text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VideoCtrl
{
class Beamer
{
private static Dictionary<string, string> statusList = new Dictionary<string, string>
{
{ "00", "Powe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
public partial class UpDownFiles_DownFile : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
//UploadFiles.IU... |
using System;
using NUnit.Framework;
using Moq;
using MessagingExampleApp.Domain;
using MessagingExampleApp.Interfaces;
using MessagingExampleApp.Services;
namespace Tests
{
[TestFixture]
public class OrderUpdateService_ShouldSendMessages
{
private readonly OrderUpdateService _orderService;
... |
using VideoServiceBL.Extensions;
namespace VideoServiceBL.DTOs.MoviesDtos
{
public class MovieDataTableSettings:IQueryObject
{
public int? GenreId { get; set; }
public string Search { get; set; }
public string OrderColumn { get; set; }
public bool IsSortAscending { get; set; }... |
using System.Linq;
using Markdig.Helpers;
using Markdig.Parsers;
using Markdig.Syntax;
using Markdig.Syntax.Inlines;
using Xunit;
namespace FlipLeaf.Core.Text.MarkdigSpecifics
{
public class WikiLinkParserTests
{
[Fact]
public void Detect_Url()
{
var md = "[[Hello]]";
... |
using CourseProject.Model;
using CourseProject.Repositories;
using System.Collections.Generic;
using System.Linq;
namespace CourseProject_WPF_.Repositories
{
internal class EfUserRepository : IUserRepository
{
private readonly MyShopContext _context = MyShopContext.Instance;
public List<strin... |
using System.Collections.Generic;
using System.Linq;
using SearchFoodServer.CompositeClass;
namespace SearchFoodServer.CAD
{
public class CategoriesCad
{
public List<CompositeCategories> GetCategories()
{
List<CompositeCategories> categoriesList = new List<CompositeCategories>();
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
namespace LinearOrdering
{
internal static class Utils
{
public static double[][] GetData(string fileName)
{
var lines = File.ReadAllLines(fileName);
var rawD... |
/** 版本信息模板在安装目录下,可自行修改。
* MEETING_ROOM_INFO.cs
*
* 功 能: N/A
* 类 名: MEETING_ROOM_INFO
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-6-26 9:19:36 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机... |
using Snap.Models;
using Snap.Models.Enums;
using System.Linq;
namespace Snap.ViewModels
{
public class GameViewModel
{
public GameViewModel()
{
GameHasStarted = false;
}
public GameViewModel(Game game)
{
GameHasStarted = true;
var cu... |
namespace DpiConverter.Files.Importable
{
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Contracts.Files;
using Data;
using Helpers;
internal class JxlFile : IImportableFile
{
public const string ShemaLocation = "JobXMLSchema-5.64.xsd";
... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VAusleihgrund
{
public int EreignisgrundId { get; set; }
public string Bezeichnung { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthUI : MonoBehaviour {
#region SINGLETON PATTERN
private static HealthUI instance;
public static HealthUI GetInstance()
{
return instance;
}
private void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
using System.Web.Security;
using Team3ADProject.Model;
//Sruthi
namespace Team3ADProject.Protected
{
public partial class WebForm4 : System.Web.UI.Page... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using SecondProject.Controllers.Services.Model;
using SecondProject.Controllers.Services.Model.Domain;
using SecondProject.Controllers.Services.Model.Domain.DTOs;
using Sec... |
using System;
namespace Builder
{
class Program
{
static void Main(string[] args)
{
Director director = new Director();
//Construimos un auto basico
BuilderNomal builderNormal = new BuilderNomal();
director.Construir(builderNormal);
... |
using IBll;
using IDal;
using Microsoft.Practices.Unity;
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Utility.Express;
namespace Bll
{
public class User_CatalogBll : IUser_CatalogBll
{
Entities db = new Entities();
[Dependency]
... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace WebApplication1.Migrations
{
public partial class Seed : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.InsertData(
table: "User",
columns: new[] ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace E_OKUL_PROJE
{
public partial class FrmOgrenciIşlemleri : Form... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Turnamentor.Interfaces;
namespace Turnamentor.Core
{
class Turnamentor<ScoreBoard, Score> : ITurnamentor<ScoreBoard, Score> where ScoreBoard : IScoreBoard<Score>
{
public Func<dynamic> EngineProvider { get; set... |
using Plus.HabboHotel.Items;
namespace Plus.Communication.Packets.Outgoing.Rooms.Engine
{
internal class ObjectRemoveComposer : MessageComposer
{
public Item Item { get; }
public int UserId { get; }
public ObjectRemoveComposer(Item item, int userId)
: base(Server... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
public class Argument
{
public string Name { get { return Names[m_iName]; } set { SetName(value); } }
public string Type { get { return Types[m_iType]; } set { SetType(value); } }
... |
using Microsoft.JSInterop;
using System.Threading.Tasks;
namespace BlazorUtils.Interfaces.Invokers
{
public static class JsInvoke
{
public static T Invoke<T>(string funcName, params object[] parameters) => (JSRuntime.Current as IJSInProcessRuntime).Invoke<T>(
$"blazorUtils.core.funcs.{fun... |
using System;
//using System.Collections.Generic;
using System.Linq;
using System.Text;
using DataStructures;
using Microsoft.Pex.Framework;
namespace DataStructures.Test.Factories
{
public static class StackFactory
{
[PexFactoryMethod(typeof(DataStructures.Stack<int>))]
public static DataStru... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ArenaStore")]
public class ArenaStore : Store
{
public ArenaStore(IntPtr address) : this(address, "ArenaStore")
{
}
public ArenaStore(IntPtr a... |
#region usings
using System.ComponentModel;
using System.Data.Linq;
using System.Data.Linq.Mapping;
#endregion
namespace Zengo.WP8.FAS.Models
{
[Table]
public class VoteRecord : INotifyPropertyChanged, INotifyPropertyChanging
{
// Define ID: private field, public property, and database column.
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace JumpAndRun.API
{
public interface IItem
{
string Name { get; }
Vector3 Position { get; set; }
Texture2D Texture { get; }
float Rotation { get; set; }
D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Contract;
using DataBase;
using System.Data.Entity;
using Newtonsoft.Json;
namespace Rest_Service
{
/// <summary>
/// This class contains methods that implement IContract interface
//... |
public class RichTextTag
{
private const string OpenBracket = "<";
private const string CloseBracket = ">";
private const string ParameterDelimeter = "=";
private const string EndTagDelimeter = "/";
public string tagType = "";
public string parameters = "";
public RichTextTag(string tag)
... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using UnityEditor;
using System.Collections;
using ViNoToolkit;
[ CustomEditor(typeof( SceneCre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DBStore.DataAccess.Data.Repository.IRepository;
using DBStore.Models;
using DBStore.Models.VModels;
using DBStore.Utility;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace DBStore... |
//--------------------------------------------------------------------------------
/*
* This Script is used for spawning Butterflies.
* Allow input to : Restart(Load StartScene and Input User ID again)
*
* Used in Main Scene, attached to Empty GameObject "ButterflySpawner".
* Require 2 GameObject variables : But... |
namespace _8.MapDistricts
{
using System;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
var input = Console.ReadLine();
var bound = long.Parse(Console.ReadLine());
input.Split(new char[] {' '}, StringSplitOptions... |
namespace PDV.DAO.Entidades
{
public class RegimeTributario
{
public decimal Codigo { get; set; }
public string Descricao { get; set; }
public RegimeTributario()
{
}
public RegimeTributario(decimal _Codigo, string _Descricao)
{
Codigo = _Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Button_Manager : MonoBehaviour
{
private void Start()
{
}
void Update()
{
}
public void StartButton()
{
SceneManager.LoadScene("ING... |
namespace Plus.Communication.Packets.Outgoing.Catalog
{
public class VoucherRedeemOkComposer : MessageComposer
{
public VoucherRedeemOkComposer()
: base(ServerPacketHeader.VoucherRedeemOkMessageComposer)
{
}
public override void Compose(ServerPacket packet)... |
using System.Collections;
using System.Collections.Generic;
using System.Windows;
using System.Data;
using System.Linq;
using System.Text;
using System.Data.Entity;
using Countries.Data;
namespace Countries.App
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
publ... |
using System.ComponentModel;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
namespace JKMWCFService
{
/// <summary>
/// Interface Name : ICustomer
/// Author : Ranjana Singh
/// Creation Date : 27 Nov 2017
/// Purpose ... |
using System.Web.Mvc;
using Logs.Authentication.Contracts;
using Logs.Services.Contracts;
using Logs.Web.Areas.Administration.Controllers;
using Moq;
using NUnit.Framework;
using TestStack.FluentMVCTesting;
namespace Logs.Web.Tests.Controllers.Administration.UserAdministrationControllerTests
{
[TestFixture]
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GraphicHeightChange : MonoBehaviour
{
private float gravity = 1f;
private float velocity = 0f;
private float t = 0f;
void Update()
{
float heightTarget = -1 + GameManager.instance.Height.heightCur... |
using System;
using System.Collections.Generic;
using System.Drawing;
namespace Tivo.Hme.Samples
{
class TicTacToe : HmeApplicationHandler
{
Application _app;
View _piecesView;
TextStyle _tokenStyle = new TextStyle("default", FontStyle.Bold, 72);
TextView[,] _pieces =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using HelperLibrary.Models;
using Microsoft.AspNetCore.Mvc;
using ConnectLibrary.Service;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartWaveTrigger : MonoBehaviour
{
public static StartWaveTrigger m_instance;
public bool canStartWave = true;
private void Awake()
{
m_instance = this;
}
private void Start()
{
c... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PathTileScript : MonoBehaviour
{
public const int NORTH = 0;
public const int EAST = 1;
public const int SOUTH = 2;
public const int WEST = 3;
public bool m_north;
public bool m_south;
public bool ... |
using System.IO;
namespace JarvOS
{
public class WundergroundAPIKey
{
public static WundergroundAPIKey Instance
{
get
{
if (m_instance == null)
{
m_instance = new WundergroundAPIKey();
}
return m_instance;
}
}
private static WundergroundAPIKey m_instance;
/// <summary>
/... |
namespace MvcExample.DTO.User
{
public class UserDto
{
public string UserName { get; set; }
public string Firstname { get; set; }
public string Lastname { get; set; }
public string Fullname => $"{Firstname} {Lastname}";
}
}
|
using System.Collections.Generic;
using System.Text;
using System.IO;
using System;
using System.Windows.Forms;
using System.Drawing;
namespace Wc3Engine
{
class W3I
{
internal const string FILE_NAME = "war3map.w3i";
private const int BYTES_TO_SKIP = 12;
public static... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DomainValueAttribute.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using NameSearch.Models.Entities;
using System;
using NameSearch.Models.Entities.Abstracts;
using System.Threading.Tasks;
using System.Threading;
namespace NameSearch.Context
{
/// <summary>
/// Application Entity Framework Databas... |
using System;
namespace AbnLookup.SearchClientCSharpe {
class SoapRpcSearch : SoapSearch {
// -----------------------------------------------------------------------------------------------
// Prefix in config file
// ------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Aula11_MembrosEstaticos
{
public static class ConversorStatic
{
public static double CelsiusToFah(double temperatura)
{
return (temperatura * 9 / 5) + 32;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DEMOChannel.Models
{
[Serializable]
public class DemoResponse
{
public string Message;
public DateTime Time;
public string Test;
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Aor扩展方法封装集合
///
///
/// ** 原生 GetComponentsInChildren 方法,会包含自身节点上挂在的Component;
/// GetComponentsInParent 方法,会包含自身节点上挂在的Component;
///
/// </summary>
public static class TransformExtends
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.SimpleCalculator
{
class SimpleCalculator
{
static void Main(string[] args)
{
string input = Console.ReadLine();
string[] values = input.Spl... |
using System;
using System.Collections.Generic;
namespace AddressBook
{
internal class Menu
{
/// <summary>
/// Provides User With Options To Use AddressBook
/// And Handles Each Option
/// </summary>
internal static void Options()
{
HashSet<string> ... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;
using System.Linq;
using Syste... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HighScoreDisplay : MonoBehaviour {
public Text highScoreText1;
public Text highScoreText2;
public Text highScoreText3;
private int highScore1;
private int highScore2;
private int... |
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
using System.ComponentModel.DataAnnotatio... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemScript : MonoBehaviour
{
public int ID;
public string Type;
public Sprite Icon;
public bool Abgeholt;
public bool AktWaffe;
public GameObject AktSlot;
GameObject player;
pub... |
using System.Collections.Generic;
using KRF.Core.Entities.Customer;
namespace KRF.Web.Models
{
public class JobData
{
/// <summary>
/// Holds Job Information
/// </summary>
public Job Job { get; set; }
/// <summary>
/// Holds Job Assignment records
/// <... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace ExercicioFixacaoProduto.Entidades
{
class ProdutoImportado : Produto
{
public double TaxaAlfandega { get; set; }
public ProdutoImportado() { }
public ProdutoImportado(string nome, ... |
namespace SamMorganWeddingPortal.Models
{
public class BridalPartyBioModel
{
public string Name { get; set; }
public string Title { get; set; }
public string Relationship { get; set; }
public string ImagePath { get; set; }
public BridalPartyBioModel()
{
... |
using Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Test
{
[TestClass]
public class TestAddNewEmployee : TestBase
{
[TestMethod]
public void TestAddNewEmp()
{
var... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Diagnostics;
using DotNetNuke.Web.Api;
namespace DotNetNuke.Tests.Web.Api
{
//various ServiceRouteMappers that will be re... |
using System;
using System.Threading.Tasks;
using HangmanGame.App.Menu;
using HangmanGame.App.Services.Interfaces;
using HangmanGame.Common.Console.Interfaces;
using HangmanGame.Common.Delegates;
using Microsoft.Extensions.DependencyInjection;
namespace HangmanGame.App
{
public class Program
{
private... |
using System.Threading;
using MediatR;
using NSubstitute;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Workspace;
namespace Lsp.Tests
{
internal static class ExecuteCommandSyncEx... |
using System;
using MXDbhelper.Common;
namespace MXQHLibrary
{
[TableView("Sys_EntityRelation")]
public class EntityRelation
{
/// <summary>
/// 父级实体名称
/// </summary>
[ColumnProperty(Key.True)]
public string ParEntity { get; set; }
/// <summary>
/// 实... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using liteCMS.Logic;
using liteCMS.Entity.CMS;
using System.Xml;
using System.Collections;
namespace... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Web;
using System.Xml;
using PackageActionsContrib.Helpers;
using umbraco.cms.businesslogic.packager.standardPackageActions;
using umbraco.interfaces;
namespace PackageActionsContrib
{
/// <summary>
/// Moves a file
///... |
using NoLibrary.Infrastructures;
using System;
namespace NoLibrary.ViewModels
{
class DateTimeControlViewModel : BindableBase
{
public string Time { get; }
public DateTimeControlViewModel(DateTime time)
{
Time = time.ToString();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using assignment1;
namespace Assignment1
{
class Magazine : BookStoreItem
{
public string ReleaseDay { get; set; }
public Magazine(string title, double price, string releaseDa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticelDecalPool : MonoBehaviour {
public int maxDecals = 100;
public float decalSizeMin = 0.5f;
public float decalSizeMax = 1.5f;
private int particleDecalDataIndex;
private ParticleDecalData[] particleData;
private P... |
using Hiraya.Domain.MongoDBCollections.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.Domain.MongoDBCollections.Entities
{
/// <summary>
/// This will clasify the products or services of the particular business accou... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Framework;
#endregion
namespace DotNetNuke.Services.Search.Internals
{
/// <summary>
/// Internal Sear... |
using System;
using UnityEngine;
using Object = UnityEngine.Object;
public static class GameObjectExtensions
{
public static void AddChild(this GameObject parent, GameObject child)
{
if (parent == null)
throw new NullReferenceException();
if (child == null)
throw new A... |
using console;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace ConsoleTestProj
{
/// <summary>
///This is a test class for _029_FindSqureRootTest and is intended
///to contain all _029_FindSqureRootTest Unit Tests
///</summary>
[TestClass()]
public class _... |
using System.Threading.Tasks;
using lauthai_api.DataAccessLayer.Repository;
using Microsoft.AspNetCore.Mvc;
namespace lauthai_api.Controllers
{
[ApiController]
[Route("api/[controller]")]
public class UniversityController : ControllerBase
{
private readonly IUnitOfWork _uow;
public Univ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ejercicio42
{
public class Clase4
{
public void MetodoInstancia()
{
try
{
new Clase3();
}
catch (UnaExce... |
using System;
//There are 3 types of edits that can be performed on strings.
//insert a char. remove a char. replace a char.
//given 2 strings write a function to check if they are 1 or 0 edits away
//EXAMPLE
//pale, ple -) true
//pales, pale -) true
//pale, bale -) true
//pale, bae -) false
class OneAway
{... |
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using CheckMySymptoms.ViewModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Input;
namespace CheckMySymptoms.Flow.ScreenSettings
{
public class MenuItem : ObservableObject
{
public int Stage { get; set; }
public string Text { get; set; }
pu... |
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
using System.Collections.Generic;
namespace Zoological
{
public class Zoological {
public List<PaintedDog> PaintedDogs { get; set; } = new List<PaintedDog>();
public List<Human> Humans { get; set; } = new List<Human>();
public List<Fish> Fishes { get; set; } = new List<Fish>();
public List<IWalking> Wa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PDTech.OA.Model
{
public class TestAnswer
{
/// <summary>
/// 试卷ID
/// </summary>
public string TestGuid
{
get;
set;
}
/// <summary>
... |
using UnityEngine;
using System.Collections;
public class BeseigedCityEventFunctions : IslandEventFunctions {
public ResourceManager resourceManager;
public GameObject defaultConversation;
public ConversationManager conManager;
public ChoicesManager choiceManager;
public string AttackBattle;
... |
using Diligent.BOL;
namespace Diligent.DAL.Core
{
public interface IProjectRepository : IRepository<Project>
{
Project GetProjectWithTasks(int id);
}
}
|
using System;
using System.Collections.Generic;
namespace Auction_proj.Models
{
public class Bid : BaseEntity
{
public int Userid { get; set; }
public User User { get; set; }
public int Auctionid { get; set; }
public Auction Auction { get; set; }
public int Bidid { get; ... |
namespace _1.Logger
{
using _1.Logger.Core;
internal class Startup
{
private static void Main(string[] args)
{
var controller = new Controller();
controller.Run();
}
}
} |
using System.Xml.Serialization;
namespace PlatformRacing3.Web.Responses;
public class SingleRowResponse<T>
{
[XmlElement("Row")]
public T Row;
public SingleRowResponse()
{
}
public SingleRowResponse(T row)
{
this.Row = row;
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace IotWebServer
{
public class HtmlDoc
{
public HtmlDoc()
{
ReadFile();
}
public string ResponseTex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WS_PosData_PMKT.Models.Request
{
[DataContract]
public class FileReceptionRequest
{
[DataMember]
public string IdSync { get; set; }
[DataMember]
... |
namespace Assets.Scripts.Enemies {
class Ability {
}
}
|
using Soko.Domain;
using System;
using System.Drawing;
namespace Soko.Report
{
/// <summary>
/// Summary description for Izvestaj.
/// </summary>
public class Izvestaj
{
private float relHeight = 24.5f;
private float relHeaderHeight = 2.7f;
public const float relWidth = 17.2f;
private float ... |
using PDV.DAO.DB.Controller;
using System;
using System.Collections;
using System.Linq;
namespace PDV.DAO.DB.Utils
{
public class Sequence
{
private static Hashtable HashSequences = new Hashtable();
private static string GetCreateSequence(string Name, decimal Next)
{
retur... |
using System;
using System.Collections.Generic;
using System.IO;
using AdvUtils;
/// <summary>
/// RNNSharp written by Zhongkai Fu (fuzhongkai@gmail.com)
/// </summary>
namespace RNNSharp
{
enum TFEATURE_WEIGHT_TYPE_ENUM
{
BINARY,
FREQUENCY
}
enum PRETRAIN_TYPE
{
AUTOENCOD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityStandardAssets._2D;
public class SyringeNeedle : NetworkBehaviour
{
public float slowEffect;
public float slowDuration;
private float startTime;
public float projectileDuration = 4f;
p... |
namespace JetBrains.Annotations
{
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.All, AllowMultiple=false, Inherited=true)]
public sealed class LocalizationRequiredAttribute : Attribute
{
[CompilerGenerated]
private bool bool_0;
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class EnemyPowerup : PowerUp
{
protected Collider[] FindEnemies(float radius, PowerupNames powerupName, PlayerStateMachine player)
{
List<GameObject> enemies = new List<GameObject>();
Colli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SonucManager : MonoBehaviour
{
[SerializeField]
private Text dogruAdetTxt, yanlisAdetTxt, puanTxt;
int puanSure = 10;
bool sureBittimi = true;
int ... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
#if UNITY_2021_1_OR_NEWER
#define SCENEVIEW_TOOLBAR
#elif UNITY_2020_1_OR_NEWER
#define EDITOR_TOOLBAR
#endif
using System;
using Syste... |
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