text stringlengths 13 6.01M |
|---|
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using PDV.UTIL;
using PDV.VIEW.Forms.Cadastro;
using PDV.VIEW.Forms.Util;
using System;
using System.Data;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Consultas
{
public partial class FCO_Categorias : ... |
using System;
using MenuSample.Scenes.Core;
namespace MenuSample.Scenes
{
/// <summary>
/// Un exemple de menu d'options
/// </summary>
public class OptionsMenuScene : AbstractMenuScene
{
private readonly MenuItem _languageMenuItem;
private readonly MenuItem _resolutionMenuItem;
... |
using System.Collections;
using UnityEngine;
/// <summary>
/// Scene 2 Checking phase (Save the animals)
/// </summary>
public class CheckingPhaseActivity2 : CheckingPhaseManager {
protected CandSManager candSManager;
private AudioContext2 audioContext;
private System.Random rnd;
/// <summary>
/... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
*
* Function Template When Usint TaskCenter
*
* <Return Type> Function Name (OrderedDictionary Parameters)
* {
* Dictionary should contain the para... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BooksApi.Models;
using BooksApi.Services;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Exten... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Investiments : MonoBehaviour
{
public static Investiments instance;
public List<InvestmentCard> cards = new List<InvestmentCard>();
[SerializeField] Transform cardsParent;
private void Awake()
{
i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Model.DataEntity;
using eIVOGo.Helper;
using eIVOGo.Models;
using Model.Security.MembershipManagement;
using Business.Helper;
using System.Text;
using Model.Locale;
using System.Web.Script.Serialization;
us... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class AllocationContainersConfiguration:EntityTypeConfiguration<AllocationContainers>
{
pub... |
using System;
using NUnit.Framework;
namespace TestsPayroll.Social
{
[TestFixture()]
public class SocialEmployerPaymentTest
{
[Test()]
public void Employer_Insurance_Payment_For_2_000_CZK_Base_Is_X_CZK()
{
}
[Test()]
public void Employer_Insurance_Payment_F... |
using System;
using System.ComponentModel.DataAnnotations;
namespace IMDB.Api.Models.ViewModel
{
public class ContentRating : BaseModel
{
[Required(ErrorMessage = "Title is required")]
public string Title { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulRecepcija.ViewModels
{
public class RezervisanaUslugaIndexVM
{
public List<Row> usluge { get; set; }
public class Row
{
public int Id { set;... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.Common.Enums;
using BPiaoBao.DomesticTicket.Domain.Models;
namespace BPiaoBao.DomesticTicket.Domain.Se... |
using UnityEngine;
using System.Collections;
public class PlayerAnimationStateManager : StateMachineBehaviour
{
#region Influence Target Information
U2DController controller;
[SerializeField]
private string targetName = "Dummy";
[SerializeField]
private GameObject fire;
[SerializeField]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallController : MonoBehaviour {
public float startForce;
private Rigidbody2D myRigidBody;
public GameObject paddle1;
public GameObject paddle2;
public GameManager theGM;
// Use this for initializatio... |
namespace DeliverySystem.Dtos.User
{
public class UserRegisterDto
{
public string Username { get; set; }
public string Password { get; set; }
}
} |
using System;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.Data.SQLite;
using System.Transactions;
namespace csharp_scraper.Controllers
{
public class Store : Data
{
public static void Data(DateTime timeStamp, string symbol, string companyName, string lastPrice, string
... |
using Project.BLL.RepositoryPattern.RepositoryConcrete;
using Project.MODEL.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Project.MVCUI.Controllers
{
public class BookController : Controller
{
BookRepository brep = new Bo... |
using System;
namespace Matrizes
{
class Program
{
static void Main(string[] args)
{
string[] vect = Console.ReadLine().Split(' ');
int M = int.Parse(vect[0]);
int N = int.Parse(vect[1]);
int[,] Matriz = new int[M, N];
for (int i =... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("SoundManager")]
public class SoundManager : MonoBehaviour
{
public SoundManager(IntPtr address) : this(address, "... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 自动闪烁
/// </summary>
[RequireComponent(typeof(SpriteRenderer))]
public class ItemShining : MonoBehaviour
{
private SpriteRenderer sr;
public float interval = 0.5f;
private float timer;
private void Start... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace PuddingWolfLoader.Framework.Container
{
class ViewContainer
{
private static Dictionary<Type, object> _views = new Dictionary<Type, object>();
public static object GetViewInstance<T>()
{
var type ... |
//创建数据库,使用测试数据初始化数据库
//该文件中的代码 首先检查是否有用户数据在数据库中,如果没有的话,就可以假定数据库是新建的,然后使用测试数据进行填充
//代码中使用数组存放测试数据而不是使用List<T>集合是为了优化性能
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NaturalDisasterDatabaseWebsite.Models;
namespace NaturalDisasterDatabaseWebsite.Data
{
public... |
using UnityEngine;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Debug = UnityEngine.Debug;
namespace CoreEditor.Drawing
{
public static class ReduceColor
{
public class ReduceColorParams
{
public string InputFile;
public int NumberOfColors;
public ov... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceShip : MonoBehaviour
{
public bool started = false;
public SpriteRenderer old;
public GameObject stick;
public GameObject stars;
public logic gamelogic;
public float waittime1 = 3f;
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class ItemsManager : MonoBehaviour
{
public static ItemsManager itemsManagerInstance;
[HideInInspector]
public GameObject itemsHolder;
public Transform baseItemPrefab;
public List<Item> items... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YuME.GM
{
public class GMCommandCandidate
{
public bool InCandiateState { get; set; }
private List<string> _autoCompleteList;
private int _autoCompleteIndex;
public GMCommandCandidate()
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Entities
{
public class ConfigurationSetting
{
public bool IsSecure { get; set; }
public string Key { get; s... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using OpenQA.Selenium.Interactions;
using System;
using System.Collections.Generic;
namespace HOTELpinSight.Pages
{
public class HotelSearchPage : BasePage
{
public HotelSearchPage(IWebDriver driver) :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Web;
namespace LotteryWebService
{
public class TicketInfo
{
public int TicketCount{get;set;}
public String TicketNo { get; set; }
public int PriceAmount { get; set; }
public... |
using ServerKinect.Clustering;
using ServerKinect.DataSource;
using ServerKinect.Shape;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.OpenNI
{
public class OpenNIClusterDataSource : DataSourceProcessor<ClusterCollection, IntPtr>, IClusterDat... |
using ApplicationApp.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebApiSite.Controllers
{
[Authorize]
public class ProdutoAPIController : Controller
{
... |
using ServerKinect.Shape;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.HandTracking
{
public class Palm
{
private Point location;
private double distanceToContour;
public Palm(Point location, double distanceT... |
namespace OC.Files.ObjectStore
{
public class S3Signature
{
}
} |
using Microsoft.Extensions.DependencyInjection;
using Promact.Oauth.Server.Models.ApplicationClasses;
using Promact.Oauth.Server.Repository.ProjectsRepository;
using Promact.Oauth.Server.Data_Repository;
using Xunit;
using System;
using Promact.Oauth.Server.Models;
using System.Collections.Generic;
using System.Thread... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KDTree2
{
public class Color
{
public float R { get; set; }
public float G { get; set; }
public float B { get; set; }
}
}
|
using DapperExtensions;
using KRF.Core.DTO.Sales;
using KRF.Core.Entities.Employee;
using KRF.Core.Entities.Sales;
using KRF.Core.Entities.ValueList;
using KRF.Core.FunctionalContracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Transactions;
namespace KRF.Persistence.FunctionalCo... |
using Godot;
using System;
public class Bullet : Area2D
{
[Export]
public int damage = 1;
[Export]
public int speed = 10;
[Export]
public float lifeTime = 20;
private Vector2 moveDir;
private Vector2 iVelocity;
private RayCast2D rayCast;
public override void _Ready() {
... |
using System.Threading.Tasks;
using DataLayer.Entities;
using DataLayer.RequestFeatures;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Services.Logger;
using Services.Report;
namespace PurchaseAppNew.Controllers
{
[Route("api/[controller]")]
... |
using DAL;
using MetaDados;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BAL
{
public static class ClienteBAL
{
/// <summary>
/// Ligação para a função InsertClient do banco de dados
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MvcPL.Models.ViewModels
{
public class UsersListViewModel
{
public UserModel user { get; set; }
public string Role { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
namespace solution1
{
class vider_bdd
{
stri... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class CreditsButton : MonoBehaviour
{
void OnPress(bool isDown)
{
if(!isDown)
{
LevelLoadHelper.LoadCreditsScreen();
}
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nmct.ba.cashlessproject.model.ASP.NET
{
public class Organisation
{
public int ID { get; set; }
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
namespace Dnn.PersonaBar.Pages.Components.Exceptions
{
public class PageNotFoundException : Exception
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using FPS.Service.Interface;
using FPS.Service.Models;
using static FPS.Service.Infrastructure.StructureMapConfigurator;
namespace FPS.Api.Controllers
{
public class ResidentControlle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Items
{
public sealed class EqualityFuncComparer<T> : IEqualityComparer<T>
{
readonly Func<T, T, bool> myFunc;
public EqualityFuncComparer(Func<T, T, ... |
using StoreKit;
namespace Liddup.iOS.Services
{
internal class DeezerApiiOS
{
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using AgentStoryComponents.core;
namespace AgentStoryComponents
{
public class Users
{
private utils ute = new utils();
private string _connectionString = null;
public Users(string asConnectionString)
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
using RSCTest;
namespace RSC.Test
{
[TestFixture]
public class CheckStringTest
{
public CheckString checkString;
[SetUp]
public void Init()
{
checkString = new CheckStrin... |
/******************************************************
* ROMVault3 is written by Gordon J. *
* Contact gordon@romvault.com *
* Copyright 2010 *
******************************************************/
using System;
using System.Collections... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace Torshify.Radio.Framework
{
/// <summary>
/// Extension methods for all kinds of (typed) enumerable da... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShipController : MonoBehaviour
{
Rigidbody rb;
[Header("Control Variables")]
public bool boostEngaged = false;
public int boost = 5;
[SerializeField] private int forwardSpeed = ... |
using System.Collections.Generic;
public class Submodules
{
public string singleValue { get; set; }
}
public class Menu
{
public Submodules submodules { get; set; }
}
public class Focus
{
public Menu menu { get; set; }
}
public class OperatorComment
{
public object operatorComment { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIControl;
using TMPro;
public class ChallengeModeManager : MonoBehaviour, IGameMode
{
public int TimeScore { get; private set; }
[Header("Game elements")]
[SerializeField]
private GameObject wall;
[Serializ... |
using MoneyBack.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Money.ViewModels.Companies
{
public class CompanyListItemViewModel
{
public int ID { get; set; }
public string Name { get; set; }
publi... |
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QuickCollab.Session
{
public class SessionInstance
{
[BsonId]
public string Name { get; set; }
[BsonRequired]
public DateTime DateCreate... |
using UnityEngine;
public class NPCSign : MonoBehaviour
{
public enum Direction { None, Up, Down, Left, Right }
public Direction signDirection = Direction.None;
public SpriteRenderer dialogueHint;
public string diaKey = "";
public string speakerKey = "";
public AudioClip sfx;
private ... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class By... |
using System;
using System.ComponentModel.DataAnnotations;
namespace GlobalModels
{
/// <summary>
/// DTO Model for frontend -> backend
/// </summary>
public sealed class NewComment
{
[Required]
public Guid Discussionid { get; set; }
[Required]
[StringLength(50)]
... |
using System;
using DilemaPrisionero;
using System.Collections;
using System.Collections.Generic;
namespace DilemaPrisionero
{
class Program
{
static void Main(string[] args)
{
Jugador pere = new Jugador("Coopera", new Coopera());
Jugador carla = new Jugador("Descarta",... |
using FastSQL.Core;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
namespace FastSQL.MySQL
{
public class FastAdapter : BaseSqlAdapter
{
public FastAdapter(FastProvider provider) : base(provider)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace VS.GUI {
public partial class EditEntityControl : BaseControl {
public EditEntityControl() { InitializeComponent();}
privat... |
using UnityEngine;
using System.Collections;
public class RightMenu {
private Rect menuRect2 = new Rect(Screen.width - 10- 145, 10, 125, 320);
private Rect menuRect3 = new Rect(Screen.width - 10- 145, 10, 125, 450);
public const int MODEL_LONG = 1;
public const int MODEL_SHORT = 2;
public const int COLOR_BLUE ... |
using FA.JustBlog.Core.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FA.JustBlog.Models
{
public class JustBlogContext : DbContext
{
//Ex. 5
public JustBlogContext() : base("FA.Just... |
using System;
using System.Collections.Generic;
namespace HCL.Academy.Model
{
public class Logos
{
public String logoSRC { get; set; }
}
public class LogoList
{
public List<Logos> logoListdetails { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class Manager : MonoBehaviour {
public static Manager instance;
public GameObject player;
private NavMeshSurface surface;
private Transform currentTrans;
private v... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace OnSale.Web.Data.Entity
{
public class Category
{
public int CategoryID { get; set; }
[DisplayName("Codigo Catego... |
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace ALM.Empresa.Entidades
{
[Serializable]
public class ESubCatalogo
{
public int IdEmpresa { get; set; }
[DisplayName("IdCatalogo")]
public int IdSubCatalogo { get; set; }
... |
using System;
using Paylocity.Benefits;
using Paylocity.Models;
namespace Paylocity.Discount
{
public class EmployeePackageDiscount : IBenefitsPackageDiscountChain
{
private readonly IConfiguration _configuration;
private readonly IBenefitsPackageDiscountChain _dependentBenefitsPackageDiscountC... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CommonCore.LockPause;
namespace CommonCore.UI
{
public class IngameMenuController : BaseMenuController
{
public static IngameMenuController Current;
public string DefaultPanel;
public b... |
using UnityEngine;
using System.Collections;
public class PanelMenu : MonoBehaviour
{
UIPanel _panel;
void Start()
{
_panel = GetComponent<UIPanel>();
}
public void LoadMiniGame1()
{
MiniGame1_Manager.instance.NewGame(30);
Hide();
}
public void LoadMiniGame2(... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("TraySection")]
public class TraySection : MonoBehaviour
{
public TraySection(IntPtr address) : this(address, "TraySection")
{
}
public TraySec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class timeandate : MonoBehaviour
{
public static int month = 1;
public static int year = 1;
public static int week = 1;
public static int framesPerWeek = 100;
private static int weekIncremen... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("MobileChatNotification")]
public class MobileChatNotification : MonoBehaviour
{
public MobileChatNotification(IntPtr address) : this(address, "MobileChatNotification")
{
}
public MobileChatNoti... |
/* **********************************************
* 版 权:亿水泰科(EWater)
* 创建人:zhujun
* 日 期:2018/11/23 22:21:22
* 描 述:分页查询返回的通用对象
* *********************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace EWF.Util.Page
{
/// <summary>
/// 分页查询返回的通用对象
... |
using UnityEngine;
using System.Collections;
//script for moving camera
public class camera : MonoBehaviour {
public float distance;
public float rotatespeed;
private float xDeg = 0.0f;
private float yDeg = 0.0f;
private float zDeg = 0.0f;
public float xSpeed = 200.0f;
public float ySpee... |
#region MÉTADONNÉES
// Nom du fichier : ModeEnum.cs
// Auteur : (1835343)
// Date de création : 2019-05-19
// Date de modification : 2019-05-19
#endregion
namespace BeerOrWine
{
public enum ModeEnum
{
Training,
Evaluation
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace LinqLambda.Entidades
{
class Categoria
{
public int Id { get; private set; }
public string Nome { get; private set; }
public int Nota { get; private set; }
public Categoria(int id, string nome, int no... |
using OCP.ContactsNs.ContactsMenu;
namespace OC.Contacts.ContactsMenu
{
class Entry : IEntry {
/** @var string|int|null */
private id = null;
/** @var string */
private fullName = "";
/** @var string[] */
private emailAddresses = [];
/** @var string|null */
private avatar;
/** @var IAction[] */
private ... |
using innovation4austria.web.App_Code;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using innovation4austria.web.Models;
using innovation4austria.logic;
using innovation4austria.web.Models.Raum;
using log4net;
namespace innovation4austria.web.Controllers
{... |
using DipDemo.Cataloguer.Core;
using DipDemo.Cataloguer.Infrastructure.AppController;
namespace DipDemo.Cataloguer.Requests
{
public class CloseCatalogueRequest : IRequestData<CloseCatalogueResponse>
{
public Catalogue Catalogue { get; private set; }
public CloseCatalogueRequest(Catalogue cat... |
using Volo.Abp.Modularity;
namespace SoftDeleteTest
{
[DependsOn(
typeof(SoftDeleteTestApplicationModule),
typeof(SoftDeleteTestDomainTestModule)
)]
public class SoftDeleteTestApplicationTestModule : AbpModule
{
}
} |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNet.SignalR;
using Microsoft.AspNet.SignalR.Hubs;
using System.Threading;
using CMS_ShopOnline.Helpers;
using System;
namespace CMS_ShopOnline.Hubs
{
[HubName("myHub")]
public class MyHub : Hub
{
private static IHubContext con... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnapshotCamera
{
private int textureWidth;
private int textureHeight;
private Transform defaultPosition;
private Transform anchor;
public Camera camera;
public bool isActive
{
get { return t... |
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Policies
{
public class SpecialPolicy : LocalPolicy
{
/// <summary>
/// 特价类型
/// </summary>
public SpeciaType Speci... |
using Black_Jack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Telegram.Bot;
using Telegram.Bot.Args;
namespace TestBot.Commands
{
class BidCommand : Command
{
public override string Name => "/bid";
public override v... |
using System;
namespace DbLogic.Repositories.Interfaces
{
public interface IRepository<T> : IDisposable where T: class
{
void Create(T item);
void Update(T item);
void Delete(T item);
void Save();
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Dnn.PersonaBar.Library.Prompt.Attributes;
namespace Dnn.PersonaBar.Prompt.Components.Commands.Portal
{
/// <summary>
/// Alias for list-por... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApiApp.Models;
namespace WebApiApp.ViewModels
{
public class IndexUser
{
public int Id { get; set; }
public string Name { get; set; }
public int Age { get; set; }
}
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary.ViewModels
{
public class PercursoPoi
{
public int PoiID { get; set; }
public string nome { get; set; }
public bool POIdePercurso { get; set; }
... |
using System;
using System.Net.Http;
namespace Fundamentals.HttpClients
{
public interface ICurrencyClient
{
public HttpClient Client { get; }
}
public class CurrencyClientImpl : ICurrencyClient
{
public HttpClient Client { get; private set; }
public CurrencyClientImpl(Ht... |
using FoodInstructions.Models;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FoodInstructions.Controllers
{
public class RecipesController : Controller
{
... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Kers.Models.Entities.KERScore
{
public partial class TaxExemptArea
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public int TaxExemptI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FormEsgi.Models
{
public class TypeQuestion
{
public int TypeQuestionId { get; set; }
public string name { get; set; }
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Framework.JavaScriptLibraries;
namespace DotNetNuke.UI.Skins.Controls
{
using System;
public partial class JavaScript... |
public class AK
{
public class EVENTS
{
public static uint PREVIEWCAVE = 2649092420U;
public static uint PREVIEWNOTHING = 572514794U;
public static uint PREVIEWPLATEAU = 2161215495U;
public static uint PREVIEWSEAMOUNT = 3384173999U;
public static uint PREVIEWWELL ... |
/*// This file is part of SNMP#NET.
//
// SNMP#NET is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// SNMP#NET is distributed i... |
using LogicBuilder.RulesDirector;
using LogicBuilder.Workflow.Activities.Rules;
using System;
using System.Collections.Generic;
namespace Enrollment.XPlatform.Tests.Mocks
{
public class RulesCacheMock : IRulesCache
{
public IDictionary<string, RuleEngine> RuleEngines => throw new NotImplementedExcepti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace WebRequest.Basic {
public class CoroutineWebRequest : MonoBehaviour {
IEnumerator Start() {
var req = UnityWebRequest.Get("https://unity.com/");
yield return req.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Grpc.Core;
using Grpc.Core.Internal;
public class MacaroonCallCredentials
{
public CallCredentials credentials;
public MacaroonCallCredentials(string macaroon)
{
var asyncAuthI... |
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