; set; } /// <summary> /// Holds Job Assignment records /// <...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace ExercicioFixacaoProduto.Entidades { class ProdutoImportado : Produto { public double TaxaAlfandega { get; set; } public ProdutoImportado() { } public ProdutoImportado(string nome, ...
namespace SamMorganWeddingPortal.Models { public class BridalPartyBioModel { public string Name { get; set; } public string Title { get; set; } public string Relationship { get; set; } public string ImagePath { get; set; } public BridalPartyBioModel() { ...
using Data; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Test { [TestClass] public class TestAddNewEmployee : TestBase { [TestMethod] public void TestAddNewEmp() { var...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Diagnostics; using DotNetNuke.Web.Api; namespace DotNetNuke.Tests.Web.Api { //various ServiceRouteMappers that will be re...
using System; using System.Threading.Tasks; using HangmanGame.App.Menu; using HangmanGame.App.Services.Interfaces; using HangmanGame.Common.Console.Interfaces; using HangmanGame.Common.Delegates; using Microsoft.Extensions.DependencyInjection; namespace HangmanGame.App { public class Program { private...
using System.Threading; using MediatR; using NSubstitute; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Workspace; namespace Lsp.Tests { internal static class ExecuteCommandSyncEx...
using System; using MXDbhelper.Common; namespace MXQHLibrary { [TableView("Sys_EntityRelation")] public class EntityRelation { /// <summary> /// 父级实体名称 /// </summary> [ColumnProperty(Key.True)] public string ParEntity { get; set; } /// <summary> /// 实...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using liteCMS.Logic; using liteCMS.Entity.CMS; using System.Xml; using System.Collections; namespace...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Web; using System.Xml; using PackageActionsContrib.Helpers; using umbraco.cms.businesslogic.packager.standardPackageActions; using umbraco.interfaces; namespace PackageActionsContrib { /// <summary> /// Moves a file ///...
using NoLibrary.Infrastructures; using System; namespace NoLibrary.ViewModels { class DateTimeControlViewModel : BindableBase { public string Time { get; } public DateTimeControlViewModel(DateTime time) { Time = time.ToString(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using assignment1; namespace Assignment1 { class Magazine : BookStoreItem { public string ReleaseDay { get; set; } public Magazine(string title, double price, string releaseDa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticelDecalPool : MonoBehaviour { public int maxDecals = 100; public float decalSizeMin = 0.5f; public float decalSizeMax = 1.5f; private int particleDecalDataIndex; private ParticleDecalData[] particleData; private P...
using Hiraya.Domain.MongoDBCollections.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.Domain.MongoDBCollections.Entities { /// <summary> /// This will clasify the products or services of the particular business accou...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Framework; #endregion namespace DotNetNuke.Services.Search.Internals { /// <summary> /// Internal Sear...
using System; using UnityEngine; using Object = UnityEngine.Object; public static class GameObjectExtensions { public static void AddChild(this GameObject parent, GameObject child) { if (parent == null) throw new NullReferenceException(); if (child == null) throw new A...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for _029_FindSqureRootTest and is intended ///to contain all _029_FindSqureRootTest Unit Tests ///</summary> [TestClass()] public class _...
using System.Threading.Tasks; using lauthai_api.DataAccessLayer.Repository; using Microsoft.AspNetCore.Mvc; namespace lauthai_api.Controllers { [ApiController] [Route("api/[controller]")] public class UniversityController : ControllerBase { private readonly IUnitOfWork _uow; public Univ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio42 { public class Clase4 { public void MetodoInstancia() { try { new Clase3(); } catch (UnaExce...
using System; //There are 3 types of edits that can be performed on strings. //insert a char. remove a char. replace a char. //given 2 strings write a function to check if they are 1 or 0 edits away //EXAMPLE //pale, ple -) true //pales, pale -) true //pale, bale -) true //pale, bae -) false class OneAway {...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using CheckMySymptoms.ViewModels; using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; namespace CheckMySymptoms.Flow.ScreenSettings { public class MenuItem : ObservableObject { public int Stage { get; set; } public string Text { get; set; } pu...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using System.Collections.Generic; namespace Zoological { public class Zoological { public List<PaintedDog> PaintedDogs { get; set; } = new List<PaintedDog>(); public List<Human> Humans { get; set; } = new List<Human>(); public List<Fish> Fishes { get; set; } = new List<Fish>(); public List<IWalking> Wa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PDTech.OA.Model { public class TestAnswer { /// <summary> /// 试卷ID /// </summary> public string TestGuid { get; set; } /// <summary> ...
using UnityEngine; using System.Collections; public class BeseigedCityEventFunctions : IslandEventFunctions { public ResourceManager resourceManager; public GameObject defaultConversation; public ConversationManager conManager; public ChoicesManager choiceManager; public string AttackBattle; ...
using Diligent.BOL; namespace Diligent.DAL.Core { public interface IProjectRepository : IRepository<Project> { Project GetProjectWithTasks(int id); } }
using System; using System.Collections.Generic; namespace Auction_proj.Models { public class Bid : BaseEntity { public int Userid { get; set; } public User User { get; set; } public int Auctionid { get; set; } public Auction Auction { get; set; } public int Bidid { get; ...
namespace _1.Logger { using _1.Logger.Core; internal class Startup { private static void Main(string[] args) { var controller = new Controller(); controller.Run(); } } }
using System.Xml.Serialization; namespace PlatformRacing3.Web.Responses; public class SingleRowResponse<T> { [XmlElement("Row")] public T Row; public SingleRowResponse() { } public SingleRowResponse(T row) { this.Row = row; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace IotWebServer { public class HtmlDoc { public HtmlDoc() { ReadFile(); } public string ResponseTex...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WS_PosData_PMKT.Models.Request { [DataContract] public class FileReceptionRequest { [DataMember] public string IdSync { get; set; } [DataMember] ...
namespace Assets.Scripts.Enemies { class Ability { } }
using Soko.Domain; using System; using System.Drawing; namespace Soko.Report { /// <summary> /// Summary description for Izvestaj. /// </summary> public class Izvestaj { private float relHeight = 24.5f; private float relHeaderHeight = 2.7f; public const float relWidth = 17.2f; private float ...
using PDV.DAO.DB.Controller; using System; using System.Collections; using System.Linq; namespace PDV.DAO.DB.Utils { public class Sequence { private static Hashtable HashSequences = new Hashtable(); private static string GetCreateSequence(string Name, decimal Next) { retur...
using System; using System.Collections.Generic; using System.IO; using AdvUtils; /// <summary> /// RNNSharp written by Zhongkai Fu (fuzhongkai@gmail.com) /// </summary> namespace RNNSharp { enum TFEATURE_WEIGHT_TYPE_ENUM { BINARY, FREQUENCY } enum PRETRAIN_TYPE { AUTOENCOD...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets._2D; public class SyringeNeedle : NetworkBehaviour { public float slowEffect; public float slowDuration; private float startTime; public float projectileDuration = 4f; p...
namespace JetBrains.Annotations { using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.All, AllowMultiple=false, Inherited=true)] public sealed class LocalizationRequiredAttribute : Attribute { [CompilerGenerated] private bool bool_0; publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class EnemyPowerup : PowerUp { protected Collider[] FindEnemies(float radius, PowerupNames powerupName, PlayerStateMachine player) { List<GameObject> enemies = new List<GameObject>(); Colli...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SonucManager : MonoBehaviour { [SerializeField] private Text dogruAdetTxt, yanlisAdetTxt, puanTxt; int puanSure = 10; bool sureBittimi = true; int ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // #if UNITY_2021_1_OR_NEWER #define SCENEVIEW_TOOLBAR #elif UNITY_2020_1_OR_NEWER #define EDITOR_TOOLBAR #endif using System; using Syste...