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using NTier.Model.Model.Entities; using NTier.Service.Service.Option; using NTier.UI.Areas.Admin.Models; using NTier.UI.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace NTier.UI.Areas.Admin.Controllers { [Role("Admin")] public cla...
using UnityEngine; using System.Collections; public class FPSCameraMovement : MonoBehaviour { void Update () { var directionVector = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); if(directionVector != Vector3.zero){ transform.Translate(new Vector3(Input.GetAxi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.lib.onedcut { public class BeamStock { public BeamStock() { } public BeamStock(int length,int cost) { this.Length = length...
using Innouvous.Utils.MVVM; using System; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Data; using ToDo.Client.Core.Tasks; using System.Collections.ObjectModel; using System.Windows.Input; using Innouvous.Utils; namespace ToDo.Client.ViewModels { public class History...
using System; using Models; using System.Collections.Generic; using BL; namespace UI { public class MainMenu: IMenu { private IPetBL _petbl; public MainMenu(IPetBL bl) { _petbl = bl; } public void Start(){ ...
using DataLayer.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace DataLayer { public class ProductsDAO { //Dependencies private string connectionString; //Basic Constructor public ProductsDAO(string connString) ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace WarehouseService.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Product", ...
using CodeOwls.PowerShell.Paths; using CodeOwls.PowerShell.Provider.PathNodeProcessors; using System; using System.Collections.Generic; using System.Linq; using System.Management.Automation; using TreeStore.Model; namespace TreeStore.PsModule.PathNodes { /// <summary> /// Categorizes a set of <see cref="Entit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace COM3D2.SimpleUI.Implementation { public interface ILayoutComponent { GameObject gameObject { get; } Vector2 position { get; } Vector2 size { get; } void SetSize(Ve...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.HttpModules.RequestFilter { public enum RequestFilterRuleType { Redirect, PermanentRedirect, NotFound...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labra4 { public class Radio { private int VolumeApu; private int Volumemin = 0; private int Volumemax = 9; public bool Päällä { get; set; } publi...
using System; using System.Collections.Generic; using System.Text; /** * * name : IMemberRepositories.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Repo.Contracts { interface IMemberRepositories { } }
namespace SFA.DAS.Notifications.Infrastructure.Configuration { public class NotificationServiceConfiguration { public string NotificationServiceApiKey { get; set; } public string DatabaseConnectionString { get; set; } public SmtpConfiguration SmtpConfiguration { get; set; } publ...
using UnityEngine; using UnityEditor; using System.Collections; [ExecuteInEditMode] [System.Serializable] public class SimpleChainConstraintCS : MonoBehaviour { [SerializeField] private float minDistance = 0.5f; [SerializeField] private float maxDistance = 2.0f; // smooth the chain element's pos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model.Dto { public class PurposeCommunicationDto { public UserInformation UserInformation { get; set; } public IList<PurposeCommunication> PurposeCommunicati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace GUI.GUI { public partial class Login : Form { pub...
using JekossTest.Dal.Common; using JekossTest.Dal.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace JekossTest.Dal.Configurations { public class RoleConfiguration : DbEntityConfiguration<Role> { public override void Configure(EntityTypeBuild...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("AssetBundleInfo")] public class AssetBundleInfo : MonoClass { public AssetBundleInfo(IntPtr address) : this(address, "AssetBundleInfo") { } pu...
using System; using System.Collections.Generic; using System.Linq; using ETravel.Coffee.DataAccess.Interfaces; using Order = ETravel.Coffee.DataAccess.Entities.Order; namespace ETravel.Coffee.DataAccess.Repositories { public class OrdersRepository : Repository, IOrdersRepository { public virtual IList<Order> All(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CT.Data; using CT.Manager; namespace CT.UI { public class InteractGridManager : GridManager { public override Color NowBuildingHereColor => tileValidColor; public override Color StartBuil...
using System.Collections.Generic; using System.Threading.Tasks; using StoreDB.Models; using StoreDB.Repos; namespace StoreLib { public class ProductService { private IProductRepo repo; public ProductService(IProductRepo repo) { this.repo = repo; } public L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //////////////////////////////////////////////////////////////////////////////// // *** A callback is never published. It’s private, and the method that’s *** // // *** doing the calling keeps tight control over who it’s calling. ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGame.Extended; using MonoGame.Extended.BitmapFonts; using MonoGame.Extended.ViewportAdapters; namespace Demo.BitmapFonts { public class Game1 : Game { private Texture2D _backgroundText...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ProtocolCS; using ProtocolCS.Constants; using GSF; using GSF.Concurrency; namespace Server.Ingame { using AI; class GameProc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication1 { public partial class ajax : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BerlinClock.Classes.Time { public interface IBerlinTime { string ReturnBerlinPointer(string time); } }
using Code; using NUnit.Framework; using Rhino.Mocks; namespace Tests { class AutomaticUmbrellaTests { private IWetWeather _mockRain; private AutomaticUmbrella _umbrella; [SetUp] public void Init() { _mockRain = MockRepository.GenerateMock<IWetWeather>(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class GangSheetItems { public int Id { get; set; } public string StaffCode { get; set; } public int Group ...
using UnityEngine; using System.Collections.Generic; using System; using System.Linq; public class DisplayController: MonoBehaviour { public float cycleTime = 10f; public ScreenList screenList; public static int instagramTimeFilter = 72; public static int twitterTimeFilter = 72; private GameObject _displayCo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace REQFINFO.Website.Infrastructure { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] public class CustomAu...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using PlankCooking.Models; namespace PlankCooking.Api { [Produces("application/json")] [Route("api/v1/plankcooking")] public class PlankcookingController:Co...
using OnlineExaminationSystem.Core.DataAccess; using OnlineExaminationSystem.Entities; using System; using System.Collections.Generic; using System.Text; namespace OnlineExaminationSystem.DataAccess.Abstract { public interface IQuestionDal : IEntityRepository<Question> { } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text.RegularExpressions; using Lucene.Net.Analysis; using Lucene.Net.Analysis.Standard; using Lucene.Net.Documents; using Lucene.Net.Index; using Lucene.Net.QueryParsers; using Lucene.Net.Search; using Lucene.Net....
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class PlayManager : Singleton<PlayManager> { public TextMeshProUGUI winnerText; public InputManager inputManager; [HideInInspector] public SetupManager setupManager; public bool IsPlaying { private ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using Newtonsoft.Json; using System.Text; using System.Reflection; namespace FSHook { public class ServerInterface : MarshalByRefObject { public void IsInstalled (int clientP...
using Figuras.Entidades; using Figuras.Entidades.Enums; using System; using System.Collections.Generic; namespace Figuras { class Program { static void Main(string[] args) { Figura figura; List<Figura> figuras = new List<Figura>(); Console.Write("Quantas f...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LotteryWebService { public class UserInfo { public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } public string EmailId { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CommonLib { public interface ISampleInterface { void SampleMethod(); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace IMS_Entity_Framework_DB_First_Approach.Models { public class ProductMetaData { public int ProductId { get; set; } [Required, MaxLength(5, ErrorMessage ="...
using System.Collections.Generic; using System.Windows.Navigation; using System.Windows.Controls; using System.ComponentModel; using System.Diagnostics; using System.Windows; using System.Linq; using System.Net; using System; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using PopupManager.Resources; ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DemoStandardProject.Data; using DemoStandardProject.DTOs; using DemoStandardProject.Models.ServiceResponse; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using DemoStandardPro...
namespace WebsitePerformance.DAL.EF { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using WebsitePerformance.ContractsBetweenBLLandDAL.Entities; using System.Data.SqlClient; public partial class WebsitePerformanceModel : DbCon...
using System; using System.Collections.Concurrent; using System.Linq; using Core.Internal.Dependency; using LinqToDB.Data; using Core.Services; #if DEBUG using System.Threading; using System.Diagnostics; #endif namespace Core.Internal.LinqToDB { public class DataConnectionFactory : IDisposable, IDataConnectionFa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class BackButton : MonoBehaviour { private Button backButton; void Awake() { backButton = GetComponent<Button>(); } void Start() { backButton.o...
using System; using System.Collections.Generic; using System.Linq; namespace PaderbornUniversity.SILab.Hip.EventSourcing.Mongo { /// <summary> /// Provides read/write access to a Mongo database. /// Each <see cref="ResourceType"/> corresponds to one collection in the database. /// </summary> publi...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class HealthController : MonoBehaviour { //this was for that scene where we werent using the scale. //not in the game public Image health; public float totalHealth = 1f; // Use this for initialization void Start () { } // Update ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; namespace MADSPack.Compression { public class MadsPackEntry { public MadsPackEntry() { } public short getHash() { return hash; } public void setHash(short hash) { this.hash = hash; } public int getSize() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using g = GSShared; namespace GSShared { public class Exceptions { public static void Catch(string strException) { throw new Exception(strException); } }...
namespace Standard { using System; internal enum DWMWA { ALLOW_NCPAINT = 4, CAPTION_BUTTON_BOUNDS = 5, DISALLOW_PEEK = 11, EXCLUDED_FROM_PEEK = 12, EXTENDED_FRAME_BOUNDS = 9, FLIP3D_POLICY = 8, FORCE_ICONIC_REPRESENTATION = 7, HAS_ICONIC_BITM...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class SectionQuestionAnswerTypeMap : EntityTypeConfiguration<SectionQuestionAnswerType> { public SectionQuestionAnswerTypeMap() { // Primary Key HasKey(t => t...
using System.Collections.Generic; using System.Xml; namespace DipDemo.Cataloguer.Infrastructure.AppController.Environment { public interface IFileSystem { void Copy(string from, string to); void Delete(string path); bool Exists(string path); IEnumerable<string> GetFiles(string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SampleList; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Exceptions; using Microsoft.VisualStudio.TestTools.UnitTesting; using PexAPIWrapper; namespace SampleL...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TX.Framework.WindowUI.Forms; namespace Ljc.Com.CjzfNews.UI.SubForm { public partial class News...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TeaseAI_CE.Settings { [Serializable] public class Ranges { //Tease public int minTeaseLength { get; set; } = 15; public int maxTeaseLength { get; set; } = 60; } }
using System; using KompasKeyboardPlugin; using NUnit.Framework; using NUnit.Framework.Constraints; namespace UnitTests.KompasKeyboardPlugin { /// <summary> /// Модульное тестирование класса KeyboardParameters. /// </summary> [TestFixture] public class KeyboardParametersStorageTest { /...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using TheLastSlice.Managers; using TheLastSlice.Models; namespace TheLastSlice.Entities { //Ingredients/Toppings ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { GameObject CameraNode; GameObject puppet; float turnSpd = 45; float verTurnSpd = 25; float zoomSpd = 111; float spdAdd = 1; float scrollZoomFactor = 1; float dist = 250; float minDist = 3; float maxDist = 600; float t...
 namespace FloatingActionButtonXamarin { public interface IScrollDirectorListener { void OnScrollDown(); void OnScrollUp(); } }
using AutoMapper; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Whale.API.Services.Abstract; using Whale.DAL; using Whale.DAL.Models; using Whale.DAL.Settings; using Whale.Shared.Exceptions; using Whale...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class PartyCertificationMap : EntityTypeConfiguration<PartyCertification> { public PartyCertificationMap() { // Primary Key HasKey(t => t.PartyCertificationId...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Movimiento_pelota1 : MonoBehaviour { public bool ver; public bool hor; public bool inicio; public bool juego; public bool gana_vida; public float limite_v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TDD { class BankAccount { static void Main(string[] args) { } public static void Deposit(int amount) { } public static int Withdrawal(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FiasWebApi.Model { public interface ISearchRepository { IEnumerable<AddressObject> GetFullNameBySearchString(string searchString, int limit = 0); IEnumerable<Words> GetWordsBySearchString...
using System; namespace Biggy { public class PrimaryKeyAttribute : Attribute { public PrimaryKeyAttribute(bool Auto) { this.IsAutoIncrementing = Auto; } public bool IsAutoIncrementing { get; private set; } } }
using System; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Automatron.Interfaces.Workflow.Nodes { /// <summary> /// All workflow elements which contains Left connector / Input /// </summary> public interface IHasLeftPoint<TSettings> : IWorkflowElement<TSettings> where ...
using System; using System.ComponentModel; using Abp.AutoMapper; namespace MyCompanyName.AbpZeroTemplate.Card.Dtos { /// <summary> /// 订单表编辑用Dto /// </summary> [AutoMap(typeof(Biz_CardInfo))] public class Biz_CardInfoEditDto { /// <summary> /// 主键Id /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Billboard : MonoBehaviour { public Transform cam; private GameObject mainCamera; void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); cam = mainCamera.transform; } ...
using System; using System.Collections.Generic; using System.IO; namespace RO { [CustomLuaClass] public class FileIOHelper { public static void AppendBytes(string path, byte[] datas, bool writeLength) { FileStream fileStream; if (File.Exists(path)) { fileStream = new FileStream(path, 6); } el...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // Selection.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EARQ = EAAddinFramework.Requirements; using TSF.UmlToolingFramework.Wrappers.EA; using RequirementsFramework; using System.Net.Http; namespace EAAddinFramework.Requirements.DoorsNG { public c...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [CustomLuaClass] public class SceneInitializer : MonoBehaviour { public GameObject[] dontDestroyPrefabs; public GameObject[] prefabs; private void Awake() { if (!this.dontDestroyPrefabs.IsNullOrEmpty<GameObject>()) { Transfo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MessingWithInterfaces { public interface IPokable { bool WasPoked { get; set; } } public class Person: IPokable { public string FirstName { get; set; } ...
using System; using System.ComponentModel.DataAnnotations; namespace ImmedisHCM.Web.Models { public class CountryViewModel { public Guid Id { get; set; } public string Name { get; set; } public string ShortName { get; set; } [Display(Name = "Country")] public string Co...
// ----------------------------------------------------------------------- // <copyright file="AssemblyInfo.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright...
using System; using System.Collections.Generic; using System.Text; namespace Json { public class Text : IPattern { readonly string prefix; public Text(string prefix) { this.prefix = prefix; } public IMatch Match(string text) { if(string...
using System.Web; using Idealize.Web.Models; using Microsoft.AspNetCore.Http; using Sistema.Arquitetura.Library.Core.Util.Security; namespace Idealize.Web.Models { public static class SecurityHelper { public static ObjectSecurity GetObjectSecurity() { User obj = new User(); ...
using Imposto.Core.Service; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Imposto.Core.Domain; using Imposto.Core.Data; namespace TesteImposto {...
using System; using System.Collections.Generic; namespace App1 { public interface IMp3Player : IDisposable { event EventHandler PlayMp3Completed; string MP3Value { get; set; } void Play(); void Pause(); void Stop(); void Seek(double position); ...
using System; using System.Text.RegularExpressions; using System.Windows.Media; using System.Windows.Media.Imaging; using WMagic; using WMaper.Base; using WMaper.Meta.Param; using WMaper.Plat; using WMaper.Proj.Epsg; namespace WMaper.Protocol { /// <summary> /// 天地图瓦片类 /// </summary> public sealed cla...
using System.Collections.ObjectModel; namespace Hsp.Mvvm.UiModel { public class UiCommandPage : ObservableEntity { public ObservableCollection<UiCommandGroup> Groups { get; } public string Caption { get { return GetAutoFieldValue<string>(); } set { SetAutoFieldValue(value); } } ...
using System; using System.Collections.Generic; using System.Text; using OCP.FullTextSearch.Model; namespace OCP.FullTextSearch.Service { /** * Interface IIndexService * * @since 15.0.0 * * @package OCP\FullTextSearch\Service */ public interface IIndexService { /** * Create an Index ...
using System; namespace TaylorBurchLab5 { class MainClass { public static void Main(string[] args) { string[] deck = new string[52]; string[] suite = { "Hearts", "Spades", "Diamonds", "Clubs" }; string[] valueNum = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King" }; bo...
using System; namespace ControlStatements92 { class Program { static void Main() { char ch; for(ch='A'; ch <= 'E'; ch++) switch (ch) { case 'A': Console.WriteLine("ch is A"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class CharacterCommandMoveToTarget : CharacterCommand { public CharacterCommandMoveToTarget(PlayerCharacter character) : base(character) { } public override void OnStart()...
using System; using System.Collections.Generic; using System.Text; namespace AppSettingsGenerator { internal class ConfigurationExtensionsModel { public ConfigurationExtensionsModel(string type, string propertyPath, string sanitizedName, string name) { Type = type; Prop...
using UnityEngine; public class LaserBlast : Projectile { public float Speed { get; } public float Duration { get; } private float currentAge; public LaserBlast(float speed, float duration, float damage, float radius, GameObject gameObject) :base(damage, radi...
namespace Decorator { public class BananaDecorator : PancakeDecorator { public BananaDecorator(Pancake pancake) : base(pancake) { } public override double CalculateCalories() { return this.Pancake.CalculateCalories() + 33.30; } p...
using System; using Service; using MKModel; using System.Collections.ObjectModel; using ReDefNet; using System.Runtime.Serialization; using MKService.Updates; namespace MKService.Messages { public class UserSignUp : MessageBase { [DataMember] public string UserName { get; set; } [DataM...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class JobComment { public Guid JobCommentId { get; set; } public Guid JobQuoteId { get; set; } ...
using System.Diagnostics.CodeAnalysis; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Ioc; using Microsoft.Practices.ServiceLocation; using OltivaHotel.PCL.Design; using OltivaHotel.PCL.Model; using OltivaHotel.PCL.ViewModel; using OltivaHotel.WP.Services; namespace OltivaHotel.WP.ViewModel { public class Vie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Supervisoria___tcc { public partial class TelaEscolhas : Form { public TelaEsc...
using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; namespace PlatformRacing3.Server.Game.Commands.Selector; internal interface ICommandTargetSelector { public IEnumerable<ClientSession> FindTargets(ICommandExecutor executor, string parameter); }
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace MyPage.Migrations { public partial class ListaExerciciosnaAtividade : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKe...
 namespace MFW.LALLib { public enum DeviceTypeEnum { NULL, AUDIO_INPUT, AUDIO_OUTPUT, VIDEO_INPUT, DEV_MONITOR, APPLICATIONS } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 敵のステータスクラス /// </summary> public class EnemyStatus : MonoBehaviour { [SerializeField, Tooltip("攻撃力")] private int m_attack = 10; //攻撃力 [SerializeField, Tooltip("防御力")] private int ...
 using System; using System.Collections.Generic; using System.Web.Mvc; using HCL.Academy.Model; using HCLAcademy.Controllers; using System.Net.Http; using System.Threading.Tasks; using OfficeOpenXml; using OfficeOpenXml.Style; using System.IO; using System.Configuration; using Microsoft.ApplicationInsights; using Syst...