text stringlengths 13 6.01M |
|---|
using SDL2;
using SharpDL.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpDL.Events
{
public enum KeyState
{
Pressed = SDL.SDL_PRESSED,
Released = SDL.SDL_RELEASED
}
public class KeyboardEventArgs : GameEventArgs
{
p... |
using System.Collections.Generic;
using DutchTreat.Data.Entities;
namespace WebApplication4.Data
{
public interface IDutchRepository
{
IEnumerable<Product> GetAllProducts();
IEnumerable<Product> GetProductByCategory(string Category);
IEnumerable<Order> GetAllOrders();
bool Save... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LH_Sprite : MonoBehaviour {
/* the player is going to be a circle for now */
// Use this for initialization
private Animator mAnimator;
private SpriteRenderer mSpriteRenderer;
void Start () {
mAnimator = G... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawer_script : MonoBehaviour
{
public GameObject[] EnemyPrefabs;
public float Offsett;
void Start()
{
SpawnEnemies(5,5);
}
public void SpawnEnemies(int w, int h)
{
for (int x... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Capstone.Web.Models;
using System.Data.SqlClient;
namespace Capstone.Web.DAL
{
public class SurveySqlDAL : ISurveyDAL
{
readonly string connectionString;
const string SQL_GetSurveyResultsCount = "SELECT ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Utils;
using Game.Kernel;
using Game.Facade;
using Game.Entity.NativeWeb;
using System.Data;
namespace Game.Web.Match
{
public partial class Activit... |
namespace Whale.DAL.Models
{
public enum NotificationTypeEnum
{
TextNotification,
AddContactNotification,
MeetingInviteNotification,
UnreadMessage,
UnreadGroupMessage
}
}
|
using System;
class Tests
{
static void Main()
{
// Translate the double into sign, exponent and mantissa.
long bits = BitConverter.DoubleToInt64Bits(-27.25);
// Note that the shift is sign-extended, hence the test against -1 not 1
bool negative = (bits < 0);
int expone... |
using System;
using System.Reflection;
using Microsoft.Extensions.DependencyInjection;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.WorkDone
{
public static class WorkDoneProxyExtensions
{
public static TResult ObserveWorkDone... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Parse;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace XamChat.Droid
{
[Application (Theme ="@android:style/Theme.Holo.Ligh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace BagBag.Models
{
[MetadataType(typeof(Employee.EmployeeMetaData))]
public partial class Employee
{
internal sealed class EmployeeMetaData
{
... |
/* Store the contents for ListBoxes to display.
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class ListBank : MonoBehaviour
{
public static ListBank Instance;
public List<Item> items = new List<Item> ();
private ItemDatabase database;
public Item... |
using HardwareInventoryManager.Filters;
using HardwareInventoryManager.Models;
using HardwareInventoryManager.Repository;
using HardwareInventoryManager.Helpers;
using HardwareInventoryManager.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using H... |
namespace NDDDSample.Interfaces.HandlingService.Host.IoC
{
#region Usings
using System;
using System.ServiceModel;
using Application;
using Application.Impl;
using Castle.Facilities.WcfIntegration;
using Castle.Facilities.WcfIntegration.Behaviors;
using Castle.MicroKernel.Registration;
... |
using JumpAndRun.API;
using JumpAndRun.Content.Blocks;
using JumpAndRun.TerrainGeneration;
using System;
using System.Collections.Generic;
namespace JumpAndRun.Content.TerrainGeneration.Bioms
{
public class TestBiom : IBiom
{
public int BaseHeight => -20;
public IBlock Filler => new DirtBlock... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ovan_P1
{
class Constant
{
public string storeName = "ラーメン世代";
public string dbName = "obanp1";
public string yesStr = "はい";
publi... |
using System;
namespace Shango.Commands
{
using System.IO;
using System.Net;
using System.Text;
using ConsoleProcessRedirection;
using Shango.CommandProcessor;
/// <summary>
/// Summary description for Page.
/// </summary>
public class ShowpageCommand : MultiInstanceCo... |
using OfficeOpenXml;
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace CleanUpCSVFiles
{
public delegate void MessageChangedHandler(string value);
public delegate void ErrorOcurHandler(string message);
public delegate void WorkFinishedHandler();
public delegate ... |
using System;
using System.Collections.Generic;
[Serializable]
public class CapturaDados
{
public string emailJogador;
public string sexo;
public string faixaEtaria;
public string dataHora;
public int fasesDesbloqueadas = 0;
public float tempoTotalJogado = 0;
public List<CapturaFase> captur... |
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Linq;
using PDV.DAO.Enum;
using PDV.DAO.DB.Utils;
using PDV.VIEW.App_Context;
using MetroFramework.Forms;
using MetroFramework;
using System.Net;
using PDV.DAO.Entidades.Cep;
u... |
using System;
using Photon.Pun;
using UnityEngine;
public class Character : MonoBehaviour {
public Material[] characterMaterials;
private void Start() {
PhotonView view = this.GetComponent<PhotonView>();
MeshRenderer renderer = this.GetComponent<MeshRenderer>();
int cha... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windo... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
namespace CinemalyticsCSharpSDK.Util
{
internal class UrlUtil
{
public static String MakeGetCall(String url)
{
var request = (HttpWebRequest)WebRequ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EjercicioInterfaces
{
public class Comercial:Avion,IARBA
{
private int _capacidadPasajeros;
public Comercial(double precio,double velocidad,int pasajeros) : base(precio, velocidad)... |
namespace catalog.merger.api.Features.CatalogMerger.Models
{
public class CatalogItem
{
public string SKU { get; set; }
public string Description { get; set; }
}
} |
using System.Collections.Generic;
using KRF.Core.Entities.AccessControl;
namespace KRF.Core.FunctionalContracts
{
public interface IRoleManagement
{
/// <summary>
/// Create a new role based on user defined role name.
/// </summary>
/// <param name="roleName">Name of the role.<... |
using System;
using System.Collections.Generic;
namespace SLua {
[LuaBinder(1)]
public class BindUnityUI {
public static Action<IntPtr>[] GetBindList() {
Action<IntPtr>[] list= {
Lua_UnityEngine_UI_AnimationTriggers.reg,
Lua_UnityEngine_EventSystems_UIBehaviour.reg,
Lua_UnityEngine_UI_Selectable.reg... |
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CloneDeploy_App.Controllers.Authorization;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class ImageClassificationContro... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using StackExchange.Redis;
namespace Utils
{
public class RedisLocker
{
private readonly IDatabase db;
public RedisLocker(IDatabase db)
{
this.db = db;
}
publi... |
using System.Linq;
using System.Web.Mvc;
using Dentist.Controllers.Base;
using Dentist.Models.Doctor;
using Dentist.ViewModels;
using Dentist.Models;
namespace Dentist.Controllers
{
public class ProceduresController : PageCrudController<Procedure>
{
public ProceduresController()
: base("Pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EnergyDataRetriever.Models
{
public class ProjectData
{
const double PRICE_PER_SHARE = 1000;
static int currentId = 0;
public double pricePerShare { get; set; }
public int projectId... |
//玩家橫條的控制腳本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerBarBehavior : MonoBehaviour
{
//-----------變數宣告------------------------------------------------
private static PlayerBarBehavior _instance; //單例物件
public static PlayerBarBehavior Instance
{
... |
using System.Threading.Tasks;
using TRM_data_manager_wpf.Library.Models;
namespace TRM_data_manager_wpf.Library.Api
{
public interface IAPIHelper
{
Task<AuthenticatedUser> Authenticate(string username, string password);
Task GetLoggedInUserInfo(string token);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "ConfigData/SoundLibrary")]
public class SoundLib : ScriptableObject
{
[System.Serializable]
public struct sSoundEvent
{
public AudioClip m_clip;
[Range(0,1)]
public float ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LojaWeb.Models
{
public class Carrinho
{
public int Id { get; set; }
public double PrecoFinal { get; set; }
public Usuario Usuario { get; set; }
public int UsuarioId { get; set; }
... |
using AspNetCoreSample.Models.Message;
using AspNetCoreSample.Services;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace AspNetCoreSample.Controllers
{
[Route("api/[controller]/[action]")]
[ApiController]
public class MessageController : ControllerBase
{
private readon... |
using System;
using System.Configuration;
namespace Quintsys.EnviromentConfigurationManager
{
// ReSharper disable UnusedMember.Global
public interface IEnviromentConfigManager
{
string Get(string key);
}
public class EnviromentConfigManager : IEnviromentConfigManager
{
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OnlineTabletop.DTOs
{
public class BasicCharacterDTO
{
public string id { get; set; }
public string name { get; set; }
public string playerAccountName { get; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[SelectionBase]
public class SawHazard : GameTimeObject
{
// Configurable Parameters
[Header("Setup")]
[SerializeField] GameObject sawMesh = null;
[SerializeField] BoxCollider hazardTrigger = null;
[Header("Damage")]
[SerializeField... |
using System;
using System.Collections.Generic;
namespace SANTI_WEB.Models
{
public partial class Products
{
public Products()
{
ProductsDescription = new HashSet<ProductsDescription>();
ProductsItems = new HashSet<ProductsItems>();
ProductsSeo = new HashSet... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApi.Models;
using WebApi.Repository.ViewModels;
namespace WebApi.Repository.Helpers
{
public class AutomaperProfile : Profile
{
public AutomaperProfile()
{
C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void Calculate_Click(object... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EnumController;
using System;
/// <summary>
/// Base class to store runtime cat info;
/// </summary>
public class CatInfoBase : MonoBehaviour
{
public CatMovingState MovingState { get; set; }
public CatHealthState HealthState... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
namespace HotelManagement
{
public static c... |
using System;
namespace Arch.Data.Common.Vi
{
public interface ITimeoutMarkDownBean
{
Boolean EnableTimeoutMarkDown { get; set; }
Int32 SamplingDuration { get; set; }
Int32 ErrorPercentReferCount { get; set; }
Int32 ErrorCountThreshold { get; set; }
Do... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Serrate.Infrastructure;
using Serrate.Commands.Sales;
using Serrate.Contract.Sales;
namespace Serrate.Sales
{
public class CancelOrderHandler : IHandle<CancelOrder>
{
private readonly IBus bus;
public ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Common.Config;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Migration.Common.Log;
namespace Migration.Common.Config
{
public class ConfigReaderJson : IConfigReader
{
private readonly string FilePath;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Oef2.Models{
public class Registration{
public int RegisterId { get; set; }
[Required(ErrorMessage = "Het veld Naam is vereist")]
public ... |
using AutoMapper;
using Contoso.Forms.Parameters.Common;
using Contoso.Forms.View;
using Contoso.Forms.View.Common;
using Contoso.Spa.Flow.Cache;
using Contoso.Spa.Flow.ScreenSettings.Views;
using LogicBuilder.Forms.Parameters;
using System;
using System.Collections.Generic;
namespace Contoso.Spa.Flow
{
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MyGeneration.UnitTests
{
public class CSharpTests
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public Transform target;
public float smoothSpeed = 0.125f;
public Vector3 offset;
private Vector3 velocity = Vector3.zero;
//TRANSITIONS
public float offsetTransitionTim... |
using bot_backEnd.BL.Interfaces;
using bot_backEnd.DAL.Interfaces;
using bot_backEnd.Models.DbModels;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
n... |
using ServerKinect.Shape;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.HandTracking
{
internal class FingerBaseDetector
{
private float indexOffset;
private float offsetDistance;
public FingerBaseDetect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Bot.Builder;
using Microsoft.Bot.Builder.Integration.AspNet.Core;
using Microsoft.Bot.Configuration;
... |
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Vipr;
namespace T4TemplateWriterTests {
class IntegrationTest {
private Vipr.Bootstrapper bootstrapper;
private String inputFile = @"http... |
namespace RealEstate.ViewModels
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
public class CommentViewModels
{
public CommentViewModels()
{
CreatedOn = DateTimeOffset.Now;
}
public int Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace com.defrobo.salamander.gui
{
public partial class MainForm : Form
{
private CommandService infoService;
private Dictionary<Currency, Balance> balances;
private OrderBook orderBook;
... |
using AutoMapper;
using ImmedisHCM.Data.Entities;
using ImmedisHCM.Services.Models.Core;
namespace ImmedisHCM.Services.Mapping
{
public class SalaryMapping : Profile
{
public SalaryMapping()
{
CreateMap<Salary, SalaryServiceModel>().ReverseMap();
}
}
}
|
using System;
using System.Linq;
namespace BusinessLayer.SortingAlgorithms
{
/// <summary>
/// Provides functionality that sort elements in an ascending order by Quick sort type.
/// </summary>
/// <owner>Anton Petrenko</owner>
/// <typeparam name="T">Certain input type.</typeparam>
/// <seeal... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using Zhouli.DAL.Interface;
using Zhouli.DbEntity.Models;
using Microsoft.Extensions.Configuration;
namespace Zhouli.DAL.Implements
{
public class BlogNavigationImgDAL : BaseDAL<BlogNavigationImg>, IBlogNavigationImgDAL
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class reward_contrl : MonoBehaviour {
// Use this for initialization
void Start () {
Main._instance.Game_state = Main.state_game.run;
}
// Update is called once per frame
void Up... |
using System;
using System.Collections.Generic;
namespace Microsoft.DataStudio.Services.MachineLearning.Contracts
{
public class WebServiceCreationStatusInfo
{
public Guid ActivityId { get; set; }
public WebServiceCreationStatus Status { get; set; }
public string WebServiceGroupId { ... |
using REQFINFO.Repository;
using REQFINFO.Domain;
using REQFINFO.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using REQFINFO.Repository.Infrastructure.Contract;
namespace REQFINFO.Business.Interfaces
{
public interface IWorkFlowUserGr... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Savaged.HasMyPasswordBeenPwned.CLI;
using System;
namespace Savaged.HasMyPasswordBeenPwned.Test
{
[TestClass]
public class CliTests
{
[TestMethod]
public void TestMain()
{
var program = new Program();
... |
using System;
namespace Socialease.ViewModels
{
public class NoteViewModel
{
public int Id { get; set; }
public string Description { get; set; }
public DateTime Created { get; set; }
public int PersonId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ENTITY;
using Openmiracle.BLL;
using Openmiracle.DAL;
using System.Data;
namespace Openmiracle.BLL
{
public class CreditNoteMasterBll
{
CreditNoteMasterInfo InfoCreditNoteMaster = ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
public CharacterController controller;
//Crea colisiones de una vez
public float speed = 10f;
public float gravity = -7.0f;
public Transform groundCheck;
... |
namespace OCP
{
/**
* @since 8.2.0
*/
// class SabrePluginException extends Exception {
//
// /**
// * Returns the HTTP statuscode for this exception
// *
// * @return int
// * @since 8.2.0
// */
// public function getHTTPCode() {
// return this.code;
// }
// }
} |
using Prism.Mvvm;
using Prism.Regions;
using Reactive.Bindings;
using System;
namespace RegionMngDemo.ViewModels
{
public class MainWindowViewModel : BindableBase
{
private string _title = "Prism Application";
public string Title
{
get { return _title; }
... |
using System;
using Application.Controllers;
using Application.Data.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Application.Frameworks;
using Application.Models;
using Application.Repo;
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Sunny.Lib.DllHelper;
using Sunny.Lib;
using Sunny.Lib.Xml;
using Sunny.Assistant.BaseForm;
using System.IO;
namespace Sunny.Assi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataCenter.Data
{
public class Event
{
// Numbers data
public Dictionary<string, _ProductData> ProductsDatas { get; set; }
public Dictionary<string,... |
using System;
namespace RememberMyTrip.Core
{
public class Trip
{
public Guid Id { get; set; }
public Address From {get;set;}
public Address To {get;set;}
public long? OdometerStart { get; set; }
public long? OdometerFinish { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOP_LAB1
{
class Program
{
static void Main(string[] args)
{
double a = 20;
double b = 60;
double arif, geom;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Kørselslogbog
{
public partial class Opret : Form
{
... |
using System;
namespace Arrays
{
class Program
{
static void Main()
{
var numberOfElements = int.Parse(Console.ReadLine());
var numbers = new int[numberOfElements];
//saving values
for (int i = 0; i < numbers.Length; i++)
{
numbers[i] = i + 1;
}
//reading values
foreach (var num... |
using System;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using AtmDb.Data;
using StudentSystem.Data.Repositories;
namespace AtmDb.ConsoleClient.Repositories
{
class GenericRepository<T> : IGenericRepository<T> where T : class
{
private IAtmDbContext dbContext;
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("TurnStartManager")]
public class TurnStartManager : MonoBehaviour
{
public TurnStartManager(IntPtr address) : thi... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using EasySteamLeaderboard;
public class ESL_LeaderboardEntryUI : MonoBehaviour
{
//ase
public Text RankText;
public Text PlayerNameText;
public Text ScoreText;
public GameObject Usuario;
public GameObject borde;
public void Update()
{
if(... |
using MvvmCross.Platform.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
using System.IO;
using UIKit;
using Foundation;
using EsMo.Common.UI;
namespace EsMo.MvvmCross.iOS.Support.Converter
{
public abstrac... |
using System;
namespace BusinessRuleEngine
{
public class BookRule : PackingSlipRule
{
public override void Pay()
{
Console.WriteLine("generating duplicate packing slip for royalty department");
GenerateAgentCommision();
}
}
} |
using ApplicationApp.Interfaces;
using Entities.Entities;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Exabyt... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace transGraph
{
public partial class editWay : Form
{
dbFacade db = new dbFacade();
string id;
public editWay(st... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class EventsShouldHaveProperArgumentsAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.With... |
namespace CharacterWizardRepository.Models
{
public class Skills
{
public int Id { get; set; }
public int CharacterId { get; set; }
public Skill Skill { get; set; }
public bool HasProficiency { get; set; }
public bool HasExpertise { get; set; }
public bool HasBon... |
using DiagnostivoTecnicoBasico.Model.ResponseAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace MS_DiagnosticoTecnicoBasico.Domain.Constants
{
public static class Constants
{
private static int seed = Environment.TickC... |
namespace Hik.Sps
{
/// <summary>
/// This interface is implemented all plugins.
/// PlugIns does not directly implement this interface, but they implement by inheriting PlugIn class.
/// </summary>
public interface IPlugIn : IPluggable
{
/// <summary>
/// Name of the plugin.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ControlValveMaintenance.Services;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using WpfAnimatedGif;
using ControlValveMaintenance.Models;
using GalaSoft.MvvmLight.Messaging;
na... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Globalization;
using NuGet.Versioning;
namespace NuGet.Protocol.Core.v3.DependencyInfo
{
... |
using Catalog.API.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Catalog.API.Repositories.Interfaces
{
public interface IProductRepository : IRepository<Product>
{
Task<IEnumerable<Product>> getProductByCategory(string category);
}
}
|
using MMLib.Extensions;
using Payroll.Common;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq.Expressions;
namespace Payroll.Models
{
public class Company : Addressable
{
[Display(Resourc... |
using ReadyGamerOne.EditorExtension;
using ReadyGamerOne.Utility;
using UnityEditor;
using UnityEngine;
namespace DialogSystem.Model.Editor
{
[CustomPropertyDrawer(typeof(SkipChoice))]
public class SkipChoiceDrawer:PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property... |
using UnityEngine;
using System.Collections;
public class AlleySprites : MonoBehaviour {
private Animator animator;
private GameObject otherEnd;
void Start () {
animator = GetComponent<Animator>();
otherEnd = GetComponent<Alley>().otherEnd;
Vector3 offset = otherEnd.transform.position - transform.position;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Baloncontroller : MonoBehaviour
{
public GameObject patlama;
GameController gameControllerS;
private void Start()
{
gameControllerS = GameObject.Find("GameObject").GetComponent<GameController>();
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Mvc;
using runnertrails.Models;
// For more information on enabling Web API for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860
namespace runnertrails.Controllers
{
... |
using System;
using System.Collections.Generic;
namespace Zhouli.DbEntity.Models
{
public partial class BlogArticleDto
{
public int ArticleId { get; set; }
public string ArticleTitle { get; set; }
public string ArticleThrink { get; set; }
public string ArticleBodySummary { get;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RomperCaguama2 : MonoBehaviour
{
public Image Caguama2;
public GameObject CaguamaRota2;
//public Image CaguamaRota2;
void Start()
{
Caguama2 = GetComponent<Image>();
... |
namespace Strategy
{
interface IOperacion
{
double RealizarOperacion(double a, double b);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Photoshop.Common
{
public class MainConfiguration : BaseConfiguration
{
public static string DatabaseConnection {get; private set;}
static MainConfiguration()
{
DatabaseConnecti... |
namespace SFA.DAS.Notifications.Domain.Entities
{
public enum NotificationFormat
{
Email = 0,
Sms
}
} |
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