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using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; namespace ImmedisHCM.Services.Mapping { public class CityMapping : Profile { public CityMapping() { CreateMap<City, CityServiceModel>().ReverseMap(); } } }
using GestDep.Entities; using GestDep.Persistence; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestDepLib.Services1 { class GestDepService : IGestDepService { private readonly IDAL dal; public GestDepSer...
using UnityEngine; using System.Collections; [ExecuteInEditMode] public class RotateScript : MonoBehaviour { public float speed = 100.0f; private float maxSpeed = 300.0f; public bool turnLeft = true; public bool xAxis = false; public bool yAxis = false; public bool zAxis = true; private int x; private int y...
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain; using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics; using ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; namespace solution1.gestion_utilisateur { public partial class modifier_utilisateur : DevExpress.XtraEditors.XtraUserCo...
using UnityEngine; using System.Collections; public class LoadingScreen : MonoBehaviour { // GUI style for the background public GUIStyle backgroundStyle; void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "LOADING", backgroundStyle); } }
namespace Card_Game { enum Colors : uint { Red = 1, Blue = 2, Green = 3, Yellow = 4, Gold = 5 } class Card { public Colors color {get;} public uint number {get;} public Card(Colors c, uint num) { this.color = c; ...
using System; using System.Collections.Generic; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.PlayerProfiles.MmrRankingStats { public class PlayerMmrRpTimeline : IIdentifiable { public PlayerMmrRpTimeline(st...
public class EqualToCriteria<TItem> : ICriteria<TItem> { private readonly TItem _value; public EqualToCriteria(TItem value) { _value = value; } public bool IsSatisfiedBy(TItem item) { return item.Equals(_value); } }
using System; namespace GraphQLSampleAPI.Models { public class Gadget { public string id { get; set; } public string productName { get; set; } public string brandName { get; set; } public decimal cost { get; set; } public string type { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System; public class panelView : MonoBehaviour { [SerializeField] private TextMeshProUGUI displayName; [SerializeField] private TextMeshProUGUI serialNumber; [SerializeField] private TextMeshProUGUI highScore...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Advertisements; public class PromoButton : MonoBehaviour { [SerializeField] private string placementID; private Button button; private Text text; private void Awake() { this.button = GetCo...
using Application.Interfaces.Repositories; using Domain.Entities; using Infrastructure.Persistence.Contexts; using Microsoft.EntityFrameworkCore; using System.Threading.Tasks; namespace Infrastructure.Persistence.Repositories { public class ProductRepositoryAsync : GenericRepositoryAsync<Product>, IProductReposit...
using System; using System.Web.UI; using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings; using NopSolutions.NopCommerce.Web.Templates.Payment; namespace NopSolutions.NopCommerce.Web.Administration.Payment.EasyPay { public partial class ConfigurePaymentMethod : BaseNopAdministrationUserControl, ICon...
namespace Integer_Insertion { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class IntegerInsertion { public static void Main(string[] args) { //read the input, split and convert to inte...
 using System; namespace ORTRulesEngine.Entities { public abstract class BaseRule<T> { public RuleEngine<T> RulesEngine; public BaseRule() { RulesEngine = new RuleEngine<T>(); } } }
using FMOD; using Steamworks; using System; using System.Collections.Concurrent; using System.IO; using System.Threading; using UnityEngine; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine.AzureSky; using HarmonyLib; using Debug = UnityEngine.Debug; using Newtonsoft.Json...
using System; namespace Protogame.SHMUP { public class ShmupGame<T> : CoreGame<T> where T : ShmupWorld, new() { } }
using App.Data; using App.Entity; using System.Collections.Generic; namespace App.Logic { public class LogLC { private LogDAC DataAccessCLass = new LogDAC(); public void CreateTable() { DataAccessCLass.CreateTable(); } public void Delete(string filterText) ...
namespace Howff.Navigation.Tests { public class NavigationItemIdFake : INavigationItemId { public NavigationItemIdFake(string id) { Id = id; } public string Id { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chpoi.SuitUp.Service { public interface ImageService { double[] TakeBodyMeasurements(string frontImageName, string sideImageName, double height); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime; using Xamarin.Forms; using g = GSShared; namespace GS_FinanceAndAnalytics_Sample { public class MainPage : ContentPage { Label mlLabelLoanAmount; Label mlLabelLoanYears; Label mlLabelLoanAPR; Label m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 6 namespace Find_Bigger_Number { class Program { static void Main(string[] args) { Console.Write("Enter num 1: "); int num1 = int.Parse(Console.R...
using AutoMapper; using CryptoInvestor.Core.Domain; using CryptoInvestor.Core.Repositories; using CryptoInvestor.Infrastructure.DTO; using CryptoInvestor.Infrastructure.Services.Interfaces; using System.Collections.Generic; using System.Threading.Tasks; namespace CryptoInvestor.Infrastructure.Services { public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SummonController : MonoBehaviour { public GameObject SpawnPoints; public GameObject bridge; public GameObject bigBridge; public GameObject portalEnter; public GameObject portalExit; public GameObject s...
using LuaInterface; using SLua; using System; public class Lua_JetBrains_Annotations_ImplicitUseKindFlags : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "JetBrains.Annotations.ImplicitUseKindFlags"); LuaObject.addMember(l, 1, "Access"); LuaObject.addMember(l, 2, "Assign"); LuaObje...
using UnityEngine; using UnityEditor; using System.IO; using System.Reflection; using System.Collections; using System.Collections.Generic; public class XBuild_Audio : CBuild_Base { public override string GetDirectory() { return "Audio"; } public override string GetExtention() { return "dir"; } public override vo...
using Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Admin.Helpers { public class DataHelper { #region Enums public enum CarStatus { Active = 1, Sold = 2, Deleted = 3 } public e...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Cors; namespace WebApplication1.Controllers { [EnableCors(methods: "*", headers: "*", origins: "*")] public class categoryController : ApiControll...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using UGCS.Example.Properties; namespace UGCS.Example.Helpers { public class StringMetersConverter : IValueConverter { public objec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MJGame { abstract class Place { //Vars protected string introText; public List<Item> groundItems = new List<Item>(); //Methods public void Arrived() { Progra...
using System; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Vaccination.Models.DTO; using Vaccination.Models.ViewModel; using Vaccination.Services; using Vaccination.Services.Exceptions; namespace Vaccination.Controllers { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using PlayTennis.Bll; using PlayTennis.Model; using PlayTennis.Model.Dto; namespace PlayTennis.WebApi.Controllers { public class UserInformationController : ApiController { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BPiaoBao.Web.SupplierManager.Models { public class NoticeQueryEntity { public string Title { get; set; } public string Code { get; set; } public bool? State { get; set; } public DateT...
using System; using System.Collections.Generic; using Xunit; using CompoundInterest; using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities; namespace MyXUnitTests { public class CompoundInterestUnitTest { //[Fact] //public void TestConvertStringToValues_0() //{ // ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Win...
using LaserMaze.Enums; using LaserMaze.Models; using System.Collections.Generic; using System.Linq; namespace LaserMaze { public class LaserMazeRunner { public List<IRoom> Rooms { get; set; } private GridCoordinates _gridSize; private List<Mirror> _mirrors; private LaserPoint ...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { public class VIEW_ARCHIVE_STEMP { public VIEW_ARCHIVE_STEMP() { } #region BasicMethod /// <summary> /// 获取...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlueScript : MonoBehaviour { //private float Seconds = 0.05f; private float breakForce = 150f; private FixedJoint fj; private List <GameObject> previousHits = new List<GameObject>(); public float fixedBod...
using System.Windows.Forms; using System; using System.Drawing; namespace QuanLyTiemGiatLa.HeThong { public partial class frmCauHinhHeThong : Form { public frmCauHinhHeThong() { InitializeComponent(); this.Load += new System.EventHandler(frmCauHinhHeThong_Loa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Senai.Senatur.WebApi.Domains; using Senai.Senatur.WebApi.Interfaces; using Senai.Senatur.WebApi.Repositories; // For more information on enab...
using JqGridCodeGenerator.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JqGridCodeGenerator { public static class TypeWithNamespaceExtensions { public static string GetNamespaceForType(this List<TypeWithNamespac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CaseReportal.Model.Entities; using CaseReportal.Models; using NHibernate; namespace CaseReportal.Controllers { [HandleError] public class HomeController : Controller { private readonly ...
using UnityEngine; using System.Collections; public class Menu : MonoBehaviour { public SnakeGame Game; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetButtonDown("Menu")) { Canvas canv = GetComponent<Canvas>(...
using Application.Common.Interfaces; using Application.Common.Models; using MediatR; using System.Threading; using System.Threading.Tasks; namespace Application.V1.Users.Commands { public static class LoginUser { public record Command(string Email, string Password) : IRequest<CQRSResponse>; p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using AutoMapper; using EpicenterV2.Data.Queries; using EpicenterV2.Models; namespace EpicenterV2.Controllers { public class ShowsController : Controller { // GET: S...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using Microsoft.AspNet.SignalR; namespace Web.SendToUser { public class UserHub : Hub { public void Send(string user, string message) { Clients.User(user).newMessage(m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.Scripts.GameLogic.TowerSystem { [System.Serializable] public class UpgradeSlot { public Upgrade m_Upgrade=null; public UpgradeSlot[] m_FollowingUpgrades; } }
using System.Collections.Generic; using IVeraControl.Model; using UpnpModels.Model.UpnpDevice.Base; using UpnpModels.Model.UpnpService; namespace UpnpModels.Model.UpnpDevice { // Spec: http://upnp.org/specs/ha/UPnP-ha-HVAC_ZoneThermostat-v1-Device.pdf public class HVAC_ZoneThermostat1: UpnpDeviceBase, IUpnpD...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using Evpro.Domain.Entities; namespace Evpro.Data.Models.Mapping { public class oureventMap : EntityTypeConfiguration<ourevent> { public oureventMap() { // Primary Key this.H...
//using Code_First_Repository_Pattern.Models; using First_Api_Project.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; namespace First_Api_Project.Repositories { public class ProductRepository : Repository<Product> { public L...
using System.Collections.Generic; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using SonicRetro.SAModel; using SonicRetro.SAModel.Direct3D; using SonicRetro.SAModel.SAEditorCommon; using SonicRetro.SAModel.SAEditorCommon.SETEditing; namespace SADXObjectDefinitions.Level_Effects { class SkyChase : Level...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { private TextHandler textHandler; private Ranks ranks; private StateMachine stateMachine; private ...
using System; using System.Collections.Generic; namespace OCP.Comments { /** * Interface ICommentsManager * * This class manages the access to comments * * @package OCP\Comments * @since 9.0.0 */ public interface ICommentsManager { /** * @const DELETED_USER type and id for a user that has been deleted * @...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.DDD; namespace BPiaoBao.SystemSetting.Domain.Models.Businessmen { public interface IBusinessmanRepository : IRepository<Businessman> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndicatedObject : MonoBehaviour { public Transform ObjectToIndicate; public string Title; IndicatorArrow arrow; void Start () { arrow = IndicatorArrowFactory.Instance.SpawnArrow(ObjectToIndicate, ...
using Swiddler.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Management; using System.Windows; using System.Windows.Media; using System.Windows.Threading; using static Swiddler.Utils.ShellApi; namespace Swiddler.ViewModels { public class ProcessInfo { public st...
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Console; namespace EntityFrameworkCore.BulkOperations.Tests { internal class Helper { public static ILogger RedirectLoggerToConsole() { ILoggerFactory loggerFactory = LoggerFactory.Create(builder => ...
using System; using System.Windows.Forms; using quanlysinhvien.authen; using quanlysinhvien.DTO.UIAuth; using quanlysinhvien.Models.DAO; using quanlysinhvien.Models.EF; namespace quanlysinhvien { public partial class frmResigter : Form { public frmResigter() { InitializeComponent(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; using DevExpress.XtraEdito...
namespace iCopy.Model.Response { public class City { public int ID { get; set; } public string Name { get; set; } public string ShortName { get; set; } public int PostalCode { get; set; } public Country Country { get; set; } public int CountryID { get; set; } ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("TriodorArgeProject.Test")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TriodorArgeProject.Test")] [as...
 using UnityEngine; using System.Collections; public class SuperMarioAnimation : MonoBehaviour { public float landBounceTime= 0.6f; private AnimationState lastJump; void Start (){ // We are in full control here - don't let any other animations play when we start // animation.Stop(); // By default loop a...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Web.UI.WebControls; namespace DotNetNuke.ExtensionPoints { public interface IGridColumnExtensionPoint : IExtensionPoint { in...
using System.Collections.Generic; using System.Linq; using System; public class AOC07_2 { static List<string> ReadIpAddresses() { var lines = new List<string>(); string line; while (!String.IsNullOrEmpty(line = Console.ReadLine())) { lines.Add(line); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CheckPwd { /// <summary> /// 密码强度 /// </summary> public enum Strength { Invalid = 0, //无效密码 Weak = 1, //低强度密码 Normal = 2, //中强度密码 Stro...
using System.Collections.Generic; using Ecommerce.Dto; namespace Ecommerce.Service { public interface IProductService { ServiceResponse<List<ProductDto>> GetAll(); } }
namespace Whale.Shared.Exceptions { public sealed class NotFoundException : BaseCustomException { public NotFoundException() { } public NotFoundException(string name, string id) : base($"Entity {name} with id ({id}) was not found.") { _httpError ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using TheRegistry.Model; using TheRegistry.Persistence; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using W...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Results; using System.Xml; using System.Xml.Linq; using BookAppsWeb.Models; namespace BookAppsWeb.Controllers { // Web API for Book-data-searching public cl...
/// <summary> /// Author: Shiyang(Shirley) Li /// Date:01/20/2020 /// Copyright: Shiyang(Shirley) Li - This work may not be copied for use in Academic Coursework. /// /// I, Shiyang(Shirley) Li, certify that I wrote this code starting form "//Added test cases starts here" comment /// from scratch and did not copy it i...
using Arch.Data.Common.Constant; using System; using System.Collections; using System.Text; namespace Arch.Data.DbEngine.MarkDown { class MarkUpInfo { public Boolean PreMarkUp { get; set; } public DateTime MarkDownTime { get; set; } public Int32 CurrentMarkUpIndex { get;...
namespace PurificationPioneer.Const { public partial class LocalAssetName { public static readonly string CharacterHeadCanvas = @"CharacterHeadCanvas"; public static readonly string LocalCamera = @"LocalCamera"; public static readonly string ThirdPersonCameraVariant = @"ThirdPersonCamera Variant"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberPunkRPG { class Constants { public static int ScreenWidth = 1920; public static int ScreenHeight = 1080; } }
using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using Mono.Cecil; using NUnit.Framework; using StructureAssertions.Test.TestTypes; namespace StructureAssertions.Test { [TestFixture] public class TypeDefinitionExtensionsTest { readonly AssemblyDefinition _thisAssembly = ...
using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; using System; using System.Collections.Generic; using System.Text; using System.Data; namespace Zhouli.DAL.Implements { public class SysAmRelatedDAL : BaseDAL<SysAmRelated>, ISysAmRelatedDAL { public SysAmRelatedDAL(ZhouLiContext db, IDbConnect...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO; using Google.Apis.Auth.OAuth2; using Google.Apis.Vision.v1; using Google.Apis.Http; using Google.Apis.Services; using Google.Apis.Vision.v1.Data; using Microsoft.Office.Interop.Excel; namespace Tarea2 { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Util; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_USUARIOAREADao : BaseDao { public SIT_ADM_USUARIOA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace QuanLyQuanCafe { class Connect { SqlConnection con; SqlDataAdapter adapter; SqlCommand cmd; String strconnect = "Data Sourc...
namespace NetFabric.Hyperlinq.Benchmarks { public abstract class RandomSkipBenchmarksBase : SkipBenchmarksBase { public override void GlobalSetup() => Initialize(Utils.GetRandomValues(seed, Skip + Count)); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UARTTest { class MeasurementHeadersCollectionClass { List<MeasurementHeaderClass> headers = new List<MeasurementHeaderClass>(); int count = 0; int currentFilledHeader = 0; public vo...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Timers; using Mono.Data.Sqlite; using MySql.Data.MySqlClient; using Terraria; using TerrariaApi.Server; using T...
using UnityEngine; public class mapGenerator : MonoBehaviour { public GameObject[] units_of_pipe; public Camera mainCam; public GameObject bonus; public float exponent_move; public float _speed; private string GO_name = ""; private static int number_of_pipe = 8; private Vector3 start...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; [ExecuteInEditMode] public class Quiz : MonoBehaviour { public GameObject choices; public GameObject popupCanvas; public Text questionText; public Text pop...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RotateByMovement")] public class RotateByMovement : MonoBehaviour { public RotateByMovement(IntPtr address) : this(address, "RotateByMovement") { } public RotateByMovement(IntPtr address, strin...
using System; using System.Diagnostics; using System.Linq; using Microsoft.Extensions.Logging; namespace OmniSharp.Extensions.JsonRpc { public static class TimeLoggerExtensions { private class Disposable : IDisposable { private readonly IDisposable _disposable; private r...
using OPAM.Interface; using System; using System.Collections.Generic; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace OPAM.Win.Common { /// <summary> /// This Class Implements the INavigator interface in Win 8.1 /// </summary> class NavigatorService : Frame, INavigator { #...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for DesignationInfo //</summary> namespace ENTITY { public class DesignationInfo { private decimal _designationId; private string _designationName; ...
using System.Text.Json.Serialization; namespace Checkout.Payment.Processor.Application.Models.Enums { [JsonConverter(typeof(JsonStringEnumConverter))] public enum PaymentStatusModel { Processing, Failed, RejectedInsufficient, RejectedIncorrect, RejectedBlocked, Succeeded } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkillTree : MonoBehaviour { public GameObject[] CardView; public void ShowTree(int TreeID) { if (TreeID == 0) { //for (int i = 0; i < onHand.Length; i++) //{ // onHand[i].SetActive(true); //} CardView[...
using UnityEngine; using Zenject; namespace UI.Lives.Code { public class UILife : MonoBehaviour { public class Pool : MonoMemoryPool<UILife> { } } }
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Domain.Commands { public class CreateCategoryCommand : CategoryCommand { public CreateCategoryCommand(string name, string descri...
using System; using Game.Difficult; using Game.Online.Multiplayer.Lobby; using UnityEngine; namespace Game { public class GameProvider : MonoBehaviour { public GameObject GameContainerPrefab; public void SetOnlineHost(Room room, Online.Player player) { var gamehost = new Ga...
using System; namespace AlexTouch.Greystripe { public enum GSAdSize { Banner = 1, // 320x48 IPhoneFullScreen, // full screen IPadMediumRectangle, // 300x250 IPadLeaderboard, // 728x90 IPadWideSkyscraper // 160x600 } public enum GSAdError { NoError = 0, NoNetwork, NoAd, Timeout, ServerE...
 #region Usings using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Controls; using System; using System.Windows.Controls.Primitives; #endregion namespace Zengo.WP8.FAS.Helpers { public class PopupApplyingUpdatesHelper { #region Fields Popup popupControl; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Ornithology.Data { public interface IRepository<TEntity> where TEntity : class { IUnitOfWork UnitOfWork { get; } IEnumerable<TEntity> Ge...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.PowerShell.EditorServices.Protocol.Client; using Microsoft.PowerShell.EditorServices.Protocol.DebugAdapter; using Microsoft.PowerShell.EditorServi...
using NChampions.Domain.Commands.Teams; using NChampions.Domain.Response; namespace NChampions.Domain.Handlers { public interface ITeamHandler : MediatR.IRequestHandler<CreateTeamCommand,ResponseApi>, MediatR.IRequestHandler<UpdateTeamCommand, ResponseApi> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Training_App.Classes; namespace Training_App { class Program { static void Main(string[] args) { var cube = new cube(); var square = new square(); ...
using MZcms.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MZcms.IServices { public interface IUserService : IService { Users GetUser(long userId); } }