text stringlengths 13 6.01M |
|---|
using iTextSharp.text;
using iTextSharp.text.pdf;
using SVN.Pdf.Enums;
namespace SVN.Pdf.Components
{
public class SvnText : SvnCell
{
private string Text { get; }
private float Size { get; }
private VAlign VerticalAlignment { get; }
private HAlign HorizontalAlignmen... |
using System;
using System.Collections.Generic;
using System.Windows.Input;
using MusicPlayer.Core.Models;
using MusicPlayer.Core.Players.Interfaces;
using MusicPlayer.Core.SongFilesManager.Interfaces;
using MusicPlayer.Microsoft;
using MusicPlayer.ViewModels.Interfaces;
namespace MusicPlayer.ViewModels
{
public pa... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using SearchFood.Navigation;
using SearchFood.SearchFoodServiceReference;
using SearchFood.Model;
using Windows.UI.Xaml;
namespace SearchFood.ViewModel
{
... |
using System;
using Mono.VisualC.Interop;
using Mono.VisualC.Interop.ABI;
namespace Qt.Gui {
public class QPaintDevice : ICppObject {
#region Sync with qpaintdevice.h
// C++ interface
public interface IQPaintDevice : ICppClassOverridable<QPaintDevice> {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootingController : MonoBehaviour {
public List<Transform> cannonTips;
public Transform cannon;
public Animator cannonAnimator;
public Transform cannonMount;
public float cannonMovementSpeed = 0.1f;
public GameObject t... |
using Hosting = Microsoft.Extensions.Hosting;
namespace PasswordCheck.Tests
{
public class TestFixture
{
public readonly Hosting.IHost Host;
public TestFixture()
{
Host = Hosting.Host.CreateDefaultBuilder()
.ConfigureServices((hostContext, services) =>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Biblioteca.Model
{
public abstract class Pessoa
{
public string Nome { set; get; }
public DateTime DataNascimento { set; get; }
public string Telefone { set; ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QuickCollab.Session
{
public interface ISessionInstanceRepository
{
IEnumerable<SessionInstance> ListAllSessions();
SessionInstance GetSession(string sessionName);
void AddSession(SessionIns... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicNoteController : MonoBehaviour
{
private float startPosY;
private float endPosY;
private float removePosY;
private float noteBeat;
//private bool paused;
// Start is called before the first frame ... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("StatusUpdates")]
public partial class StatusUpdate : EntityBase<StatusUpdate>
{
#region Properties
... |
namespace Delegates
{
using System;
internal class Program
{
private static void Main(string[] args)
{
var grades = new Grade[5];
grades[0] = new Grade { Name = "Joe", Score = 12.45f };
grades[0].NameChanged += OnNameChanged;
grade... |
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Cauldron.TheWanderingIsle
{
public class IslandquakeCardController : CardController
{
public IslandquakeCardController(Card ... |
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using SinavSistemi.BusinessLogicLayer;
using SinavSistemi.Entity;
namespace SinavSistemi.Test
{
public class Test
{
[Test]
public void GirisTesti()
{
OgrenciBLL ogrenci... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace EFC.Framework.Common.Dtos
{
[Serializable]
public class ErrorDto
{
public string Message { get; set; }
public HttpStatusCode StatusCode { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2_Strategy
{
class Program
{
static void Main(string[] args)
{
StrategyA sa=new StrategyA();
;
Context context=new Context();
... |
using System;
using System.Collections.Generic;
namespace _7._Traffic_Jam
{
class TrafficJam
{
static void Main(string[] args)
{
int n = int.Parse(Console.ReadLine());
Queue<string> cars = new Queue<string>();
int passedCars = 0;
wh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
namespace SO.Urba.Models.ValueOb... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PretrageOsnovno
{
class BreadthFirstSearch
{
public State Search(string startNodeName, string endNodeName)
{
// TODO 4: implementi... |
namespace HCL.Academy.Model
{
public class OnboardingReportRequest:RequestBase
{
public string Status { get; set; }
public bool IsExcelDownload { get; set; }
public int RoleId { get; set; }
public int GEOId { get; set; }
public int ProjectId { get; set; }
public ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Dnn.PersonaBar.Library.Prompt.Common;
using DotNetNuke.Services.Scheduling;
namespace Dnn.PersonaBar.TaskScheduler.Components.Prompt.Models
{
p... |
using Contoso.Contexts;
using Contoso.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace MigrationTool
{
public class MigrationContext : DbContext
{
public MigrationContext()
{
this.EntityConfigurationHandler = new EntityConfigurationHandler(this);
}
pro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Microsoft.Practices.Prism.Logging;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Entity.Infrastructure;
namespace Sunny.DB
{
public class SqlServerEFDataProvider:BaseEFDataProvider
{
/// <summary>
/// Get connection factory
/// </summary>
/// <returns>Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.DataEntity;
using Model.Locale;
using Utility;
using eIVOGo.Module.UI;
using eIVOGo.Module.Base;
namespace eIVOGo.Module.Inquiry
{
... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Alpaca.Markets
{
public sealed partial class AlpacaTradingClient
{
/// <summary>
/// Gets list of available orders from Alpaca REST API endpoint.
/// </summary>
/// <... |
using System.Drawing;
namespace MH_Database.Ressources.Pictures.Rarities.Gen3_4
{
internal class WeaponsIcons
{
readonly internal Bitmap[] Bow = new Bitmap[11]
{
null, //We keep 'null' so that [1] return the rarity 1 icon
Weapons.Bow_Rarity_1,
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YGTool.Arquivo
{
public class Cip
{
public async Task<int> ProcurarGim(string dirSndDat)
{
int header = 0x2E47494D;
List<string... |
namespace Bodoconsult.Core.Web.Mail.Model
{
/// <summary>
/// Contains config data for Excel import
/// </summary>
public class ExcelFileConfig
{
public ExcelFileConfig()
{
EmailAddressColumn = 0;
SalutationAddressColumn = 1;
}
/// <summar... |
using CakeShop.ViewModels;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
namespace CakeShop.Data
{
public class CakeShopDAO
{
private OurCakeShopEntities Database;
/// <summary>
/// Hàm khởi tạo kết nối cơ sở dữ liệu
/// </summary>
... |
using REQFINFO.Repository.DataEntity;
using REQFINFO.Repository.Infrastructure;
using REQFINFO.Repository.Infrastructure.Contract;
using REQFINFO.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace REQFINFO.Repository
{
public class... |
using System.Collections;
using System.Collections.Generic;
namespace OCP.AppFramework.Http
{
/**
* Class ContentSecurityPolicy is a simple helper which allows applications to
* modify the Content-Security-Policy sent by Nextcloud. Per default only JavaScript,
* stylesheets, images, fonts, media and... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace JJApi.Controllers
{
public class RegisterController : Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.MES.Web.AjaxServices.Report;
namespace SKT.MES.Web.Report
{
public partial class ReportTemplateEdit : BasePage
{
protected void Page_Load(object sender, ... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Species : MonoBehaviour
{
public enum Type
{
Flower,
Bush,
Grass,
Sheep,
}
public static T GetClassByName<T>(Species.Type type)
{
switch (type)
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using System.Diagnostics;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using InventoryTrackingSystem.Models;
usi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Turnamentor.Core.RoundSelecting
{
class RoundSelectorConfig
{
public int NumberOfContestantsInRound { get; set; }
public List<Type> Contestants { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace ApiCatalogoCarro.InputModel
{
public class CarroInputModel
{
[Required]
[StringLength(100, MinimumLength = 3, ErrorMessage = "O nom... |
using System;
namespace Promelectro.Api.Models
{
public class File
{
public int Id { get; set; }
public string Description { get; set; }
public int UserId { get; set; }
public int? PostId { get; set; }
public DateTime DateLoad { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.IO;
namespace Shooter
{
class Program
{
public static void Main(string[] args)
{
IScreen scre... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GamingLogic
{
public class StaffCoding
{
public IEnumerable<string> RepeatString5Times(string repeat)
{
if (repeat == null)
{
throw new ArgumentNullException(nameof(... |
using Cloudies.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Cloudies.Web.Controllers.Labs
{
public class NewLabsController : Controller
{
//
// GET: /NewLabs/
[HttpGet]
public ActionResult Index... |
using System;
namespace Revature_Project1.Models
{
public class BusinessCheckingAccount : Checking
{
LoanAccount businessLoan;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace Mentors.Models
{
public class Mentor : Person, IComparable<Mentor>
{
[Required]
public int... |
using System.Threading.Tasks;
namespace t4ccer.Noisy
{
public static class NoiseExtensions
{
public static Plane AtPlane(this INoise noise, double startX, double startY, int width, int height, double increment)
=> noise.AtPlane(startX, startY, 0, width, height, increment);
public s... |
using System;
using Ganaderia.App.Dominio;
using Ganaderia.App.Persistencia;
namespace Ganaderia.App.Consola
{
class Program
{
private static IRepositorioGanadero _repoGanadero = new RepositorioGanadero(new Persistencia.AppContext());
static void Main(string[] args)
{
Con... |
namespace Logs.Models
{
public class Subscription
{
public Subscription()
{
}
public Subscription(int logId, string userId)
{
this.UserId = userId;
this.TrainingLogId = logId;
}
public int SubscriptionId { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace app
{
public interface IGetDataService
{
// Task<IDictionary<int, Book>> GetBooksAsync(IEnumerable<int> authorIds, CancellationToken c... |
using DutchTreat.Data.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebApplication4.Data
{
public class DutchRepository : IDutchRepository
{
private readonly ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Aspit.StudentReg.DataAccess;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Aspit.StudentReg.Entities;
namespace Aspit.StudentReg.Tests
{
[TestClass]
public class StudentsTests
... |
namespace Standard
{
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
internal delegate IntPtr MessageHandler(Standard.WM uMsg, IntPtr wParam, IntPtr lParam, out bool handled);
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json.Linq;
namespace protótipos
{
... |
/** 版本信息模板在安装目录下,可自行修改。
* PaperCardexercise.cs
*
* 功 能: N/A
* 类 名: PaperCardexercise
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/11/28 16:20:51 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公... |
using Microsoft.AspNetCore.Mvc;
using System.Linq;
using Perpustakaan.Data;
using Microsoft.AspNetCore.Http;
namespace Perpustakaan.Controllers
{
public class LoginController : Controller
{
public IActionResult Index()
{
return View();
}
[HttpPost]
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VVVV.PluginInterfaces.V2;
using VVVV.PluginInterfaces.V1;
using VVVV.Utils.VMath;
using System.Runtime.InteropServices;
using VVVV.MSKinect.Lib;
using System.ComponentModel.Composition;
using SlimDX.Direct3D9;
using SlimDX;
usin... |
// Copyright (c) Microsoft Corporation. All rights reserved.
using System;
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Microsoft.DataPipeline.Deployment.WorkflowRunnerLib.Services")]
[assembly: AssemblyDescription("Workflow library for Services ADF deployments")]
[assemb... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public abstract class UIView : UIBase
{
public abstract void Show();
public abstract void Hide();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExitScreen : MonoBehaviour {
[SerializeField] private MenuInputController m_input;
[SerializeField] private MenuCity MenuAnimator;
[Header("Screen references")]
[SerializeField] private GameObject MainMenuScreen;
vo... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework.Audio;
using System.Win... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataAccess;
using System.Data.SqlClient;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Net;
namespace ControlD
{
/// <summary>
/// Esta clase contien un... |
using Entities.Abstract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlazorApp.Services
{
public class Bina:IEntity
{
public int BinaId { get; set; }
public string BinaAdi { get; set; }
public string Adres { get; set; }
... |
using PNPUCore.Controle;
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Globalization;
using PNPUTools;
using PNPUTools.DataManager;
using System.Xml;
using PNPUCore.Rapport;
using System.Linq;
namespace PNPUCore.Process
{
/// <summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Globalization;
using System.Data;
using System.Data.OleDb;
using HSoft.SQL;
using HSoft.ClientManager.Web;
using SisoDb.Sql2012;
using Si... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using PrimeNumberPrinter.Program;
namespace UnitTests.Tests
{
[TestFixture]
public class OutputPrinterTests
{
private OutputPrinter outputPrinter;
[On... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Acid : MonoBehaviour
{
[SerializeField] AudioManager SFX = null;
[SerializeField] ParticleSystem Bubbles = null;
private void Start()
{
Bubbles.Play();
SFX.Play("AP_Bubbles");
}
privat... |
#if TEST
using UnityEngine;
namespace Action
{
public class TestLow : State
{
public TestLow(Animator animator, UInput.InputComponet input, Rigidbody2D rigid)
: base(animator, input, rigid)
{
}
public override void Start()
{
Debug.Log("Start TestLow");
}
public override v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.EF
{
public class CategoryKPILevel
{
public int ID { get; set; }
public int KPILevelID { get; set; }
public int CategoryID { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.MethodTemplate
{
/// <summary>
/// Method Template Pattern
/// 在抽象类中定义算法的骨架,将具体的步骤实现延迟要子类中
/// 优点:在不改变算法结构的情况下,重新定义算法的具体步骤
/// 也可以理解为在父类中通过非抽象方法调用抽象方法
/// </summary>
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
namespace SendMail
{
public class Settings
{
private static Settings instance = null... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web.UI;
using DotNetNuke.Web.UI;
using Telerik.Web.UI;
#endregion
namespace DotNetNuke.Web.UI.WebControls
{
... |
using System;
using System.Linq;
using AdonisUI.Controls;
using MessageBox = AdonisUI.Controls.MessageBox;
using MessageBoxImage = AdonisUI.Controls.MessageBoxImage;
using MessageBoxResult = AdonisUI.Controls.MessageBoxResult;
namespace Athena.MessageBoxes {
public class RemoveDatabaseWithBooksMessageBox {
... |
using LocalResourceDataContracts;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace LocalResourceManager
{
/// <summary>
///
/// </summary>
[ServiceBehavio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Application.Data;
using System.Data;
namespace Application.Service.Services
{
public class MessageService : IMessageService
{
private MessageEntity db = new MessageEntity();
public List<Message> GetMessa... |
using AutoMapper;
using CandidateTesting.RicardoCastroMartin.Domain.Interfaces;
using System;
using System.Text;
namespace CandidateTesting.RicardoCastroMartin.Domain
{
public class AgoraLog
{
private string _separator = "\t";
private static ILog _log;
public AgoraLog(ILog log)
... |
using UnityEngine;
public class Health : MonoBehaviour
{
public int NumberOfLives { get { return numberOfLives; } }
public int MaxNumberOfLives { get { return maxNumberOfLives; } }
[SerializeField]
private int maxNumberOfLives = 10;
[SerializeField]
private int numberOfLives = 3;
private vo... |
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Kers.Models.Repositories;
using Kers.Models.Entities.KERScore;
using Kers.Models.Abstract;
using Microsoft.AspNetCore.Authorization;
using... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_WorkHistory")]
public class tbl_WorkHistory
{
[Key]
public long wh_ID { get; set; }
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Globalization;
using System.IO;
namespace FileCabinetApp
{
/// <summary>
/// Main class of FileCabinetApp.
/// </summary>
public static class Program
{
private const string DeveloperName = "Dmitry Bolbat";
private const string HintMessage = "Enter your co... |
using System;
using System.Collections.Generic;
namespace Webshop.Data
{
public class Order
{
/// <summary>
/// A rendelést létrehozó felhasználó azonosítója
/// </summary>
public string UserId { get; set; }
/// <summary>
/// A rendeléshez tartozó fizetési mód... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="TcpConnectionListenerSettings.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// Thi... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace RichJoslin
{
namespace BubbleShooterVR
{
public class GridBallSensorNode : MonoBehaviour
{
public Vector3 gridPosition { get; set; }
public const float POP_DELAY = 0.01f;
// for debugging
void OnDrawGizm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
public class Numero
{
private double numero;
/// <summary>
/// Cambia el valor del Numero luego de validar el valor recibido por parametro.
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Worker : MonoBehaviour
{
public TaskList task;
public ResourceManager RM;
private ActionList AL;
private InputManager IM;
public GameObject targetNode;
public... |
namespace AdventCalendar.Day7
{
public abstract class BinaryGate : ICircuitElement
{
protected ICircuitElement Input1 { get; private set; }
protected ICircuitElement Input2 { get; private set; }
protected BinaryGate(ICircuitElement input1, ICircuitElement input2)
{
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FeelingGoodApp.Services.Models
{
public class Location
{
public int Id { get; set; }
[JsonProperty(PropertyName = "lat")]
public float Latitude { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UDPDepthTest
{
class Program
{
static DepthClient dc;
static void Main(string[] args)
{
getdepth gd = new getdepth();
gd.DataReceived +... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Manager
{
/// <summary>
/// 사운드 관련 스크립트입니다.
///
/// 0 : 문 여는 소리
/// 1 : 문 닫는 소리
/// 2 : 귀신 소리
/// 3 : 캐비넷 소리
/// 4 : keypad누르는 소리
/// </summary>
public class soundManager : MonoBehaviour
... |
using PhotoShare.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PhotoShare.Client.Core.Commands
{
public class LogoutCommand
{
public string Execute(string[] data)
{
if(!AuthenticationManager.IsA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using SecondWebAppHomework.Models;
namespace SecondWebAppHomework.Controllers
{
public class CatsController : Controller
{
public IActionResult Index(Color? color, Gender? g... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace BlobHostedInWeb.BlobHandler
{
public class BlobProcesser
{
CloudStorageAccount myStor... |
using System.Collections.Generic;
namespace DisposableFixer.Configuration {
internal class DefaultConfiguration : IConfiguration {
public DefaultConfiguration() {
TrackingTypes = new HashSet<string> {
"System.IO.StreamReader",
"System.IO.StreamWriter",
"System.IO.BinaryReader",
"System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace TxHumor.Common
{
public class com_UrlHelper
{
private com_UrlHelper() { ;}
public static string GetRelUrl(object o, string separator)
{
string[] array ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication4
{
class Problem1
{
static void Answer1()
{
int summ = 0;
for (int i = 0; i < 1000; i++)
{
if (i ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Palindrome
{
class Program
{
static void Main(string[] args)
{
for (int i = 10000; i > 0; i--) {
string iString = i.ToString();
... |
using Cinema.Data.Models;
using Cinema.Data.Repositories;
using Cinema.Data.Services.Contracts;
using Moq;
using NUnit.Framework;
using System;
namespace Cinema.Tests.Data.Services.Tests.SeatService
{
[TestFixture]
public class ConstructorShould
{
[Test]
public void InitiateNewSeatServiceI... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Content_Manegement.Entities
{
public class Menu
{
public virtual int MenuId { get; set; }
public virtual string Title { get; set; }
public virtual string MenuType { get; set; }
public virtual string Des... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
namespace ProductsSrvc
{
public class ProductsRepository : IProductsRepository
{
public async Task<IEnumerable<Product>> GetProducts()
{
using (var context = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Resources;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Mic... |
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