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using SDL2; using SharpDL.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharpDL.Events { public enum KeyState { Pressed = SDL.SDL_PRESSED, Released = SDL.SDL_RELEASED } public class KeyboardEventArgs : GameEventArgs { p...
using System.Collections.Generic; using DutchTreat.Data.Entities; namespace WebApplication4.Data { public interface IDutchRepository { IEnumerable<Product> GetAllProducts(); IEnumerable<Product> GetProductByCategory(string Category); IEnumerable<Order> GetAllOrders(); bool Save...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LH_Sprite : MonoBehaviour { /* the player is going to be a circle for now */ // Use this for initialization private Animator mAnimator; private SpriteRenderer mSpriteRenderer; void Start () { mAnimator = G...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawer_script : MonoBehaviour { public GameObject[] EnemyPrefabs; public float Offsett; void Start() { SpawnEnemies(5,5); } public void SpawnEnemies(int w, int h) { for (int x...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Capstone.Web.Models; using System.Data.SqlClient; namespace Capstone.Web.DAL { public class SurveySqlDAL : ISurveyDAL { readonly string connectionString; const string SQL_GetSurveyResultsCount = "SELECT ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Utils; using Game.Kernel; using Game.Facade; using Game.Entity.NativeWeb; using System.Data; namespace Game.Web.Match { public partial class Activit...
namespace Whale.DAL.Models { public enum NotificationTypeEnum { TextNotification, AddContactNotification, MeetingInviteNotification, UnreadMessage, UnreadGroupMessage } }
using System; class Tests { static void Main() { // Translate the double into sign, exponent and mantissa. long bits = BitConverter.DoubleToInt64Bits(-27.25); // Note that the shift is sign-extended, hence the test against -1 not 1 bool negative = (bits < 0); int expone...
using System; using System.Reflection; using Microsoft.Extensions.DependencyInjection; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.WorkDone { public static class WorkDoneProxyExtensions { public static TResult ObserveWorkDone...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Parse; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace XamChat.Droid { [Application (Theme ="@android:style/Theme.Holo.Ligh...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace BagBag.Models { [MetadataType(typeof(Employee.EmployeeMetaData))] public partial class Employee { internal sealed class EmployeeMetaData { ...
/* Store the contents for ListBoxes to display. */ using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class ListBank : MonoBehaviour { public static ListBank Instance; public List<Item> items = new List<Item> (); private ItemDatabase database; public Item...
using HardwareInventoryManager.Filters; using HardwareInventoryManager.Models; using HardwareInventoryManager.Repository; using HardwareInventoryManager.Helpers; using HardwareInventoryManager.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using H...
namespace NDDDSample.Interfaces.HandlingService.Host.IoC { #region Usings using System; using System.ServiceModel; using Application; using Application.Impl; using Castle.Facilities.WcfIntegration; using Castle.Facilities.WcfIntegration.Behaviors; using Castle.MicroKernel.Registration; ...
using JumpAndRun.API; using JumpAndRun.Content.Blocks; using JumpAndRun.TerrainGeneration; using System; using System.Collections.Generic; namespace JumpAndRun.Content.TerrainGeneration.Bioms { public class TestBiom : IBiom { public int BaseHeight => -20; public IBlock Filler => new DirtBlock...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ovan_P1 { class Constant { public string storeName = "ラーメン世代"; public string dbName = "obanp1"; public string yesStr = "はい"; publi...
using System; namespace Shango.Commands { using System.IO; using System.Net; using System.Text; using ConsoleProcessRedirection; using Shango.CommandProcessor; /// <summary> /// Summary description for Page. /// </summary> public class ShowpageCommand : MultiInstanceCo...
using OfficeOpenXml; using System; using System.IO; using System.Linq; using System.Threading.Tasks; namespace CleanUpCSVFiles { public delegate void MessageChangedHandler(string value); public delegate void ErrorOcurHandler(string message); public delegate void WorkFinishedHandler(); public delegate ...
using System; using System.Collections.Generic; [Serializable] public class CapturaDados { public string emailJogador; public string sexo; public string faixaEtaria; public string dataHora; public int fasesDesbloqueadas = 0; public float tempoTotalJogado = 0; public List<CapturaFase> captur...
using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using System; using System.Collections.Generic; using System.Windows.Forms; using System.Linq; using PDV.DAO.Enum; using PDV.DAO.DB.Utils; using PDV.VIEW.App_Context; using MetroFramework.Forms; using MetroFramework; using System.Net; using PDV.DAO.Entidades.Cep; u...
using System; using Photon.Pun; using UnityEngine; public class Character : MonoBehaviour { public Material[] characterMaterials; private void Start() { PhotonView view = this.GetComponent<PhotonView>(); MeshRenderer renderer = this.GetComponent<MeshRenderer>(); int cha...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; namespace CinemalyticsCSharpSDK.Util { internal class UrlUtil { public static String MakeGetCall(String url) { var request = (HttpWebRequest)WebRequ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EjercicioInterfaces { public class Comercial:Avion,IARBA { private int _capacidadPasajeros; public Comercial(double precio,double velocidad,int pasajeros) : base(precio, velocidad)...
namespace catalog.merger.api.Features.CatalogMerger.Models { public class CatalogItem { public string SKU { get; set; } public string Description { get; set; } } }
using System.Collections.Generic; using KRF.Core.Entities.AccessControl; namespace KRF.Core.FunctionalContracts { public interface IRoleManagement { /// <summary> /// Create a new role based on user defined role name. /// </summary> /// <param name="roleName">Name of the role.<...
using System; using System.Collections.Generic; namespace SLua { [LuaBinder(1)] public class BindUnityUI { public static Action<IntPtr>[] GetBindList() { Action<IntPtr>[] list= { Lua_UnityEngine_UI_AnimationTriggers.reg, Lua_UnityEngine_EventSystems_UIBehaviour.reg, Lua_UnityEngine_UI_Selectable.reg...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class ImageClassificationContro...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using StackExchange.Redis; namespace Utils { public class RedisLocker { private readonly IDatabase db; public RedisLocker(IDatabase db) { this.db = db; } publi...
using System.Linq; using System.Web.Mvc; using Dentist.Controllers.Base; using Dentist.Models.Doctor; using Dentist.ViewModels; using Dentist.Models; namespace Dentist.Controllers { public class ProceduresController : PageCrudController<Procedure> { public ProceduresController() : base("Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EnergyDataRetriever.Models { public class ProjectData { const double PRICE_PER_SHARE = 1000; static int currentId = 0; public double pricePerShare { get; set; } public int projectId...
//玩家橫條的控制腳本 using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBarBehavior : MonoBehaviour { //-----------變數宣告------------------------------------------------ private static PlayerBarBehavior _instance; //單例物件 public static PlayerBarBehavior Instance { ...
using System.Threading.Tasks; using TRM_data_manager_wpf.Library.Models; namespace TRM_data_manager_wpf.Library.Api { public interface IAPIHelper { Task<AuthenticatedUser> Authenticate(string username, string password); Task GetLoggedInUserInfo(string token); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "ConfigData/SoundLibrary")] public class SoundLib : ScriptableObject { [System.Serializable] public struct sSoundEvent { public AudioClip m_clip; [Range(0,1)] public float ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LojaWeb.Models { public class Carrinho { public int Id { get; set; } public double PrecoFinal { get; set; } public Usuario Usuario { get; set; } public int UsuarioId { get; set; } ...
using AspNetCoreSample.Models.Message; using AspNetCoreSample.Services; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace AspNetCoreSample.Controllers { [Route("api/[controller]/[action]")] [ApiController] public class MessageController : ControllerBase { private readon...
using System; using System.Configuration; namespace Quintsys.EnviromentConfigurationManager { // ReSharper disable UnusedMember.Global public interface IEnviromentConfigManager { string Get(string key); } public class EnviromentConfigManager : IEnviromentConfigManager { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OnlineTabletop.DTOs { public class BasicCharacterDTO { public string id { get; set; } public string name { get; set; } public string playerAccountName { get; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [SelectionBase] public class SawHazard : GameTimeObject { // Configurable Parameters [Header("Setup")] [SerializeField] GameObject sawMesh = null; [SerializeField] BoxCollider hazardTrigger = null; [Header("Damage")] [SerializeField...
using System; using System.Collections.Generic; namespace SANTI_WEB.Models { public partial class Products { public Products() { ProductsDescription = new HashSet<ProductsDescription>(); ProductsItems = new HashSet<ProductsItems>(); ProductsSeo = new HashSet...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApi.Models; using WebApi.Repository.ViewModels; namespace WebApi.Repository.Helpers { public class AutomaperProfile : Profile { public AutomaperProfile() { C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Calculate_Click(object...
using System.Collections; using System.Collections.Generic; using UnityEngine; using EnumController; using System; /// <summary> /// Base class to store runtime cat info; /// </summary> public class CatInfoBase : MonoBehaviour { public CatMovingState MovingState { get; set; } public CatHealthState HealthState...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Configuration; namespace HotelManagement { public static c...
using System; namespace Arch.Data.Common.Vi { public interface ITimeoutMarkDownBean { Boolean EnableTimeoutMarkDown { get; set; } Int32 SamplingDuration { get; set; } Int32 ErrorPercentReferCount { get; set; } Int32 ErrorCountThreshold { get; set; } Do...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Serrate.Infrastructure; using Serrate.Commands.Sales; using Serrate.Contract.Sales; namespace Serrate.Sales { public class CancelOrderHandler : IHandle<CancelOrder> { private readonly IBus bus; public ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Common.Config; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Migration.Common.Log; namespace Migration.Common.Config { public class ConfigReaderJson : IConfigReader { private readonly string FilePath; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Oef2.Models{ public class Registration{ public int RegisterId { get; set; } [Required(ErrorMessage = "Het veld Naam is vereist")] public ...
using AutoMapper; using Contoso.Forms.Parameters.Common; using Contoso.Forms.View; using Contoso.Forms.View.Common; using Contoso.Spa.Flow.Cache; using Contoso.Spa.Flow.ScreenSettings.Views; using LogicBuilder.Forms.Parameters; using System; using System.Collections.Generic; namespace Contoso.Spa.Flow { public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MyGeneration.UnitTests { public class CSharpTests { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; public float smoothSpeed = 0.125f; public Vector3 offset; private Vector3 velocity = Vector3.zero; //TRANSITIONS public float offsetTransitionTim...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; n...
using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { internal class FingerBaseDetector { private float indexOffset; private float offsetDistance; public FingerBaseDetect...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Integration.AspNet.Core; using Microsoft.Bot.Configuration; ...
using System; using System.Reflection; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Vipr; namespace T4TemplateWriterTests { class IntegrationTest { private Vipr.Bootstrapper bootstrapper; private String inputFile = @"http...
namespace RealEstate.ViewModels { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public class CommentViewModels { public CommentViewModels() { CreatedOn = DateTimeOffset.Now; } public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace com.defrobo.salamander.gui { public partial class MainForm : Form { private CommandService infoService; private Dictionary<Currency, Balance> balances; private OrderBook orderBook; ...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; namespace ImmedisHCM.Services.Mapping { public class SalaryMapping : Profile { public SalaryMapping() { CreateMap<Salary, SalaryServiceModel>().ReverseMap(); } } }
using System; using System.Linq; namespace BusinessLayer.SortingAlgorithms { /// <summary> /// Provides functionality that sort elements in an ascending order by Quick sort type. /// </summary> /// <owner>Anton Petrenko</owner> /// <typeparam name="T">Certain input type.</typeparam> /// <seeal...
using System; using System.Collections.Generic; using System.Text; using System.Data; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; using Microsoft.Extensions.Configuration; namespace Zhouli.DAL.Implements { public class BlogNavigationImgDAL : BaseDAL<BlogNavigationImg>, IBlogNavigationImgDAL { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class reward_contrl : MonoBehaviour { // Use this for initialization void Start () { Main._instance.Game_state = Main.state_game.run; } // Update is called once per frame void Up...
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public class WebServiceCreationStatusInfo { public Guid ActivityId { get; set; } public WebServiceCreationStatus Status { get; set; } public string WebServiceGroupId { ...
using REQFINFO.Repository; using REQFINFO.Domain; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using REQFINFO.Repository.Infrastructure.Contract; namespace REQFINFO.Business.Interfaces { public interface IWorkFlowUserGr...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Savaged.HasMyPasswordBeenPwned.CLI; using System; namespace Savaged.HasMyPasswordBeenPwned.Test { [TestClass] public class CliTests { [TestMethod] public void TestMain() { var program = new Program(); ...
using System; namespace Socialease.ViewModels { public class NoteViewModel { public int Id { get; set; } public string Description { get; set; } public DateTime Created { get; set; } public int PersonId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; using System.Data; namespace Openmiracle.BLL { public class CreditNoteMasterBll { CreditNoteMasterInfo InfoCreditNoteMaster = ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class movement : MonoBehaviour { public CharacterController controller; //Crea colisiones de una vez public float speed = 10f; public float gravity = -7.0f; public Transform groundCheck; ...
namespace OCP { /** * @since 8.2.0 */ // class SabrePluginException extends Exception { // // /** // * Returns the HTTP statuscode for this exception // * // * @return int // * @since 8.2.0 // */ // public function getHTTPCode() { // return this.code; // } // } }
using Prism.Mvvm; using Prism.Regions; using Reactive.Bindings; using System; namespace RegionMngDemo.ViewModels { public class MainWindowViewModel : BindableBase { private string _title = "Prism Application"; public string Title { get { return _title; } ...
using System; using Application.Controllers; using Application.Data.Models; using Microsoft.EntityFrameworkCore; using Microsoft.VisualStudio.TestTools.UnitTesting; using Application.Frameworks; using Application.Models; using Application.Repo; using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Sunny.Lib.DllHelper; using Sunny.Lib; using Sunny.Lib.Xml; using Sunny.Assistant.BaseForm; using System.IO; namespace Sunny.Assi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataCenter.Data { public class Event { // Numbers data public Dictionary<string, _ProductData> ProductsDatas { get; set; } public Dictionary<string,...
using System; namespace RememberMyTrip.Core { public class Trip { public Guid Id { get; set; } public Address From {get;set;} public Address To {get;set;} public long? OdometerStart { get; set; } public long? OdometerFinish { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP_LAB1 { class Program { static void Main(string[] args) { double a = 20; double b = 60; double arif, geom; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Kørselslogbog { public partial class Opret : Form { ...
using System; namespace Arrays { class Program { static void Main() { var numberOfElements = int.Parse(Console.ReadLine()); var numbers = new int[numberOfElements]; //saving values for (int i = 0; i < numbers.Length; i++) { numbers[i] = i + 1; } //reading values foreach (var num...
using System; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using AtmDb.Data; using StudentSystem.Data.Repositories; namespace AtmDb.ConsoleClient.Repositories { class GenericRepository<T> : IGenericRepository<T> where T : class { private IAtmDbContext dbContext; ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("TurnStartManager")] public class TurnStartManager : MonoBehaviour { public TurnStartManager(IntPtr address) : thi...
using UnityEngine; using System.Collections; using UnityEngine.UI; using EasySteamLeaderboard; public class ESL_LeaderboardEntryUI : MonoBehaviour { //ase public Text RankText; public Text PlayerNameText; public Text ScoreText; public GameObject Usuario; public GameObject borde; public void Update() { if(...
using MvvmCross.Platform.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; using System.IO; using UIKit; using Foundation; using EsMo.Common.UI; namespace EsMo.MvvmCross.iOS.Support.Converter { public abstrac...
using System; namespace BusinessRuleEngine { public class BookRule : PackingSlipRule { public override void Pay() { Console.WriteLine("generating duplicate packing slip for royalty department"); GenerateAgentCommision(); } } }
using ApplicationApp.Interfaces; using Entities.Entities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Exabyt...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class editWay : Form { dbFacade db = new dbFacade(); string id; public editWay(st...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class EventsShouldHaveProperArgumentsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .With...
namespace CharacterWizardRepository.Models { public class Skills { public int Id { get; set; } public int CharacterId { get; set; } public Skill Skill { get; set; } public bool HasProficiency { get; set; } public bool HasExpertise { get; set; } public bool HasBon...
using DiagnostivoTecnicoBasico.Model.ResponseAPI; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace MS_DiagnosticoTecnicoBasico.Domain.Constants { public static class Constants { private static int seed = Environment.TickC...
namespace Hik.Sps { /// <summary> /// This interface is implemented all plugins. /// PlugIns does not directly implement this interface, but they implement by inheriting PlugIn class. /// </summary> public interface IPlugIn : IPluggable { /// <summary> /// Name of the plugin. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ControlValveMaintenance.Services; using System.Windows.Media; using System.Windows.Media.Imaging; using WpfAnimatedGif; using ControlValveMaintenance.Models; using GalaSoft.MvvmLight.Messaging; na...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; using NuGet.Versioning; namespace NuGet.Protocol.Core.v3.DependencyInfo { ...
using Catalog.API.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace Catalog.API.Repositories.Interfaces { public interface IProductRepository : IRepository<Product> { Task<IEnumerable<Product>> getProductByCategory(string category); } }
using MMLib.Extensions; using Payroll.Common; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq.Expressions; namespace Payroll.Models { public class Company : Addressable { [Display(Resourc...
using ReadyGamerOne.EditorExtension; using ReadyGamerOne.Utility; using UnityEditor; using UnityEngine; namespace DialogSystem.Model.Editor { [CustomPropertyDrawer(typeof(SkipChoice))] public class SkipChoiceDrawer:PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property...
using UnityEngine; using System.Collections; public class AlleySprites : MonoBehaviour { private Animator animator; private GameObject otherEnd; void Start () { animator = GetComponent<Animator>(); otherEnd = GetComponent<Alley>().otherEnd; Vector3 offset = otherEnd.transform.position - transform.position;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Baloncontroller : MonoBehaviour { public GameObject patlama; GameController gameControllerS; private void Start() { gameControllerS = GameObject.Find("GameObject").GetComponent<GameController>(); }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using runnertrails.Models; // For more information on enabling Web API for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace runnertrails.Controllers { ...
using System; using System.Collections.Generic; namespace Zhouli.DbEntity.Models { public partial class BlogArticleDto { public int ArticleId { get; set; } public string ArticleTitle { get; set; } public string ArticleThrink { get; set; } public string ArticleBodySummary { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RomperCaguama2 : MonoBehaviour { public Image Caguama2; public GameObject CaguamaRota2; //public Image CaguamaRota2; void Start() { Caguama2 = GetComponent<Image>(); ...
namespace Strategy { interface IOperacion { double RealizarOperacion(double a, double b); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Photoshop.Common { public class MainConfiguration : BaseConfiguration { public static string DatabaseConnection {get; private set;} static MainConfiguration() { DatabaseConnecti...
namespace SFA.DAS.Notifications.Domain.Entities { public enum NotificationFormat { Email = 0, Sms } }