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using MarsRoverProject.Contracts.Data; using System.Collections.Generic; namespace MarsRoverProject.Domain { public class MarsSurfaceInfo : IMarsSurfaceInfo { private List<Rover> rovers; private Location borders; public MarsSurfaceInfo(List<Rover> rovers, Location borders) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebFormsConnectionString.MySessionUtility { public class MySession { private MySession() { //properties; } public static MySession Current { get ...
using System.Collections.Generic; using Newtonsoft.Json; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Models { /// <summary> /// A Module object represents a row in the modules view. /// Two attributes are mandatory: an id identifies ...
using System; using System.Collections.Generic; using System.Text; namespace EuropAssistance.Portugal.DRSA.Missioning.Models { public class VehicleModel { public string plateNumber { get; set; } public string country { get; set; } public string vin { get; set; } publ...
namespace PICSimulator.Model.Commands { static class PICComandHelper { public static PICCommand CreateCommand(string sct, uint scl, uint pos, uint cmd) { #region BYTE-ORIENTED if (BinaryFormatParser.TryParse(PICCommand_ADDWF.COMMANDCODE, cmd)) return new PICCommand_ADDWF(sct, scl, pos, cmd); else ...
using System; using System.Collections.Generic; using System.Text; namespace PlayStoreOdev { class GameManager { public void GameAdd(Game game) { Console.WriteLine("----------------------------------------------------------"); Console.WriteLine("Sisteme ***" + game.Game...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Xml.Linq; using Xamarin.Forms; using Xamarin.Forms.Maps; namespace InfiniteMeals { public partial class AddressValidationPage : ContentPage { public AddressValidationPage() { Initializ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace quanlysinhvien.Models.DAO { public class DAODash : baseDAO { public int getCountSv() { return db_.SinhVien.Count(); } public int getCountC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProjectMFS { public partial class ParticipantView : System.Web.UI.Page { string WIN = ""; protected void Page_Load(object sender, ...
using System.Collections.Generic; using cn.bmob.io; namespace cn.bmob.response { /// <summary> /// 获取数据列表的回调类 /// </summary> /// <typeparam name="T">用户模型对象</typeparam> public class QueryCallbackData<T> : BmobObject, IBmobWritable { /// <summary> /// 返回结果列表 /// </summary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtherQuestions.cs { public class _008_SlideWindows { /* * Given a sequence of data (it may have duplicates), a fixed-sized moving window, move the window a...
using System; namespace Paralect.Schematra.Definitions { /// <summary> /// Can be schema, enum, namespace, using etc. /// </summary> public class TypeDefinition { /// <summary> /// Name of the schema /// </summary> protected string _name; /// <...
namespace Nancy.Markdown.Blog.Example { public class Bootstrapper : DefaultNancyBootstrapper { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.BusinnesLogic.Models { public class ClientViewModel { public int Id { get; set; } [Required(ErrorMessage ="Should"...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models { public class UserEmailOption { public List<string> ToEmails { get; set; } public string Subject { get; set; } public string Body { get; set; } public List<KeyValuePair<string, string>> ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.Extensions.Configuration; using Microsoft.Extensions....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; namespace WinSockSendRcv { class UdpEchoClient { static void Main(string[] args) { if ((args.Length < 2) || (args.Length >...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Windows.Forms; using TQVaultAE.Domain.Contracts.Providers; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.Domain.Entities; using TQVaultAE.Domain.Search; using TQVaultAE.GUI.Components; using TQVaultAE.GU...
using Domain.Interfaces; using Repository; using System; namespace Domain.Fees { public class InvoiceFixedFee : IFee { public DateTimeOffset LastInvoiceFixedFeeDate; public Transaction Calculate(Transaction transaction, MerchantInformation merchantInformation) { if (!NeedT...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Doctrine.DBAL.Schema { public interface Schema { } }
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { class MouseMenu : GameObject { public bool Visible = true; public List<string> Options = new List<string>(); public Vector2f Position; ...
using DynamicData; using MaterialDesignThemes.Wpf; using ReactiveUI; using ReactiveUI.Fody.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Windows; using System.Windows.Forms.VisualStyles; using TableTopCrucible.Core.Helper; us...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Minigame28 { public class Car : MonoBehaviour { #region variables public Transform containerPath; private float _speed = 180; private UISprite _sprite; private bool _isMove = fals...
// // - PropertyDefinition.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/lic...
using System; using System.Collections.Generic; using System.Data; using System.Text; using MySql.Data.MySqlClient; using Models; namespace DAL { public class learninfo : POJO<tb_learninfo> { public learninfo() { } #region 成员方法 public void Add(tb_learninfo model) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class playerScoreScript : MonoBehaviour { private int score = 0; [SerializeField] TextMeshProUGUI gameScoreText,bestScoreText; void Start() { } void Update() { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UniInject; using UnityEngine; using UniRx; using System.IO; using UnityEngine.SceneManagement; // Disable warning about fields that are never assigned, their values are injected. #pragma warning disable CS0649 [Execute...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using XyzOfficeEmployeeTrackerr.Models; namespace XyzOfficeEmployeeTrackerr.Repository { public interface ISalaryRep { public List<SalaryDetail> GetDetails(); public SalaryDetail GetDetail(int id);...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PersonTag : MonoBehaviour { public int storeID; }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class CharacterController : MonoBehaviourPunCallbacks { public float MovementSpeed = 4.5f; public float JumpForce = 10f; private Rigidbody2D _rigidbody; // Start is called bef...
using System; namespace Micro.Net.Exceptions { public class InitializationException : ApplicationException { public InitializationException(string message, int code) : base(message) { HResult = code; } public static InitializationException FeatureNotSupported(string...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class OverlayController : MonoBehaviour { public static OverlayController Instance; public UnityEvent onEndOverlay; public UnityEvent onStartOverlay; [SerializeField] private Animator overlayAnimator;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericsArrayCreator { public class ArrayCreator { public static T[] Create<T>(int length, T item) { var start = new T[length]; for(int i=0; i <...
using FastSQL.Core; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using FastSQL.Sync.Core.Workflows; using FastSQL.Sync.Workflow.Models; using FastSQL.Sync.Workflow.Steps; using Serilog; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; u...
using Lfs.Persistense.Repositories; using System; using System.Data; using System.Data.SqlClient; namespace Lfs.Persistense.Infrastructure { public interface IUnitOfWork : IDisposable { IPersonRepository PersonRepository { get; } IQueryRepository QueryRepository { get; } void Commit()...
using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; namespace Swiddler.Behaviors { public static class Button { private static readonly DependencyProperty ClickOpensContextMenuProperty = DependencyProperty.RegisterAttached("ClickOpensContextMenu",...
using System; using System.Collections.Generic; using System.Data; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace JJApi.Controllers { ...
using System; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.AspNetCore.Razor.Chunks; using Microsoft.AspNetCore.Razor.CodeGenerators; using Microsoft.AspNetCore.Razor.CodeGenerators.Visitors; namespace Microsoft.AspNetCore.Mvc.RazorPages.Compilation { public class PageCodeGenerator : CSharpCodeGenerator ...
using LAP_PowerMining.Core.Enums; using LAP_PowerMining.Core.Helpers; using LAP_PowerMining.Core.Repositories; using LAP_PowerMining.Models.ViewModels.Account; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LAP_PowerMining.Core.Services { public static class Account...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler { public class TenThousandOnethPrime : ISolution { public void Run() { Result = Enumerable.Range(2, int.MaxValue - 1).TakeWhile(x => x < int.Ma...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("TwistingNetherSpell")] public class TwistingNetherSpell : SuperSpell { public TwistingNetherSpell(IntPtr address)...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using MD.PersianDateTime.Core; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using OfficeOpenXml; using OfficeOpenXml.Table; using System; usin...
using UnityEngine; using System.Collections; using NewtonVR; public class AntiPhobicPistol : MonoBehaviour { public Material laserMaterial; public Color onColor; public Color offColor; public Transform FirePoint; public NVRHand Hand; private Transform laser; // Use this for initializat...
using System.Collections.Generic; namespace XorLog.Core { public class Page { public long OffsetStart { get; private set;} public long OffsetStop { get; private set; } public long TotalSize { get; private set; } public long RequestedOffset{ get; private set; } public IL...
using Entities.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.ViewModels { public class PilotepdcaViewModel { public List<PDCA> pdcas { get; set; } public Zone zone { get; set; } publi...
using System.Collections; using UnityEngine; public class LoadLevel : MonoBehaviour { #region Fields [SerializeField] private string levelName; [SerializeField] private FadeInFadeOutCanvas fadeInFadeOut; [SerializeField] private GameObject canvas; #endregion #region Behaviour Meth...
namespace Zzz.Dic.MaxLengths { public class DataDictionaryMaxLength { public const int Name = 64; public const int Description = 256; public const int Label = 64; public const int Value = 64; } }
using System.Reflection; namespace Redback { public abstract class BaseFilter { public abstract bool IsMatch(MemberInfo memberInfo); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Home : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { HttpCookieCollection cookies = Response....
using System; using System.Collections; namespace Tasks { public class UQueue { ////////////////////////////////////////////////// // Q operations ////////////////////////////////////////////////// public void Enqueue(object el) { lst.Add(el); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_LA.Models; using ERP_Palmeiras_LA.Models.Facade; using ERP_Palmeiras_LA.Core; namespace ERP_Palmeiras_LA.Controllers { public class EquipamentosClinicaController : BaseController { ...
using FileDataService.Adapter; using System.Linq; namespace FileDataService.Service { public class FileService : IFileService { private readonly IFileDataTarget fileDataTarget; private readonly FileDetailsClient _fileDetailsClient; public FileService(FileDetailsClient fileDetailsClien...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PowerString.Data { public class EntityData<T> where T:class { public PowerStringEntities CreateContext() { PowerStringEntities context = new PowerStringEnti...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerMovement : MonoBehaviour { public float speed; public float jumpforce; public float jumpRaycastDistance; public bool OnGround; public GameObject objectToRotate; private bool rotating; priva...
using System; namespace Ex13 { class Program { static void Main(string[] args) { Console.WriteLine("Output"); Console.WriteLine("fizzbuzz"); for(int i=1;i<=50;i++) { if (i%3==0) { Console.WriteL...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.EntityModels { public class KorisnickiNalozi { [Key] public int KorisnickiNalog_ID { get; set; } public string Korisn...
using System; using System.Collections.Generic; using System.Text; namespace Content_Manegement.Test.Exceptions { public class EmailNotFoundException:Exception { public string Messages = " Email Not Found "; public EmailNotFoundException(string message) { Messages = message...
using System; using System.Linq; class Program { static void Main() { var inputList = Console.ReadLine().Split().ToList(); var nums = Console.ReadLine().Split().Select(int.Parse).ToList(); Console.WriteLine(inputList.Take(nums[0]).Skip(nums[1]).Where(x => x == nums[2].ToString()).Any(...
using System; using UnityEngine; namespace RO.Config { public static class NavMeshArea { public const int MASK_ALL = -1; public static readonly int NOT_WALKABLE = NavMesh.GetAreaFromName("Not Walkable"); public static int CalcMask(params int[] areas) { int num = 0; for (int i = 0; i < areas.Length; i...
using System; using UnityEngine; public class GameManager : MonoBehaviour{ [SerializeField] private int _scoreToWin; [SerializeField] private int _currScore; [SerializeField] public bool _gamePaused; public static GameManager _instance; private void Awake(){ _instance = this; } ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextRefresher : MonoBehaviour { [SerializeField] private GameManager gameManager; [SerializeField] private Text scoreText; [SerializeField] private Text movesText; [SerializeField] private...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; using CatalogBooks.Properties; namespace CatalogBooks { public partial class FormMain : Form { /// <summary> ...
using Contoso.XPlatform.ViewModels.DetailForm; using Contoso.XPlatform.ViewModels.EditForm; using Contoso.XPlatform.ViewModels.ListPage; using Contoso.XPlatform.ViewModels.ReadOnlys; using Contoso.XPlatform.ViewModels.SearchPage; using Contoso.XPlatform.ViewModels.TextPage; using Contoso.XPlatform.ViewModels.Validatab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; namespace DataUploads.DataModels { public class EmpInterest { #region Member variables string _compcode, _Empno, _EmpName, _upt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ghost { private int blood=1000; private float activityRange = 50f; private Vector3 defoultPosition=Vector3.zero; private float fightRange = 10f; private float moveSpeed = 2f; private bool isFightStatus...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; ///<summary> /// Script Manager: Denver /// Description: Handles the functionality of the bomb. /// Date Modified: 8/11/2018 ///</summary> [RequireComponent(typeof(MeshRenderer))] [RequireComponent(typeof(Sphe...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class LinesMaskBehaviour : MonoBehaviour { [SerializeField] CrystalAltarRecuperation crystalAltar = default; [SerializeField] float propSpeed = 1; [SerializeField] float maxSize = ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// 岗位职责 /// </summary> public partial class DUTY_RESPONSIBILITY { private readonly PDTech.OA.DAL.DUTY_RESPONSIBILITY dal = new PDTech.OA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using PESWeb.Friends.Interface; using PESWeb.Friends.Presenter; namespace PESWeb.Friends { public partial class ConfirmFriendshipRequest : System.Web.UI.Page, IConf...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class ProceduralGenerationAlgorithm { public static HashSet<Vector2Int> SimpleRandomWalk(Vector2Int startPos, int walkLength) { HashSet<Vector2Int> path = new HashSet<Vector2Int>(); path.Add(startPos); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CapaAccesoServicios { public class ServiciosReserva { ProxyReserva.ServicioReservaClient objServicioReserva = new ProxyReserva.ServicioReservaClient(); public Boolean I...
using Contoso.Forms.Configuration; using Contoso.Forms.Configuration.Bindings; using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Constants; using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; namespace Contoso.XPlatform.Utils { internal static class LayoutHelp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using XPowerAPI.Models; using XPowerAPI.Repository.Collections; using XPowerAPI.Logging; using MySql.Data.MySqlClient; using Microsoft.AspNetCore.Mvc; using XPowerAPI.Models.Params; using System.Dat...
using System; using System.Linq; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Ninject; using Webcorp.lib.onedcut; using GAF; using GAF.Extensions; using System.Diagnostics; using ReactiveUI; using System.Threading.Tasks; using Webcorp.Model; using Webco...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using System.Linq; using DevExpress.Xpo; using prjQLNK.QLNK; namespace prjQLNK { public partial class BcNhanKhau : DevExpress.XtraReports.UI.XtraReport { public string NguoiLap_ ...
using org.in2bits.MyXls; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary { public class MyXlsHelper { private static HorizontalAlignments horizontalAlignment = HorizontalAlignments.Centered; ...
using ProConstructionsManagment.Desktop.Models.Base; namespace ProConstructionsManagment.Desktop.Models { public class Position : BaseModel { public string Name { get; set; } public string JobDescription { get; set; } } }
using UnityEngine; using System.Collections; public class AutoRot : MonoBehaviour { public float rotX = 0; public float rotY = 0; public float rotZ = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.Rotate(rotX, rotY, rotZ); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Vuokranseuranta { public partial class ApartLayout : Form ...
using System.Threading.Tasks; using FORUM.BLL.DTO; using FORUM.BLL.Infrastructure; using FORUM.BLL.Services; using FORUM.DAL.Interfaces; using Moq; using NUnit.Framework; namespace FORUM.BLL.UnitTests { [TestFixture] public class UserServiceTests { [Test] public async Task CreateUser_...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Day15 { internal static void part1() { FileInfo input = new FileInfo(Program.dir + "day15.txt"); var stream = input.OpenText(); List<Di...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using Proyecto_Web.Patrones.FactoryMethod; namespace Proyecto_Web.Controladores { public class ORGANOLEPTICACONTROLADOR { protected ORGANOLEPTICO Mol_Organoleptico = new ORGANOLEPTICO(); pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_1_21_FindGCD { /* * GCD -- Euclid's method */ public int FindGCDEuclid(int p, int q, ref string tracker) ...
using MrHai.Core; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MrHai.Application { [Export(typeof(IMrHaiApplication))] internal class MrHaiApplication : MrHaiService, IMrHaiApplica...
namespace ConcurrentLinkedList { public interface IConcurrentLinkedList<T> { Node<T> First { get; } /// <summary> /// Attempts to add the specified value to the <see cref="ConcurrentLinkedList{T}"/>. /// </summary> bool TryAdd(T value); /// <summary> //...
using System; using System.Linq; using System.Reflection; using UserStorageServices.Notification; using UserStorageServices.Repositories; using UserStorageServices.UserStorage; namespace UserStorageApp { internal class SlaveDomainAction : MarshalByRefObject { public IUserStorageService SlaveService { g...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /// This file defines the ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using WaitingListBot.Data; namespace WaitingListBot.Api { [Route("[controller]")] [ApiController] public class GuildController : ControllerBase { readonly WaitingListDataContext dataContext; ...
using HAGVeT.Helper; using System.Collections.Generic; using System.IO; using System.Windows; using Newtonsoft.Json; namespace HAGVeT { /// <summary> /// Interaktionslogik für MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainPage mPage; public ...
using UnityEngine; using System.Collections; using System; public class Capture_AreaManager : MonoBehaviour, IGame { // Transform de les posicions on es poden crear areas de captura [SerializeField] private Transform captureAreaParent; private Transform previousArea; public void OnGameSetup() ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [Serializable...
namespace _02.ValidateURL { using System; using System.Net; public class Startup { public static void Main() { var url = Console.ReadLine(); var decodeUrl = WebUtility.UrlDecode(url); var parseUrl = new Uri(decodeUrl); if (string.IsNull...
using ConsoleApplication1.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Diagnostics.Contracts; namespace ConsoleApplication1.Microsoft.glassdoor { public class ProblemSet1 { public sta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Tem.Action; public class CCSequenceAction : SSAction, ISSActionCallback { public List<SSAction> sequence; public int repeat = -1; public int start = 0; public static CCSequenceAction GetSSAction(List<SSAction> _sequence,int _star...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using System.Collections.Generic; using ViNoToolkit; /// <summa...
using UnityEngine; public class Waterfall : MonoBehaviour { [SerializeField][Range(0.0f, 1.0f )] private float fVolume = 1.0f; AudioSource pAudioSource = null; // Use this for initialization void Start () { pAudioSource = AudioManager.Play( "Waterfall", true ); if ( pAudioSource != null ) pAudioSo...