text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Panacea.Multilinguality { public sealed class IsTranslatableAttribute : Attribute { public int MaxChars { get; set; } public IsTranslatableAttribute(int maxChars = 0) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Srinivas_Akhil_Assignment1_MS806 { public partial cla...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System; using System.Collections.Generic; using System.Text; namespace Converter.Units { [Unit(nameof(DataUnit))] abstract class DataUnit : Unit { protected abstract double UnitDevidedByByte { get; } public override double GetShift => 0; public override double GetRation => Un...
using System.Threading; using System.Threading.Tasks; using LubyClocker.CrossCuting.Shared; using LubyClocker.CrossCuting.Shared.Exceptions; using LubyClocker.Infra.Data.Context; using MediatR; namespace LubyClocker.Application.BoundedContexts.Projects.Commands.Delete { public class DeleteProjectCommandHandler : I...
namespace DipDemo.Cataloguer.Infrastructure.Presentation.EventBinding { public class EventBindingFactory : IEventBindingFactory { private readonly IEventBinder[] binders; public EventBindingFactory(IEventBinder[] binders) { this.binders = binders; } public ...
using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; using System.Text; namespace WebService.WCFREST { [ServiceContract(Namespace = "")] [AspNetCompatib...
using System; class SelectionSort { static void Main() { //Sorting an array means to arrange its elements in increasing order. Write a program to sort an array. //Use the Selection sort algorithm: Find the smallest element, move it at the first position, find the //sm...
using MonoGame.Extended.Sprites; using Xunit; namespace MonoGame.Extended.Entities.Tests { //public class ComponentTypeTests //{ // [Fact] // public void CreateComponentType() // { // var type = typeof(Sprite); // var componentType = new ComponentType(type, 3); ...
using System; using System.Collections.Generic; using UnityEngine; public class LifeManager : MonoBehaviour { public static GameObject player; private static float life = 1.0f; WavesVisuals visuals; SinusMovement sinusMovement; public float lifeLossBaseRate = 1 / 3000f; private void Awake()...
using GoalBook.Core.Domain.Entities; using System; namespace GoalBook.Core.Domain.Builders { /// <summary> /// Собирает данные объекта цели. /// </summary> public class GoalBuilder { private readonly Goal _goal; /// <summary> /// Инициализирует поля. /// </summary...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { [SerializeField] CharacterController characterController; [SerializeField] Animator characterAnimator; [SerializeField] float movementSpeed = 5f; [SerializeField] Transform foll...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.AspNetCore.Http; using Senai.Sistema.Carfel.ProjetoFinalDezoito.Models; namespace Senai.Sistema.Carfel.ProjetoFinalDezoito.Repositorio { public class ComentarioRepositorio { public ComentarioModel Criar (Co...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moonmile.XmlDom; using System.Xml.Linq; namespace TestXmlDom { [TestClass] public class TestXNavi { [TestMethod] public void TestNormal1() { XDocument doc = new X...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CamadaApresentacao { public partial class FrmRepPregacoes : Form { public FrmR...
using UnityEngine; public class rotateY : MonoBehaviour { #region Fields [SerializeField] private float turnSpeed; #endregion #region Unity Methods void Update() { this.transform.Rotate(new Vector3(0.0f, this.turnSpeed * Time.deltaTime, 0.0f)); } #endregion }
using System; namespace Lab3 { public class Circle { double diameter; Point center; public void SetDiameter(string diameter) { double newDiameter; if (diameter != null) newDiameter = double.Parse(diameter); el...
using UnityEngine; using System.Collections; public class HealthController : MonoBehaviour { /// <summary> /// Saúde inicial do objeto /// </summary> public float startingHealth; /// <summary> /// Saúde máxima do objeto /// </summary> public float maxHealth = 100; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Restaurant_System { public enum DrinkTypes { Alcohol, FuzzyDrink, Juice, Water } }
using Microsoft.EntityFrameworkCore.Migrations; namespace SDKWebPortalWebAPI.Migrations { public partial class InitialCreateUnique : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddUniqueConstraint( name: "AlternateKey...
using System.Linq; using System.Net; using System.Web.Mvc; using Asset.BisnessLogic.Library.Organizations; using Asset.Models.Library.EntityModels.OrganizationModels; namespace AssetTrackingSystem.MVC.Controllers.Organizations { [Authorize] public class BranchesController : Controller { private re...
using Models.RegularGame; using strange.extensions.signal.impl; namespace Client.Signals { public class AddRegularGameViewSignal: Signal<BaseRegularGame> { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TQ.SaveFilesExplorer.Helpers { public static class TQPath { #region various path public static string SaveDirectoryTQITModded { get { var p = $@"{PersonalF...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.OpenApi.Models; using System; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using System.IO; namespace EsMo.Android.Support.Async { public abstract class BaseAsyncTask<TParams,T...
using Common.CommunicationModel; using Common.Repository; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Common.CommunicationBus { public class CommunicationBusModule { private ...
using DemoScriptShp.Poco; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.WebParts; using System; using System.Collections.Generic; using System.Linq; using System.Security; using System.Text; using System.Threading.Tasks; namespace DemoScriptShp.Dal { public static class SharePoint { ...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Mvc; using Hospital.Models; using Microsoft.AspNetCore.Mvc.Rendering; namespace HospitalList.Controllers { public class SpecialtiesController : Controller { private readonly HospitalContext _db;...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using System.Xml.Serialization; namespace ViNoToolkit{ /// <s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using FileImport.Base; using FileImport.Common; namespace FileImport.LayoutSample { public class Sample2 : ImportAttributes { #region "Methods" public Sample2() : base(ImportEncodingType.De...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Client.Module { public delegate void DoActionEventHander(object sender, PluginEventArgs args); public class MessageObserver { private MessageObserver() { } private static obj...
using System; using System.Collections.Generic; using System.Xml.Linq; using Emanate.Core; using Emanate.Core.Configuration; using Serilog; namespace Emanate.Vso { public class VsoConfiguration : IInputConfiguration { public string Key { get; } = "vso"; public Memento CreateMemento() ...
namespace Development.CodeGeneration.Editor.Templates { public partial class AnimationTrackTemplate { private readonly string _bindingName; public AnimationTrackTemplate(string bindingName) { _bindingName = bindingName; } } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using BPiaoBao.Common; using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models; using BPiaoBao.DomesticTicket.Domain.Services; using PnrAnalysis; namespace BPiaoBao.DomesticTicket.Platforms.PTInte...
namespace Model { /// <summary> /// Interface utilizada para definir el Id como atributo numerico /// autoincremental. /// </summary> public interface IEntity<T> { /// <summary> /// Identificador Unico de cada instancia de clase. Propiedad Generica /// para facilitar ...
using System; using GeneticSharp.Extensions.Stretch; using NUnit.Framework; namespace GeneticSharp.Extensions.UnitTests.Stretch { [TestFixture] [Category("Extensions")] public class StretchParserTest { [Test] public void ParseText() { Assert.That(StretchParser.Rows("a\n8\nb"), Is.EqualTo(new string[] { "...
using System; using System.IO; using System.Linq; namespace TreeStore.PsModule { public static class FrameworkExtensions { public static bool EnsureValidName(this string name) => !name .ToCharArray() .Any(c => Path.GetInvalidFileNameChars().Contains(c)); } }
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Net; using System.Text; using System.Web; using Newtonsoft.Json; namespace Nexmo.Api { public static class ApiRequest { public static Uri GetBaseUriFor(Type component, string url = null) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.FaceRec.Models { public class FaceTemplate { public int Id { get; set; } public string Label { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using KarzPlus.Entities; using KarzPlus.Business; using KarzPlus.Entities.ExtensionMethods; using KarzPlus.Base; namespace KarzPlus.Controls { public partial class CarMakeConf...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities; using DotNetNuke.Entities.Modules; #endre...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEditor; namespace EnhancedEditor.Editor { /// <summary> /// Allows you to add you own menu items on th...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace GroupProjectWebHotel.Models { public class Customer { [Key, Required] [DataType(DataType.Em...
using Kit.iOS.Services; using Kit.Services.Interfaces; using UIKit; using Xamarin.Forms; [assembly: Dependency(typeof(BrightnessService))] namespace Kit.iOS.Services { public class BrightnessService : IBrightnessService { public float GetBrightness() { return (float)UIS...
using UnityEngine; [ExecuteInEditMode] public class PlaceTreeOnGround : MonoBehaviour { private RaycastHit Hit; public bool RandomScale; public bool RandomRotation; private float ScaleFactor; private float ScaleAmount; private void Start() { ScaleFactor = transform....
using System.Threading.Tasks; using System.Linq; using System; namespace AspNetCore.Api.TenantResolver { public class InMemoryTenantStore : ITenantStore<Tenant> { private readonly Tenant[] _tenants; //public InMemoryTenantStore() //{ // _tenants = new[] { new Tenant { Ident...
using System; using System.Collections.Generic; using System.Text; using PNPUTools.DataManager; using System.Data; using System.IO.Pipes; using System.Data.SqlClient; namespace PNPUTools { /// <summary> /// Cette classe static charge les paramètres de l'application et permet aux objets de récup...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System.Windows.Forms; using NationalInstruments.DAQmx; namespace LibEqmtDriver.SCU { public class AvSwitchMatrix:iSwitch { private Task digitalWriteTaskP00; private Task digit...
using Xamarin.Forms; using App1.Services; namespace App1 { public partial class AdMobViewPage : ContentPage { private string sHtml; public string GetHtml { get { return sHtml; } set { sHtml = value; resultLabel.Text = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Blue_Melee : BaseEnemy { #region Editable fields [SerializeField] Transform dest = null; [SerializeField] GameObject collide = null; [SerializeField] Vector2 _knockback = Vector2.zero; [Serializ...
namespace Mosa.External.x86.Drawing { public static class MosaLogo { //Size in tiles private const uint _width = 23; private const uint _height = 7; public static void Draw(Graphics graphics, uint tileSize) { uint positionX = (uint)((graphics.Width / 2) - (...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.IO { public class PopAccumulatorOffStack : OpCode { public override string Name => "PLA"; public PopAccumulatorOffStack(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { cpu.Accumulator ...
using System; using System.ComponentModel; using System.Linq.Expressions; using System.Runtime.CompilerServices; using System.Windows.Controls; namespace Kit.WPF.Controls { public class ObservableContextMenu : ContextMenu, INotifyPropertyChanged { #region INotifyPropertyChanged public event Pr...
using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using jcTM.UWP.ViewModels; namespace jcTM.UWP.Views { public sealed partial class MainPage : Page { private MainPageModel viewModel => (MainPageModel) DataContext; public MainPage() { this.InitializeComponent(); ...
using Prism.Events; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastSQL.App.Events { public class ManageIndexLoadingEvent: PubSubEvent<ManageIndexLoadingEventArgument> { } public class ManageIndexLoadingEve...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using ProxyUsingFunctions; namespace Test { public class Class1 { string[] Users = { "Ivan", "Sergey", "Vladimir", "Pavel", "Andrey" }; A...
using System; using System.Diagnostics; using System.IO; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; namespace Koek { /// <summary> /// Allows us to observe when Complete() is called. /// </summary> public sealed class InterceptingPipeWriter : PipeWriter { ...
namespace PRGTrainer.Core.StatisticsCollector { using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Threading.Tasks; using log4net; /// <summary> /// Сборщик статистики. /// </summary> public class StatisticsColl...
namespace FatCat.Nes.OpCodes.AddressingModes { public class IndirectYMode : AddressMode { private byte highAddress; private byte lowAddress; public override string Name => "(Indirect),Y"; private bool HasPaged { get { var highPart = cpu.AbsoluteAddress & 0xff00; return highPart != highAddre...
namespace WebApplication.Api.Models { public class BasketModel { public int Id { get; set; } public int LaptopId { get; set; } public LaptopsModel Laptop { get; set; } } }
namespace SGDE.DataEFCoreSQL.Repositories { #region Using using System.Collections.Generic; using System.Linq; using Domain.Entities; using Domain.Repositories; using Microsoft.EntityFrameworkCore; using System; #endregion public class UserDocumentRepository : IUserDocumentReposi...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace AlquilerVideo.Models { public class Transaccion { [BsonId(...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DataStruct...
using Microsoft.AspNetCore.Mvc; using Oppgave3.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Oppgave3.DAL { public interface IFAQRepository { Task<List<Kategori>> HentKategorier(); Task<List<FAQ>> HentFAQer(); Task<b...
using PuddingWolfLoader.Framework.Container; using PuddingWolfLoader.Framework.Events; using PuddingWolfLoader.Framework.ViewModel; using PuddingWolfLoader.SDK; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Syst...
using System; using Assignment1.Math; namespace Assignment1 { public class Man { public int age; } class MainClass { public static void Main(string[] args) { var sajid = new Person(); sajid.FirstName = "Sajid"; sajid.LastName = "khan"; ...
using System.Collections.Generic; using ChesterDevs.Core.Aspnet.App.RemoteData.EventData; using ChesterDevs.Core.Aspnet.App.RemoteData.YouTube; namespace ChesterDevs.Core.Aspnet.Models.ViewModels { public class HomeViewModel { public List<EventItem> EventItems { get; set; } public List<YouTube...
using strange.extensions.mediation.impl; using UnityEngine; using syscrawl.Common.Extensions; namespace syscrawl.Game.Views.Levels { public class LevelSceneView : View { internal GameObject previousNodes; internal GameObject currentNodes; internal GameObject activeNodes; intern...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using TheTaleOfU.Enums; namespace TheTaleOfU { public class Scenario { public int Id { get; set; } pu...
using System; using System.Collections.Generic; using System.Dynamic; using System.Reflection; namespace CourseLibrary.API.Helpers.Extensions { public static class ObjectExtensions { public static ExpandoObject ShapeData<TSource>(this TSource source, string fields = null) { if (so...
using System; using System.Collections.Generic; using System.Linq; using Blog.Domain.BlogExceptions; namespace Blog.Domain.Model { public class Blog { private readonly List<Post> _posts = new List<Post>(); public Blog(Guid id) { Id = id; } public Guid Id {...
using LuaInterface; using RO; using SLua; using System; using System.Collections.Generic; using System.Xml.Serialization; public class Lua_RO_ResourceID : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int CheckFileIsRecorded_s(IntPtr l) { int result; try { string file; LuaObject...
using AnimationEditor.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; u...
namespace UserVoiceSystem.Data.Models { using System.ComponentModel.DataAnnotations; using Common.Models; public class Comment : BaseModel<int> { [Required] [MaxLength(10000)] [MinLength(5)] public string Content { get; set; } [Required] [MaxLength(16)]...
using System.Linq; using CppSharp.AST; using CppSharp.AST.Extensions; namespace CppSharp.Passes { public class ParamTypeToInterfacePass : TranslationUnitPass { public ParamTypeToInterfacePass() { VisitOptions.VisitClassBases = false; VisitOptions.VisitClassFields = fals...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
namespace Triton.Game.Abstraction { using System; using System.Runtime.CompilerServices; using Triton.Game.Mapping; public class EntityDef { [CompilerGenerated] private Triton.Game.Mapping.EntityDef entityDef_0; [CompilerGenerated] private int int_0; [Compil...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections; namespace BlackJackApp { public partial class Board : System.Web.UI.Page { //CardDealer theBadGuy; //CardPlayer[] cardPlayers; ...
using System; using System.Collections.Generic; using System.Text; namespace Alword.Algoexpert.Tier1 { public class MoveElementToEndTask { public static List<int> MoveElementToEnd(List<int> array, int toMove) { int left = 0; int right = array.Count - 1; whil...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; using Quartz; namespace Peppy.Quartz { public static class ApplicationBuilderExtensions { public static IApplicatio...
using System; using System.Collections.Generic; using System.Text; namespace Maydear.Extensions.Security { /// <summary> /// 密码模式 /// </summary> public enum CipherMode { ECB, NONE, CBC, CCM, CFB, CTR, CTS, EAX, GCM, GOF...
using ShopOnline.Models.EVShop20; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ShopOnline.Controllers { public class ProductController : Controller { EVShop20 db = new EVShop20(); // GET: Product public ActionResul...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Volatile; using NetCode; using NetcodeTest.Util; using NetcodeTest.Events; namespace NetcodeTest.Entities { [EnumerateSyncEntity] public class Astero...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_LA.Models; using ERP_Palmeiras_LA.Models.Facade; namespace ERP_Palmeiras_LA.Controllers { public class MateriaisController : Controller { // // GET: /Materiais/ ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using BomTreeView.Importer.Bom; using System.Collections.Generic; using BomTreeView.Importer.Combiner; using BomTreeView.Importer.Part; using BomTreeView.Database; using BomTreeView; namespace BomTreeViewTest { [TestClass] public class BomDbEnt...
using System; namespace _1047 { class Program { static void Main(string[] args) { string n = Console.ReadLine(); string[] values = n.Split(' '); int ht, mt, somaMin, hi = int.Parse(values[0]), mi = int.Parse(values[1]), ...
using EmployeeStorage.DataAccess.Configuration; using EmployeeStorage.DataAccess.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection.Metadata.Ecma335;...
// ------------------------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // --------------------------------------------------------...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Linq; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Profile;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Dragon_HP_Body : MonoBehaviour { Slider dragon_HP_slider; Image sliderImage; //オブジェクト参照 public GameObject Slider; //胸についてるスライダー private GameObject Parent; //Animatorが入ってる本体...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.OleDb; using System.Data; using System.Collections; using System.Text; using System.IO; namespace SKT.MES.Web.Help { public partial class ImportHelp : System...
using System.Collections.Generic; using UnityEngine; using static EventManager; /// <summary> /// Abstract class responsible of the Checking Phase /// </summary> /// <remarks> /// The class contains the methods guaranteeing the flow of the activity (start and end of checking phase) /// and the abstract method to be ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using System.Runtime.Remoting.Messaging; namespace sayHi.Model { public class GetDBContext { public static sayHiEntities CreateDbContext() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ConfirmCharacterSelect : MonoBehaviour { private GameObject[] players; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public bool AllPlayersReady(){ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infnet.EngSoft.SistemaBancario.Modelo { public class Fisica : Cliente { public decimal Renda { set; get; } public int CPF { get; set; } } }
namespace HacktoberfestProject.Web.Data.Configuration { public class TableConfiguration { public string ConnectionString { get; set; } public string TableName { get; set; } } }
using DiegoG.Utilities.IO; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Serilog; using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Security.Claims; using System.Threading.Tasks; namespace D_API.Exceptions { public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LCode.Models { public class Livros { public int Livros_id { get; set; } public string Livros_nome { get; set; } public string Livros_descricao { get; set; } public string Livros_li...
namespace UsingSqlCompactEditionDataBase { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> class User { public int UserId { get; set; } public string UserName { get; set; } } }