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using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class StanjeUrediVM { public int ID { get; set; } [Required(ErrorMessage = "Unesite tip stanja.")] ...
using OpenGov.Models; using System.Collections.Generic; namespace OpenGovAlerts.Models { public class ViewSearchModel { public Search Search { get; set; } public IList<ViewSearchSource> Sources { get; set; } public IList<Match> RecentMatches { get; set; } } public class ViewSe...
namespace DependencyInjectionExample.Interfaces { public interface ICommandProcessor { void Process(string input); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankAccountNS { public enum Status { FROZEN, ACTIVE } public class BankAccount { private string m_customerName; private double m_balance;...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Mount { /** * A storage mounted to folder on the filesystem * @since 8.0.0 */ public interface IMountPoint { /** * get complete path to the mount point * * @return stri...
// ScopeUtils.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2012 sshaw using System; namespace Compiler.Parser { public static class ScopeUtils { /// <summary> /// Pops the top scope and returns the rest /// </summary> /// <param name='scope'> /// New scope /// </param> ...
using System; using System.Collections.Generic; namespace ProtoTypePattern.Models { public class PrototypeKeeper { private static IDictionary<string, ICloneable> Dict = new Dictionary<string, ICloneable>(); public static void AddICloneable(string key, ICloneable prototype) { ...
using System; namespace JobsityChatroom.WebAPI.Models.Chatroom { public class ChatMessageViewModel { public string UserId { get; set; } public string Body { get; set; } public DateTime CreatedOn { get; set; } } }
using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.DAO.Enum; using PDV.UTIL; using System; using System.Data; using System.Windows.Forms; namespace PDV.VIEW.FRENTECAIXA.Forms { public partial class GPDV_IdentificarClienteDAV : MetroForm { public DataRow DRClien...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextLayoutChanger { class PropertyDescription { public string Name { get; set; } public string NameDB { get; set; } public string Type { get; set; } pu...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.Hosting; using System; using System.IO; namespace Sms.Demo.Contacts { public static class ApplicationBuilderExtensions { #region Public methods /// <summary> //...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Tabs; us...
using System; using System.Security.Principal; namespace CallCenter.ServiceContracts.DataContracts { public interface IOperatorChatMessage:IIdentity { DateTime Date { get; set; } string Message { get; set; } ChatMessageType MessageType { get; set; } } }
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Entidades.MDFe; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.CONTROLER.Funcoes { public class FuncoesPercurso { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Miscellaneous_technologies { public static class MultiViewControlStatus { public static int ViewStateStatus; } }
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201411121614 : DbMigration { public override void Up() { AddColumn("dbo.Policy", "IsCoordination", c => c.Boolean(nullable: false)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CGI.Reflex.Core.Entities; using FluentNHibernate.Testing; using NUnit.Framework; namespace CGI.Reflex.Core.Tests.Entities { public class AppDatabaseLinkTest : BaseDbTest { [Test] public void It_should_p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.Common; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using Autofac; using Caliburn.Micro; using Voronov.Nsudotnet.Buildin...
using UnityEngine; using System.Collections; public class UnitAbilities : MonoBehaviour { public GameObject m_target; [ContextMenu("Idle")] public void Idle() { m_target = null; } [ContextMenu("Move")] public void MoveToTarget() { if (GetComponent<UnitStats>().m_actio...
 /// <summary> /// Setting. /// Used to write key-value pairs to the local database /// </summary> using SQLite; namespace MCCForms { public class Setting { [PrimaryKey] public string Key { get; set; } public string Value { get; set; } } }
using Assets.Scripts.Generic.Dice; using Assets.Scripts.Overlay.Action_PopUps.TokenSelector; using Assets.Scripts.Player; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActionProcesser : MonoBehaviour { public GameObject prefab; List<ActionContainer> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.Entity; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using Navigation.DAL; using Navigation.Helper; using Navigation.Models; namespace Navigation.Controllers { public class PlaceContr...
using System.Windows.Forms; namespace CleanUpCSVFiles { public class FilesHelper { public static string SelectFolder() { string res = string.Empty; using (var fbd = new FolderBrowserDialog()) { DialogResult result = fbd.ShowDialog(); ...
using RO; using System; using UnityEngine; [CustomLuaClass] public class FunctionSDK : Singleton<FunctionSDK> { [CustomLuaClass] public enum E_SDKType { None, XD, Any } public delegate void SDKCallback(string message); private FunctionSDK.E_SDKType m_currentType = FunctionSDK.E_SDKType.Any; private boo...
using System; class ReverseStringInPlace { public string ReverseString(string s) { char [] charArray= s.ToCharArray(); int i=0;int j=charArray.Length-1; while (i<j) { char temp=charArray[i]; charArray[i]=charArray[j]; charArray[j]=te...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace DriveMgr.IDAL { public interface IVehicleDAL { /// <summary> /// 增加一条数据 /// </summary> bool AddVehicle(Model.VehicleModel model); /// <summary> //...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 敵管理クラス /// </summary> public class EnemyManager : Scene { [SerializeField, Tooltip("ステージ内の敵設定")] private List<GameObject> m_enemyList; //ダメージの管理、死亡処理 // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ArteVida.GestorWeb.ViewModels { public class ImagemViewModel { [Required] public string Titulo { get; set; } public string Alternativo { get; se...
using System; namespace Factory.AbstractFactory { public class TruckFactory : CarFactory { public override Car CreateCar() { return new Truck(); } public override CarTester CreateTester() { return new TruckTester(); } } }
using GCLab_23.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GCLab_23.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public Actio...
using RestSharp; using RestSharp.Authenticators; namespace Framework.REST { public class ClientFactory { public string Url { get; private set; } public string Password { get; private set; } public string UserName { get; private set; } private Settings settings; public ...
using System; using System.Web.Mvc; using NBTM.Logic; using NBTM.ViewModels; namespace NBTM.Controllers { #if !DEBUG [Authorize(Roles = "SalesAppAccountExecutives,SalesAppAdmins")] #endif public class BacktrackController : BaseController { // // GET: /Backtrack/ publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace REQFINFO.Website.Models { public class StatusVM { public int IDTab { get; set; } public string Tab1 { get; set; } public int Sequence { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { class Generics { public static void Main() { // Arthmetic.Equal("s", 10); // bool a= Arthmetic.Equal<int>(20,10); ...
namespace Eyefinity.PracticeManagement.Controllers.Api { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; using Castle.Core.Internal; ...
using FastSQL.App.Events; using FastSQL.App.Interfaces; using FastSQL.Core.UI.Events; using FastSQL.Sync.Core.Settings; using Prism.Events; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.W...
using DesignApp.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System...
using System; using System.Collections.Generic; using FluentAssertions; using FluentAssertions.Extensions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.DateTimeExtensions { public class ToAgeInYears_Should { public static IEnumerable<object[]> TestData => new List<object[]> { // We ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using unirest_net.http; using Xamarin; namespace YodaSpeak.Services { public class ServiceConsumer { public string CreateTranslation(string inputSentence) { string se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Freedom_Logger { public enum LogLevel { Low = 0, Warning = 1, Error = 2, Debug = 4, Info = 8, } }
using System.ComponentModel.DataAnnotations; namespace OdeToFood2017.Entities { public enum CuisinType { None, Fastfood, Italian } public class Restaurant { public int Id { get; set; } [Required,MaxLength(80)] public string Name { get; set; } ...
namespace SimpleMapping.Client.DTO { using System; class EmployeeDto { public string FirstName { get; set; } public string LastName { get; set; } public decimal Salary { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Roger { public partial class mainForm : Form { public mainForm() { ...
using System; namespace FactoryMethod.Entities.Personagens { public class SubZero : IPersonagem { public void Escolhido() { Console.Write("Sub Zero"); } } }
using System.Collections.Generic; namespace LibraryWebApp.Entities { public class Author { public int Id { get ; set; } public string Name { get; set; } public List<BookResponse> Books { get; set; } public Author(int id, string name, List<BookResponse> books) : this...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:zhujun * 日 期:2019/5/20 16:36:04 * 描 述:RiverRepository * *********************************************/ using System; using System.Collections.Generic; using System.Data; using System.Text; using EWF.Data.Repository; using EWF.Entity; us...
using System; namespace Shango.CommandProcessor { public interface ICommandEnvironment { void CloseEnvironment(); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SparkAPI.Data; using SparkAPI.Models; namespace SparkAPI.Controllers { [Route("api/...
using System; using System.Collections.Generic; using Autodesk.Revit.Attributes; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit.UI.Selection; using Autodesk.Revit.ApplicationServices; using Autodesk.Revit.DB.Architecture; using System.Linq; namespace Lab1PlaceGroup { //获取当前选择集中包含的对象 [A...
/// <summary> /// Windows Presentation Foundation translator namespace /// </summary> namespace WPFTranslator { /// <summary> /// Language class /// </summary> public class Language { /// <summary> /// Name key /// </summary> private readonly string nameKey; ...
using System; using System.IO; using System.Net; using System.Text; namespace Customer.Until { class HttpUntil { private const String urlClient = "http://localhost:8080/api/"; private static HttpWebRequest http; private static String result; /** * get restful ...
using App1; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace GeneradorRFC { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class PaginaRFC : ContentPage { ...
using System; using System.Collections.Generic; using Amazon.Lambda.ApplicationLoadBalancerEvents; using Amazon.Lambda.Core; using Epsagon.Dotnet.Core; using Newtonsoft.Json; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Triggers { public class ElasticLoadBalancerLambda : BaseTrigger<ApplicationL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace ConASCII { class AdvancedConsoleColor { public static ConsoleColorInfluence[] ConsoleColorDictonary { get; } = new ConsoleColorInfluence[16] { new ConsoleC...
using System; using System.Collections.Generic; using Android.App; using Android.OS; using Android.Views; using Android.Widget; using OxyPlot.Xamarin.Android; using OxyPlot; using OxyPlot.Series; using Android.Support.V7.Widget; using JKMAndroidApp.adapter; using Android.Support.V7.Widget.Helper; using JKMPCL.Services...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreController : MonoBehaviour { [SerializeField] Text scoreValue; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name == "Player") { ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using NTier.Model.Model.Entities; using NTier.Service.Service.Base; using System.Collections.Generic; using System.Linq; using NTier.Core.Core.Entity.Enum; namespace NTier.Service.Service.Option { public class OrderService:BaseService<Order> { public int PendingOrderCount() => GetDefault(x => x.isConf...
using System; public class Program { public static void Main() { var a = double.Parse(Console.ReadLine()); var b = double.Parse(Console.ReadLine()); var compare = Math.Abs(a - b) < 0.000001; Console.WriteLine(compare); } }
using UnityEngine; using System.Collections; using System; using System.IO; public class MapImporter : MonoBehaviour { public LevelMakerManager LevelMakermgr; public Camera UICamera; public TextMesh text; public Transform GUIPos; public GameObject CollsPanel; public Collider2D ScrollBox; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProject.Backend { public class Oferta { public int IdOferta { get; set; } public String NoControl { get; set; } public int IdMateria { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SQLite; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows...
using UnityEngine; using System.Collections; using UnityEngine; using MZ.LWD; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; public class FinalBlitPass : ScriptableRenderPass { const string k_FinalBlitTag = "Final Blit Pass"; private RenderTargetHandle colorAttachmentHandle { get; set...
using System.Collections.Generic; namespace Logic.Extensions { public static class MatrixEx { public static IEnumerable<T> GetDirations<T>(this T[][] board, int rowIndex, int columnIndex) { if (rowIndex < board.Length - 1) { yield return board[rowIndex +...
using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; namespace NunitMoq.UnitTest { [TestFixture] public class MockingMethodsOutAndRefParameters { [Test] public void OutAndRefArguments() { var mock = new Mock<IFoo>(); ...
/* Task 3. Write a class PokerHandsChecker (+ tests) and start implementing the IPokerHandsChecker interface. * Implement the IsValidHand(IHand). A hand is valid when it consists of exactly 5 different cards. */ /* Task 4. Implement IPokerHandsChecker.IsFlush(IHand) method. */ /* Task 5. Implement IsFourOfAKind(I...
using UnityEngine; public class HumanoidAi : MonoBehaviour { public Transform Player; private Rigidbody rb; public float distanceLimit = 0.6f; public float period = 150f; public float forceValue = 80f; private Vector3 dy = new Vector3(0.0f, 3f); private float t = 0.0f; private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * カメラ位置の調整と移動制限 * MainCameraにアタッチ */ public class CameraController : MonoBehaviour { [Header("プレイヤー")] private GameObject mPlayer; [Header("プレイヤーとカメラの差異")] private Vector3 mOffset; [Header("Stage(Floor)")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TaskObject : MonoBehaviour { public GameObject sibling; public void Disable() { sibling.SetActive(true); gameObject.SetActive(false); } /*private void OnDisable() { sibling.SetAct...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; /// <summary> /// ISoundPlayer. /// </summary> public class ISo...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace ZUS.Zeus.BikeService.Results { public static class ApiControllerExtensions { public static IHttpActionResu...
using System; using System.Windows.Media.Effects; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.Framework { public class TileData : NotificationObject { #region Fields private Uri _backBackgroundImage; private object _backContent; private Uri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; namespace transGraph { public partial class Back : Form { Thread t; Global g; public Back(Global g...
using SFML.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { abstract class GameObject { protected Game game; public virtual float Depth { get { return 0f; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCAnimation : MonoBehaviour { private Animator anim; private void Awake() { anim = GetComponent<Animator>(); } public void FaceDirection(NPCSetting.Direction direction) { switch (dir...
using Coding.Dojo.Abtraction; using Coding.Dojo.Wpf.ViewModels; using Microsoft.Win32; using RestSharp; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows; using System.Windows.Media; namespace Coding.Dojo.Wpf { /// <summary> /// Interaction ...
using DataModel; using Nancy; using Nancy.ModelBinding; using System; using System.Collections.Generic; using System.Linq; using System.Web; using Nancy.Authentication.Forms; using Nancy.Security; using Nancy.Extensions; using WebMarket.Models.Request; namespace WebMarket.Module { public class LetterModule : Nanc...
using HINVenture.Shared.Data; using HINVenture.Shared.Models.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HINVenture.Shared.Models { public class MessageRepository : IRepository<Message> { private readonly Appli...
using System; using System.IO; using System.Collections.Generic; using SprintFour.Blocks; using System.Text; using SprintFour.Utilities; namespace SprintFour.Levels { public static class BoggusLoader { public static List<string> QuoteList; public static string AlphaQuote; public stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task13 { class Program { static void Main(string[] args) { //Implement the ADT queue as dynamic linked list. //Use generics (LinkedQueue<T>)to a...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; namespace JoveZhao.Framework.DDD { public class DDDConfigurationElement : ConfigurationElement { [ConfigurationProperty("unitOfWork")] public UnitOfWorkConfigurationElement UnitOfW...
using System; using DevExpress.Mvvm.DataAnnotations; using DevExpress.Mvvm; using System.Collections.Generic; using DevExpress.Mvvm.POCO; using System.ComponentModel.DataAnnotations; namespace SimpleDemo.UI.ViewModels { [POCOViewModel] public class SettingManageViewModel { public List<Mod...
using KekManager.Domain; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace KekManager.Api.Interfaces { public interface ISubjectBl { Task<IList<Subject>> GetAll(); Task<Subject> SetSupervisor(int subjectId, int? supervisorId); } }
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class ComponentAdder : EntityTank { public List<ComponentDatabase> componentDBs; public override void MyOperation (Entity entity) { foreach (var cDB in componentDBs) { cDB.AddComponent(entity.id); ...
using System; using System.Net.Sockets; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using UnityEngine; namespace VectorExtension { [System.Serializable] public struct Distribution { public float mean, stdDev; public Range range; public Distribution(float mean = 0f, float stdDev = 1f, float min = -5f, float max = 5f) { this.mean = mean; ...
namespace TrafficDissector.PortScanning { internal enum ScanMessage { PortClosed, PortOpened, Timeout, Unknown } }
using Godot; using System; using static Lib; public class GrayWTower : WTower { public override void _Ready() { base._Ready(); wizard = WAR_WIZARD; } }
using System; using System.Linq; using System.Net; using System.Web.Mvc; using Grubber.Web.Data; using Grubber.Web.Models; using Grubber.Web.ViewModels; namespace Grubber.Web.Controllers { public class StoreMenuController : Controller { private readonly IGrubberRepository _repository; public ...
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public interface IPartialResultParams { /// <summary> /// An optional token that a server can use to report partial results (e.g. streaming) to /// the clien...
using System; using System.Collections; using UnityEngine; namespace VavilichevGD.GameServices.Purchasing { public class BankService : GameServiceBase { #region EVENTS public override event Action OnInitializedEvent; public event BankCurrencyHandler OnSoftCurrencyValueChangedEvent; public event BankCurren...
using LuaInterface; using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace SLua { public class LuaObject { private delegate void PushVarDelegate(IntPtr l, object o); private const string DelgateTable = "__LuaDelegate"; internal const int VersionNumber = 4113; ...
using EPiServer.Events; namespace HansKindberg.EPiServer.Events.Providers { public interface IEventMessageReceiver { #region Methods void ReceiveMessage(EventMessage message); #endregion } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoinBazaar.Infrastructure.MessageQueue { public interface IConnection:IDisposable { IChannel CreateChannel(); } }
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes; using TableTopCrucible.Domain.Models.ValueTypes.IDs; namespace TableTopCrucible.Data.SaveFile.DataTransferObjects { ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.NFe { public class Finalidade { [CampoTabela("IDFINALIDADE")] public decimal IDFinalidade { get; set; } = -1; [CampoTabela("CODIGO")] public string Codigo { get; set; } [CampoTabela("DESCRICAO")] public stri...
namespace GetMinionNames { using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; class Program { static void Main() { SqlConnection connection = new SqlConnection(@"Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ljc.Com.CjzfNews.UI.Entity { public class RunconfigEntity { public const string TBName = "RunconfigEntity"; public const string DefaultConfig = "defaultset"; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoreComponents.Text { public static class StringCopier { //public StringCopier() //{ //} public static void Copy(string StringFrom, out string StringTo) { ...