text stringlengths 13 6.01M |
|---|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookEngagement
{
/// <summary>
/// Number of poeple who like... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Grpc.Core;
using MagicOnion.Client;
using WagahighChoices.GrpcUtils;
using WagahighChoices.Toa.Grpc.Internal;
using WagahighChoices.Toa.Imaging;
namespace WagahighChoices.Toa.Grpc
{
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SeniorLibrary.Models
{
public class Entrying
{
[Key]
public int ID { get; set; }
public string SubmittorEmail {get; set;}
public string ProjectName { get; set; }
public string BookAdvisor { get;... |
using System;
using System.Collections.Specialized;
using System.Configuration;
using System.Net;
namespace AtlBot.Models.Slack
{
public class SlackClient : ISlackClient
{
private const string Host = "https://slack.com/api/";
public string Invoke(string apiMethod, NameValueCollection paramete... |
namespace GaleService.DomainLayer.Managers.Services.Fitbit.ResourceModels
{
public class FitbitSleepResource : FitbitTrackerStatsResourceBase
{
public Summary summary { get; set; }
public class Summary
{
public string TotalMinutesAsleep { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HoraireAlpha
{
public class Profil : Ressource
{
private string prenom;
private string nom;
private string email;
private string numTelephone;
private int ancien... |
using coffeeSalesManag_CompApp.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.Entity;
using System.Data.Entity.Validation;
na... |
using System;
using System.Collections.Generic;
namespace taks11_Polynomial
{
class Program
{
static void Main(string[] args)
{
//Write a method that adds two polynomials. Represent them as arrays of their coefficients as in the example below:
//x2 + 5 = 1x2 + 0x + 5 -> |5|0|... |
namespace Kit.Enums
{
public enum SqlServerVersion
{
None = 0, V2005 = 9, V2008 = 10, V2012 = 11, V2014 = 12, V2016 = 13, V2017 = 14, V2019 = 15
}
} |
using ServiceHost.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ServiceHost.Repository
{
public interface ITransactionRepository : IRepository<Transaction>
{
Task<IEnumerable<Transaction>> GetTransactionsAsync(Account account, DateT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Program0
{
public class Address
{
//Backing fields
private string _name; //Holds the name for the package destination
private string _addres... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using SimpleJSON;
using System.Text;
using System.Linq;
using UnityEngine.UI;
public class HttpRequest : MonoBehaviour {
public const string EQUALS = "=";
public const string AND = "&";
public const string HEADER_AUTHORIZATION = "Autho... |
namespace Application.DTOs.Product.Requests
{
public partial class CreateProductRequest
{
public string Name { get; set; }
public string Barcode { get; set; }
public string Description { get; set; }
public decimal Rate { get; set; }
}
}
|
using System.Collections.Generic;
namespace NoScope360Engine.Core.Entites.Creatures
{
/// <summary>
/// Group of creatures having the same aim
/// (status): attacking, patrolling,
/// expansing and etc.
/// </summary>
public class Squad
{
/// <summary>
/// List of creatures... |
using System;
using System.Collections.Generic;
using System.Text;
namespace homeworkCSharp2020
{
class nal9_01
{
public static void func(int treeSize)
{
//KROSNJA
for (int i = 0; i <= treeSize; i++)
{
Console.WriteLine("");
... |
using RoR2;
namespace TridevLoader.Mod.API.Character {
/// <summary>
/// Represents the Character level stats, used in place of direct CharacterBody references.
/// </summary>
public class CharacterLevelStats {
public CharacterLevelStats(CharacterBody characterBody) {
LevelMaxHealth... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UITesting;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UITest.Extension;
using Keyboard = Microsoft.VisualStudio.Test... |
using System;
using strange.extensions.command.impl;
using syscrawl.Game.Models.Levels;
using syscrawl.Common.Extensions;
using syscrawl.Game.Views.Nodes;
using UnityEngine;
namespace syscrawl.Game.Controllers.Levels
{
public class CreateNodeConnectionCommand : Command
{
[Inject]
public Create... |
//
// - PropertyTreeValueTests.cs -
//
// Copyright 2013 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org... |
using System;
namespace OverloadTestApp
{
class Calculator
{
static void Main(string[] args)
{
Console.WriteLine("계산기!");
int x = Calculator.Plus(3, 4);
Console.WriteLine($"3 + 4 = {x}");
float y = Calculator.Plus(3.14f, 5.6f);
Cons... |
using UnityEngine;
using System.Collections;
public class HabilityShrink : Hability {
[SerializeField]
float shrinkedDivider;
[SerializeField]
float shrinkDuration;
Vector3 previousScale;
void Awake()
{
cooldown = 5f;
shrinkDuration = 2f;
shrinkedDivider = 2f;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
namespace BlogBack.Models
{
public class Comentario
{
[Key... |
using System;
using System.IO;
using Exortech.NetReflector;
using ThoughtWorks.CruiseControl.Core;
using ThoughtWorks.CruiseControl.Core.State;
using ThoughtWorks.CruiseControl.Core.Util;
using ThoughtWorks.CruiseControl.Remote;
namespace AnalysisUK.BuildMachine.CCNetExtensions.State
{
[ReflectorType("w... |
// PROJECT : PluginRetriever
// This project was developed by Marius Solend at Acando, Oslo, Norway
// GitHub: https://github.com/mariusso/XrmToolboxPlugins
using System.ComponentModel.Composition;
using XrmToolBox.Extensibility;
using XrmToolBox.Extensibility.Interfaces;
namespace Acando.Crm.XrmToolbox.Plugins.Plug... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Usable Item", menuName = "Custom/Items/Usable Item", order=2)]
public class UsableItem : BasicItem {
public bool IsConsumable = false;
public List<UsableItemEffect> effects;
public virtual void Us... |
using MCC.Utility.Binding;
using System;
using System.Reactive.Disposables;
namespace MultiCommentCollector.ViewModels
{
/// <summary>
/// ReactivePropertyを利用した、ViewModelBase
/// </summary>
internal class ViewModelBase : BindableBase, IDisposable
{
protected readonly CompositeDisposable Di... |
using System.Threading;
using System.Threading.Tasks;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Data
{
public interface IUserStore
{
Task<PaginationResult<DbUser>> GetUsersAsync(
UserSearchCriteria criteria,
CancellationToken cancellationToken);
... |
using System;
using NUnit.Framework;
using IOM.Internals.Readers;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Tests.MetadataReaderTests
{
[TestFixture]
public class MetadataReaderTests{
//Sanity check to ensure tests are building properly.
[TestCase]
public voi... |
using Nancy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Nancy.TinyIoc;
using Nancy.Bootstrapper;
using Nancy.Conventions;
using Appy.Core.Nancy;
namespace Splash.Config
{
public class SplashBootstrapper : AppyBootstrapper
{
... |
using Webcorp.unite;
namespace Webcorp.Model{
public class MaterialInitializer : IEntityProviderInitializable<Material, string>{
public void InitializeProvider(EntityProvider<Material, string> entityProvider)
{
entityProvider.Register(new Material(){Code="1.0035",Group=MaterialGroup.P,Density=7800*D... |
namespace Newtonsoft.Json.Linq
{
using Newtonsoft.Json;
using ns20;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
public class JProperty : JContainer
{
private readonly List<JToken> list_0;
private readonly string ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="OrganizationsAreaRegistration.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class TriggerControl : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField]
protected bool m_IsLog;
#endif
protected ColliderObjects m_TriggerObjects;
bool m_IsInit;
Coroutine m_CheckTriggerCoroutine;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoalEater : Eater
{
private GameObject m_currentFocusObject;
private float m_refocusFrequency = 1;
private float m_timerRefocus;
public float m_shutdownTerrierFrequency = 6;
private float m_timerShutdown;
... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class SplashScreen : MonoBehaviour {
public Image splashImage;
public string loadLevel;
IEnumerator Start() {
splashImage.canvasRenderer.SetAlpha(0f);
splashImage.CrossFadeAlpha(1f, 1.5f, false);
y... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SpaceWars;
using System.Collections.Generic;
namespace ModelTestProject
{
[TestClass]
public class TestsToPass
{
[TestMethod]
public void ProjDiesWhenLeavingWorldNorth()
{
// make world and projecti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Master.Contract;
using Master.BusinessFactory;
using LogiCon.Areas.Master.DTO;
using System.Globalization;
namespace LogiCon.Areas.Master.Controllers
{
[RoutePrefix("api/master... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using static AudioManager;
public class PlayerProperties : MonoBehaviour
{
public List<Card> active_cards;
// This will track health and be attached to player objects. gameObject refers to what th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Webshop.Data
{
public class Status
{
public Status(int i)
{
switch (i)
{
case 1:
{
Name = "New";
... |
namespace kelvinho_airlines.Utils.ExtensionMethods
{
public static class NullExtensions
{
public static bool IsNull(this object obj)
=> obj == null;
}
}
|
using Microsoft.JSInterop;
using System;
using System.Threading.Tasks;
namespace ServerlessCrudBlazorUI.Services.JSInteropHelpers
{
/// <summary>
/// A class to be passed as a DotNetObjectReference to IJSRuntime invoked Javascript, which can call its JSInvokable CallbackMethod and get a return value of type T... |
using AutoMapper;
using Contoso.Common.Configuration.ExpansionDescriptors;
using LogicBuilder.Expressions.Utils.Expansions;
using LogicBuilder.Expressions.Utils.Strutures;
namespace Contoso.AutoMapperProfiles
{
public class ExpansionDescriptorToOperatorMappingProfile : Profile
{
public ExpansionDescri... |
using FluentValidation;
using FluentValidation.Results;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ProjectRestaurant.Domains.ValueObjects
{
public class Address : AbstractValidator<Address>
{
public string Street { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _52WeekChallenge
{
public class SavingsCompute
{
public int weekCount()
{
float deposit = 500;
float startingAmount = 1000;
float balance = 0;
float weeklyDeposit=0;
... |
using System;
namespace DoE.Quota.ShoppingCart.Norms.Validations.Exceptions
{
[Serializable]
public class LearnerGuideException : Exception
{
public LearnerGuideException() {}
public LearnerGuideException(string error) : base(error){}
}
}
|
using System;
namespace OCP.Files
{
/**
* Class EmptyFileNameException
*
* @package OCP\Files
* @since 9.2.0
*/
class EmptyFileNameException : InvalidPathException
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.Components
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
public sealed class ComponentMethodLockKeysAttribute : Attribute
... |
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
using Yasl.Internal;
namespace Yasl
{
public class AbstractSerializer<T> : ISerializer
where T : class
{
public virtual void SerializeContents(T value, ISerializationWriter writer)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OtelBilgiSistemi
{
class Hashİçerik
{
public int anahtar;
public Heap OtelHeap;
public Hashİçerik(string anahtar,int ints)
{
this.an... |
using UnityEditor;
using UnityEngine;
namespace HT.Framework
{
[CustomEditor(typeof(MouseRotation))]
internal sealed class MouseRotationInspector : HTFEditor<MouseRotation>
{
protected override bool IsEnableRuntimeData
{
get
{
return false;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using UnityEngine;
public static class NGUITools
{
private static AudioListener mListener;
private static bool mLoaded = false;
private static float mGlobalVolume = 1f;
private static float mLastT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Ninject;
using Dao.Mercadeo;
namespace Blo.Mercadeo
{
public class EstadoProductoBlo : GenericBlo<InvEstadoProducto>, IEstadoProductoBlo
{
private IEstadoProductoDao _esta... |
using System;
using System.Threading.Tasks;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
using Epsagon.Dotnet.Core;
using OpenTracing;
using OpenTracing.Util;
using Serilog;
namespace Epsagon.Dotnet.Instrumentation.Handlers {
public abstract class BaseServiceHandler : PipelineHandler, IServiceHandler {... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
namespace SDMClasses
{
public class ScoreManager
{
// Caminho para o arquivo: C:/Users/(Nome do usuário)/%appdata%/Roaming
private string _appDataPath = Environment.GetFolderPath(Env... |
using System;
using UIKit;
using Xamarin.Forms;
using App1.iOS.Interface;
using App1.Interface;
[assembly: Dependency(typeof(CLaunch))]
namespace App1.iOS.Interface
{
public class CLaunch : ILaunch
{
public CLaunch()
{
}
public bool IsInstalled(string sPackageName)
{
... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
public GameObject controlWindow;
public GameObject creditMenu;
public void Start ()
{
Time.timeScale = 1f;
}
public void LoadGame ()
{
SceneManager.LoadScene("Playe... |
using RoyT.AStar;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Threading;
namespace aoc
{
public class D17
{
const int North = 1;
const int South = 2;
const int West = 3;
const int East = 4;
pri... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ZiZhuJY.Web.UI.Utility;
namespace ZiZhuJY.Web.UI.UnitTest.Specs
{
[TestClass]
public class ResourceHelperSpec
{
[TestMethod]
public void EscapeTheUnescapedChar()
{
Assert.AreEqual(@"test no c", Reso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using NopSolutions.NopCommerce.BusinessLogic.Categories;
using NopSolutions.NopCommerce.BusinessLogic.Colors;
using NopSolutions.NopCommerce.Common.Utils;
using NopSolutions.NopCom... |
using MaybeSharp;
using MaybeSharp.Extensions;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace Maybe.Sharp.Tests
{
public class MaybeLinqExtensionsTests
{
[Fact]
public void Maybe_Where_ConditionOnEmptyIsFalse()
{
var maybeName = Maybe<string>.Nothing;
var resu... |
namespace L7.Domain
{
public interface IShopingCartRepository : IReadRepository<ShoppingCart>, IWriteRepository<ShoppingCart>
{
}
} |
namespace Employee
{
abstract class Employee
{
// Private Parameters
protected string firstName = "not given", lastName = "Not given";
protected char gender = 'U';
protected int dependents = 0;
protected double annualSalary = 20000;
protected static int numEmploy... |
using System;
namespace LTP4C2.Models
{
public abstract class BaseModel
{
public BaseModel()
{
Id = new Guid();
}
public Guid Id{ get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class MovementPath1 : MonoBehaviour
{
//public enum PathTypes
//{
// linear,
// loop
// }
//public PathTypes PathType;
public int movementDirection = 1;
public int m... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace VAOCA_DIARS.Models
{
public class Curso
{
public int Id { get; set; }
public string Codigo { get; set; }
public string Nombre { get; set; }
public int Precio { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.IO;
using System.Co... |
using System;
namespace ReadyGamerOne.Rougelike.Person
{
[AttributeUsage(AttributeTargets.Class)]
public class UsePersonControllerAttribute:System.Attribute
{
public Type controllerType;
public UsePersonControllerAttribute(Type controllerType)
{
this.controllerType = co... |
/*
* Created: 2.2.2016
* Authors: Albert Kuusjärvi
*
*Tehtävä 1 - Tiedostoon kirjoittaminen ja lukeminen
*Tee ohjelma, joka kirjoittaa käyttäjän antamat merkkijonot tiedostoon (lopetusehdon voit päättää itse) ja sulje tiedosto.
*Avaa tämän jälkeen tiedosto lukemista varten ja tulosta näyttölaitteelle tiedoston... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using System;
namespace NumberGame
{
class Program
{
static void StartSequence()
{
int length, product;
decimal quotient;
int[] array;
//Prompt user for input
Console.WriteLine("Welcome to NumberGame! Let's crunch some numbers!");
... |
using System;
namespace Koek
{
/// <summary>
/// A generic validation exception.
/// </summary>
/// <remarks>
/// The exception only carries one message about a validation failure. In theory, you might have an object with
/// multiple invalid fields but reporting all such fields on an object i... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using BusinessLogic.Common;
using BusinessLogic;
using DataAccess;
using MediathekClient.Common;
using BusinessLogic.Exceptions;
namespace MediathekClien... |
using System;
using System.Collections;
using System.Linq;
using System.Collections.Generic;
namespace Yasl
{
public class LinkedListSerializer<T> : ISerializer
{
public void SerializeConstructor(ref object value, ISerializationWriter writer)
{
}
public void SerializeContents(r... |
using Microsoft.Bot.Builder;
using Microsoft.Bot.Configuration;
using System.Threading;
using System.Threading.Tasks;
namespace BotWorkshop.Bots
{
//The IBot interface is provided by the Microsoft.Bot.Builder package.
//It lets us define behavior that happens on each "turn" of a bot.
//Step 1) Have the E... |
using UnityEngine;
using System.Collections;
public class Fallskjerm : MonoBehaviour {
/* Dette skripet tar for seg falskjerm funksjonen til sauen
* og er basert på Unity tourtorialen om raycasting med noe modifikasjoner
*/
public GameObject fallskjerm; //Modellen av fallskjermen legges inn i Inspector
public f... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using dk.via.ftc.businesslayer.Models;
using Newtonsoft.Json;
namespace dk.via.ftc.businesslayer.Data.Services
{
public class DispensaryService : IDispensaryService
{
private string... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.DAL.Contents.Models
{
[Table("UserTable")]
public class User : BaseModel
... |
using CMS_Database.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMS_Database.Interfaces
{
public interface ICTKhuyenMai :IGenericRepository<CTKhuyenmai>
{
IQueryable<CTKhuyenmai> GetById(int id);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SudokuSolverAI
{
class Cube
{
#region fields
public int TotalCount { get; set; }
public int[] RowCount { get; set; }
public int[] ColumnCount { get; set... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UIManager : MonoBehaviour {
public static UIManager ui_manager;
public Text dialogue_text_panel;
public Text speaker_text_panel;
public GameObject choice_panel;
public Image background; // Background image
public Image foreground;
... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using DataStore.Dal.Pager;
using DataStore.Entity;
using DataStore.Pager;
namespace DataStore.Dal
{
public partial interface ILoginUserService
{
PageDataView<LoginUser> GetList(string name, string status, int page, i... |
using System.ComponentModel;
using System.Windows;
using System.Windows.Media;
using GitlabManager.Framework;
using GitlabManager.Model;
using GitlabManager.Services.Resources;
using GitlabManager.Theme;
using static GitlabManager.Model.ConnectionState;
using Brushes = AdonisUI.Brushes;
namespace GitlabManager.ViewMo... |
using System;
using System.Collections.Generic;
namespace OCP.FullTextSearch.Model
{
/**
* Interface IIndex
*
* Index are generated by FullTextSearch to manage the status of a document
* regarding the date of the last index and the date of the last modification
* of the original document.... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using ProjectIris.Models;
namespace ProjectIris.Controllers
{
[Authorize(Roles = "Admin,EmployeeManager")]
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ブラー。カメラ。
*/
/** NBlur
*/
nam... |
namespace EvnTonThat.ResourceAccess.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("V_TT_DBTT_L")]
public partial class V_TT_DBTT_L
{... |
namespace Singleton.Library
{
public class Singleton
{
private static Singleton _uniqueInstanceSingleton;
private Singleton(){}
public static Singleton getInstance()
{
if (_uniqueInstanceSingleton == null)
{
_uniqueInstanceSingleton... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoArqui.Logica
{
class Nucleo
{
public Shared shared;
public Instruccion IR { get; set; }
public int PC { get; set; }
public int[] Registros { ge... |
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace PIT_Server
{
public class Server
{
#region Vars
IPEndPoint EPoint;
#endregion
public Server( int port)
{
EPoint = new ... |
using System;
using System.Collections.Generic;
namespace Plugin.HttpTransferTasks
{
public interface IHttpTransferTasks
{
// TODO: when bad response or security challenge, need a way to set new token on header
IReadOnlyList<IHttpTask> CurrentTasks { get; }
event EventHandler<TaskList... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using FrbaCommerce.Modelo;
using FrbaCommerce.ABM_Rol;
using FrbaCommerce.DAO;
namespace FrbaCommerce.Abm_Rol
{
public partial cla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
[AddComponentMenu("Hitman GO/Map/Map")]
public class Map : MonoBehaviour
{
Dictionary<Vector2Int, Waypoint> waypointsInMap = new Dictionary<Vector2Int, Waypoint>();
void Awake()
{
UpdateCoordinates()... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace LinkKeeper.Entities
{
public class Link
{
[Key]
public int LinkId { get; set; }
[Required]
[MaxLength(2047)]
public string Url { get; set; }
[Required]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public Transform _CamLookAtTarget;
List<Transform> _TransformsToKeepInFocus = new List<Transform>();
public float _Smoothing = 4;
// Start is called before the first frame up... |
using Client.Helpers;
using Domen;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client.UIControllers
{
public class DeleteGrupaController
{
BindingList<GrupaLekova>... |
using System.Collections.Generic;
using System.Windows;
namespace AreaCalculatorDesktop
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Polygon ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BaseDeDonnees;
namespace MaisonDesLigues
{
public partial class FormAjoutVacation : Form
{
private BaseDeDonnee... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClickScript : MonoBehaviour {
public Transform prefab;
public float forceMultiplier = 1;
public Vector3 offset = new Vector3(0 , 0 , 10f);
public LineRenderer lineRenderer;
private Vector3 st... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using Excel = Microsoft.Office.Interop.Excel;
namespace Combina... |
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