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using System; namespace Binocle.AI.UtilityAI { /// <summary> /// wraps a Func for use as an Appraisal without having to create a subclass /// </summary> public class ActionAppraisal<T> : IAppraisal<T> { Func<T,float> _appraisalAction; public ActionAppraisal( Func<T,float> appraisalAction ) { _apprais...
using System; namespace Dominio { public class Usuario { public decimal SQ_USUARIO { get; set; } public string NM_USUARIO { get; set; } public string LOGIN { get; set; } public string SENHA { get; set; } public DateTime DT_INCLUSAO { get; set; } public string NM...
using CallCenter.Client.SqlStorage; using CallCenter.Client.SqlStorage.Entities; using CallCenter.Common; using CallCenter.Common.Entities; using CallCenterRepository.Controllers; using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; namespace CallCen...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("Error")] public class Error : MonoClass { public Error(IntPtr address) : this(address, "Error") { } public Error(IntPtr address, string classN...
using System; using Xunit; namespace PuzzleCore.Test { public class BoardValidMoves { [Theory] [ClassData(typeof(TD_ValidMoves))] public void ValidMoves_AreCorrect(string boardData, Directions moves) { var sut = BoardState.FromString(boardData); Assert....
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Hosting; using System.Configuration; using System.IO; using System.Linq; using System.Management.Automation; using System.Threading; using biz.dfch.CS.LogShipper.Public; using System.Collect...
using KRF.Core.Entities.ValueList; using System.Collections.Generic; namespace KRF.Core.DTO.Employee { /// <summary> /// This class does not have database table. This class acts as a container for below products classes /// </summary> public class EmployeeDTO { public IList<KRF.Core.Entitie...
using SimpleBlogEngine.Repository.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace SimpleBlogEngine.Services.Interfaces { public interface IBaseService<T> where T : BaseEntity { Task<ICollection<T>> GetAll(); Task<T> Get(long id); Task Insert(T entity);...
using SDL2; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharpDL.Events { public class TextEditingEventArgs : GameEventArgs { public int Length { get; set; } public int Start { get; set; } public String Text { get; set; } pu...
using System; namespace ToDoApp.Models { public class ToDoItem { public Guid Id { get; set; } public bool IsDone { get; set; } public string Title { get; set; } public DateTimeOffset? StartedAt { get; set; } public string OwnerId { get; set; } } }
using UnityEngine; using System.Collections; public class ClickToShoot : MonoBehaviour { [HideInInspector] public BulletShooter BulletShooter; void Start () { BulletShooter = gameObject.GetComponent<BulletShooter> (); } void Update () { if (!BulletShooter) return; if(Input.GetKey(KeyCode.Mouse0)) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using TwinkleStar.Common.Json; namespace TwinkleStar.Common { public static class HttpHelper { public static string GetPostBody(this HttpRequestBase re...
using UnityEngine; using System.Collections; public class TestLight : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { float newIntensity = HeartBeatAudioAnalyzer.smoothedVolume; newIntensity *= 0.015F; if ( newIntensity > 0.4...
using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Infrastructure.Persistence.Configurations { public class PostConfiguration : IEntityTypeConfiguration<Post> { public void Configure(EntityTypeBuilder<Post> builder) { ...
using System; namespace LubyClocker.CrossCuting.Shared.Exceptions { public class InvalidRequestException : Exception { public InvalidRequestException(string? message) : base(message) { } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Entities.Users.Social { /// ----------------------------------------------------------...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc.RazorPages; using WagahighChoices.Ashe; using WagahighChoices.Kaoruko.Models; namespace WagahighChoices.Kaoruko.Pages { public class ResultsModel : PageModel { private readonly SearchStatusRepository _repository; ...
/* 01. Write a program that reads from the console a sequence of positive integer numbers. * The sequence ends when empty line is entered. Calculate and print the sum and average of the elements of the sequence. * Keep the sequence in List<int>. */ using System; using System.Collections.Generic; using System.Linq...
using System; using UnityEngine; // Handles events that needs to be called ever second public class Clock : MonoBehaviour { #region -Events- // Event called every second public static event Action OnSecond; // Event called every tenth of a second public static event Action OnTenthSecond; #en...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelperLibrary.Models.Interfaces { public interface IPerson : ITable { string Email { get; } string Phone { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.VIEW.Integração_Migrados.Model { public class VWContasReceber { public int ID { get; set; } public string Nome { get; set; } public DateTime DataEmissao { ...
using System; using End_to_End.Interface; using Microsoft.ProjectOxford.Face; using Microsoft.ProjectOxford.Emotion; using Microsoft.ProjectOxford.SpeakerRecognition; namespace End_to_End.ViewModel { public class MainViewModel : ObservableObject, IDisposable { private FaceServiceClient _faceServiceCli...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Transactions; using Beamore.Contracts.DataTransferObjects.Event; using Beamore.Contracts.DataTransferObjects; using Beamore.API.Controllers; using Beamore.API.BusinessLogics.UnitOfWorks; namespace Beamore.Tests.Services { [TestClass] ...
using Domain.Entities; using System.Threading.Tasks; namespace Application.Interfaces.Repositories { public interface IProductRepositoryAsync : IGenericRepositoryAsync<Product> { Task<bool> IsUniqueBarcodeAsync(string barcode); } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("TurnTimer")] public class TurnTimer : MonoBehaviour { public TurnTimer(IntPtr address) : this(address, "TurnTimer") { } public TurnTimer(IntPt...
using System; namespace Buffers { public interface IErasableDevice : IBlockDevice { /// <summary> 该设备的块数 /// </summary> uint BlockCount { get; } /// <summary> 每个块的页面数 /// </summary> ushort PageCountPerBlock { get; } /// <summary> 执行擦除操作 /// </summary> void Erase(uint blockid); /...
using BLL.Dtos; using BLL.Exceptions; using BLL.Interfaces; using System; using System.Web.Http; namespace PL.Controllers.Api { public class ProvidersController : ApiController { private readonly IProviderService _providerService; public ProvidersController(IProviderService providerService) ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class ObjectsTransform : MonoBehaviour { private Vector2 _positionLast = Vector2.zero; public float rotateSpeedX = 2.0f; public float rotateSpeedY = 2.0f; public float rotateSpeedXios = 0.2f; public float rota...
using SistemaVentasWeb.Models; using Microsoft.EntityFrameworkCore; namespace SistemaVentasWeb.Data { public class ProductosContext : DbContext { public ProductosContext(DbContextOptions<ProductosContext> options) : base(options) { } public DbSet<Producto> Productos { get; s...
using Caliburn.Micro; using Frontend.Core.Logging; namespace Frontend.Core.ViewModels.Interfaces { public interface ILogViewModel : IHandle<LogEntry> { } }
using Core.Repository.Library.UnitOfWork; namespace Asset.Core.Repository.Library.UnitOfWorks.AssetModelUnitOfWorks.AssetEntryUnitOfWorks { public interface IServicceAndRepairingUnitOfWork :IUnitOfWork { } }
using System; using System.Collections.Generic; using System.Text; namespace LV1 { class Note { private string mText; private string mAuthor; private int mPriority; public Note() { mText = "Ovo je bilješka"; mAuthor = "Mihovil Petre...
using ATSBackend.Domain.Entities; using ATSBackend.Infra.Data.Contexts; using ATSBackend.Domain.Interfaces.Repositories; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Collections.Generic; namespace ATSBackend.Infra.Data.Repositories { public class CandidatoRepository : RepositoryBase<Candid...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using Logic.Resource; namespace Logic.Buildings { [Serializable] public class RingWorldBuilder : Builder { public RingWorldBuilder(string ringWorldName) : base(1200, new ReadOnlyResources(1E18, 1E19, 1E15), new Habitat(ringWorldName)) { } } }
using System; using UIKit; using CoreGraphics; using Ts.Core.Enums; using Ts.Core.iOS; using System.Collections.Generic; using Foundation; using System.Drawing; using Ts.Core.Translation; [assembly: Ts.Core.Dependency.Dependency(typeof(Ts.Core.UI.iOSDynamicContentDialog))] namespace Ts.Core.UI { public class iOSDyna...
namespace _08._Custom_Comparator { using System; using System.Linq; class CustomComparator { static void Main(string[] args) { Action<int[]> Print = arr => Console.WriteLine(string.Join(" ", arr)); Func<int, int, int> SortArr = (a, b) => ...
using EvnTonThat.ResourceAccess.Contexts; using EvnTonThat.ResourceAccess.Entities; using EvnTonThat.ResourceAccess.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EvnTonThat.ResourceAccess.EFEntities { public class EFMachVongRepository : IMaMachVong ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Devices.Geolocation; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Services.Maps; using Windows.Storage.Streams; using Windows.UI; using...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Activity { /** * Interface IProvider * * @package OCP\Activity * @since 11.0.0 */ public interface IProvider { /** * @param string language The language which should be used for trans...
using FictionFantasyServer.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace FictionFantasyServer.NetCoreEntry { public class DesignTimeFFDbContextFactory : IDesignTimeDbContextFactory<FFDbContext> { public FFDbContext CreateDbContext(string[] args) ...
using UnityEngine; using UnityEngine.UI; public class coins : MonoBehaviour { Text text; // Use this for initialization void Start () { text = GetComponent<Text> (); } // Update is called once per frame void Update () { printCoins (); } void printCoins(){ text.text=conf.coins+"$"; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; using System.ComponentModel.DataAnnotations.Schema; #nullable disable namespace dk.via.ftc.businesslayer.Models { public class VendorAdmin { [JsonPropertyName("use...
using CHSystem.Models; using CHSystem.Repositories; using CHSystem.Services; using CHSystem.ViewModels.Groups; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace CHSystem.Controllers { public class GroupsController : BaseController { public ActionResult ...
using Service; using Service.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.ServiceModel; using System.ServiceModel.Description; using System.Text; using System.Threading.Tasks; namespace MKService { internal class ClientChannelProvider : IClientChannel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static class Config { /// <summary> /// the blend value of new facial values with last values /// </summary> public static float motionBlendCoeffience = 2; }
using System; using System.Collections.Generic; using Master.Contract; using Master.DataFactory; namespace Master.BusinessFactory { public class PortBO { private PortDAL portDAL; public PortBO() { portDAL = new PortDAL(); } public List<Port> GetList() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Code_Hog { public partial class DeleteTicketMenu : Form { CodeHogEntities cod...
namespace TNBase.DataStorage { /// <summary> /// Options for ordering /// </summary> public enum OrderVar { WALLET, SURNAME } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using UnityEngine; namespace ProBuilder2.Common { [Serializable] public class pb_Face : ISerializable { [SerializeField] private int[] _indices; [SerializeField] private int[] _distinct...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Presenter.Operators { class Square //: IOperator { public void perform(double input, int Hpointer) { } } }
#if (UNITY_EDITOR) using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(HeightmapProceduralEditor))] public class HeightmapProceduralEditorButtons : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); HeightmapProceduralEditor myScript = (HeightmapProc...
using static Weather.Safety; using System; using System.Collections.Generic; using System.Diagnostics; using System.Net; namespace Weather { enum Status { OK, NotOK } public sealed class R<D> { readonly D data; readonly List<Log> log; readonly Status status; R(D data, List<Log> log, St...
using System; using System.Collections.Generic; using System.Threading.Tasks; using API.Dtos; using API.Models; namespace API.Services { public interface IAttachmentService { Task<IAsyncResult> AddAsync(AttachmentToAdd attachmentToAdd); Task<IAsyncResult> DeleteAsync(int attachmentId); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Foodieee { public partial class konfirmasi : Form { //Memanggil dari class bin...
namespace TNBase.External.DataImport { public class ImportResultError { public ImportResultError(string fieldName, string errorMessage, string rawRecord) { FieldName = fieldName; ErrorMessage = errorMessage; RawRecord = rawRecord; } public st...
using System.IO; using Microsoft.Xna.Framework.Content.Pipeline; namespace MonoGame.Extended.Content.Pipeline.Json { [ContentImporter(".json", DefaultProcessor = nameof(JsonContentProcessor), DisplayName = "JSON Importer - MonoGame.Extended")] public class JsonContentImporter : ContentImporter<ContentImporter...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Abstract; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concrete; namespace Business.Concrete { public class OrderStatusManager:IOrderStatusService { private IOrderStatusDal _orderStatusDal; ...
 using System; using System.Diagnostics; using System.Windows.Forms; using System.IO; using ClosedXML.Excel; namespace ForRocket_FrontEnd { public partial class Simulation : Form { RocketParamter rocket_parameter = new RocketParamter(); SimulationParameter simulation_parameter = new SimulationParamete...
using System.Collections.Generic; using Escc.Umbraco.PropertyEditors; using Umbraco.Core.Models; namespace Escc.EastSussexGovUK.UmbracoDocumentTypes.DataTypes { /// <summary> /// A data type which validates and formats phone numbers /// </summary> public static class PhoneNumberDataType { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UniRx; using UnityEngine; public class BuildingController : BuildingControllerBase { public override void InitializeBuilding(BuildingViewModel building) { } }
using System; using System.Data; using System.Data.OleDb; namespace exportXml { public static class BazaDeDate { public static string nume { get; set; } public static string connectionstring { get; set; } public static OleDbConnection conexiune { get; set; } public static bool co...
using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AorFramework.NodeGraph { /// <summary> /// NodeGraph 样式定义 /// </summary> public class NodeGraphDefind { private static GUIStyle _ToolItemFoldoutStyle; public static GUIStyle GetToolItemF...
using System; using System.Collections.Generic; using System.Text; namespace TrainingCS { interface ISolution { int Solution(int N); } }
namespace Library.Client.Core.Commands { using Data; using Models; using System; using System.Linq; using Utilities; public class RegisterUserCommand { public string Execute(string[] inputArgs) { Check.CheckLength(7, inputArgs); string use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SM.DAL; using SM.Entities.Model; namespace SM.BLL { public class AccountBLL { private readonly AccountDAL _accountDAL = new AccountDAL(); /// <summary> /// 获取账号信息 /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpSim.Util { /// <summary> /// Collection of Tags used in the game's .xml file /// </summary> public class Tags { //Clothes public const strin...
using Math = System.Math; namespace Uif { public enum EasingType { Linear = 0, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce } public enum EasingPhase { In = 0, Out, InOut } /// <summary> /// b: beginning value, c: change in value, t: current time, d: durat...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using DotNetNuke.Common.Utilities; #endregion namespace DotNetNuke.Services.Search.Enti...
 using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Master.BusinessFactory; namespace LogiCon.Areas.Reports.Controllers { [RoutePrefix("api/reports/operational")] public class OperationalController : ApiController { ...
using System.Web; using System.Web.Optimization; namespace amsdemo { public class BundleConfig { // For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBu...
using Godot; using System; using static Lib; public class Tower : StaticBody { public float power; public int type; public int effect; protected AnimationPlayer crystalAPlayer; protected MeshInstance model; protected MeshInstance crystal; protected Root root; public void RespawnSpel...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ArtCom.Logging { public static class HumanFriendlyRandomString { private static readonly string[] AnimalNames = new string[] { "Alligator", "Alpaca", "Ant", "Antelope", "Ape", "Armadillo...
using UnityEngine; using UnityEngine.UI; using VRTK; public class BatController : MonoBehaviour { public GameController gameController; public GameObject bat; public GameObject otherBat; public Canvas instructionCanvas; public Image radialProgress; private float _triggerHoldTime = -10f; ...
using DukcapilWS.ApiServices.Entity; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; namespace DukcapilWS.ApiServices { public class Services ...
using System; using System.Runtime.InteropServices; namespace Sample { partial class NativeMethods { partial class NCrypt { /// <summary> /// Struct NCryptBuffer /// </summary> /// <remarks> /// https://docs.microsoft.com/en-us/windows/desktop/api/bcrypt/ns-bcrypt-_bcryptbuffe...
using System; using UnityEngine; namespace RO { public class DebugFake : MonoBehaviour { private void Awake() { Object.DestroyImmediate(base.get_gameObject()); } } }
using Application.Interfaces.Services; using Domain.Common; using Domain.Entities; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Infrastructure.Persistence.Contexts { public class ApplicationDbContext : DbContext { private reado...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //[CreateAssetMenu(menuName = "Game Data/CardContainer")] [Serializable] public class CardContainer { public List<CardData> Cards; }
using System.Collections.Generic; namespace test1.Models { public class Institute { public int Id { get; set; } public string Name { get; set; } public List<Trainer> Trainers { get; set; } public List<Branch> Branchs { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Zillow.Core.Constant; using Zillow.Core.Dto; using Zillow.Core.Dto.CreateDto; using Zillow.Core.Dto.UpdateDto; using Zillow.Core.Enum; using Zillow.Core.Exceptio...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using ChoosePairs; namespace ChoosePairsUnitTest { [TestClass] public class CPairSelectorUnitTest { [TestMethod] public void Select_CheckValues() ...
using System; using System.Collections.Generic; namespace OCP.FullTextSearch.Model { /** * Interface ISearchRequest * * When a search request is initiated, from a request from the front-end or using * the IFullTextSearchManager::search() method, FullTextSearch will create a * SearchReques...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace fes.Models { public class FileFieldValue { [Key] public int ID { get; set; } [Required] public int FileID { get; set; } ...
using System.Collections.Generic; namespace Contoso.Forms.View.Common { public class ValidationMessageView { public string Field { get; set; } public Dictionary<string, string> Methods { get; set; } } }
using NuGet.Protocol.Core.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Xunit; namespace Client.V2Test { public class SearchV2Tests { //[Fact] //public async Task SearchV2_1000() ...
using System; using System.Collections.Generic; using Microsoft.Data.Entity.Migrations; namespace Socialease.Migrations { public partial class PingsChanges : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey(name: "FK_Identit...
using NUnit.Framework; namespace RomanNumeralsTests { [TestFixture] public class RomanNumeralsTests { private RomanNumerals.RomanNumerals _romanNumerals; [SetUp] public void Initialize() { _romanNumerals = new RomanNumerals.RomanNumerals(); } [T...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Diagnostics; using ICSharpCode.SharpZipLib.Zip; namespace SL.Util { public class ZipUtil { public static void Decompress(string GzipFile, string targetPath) { //string directoryName = P...
using Domain; using Microsoft.EntityFrameworkCore; using System; namespace DAL { public class UserContext : DbContext { public DbSet<User> Users { get; set; } protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder) => optionsBuilder.UseCosmos( E...
/* * Author: Jason D. Jimenez * Date : 5/30/2004 * Time : 9:10 AM */ using System; using System.Collections.Generic; using JasonJimenez.ClassicReport.Common; using JasonJimenez.ClassicReport.Common.Widgets; namespace JasonJimenez.ClassicReport { class ClassicReportPage : IPage { ClassicReport...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Pointof { public partial class UserForm : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class Pelatis: Synergatis { private String id; private String name; private String phoneNumber; private String fax; ...
using DataAccessLayer.Map; using Entity; using System.Data.Entity; namespace DataAccessLayer { public class DatabaseContext:DbContext { public DatabaseContext() : base("DefaultDb") { } internal DbSet<User> User { get; set; } internal DbSet<Exam> Exam { get; set; } ...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; namespace Sesi.WebsiteDaSaude.WebApi.Models { public partial class Bairros { public Bairros() { Locais = new HashSet<Locais>(); Usuarios = new HashSet<Usuarios>(); } public int IdBairro { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MusicBoxController : MonoBehaviour { AudioSource audioSrc; void Start() { audioSrc = GetComponent<AudioSource>(); } IEnumerator FadeOut(float delay) { audioSrc.volume = 1f...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace ProjectLauncher { public class BoolToEnumConverter : IValueConverter { public object Convert(object...
using System; using System.Globalization; namespace ObjectPrinting { public static class PropertyPrintingConfigExtensions { public static string PrintToString<T>(this T obj, Func<PrintingConfig<T>, PrintingConfig<T>> config) => config(ObjectPrinter.For<T>()) .PrintToString(o...