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using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.UTIL; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Util; using System; using System.Data; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas { public partial class FCO_Categorias : ...
using System; using MenuSample.Scenes.Core; namespace MenuSample.Scenes { /// <summary> /// Un exemple de menu d'options /// </summary> public class OptionsMenuScene : AbstractMenuScene { private readonly MenuItem _languageMenuItem; private readonly MenuItem _resolutionMenuItem; ...
using System.Collections; using UnityEngine; /// <summary> /// Scene 2 Checking phase (Save the animals) /// </summary> public class CheckingPhaseActivity2 : CheckingPhaseManager { protected CandSManager candSManager; private AudioContext2 audioContext; private System.Random rnd; /// <summary> /...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; /* * * Function Template When Usint TaskCenter * * <Return Type> Function Name (OrderedDictionary Parameters) * { * Dictionary should contain the para...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BooksApi.Models; using BooksApi.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Exten...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Investiments : MonoBehaviour { public static Investiments instance; public List<InvestmentCard> cards = new List<InvestmentCard>(); [SerializeField] Transform cardsParent; private void Awake() { i...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Model.DataEntity; using eIVOGo.Helper; using eIVOGo.Models; using Model.Security.MembershipManagement; using Business.Helper; using System.Text; using Model.Locale; using System.Web.Script.Serialization; us...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class AllocationContainersConfiguration:EntityTypeConfiguration<AllocationContainers> { pub...
using System; using NUnit.Framework; namespace TestsPayroll.Social { [TestFixture()] public class SocialEmployerPaymentTest { [Test()] public void Employer_Insurance_Payment_For_2_000_CZK_Base_Is_X_CZK() { } [Test()] public void Employer_Insurance_Payment_F...
using System; using System.ComponentModel.DataAnnotations; namespace IMDB.Api.Models.ViewModel { public class ContentRating : BaseModel { [Required(ErrorMessage = "Title is required")] public string Title { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class RezervisanaUslugaIndexVM { public List<Row> usluge { get; set; } public class Row { public int Id { set;...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models; namespace BPiaoBao.DomesticTicket.Domain.Se...
using UnityEngine; using System.Collections; public class PlayerAnimationStateManager : StateMachineBehaviour { #region Influence Target Information U2DController controller; [SerializeField] private string targetName = "Dummy"; [SerializeField] private GameObject fire; [SerializeField] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallController : MonoBehaviour { public float startForce; private Rigidbody2D myRigidBody; public GameObject paddle1; public GameObject paddle2; public GameManager theGM; // Use this for initializatio...
namespace DeliverySystem.Dtos.User { public class UserRegisterDto { public string Username { get; set; } public string Password { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; using System.Data; using System.Data.SQLite; using System.Transactions; namespace csharp_scraper.Controllers { public class Store : Data { public static void Data(DateTime timeStamp, string symbol, string companyName, string lastPrice, string ...
using Project.BLL.RepositoryPattern.RepositoryConcrete; using Project.MODEL.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Project.MVCUI.Controllers { public class BookController : Controller { BookRepository brep = new Bo...
using System; namespace Matrizes { class Program { static void Main(string[] args) { string[] vect = Console.ReadLine().Split(' '); int M = int.Parse(vect[0]); int N = int.Parse(vect[1]); int[,] Matriz = new int[M, N]; for (int i =...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("SoundManager")] public class SoundManager : MonoBehaviour { public SoundManager(IntPtr address) : this(address, "...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 自动闪烁 /// </summary> [RequireComponent(typeof(SpriteRenderer))] public class ItemShining : MonoBehaviour { private SpriteRenderer sr; public float interval = 0.5f; private float timer; private void Start...
using System; using System.Collections.Generic; using System.Linq; namespace PuddingWolfLoader.Framework.Container { class ViewContainer { private static Dictionary<Type, object> _views = new Dictionary<Type, object>(); public static object GetViewInstance<T>() { var type ...
//创建数据库,使用测试数据初始化数据库 //该文件中的代码 首先检查是否有用户数据在数据库中,如果没有的话,就可以假定数据库是新建的,然后使用测试数据进行填充 //代码中使用数组存放测试数据而不是使用List<T>集合是为了优化性能 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NaturalDisasterDatabaseWebsite.Models; namespace NaturalDisasterDatabaseWebsite.Data { public...
using UnityEngine; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Debug = UnityEngine.Debug; namespace CoreEditor.Drawing { public static class ReduceColor { public class ReduceColorParams { public string InputFile; public int NumberOfColors; public ov...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpaceShip : MonoBehaviour { public bool started = false; public SpriteRenderer old; public GameObject stick; public GameObject stars; public logic gamelogic; public float waittime1 = 3f; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class ItemsManager : MonoBehaviour { public static ItemsManager itemsManagerInstance; [HideInInspector] public GameObject itemsHolder; public Transform baseItemPrefab; public List<Item> items...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace YuME.GM { public class GMCommandCandidate { public bool InCandiateState { get; set; } private List<string> _autoCompleteList; private int _autoCompleteIndex; public GMCommandCandidate() ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities { public class ConfigurationSetting { public bool IsSecure { get; set; } public string Key { get; s...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Interactions; using System; using System.Collections.Generic; namespace HOTELpinSight.Pages { public class HotelSearchPage : BasePage { public HotelSearchPage(IWebDriver driver) :...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; namespace LotteryWebService { public class TicketInfo { public int TicketCount{get;set;} public String TicketNo { get; set; } public int PriceAmount { get; set; } public...
using ServerKinect.Clustering; using ServerKinect.DataSource; using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.OpenNI { public class OpenNIClusterDataSource : DataSourceProcessor<ClusterCollection, IntPtr>, IClusterDat...
using ApplicationApp.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApiSite.Controllers { [Authorize] public class ProdutoAPIController : Controller { ...
using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { public class Palm { private Point location; private double distanceToContour; public Palm(Point location, double distanceT...
namespace OC.Files.ObjectStore { public class S3Signature { } }
using Microsoft.Extensions.DependencyInjection; using Promact.Oauth.Server.Models.ApplicationClasses; using Promact.Oauth.Server.Repository.ProjectsRepository; using Promact.Oauth.Server.Data_Repository; using Xunit; using System; using Promact.Oauth.Server.Models; using System.Collections.Generic; using System.Thread...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KDTree2 { public class Color { public float R { get; set; } public float G { get; set; } public float B { get; set; } } }
using DapperExtensions; using KRF.Core.DTO.Sales; using KRF.Core.Entities.Employee; using KRF.Core.Entities.Sales; using KRF.Core.Entities.ValueList; using KRF.Core.FunctionalContracts; using System; using System.Collections.Generic; using System.Linq; using System.Transactions; namespace KRF.Persistence.FunctionalCo...
using Godot; using System; public class Bullet : Area2D { [Export] public int damage = 1; [Export] public int speed = 10; [Export] public float lifeTime = 20; private Vector2 moveDir; private Vector2 iVelocity; private RayCast2D rayCast; public override void _Ready() { ...
using System.Threading.Tasks; using DataLayer.Entities; using DataLayer.RequestFeatures; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Services.Logger; using Services.Report; namespace PurchaseAppNew.Controllers { [Route("api/[controller]")] ...
using DAL; using MetaDados; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BAL { public static class ClienteBAL { /// <summary> /// Ligação para a função InsertClient do banco de dados /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MvcPL.Models.ViewModels { public class UsersListViewModel { public UserModel user { get; set; } public string Role { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Data; using System.Drawing; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; using System.IO; namespace solution1 { class vider_bdd { stri...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class CreditsButton : MonoBehaviour { void OnPress(bool isDown) { if(!isDown) { LevelLoadHelper.LoadCreditsScreen(); } } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.model.ASP.NET { public class Organisation { public int ID { get; set; } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace Dnn.PersonaBar.Pages.Components.Exceptions { public class PageNotFoundException : Exception { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using FPS.Service.Interface; using FPS.Service.Models; using static FPS.Service.Infrastructure.StructureMapConfigurator; namespace FPS.Api.Controllers { public class ResidentControlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public sealed class EqualityFuncComparer<T> : IEqualityComparer<T> { readonly Func<T, T, bool> myFunc; public EqualityFuncComparer(Func<T, T, ...
using StoreKit; namespace Liddup.iOS.Services { internal class DeezerApiiOS { } }
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents { public class Users { private utils ute = new utils(); private string _connectionString = null; public Users(string asConnectionString) ...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; using RSCTest; namespace RSC.Test { [TestFixture] public class CheckStringTest { public CheckString checkString; [SetUp] public void Init() { checkString = new CheckStrin...
/****************************************************** * ROMVault3 is written by Gordon J. * * Contact gordon@romvault.com * * Copyright 2010 * ******************************************************/ using System; using System.Collections...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Diagnostics.Contracts; using System.Linq; using System.Text; namespace Torshify.Radio.Framework { /// <summary> /// Extension methods for all kinds of (typed) enumerable da...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShipController : MonoBehaviour { Rigidbody rb; [Header("Control Variables")] public bool boostEngaged = false; public int boost = 5; [SerializeField] private int forwardSpeed = ...
 using System.Collections.Generic; public class Submodules { public string singleValue { get; set; } } public class Menu { public Submodules submodules { get; set; } } public class Focus { public Menu menu { get; set; } } public class OperatorComment { public object operatorComment { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UIControl; using TMPro; public class ChallengeModeManager : MonoBehaviour, IGameMode { public int TimeScore { get; private set; } [Header("Game elements")] [SerializeField] private GameObject wall; [Serializ...
using MoneyBack.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Money.ViewModels.Companies { public class CompanyListItemViewModel { public int ID { get; set; } public string Name { get; set; } publi...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QuickCollab.Session { public class SessionInstance { [BsonId] public string Name { get; set; } [BsonRequired] public DateTime DateCreate...
using UnityEngine; public class NPCSign : MonoBehaviour { public enum Direction { None, Up, Down, Left, Right } public Direction signDirection = Direction.None; public SpriteRenderer dialogueHint; public string diaKey = ""; public string speakerKey = ""; public AudioClip sfx; private ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class By...
using System; using System.ComponentModel.DataAnnotations; namespace GlobalModels { /// <summary> /// DTO Model for frontend -> backend /// </summary> public sealed class NewComment { [Required] public Guid Discussionid { get; set; } [Required] [StringLength(50)] ...
using System; using DilemaPrisionero; using System.Collections; using System.Collections.Generic; namespace DilemaPrisionero { class Program { static void Main(string[] args) { Jugador pere = new Jugador("Coopera", new Coopera()); Jugador carla = new Jugador("Descarta",...
using FastSQL.Core; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; namespace FastSQL.MySQL { public class FastAdapter : BaseSqlAdapter { public FastAdapter(FastProvider provider) : base(provider)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace VS.GUI { public partial class EditEntityControl : BaseControl { public EditEntityControl() { InitializeComponent();} privat...
using UnityEngine; using System.Collections; public class RightMenu { private Rect menuRect2 = new Rect(Screen.width - 10- 145, 10, 125, 320); private Rect menuRect3 = new Rect(Screen.width - 10- 145, 10, 125, 450); public const int MODEL_LONG = 1; public const int MODEL_SHORT = 2; public const int COLOR_BLUE ...
using FA.JustBlog.Core.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FA.JustBlog.Models { public class JustBlogContext : DbContext { //Ex. 5 public JustBlogContext() : base("FA.Just...
using System; using System.Collections.Generic; namespace HCL.Academy.Model { public class Logos { public String logoSRC { get; set; } } public class LogoList { public List<Logos> logoListdetails { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; public class Manager : MonoBehaviour { public static Manager instance; public GameObject player; private NavMeshSurface surface; private Transform currentTrans; private v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace OnSale.Web.Data.Entity { public class Category { public int CategoryID { get; set; } [DisplayName("Codigo Catego...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ALM.Empresa.Entidades { [Serializable] public class ESubCatalogo { public int IdEmpresa { get; set; } [DisplayName("IdCatalogo")] public int IdSubCatalogo { get; set; } ...
using System; using Paylocity.Benefits; using Paylocity.Models; namespace Paylocity.Discount { public class EmployeePackageDiscount : IBenefitsPackageDiscountChain { private readonly IConfiguration _configuration; private readonly IBenefitsPackageDiscountChain _dependentBenefitsPackageDiscountC...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using CommonCore.LockPause; namespace CommonCore.UI { public class IngameMenuController : BaseMenuController { public static IngameMenuController Current; public string DefaultPanel; public b...
using UnityEngine; using System.Collections; public class PanelMenu : MonoBehaviour { UIPanel _panel; void Start() { _panel = GetComponent<UIPanel>(); } public void LoadMiniGame1() { MiniGame1_Manager.instance.NewGame(30); Hide(); } public void LoadMiniGame2(...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("TraySection")] public class TraySection : MonoBehaviour { public TraySection(IntPtr address) : this(address, "TraySection") { } public TraySec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class timeandate : MonoBehaviour { public static int month = 1; public static int year = 1; public static int week = 1; public static int framesPerWeek = 100; private static int weekIncremen...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MobileChatNotification")] public class MobileChatNotification : MonoBehaviour { public MobileChatNotification(IntPtr address) : this(address, "MobileChatNotification") { } public MobileChatNoti...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:zhujun * 日 期:2018/11/23 22:21:22 * 描 述:分页查询返回的通用对象 * *********************************************/ using System; using System.Collections.Generic; using System.Text; namespace EWF.Util.Page { /// <summary> /// 分页查询返回的通用对象 ...
using UnityEngine; using System.Collections; //script for moving camera public class camera : MonoBehaviour { public float distance; public float rotatespeed; private float xDeg = 0.0f; private float yDeg = 0.0f; private float zDeg = 0.0f; public float xSpeed = 200.0f; public float ySpee...
#region MÉTADONNÉES // Nom du fichier : ModeEnum.cs // Auteur : (1835343) // Date de création : 2019-05-19 // Date de modification : 2019-05-19 #endregion namespace BeerOrWine { public enum ModeEnum { Training, Evaluation } }
using System; using System.Collections.Generic; using System.Text; namespace LinqLambda.Entidades { class Categoria { public int Id { get; private set; } public string Nome { get; private set; } public int Nota { get; private set; } public Categoria(int id, string nome, int no...
using OCP.ContactsNs.ContactsMenu; namespace OC.Contacts.ContactsMenu { class Entry : IEntry { /** @var string|int|null */ private id = null; /** @var string */ private fullName = ""; /** @var string[] */ private emailAddresses = []; /** @var string|null */ private avatar; /** @var IAction[] */ private ...
using innovation4austria.web.App_Code; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using innovation4austria.web.Models; using innovation4austria.logic; using innovation4austria.web.Models.Raum; using log4net; namespace innovation4austria.web.Controllers {...
using DipDemo.Cataloguer.Core; using DipDemo.Cataloguer.Infrastructure.AppController; namespace DipDemo.Cataloguer.Requests { public class CloseCatalogueRequest : IRequestData<CloseCatalogueResponse> { public Catalogue Catalogue { get; private set; } public CloseCatalogueRequest(Catalogue cat...
using Volo.Abp.Modularity; namespace SoftDeleteTest { [DependsOn( typeof(SoftDeleteTestApplicationModule), typeof(SoftDeleteTestDomainTestModule) )] public class SoftDeleteTestApplicationTestModule : AbpModule { } }
using System.Collections.Generic; using System.Linq; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using System.Threading; using CMS_ShopOnline.Helpers; using System; namespace CMS_ShopOnline.Hubs { [HubName("myHub")] public class MyHub : Hub { private static IHubContext con...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SnapshotCamera { private int textureWidth; private int textureHeight; private Transform defaultPosition; private Transform anchor; public Camera camera; public bool isActive { get { return t...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Policies { public class SpecialPolicy : LocalPolicy { /// <summary> /// 特价类型 /// </summary> public SpeciaType Speci...
using Black_Jack; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Args; namespace TestBot.Commands { class BidCommand : Command { public override string Name => "/bid"; public override v...
using System; namespace DbLogic.Repositories.Interfaces { public interface IRepository<T> : IDisposable where T: class { void Create(T item); void Update(T item); void Delete(T item); void Save(); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Dnn.PersonaBar.Library.Prompt.Attributes; namespace Dnn.PersonaBar.Prompt.Components.Commands.Portal { /// <summary> /// Alias for list-por...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApiApp.Models; namespace WebApiApp.ViewModels { public class IndexUser { public int Id { get; set; } public string Name { get; set; } public int Age { get; set; } } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary.ViewModels { public class PercursoPoi { public int PoiID { get; set; } public string nome { get; set; } public bool POIdePercurso { get; set; } ...
using System; using System.Net.Http; namespace Fundamentals.HttpClients { public interface ICurrencyClient { public HttpClient Client { get; } } public class CurrencyClientImpl : ICurrencyClient { public HttpClient Client { get; private set; } public CurrencyClientImpl(Ht...
using FoodInstructions.Models; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FoodInstructions.Controllers { public class RecipesController : Controller { ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class TaxExemptArea { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int TaxExemptI...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FormEsgi.Models { public class TypeQuestion { public int TypeQuestionId { get; set; } public string name { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Framework.JavaScriptLibraries; namespace DotNetNuke.UI.Skins.Controls { using System; public partial class JavaScript...
public class AK { public class EVENTS { public static uint PREVIEWCAVE = 2649092420U; public static uint PREVIEWNOTHING = 572514794U; public static uint PREVIEWPLATEAU = 2161215495U; public static uint PREVIEWSEAMOUNT = 3384173999U; public static uint PREVIEWWELL ...
/*// This file is part of SNMP#NET. // // SNMP#NET is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // SNMP#NET is distributed i...
using LogicBuilder.RulesDirector; using LogicBuilder.Workflow.Activities.Rules; using System; using System.Collections.Generic; namespace Enrollment.XPlatform.Tests.Mocks { public class RulesCacheMock : IRulesCache { public IDictionary<string, RuleEngine> RuleEngines => throw new NotImplementedExcepti...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace WebRequest.Basic { public class CoroutineWebRequest : MonoBehaviour { IEnumerator Start() { var req = UnityWebRequest.Get("https://unity.com/"); yield return req....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Grpc.Core; using Grpc.Core.Internal; public class MacaroonCallCredentials { public CallCredentials credentials; public MacaroonCallCredentials(string macaroon) { var asyncAuthI...