text stringlengths 13 6.01M |
|---|
using Game;
using TMPro;
using UnityEngine;
namespace UI
{
public class DepthCounter : MonoBehaviour
{
public TextMeshProUGUI DepthText;
private void Awake()
{
Events.Events.OnLevelStart += UpdateDepthCounterText;
}
public void UpdateDepthCounterText()
... |
using DAL.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace DAL.Interfaces
{
public interface IAuthorRepository : IRepositoryBase<Author>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace ClientTaskManager
{
static class Configuration
{
static public int MaxRequestPerInterval = 5;
static public int MaxIntervalsPerMinute = 50;
static public int MaxTasksPerRequest = 100000;
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace AssToMouth
{
class MainClass
{
NetSpell.SpellChecker.Dictionary.WordDictionary _wordDict;
NetSpell.SpellChecker.Spelling _spelling;
public static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Xml;
using DataAccessLayer.basis;
using Model.DataEntity;
using Model.DocumentManagement;
using Model.Helper;
using Model.Locale;
using Mode... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassInheritExercise
{
public class Alumno : Persona, IAlumno
{
public int Matricula { get; set; }
public string Estudios { get; set; }
public List<Asignatura>... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using ZeroFormatter.Comparers;
using ZeroFormatter.Formatters;
using ZeroFormatter.Internal;
using ZeroFormatter.Segments;
using RuntimeUnitTestT... |
using Messages;
using Messages.Commands;
using NServiceBus;
using NServiceBus.Logging;
using System.Threading.Tasks;
namespace Billing
{
public class OrderPlacedHandler : IHandleMessages<OrderPlaced>
{
static ILog log = LogManager.GetLogger<OrderPlacedHandler>();
public Task Handl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication5
{
interface IPlayable
{
void Play();
void Stop();
void Pause();
}
interface IRecodable
{
void Pause();
void Reco... |
using UnityEngine;
using System.Collections;
using HutongGames.PlayMaker;
using Assets.Modules.Utility;
public class ScrollScript : MonoBehaviour {
public GameObject CharacterToFollow;
public float speed = .2f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Upd... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
namespace Torshify.Radio.Framework
{
public interface IRadio : ITrackSource
{
event EventHandler CurrentTrackStreamChanged;
event EventHandler<TrackChangedEventArgs> CurrentTrackChanged;
event EventHandler UpcomingTrackChange... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using Newtonsoft.Json;
#endregion
namespace Dnn.PersonaBar.SiteSettings.Services.Dto
{
public class UpdateLanguageRequest
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Binding.ControlWrappers;
using System.ComponentModel;
using System.Reflection;
using System.Text.RegularExpressions;
using Binding.Services;
using System.Collections;
namespace Binding
{
[Serializable]
public class Bin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KeyConfig
{
/// <summary>
/// An exception that represents an error which occurred in the key config process.
/// </summary>
public class ConfigManagerException : Exception
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.SNT;
namespace SFP.SIT.SERV.Dao.SNT
{
public class SIT_SNT_MUNICIPIODao ... |
using UnityEditor;
public class BuildCreator
{
private static readonly BuildTarget buildTarget = BuildTarget.StandaloneWindows64;
private static readonly BuildOptions buildOptions = BuildOptions.None;
[MenuItem("Build/Master Server", false, 100)]
public static void BuildMasterServer()
{
var levels = new string... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public Material Hitmaterial;
[SerializeField] int Bullet;
public Text BulletText;
// Start is called before th... |
namespace WebMarkupMin.Core
{
using System;
using System.Collections.Generic;
using System.Configuration;
using Configuration;
using Loggers;
using Resources;
using Utilities;
/// <summary>
/// WebMarkupMin context
/// </summary>
public sealed class WebMarkupMinContext
{
/// <summary>
/// Instance of... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter16.Listing16_08
{
using System;
using System.Collections.Generic;
public class Program
{
public static void Main()
{
SortedDictionary<string, string> sortedDictionary =
new SortedDictionary<string, strin... |
using System.Collections.Generic;
using System.Linq;
using System.Windows.Controls;
using System.Windows.Input;
using Torshify.Radio.Framework;
using Torshify.Radio.Framework.Controls;
namespace Torshify.Radio.EchoNest.Views.Browse.Tabs
{
public partial class ArtistViewSmall : UserControl
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ABC_EMS
{
public partial class CustomerDashboard : Form
{
public CustomerDashb... |
namespace E03_AnimalHierarchy
{
using E03_AnimalHierarchy.Interfaces;
public class Tomcat : Cat, ISound
{
public Tomcat(double age, string name)
: base(age, name, 'M')
{
}
public override string ToString()
{
return base.ToString();
}... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using CommonDX;
using GalaSoft.MvvmLight.Messaging;
using SharpDX;
using SumoNinjaMonkey.Framework.Controls.DrawingSurface;
using SumoNinjaMonkey.Framework.Controls.Messages;
using Windows.UI.Xaml;
using System.Linq;
using System.I... |
using Clubber.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clubber.Models
{
public class ClubListItem
{
[Display(Name = "Club Number")]
public int ClubId { get; s... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class ContactPreferenceTypeMap : EntityTypeConfiguration<ContactPreferenceType>
{
public ContactPreferenceTypeMap()
{
// Primary Key
HasKey(t => t.ContactPref... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class VAnswers
{
public static List<VAnswers> GetListAnserForQuestion(int questionID)
{
return All().Where(a=>a.QuestionID==questionID).ToLis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ERP_Palmeiras_RH.Models
{
public partial class Endereco
{
public override string ToString()
{
return this.Rua + ", " + this.Numero.ToString() + " - " + this.Cidade + "/" + this.Estado;
... |
namespace Tests
{
using System.Linq;
using System.Reflection;
using FluentAssertions;
using Microsoft.Practices.Unity;
using WebApi.App_Start;
using WebApi.Controllers;
using Xunit;
public class UnityConfigTests
{
[Fact]
public void should_resolve_all_dependencies_f... |
namespace Arch.Data.Common.Enums
{
public enum NumericType
{
Int,
Long,
Double
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace UploadFile.Lib
{
public class UploadHistoryModel
{
const string KEY_SQL = "48dc695d5f6203fd54b85c93b022ffe5";
ConnectionDB connectString;
publi... |
namespace StructureAssertions.Test.TestTypes
{
public class ContainsStringPropertyCallingInitializer
{
string _property;
public string Property
{
get { return _property ?? (_property = StringInitializer.AString()); }
}
}
} |
// --------------------------------------------------------------------------------------------------------------
// <copyright file="LoginInputModel.cs" company="Tiny开源团队">
// Copyright (c) 2017-2018 Tiny. All rights reserved.
// </copyright>
// <site>http://www.lxking.cn</site>
// <last-editor>ArcherTrister... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using OpenGov.Models;
using OpenGov.Scrapers;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace OpenGovTests
{
[TestClass]
public class eInnsynScraper
{
[TestMethod]
... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Text;
namespace OSCGui_Forms.Controls
{
public class Label : Xamarin.Forms.Label, OscTree.IOscObject
{
private OscTree.Object oscObject;
public OscTree.Object OscObject => oscObject;
public Label(JObject obj)
{
OscJ... |
using Microsoft.Practices.Unity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
namespace BlogMVC4
{
// Note: For instructions on enabling IIS6 or II... |
using System;
using RockPaperScissors.Engine;
namespace RockPaperScissors.Contestants
{
public class AlwaysScissors : IAlgorithm
{
public string GetAlgorithName() => "Always Scissors";
public Move GetNextMove() => Move.Scissors;
public void RegisterOponentsMove(Move move)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NowPlaying.XApplication
{
public static class Define
{
public static string TwitterConsumerKey
{
get { return "lHf2QI9xSFXKcmShszqfmtg85"; }
}
... |
using CarWash.ClassLibrary.Enums;
namespace CarWash.Bot.CognitiveModels
{
internal class ServiceModel : CognitiveModel
{
public ServiceModel(CognitiveModel model)
{
Type = model.Type;
Text = model.Text;
}
public ServiceType Service { get; set; }
}
}... |
using System;
using System.IO.Ports;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;
using NSubstitute;
using NUnit.Framework;
using RestSharp;
using TrafficControl.DAL.RestSharp;
namespace DAL.Test.Unit
{
public class tokenTestDTO
{
public string... |
using System;
using Xunit;
using LinkedList.Classes;
using LLKthValue;
namespace LLKthValueTDD
{
public class UnitTest1
{
[Fact]
public void FindingKth()
{
LList testList = new LList();
testList.Insert(58);
testList.Insert(50);
testList.In... |
namespace ModelAndroidAppSimples
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class Documentos
{
public int ID { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IDamageable
{
int Hitpoint { get; set; }
int Hit(int damage);
void Dead();
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dawnfall
{
public static class HexMath
{
public static HexEdgeDir nextEdge(HexEdgeDir edgeDir)
{
return (edgeDir == HexEdgeDir.TL) ? HexEdgeDir.TR : edgeDir + 1;
}
public stat... |
using UnityEngine;
using System.Collections;
public class pieceScript : MonoBehaviour {
public bool blue;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter(Collision col){
if (col.gameObject.GetComponent<pieceScript> ().bl... |
using System;
namespace Demo.DynamicCSharp.CommandLine
{
public class LogClient : ILogClient
{
public void Error(string message, params object[] args)
{
var formattedMessage = string.Format(message, args);
var dateString = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
... |
using Arcanoid.Context;
using SFML.Graphics;
namespace Arcanoid.GameObjects.Interfaces
{
public interface IGameObject : Drawable
{
void Invoke(GameContext context);
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameTimer : MonoBehaviour {
public Text timeText; //残り時間を写すテキスト
public Text endMouthTimeText; //残りの週を写すテキスト
public static int score = 0; //経過時間
public const int MAX_TIME = 60; //残り時間の最大値
public int time = MAX_TIME; //残り時間
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_051_To_75
{
/*
* Given a binary tree
struct TreeLinkNode {
TreeLinkNode *left;
TreeLinkNode *right;
TreeLinkNode *next;
}
Populate each next... |
namespace AvaloniaDemo.Models.Tools
{
public class Tool4
{
}
}
|
using Kowalski.Common;
using Kowalski.Extensions;
using Kowalski.Models;
using Microsoft.Bot.Connector.DirectLine;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Globalization;
using Wind... |
using MathNet.Numerics.LinearAlgebra;
using MathNet.Numerics.LinearAlgebra.Double;
using System;
namespace Newton_Raphson
{
class Program
{
static void Main()
{
// initial values, and number of iterations.
solve(DenseVector.OfArray(new double[] { 2, -1, 1 }), 7);
... |
using RO;
using System;
using System.IO;
public static class FileEncoder
{
public static byte[] FileToBytes(string file_path)
{
if (!File.Exists(file_path))
{
LoggerUnused.LogWarning(file_path + " no exist.");
return null;
}
return File.ReadAllBytes(file_path);
}
}
|
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using System.Security.Cryptography;
using System.Security.Cryptography.Pkcs;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System... |
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditorInternal;
#endif
using Object = UnityEngine.Object;
usi... |
using System;
using System.Runtime.Serialization;
using log4net;
using MKModel;
using MKService.Updates;
using ReDefNet;
namespace MKService.Queries
{
[DataContract(Namespace = ServiceConstants.QueryNamespace)]
public class MageKnightQuery : ObservableObject, IUpdatableMageKnight
{
private readonl... |
using System.Collections.Generic;
namespace JKMServices.DAL.CRM
{
/// Interface Name : IMoveDetails
/// Author : Pratik Soni
/// Creation Date : 13 Dec 2017
/// Purpose : To perform operations on Move entity
/// Revision :
/// </summary>
publ... |
using System.Collections.Generic;
using day9a.Models;
namespace day9a.ContactList
{
public class ContactsLists
{
List<Contact> objList;
public ContactsLists()
{
objList=new List<Contact>();
}
public void createContact(Contact objContact)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices
{
public abstract class BaseService:IDisposable
{
public virtual void Dispose()
{
}
}
}
|
namespace AtlBot.Models.Slack.Chat
{
public class PostMessageRequest : RequestBase
{
public string Channel { get; set; }
public string Username { get; set; }
public string Text { get; set; }
public string IconUrl { get; set; }
public bool? UnfurlLinks { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class last : MonoBehaviour
{
public GameObject camrea;
public GameObject light;
public GameObject door;
public GameObject panel;
public GameObject body;
public GameObject player;
public GameObject CCTV_V... |
using System;
using System.Collections.Generic;
namespace RequestToCash
{
public class RequestData : IEquatable<RequestData>, IComparable<RequestData>
{
Guid id;
int _time;
string _data;
public Guid Id { get => id; }
public int Time
{
get => _time;... |
/* Project Prologue
Name: Spencer Carter
Class: CS 1400 Section 003
Lab #16 Dice Game Implementation
Date: 04/08/15
I declare that the following code was written by me, provided
by the instrustor, assisted via the lovely people in the drop
in lab, or provided in the textbook for this project. I also
understand that ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Jieshai
{
public static class Enumerable
{
public static IOrderedEnumerable<TSource> OrderBy<TSource>(this IEnumerable<TSource> source, string propertyName... |
using Godot;
using System;
public class BT_Target : BT_Base
{
private Spatial target;
public override State tick(Node _entity)
{
var entity = (Bot)_entity;
if (target != null) {
var target_normal = (target.Translation - entity.Translation).Normalized();
var forward = entity.Transform.basis.z.Dot(... |
using System;
using System.Collections.Generic;
using System.Data.Linq;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI.WebControls;
using DataAccessLayer.basis;
using Uxnet.Web.Module.Common;
namespace eIVOGo.Module.Base
{
public abstract partial class EntityItemActionLis... |
/****************************************************************************************
* Creates an Address object based on GIS requirements for lexington county.
****************************************************************************************/
using AddressParser.Business;
using System;
using System.G... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("UberFloaty")]
public class UberFloaty : MonoBehaviour
{
public UberFloaty(IntPtr address) : this(address, "UberFloaty")
{
}
public UberFloaty(IntPtr address, string className) : base(address, c... |
using SafetyForAllApp.Model;
using SafetyForAllApp.Service.Interfaces;
using SQLite;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace SafetyForAllApp.MyDatabase
{
public class SQLconn : IDatabase
{
private SQLiteAsyncConnection... |
using Parser.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Parser.Handler
{
public class DataHandler
{
public List<Data_Repository> Parser(string Path)
{
//http://data.gov.tw/node/6076 -> 紫外線即時監測資料
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ProjectFinder.Manager
{
public class InteractiveManager
{
public static int QueryUserForSelection<T>(IEnumerable<T> collection,Func<T, string> func)
{
var errorInfo = new StringBuilder("Error: Multiple alte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadSceneTest : MonoBehaviour {
private GameObject[,] regions = null;
void Start(){
LoadScene();
}
void LoadScene(){
regions = new GameObject[42, 37];
for (int i = 0; i ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public abstract class MovableObject
{
public Tile Spot;
public abstract Direction WayToMove();
public abstract void MakeMove(Direction richting);
... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System.Threading.Tasks;
using CallCenter.Client.ViewModel.Helpers;
namespace CallCenter.Client.ViewModel.ViewModels
{
public abstract class OkCancelViewModel : ViewModelBase
{
protected virtual void OnOkExecuted(object parameter) { }
protected virtual void OnOkExecutedAsync(objec... |
using UnityEngine;
using Mirror;
public class PlayerShoot : NetworkBehaviour
{
public PlayerWeapon weapon;
[SerializeField]
private GameObject wand;
[SerializeField]
private LayerMask mask;
void Start()
{
if (wand == null)
{
Debug.LogError("PlayerShoot: No wa... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Images {
public void CreateChoiceColor(int n) {
if (n == 0)
return;
GameObject instanciateObj = (GameObject)GameObject.Instantiate(Resources.Load("checkcolorcard"));
instanciateObj.transform.SetPar... |
using System.Collections.Generic;
using HelperLibrary.Models;
namespace ConnectLibrary.SQLRepository.Interfaces
{
public interface IPersonRepository<T> where T : class
{
List<T> GetPersonByName(PeopleTable profession, string lastName, string firstname);
}
} |
namespace D_API.Types.DataKeeper
{
public enum DataOpResult
{
/// <summary>
/// The user tried to perform an operation, but had passed their transfer quota for the upload or download operation
/// </summary>
OverTransferQuota,
/// <summary>
/// The user tried to... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using ManageAppleStore_DAO;
using ManageAppleStore_DTO;
namespace ManageAppleStore_BUS
{
public class FrmsBUS
{
public static BindingList<FrmsDTO> loadFrmsBU... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.Common.Enums;
namespace BPiaoBao.AppServices.DataContracts.DomesticTicket
{
public class TicketSuppendRequest
{
public string TicketNumber
{
get;
set;
}
... |
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
name... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Archivos
{
static class AdministradorArchivos
{
public static bool Escribir(string path,string texto)
{
StreamWriter sw;
sw = new StreamWriter(path, fa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Collections;
using System.Text;
namespace MyRESTService
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Master.Contract;
using Master.BusinessFactory;
namespace LogiCon.Areas.Master.Controllers
{
[RoutePrefix("api/master/imocode")]
public class IMOCodeController : ApiControll... |
using System.Threading;
using System.Threading.Tasks;
using LubyClocker.Application.BoundedContexts.Users.Commands.SignUp;
using LubyClocker.Application.BoundedContexts.Users.Services;
using LubyClocker.Application.BoundedContexts.Users.ViewModels;
using LubyClocker.CrossCuting.Shared;
using LubyClocker.CrossCuting.Sha... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ReferenceNotFoundException.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Xml.Serialization;
namespace WeatherApp
{
public class ApplicationConfiguration
{
public string BaseAddressAPI { get; set; }
public string ConnectionString { get; set; }
... |
using System.Web.Mvc;
namespace CHSystem.Controllers
{
public class CalendarController : BaseController
{
public ActionResult Calendar()
{
return View();
}
public ActionResult CalendarGoogle()
{
return View();
}
}
} |
using Newtonsoft.Json;
using System;
/// <summary>
/// Scribble.rs ♯ data namespace
/// </summary>
namespace ScribblersSharp.Data
{
/// <summary>
/// A class that describes a base game message
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class BaseGameMessageData : IBaseGameMessag... |
using Project_NotesDeFrais.Models;
using Project_NotesDeFrais.Models.Reposirery;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Project_NotesDeFrais.Controllers
{
public class CustomerController : Controller
{
[Authorize]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine. UI;
public class GameManager : MonoBehaviour
{
public GameObject gameOverImage;
//게임오버 됐을 때 화면에 보여줄 이미지
public bool isGameOver;
//게임 오버 유무를 알려주는 변수
public float sc... |
namespace JIoffe.PizzaBot.Model
{
public enum PizzaTopping
{
Pepperoni = 1, Mushroom, Sausage, Pineapple, Anchovy, Mozzarella, Bacon, Chicken
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Car.Super.Market.Test.Pages
{
public class SearchResultPage
{
}
}
|
using _2014118187_ENT.Entities;
using _2014118187_ENT.IRepositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2014118187_PER.Repositories
{
public class CuentaRepository : Repository<Cuenta>, ICuentaRepository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
namespace Calc
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
// Web API configuration and services
// Web API routes
con... |
using ProManager.Entities.Base;
using ProManager.Entities.SystemAdmin;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ProManager.Entities.AgentAdmin
{
public class Layout : BaseTenantModel
{
pu... |
using System;
using System.Linq;
using System.Text.RegularExpressions;
class Program
{
static void Main()
{
var tickets = Console.ReadLine()
.Split(new[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries)
.Select(ticket => ticket.Trim())
.ToArray();
foreac... |
using UnityEngine;
using UnityEngine.UI;
public class ScoreBoard : MonoBehaviour
{
public static int scoreValue = 0;
Text score;
private void Start()
{
score = GetComponent<Text>();
}
private void Update()
{
score.text = "SCORE: " + scoreValue;
}
}
... |
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