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using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookEngagement { /// <summary> /// Number of poeple who like...
using System; using System.Collections.Generic; using System.Drawing; using System.Reactive.Linq; using System.Threading.Tasks; using Grpc.Core; using MagicOnion.Client; using WagahighChoices.GrpcUtils; using WagahighChoices.Toa.Grpc.Internal; using WagahighChoices.Toa.Imaging; namespace WagahighChoices.Toa.Grpc { ...
using System; using System.ComponentModel.DataAnnotations; namespace SeniorLibrary.Models { public class Entrying { [Key] public int ID { get; set; } public string SubmittorEmail {get; set;} public string ProjectName { get; set; } public string BookAdvisor { get;...
using System; using System.Collections.Specialized; using System.Configuration; using System.Net; namespace AtlBot.Models.Slack { public class SlackClient : ISlackClient { private const string Host = "https://slack.com/api/"; public string Invoke(string apiMethod, NameValueCollection paramete...
namespace GaleService.DomainLayer.Managers.Services.Fitbit.ResourceModels { public class FitbitSleepResource : FitbitTrackerStatsResourceBase { public Summary summary { get; set; } public class Summary { public string TotalMinutesAsleep { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HoraireAlpha { public class Profil : Ressource { private string prenom; private string nom; private string email; private string numTelephone; private int ancien...
using coffeeSalesManag_CompApp.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Entity; using System.Data.Entity.Validation; na...
using System; using System.Collections.Generic; namespace taks11_Polynomial { class Program { static void Main(string[] args) { //Write a method that adds two polynomials. Represent them as arrays of their coefficients as in the example below: //x2 + 5 = 1x2 + 0x + 5 -> |5|0|...
namespace Kit.Enums { public enum SqlServerVersion { None = 0, V2005 = 9, V2008 = 10, V2012 = 11, V2014 = 12, V2016 = 13, V2017 = 14, V2019 = 15 } }
using ServiceHost.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.Repository { public interface ITransactionRepository : IRepository<Transaction> { Task<IEnumerable<Transaction>> GetTransactionsAsync(Account account, DateT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Program0 { public class Address { //Backing fields private string _name; //Holds the name for the package destination private string _addres...
using UnityEngine; using System.Collections; using System.Collections.Generic; using SimpleJSON; using System.Text; using System.Linq; using UnityEngine.UI; public class HttpRequest : MonoBehaviour { public const string EQUALS = "="; public const string AND = "&"; public const string HEADER_AUTHORIZATION = "Autho...
namespace Application.DTOs.Product.Requests { public partial class CreateProductRequest { public string Name { get; set; } public string Barcode { get; set; } public string Description { get; set; } public decimal Rate { get; set; } } }
using System.Collections.Generic; namespace NoScope360Engine.Core.Entites.Creatures { /// <summary> /// Group of creatures having the same aim /// (status): attacking, patrolling, /// expansing and etc. /// </summary> public class Squad { /// <summary> /// List of creatures...
using System; using System.Collections.Generic; using System.Text; namespace homeworkCSharp2020 { class nal9_01 { public static void func(int treeSize) { //KROSNJA for (int i = 0; i <= treeSize; i++) { Console.WriteLine(""); ...
using RoR2; namespace TridevLoader.Mod.API.Character { /// <summary> /// Represents the Character level stats, used in place of direct CharacterBody references. /// </summary> public class CharacterLevelStats { public CharacterLevelStats(CharacterBody characterBody) { LevelMaxHealth...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UITesting; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UITest.Extension; using Keyboard = Microsoft.VisualStudio.Test...
using System; using strange.extensions.command.impl; using syscrawl.Game.Models.Levels; using syscrawl.Common.Extensions; using syscrawl.Game.Views.Nodes; using UnityEngine; namespace syscrawl.Game.Controllers.Levels { public class CreateNodeConnectionCommand : Command { [Inject] public Create...
// // - PropertyTreeValueTests.cs - // // Copyright 2013 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org...
using System; namespace OverloadTestApp { class Calculator { static void Main(string[] args) { Console.WriteLine("계산기!"); int x = Calculator.Plus(3, 4); Console.WriteLine($"3 + 4 = {x}"); float y = Calculator.Plus(3.14f, 5.6f); Cons...
using UnityEngine; using System.Collections; public class HabilityShrink : Hability { [SerializeField] float shrinkedDivider; [SerializeField] float shrinkDuration; Vector3 previousScale; void Awake() { cooldown = 5f; shrinkDuration = 2f; shrinkedDivider = 2f; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace BlogBack.Models { public class Comentario { [Key...
using System; using System.IO; using Exortech.NetReflector; using ThoughtWorks.CruiseControl.Core; using ThoughtWorks.CruiseControl.Core.State; using ThoughtWorks.CruiseControl.Core.Util; using ThoughtWorks.CruiseControl.Remote; namespace AnalysisUK.BuildMachine.CCNetExtensions.State { [ReflectorType("w...
// PROJECT : PluginRetriever // This project was developed by Marius Solend at Acando, Oslo, Norway // GitHub: https://github.com/mariusso/XrmToolboxPlugins using System.ComponentModel.Composition; using XrmToolBox.Extensibility; using XrmToolBox.Extensibility.Interfaces; namespace Acando.Crm.XrmToolbox.Plugins.Plug...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Usable Item", menuName = "Custom/Items/Usable Item", order=2)] public class UsableItem : BasicItem { public bool IsConsumable = false; public List<UsableItemEffect> effects; public virtual void Us...
using MCC.Utility.Binding; using System; using System.Reactive.Disposables; namespace MultiCommentCollector.ViewModels { /// <summary> /// ReactivePropertyを利用した、ViewModelBase /// </summary> internal class ViewModelBase : BindableBase, IDisposable { protected readonly CompositeDisposable Di...
using System.Threading; using System.Threading.Tasks; using Im.Access.GraphPortal.Repositories; namespace Im.Access.GraphPortal.Data { public interface IUserStore { Task<PaginationResult<DbUser>> GetUsersAsync( UserSearchCriteria criteria, CancellationToken cancellationToken); ...
using System; using NUnit.Framework; using IOM.Internals.Readers; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Tests.MetadataReaderTests { [TestFixture] public class MetadataReaderTests{ //Sanity check to ensure tests are building properly. [TestCase] public voi...
using Nancy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nancy.TinyIoc; using Nancy.Bootstrapper; using Nancy.Conventions; using Appy.Core.Nancy; namespace Splash.Config { public class SplashBootstrapper : AppyBootstrapper { ...
using Webcorp.unite; namespace Webcorp.Model{ public class MaterialInitializer : IEntityProviderInitializable<Material, string>{ public void InitializeProvider(EntityProvider<Material, string> entityProvider) { entityProvider.Register(new Material(){Code="1.0035",Group=MaterialGroup.P,Density=7800*D...
namespace Newtonsoft.Json.Linq { using Newtonsoft.Json; using ns20; using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; public class JProperty : JContainer { private readonly List<JToken> list_0; private readonly string ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="OrganizationsAreaRegistration.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class TriggerControl : MonoBehaviour { #if UNITY_EDITOR [SerializeField] protected bool m_IsLog; #endif protected ColliderObjects m_TriggerObjects; bool m_IsInit; Coroutine m_CheckTriggerCoroutine;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoalEater : Eater { private GameObject m_currentFocusObject; private float m_refocusFrequency = 1; private float m_timerRefocus; public float m_shutdownTerrierFrequency = 6; private float m_timerShutdown; ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class SplashScreen : MonoBehaviour { public Image splashImage; public string loadLevel; IEnumerator Start() { splashImage.canvasRenderer.SetAlpha(0f); splashImage.CrossFadeAlpha(1f, 1.5f, false); y...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SpaceWars; using System.Collections.Generic; namespace ModelTestProject { [TestClass] public class TestsToPass { [TestMethod] public void ProjDiesWhenLeavingWorldNorth() { // make world and projecti...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Master.Contract; using Master.BusinessFactory; using LogiCon.Areas.Master.DTO; using System.Globalization; namespace LogiCon.Areas.Master.Controllers { [RoutePrefix("api/master...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using static AudioManager; public class PlayerProperties : MonoBehaviour { public List<Card> active_cards; // This will track health and be attached to player objects. gameObject refers to what th...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Webshop.Data { public class Status { public Status(int i) { switch (i) { case 1: { Name = "New"; ...
namespace kelvinho_airlines.Utils.ExtensionMethods { public static class NullExtensions { public static bool IsNull(this object obj) => obj == null; } }
using Microsoft.JSInterop; using System; using System.Threading.Tasks; namespace ServerlessCrudBlazorUI.Services.JSInteropHelpers { /// <summary> /// A class to be passed as a DotNetObjectReference to IJSRuntime invoked Javascript, which can call its JSInvokable CallbackMethod and get a return value of type T...
using AutoMapper; using Contoso.Common.Configuration.ExpansionDescriptors; using LogicBuilder.Expressions.Utils.Expansions; using LogicBuilder.Expressions.Utils.Strutures; namespace Contoso.AutoMapperProfiles { public class ExpansionDescriptorToOperatorMappingProfile : Profile { public ExpansionDescri...
using FluentValidation; using FluentValidation.Results; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProjectRestaurant.Domains.ValueObjects { public class Address : AbstractValidator<Address> { public string Street { get; set; } pub...
using System; using System.Collections.Generic; using System.Text; namespace _52WeekChallenge { public class SavingsCompute { public int weekCount() { float deposit = 500; float startingAmount = 1000; float balance = 0; float weeklyDeposit=0; ...
using System; namespace DoE.Quota.ShoppingCart.Norms.Validations.Exceptions { [Serializable] public class LearnerGuideException : Exception { public LearnerGuideException() {} public LearnerGuideException(string error) : base(error){} } }
using System; namespace OCP.Files { /** * Class EmptyFileNameException * * @package OCP\Files * @since 9.2.0 */ class EmptyFileNameException : InvalidPathException { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.Components { [AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)] public sealed class ComponentMethodLockKeysAttribute : Attribute ...
using System; using System.Collections.Generic; using System.Xml.Linq; using System.Linq; using Yasl.Internal; namespace Yasl { public class AbstractSerializer<T> : ISerializer where T : class { public virtual void SerializeContents(T value, ISerializationWriter writer) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtelBilgiSistemi { class Hashİçerik { public int anahtar; public Heap OtelHeap; public Hashİçerik(string anahtar,int ints) { this.an...
using UnityEditor; using UnityEngine; namespace HT.Framework { [CustomEditor(typeof(MouseRotation))] internal sealed class MouseRotationInspector : HTFEditor<MouseRotation> { protected override bool IsEnableRuntimeData { get { return false; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using UnityEngine; public static class NGUITools { private static AudioListener mListener; private static bool mLoaded = false; private static float mGlobalVolume = 1f; private static float mLastT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Mercadeo; namespace Blo.Mercadeo { public class EstadoProductoBlo : GenericBlo<InvEstadoProducto>, IEstadoProductoBlo { private IEstadoProductoDao _esta...
using System; using System.Threading.Tasks; using Amazon.Runtime; using Amazon.Runtime.Internal; using Epsagon.Dotnet.Core; using OpenTracing; using OpenTracing.Util; using Serilog; namespace Epsagon.Dotnet.Instrumentation.Handlers { public abstract class BaseServiceHandler : PipelineHandler, IServiceHandler {...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.Windows.Forms; namespace SDMClasses { public class ScoreManager { // Caminho para o arquivo: C:/Users/(Nome do usuário)/%appdata%/Roaming private string _appDataPath = Environment.GetFolderPath(Env...
using System; using UIKit; using Xamarin.Forms; using App1.iOS.Interface; using App1.Interface; [assembly: Dependency(typeof(CLaunch))] namespace App1.iOS.Interface { public class CLaunch : ILaunch { public CLaunch() { } public bool IsInstalled(string sPackageName) { ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public GameObject controlWindow; public GameObject creditMenu; public void Start () { Time.timeScale = 1f; } public void LoadGame () { SceneManager.LoadScene("Playe...
using RoyT.AStar; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Threading; namespace aoc { public class D17 { const int North = 1; const int South = 2; const int West = 3; const int East = 4; pri...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using ZiZhuJY.Web.UI.Utility; namespace ZiZhuJY.Web.UI.UnitTest.Specs { [TestClass] public class ResourceHelperSpec { [TestMethod] public void EscapeTheUnescapedChar() { Assert.AreEqual(@"test no c", Reso...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using NopSolutions.NopCommerce.BusinessLogic.Categories; using NopSolutions.NopCommerce.BusinessLogic.Colors; using NopSolutions.NopCommerce.Common.Utils; using NopSolutions.NopCom...
using MaybeSharp; using MaybeSharp.Extensions; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Maybe.Sharp.Tests { public class MaybeLinqExtensionsTests { [Fact] public void Maybe_Where_ConditionOnEmptyIsFalse() { var maybeName = Maybe<string>.Nothing; var resu...
namespace L7.Domain { public interface IShopingCartRepository : IReadRepository<ShoppingCart>, IWriteRepository<ShoppingCart> { } }
namespace Employee { abstract class Employee { // Private Parameters protected string firstName = "not given", lastName = "Not given"; protected char gender = 'U'; protected int dependents = 0; protected double annualSalary = 20000; protected static int numEmploy...
using System; namespace LTP4C2.Models { public abstract class BaseModel { public BaseModel() { Id = new Guid(); } public Guid Id{ get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class MovementPath1 : MonoBehaviour { //public enum PathTypes //{ // linear, // loop // } //public PathTypes PathType; public int movementDirection = 1; public int m...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VAOCA_DIARS.Models { public class Curso { public int Id { get; set; } public string Codigo { get; set; } public string Nombre { get; set; } public int Precio { get; set; } pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; using System.IO; using System.Co...
using System; namespace ReadyGamerOne.Rougelike.Person { [AttributeUsage(AttributeTargets.Class)] public class UsePersonControllerAttribute:System.Attribute { public Type controllerType; public UsePersonControllerAttribute(Type controllerType) { this.controllerType = co...
/* * Created: 2.2.2016 * Authors: Albert Kuusjärvi * *Tehtävä 1 - Tiedostoon kirjoittaminen ja lukeminen *Tee ohjelma, joka kirjoittaa käyttäjän antamat merkkijonot tiedostoon (lopetusehdon voit päättää itse) ja sulje tiedosto. *Avaa tämän jälkeen tiedosto lukemista varten ja tulosta näyttölaitteelle tiedoston...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; namespace NumberGame { class Program { static void StartSequence() { int length, product; decimal quotient; int[] array; //Prompt user for input Console.WriteLine("Welcome to NumberGame! Let's crunch some numbers!"); ...
using System; namespace Koek { /// <summary> /// A generic validation exception. /// </summary> /// <remarks> /// The exception only carries one message about a validation failure. In theory, you might have an object with /// multiple invalid fields but reporting all such fields on an object i...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BusinessLogic.Common; using BusinessLogic; using DataAccess; using MediathekClient.Common; using BusinessLogic.Exceptions; namespace MediathekClien...
using System; using System.Collections; using System.Linq; using System.Collections.Generic; namespace Yasl { public class LinkedListSerializer<T> : ISerializer { public void SerializeConstructor(ref object value, ISerializationWriter writer) { } public void SerializeContents(r...
using Microsoft.Bot.Builder; using Microsoft.Bot.Configuration; using System.Threading; using System.Threading.Tasks; namespace BotWorkshop.Bots { //The IBot interface is provided by the Microsoft.Bot.Builder package. //It lets us define behavior that happens on each "turn" of a bot. //Step 1) Have the E...
using UnityEngine; using System.Collections; public class Fallskjerm : MonoBehaviour { /* Dette skripet tar for seg falskjerm funksjonen til sauen * og er basert på Unity tourtorialen om raycasting med noe modifikasjoner */ public GameObject fallskjerm; //Modellen av fallskjermen legges inn i Inspector public f...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; using dk.via.ftc.businesslayer.Models; using Newtonsoft.Json; namespace dk.via.ftc.businesslayer.Data.Services { public class DispensaryService : IDispensaryService { private string...
 using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Contents.Models { [Table("UserTable")] public class User : BaseModel ...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Interfaces { public interface ICTKhuyenMai :IGenericRepository<CTKhuyenmai> { IQueryable<CTKhuyenmai> GetById(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SudokuSolverAI { class Cube { #region fields public int TotalCount { get; set; } public int[] RowCount { get; set; } public int[] ColumnCount { get; set...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class UIManager : MonoBehaviour { public static UIManager ui_manager; public Text dialogue_text_panel; public Text speaker_text_panel; public GameObject choice_panel; public Image background; // Background image public Image foreground; ...
using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using DataStore.Dal.Pager; using DataStore.Entity; using DataStore.Pager; namespace DataStore.Dal { public partial interface ILoginUserService { PageDataView<LoginUser> GetList(string name, string status, int page, i...
using System.ComponentModel; using System.Windows; using System.Windows.Media; using GitlabManager.Framework; using GitlabManager.Model; using GitlabManager.Services.Resources; using GitlabManager.Theme; using static GitlabManager.Model.ConnectionState; using Brushes = AdonisUI.Brushes; namespace GitlabManager.ViewMo...
using System; using System.Collections.Generic; namespace OCP.FullTextSearch.Model { /** * Interface IIndex * * Index are generated by FullTextSearch to manage the status of a document * regarding the date of the last index and the date of the last modification * of the original document....
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using ProjectIris.Models; namespace ProjectIris.Controllers { [Authorize(Roles = "Admin,EmployeeManager")] pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ブラー。カメラ。 */ /** NBlur */ nam...
namespace EvnTonThat.ResourceAccess.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("V_TT_DBTT_L")] public partial class V_TT_DBTT_L {...
namespace Singleton.Library { public class Singleton { private static Singleton _uniqueInstanceSingleton; private Singleton(){} public static Singleton getInstance() { if (_uniqueInstanceSingleton == null) { _uniqueInstanceSingleton...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoArqui.Logica { class Nucleo { public Shared shared; public Instruccion IR { get; set; } public int PC { get; set; } public int[] Registros { ge...
using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; namespace PIT_Server { public class Server { #region Vars IPEndPoint EPoint; #endregion public Server( int port) { EPoint = new ...
using System; using System.Collections.Generic; namespace Plugin.HttpTransferTasks { public interface IHttpTransferTasks { // TODO: when bad response or security challenge, need a way to set new token on header IReadOnlyList<IHttpTask> CurrentTasks { get; } event EventHandler<TaskList...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FrbaCommerce.Modelo; using FrbaCommerce.ABM_Rol; using FrbaCommerce.DAO; namespace FrbaCommerce.Abm_Rol { public partial cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; [AddComponentMenu("Hitman GO/Map/Map")] public class Map : MonoBehaviour { Dictionary<Vector2Int, Waypoint> waypointsInMap = new Dictionary<Vector2Int, Waypoint>(); void Awake() { UpdateCoordinates()...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace LinkKeeper.Entities { public class Link { [Key] public int LinkId { get; set; } [Required] [MaxLength(2047)] public string Url { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Transform _CamLookAtTarget; List<Transform> _TransformsToKeepInFocus = new List<Transform>(); public float _Smoothing = 4; // Start is called before the first frame up...
using Client.Helpers; using Domen; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Client.UIControllers { public class DeleteGrupaController { BindingList<GrupaLekova>...
using System.Collections.Generic; using System.Windows; namespace AreaCalculatorDesktop { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); Polygon ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using BaseDeDonnees; namespace MaisonDesLigues { public partial class FormAjoutVacation : Form { private BaseDeDonnee...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClickScript : MonoBehaviour { public Transform prefab; public float forceMultiplier = 1; public Vector3 offset = new Vector3(0 , 0 , 10f); public LineRenderer lineRenderer; private Vector3 st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Excel = Microsoft.Office.Interop.Excel; namespace Combina...