text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Panacea.Multilinguality
{
public sealed class IsTranslatableAttribute : Attribute
{
public int MaxChars { get; set; }
public IsTranslatableAttribute(int maxChars = 0)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Srinivas_Akhil_Assignment1_MS806
{
public partial cla... |
#region Using declarations
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Xml.Serializ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Converter.Units
{
[Unit(nameof(DataUnit))]
abstract class DataUnit : Unit
{
protected abstract double UnitDevidedByByte { get; }
public override double GetShift => 0;
public override double GetRation => Un... |
using System.Threading;
using System.Threading.Tasks;
using LubyClocker.CrossCuting.Shared;
using LubyClocker.CrossCuting.Shared.Exceptions;
using LubyClocker.Infra.Data.Context;
using MediatR;
namespace LubyClocker.Application.BoundedContexts.Projects.Commands.Delete
{
public class DeleteProjectCommandHandler : I... |
namespace DipDemo.Cataloguer.Infrastructure.Presentation.EventBinding
{
public class EventBindingFactory : IEventBindingFactory
{
private readonly IEventBinder[] binders;
public EventBindingFactory(IEventBinder[] binders)
{
this.binders = binders;
}
public ... |
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Activation;
using System.ServiceModel.Web;
using System.Text;
namespace WebService.WCFREST
{
[ServiceContract(Namespace = "")]
[AspNetCompatib... |
using System;
class SelectionSort
{
static void Main()
{
//Sorting an array means to arrange its elements in increasing order. Write a program to sort an array.
//Use the Selection sort algorithm: Find the smallest element, move it at the first position, find the
//sm... |
using MonoGame.Extended.Sprites;
using Xunit;
namespace MonoGame.Extended.Entities.Tests
{
//public class ComponentTypeTests
//{
// [Fact]
// public void CreateComponentType()
// {
// var type = typeof(Sprite);
// var componentType = new ComponentType(type, 3);
... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class LifeManager : MonoBehaviour
{
public static GameObject player;
private static float life = 1.0f;
WavesVisuals visuals;
SinusMovement sinusMovement;
public float lifeLossBaseRate = 1 / 3000f;
private void Awake()... |
using GoalBook.Core.Domain.Entities;
using System;
namespace GoalBook.Core.Domain.Builders
{
/// <summary>
/// Собирает данные объекта цели.
/// </summary>
public class GoalBuilder
{
private readonly Goal _goal;
/// <summary>
/// Инициализирует поля.
/// </summary... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] CharacterController characterController;
[SerializeField] Animator characterAnimator;
[SerializeField] float movementSpeed = 5f;
[SerializeField] Transform foll... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.AspNetCore.Http;
using Senai.Sistema.Carfel.ProjetoFinalDezoito.Models;
namespace Senai.Sistema.Carfel.ProjetoFinalDezoito.Repositorio {
public class ComentarioRepositorio {
public ComentarioModel Criar (Co... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moonmile.XmlDom;
using System.Xml.Linq;
namespace TestXmlDom
{
[TestClass]
public class TestXNavi
{
[TestMethod]
public void TestNormal1()
{
XDocument doc = new X... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CamadaApresentacao
{
public partial class FrmRepPregacoes : Form
{
public FrmR... |
using UnityEngine;
public class rotateY : MonoBehaviour
{
#region Fields
[SerializeField]
private float turnSpeed;
#endregion
#region Unity Methods
void Update()
{
this.transform.Rotate(new Vector3(0.0f, this.turnSpeed * Time.deltaTime, 0.0f));
}
#endregion
} |
using System;
namespace Lab3
{
public class Circle
{
double diameter;
Point center;
public void SetDiameter(string diameter)
{
double newDiameter;
if (diameter != null)
newDiameter = double.Parse(diameter);
el... |
using UnityEngine;
using System.Collections;
public class HealthController : MonoBehaviour {
/// <summary>
/// Saúde inicial do objeto
/// </summary>
public float startingHealth;
/// <summary>
/// Saúde máxima do objeto
/// </summary>
public float maxHealth = 100;
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Restaurant_System
{
public enum DrinkTypes
{
Alcohol,
FuzzyDrink,
Juice,
Water
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace SDKWebPortalWebAPI.Migrations
{
public partial class InitialCreateUnique : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddUniqueConstraint(
name: "AlternateKey... |
using System.Linq;
using System.Net;
using System.Web.Mvc;
using Asset.BisnessLogic.Library.Organizations;
using Asset.Models.Library.EntityModels.OrganizationModels;
namespace AssetTrackingSystem.MVC.Controllers.Organizations
{
[Authorize]
public class BranchesController : Controller
{
private re... |
using Models.RegularGame;
using strange.extensions.signal.impl;
namespace Client.Signals
{
public class AddRegularGameViewSignal: Signal<BaseRegularGame>
{
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TQ.SaveFilesExplorer.Helpers
{
public static class TQPath
{
#region various path
public static string SaveDirectoryTQITModded
{
get
{
var p = $@"{PersonalF... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.OpenApi.Models;
using System;
using Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using System.IO;
namespace EsMo.Android.Support.Async
{
public abstract class BaseAsyncTask<TParams,T... |
using Common.CommunicationModel;
using Common.Repository;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Common.CommunicationBus
{
public class CommunicationBusModule
{
private ... |
using DemoScriptShp.Poco;
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.WebParts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Text;
using System.Threading.Tasks;
namespace DemoScriptShp.Dal
{
public static class SharePoint
{
... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Microsoft.AspNetCore.Mvc;
using Hospital.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace HospitalList.Controllers
{
public class SpecialtiesController : Controller
{
private readonly HospitalContext _db;... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
using System.Xml.Serialization;
namespace ViNoToolkit{
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using FileImport.Base;
using FileImport.Common;
namespace FileImport.LayoutSample
{
public class Sample2 : ImportAttributes
{
#region "Methods"
public Sample2() : base(ImportEncodingType.De... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.Client.Module
{
public delegate void DoActionEventHander(object sender, PluginEventArgs args);
public class MessageObserver
{
private MessageObserver()
{
}
private static obj... |
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Emanate.Core;
using Emanate.Core.Configuration;
using Serilog;
namespace Emanate.Vso
{
public class VsoConfiguration : IInputConfiguration
{
public string Key { get; } = "vso";
public Memento CreateMemento()
... |
namespace Development.CodeGeneration.Editor.Templates
{
public partial class AnimationTrackTemplate
{
private readonly string _bindingName;
public AnimationTrackTemplate(string bindingName)
{
_bindingName = bindingName;
}
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using BPiaoBao.Common;
using BPiaoBao.Common.Enums;
using BPiaoBao.DomesticTicket.Domain.Models;
using BPiaoBao.DomesticTicket.Domain.Services;
using PnrAnalysis;
namespace BPiaoBao.DomesticTicket.Platforms.PTInte... |
namespace Model
{
/// <summary>
/// Interface utilizada para definir el Id como atributo numerico
/// autoincremental.
/// </summary>
public interface IEntity<T>
{
/// <summary>
/// Identificador Unico de cada instancia de clase. Propiedad Generica
/// para facilitar ... |
using System;
using GeneticSharp.Extensions.Stretch;
using NUnit.Framework;
namespace GeneticSharp.Extensions.UnitTests.Stretch
{
[TestFixture]
[Category("Extensions")]
public class StretchParserTest
{
[Test]
public void ParseText()
{
Assert.That(StretchParser.Rows("a\n8\nb"), Is.EqualTo(new string[] { "... |
using System;
using System.IO;
using System.Linq;
namespace TreeStore.PsModule
{
public static class FrameworkExtensions
{
public static bool EnsureValidName(this string name) => !name
.ToCharArray()
.Any(c => Path.GetInvalidFileNameChars().Contains(c));
}
} |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Net;
using System.Text;
using System.Web;
using Newtonsoft.Json;
namespace Nexmo.Api
{
public static class ApiRequest
{
public static Uri GetBaseUriFor(Type component, string url = null)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.FaceRec.Models
{
public class FaceTemplate
{
public int Id { get; set; }
public string Label { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using KarzPlus.Entities;
using KarzPlus.Business;
using KarzPlus.Entities.ExtensionMethods;
using KarzPlus.Base;
namespace KarzPlus.Controls
{
public partial class CarMakeConf... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Data;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities;
using DotNetNuke.Entities.Modules;
#endre... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEditor;
namespace EnhancedEditor.Editor {
/// <summary>
/// Allows you to add you own menu items on th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace GroupProjectWebHotel.Models
{
public class Customer
{
[Key, Required]
[DataType(DataType.Em... |
using Kit.iOS.Services;
using Kit.Services.Interfaces;
using UIKit;
using Xamarin.Forms;
[assembly: Dependency(typeof(BrightnessService))]
namespace Kit.iOS.Services
{
public class BrightnessService : IBrightnessService
{
public float GetBrightness()
{
return (float)UIS... |
using UnityEngine;
[ExecuteInEditMode]
public class PlaceTreeOnGround : MonoBehaviour
{
private RaycastHit Hit;
public bool RandomScale;
public bool RandomRotation;
private float ScaleFactor;
private float ScaleAmount;
private void Start()
{
ScaleFactor = transform.... |
using System.Threading.Tasks;
using System.Linq;
using System;
namespace AspNetCore.Api.TenantResolver
{
public class InMemoryTenantStore : ITenantStore<Tenant>
{
private readonly Tenant[] _tenants;
//public InMemoryTenantStore()
//{
// _tenants = new[] { new Tenant { Ident... |
using System;
using System.Collections.Generic;
using System.Text;
using PNPUTools.DataManager;
using System.Data;
using System.IO.Pipes;
using System.Data.SqlClient;
namespace PNPUTools
{
/// <summary>
/// Cette classe static charge les paramètres de l'application et permet aux objets de récup... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using NationalInstruments.DAQmx;
namespace LibEqmtDriver.SCU
{
public class AvSwitchMatrix:iSwitch
{
private Task digitalWriteTaskP00;
private Task digit... |
using Xamarin.Forms;
using App1.Services;
namespace App1
{
public partial class AdMobViewPage : ContentPage
{
private string sHtml;
public string GetHtml
{
get { return sHtml; }
set
{
sHtml = value;
resultLabel.Text = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Blue_Melee : BaseEnemy
{
#region Editable fields
[SerializeField]
Transform dest = null;
[SerializeField]
GameObject collide = null;
[SerializeField]
Vector2 _knockback = Vector2.zero;
[Serializ... |
namespace Mosa.External.x86.Drawing
{
public static class MosaLogo
{
//Size in tiles
private const uint _width = 23;
private const uint _height = 7;
public static void Draw(Graphics graphics, uint tileSize)
{
uint positionX = (uint)((graphics.Width / 2) - (... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.IO
{
public class PopAccumulatorOffStack : OpCode
{
public override string Name => "PLA";
public PopAccumulatorOffStack(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
public override int Execute()
{
cpu.Accumulator ... |
using System;
using System.ComponentModel;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.Windows.Controls;
namespace Kit.WPF.Controls
{
public class ObservableContextMenu : ContextMenu, INotifyPropertyChanged
{
#region INotifyPropertyChanged
public event Pr... |
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using jcTM.UWP.ViewModels;
namespace jcTM.UWP.Views {
public sealed partial class MainPage : Page {
private MainPageModel viewModel => (MainPageModel) DataContext;
public MainPage() {
this.InitializeComponent();
... |
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.App.Events
{
public class ManageIndexLoadingEvent: PubSubEvent<ManageIndexLoadingEventArgument>
{
}
public class ManageIndexLoadingEve... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using ProxyUsingFunctions;
namespace Test
{
public class Class1
{
string[] Users = { "Ivan", "Sergey", "Vladimir", "Pavel", "Andrey" };
A... |
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Pipelines;
using System.Threading;
using System.Threading.Tasks;
namespace Koek
{
/// <summary>
/// Allows us to observe when Complete() is called.
/// </summary>
public sealed class InterceptingPipeWriter : PipeWriter
{
... |
namespace PRGTrainer.Core.StatisticsCollector
{
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Threading.Tasks;
using log4net;
/// <summary>
/// Сборщик статистики.
/// </summary>
public class StatisticsColl... |
namespace FatCat.Nes.OpCodes.AddressingModes
{
public class IndirectYMode : AddressMode
{
private byte highAddress;
private byte lowAddress;
public override string Name => "(Indirect),Y";
private bool HasPaged
{
get
{
var highPart = cpu.AbsoluteAddress & 0xff00;
return highPart != highAddre... |
namespace WebApplication.Api.Models
{
public class BasketModel
{
public int Id { get; set; }
public int LaptopId { get; set; }
public LaptopsModel Laptop { get; set; }
}
} |
namespace SGDE.DataEFCoreSQL.Repositories
{
#region Using
using System.Collections.Generic;
using System.Linq;
using Domain.Entities;
using Domain.Repositories;
using Microsoft.EntityFrameworkCore;
using System;
#endregion
public class UserDocumentRepository : IUserDocumentReposi... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.IdGenerators;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace AlquilerVideo.Models
{
public class Transaccion
{
[BsonId(... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DataStruct... |
using Microsoft.AspNetCore.Mvc;
using Oppgave3.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Oppgave3.DAL
{
public interface IFAQRepository
{
Task<List<Kategori>> HentKategorier();
Task<List<FAQ>> HentFAQer();
Task<b... |
using PuddingWolfLoader.Framework.Container;
using PuddingWolfLoader.Framework.Events;
using PuddingWolfLoader.Framework.ViewModel;
using PuddingWolfLoader.SDK;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using Syst... |
using System;
using Assignment1.Math;
namespace Assignment1
{
public class Man
{
public int age;
}
class MainClass
{
public static void Main(string[] args)
{
var sajid = new Person();
sajid.FirstName = "Sajid";
sajid.LastName = "khan";
... |
using System.Collections.Generic;
using ChesterDevs.Core.Aspnet.App.RemoteData.EventData;
using ChesterDevs.Core.Aspnet.App.RemoteData.YouTube;
namespace ChesterDevs.Core.Aspnet.Models.ViewModels
{
public class HomeViewModel
{
public List<EventItem> EventItems { get; set; }
public List<YouTube... |
using strange.extensions.mediation.impl;
using UnityEngine;
using syscrawl.Common.Extensions;
namespace syscrawl.Game.Views.Levels
{
public class LevelSceneView : View
{
internal GameObject previousNodes;
internal GameObject currentNodes;
internal GameObject activeNodes;
intern... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using TheTaleOfU.Enums;
namespace TheTaleOfU
{
public class Scenario
{
public int Id { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Reflection;
namespace CourseLibrary.API.Helpers.Extensions
{
public static class ObjectExtensions
{
public static ExpandoObject ShapeData<TSource>(this TSource source, string fields = null)
{
if (so... |
using System;
using System.Collections.Generic;
using System.Linq;
using Blog.Domain.BlogExceptions;
namespace Blog.Domain.Model
{
public class Blog
{
private readonly List<Post> _posts = new List<Post>();
public Blog(Guid id)
{
Id = id;
}
public Guid Id {... |
using LuaInterface;
using RO;
using SLua;
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
public class Lua_RO_ResourceID : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int CheckFileIsRecorded_s(IntPtr l)
{
int result;
try
{
string file;
LuaObject... |
using AnimationEditor.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
u... |
namespace UserVoiceSystem.Data.Models
{
using System.ComponentModel.DataAnnotations;
using Common.Models;
public class Comment : BaseModel<int>
{
[Required]
[MaxLength(10000)]
[MinLength(5)]
public string Content { get; set; }
[Required]
[MaxLength(16)]... |
using System.Linq;
using CppSharp.AST;
using CppSharp.AST.Extensions;
namespace CppSharp.Passes
{
public class ParamTypeToInterfacePass : TranslationUnitPass
{
public ParamTypeToInterfacePass()
{
VisitOptions.VisitClassBases = false;
VisitOptions.VisitClassFields = fals... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
namespace Triton.Game.Abstraction
{
using System;
using System.Runtime.CompilerServices;
using Triton.Game.Mapping;
public class EntityDef
{
[CompilerGenerated]
private Triton.Game.Mapping.EntityDef entityDef_0;
[CompilerGenerated]
private int int_0;
[Compil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Collections;
namespace BlackJackApp
{
public partial class Board : System.Web.UI.Page
{
//CardDealer theBadGuy;
//CardPlayer[] cardPlayers;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Alword.Algoexpert.Tier1
{
public class MoveElementToEndTask
{
public static List<int> MoveElementToEnd(List<int> array, int toMove)
{
int left = 0;
int right = array.Count - 1;
whil... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Text;
using Quartz;
namespace Peppy.Quartz
{
public static class ApplicationBuilderExtensions
{
public static IApplicatio... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Maydear.Extensions.Security
{
/// <summary>
/// 密码模式
/// </summary>
public enum CipherMode
{
ECB,
NONE,
CBC,
CCM,
CFB,
CTR,
CTS,
EAX,
GCM,
GOF... |
using ShopOnline.Models.EVShop20;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ShopOnline.Controllers
{
public class ProductController : Controller
{
EVShop20 db = new EVShop20();
// GET: Product
public ActionResul... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Volatile;
using NetCode;
using NetcodeTest.Util;
using NetcodeTest.Events;
namespace NetcodeTest.Entities
{
[EnumerateSyncEntity]
public class Astero... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ERP_Palmeiras_LA.Models;
using ERP_Palmeiras_LA.Models.Facade;
namespace ERP_Palmeiras_LA.Controllers
{
public class MateriaisController : Controller
{
//
// GET: /Materiais/
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using BomTreeView.Importer.Bom;
using System.Collections.Generic;
using BomTreeView.Importer.Combiner;
using BomTreeView.Importer.Part;
using BomTreeView.Database;
using BomTreeView;
namespace BomTreeViewTest
{
[TestClass]
public class BomDbEnt... |
using System;
namespace _1047
{
class Program
{
static void Main(string[] args)
{
string n = Console.ReadLine();
string[] values = n.Split(' ');
int ht, mt, somaMin,
hi = int.Parse(values[0]),
mi = int.Parse(values[1]),
... |
using EmployeeStorage.DataAccess.Configuration;
using EmployeeStorage.DataAccess.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection.Metadata.Ecma335;... |
// ------------------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// --------------------------------------------------------... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Linq;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities.Modules;
using DotNetNuke.Entities.Profile;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Dragon_HP_Body : MonoBehaviour
{
Slider dragon_HP_slider;
Image sliderImage;
//オブジェクト参照
public GameObject Slider; //胸についてるスライダー
private GameObject Parent; //Animatorが入ってる本体... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.OleDb;
using System.Data;
using System.Collections;
using System.Text;
using System.IO;
namespace SKT.MES.Web.Help
{
public partial class ImportHelp : System... |
using System.Collections.Generic;
using UnityEngine;
using static EventManager;
/// <summary>
/// Abstract class responsible of the Checking Phase
/// </summary>
/// <remarks>
/// The class contains the methods guaranteeing the flow of the activity (start and end of checking phase)
/// and the abstract method to be ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.Runtime.Remoting.Messaging;
namespace sayHi.Model
{
public class GetDBContext
{
public static sayHiEntities CreateDbContext()
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ConfirmCharacterSelect : MonoBehaviour {
private GameObject[] players;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public bool AllPlayersReady(){
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infnet.EngSoft.SistemaBancario.Modelo
{
public class Fisica : Cliente
{
public decimal Renda { set; get; }
public int CPF { get; set; }
}
}
|
namespace HacktoberfestProject.Web.Data.Configuration
{
public class TableConfiguration
{
public string ConnectionString { get; set; }
public string TableName { get; set; }
}
}
|
using DiegoG.Utilities.IO;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Serilog;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Security.Claims;
using System.Threading.Tasks;
namespace D_API.Exceptions
{
public static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LCode.Models
{
public class Livros
{
public int Livros_id { get; set; }
public string Livros_nome { get; set; }
public string Livros_descricao { get; set; }
public string Livros_li... |
namespace UsingSqlCompactEditionDataBase
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
class User
{
public int UserId { get; set; }
public string UserName { get; set; }
}
} |
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